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https://github.com/yquake2/rogue.git
synced 2024-11-25 13:41:41 +00:00
Merge pull request #52 from BjossiAlfreds/plane
Safely use plane normal in rest of touch functions
This commit is contained in:
commit
6196f3fb9a
7 changed files with 80 additions and 60 deletions
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@ -45,8 +45,9 @@ void
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flechette_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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{
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vec3_t dir;
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vec3_t normal;
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if (!self || !other || !plane)
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if (!self || !other)
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{
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return;
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}
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@ -67,15 +68,17 @@ flechette_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf
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PlayerNoise(self->owner, self->s.origin, PNOISE_IMPACT);
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}
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get_normal_vector(plane, normal);
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if (other->takedamage)
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{
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T_Damage(other, self, self->owner, self->velocity, self->s.origin,
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plane->normal, self->dmg, self->dmg_radius, DAMAGE_NO_REG_ARMOR,
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normal, self->dmg, self->dmg_radius, DAMAGE_NO_REG_ARMOR,
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MOD_ETF_RIFLE);
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}
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else
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{
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VectorScale(plane->normal, 256, dir);
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VectorScale(normal, 256, dir);
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gi.WriteByte(svc_temp_entity);
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gi.WriteByte(TE_FLECHETTE);
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@ -371,12 +374,13 @@ prox_land(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
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{
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edict_t *field;
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vec3_t dir;
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vec3_t normal;
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vec3_t forward, right, up;
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int movetype = MOVETYPE_NONE;
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int stick_ok = 0;
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vec3_t land_point;
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if (!ent || !other || !plane)
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if (!ent || !other)
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{
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return;
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}
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@ -390,7 +394,9 @@ prox_land(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
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return;
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}
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VectorMA(ent->s.origin, -10.0, plane->normal, land_point);
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get_normal_vector(plane, normal);
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VectorMA(ent->s.origin, -10.0, normal, land_point);
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if (gi.pointcontents(land_point) & (CONTENTS_SLIME | CONTENTS_LAVA))
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{
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@ -417,7 +423,7 @@ prox_land(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
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float backoff, change;
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int i;
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if ((other->movetype == MOVETYPE_PUSH) && (plane->normal[2] > 0.7))
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if ((other->movetype == MOVETYPE_PUSH) && (normal[2] > 0.7))
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{
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stick_ok = 1;
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}
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@ -426,11 +432,11 @@ prox_land(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
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stick_ok = 0;
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}
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backoff = DotProduct(ent->velocity, plane->normal) * 1.5;
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backoff = DotProduct(ent->velocity, normal) * 1.5;
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for (i = 0; i < 3; i++)
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{
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change = plane->normal[i] * backoff;
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change = normal[i] * backoff;
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out[i] = ent->velocity[i] - change;
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if ((out[i] > -STOP_EPSILON) && (out[i] < STOP_EPSILON))
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@ -455,7 +461,7 @@ prox_land(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
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}
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else /* no-stick. teflon time */
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{
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if (plane->normal[2] > 0.7)
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if (normal[2] > 0.7)
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{
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Prox_Explode(ent);
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return;
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@ -469,7 +475,7 @@ prox_land(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
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return;
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}
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vectoangles2(plane->normal, dir);
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vectoangles2(normal, dir);
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AngleVectors(dir, forward, right, up);
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if (gi.pointcontents(ent->s.origin) & (CONTENTS_LAVA | CONTENTS_SLIME))
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@ -1249,13 +1255,16 @@ void
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tesla_lava(edict_t *ent, edict_t *other /* unused */, cplane_t *plane, csurface_t *surf /* unused */)
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{
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vec3_t land_point;
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vec3_t normal;
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if (!ent || !plane)
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if (!ent)
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{
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return;
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}
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VectorMA(ent->s.origin, -20.0, plane->normal, land_point);
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get_normal_vector(plane, normal);
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VectorMA(ent->s.origin, -20.0, normal, land_point);
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if (gi.pointcontents(land_point) & (CONTENTS_SLIME | CONTENTS_LAVA))
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{
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@ -1519,14 +1528,7 @@ blaster2_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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PlayerNoise(self->owner, self->s.origin, PNOISE_IMPACT);
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}
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if (plane)
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{
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VectorCopy(plane->normal, normal);
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}
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else
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{
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VectorCopy(vec3_origin, normal);
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}
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get_normal_vector(plane, normal);
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if (other->takedamage)
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{
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@ -1738,24 +1740,13 @@ tracker_pain_daemon_spawn(edict_t *owner, edict_t *enemy, int damage)
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}
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void
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tracker_explode(edict_t *self, cplane_t *plane)
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tracker_explode(edict_t *self)
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{
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vec3_t dir;
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if (!self)
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{
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return;
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}
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if (!plane)
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{
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VectorClear(dir);
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}
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else
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{
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VectorScale(plane->normal, 256, dir);
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}
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gi.WriteByte(svc_temp_entity);
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gi.WriteByte(TE_TRACKER_EXPLOSION);
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gi.WritePosition(self->s.origin);
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@ -1768,8 +1759,9 @@ void
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tracker_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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{
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float damagetime;
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vec3_t normal;
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if (!self || !other || !plane)
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if (!self || !other)
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{
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return;
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}
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@ -1792,12 +1784,14 @@ tracker_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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if (other->takedamage)
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{
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get_normal_vector(plane, normal);
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if ((other->svflags & SVF_MONSTER) || other->client)
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{
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if (other->health > 0) /* knockback only for living creatures */
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{
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T_Damage(other, self, self->owner, self->velocity, self->s.origin,
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plane->normal, 0, (self->dmg * 3), TRACKER_IMPACT_FLAGS,
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normal, 0, (self->dmg * 3), TRACKER_IMPACT_FLAGS,
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MOD_TRACKER);
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if (!(other->flags & (FL_FLY | FL_SWIM)))
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@ -1812,18 +1806,18 @@ tracker_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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}
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else /* lots of damage (almost autogib) for dead bodies */
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{
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T_Damage(other, self, self->owner, self->velocity, self->s.origin, plane->normal,
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T_Damage(other, self, self->owner, self->velocity, self->s.origin, normal,
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self->dmg * 4, (self->dmg * 3), TRACKER_IMPACT_FLAGS, MOD_TRACKER);
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}
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}
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else /* full damage in one shot for inanimate objects */
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{
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T_Damage(other, self, self->owner, self->velocity, self->s.origin, plane->normal,
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T_Damage(other, self, self->owner, self->velocity, self->s.origin, normal,
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self->dmg, (self->dmg * 3), TRACKER_IMPACT_FLAGS, MOD_TRACKER);
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}
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}
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tracker_explode(self, plane);
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tracker_explode(self);
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}
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void
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@ -1840,7 +1834,7 @@ tracker_fly(edict_t *self)
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if ((!self->enemy) || (!self->enemy->inuse) || (self->enemy->health < 1))
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{
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tracker_explode(self, NULL);
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tracker_explode(self);
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return;
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}
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@ -1255,10 +1255,9 @@ G_RunEntity(edict_t *ent)
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gi.error("SV_Physics: bad movetype %i", (int)ent->movetype);
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}
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if (saved_origin)
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{
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/* if we moved, check and fix origin if needed */
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if (!VectorCompare(ent->s.origin, previous_origin))
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/* also check inuse since entities are very often freed while thinking */
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if (saved_origin && ent->inuse && !VectorCompare(ent->s.origin, previous_origin))
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{
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trace = gi.trace(ent->s.origin, ent->mins, ent->maxs,
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previous_origin, ent, MASK_MONSTERSOLID);
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@ -1268,7 +1267,6 @@ G_RunEntity(edict_t *ent)
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VectorCopy(previous_origin, ent->s.origin);
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}
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}
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}
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}
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/*
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@ -221,7 +221,9 @@ void
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sphere_touch(edict_t *self, edict_t *other, cplane_t *plane,
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csurface_t *surf, int mod)
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{
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if (!self || !other || !plane)
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vec3_t normal;
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if (!self || !other)
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{
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return;
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}
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@ -259,8 +261,10 @@ sphere_touch(edict_t *self, edict_t *other, cplane_t *plane,
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if (other->takedamage)
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{
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get_normal_vector(plane, normal);
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T_Damage(other, self, self->owner, self->velocity, self->s.origin,
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plane->normal, 10000, 1, DAMAGE_DESTROY_ARMOR, mod);
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normal, 10000, 1, DAMAGE_DESTROY_ARMOR, mod);
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}
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else
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{
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@ -274,7 +278,7 @@ void
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vengeance_touch(edict_t *self, edict_t *other, cplane_t *plane,
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csurface_t *surf)
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{
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if (!self || !other || !plane)
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if (!self || !other)
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{
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return;
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}
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@ -294,7 +298,7 @@ hunter_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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{
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edict_t *owner;
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if (!self || !other || !plane || !surf)
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if (!self || !other)
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{
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return;
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}
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@ -419,6 +419,19 @@ vtos(vec3_t v)
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return s;
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}
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void
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get_normal_vector(const cplane_t *p, vec3_t normal)
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{
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if (p)
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{
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VectorCopy(p->normal, normal);
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}
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else
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{
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VectorCopy(vec3_origin, normal);
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}
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}
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void
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G_SetMovedir(vec3_t angles, vec3_t movedir)
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{
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@ -346,8 +346,9 @@ void
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blaster_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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{
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int mod;
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vec3_t normal;
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if (!self || !other || !plane)
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if (!self || !other)
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{
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return;
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}
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@ -368,6 +369,8 @@ blaster_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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PlayerNoise(self->owner, self->s.origin, PNOISE_IMPACT);
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}
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get_normal_vector(plane, normal);
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if (other->takedamage)
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{
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if (self->spawnflags & 1)
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@ -379,7 +382,7 @@ blaster_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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mod = MOD_BLASTER;
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}
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T_Damage(other, self, self->owner, self->velocity, self->s.origin, plane->normal,
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T_Damage(other, self, self->owner, self->velocity, self->s.origin, normal,
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self->dmg, 1, DAMAGE_ENERGY, mod);
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}
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else
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@ -387,7 +390,7 @@ blaster_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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gi.WriteByte(svc_temp_entity);
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gi.WriteByte(TE_BLASTER);
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gi.WritePosition(self->s.origin);
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gi.WriteDir(plane->normal);
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gi.WriteDir(normal);
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gi.multicast(self->s.origin, MULTICAST_PVS);
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}
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@ -685,9 +688,10 @@ void
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rocket_touch(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
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{
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vec3_t origin;
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vec3_t normal;
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int n;
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if (!ent || !other || !plane)
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if (!ent || !other)
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{
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return;
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}
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@ -713,7 +717,9 @@ rocket_touch(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
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if (other->takedamage)
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{
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T_Damage(other, ent, ent->owner, ent->velocity, ent->s.origin, plane->normal,
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get_normal_vector(plane, normal);
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T_Damage(other, ent, ent->owner, ent->velocity, ent->s.origin, normal,
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ent->dmg, 0, 0, MOD_ROCKET);
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}
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else
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@ -938,7 +944,9 @@ bfg_explode(edict_t *self)
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void
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bfg_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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{
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if (!self || !other || !plane)
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vec3_t normal;
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if (!self || !other)
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{
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return;
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}
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@ -962,8 +970,10 @@ bfg_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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/* core explosion - prevents firing it into the wall/floor */
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if (other->takedamage)
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{
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get_normal_vector(plane, normal);
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T_Damage(other, self, self->owner, self->velocity, self->s.origin,
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plane->normal, 200, 0, 0, MOD_BFG_BLAST);
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normal, 200, 0, 0, MOD_BFG_BLAST);
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}
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T_RadiusDamage(self, self->owner, 200, other, 100, MOD_BFG_BLAST);
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@ -717,6 +717,7 @@ char *G_CopyString(char *in);
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float *tv(float x, float y, float z);
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char *vtos(vec3_t v);
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void get_normal_vector(const cplane_t *p, vec3_t normal);
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float vectoyaw(vec3_t vec);
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void vectoangles(vec3_t vec, vec3_t angles);
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@ -1000,7 +1000,7 @@ extern edict_t * SV_TestEntityPosition ( edict_t * ent ) ;
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extern void fire_tracker ( edict_t * self , vec3_t start , vec3_t dir , int damage , int speed , edict_t * enemy ) ;
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extern void tracker_fly ( edict_t * self ) ;
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extern void tracker_touch ( edict_t * self , edict_t * other , cplane_t * plane , csurface_t * surf ) ;
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extern void tracker_explode ( edict_t * self , cplane_t * plane ) ;
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extern void tracker_explode ( edict_t * self ) ;
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extern void tracker_pain_daemon_spawn ( edict_t * owner , edict_t * enemy , int damage ) ;
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extern void tracker_pain_daemon_think ( edict_t * self ) ;
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extern void fire_blaster2 ( edict_t * self , vec3_t start , vec3_t dir , int damage , int speed , int effect , qboolean hyper ) ;
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