Implemented coop_elevator_delay cvar (for func_plat)

In coop it's often hard to get on the same elevator together, because
they're immediately triggered once the first player steps on it.
This cvar sets a delay (1 second by default) for the elevator to wait
before moving, so other players have some time to get on it.
If you like elevators/platforms that suck, just set it to `0` :-P

Currently only used in func_plat, if it turns out that other entities
are used for automatically triggered platforms, we'll have to adapt
those as well (I guess wait_and_change() is generally useful for that).

We're not bumping the savegame version because they should only break in
an uncommon corner case: *Coop* savegames created with clients including
this change will not work on older clients - SP savegames are not
affected and old savegames on new clients also still work.
This commit is contained in:
Yamagi 2020-08-10 14:22:31 +02:00
parent 6820b0cad1
commit 9dfd9de811
6 changed files with 40 additions and 2 deletions

View file

@ -664,6 +664,39 @@ Use_Plat(edict_t *ent, edict_t *other, edict_t *activator /* unused */)
plat_go_down(ent);
}
void
wait_and_change_think(edict_t* ent)
{
void (*afterwaitfunc)(edict_t *) = ent->moveinfo.endfunc;
ent->moveinfo.endfunc = NULL;
afterwaitfunc(ent);
}
/*
* In coop mode, this waits for coop_elevator_delay seconds
* before calling afterwaitfunc(ent); otherwise it just calls
* afterwaitfunc(ent);
*/
static void
wait_and_change(edict_t* ent, void (*afterwaitfunc)(edict_t *))
{
float waittime = coop_elevator_delay->value;
if (coop->value && waittime > 0.0f)
{
if(ent->nextthink == 0)
{
ent->moveinfo.endfunc = afterwaitfunc;
ent->think = wait_and_change_think;
ent->nextthink = level.time + waittime;
}
}
else
{
afterwaitfunc(ent);
}
}
void
Touch_Plat_Center(edict_t *ent, edict_t *other, cplane_t *plane /* unsed */,
csurface_t *surf /* unused */)
@ -687,7 +720,7 @@ Touch_Plat_Center(edict_t *ent, edict_t *other, cplane_t *plane /* unsed */,
if (ent->moveinfo.state == STATE_BOTTOM)
{
plat_go_up(ent);
wait_and_change(ent, plat_go_up);
}
else if (ent->moveinfo.state == STATE_TOP)
{

View file

@ -23,6 +23,7 @@ edict_t *g_edicts;
cvar_t *deathmatch;
cvar_t *coop;
cvar_t *coop_baseq2; /* treat spawnflags according to baseq2 rules */
cvar_t *coop_elevator_delay;
cvar_t *coop_pickup_weapons;
cvar_t *dmflags;
cvar_t *skill;

View file

@ -585,6 +585,7 @@ extern cvar_t *maxentities;
extern cvar_t *deathmatch;
extern cvar_t *coop;
extern cvar_t *coop_baseq2; /* treat spawnflags according to baseq2 rules */
extern cvar_t *coop_elevator_delay;
extern cvar_t *coop_pickup_weapons;
extern cvar_t *dmflags;
extern cvar_t *skill;

View file

@ -214,7 +214,8 @@ InitGame(void)
deathmatch = gi.cvar ("deathmatch", "0", CVAR_LATCH);
coop = gi.cvar ("coop", "0", CVAR_LATCH);
coop_baseq2 = gi.cvar ("coop_baseq2", "0", CVAR_LATCH);
coop_pickup_weapons = gi.cvar("coop_pickup_weapons", "0", 0);
coop_elevator_delay = gi.cvar("coop_elevator_delay", "1.0", CVAR_ARCHIVE);
coop_pickup_weapons = gi.cvar("coop_pickup_weapons", "0", CVAR_ARCHIVE);
skill = gi.cvar ("skill", "1", CVAR_LATCH);
maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH);
gamerules = gi.cvar ("gamerules", "0", CVAR_LATCH); //PGM

View file

@ -1487,3 +1487,4 @@ extern void DBall_GameInit ( void ) ;
extern void DBall_SelectSpawnPoint ( edict_t * ent , vec3_t origin , vec3_t angles ) ;
extern void DBall_ClientBegin ( edict_t * ent ) ;
extern int DBall_CheckDMRules ( void ) ;
extern void wait_and_change_think(edict_t* ent);

View file

@ -1488,4 +1488,5 @@
{"DBall_SelectSpawnPoint", (byte *)DBall_SelectSpawnPoint},
{"DBall_ClientBegin", (byte *)DBall_ClientBegin},
{"DBall_CheckDMRules", (byte *)DBall_CheckDMRules},
{"wait_and_change_think", (byte *)wait_and_change_think},
{0, 0}