Fix missing sanity check, self->enemy can be null.

Suggested by @maraakate, closes #7.
This commit is contained in:
Yamagi Burmeister 2019-05-09 18:31:46 +02:00
parent 96bec2bf1f
commit cf6bf166ff

View file

@ -1737,7 +1737,7 @@ medic_checkattack(edict_t *self)
}
}
if (self->enemy->client &&
if (self->enemy && self->enemy->client &&
!visible(self, self->enemy) && (self->monsterinfo.monster_slots > 2))
{
self->monsterinfo.attack_state = AS_BLIND;