Commit graph

10 commits

Author SHA1 Message Date
Henk
9bdfc4c643
Update Makefile to build on Apple Silicon
- Added additional info to README.md
- Some markdownlinting / nitpicking on README.md
2024-06-19 11:29:42 +02:00
Yamagi
61be37b183 Port ref_vk to SDL3.
* Makefile support for SDL3.
* Change API to match SDL3.
* Bump renderer API to version 7 and communicate SDL version to client.
2024-04-06 11:55:09 +02:00
Denis Pauk
24933bce91 Code path clean up 2023-09-10 18:00:42 +03:00
Denis Pauk
dc678793ea Rework: Add nolerp filtering by * 2023-08-13 15:20:26 +03:00
Denis Pauk
518ada7ea6 Share R_TextureAnimation
c17210b34a
2023-01-22 00:05:14 +02:00
Denis Pauk
fd8077146d Port shared models load
898b87f0f4
2022-10-20 08:23:10 +03:00
David CARLIER
4402657b5f silent clang warning as SDL vulkan and vulkan define both same macros. 2022-09-11 23:29:31 +01:00
Denis Pauk
93caaa67e7 Sync Makefile with yquake2
896bb48d36
2022-01-23 13:43:03 +02:00
Ben Beshara
8a50516b1e Fixed build on arm macOS 2021-12-08 23:06:28 +11:00
Yamagi
4b536019c3 Add the vkQuake2 Vulkan renderer ported to YQ2.
This was first developed in a feature branch in the main yquake2 repo.
It was merged into master in early 2021, but the experiences of the
following month showed that it is not ready for prime time. There're
glitches with 3rd party assets, restarts are still shaky, etc. Having
the code in a separate repo allows us to:

  * Release Vulkan independent if YQ2.
  * Give commit access to contributors interested in Vulkan.

This code is the same as in yquake/yquake2 ecdf912713eef55d6c5d5a772259b44e3fc232c4.
2021-05-26 10:31:01 +02:00