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ETF Rifle respects infinite ammo DM flag
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parent
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commit
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1 changed files with 5 additions and 19 deletions
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@ -2268,7 +2268,7 @@ weapon_etf_rifle_fire(edict_t *ent)
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{
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vec3_t forward, right, up;
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vec3_t start, tempPt;
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int damage;
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int damage = 10;
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int kick = 3;
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int i;
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vec3_t offset;
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@ -2278,15 +2278,6 @@ weapon_etf_rifle_fire(edict_t *ent)
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return;
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}
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if (deathmatch->value)
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{
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damage = 10;
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}
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else
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{
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damage = 10;
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}
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if (ent->client->pers.inventory[ent->client->ammo_index] < ent->client->pers.weapon->quantity)
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{
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VectorClear(ent->client->kick_origin);
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@ -2341,7 +2332,9 @@ weapon_etf_rifle_fire(edict_t *ent)
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PlayerNoise(ent, start, PNOISE_WEAPON);
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ent->client->ps.gunframe++;
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ent->client->pers.inventory[ent->client->ammo_index] -= ent->client->pers.weapon->quantity;
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if (!((int)dmflags->value & DF_INFINITE_AMMO))
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ent->client->pers.inventory[ent->client->ammo_index] -= ent->client->pers.weapon->quantity;
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ent->client->anim_priority = ANIM_ATTACK;
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@ -2403,18 +2396,11 @@ Heatbeam_Fire(edict_t *ent)
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if (deathmatch->value)
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{
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damage = HEATBEAM_DM_DMG;
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kick = 75; /* really knock 'em around in deathmatch */
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}
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else
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{
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damage = HEATBEAM_SP_DMG;
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}
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if (deathmatch->value) /* really knock 'em around in deathmatch */
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{
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kick = 75;
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}
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else
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{
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kick = 30;
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}
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