Cleanup infantry and add sanity checks

This commit is contained in:
Yamagi Burmeister 2014-02-05 19:43:26 +01:00
parent cc4c996cd5
commit b123f6870d
2 changed files with 600 additions and 437 deletions

File diff suppressed because it is too large Load diff

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@ -1,7 +1,10 @@
// G:\quake2\baseq2\models/monsters/infantry /* =======================================================================
*
// This file generated by ModelGen - Do NOT Modify * Infantry animations.
*
* =======================================================================
*/
#define FRAME_gun02 0 #define FRAME_gun02 0
#define FRAME_stand01 1 #define FRAME_stand01 1
#define FRAME_stand02 2 #define FRAME_stand02 2
@ -209,8 +212,6 @@
#define FRAME_attak206 204 #define FRAME_attak206 204
#define FRAME_attak207 205 #define FRAME_attak207 205
#define FRAME_attak208 206 #define FRAME_attak208 206
//PGM
#define FRAME_jump01 207 #define FRAME_jump01 207
#define FRAME_jump02 208 #define FRAME_jump02 208
#define FRAME_jump03 209 #define FRAME_jump03 209
@ -221,6 +222,4 @@
#define FRAME_jump08 214 #define FRAME_jump08 214
#define FRAME_jump09 215 #define FRAME_jump09 215
#define FRAME_jump10 216 #define FRAME_jump10 216
//PGM #define MODEL_SCALE 1.000000
#define MODEL_SCALE 1.000000