rogue/CMakeLists.txt

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2015-08-23 17:10:41 +00:00
cmake_minimum_required(VERSION 3.0)
# Enforce "Debug" as standard build type
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE)
endif(NOT CMAKE_BUILD_TYPE)
# CMake project configuration
project(yquake2-rogue)
# Enforce compiler flags (GCC / Clang compatible, yquake2
# won't build with another compiler anyways)
# -Wall -> More warnings
# -fno-strict-aliasing -> Quake 2 is far away from strict aliasing
# -fwrapv -> Make signed integer overflows defined
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -fno-strict-aliasing -fwrapv")
# Use -O2 as maximum optimization level. -O3 has it's problems with yquake2.
string(REPLACE "-O3" "-O2" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
# Operating system
add_definitions(-DOSTYPE="${CMAKE_SYSTEM_NAME}")
# Architecture string
string(REGEX REPLACE "amd64" "x86_64" ARCH ${CMAKE_SYSTEM_PROCESSOR})
string(REGEX REPLACE "i.86" "i386" ARCH ${ARCH})
string(REGEX REPLACE "^arm.*" "arm" ARCH ${ARCH})
add_definitions(-DARCH="${ARCH}")
2015-08-23 17:10:41 +00:00
# Linker Flags
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
list(APPEND RogueLinkerFlags "-lm")
else()
list(APPEND RogueLinkerFlags "-lm -rdynamic")
endif()
set(Rogue-Source
src/dm/ball.c
src/dm/tag.c
src/monster/berserker/berserker.c
src/monster/boss2/boss2.c
src/monster/boss3/boss3.c
src/monster/boss3/boss31.c
src/monster/boss3/boss32.c
src/monster/brain/brain.c
src/monster/carrier/carrier.c
src/monster/chick/chick.c
src/monster/flipper/flipper.c
src/monster/float/float.c
src/monster/flyer/flyer.c
src/monster/gladiator/gladiator.c
src/monster/gunner/gunner.c
src/monster/hover/hover.c
src/monster/infantry/infantry.c
src/monster/insane/insane.c
src/monster/medic/medic.c
src/monster/misc/move.c
src/monster/mutant/mutant.c
src/monster/parasite/parasite.c
src/monster/soldier/soldier.c
src/monster/stalker/stalker.c
src/monster/supertank/supertank.c
src/monster/tank/tank.c
src/monster/turret/turret.c
src/monster/widow/widow.c
src/monster/widow/widow2.c
src/player/client.c
src/player/hud.c
src/player/trail.c
src/player/view.c
src/player/weapon.c
src/savegame/savegame.c
src/shared/flash.c
src/shared/rand.c
src/shared/shared.c
src/g_ai.c
src/g_chase.c
src/g_cmds.c
src/g_combat.c
src/g_func.c
src/g_items.c
src/g_main.c
src/g_misc.c
src/g_monster.c
src/g_newai.c
src/g_newdm.c
src/g_newfnc.c
src/g_newtarg.c
src/g_newtrig.c
src/g_newweap.c
src/g_phys.c
src/g_spawn.c
src/g_sphere.c
src/g_svcmds.c
src/g_target.c
src/g_trigger.c
src/g_turret.c
src/g_utils.c
src/g_weapon.c
)
set(Rogue-Header
src/header/game.h
src/header/local.h
src/header/shared.h
src/monster/berserker/berserker.h
src/monster/boss2/boss2.h
src/monster/boss3/boss31.h
src/monster/boss3/boss32.h
src/monster/brain/brain.h
src/monster/carrier/carrier.h
src/monster/chick/chick.h
src/monster/flipper/flipper.h
src/monster/float/float.h
src/monster/flyer/flyer.h
src/monster/gladiator/gladiator.h
src/monster/gunner/gunner.h
src/monster/hover/hover.h
src/monster/infantry/infantry.h
src/monster/insane/insane.h
src/monster/medic/medic.h
src/monster/misc/player.h
src/monster/mutant/mutant.h
src/monster/parasite/parasite.h
src/monster/soldier/soldier.h
src/monster/stalker/stalker.h
src/monster/supertank/supertank.h
src/monster/tank/tank.h
src/monster/turret/turret.h
src/monster/widow/widow.h
src/monster/widow/widow2.h
src/savegame/tables/clientfields.h
src/savegame/tables/fields.h
src/savegame/tables/gamefunc_decs.h
src/savegame/tables/gamefunc_list.h
src/savegame/tables/gamemmove_decs.h
src/savegame/tables/gamemmove_list.h
src/savegame/tables/levelfields.h
)
# Build the rogue dynamic library
add_library(game SHARED ${Rogue-Source} ${Rogue-Header})
set_target_properties(game PROPERTIES
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug
LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release
)
target_link_libraries(game ${RogueLinkerFlags})