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Implemented coop_elevator_delay
cvar (for func_plat)
In coop it's often hard to get on the same elevator together, because they're immediately triggered once the first player steps on it. This cvar sets a delay (1 second by default) for the elevator to wait before moving, so other players have some time to get on it. If you like elevators/platforms that suck, just set it to `0` :-P Currently only used in func_plat, if it turns out that other entities are used for automatically triggered platforms, we'll have to adapt those as well (I guess wait_and_change() is generally useful for that). We're not bumping the savegame version because they should only break in an uncommon corner case: *Coop* savegames created with clients including this change will not work on older clients - SP savegames are not affected and old savegames on new clients also still work.
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parent
6820b0cad1
commit
9dfd9de811
6 changed files with 40 additions and 2 deletions
35
src/g_func.c
35
src/g_func.c
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@ -664,6 +664,39 @@ Use_Plat(edict_t *ent, edict_t *other, edict_t *activator /* unused */)
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plat_go_down(ent);
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}
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void
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wait_and_change_think(edict_t* ent)
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{
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void (*afterwaitfunc)(edict_t *) = ent->moveinfo.endfunc;
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ent->moveinfo.endfunc = NULL;
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afterwaitfunc(ent);
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}
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/*
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* In coop mode, this waits for coop_elevator_delay seconds
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* before calling afterwaitfunc(ent); otherwise it just calls
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* afterwaitfunc(ent);
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*/
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static void
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wait_and_change(edict_t* ent, void (*afterwaitfunc)(edict_t *))
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{
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float waittime = coop_elevator_delay->value;
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if (coop->value && waittime > 0.0f)
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{
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if(ent->nextthink == 0)
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{
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ent->moveinfo.endfunc = afterwaitfunc;
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ent->think = wait_and_change_think;
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ent->nextthink = level.time + waittime;
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}
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}
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else
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{
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afterwaitfunc(ent);
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}
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}
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void
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Touch_Plat_Center(edict_t *ent, edict_t *other, cplane_t *plane /* unsed */,
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csurface_t *surf /* unused */)
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@ -687,7 +720,7 @@ Touch_Plat_Center(edict_t *ent, edict_t *other, cplane_t *plane /* unsed */,
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if (ent->moveinfo.state == STATE_BOTTOM)
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{
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plat_go_up(ent);
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wait_and_change(ent, plat_go_up);
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}
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else if (ent->moveinfo.state == STATE_TOP)
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{
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@ -23,6 +23,7 @@ edict_t *g_edicts;
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cvar_t *deathmatch;
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cvar_t *coop;
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cvar_t *coop_baseq2; /* treat spawnflags according to baseq2 rules */
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cvar_t *coop_elevator_delay;
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cvar_t *coop_pickup_weapons;
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cvar_t *dmflags;
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cvar_t *skill;
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@ -585,6 +585,7 @@ extern cvar_t *maxentities;
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extern cvar_t *deathmatch;
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extern cvar_t *coop;
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extern cvar_t *coop_baseq2; /* treat spawnflags according to baseq2 rules */
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extern cvar_t *coop_elevator_delay;
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extern cvar_t *coop_pickup_weapons;
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extern cvar_t *dmflags;
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extern cvar_t *skill;
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@ -214,7 +214,8 @@ InitGame(void)
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deathmatch = gi.cvar ("deathmatch", "0", CVAR_LATCH);
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coop = gi.cvar ("coop", "0", CVAR_LATCH);
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coop_baseq2 = gi.cvar ("coop_baseq2", "0", CVAR_LATCH);
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coop_pickup_weapons = gi.cvar("coop_pickup_weapons", "0", 0);
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coop_elevator_delay = gi.cvar("coop_elevator_delay", "1.0", CVAR_ARCHIVE);
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coop_pickup_weapons = gi.cvar("coop_pickup_weapons", "0", CVAR_ARCHIVE);
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skill = gi.cvar ("skill", "1", CVAR_LATCH);
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maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH);
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gamerules = gi.cvar ("gamerules", "0", CVAR_LATCH); //PGM
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@ -1487,3 +1487,4 @@ extern void DBall_GameInit ( void ) ;
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extern void DBall_SelectSpawnPoint ( edict_t * ent , vec3_t origin , vec3_t angles ) ;
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extern void DBall_ClientBegin ( edict_t * ent ) ;
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extern int DBall_CheckDMRules ( void ) ;
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extern void wait_and_change_think(edict_t* ent);
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@ -1488,4 +1488,5 @@
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{"DBall_SelectSpawnPoint", (byte *)DBall_SelectSpawnPoint},
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{"DBall_ClientBegin", (byte *)DBall_ClientBegin},
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{"DBall_CheckDMRules", (byte *)DBall_CheckDMRules},
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{"wait_and_change_think", (byte *)wait_and_change_think},
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{0, 0}
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