rogue/src/g_svcmds.c

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#include "header/local.h"
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#define MAX_IPFILTERS 1024
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/*
* ==============================================================================
*
* PACKET FILTERING
*
*
* You can add or remove addresses from the filter list with:
*
* addip <ip>
* removeip <ip>
*
* The ip address is specified in dot format, and any unspecified digits will match
* any value, so you can specify an entire class C network with "addip 192.246.40".
*
* Removeip will only remove an address specified exactly the same way. You cannot
* addip a subnet, then removeip a single host.
*
* listip
* Prints the current list of filters.
*
* writeip
* Dumps "addip <ip>" commands to listip.cfg so it can be execed at a later date.
* The filter lists are not saved and restored by default, because I beleive it
* would cause too much confusion.
*
* filterban <0 or 1>
*
* If 1 (the default), then ip addresses matching the current list will be prohibited
* from entering the game. This is the default setting.
*
* If 0, then only addresses matching the list will be allowed. This lets you easily
* set up a private game, or a game that only allows players from your local network.
*
* ==============================================================================
*/
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typedef struct
{
unsigned mask;
unsigned compare;
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} ipfilter_t;
ipfilter_t ipfilters[MAX_IPFILTERS];
int numipfilters;
void
Svcmd_Test_f(void)
{
gi.cprintf(NULL, PRINT_HIGH, "Svcmd_Test_f()\n");
}
qboolean
StringToFilter(char *s, ipfilter_t *f)
{
char num[128];
int i, j;
byte b[4];
byte m[4];
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if (!s || !f)
{
return false;
}
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for (i = 0; i < 4; i++)
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{
b[i] = 0;
m[i] = 0;
}
for (i = 0; i < 4; i++)
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{
if ((*s < '0') || (*s > '9'))
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{
gi.cprintf(NULL, PRINT_HIGH, "Bad filter address: %s\n", s);
return false;
}
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j = 0;
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while (*s >= '0' && *s <= '9')
{
num[j++] = *s++;
}
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num[j] = 0;
b[i] = atoi(num);
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if (b[i] != 0)
{
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m[i] = 255;
}
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if (!*s)
{
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break;
}
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s++;
}
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f->mask = *(unsigned *)m;
f->compare = *(unsigned *)b;
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return true;
}
qboolean
SV_FilterPacket(char *from)
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{
int i;
unsigned in;
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byte m[4];
char *p;
if (!from)
{
return false;
}
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i = 0;
p = from;
while (*p && i < 4)
{
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m[i] = 0;
while (*p >= '0' && *p <= '9')
{
m[i] = m[i] * 10 + (*p - '0');
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p++;
}
if (!*p || (*p == ':'))
{
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break;
}
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i++, p++;
}
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in = *(unsigned *)m;
for (i = 0; i < numipfilters; i++)
{
if ((in & ipfilters[i].mask) == ipfilters[i].compare)
{
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return (int)filterban->value;
}
}
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return (int)!filterban->value;
}
void
SVCmd_AddIP_f(void)
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{
int i;
if (gi.argc() < 3)
{
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gi.cprintf(NULL, PRINT_HIGH, "Usage: addip <ip-mask>\n");
return;
}
for (i = 0; i < numipfilters; i++)
{
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if (ipfilters[i].compare == 0xffffffff)
{
break; /* free spot */
}
}
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if (i == numipfilters)
{
if (numipfilters == MAX_IPFILTERS)
{
gi.cprintf(NULL, PRINT_HIGH, "IP filter list is full\n");
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return;
}
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numipfilters++;
}
if (!StringToFilter(gi.argv(2), &ipfilters[i]))
{
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ipfilters[i].compare = 0xffffffff;
}
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}
void
SVCmd_RemoveIP_f(void)
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{
ipfilter_t f;
int i, j;
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if (gi.argc() < 3)
{
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gi.cprintf(NULL, PRINT_HIGH, "Usage: sv removeip <ip-mask>\n");
return;
}
if (!StringToFilter(gi.argv(2), &f))
{
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return;
}
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for (i = 0; i < numipfilters; i++)
{
if ((ipfilters[i].mask == f.mask) &&
(ipfilters[i].compare == f.compare))
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{
for (j = i + 1; j < numipfilters; j++)
{
ipfilters[j - 1] = ipfilters[j];
}
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numipfilters--;
gi.cprintf(NULL, PRINT_HIGH, "Removed.\n");
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return;
}
}
gi.cprintf(NULL, PRINT_HIGH, "Didn't find %s.\n", gi.argv(2));
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}
void
SVCmd_ListIP_f(void)
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{
int i;
byte b[4];
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gi.cprintf(NULL, PRINT_HIGH, "Filter list:\n");
for (i = 0; i < numipfilters; i++)
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{
*(unsigned *)b = ipfilters[i].compare;
gi.cprintf(NULL, PRINT_HIGH, "%3i.%3i.%3i.%3i\n", b[0], b[1], b[2], b[3]);
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}
}
void
SVCmd_WriteIP_f(void)
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{
FILE *f;
char name[MAX_OSPATH];
byte b[4];
int i;
cvar_t *game;
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game = gi.cvar("game", "", 0);
if (!*game->string)
{
sprintf(name, "%s/listip.cfg", GAMEVERSION);
}
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else
{
sprintf(name, "%s/listip.cfg", game->string);
}
gi.cprintf(NULL, PRINT_HIGH, "Writing %s.\n", name);
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f = fopen(name, "wb");
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if (!f)
{
gi.cprintf(NULL, PRINT_HIGH, "Couldn't open %s\n", name);
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return;
}
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fprintf(f, "set filterban %d\n", (int)filterban->value);
for (i = 0; i < numipfilters; i++)
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{
*(unsigned *)b = ipfilters[i].compare;
fprintf(f, "sv addip %i.%i.%i.%i\n", b[0], b[1], b[2], b[3]);
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}
fclose(f);
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}
/*
* ServerCommand will be called when an "sv" command is issued.
* The game can issue gi.argc() / gi.argv() commands to get the
* rest of the parameters
*/
void
ServerCommand(void)
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{
char *cmd;
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cmd = gi.argv(1);
if (Q_stricmp(cmd, "test") == 0)
{
Svcmd_Test_f();
}
else if (Q_stricmp(cmd, "addip") == 0)
{
SVCmd_AddIP_f();
}
else if (Q_stricmp(cmd, "removeip") == 0)
{
SVCmd_RemoveIP_f();
}
else if (Q_stricmp(cmd, "listip") == 0)
{
SVCmd_ListIP_f();
}
else if (Q_stricmp(cmd, "writeip") == 0)
{
SVCmd_WriteIP_f();
}
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else
{
gi.cprintf(NULL, PRINT_HIGH, "Unknown server command \"%s\"\n", cmd);
}
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}