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Investigated PVS report for g_combat and eliminated the unnecessary sub-expressions
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1 changed files with 3 additions and 3 deletions
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@ -475,7 +475,7 @@ M_ReactToDamage(edict_t *targ, edict_t *attacker, edict_t *inflictor)
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and can't see who you should be mad at (attacker)
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attack the tesla also, target the tesla if it's
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a "new" tesla */
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if ((inflictor) && (!strcmp(inflictor->classname, "tesla")))
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if (!strcmp(inflictor->classname, "tesla"))
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{
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new_tesla = MarkTeslaArea(targ, inflictor);
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@ -515,7 +515,7 @@ M_ReactToDamage(edict_t *targ, edict_t *attacker, edict_t *inflictor)
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{
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percentHealth = (float)(targ->health) / (float)(targ->max_health);
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if (targ->enemy->inuse && (percentHealth > 0.33))
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if (percentHealth > 0.33)
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{
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return;
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}
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@ -607,7 +607,7 @@ M_ReactToDamage(edict_t *targ, edict_t *attacker, edict_t *inflictor)
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}
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}
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/* otherwise get mad at whoever they are mad at (help our buddy) unless it is us! */
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else if (attacker->enemy && (attacker->enemy != targ))
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else if (attacker->enemy)
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{
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if (targ->enemy && targ->enemy->client)
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{
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