mirror of
https://github.com/yquake2/rogue.git
synced 2024-11-10 06:42:21 +00:00
Merge pull request #52 from BjossiAlfreds/plane
Safely use plane normal in rest of touch functions
This commit is contained in:
commit
6196f3fb9a
7 changed files with 80 additions and 60 deletions
|
@ -45,8 +45,9 @@ void
|
||||||
flechette_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
flechette_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||||
{
|
{
|
||||||
vec3_t dir;
|
vec3_t dir;
|
||||||
|
vec3_t normal;
|
||||||
|
|
||||||
if (!self || !other || !plane)
|
if (!self || !other)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -67,15 +68,17 @@ flechette_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf
|
||||||
PlayerNoise(self->owner, self->s.origin, PNOISE_IMPACT);
|
PlayerNoise(self->owner, self->s.origin, PNOISE_IMPACT);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
get_normal_vector(plane, normal);
|
||||||
|
|
||||||
if (other->takedamage)
|
if (other->takedamage)
|
||||||
{
|
{
|
||||||
T_Damage(other, self, self->owner, self->velocity, self->s.origin,
|
T_Damage(other, self, self->owner, self->velocity, self->s.origin,
|
||||||
plane->normal, self->dmg, self->dmg_radius, DAMAGE_NO_REG_ARMOR,
|
normal, self->dmg, self->dmg_radius, DAMAGE_NO_REG_ARMOR,
|
||||||
MOD_ETF_RIFLE);
|
MOD_ETF_RIFLE);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
VectorScale(plane->normal, 256, dir);
|
VectorScale(normal, 256, dir);
|
||||||
|
|
||||||
gi.WriteByte(svc_temp_entity);
|
gi.WriteByte(svc_temp_entity);
|
||||||
gi.WriteByte(TE_FLECHETTE);
|
gi.WriteByte(TE_FLECHETTE);
|
||||||
|
@ -371,12 +374,13 @@ prox_land(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||||
{
|
{
|
||||||
edict_t *field;
|
edict_t *field;
|
||||||
vec3_t dir;
|
vec3_t dir;
|
||||||
|
vec3_t normal;
|
||||||
vec3_t forward, right, up;
|
vec3_t forward, right, up;
|
||||||
int movetype = MOVETYPE_NONE;
|
int movetype = MOVETYPE_NONE;
|
||||||
int stick_ok = 0;
|
int stick_ok = 0;
|
||||||
vec3_t land_point;
|
vec3_t land_point;
|
||||||
|
|
||||||
if (!ent || !other || !plane)
|
if (!ent || !other)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -390,7 +394,9 @@ prox_land(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
VectorMA(ent->s.origin, -10.0, plane->normal, land_point);
|
get_normal_vector(plane, normal);
|
||||||
|
|
||||||
|
VectorMA(ent->s.origin, -10.0, normal, land_point);
|
||||||
|
|
||||||
if (gi.pointcontents(land_point) & (CONTENTS_SLIME | CONTENTS_LAVA))
|
if (gi.pointcontents(land_point) & (CONTENTS_SLIME | CONTENTS_LAVA))
|
||||||
{
|
{
|
||||||
|
@ -417,7 +423,7 @@ prox_land(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||||
float backoff, change;
|
float backoff, change;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
if ((other->movetype == MOVETYPE_PUSH) && (plane->normal[2] > 0.7))
|
if ((other->movetype == MOVETYPE_PUSH) && (normal[2] > 0.7))
|
||||||
{
|
{
|
||||||
stick_ok = 1;
|
stick_ok = 1;
|
||||||
}
|
}
|
||||||
|
@ -426,11 +432,11 @@ prox_land(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||||
stick_ok = 0;
|
stick_ok = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
backoff = DotProduct(ent->velocity, plane->normal) * 1.5;
|
backoff = DotProduct(ent->velocity, normal) * 1.5;
|
||||||
|
|
||||||
for (i = 0; i < 3; i++)
|
for (i = 0; i < 3; i++)
|
||||||
{
|
{
|
||||||
change = plane->normal[i] * backoff;
|
change = normal[i] * backoff;
|
||||||
out[i] = ent->velocity[i] - change;
|
out[i] = ent->velocity[i] - change;
|
||||||
|
|
||||||
if ((out[i] > -STOP_EPSILON) && (out[i] < STOP_EPSILON))
|
if ((out[i] > -STOP_EPSILON) && (out[i] < STOP_EPSILON))
|
||||||
|
@ -455,7 +461,7 @@ prox_land(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||||
}
|
}
|
||||||
else /* no-stick. teflon time */
|
else /* no-stick. teflon time */
|
||||||
{
|
{
|
||||||
if (plane->normal[2] > 0.7)
|
if (normal[2] > 0.7)
|
||||||
{
|
{
|
||||||
Prox_Explode(ent);
|
Prox_Explode(ent);
|
||||||
return;
|
return;
|
||||||
|
@ -469,7 +475,7 @@ prox_land(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
vectoangles2(plane->normal, dir);
|
vectoangles2(normal, dir);
|
||||||
AngleVectors(dir, forward, right, up);
|
AngleVectors(dir, forward, right, up);
|
||||||
|
|
||||||
if (gi.pointcontents(ent->s.origin) & (CONTENTS_LAVA | CONTENTS_SLIME))
|
if (gi.pointcontents(ent->s.origin) & (CONTENTS_LAVA | CONTENTS_SLIME))
|
||||||
|
@ -1249,13 +1255,16 @@ void
|
||||||
tesla_lava(edict_t *ent, edict_t *other /* unused */, cplane_t *plane, csurface_t *surf /* unused */)
|
tesla_lava(edict_t *ent, edict_t *other /* unused */, cplane_t *plane, csurface_t *surf /* unused */)
|
||||||
{
|
{
|
||||||
vec3_t land_point;
|
vec3_t land_point;
|
||||||
|
vec3_t normal;
|
||||||
|
|
||||||
if (!ent || !plane)
|
if (!ent)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
VectorMA(ent->s.origin, -20.0, plane->normal, land_point);
|
get_normal_vector(plane, normal);
|
||||||
|
|
||||||
|
VectorMA(ent->s.origin, -20.0, normal, land_point);
|
||||||
|
|
||||||
if (gi.pointcontents(land_point) & (CONTENTS_SLIME | CONTENTS_LAVA))
|
if (gi.pointcontents(land_point) & (CONTENTS_SLIME | CONTENTS_LAVA))
|
||||||
{
|
{
|
||||||
|
@ -1519,14 +1528,7 @@ blaster2_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||||
PlayerNoise(self->owner, self->s.origin, PNOISE_IMPACT);
|
PlayerNoise(self->owner, self->s.origin, PNOISE_IMPACT);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (plane)
|
get_normal_vector(plane, normal);
|
||||||
{
|
|
||||||
VectorCopy(plane->normal, normal);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
VectorCopy(vec3_origin, normal);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (other->takedamage)
|
if (other->takedamage)
|
||||||
{
|
{
|
||||||
|
@ -1738,24 +1740,13 @@ tracker_pain_daemon_spawn(edict_t *owner, edict_t *enemy, int damage)
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
tracker_explode(edict_t *self, cplane_t *plane)
|
tracker_explode(edict_t *self)
|
||||||
{
|
{
|
||||||
vec3_t dir;
|
|
||||||
|
|
||||||
if (!self)
|
if (!self)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!plane)
|
|
||||||
{
|
|
||||||
VectorClear(dir);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
VectorScale(plane->normal, 256, dir);
|
|
||||||
}
|
|
||||||
|
|
||||||
gi.WriteByte(svc_temp_entity);
|
gi.WriteByte(svc_temp_entity);
|
||||||
gi.WriteByte(TE_TRACKER_EXPLOSION);
|
gi.WriteByte(TE_TRACKER_EXPLOSION);
|
||||||
gi.WritePosition(self->s.origin);
|
gi.WritePosition(self->s.origin);
|
||||||
|
@ -1768,8 +1759,9 @@ void
|
||||||
tracker_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
tracker_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||||
{
|
{
|
||||||
float damagetime;
|
float damagetime;
|
||||||
|
vec3_t normal;
|
||||||
|
|
||||||
if (!self || !other || !plane)
|
if (!self || !other)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -1792,12 +1784,14 @@ tracker_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||||
|
|
||||||
if (other->takedamage)
|
if (other->takedamage)
|
||||||
{
|
{
|
||||||
|
get_normal_vector(plane, normal);
|
||||||
|
|
||||||
if ((other->svflags & SVF_MONSTER) || other->client)
|
if ((other->svflags & SVF_MONSTER) || other->client)
|
||||||
{
|
{
|
||||||
if (other->health > 0) /* knockback only for living creatures */
|
if (other->health > 0) /* knockback only for living creatures */
|
||||||
{
|
{
|
||||||
T_Damage(other, self, self->owner, self->velocity, self->s.origin,
|
T_Damage(other, self, self->owner, self->velocity, self->s.origin,
|
||||||
plane->normal, 0, (self->dmg * 3), TRACKER_IMPACT_FLAGS,
|
normal, 0, (self->dmg * 3), TRACKER_IMPACT_FLAGS,
|
||||||
MOD_TRACKER);
|
MOD_TRACKER);
|
||||||
|
|
||||||
if (!(other->flags & (FL_FLY | FL_SWIM)))
|
if (!(other->flags & (FL_FLY | FL_SWIM)))
|
||||||
|
@ -1812,18 +1806,18 @@ tracker_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||||
}
|
}
|
||||||
else /* lots of damage (almost autogib) for dead bodies */
|
else /* lots of damage (almost autogib) for dead bodies */
|
||||||
{
|
{
|
||||||
T_Damage(other, self, self->owner, self->velocity, self->s.origin, plane->normal,
|
T_Damage(other, self, self->owner, self->velocity, self->s.origin, normal,
|
||||||
self->dmg * 4, (self->dmg * 3), TRACKER_IMPACT_FLAGS, MOD_TRACKER);
|
self->dmg * 4, (self->dmg * 3), TRACKER_IMPACT_FLAGS, MOD_TRACKER);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else /* full damage in one shot for inanimate objects */
|
else /* full damage in one shot for inanimate objects */
|
||||||
{
|
{
|
||||||
T_Damage(other, self, self->owner, self->velocity, self->s.origin, plane->normal,
|
T_Damage(other, self, self->owner, self->velocity, self->s.origin, normal,
|
||||||
self->dmg, (self->dmg * 3), TRACKER_IMPACT_FLAGS, MOD_TRACKER);
|
self->dmg, (self->dmg * 3), TRACKER_IMPACT_FLAGS, MOD_TRACKER);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
tracker_explode(self, plane);
|
tracker_explode(self);
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
|
@ -1840,7 +1834,7 @@ tracker_fly(edict_t *self)
|
||||||
|
|
||||||
if ((!self->enemy) || (!self->enemy->inuse) || (self->enemy->health < 1))
|
if ((!self->enemy) || (!self->enemy->inuse) || (self->enemy->health < 1))
|
||||||
{
|
{
|
||||||
tracker_explode(self, NULL);
|
tracker_explode(self);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
18
src/g_phys.c
18
src/g_phys.c
|
@ -1255,18 +1255,16 @@ G_RunEntity(edict_t *ent)
|
||||||
gi.error("SV_Physics: bad movetype %i", (int)ent->movetype);
|
gi.error("SV_Physics: bad movetype %i", (int)ent->movetype);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (saved_origin)
|
/* if we moved, check and fix origin if needed */
|
||||||
|
/* also check inuse since entities are very often freed while thinking */
|
||||||
|
if (saved_origin && ent->inuse && !VectorCompare(ent->s.origin, previous_origin))
|
||||||
{
|
{
|
||||||
/* if we moved, check and fix origin if needed */
|
trace = gi.trace(ent->s.origin, ent->mins, ent->maxs,
|
||||||
if (!VectorCompare(ent->s.origin, previous_origin))
|
previous_origin, ent, MASK_MONSTERSOLID);
|
||||||
{
|
|
||||||
trace = gi.trace(ent->s.origin, ent->mins, ent->maxs,
|
|
||||||
previous_origin, ent, MASK_MONSTERSOLID);
|
|
||||||
|
|
||||||
if (trace.allsolid || trace.startsolid)
|
if (trace.allsolid || trace.startsolid)
|
||||||
{
|
{
|
||||||
VectorCopy(previous_origin, ent->s.origin);
|
VectorCopy(previous_origin, ent->s.origin);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -221,7 +221,9 @@ void
|
||||||
sphere_touch(edict_t *self, edict_t *other, cplane_t *plane,
|
sphere_touch(edict_t *self, edict_t *other, cplane_t *plane,
|
||||||
csurface_t *surf, int mod)
|
csurface_t *surf, int mod)
|
||||||
{
|
{
|
||||||
if (!self || !other || !plane)
|
vec3_t normal;
|
||||||
|
|
||||||
|
if (!self || !other)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -259,8 +261,10 @@ sphere_touch(edict_t *self, edict_t *other, cplane_t *plane,
|
||||||
|
|
||||||
if (other->takedamage)
|
if (other->takedamage)
|
||||||
{
|
{
|
||||||
|
get_normal_vector(plane, normal);
|
||||||
|
|
||||||
T_Damage(other, self, self->owner, self->velocity, self->s.origin,
|
T_Damage(other, self, self->owner, self->velocity, self->s.origin,
|
||||||
plane->normal, 10000, 1, DAMAGE_DESTROY_ARMOR, mod);
|
normal, 10000, 1, DAMAGE_DESTROY_ARMOR, mod);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -274,7 +278,7 @@ void
|
||||||
vengeance_touch(edict_t *self, edict_t *other, cplane_t *plane,
|
vengeance_touch(edict_t *self, edict_t *other, cplane_t *plane,
|
||||||
csurface_t *surf)
|
csurface_t *surf)
|
||||||
{
|
{
|
||||||
if (!self || !other || !plane)
|
if (!self || !other)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -294,7 +298,7 @@ hunter_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||||
{
|
{
|
||||||
edict_t *owner;
|
edict_t *owner;
|
||||||
|
|
||||||
if (!self || !other || !plane || !surf)
|
if (!self || !other)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
|
@ -419,6 +419,19 @@ vtos(vec3_t v)
|
||||||
return s;
|
return s;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
get_normal_vector(const cplane_t *p, vec3_t normal)
|
||||||
|
{
|
||||||
|
if (p)
|
||||||
|
{
|
||||||
|
VectorCopy(p->normal, normal);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
VectorCopy(vec3_origin, normal);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
G_SetMovedir(vec3_t angles, vec3_t movedir)
|
G_SetMovedir(vec3_t angles, vec3_t movedir)
|
||||||
{
|
{
|
||||||
|
|
|
@ -346,8 +346,9 @@ void
|
||||||
blaster_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
blaster_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||||
{
|
{
|
||||||
int mod;
|
int mod;
|
||||||
|
vec3_t normal;
|
||||||
|
|
||||||
if (!self || !other || !plane)
|
if (!self || !other)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -368,6 +369,8 @@ blaster_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||||
PlayerNoise(self->owner, self->s.origin, PNOISE_IMPACT);
|
PlayerNoise(self->owner, self->s.origin, PNOISE_IMPACT);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
get_normal_vector(plane, normal);
|
||||||
|
|
||||||
if (other->takedamage)
|
if (other->takedamage)
|
||||||
{
|
{
|
||||||
if (self->spawnflags & 1)
|
if (self->spawnflags & 1)
|
||||||
|
@ -379,7 +382,7 @@ blaster_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||||
mod = MOD_BLASTER;
|
mod = MOD_BLASTER;
|
||||||
}
|
}
|
||||||
|
|
||||||
T_Damage(other, self, self->owner, self->velocity, self->s.origin, plane->normal,
|
T_Damage(other, self, self->owner, self->velocity, self->s.origin, normal,
|
||||||
self->dmg, 1, DAMAGE_ENERGY, mod);
|
self->dmg, 1, DAMAGE_ENERGY, mod);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -387,7 +390,7 @@ blaster_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||||
gi.WriteByte(svc_temp_entity);
|
gi.WriteByte(svc_temp_entity);
|
||||||
gi.WriteByte(TE_BLASTER);
|
gi.WriteByte(TE_BLASTER);
|
||||||
gi.WritePosition(self->s.origin);
|
gi.WritePosition(self->s.origin);
|
||||||
gi.WriteDir(plane->normal);
|
gi.WriteDir(normal);
|
||||||
gi.multicast(self->s.origin, MULTICAST_PVS);
|
gi.multicast(self->s.origin, MULTICAST_PVS);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -685,9 +688,10 @@ void
|
||||||
rocket_touch(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
rocket_touch(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||||
{
|
{
|
||||||
vec3_t origin;
|
vec3_t origin;
|
||||||
|
vec3_t normal;
|
||||||
int n;
|
int n;
|
||||||
|
|
||||||
if (!ent || !other || !plane)
|
if (!ent || !other)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -713,7 +717,9 @@ rocket_touch(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||||
|
|
||||||
if (other->takedamage)
|
if (other->takedamage)
|
||||||
{
|
{
|
||||||
T_Damage(other, ent, ent->owner, ent->velocity, ent->s.origin, plane->normal,
|
get_normal_vector(plane, normal);
|
||||||
|
|
||||||
|
T_Damage(other, ent, ent->owner, ent->velocity, ent->s.origin, normal,
|
||||||
ent->dmg, 0, 0, MOD_ROCKET);
|
ent->dmg, 0, 0, MOD_ROCKET);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -938,7 +944,9 @@ bfg_explode(edict_t *self)
|
||||||
void
|
void
|
||||||
bfg_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
bfg_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||||
{
|
{
|
||||||
if (!self || !other || !plane)
|
vec3_t normal;
|
||||||
|
|
||||||
|
if (!self || !other)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -962,8 +970,10 @@ bfg_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||||
/* core explosion - prevents firing it into the wall/floor */
|
/* core explosion - prevents firing it into the wall/floor */
|
||||||
if (other->takedamage)
|
if (other->takedamage)
|
||||||
{
|
{
|
||||||
|
get_normal_vector(plane, normal);
|
||||||
|
|
||||||
T_Damage(other, self, self->owner, self->velocity, self->s.origin,
|
T_Damage(other, self, self->owner, self->velocity, self->s.origin,
|
||||||
plane->normal, 200, 0, 0, MOD_BFG_BLAST);
|
normal, 200, 0, 0, MOD_BFG_BLAST);
|
||||||
}
|
}
|
||||||
|
|
||||||
T_RadiusDamage(self, self->owner, 200, other, 100, MOD_BFG_BLAST);
|
T_RadiusDamage(self, self->owner, 200, other, 100, MOD_BFG_BLAST);
|
||||||
|
|
|
@ -717,6 +717,7 @@ char *G_CopyString(char *in);
|
||||||
|
|
||||||
float *tv(float x, float y, float z);
|
float *tv(float x, float y, float z);
|
||||||
char *vtos(vec3_t v);
|
char *vtos(vec3_t v);
|
||||||
|
void get_normal_vector(const cplane_t *p, vec3_t normal);
|
||||||
|
|
||||||
float vectoyaw(vec3_t vec);
|
float vectoyaw(vec3_t vec);
|
||||||
void vectoangles(vec3_t vec, vec3_t angles);
|
void vectoangles(vec3_t vec, vec3_t angles);
|
||||||
|
|
|
@ -1000,7 +1000,7 @@ extern edict_t * SV_TestEntityPosition ( edict_t * ent ) ;
|
||||||
extern void fire_tracker ( edict_t * self , vec3_t start , vec3_t dir , int damage , int speed , edict_t * enemy ) ;
|
extern void fire_tracker ( edict_t * self , vec3_t start , vec3_t dir , int damage , int speed , edict_t * enemy ) ;
|
||||||
extern void tracker_fly ( edict_t * self ) ;
|
extern void tracker_fly ( edict_t * self ) ;
|
||||||
extern void tracker_touch ( edict_t * self , edict_t * other , cplane_t * plane , csurface_t * surf ) ;
|
extern void tracker_touch ( edict_t * self , edict_t * other , cplane_t * plane , csurface_t * surf ) ;
|
||||||
extern void tracker_explode ( edict_t * self , cplane_t * plane ) ;
|
extern void tracker_explode ( edict_t * self ) ;
|
||||||
extern void tracker_pain_daemon_spawn ( edict_t * owner , edict_t * enemy , int damage ) ;
|
extern void tracker_pain_daemon_spawn ( edict_t * owner , edict_t * enemy , int damage ) ;
|
||||||
extern void tracker_pain_daemon_think ( edict_t * self ) ;
|
extern void tracker_pain_daemon_think ( edict_t * self ) ;
|
||||||
extern void fire_blaster2 ( edict_t * self , vec3_t start , vec3_t dir , int damage , int speed , int effect , qboolean hyper ) ;
|
extern void fire_blaster2 ( edict_t * self , vec3_t start , vec3_t dir , int damage , int speed , int effect , qboolean hyper ) ;
|
||||||
|
|
Loading…
Reference in a new issue