Baut nun fehlerfrei

This commit is contained in:
Yamagi Burmeister 2009-03-31 15:11:03 +00:00
parent 4cd96d7fb4
commit 597a7ca7ec
5 changed files with 66 additions and 144 deletions

View file

@ -700,8 +700,6 @@ int flyer_blocked (edict_t *self, float dist)
!strcmp(self->monsterinfo.commander->classname, "monster_carrier"))
{
self->monsterinfo.commander->monsterinfo.monster_slots++;
// if ((g_showlogic) && (g_showlogic->value))
// gi.dprintf ("suicide blocked, exploding. %d slots left\n", self->monsterinfo.commander->monsterinfo.monster_slots);
}
VectorMA (self->s.origin, -0.02, self->velocity, origin);
@ -770,7 +768,7 @@ void SP_monster_flyer (edict_t *self)
self->monsterinfo.melee = flyer_melee;
self->monsterinfo.sight = flyer_sight;
self->monsterinfo.idle = flyer_idle;
self->monsterinfo.blocked = flyer_blocked;
self->monsterinfo.blocked = (void *)flyer_blocked;
gi.linkentity (self);
@ -825,7 +823,7 @@ void SP_monster_kamikaze (edict_t *self)
self->monsterinfo.sight = flyer_sight;
self->monsterinfo.idle = flyer_idle;
self->monsterinfo.blocked = flyer_blocked;
self->monsterinfo.blocked = (void *)flyer_blocked;
gi.linkentity (self);

View file

@ -584,7 +584,7 @@ void SP_monster_gunner (edict_t *self)
self->monsterinfo.stand = gunner_stand;
self->monsterinfo.walk = gunner_walk;
self->monsterinfo.run = gunner_run;
self->monsterinfo.dodge = gunner_dodge;
self->monsterinfo.dodge = (void *)gunner_dodge;
self->monsterinfo.attack = gunner_attack;
self->monsterinfo.melee = NULL;
self->monsterinfo.sight = gunner_sight;

View file

@ -733,7 +733,7 @@ void SP_monster_medic (edict_t *self)
self->monsterinfo.stand = medic_stand;
self->monsterinfo.walk = medic_walk;
self->monsterinfo.run = medic_run;
self->monsterinfo.dodge = medic_dodge;
self->monsterinfo.dodge = (void *)medic_dodge;
self->monsterinfo.attack = medic_attack;
self->monsterinfo.melee = NULL;
self->monsterinfo.sight = medic_sight;

View file

@ -29,11 +29,11 @@ qboolean M_CheckBottom (edict_t *ent)
VectorAdd (ent->s.origin, ent->mins, mins);
VectorAdd (ent->s.origin, ent->maxs, maxs);
// if all of the points under the corners are solid world, don't bother
// with the tougher checks
// the corners must be within 16 of the midpoint
// if all of the points under the corners are solid world, don't bother
// with the tougher checks
// the corners must be within 16 of the midpoint
//PGM
//PGM
#ifdef ROGUE_GRAVITY
// FIXME - this will only handle 0,0,1 and 0,0,-1 gravity vectors
start[2] = mins[2] - 1;
@ -42,7 +42,7 @@ qboolean M_CheckBottom (edict_t *ent)
#else
start[2] = mins[2] - 1;
#endif
//PGM
//PGM
for (x=0 ; x<=1 ; x++)
for (y=0 ; y<=1 ; y++)
@ -58,16 +58,16 @@ qboolean M_CheckBottom (edict_t *ent)
realcheck:
c_no++;
//
// check it for real...
//
//
// check it for real...
//
start[2] = mins[2];
// the midpoint must be within 16 of the bottom
// the midpoint must be within 16 of the bottom
start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
//PGM
//PGM
#ifdef ROGUE_GRAVITY
if(ent->gravityVector[2] < 0)
{
@ -82,7 +82,7 @@ realcheck:
#else
stop[2] = start[2] - 2*STEPSIZE;
#endif
//PGM
//PGM
trace = gi.trace (start, vec3_origin, vec3_origin, stop, ent, MASK_MONSTERSOLID);
@ -90,7 +90,7 @@ realcheck:
return false;
mid = bottom = trace.endpos[2];
// the corners must be within 16 of the midpoint
// the corners must be within 16 of the midpoint
for (x=0 ; x<=1 ; x++)
for (y=0 ; y<=1 ; y++)
{
@ -99,7 +99,7 @@ realcheck:
trace = gi.trace (start, vec3_origin, vec3_origin, stop, ent, MASK_MONSTERSOLID);
//PGM
//PGM
#ifdef ROGUE_GRAVITY
// FIXME - this will only handle 0,0,1 and 0,0,-1 gravity vectors
if(ent->gravityVector[2] > 0)
@ -122,7 +122,7 @@ realcheck:
if (trace.fraction == 1.0 || mid - trace.endpos[2] > STEPSIZE)
return false;
#endif
//PGM
//PGM
}
c_yes++;
@ -155,16 +155,6 @@ qboolean IsBadAhead (edict_t *self, edict_t *bad, vec3_t move)
return true;
return false;
/*
if(DotProduct(forward, dir) > 0)
{
// gi.dprintf ("bad ahead...\n");
return true;
}
// gi.dprintf ("bad behind...\n");
return false;
*/
}
// ROGUE
//============
@ -190,11 +180,11 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
float stepsize;
vec3_t test;
int contents;
edict_t *current_bad; // PGM
edict_t *current_bad = NULL; // PGM
float minheight; // pmm
//======
//PGM
//======
//PGM
// PMM - who cares about bad areas if you're dead?
if (ent->health > 0)
@ -217,29 +207,21 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
ent->bad_area = NULL;
if(ent->oldenemy)// && ent->bad_area->owner == ent->enemy)
{
// gi.dprintf("resuming being pissed at %s\n", ent->oldenemy->classname);
ent->enemy = ent->oldenemy;
ent->goalentity = ent->oldenemy;
FoundTarget(ent);
// FIXME - remove this when ready!!!
// if (ent->lastMoveTime == level.time)
// if ((g_showlogic) && (g_showlogic->value))
// gi.dprintf ("Duplicate move detected for %s, please tell programmers!\n", ent->classname);
// ent->lastMoveTime = level.time;
// FIXME
return true;
}
}
}
//PGM
//======
//PGM
//======
// try the move
// try the move
VectorCopy (ent->s.origin, oldorg);
VectorAdd (ent->s.origin, move, neworg);
// flying monsters don't step up
// flying monsters don't step up
if ( ent->flags & (FL_SWIM | FL_FLY) )
{
// try one move with vertical motion, then one without
@ -260,9 +242,8 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
minheight = 104;
else
minheight = 40;
// if (dz > 40)
if (dz > minheight)
// pmm
// pmm
neworg[2] -= 8;
if (!((ent->flags & FL_SWIM) && (ent->waterlevel < 2)))
if (dz < (minheight - 10))
@ -311,17 +292,14 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
}
}
// if (trace.fraction == 1)
// PMM - changed above to this
if ((trace.fraction == 1) && (!trace.allsolid) && (!trace.startsolid))
{
VectorCopy (trace.endpos, ent->s.origin);
//=====
//PGM
//=====
//PGM
if(!current_bad && CheckForBadArea(ent))
{
// gi.dprintf("Oooh! Bad Area!\n");
VectorCopy (oldorg, ent->s.origin);
}
else
@ -331,17 +309,10 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
gi.linkentity (ent);
G_TouchTriggers (ent);
}
// FIXME - remove this when ready!!!
// if (ent->lastMoveTime == level.time)
// if ((g_showlogic) && (g_showlogic->value))
// gi.dprintf ("Duplicate move detected for %s, please tell programmers!\n", ent->classname);
// ent->lastMoveTime = level.time;
// FIXME
return true;
}
//PGM
//=====
//PGM
//=====
}
if (!ent->enemy)
@ -351,13 +322,13 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
return false;
}
// push down from a step height above the wished position
// push down from a step height above the wished position
if (!(ent->monsterinfo.aiflags & AI_NOSTEP))
stepsize = STEPSIZE;
else
stepsize = 1;
//PGM
//PGM
#ifdef ROGUE_GRAVITY
// trace from 1 stepsize gravityUp to 2 stepsize gravityDown.
VectorMA(neworg, -1 * stepsize, ent->gravityVector, neworg);
@ -367,7 +338,7 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
VectorCopy (neworg, end);
end[2] -= stepsize*2;
#endif
//PGM
//PGM
trace = gi.trace (neworg, ent->mins, ent->maxs, end, ent, MASK_MONSTERSOLID);
@ -386,7 +357,7 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
// don't go in to water
if (ent->waterlevel == 0)
{
//PGM
//PGM
#ifdef ROGUE_GRAVITY
test[0] = trace.endpos[0];
test[1] = trace.endpos[1];
@ -399,7 +370,7 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
test[1] = trace.endpos[1];
test[2] = trace.endpos[2] + ent->mins[2] + 1;
#endif
//PGM
//PGM
contents = gi.pointcontents(test);
@ -409,7 +380,7 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
if (trace.fraction == 1)
{
// if monster had the ground pulled out, go ahead and fall
// if monster had the ground pulled out, go ahead and fall
if ( ent->flags & FL_PARTIALGROUND )
{
VectorAdd (ent->s.origin, move, ent->s.origin);
@ -419,12 +390,6 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
G_TouchTriggers (ent);
}
ent->groundentity = NULL;
// FIXME - remove this when ready!!!
// if (ent->lastMoveTime == level.time)
// if ((g_showlogic) && (g_showlogic->value))
// gi.dprintf ("Duplicate move detected for %s, please tell programmers!\n", ent->classname);
// ent->lastMoveTime = level.time;
// FIXME
return true;
}
@ -432,10 +397,10 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
return false; // walked off an edge
}
// check point traces down for dangling corners
// check point traces down for dangling corners
VectorCopy (trace.endpos, ent->s.origin);
//PGM
//PGM
// PMM - don't bother with bad areas if we're dead
if (ent->health > 0)
{
@ -445,61 +410,40 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
{
if (new_bad->owner)
{
// if ((g_showlogic) && (g_showlogic->value))
// gi.dprintf("Blocked -");
if (!strcmp(new_bad->owner->classname, "tesla"))
{
// if ((g_showlogic) && (g_showlogic->value))
// gi.dprintf ("it's a tesla -");
if ((!(ent->enemy)) || (!(ent->enemy->inuse)))
{
// if ((g_showlogic) && (g_showlogic->value))
// gi.dprintf ("I don't have a valid enemy, attacking tesla!\n");
TargetTesla (ent, new_bad->owner);
ent->monsterinfo.aiflags |= AI_BLOCKED;
}
else if (!strcmp(ent->enemy->classname, "telsa"))
{
// if ((g_showlogic) && (g_showlogic->value))
// gi.dprintf ("but we're already mad at a tesla\n");
}
else if ((ent->enemy) && (ent->enemy->client))
{
// if ((g_showlogic) && (g_showlogic->value))
// gi.dprintf ("we have a player enemy -");
if (visible(ent, ent->enemy))
{
// if ((g_showlogic) && (g_showlogic->value))
// gi.dprintf ("we can see him -");
}
else
{
// if ((g_showlogic) && (g_showlogic->value))
// gi.dprintf ("can't see him, kill the tesla! -");
TargetTesla (ent, new_bad->owner);
ent->monsterinfo.aiflags |= AI_BLOCKED;
}
}
else
{
// if ((g_showlogic) && (g_showlogic->value))
// gi.dprintf ("the enemy isn't a player, killing tesla -");
TargetTesla (ent, new_bad->owner);
ent->monsterinfo.aiflags |= AI_BLOCKED;
}
}
// else if ((g_showlogic) && (g_showlogic->value))
// {
// gi.dprintf(" by non-tesla bad area!");
// }
}
// gi.dprintf ("\n");
VectorCopy (oldorg, ent->s.origin);
return false;
}
}
//PGM
//PGM
if (!M_CheckBottom (ent))
{
@ -511,13 +455,6 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
gi.linkentity (ent);
G_TouchTriggers (ent);
}
// FIXME - remove this when ready!!!
// if (ent->lastMoveTime == level.time)
// if ((g_showlogic) && (g_showlogic->value))
// gi.dprintf ("Duplicate move detected for %s, please tell programmers!\n", ent->classname);
// ent->lastMoveTime = level.time;
// FIXME
return true;
}
VectorCopy (oldorg, ent->s.origin);
@ -531,19 +468,11 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
ent->groundentity = trace.ent;
ent->groundentity_linkcount = trace.ent->linkcount;
// the move is ok
if (relink)
{
gi.linkentity (ent);
G_TouchTriggers (ent);
}
// FIXME - remove this when ready!!!
// if (ent->lastMoveTime == level.time)
// if ((g_showlogic) && (g_showlogic->value))
// gi.dprintf ("Duplicate move detected for %s, please tell programmers!\n", ent->classname);
// ent->lastMoveTime = level.time;
// FIXME
return true;
}
@ -691,7 +620,7 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
else
d[2]= DI_NODIR;
// try direct route
// try direct route
if (d[1] != DI_NODIR && d[2] != DI_NODIR)
{
if (d[1] == 0)
@ -703,7 +632,7 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
return;
}
// try other directions
// try other directions
if ( ((rand()&3) & 1) || abs(deltay)>abs(deltax))
{
tdir=d[1];
@ -719,7 +648,7 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
&& SV_StepDirection(actor, d[2], dist))
return;
//ROGUE
//ROGUE
if(actor->monsterinfo.blocked)
{
if ((actor->inuse) && (actor->health > 0))
@ -728,9 +657,7 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
return;
}
}
//ROGUE
/* there is no direct path to the player, so pick another direction */
//ROGUE
if (olddir!=DI_NODIR && SV_StepDirection(actor, olddir, dist))
return;
@ -753,8 +680,8 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
actor->ideal_yaw = olddir; // can't move
// if a bridge was pulled out from underneath a monster, it may not have
// a valid standing position at all
// if a bridge was pulled out from underneath a monster, it may not have
// a valid standing position at all
if (!M_CheckBottom (actor))
SV_FixCheckBottom (actor);
@ -794,19 +721,14 @@ void M_MoveToGoal (edict_t *ent, float dist)
if (!ent->groundentity && !(ent->flags & (FL_FLY|FL_SWIM)))
return;
// if the next step hits the enemy, return immediately
// if the next step hits the enemy, return immediately
if (ent->enemy && SV_CloseEnough (ent, ent->enemy, dist) )
return;
// bump around...
// if ( (rand()&3)==1 || !SV_StepDirection (ent, ent->ideal_yaw, dist))
// PMM - charging monsters (AI_CHARGING) don't deflect unless they have to
if ( (((rand()&3)==1) && !(ent->monsterinfo.aiflags & AI_CHARGING)) || !SV_StepDirection (ent, ent->ideal_yaw, dist))
{
if (ent->monsterinfo.aiflags & AI_BLOCKED)
{
// if ((g_showlogic) && (g_showlogic->value))
// gi.dprintf ("tesla attack detected, not changing direction!\n");
ent->monsterinfo.aiflags &= ~AI_BLOCKED;
return;
}
@ -841,5 +763,5 @@ qboolean M_walkmove (edict_t *ent, float yaw, float dist)
ent->monsterinfo.aiflags &= ~AI_BLOCKED;
return retval;
// pmm
//return SV_movestep(ent, move, true);
}

View file

@ -457,27 +457,27 @@ void parasite_jump_wait_land (edict_t *self)
mframe_t parasite_frames_jump_up [] =
{
ai_move, -8, NULL,
ai_move, -8, NULL,
ai_move, -8, NULL,
ai_move, -8, parasite_jump_up,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, parasite_jump_wait_land,
ai_move, 0, NULL
{ai_move, -8, NULL},
{ai_move, -8, NULL},
{ai_move, -8, NULL},
{ai_move, -8, parasite_jump_up},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, parasite_jump_wait_land},
{ai_move, 0, NULL}
};
mmove_t parasite_move_jump_up = { FRAME_jump01, FRAME_jump08, parasite_frames_jump_up, parasite_run };
mframe_t parasite_frames_jump_down [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, parasite_jump_down,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, parasite_jump_wait_land,
ai_move, 0, NULL
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, parasite_jump_down},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, parasite_jump_wait_land},
{ai_move, 0, NULL}
};
mmove_t parasite_move_jump_down = { FRAME_jump01, FRAME_jump08, parasite_frames_jump_down, parasite_run };
@ -510,6 +510,7 @@ qboolean parasite_blocked (edict_t *self, float dist)
if(blocked_checkplat (self, dist))
return true;
return false;
}
//ROGUE
//================
@ -554,6 +555,7 @@ qboolean parasite_checkattack (edict_t *self)
self->monsterinfo.aiflags &= ~AI_BLOCKED;
return true;
}
return false;
}