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'Ground Zero' for Yamagi Quake II
4466b3111a
This was lost at the very beginning, when I first merged the baseq2 and xatrix bugfixes into rogue. I did that by hand, not with my infamous cleanup script. That came later for the big cleanup before version 2.00... For some reason my playstyle has a very low chance to trigger blindfiring, so I never realized that it's missing and wasn't able to reproduce the problem when it was reported in yquake2/yquake2#435. Reported by @BjossiAlfreds in #34, closes #34. |
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CHANGELOG | ||
CMakeLists.txt | ||
LICENSE | ||
Makefile | ||
README |
This is a bugfixed version of id Software's Quake II missionpack "Ground Zero", developed by Rogue Software. Hundreds of bugs were fixed, this version should run much more stable than the old SDK version. While compatible with any Quake II client that uses the original unaltered mod API, the "Yamagi Quake II Client" is highly recommended to play the addon. For more information visit http://www.yamagi.org/quake2. Installation for FreeBSD, Linux and OpenBSD: -------------------------------------------- 1. Type "make" or "gmake" to compile the game.so. 2. Create a subdirectory rogue/ in your quake2 directory. 3. Copy pak0.pak and videos/ from the "Ground Zero" CD to the newly created directory rogue/. 4. Copy release/game.so to rogue/. 5. Start the game with "./quake2 +set game rogue" Installation for OS X: ---------------------- 1. Create a subdirectory rogue/ in your quake2 directory. 2. Copy pak0.pak and videos/ from the "Ground Zero" CD to the newly created directory rogue/. 3. Copy game.dynlib from the zip-archive to rogue/. 4. Start the game with "quake2 +set game rogue" If you want to compile 'rogue' for OS X from source, please take a look at the "Installation" section of the README of the Yamagi Quake II client. In the same file the integration into an app-bundle is explained. Installation for Windows: ------------------------- 1. Create a subdirectory rogue\ in your quake2 directory. 2. Copy pak0.pak and videos\ from the "Ground Zero" CD to the newly created directory rogue\. 3. Copy game.dll from the zip-archive to rogue/. 4. Start the game with "quake2.exe +set game rogue" If you want to compile 'rogue' for Windows from source, please take a look at the "Installation" section of the README of the Yamagi Quake II client. There's descripted how to setup the build environment.