mirror of
https://github.com/yquake2/rogue.git
synced 2024-11-15 00:51:21 +00:00
6467137619
The old whitelist was a leftover from the early days of YQ2. It should run on most / all architectures, as long SDL supports them. As suggested by smcv in issue #138 generate the OSTYPE and ARCH defines by the build system instead of hardcoding it. Savegame compatibility is provided by bumping the savegame version. Old savegames are compared against the old OSTYPE and ARCH defined, new ones against the new defines. This compatibility code should be removed somewhere in the distant future.
148 lines
4 KiB
CMake
148 lines
4 KiB
CMake
cmake_minimum_required(VERSION 3.0)
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# Enforce "Debug" as standard build type
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE)
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endif(NOT CMAKE_BUILD_TYPE)
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# CMake project configuration
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project(yquake2-rogue)
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# Enforce compiler flags (GCC / Clang compatible, yquake2
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# won't build with another compiler anyways)
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# -Wall -> More warnings
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# -fno-strict-aliasing -> Quake 2 is far away from strict aliasing
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# -fwrapv -> Make signed integer overflows defined
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -fno-strict-aliasing -fwrapv")
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# Use -O2 as maximum optimization level. -O3 has it's problems with yquake2.
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string(REPLACE "-O3" "-O2" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
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# Operating system
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add_definitions(-DOSTYPE="${CMAKE_SYSTEM_NAME}")
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# Architecture string
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string(REGEX REPLACE "amd64" "x86_64" ARCH ${CMAKE_SYSTEM_PROCESSOR})
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string(REGEX REPLACE "i.86" "i386" ARCH ${ARCH})
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string(REGEX REPLACE "^arm.*" "arm" ARCH ${ARCH})
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add_definitions(-DARCH="${ARCH}")
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# Linker Flags
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if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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list(APPEND RogueLinkerFlags "-lm")
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else()
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list(APPEND RogueLinkerFlags "-lm -rdynamic")
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endif()
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set(Rogue-Source
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src/dm/ball.c
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src/dm/tag.c
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src/monster/berserker/berserker.c
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src/monster/boss2/boss2.c
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src/monster/boss3/boss3.c
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src/monster/boss3/boss31.c
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src/monster/boss3/boss32.c
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src/monster/brain/brain.c
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src/monster/carrier/carrier.c
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src/monster/chick/chick.c
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src/monster/flipper/flipper.c
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src/monster/float/float.c
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src/monster/flyer/flyer.c
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src/monster/gladiator/gladiator.c
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src/monster/gunner/gunner.c
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src/monster/hover/hover.c
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src/monster/infantry/infantry.c
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src/monster/insane/insane.c
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src/monster/medic/medic.c
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src/monster/misc/move.c
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src/monster/mutant/mutant.c
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src/monster/parasite/parasite.c
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src/monster/soldier/soldier.c
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src/monster/stalker/stalker.c
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src/monster/supertank/supertank.c
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src/monster/tank/tank.c
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src/monster/turret/turret.c
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src/monster/widow/widow.c
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src/monster/widow/widow2.c
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src/player/client.c
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src/player/hud.c
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src/player/trail.c
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src/player/view.c
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src/player/weapon.c
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src/savegame/savegame.c
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src/shared/flash.c
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src/shared/rand.c
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src/shared/shared.c
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src/g_ai.c
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src/g_chase.c
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src/g_cmds.c
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src/g_combat.c
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src/g_func.c
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src/g_items.c
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src/g_main.c
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src/g_misc.c
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src/g_monster.c
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src/g_newai.c
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src/g_newdm.c
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src/g_newfnc.c
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src/g_newtarg.c
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src/g_newtrig.c
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src/g_newweap.c
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src/g_phys.c
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src/g_spawn.c
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src/g_sphere.c
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src/g_svcmds.c
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src/g_target.c
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src/g_trigger.c
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src/g_turret.c
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src/g_utils.c
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src/g_weapon.c
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)
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set(Rogue-Header
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src/header/game.h
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src/header/local.h
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src/header/shared.h
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src/monster/berserker/berserker.h
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src/monster/boss2/boss2.h
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src/monster/boss3/boss31.h
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src/monster/boss3/boss32.h
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src/monster/brain/brain.h
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src/monster/carrier/carrier.h
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src/monster/chick/chick.h
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src/monster/flipper/flipper.h
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src/monster/float/float.h
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src/monster/flyer/flyer.h
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src/monster/gladiator/gladiator.h
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src/monster/gunner/gunner.h
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src/monster/hover/hover.h
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src/monster/infantry/infantry.h
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src/monster/insane/insane.h
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src/monster/medic/medic.h
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src/monster/misc/player.h
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src/monster/mutant/mutant.h
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src/monster/parasite/parasite.h
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src/monster/soldier/soldier.h
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src/monster/stalker/stalker.h
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src/monster/supertank/supertank.h
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src/monster/tank/tank.h
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src/monster/turret/turret.h
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src/monster/widow/widow.h
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src/monster/widow/widow2.h
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src/savegame/tables/clientfields.h
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src/savegame/tables/fields.h
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src/savegame/tables/gamefunc_decs.h
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src/savegame/tables/gamefunc_list.h
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src/savegame/tables/gamemmove_decs.h
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src/savegame/tables/gamemmove_list.h
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src/savegame/tables/levelfields.h
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)
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# Build the rogue dynamic library
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add_library(game SHARED ${Rogue-Source} ${Rogue-Header})
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set_target_properties(game PROPERTIES
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PREFIX ""
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LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug
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LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release
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)
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target_link_libraries(game ${RogueLinkerFlags})
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