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Merge pull request #50 from hbokh/feature/apple-silicon-build
Update Makefile to build on Apple Silicon
This commit is contained in:
commit
28566d3fcb
2 changed files with 13 additions and 5 deletions
5
Makefile
5
Makefile
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@ -207,6 +207,9 @@ else ifeq ($(YQ2_OSTYPE),OpenBSD)
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INCLUDE ?= -I/usr/local/include
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INCLUDE ?= -I/usr/local/include
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else ifeq ($(YQ2_OSTYPE),Windows)
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else ifeq ($(YQ2_OSTYPE),Windows)
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INCLUDE ?= -I/usr/include
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INCLUDE ?= -I/usr/include
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else ifeq ($(YQ2_OSTYPE),Darwin)
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MOLTENVK_PATH ?= $(shell brew --prefix molten-vk)
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INCLUDE ?= -I$(MOLTENVK_PATH)/libexec/include -I$(MOLTENVK_PATH)/include
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endif
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endif
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# ----------
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# ----------
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@ -222,6 +225,8 @@ else ifeq ($(YQ2_OSTYPE),OpenBSD)
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LDFLAGS ?= -L/usr/local/lib
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LDFLAGS ?= -L/usr/local/lib
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else ifeq ($(YQ2_OSTYPE),Windows)
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else ifeq ($(YQ2_OSTYPE),Windows)
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LDFLAGS ?= -L/usr/lib
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LDFLAGS ?= -L/usr/lib
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else ifeq ($(YQ2_OSTYPE),Darwin)
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LDFLAGS ?= -L/usr/local/lib -L/opt/homebrew/lib
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endif
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endif
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# Link address sanitizer if requested.
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# Link address sanitizer if requested.
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13
README.md
13
README.md
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@ -2,21 +2,22 @@
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This is the vkQuake2 vulkan renderer library ported to Yamagi Quake II.
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This is the vkQuake2 vulkan renderer library ported to Yamagi Quake II.
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## Compilation
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## Compilation
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You'll need:
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You'll need:
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* clang or gcc,
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* clang or gcc,
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* GNU Make,
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* GNU Make,
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* SDL2 with `sdl2-config`,
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* SDL2 with `sdl2-config`,
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* vulkan-headers,
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* vulkan-headers,
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* vulkan-validationlayers if you like to debug issues.
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* vulkan-validationlayers if you like to debug issues.
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For vulkan-headers on macOS with Homebrew: `brew install molten-vk`.
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Type `make` to compile the library. If the compilation is successfull,
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Type `make` to compile the library. If the compilation is successfull,
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the library can be found under *release/ref_vk.dll* (Windows) or
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the library can be found under *release/ref_vk.dll* (Windows) or
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*release/ref_vk.so* (unixoid systems).
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*release/ref_vk.so* (unixoid systems).
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## Usage
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## Usage
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Copy the library next to your Yamagi Quake II executable. You can select
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Copy the library next to your Yamagi Quake II executable. You can select
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@ -27,9 +28,11 @@ If you have run into issues, please attach output logs with OS/driver version
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and device name to the bug report. [List](https://openbenchmarking.org/test/pts/yquake2)
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and device name to the bug report. [List](https://openbenchmarking.org/test/pts/yquake2)
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of currently tested devices for the reference.
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of currently tested devices for the reference.
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Note: Game saves outputs to `Documents\YamagiQ2\stdout.txt` under
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Note: Game saves outputs to `Documents\YamagiQ2\stdout.txt` under Windows.
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windows.
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On macOS it is necessary to set `DYLD_LIBRARY_PATH` to load the Vulkan Portability library:
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`export DYLD_LIBRARY_PATH=/opt/homebrew/opt/molten-vk/lib`
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## Console Variables
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## Console Variables
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@ -118,7 +121,7 @@ windows.
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* **vk_underwater**: Warp the scene if underwater. Set to `0` to disable
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* **vk_underwater**: Warp the scene if underwater. Set to `0` to disable
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the effect. Defaults to `1`.
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the effect. Defaults to `1`.
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## Console Variables (MacOS)
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## Console Variables (macOS)
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* **vk_molten_metalbuffers**: enable/disable Metal buffers to bind textures
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* **vk_molten_metalbuffers**: enable/disable Metal buffers to bind textures
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more efficiently (>= Big Sur). (default: `0`)
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more efficiently (>= Big Sur). (default: `0`)
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