Rename teleport_time to last_sound time

teleport_time has nothing to do with teleports, it's just the time
since the last player sound. Rename it accordingly. This was suggest
by maraakate in yquake2 issue #162.
This commit is contained in:
Yamagi Burmeister 2016-12-18 09:22:02 +01:00
parent a389a36844
commit 88617fac09
3 changed files with 3 additions and 3 deletions

View File

@ -1174,7 +1174,7 @@ ai_checkattack(edict_t *self, float dist)
if (!visible(self, self->goalentity) && (self->monsterinfo.aiflags & AI_SOUND_TARGET)) if (!visible(self, self->goalentity) && (self->monsterinfo.aiflags & AI_SOUND_TARGET))
{ {
if ((level.time - self->enemy->teleport_time) > 5.0) if ((level.time - self->enemy->last_sound_time) > 5.0)
{ {
if (self->goalentity == self->enemy) if (self->goalentity == self->enemy)
{ {

View File

@ -1260,7 +1260,7 @@ struct edict_s
float delay; /* before firing targets */ float delay; /* before firing targets */
float random; float random;
float teleport_time; float last_sound_time;
int watertype; int watertype;
int waterlevel; int waterlevel;

View File

@ -197,7 +197,7 @@ PlayerNoise(edict_t *who, vec3_t where, int type)
VectorCopy(where, noise->s.origin); VectorCopy(where, noise->s.origin);
VectorSubtract(where, noise->maxs, noise->absmin); VectorSubtract(where, noise->maxs, noise->absmin);
VectorAdd(where, noise->maxs, noise->absmax); VectorAdd(where, noise->maxs, noise->absmax);
noise->teleport_time = level.time; noise->last_sound_time = level.time;
gi.linkentity(noise); gi.linkentity(noise);
} }