'Ground Zero' for Yamagi Quake II
Find a file
2014-01-30 18:20:53 +01:00
src Cleanup g_turret.c and add sanity checks 2014-01-30 18:20:53 +01:00
tools Rework Makefile and add support for Windows 2012-06-27 14:50:48 +02:00
CHANGELOG 1.07 changes 2012-12-30 17:56:29 +01:00
LICENSE Readme und Lizenz fuer die Addons 2009-06-08 16:04:34 +00:00
Makefile Added ia64 to the makefile 2012-11-30 20:46:17 -08:00
README Add OS X installation guide 2012-11-05 21:30:29 +01:00

This is a bugfixed version of id Software's Quake II missionpack
"Ground Zero", developed by Rogue Software. Hundred bugs were 
fixed, this version should run much more stable than the the old
SDK version. It must be used with the "Yamagi Quake II Client".
For more information visit http://www.yamagi.org/quake2. 

Installation for FreeBSD, Linux and OpenBSD:
--------------------------------------------
1. Type "make" or "gmake" to compile the game.so.
2. Create a subdirectory rogue/ in your quake2 directory.
3. Copy pak0.pak and videos/ from the Ground Zero CD to
   the newly created directory rogue/.
4. Copy release/game.so to rogue/.
5. Start the game with "./quake2 +set game rogue"

Installation for OS X:
----------------------
1. Create a subdirectory rogue/ in your quake2 directory.
2. Copy pak0.pak and videos/ from the the Reckoning CD to
   the newly created directory rogue/.
3. Copy game.dll from the zip-archive to rogue/.
4. Start the game with "quake2 +set game rogue"

If you want to compile 'rogue' for OS X from source, please take a
look at the "Installation" section of the README of the Yamagi Quake II
client. In the same file the integration into an app-bundle is
explained.
 
Installation for Windows:
-------------------------
1. Create a subdirectory rogue\ in your quake2 directory.
2. Copy pak0.pak and videos\ from the the Reckoning CD to
   the newly created directory rogue\.
3. Copy game.dll from the zip-archive to rogue/.
4. Start the game with "quake2.exe +set game rogue"

If you want to compile 'rogue' for Windows from source, please take a
look at the "Installation" section of the README of the Yamagi Quake II
client. There's descripted how to setup the build environment.