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rename vk_polyblend to r_polyblend
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2 changed files with 4 additions and 4 deletions
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@ -54,7 +54,7 @@ windows.
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* **vk_flashblend**: Toggle the blending of lights onto the environment.
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* **vk_flashblend**: Toggle the blending of lights onto the environment.
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(default: `0`)
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(default: `0`)
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* **vk_polyblend**: Blend fullscreen effects: blood, powerups etc.
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* **r_polyblend**: Blend fullscreen effects: blood, powerups etc.
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(default: `1`)
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(default: `1`)
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* **vk_skymip**: Toggle the usage of mipmap information for the sky
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* **vk_skymip**: Toggle the usage of mipmap information for the sky
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@ -103,7 +103,7 @@ cvar_t *vk_molten_metalbuffers;
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#endif
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#endif
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cvar_t *r_clear;
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cvar_t *r_clear;
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cvar_t *r_lockpvs;
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cvar_t *r_lockpvs;
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static cvar_t *vk_polyblend;
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static cvar_t *r_polyblend;
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cvar_t *r_modulate;
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cvar_t *r_modulate;
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cvar_t *vk_shadows;
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cvar_t *vk_shadows;
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cvar_t *vk_pixel_size;
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cvar_t *vk_pixel_size;
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@ -606,7 +606,7 @@ R_PolyBlend
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static void
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static void
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R_PolyBlend (void)
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R_PolyBlend (void)
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{
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{
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if (!vk_polyblend->value)
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if (!r_polyblend->value)
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return;
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return;
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if (!v_blend[3])
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if (!v_blend[3])
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return;
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return;
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@ -1137,7 +1137,7 @@ R_Register( void )
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vk_finish = ri.Cvar_Get("vk_finish", "0", CVAR_ARCHIVE);
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vk_finish = ri.Cvar_Get("vk_finish", "0", CVAR_ARCHIVE);
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r_clear = ri.Cvar_Get("r_clear", "0", CVAR_ARCHIVE);
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r_clear = ri.Cvar_Get("r_clear", "0", CVAR_ARCHIVE);
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r_lockpvs = ri.Cvar_Get("r_lockpvs", "0", 0);
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r_lockpvs = ri.Cvar_Get("r_lockpvs", "0", 0);
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vk_polyblend = ri.Cvar_Get("vk_polyblend", "1", 0);
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r_polyblend = ri.Cvar_Get("r_polyblend", "1", 0);
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r_modulate = ri.Cvar_Get("r_modulate", "1", CVAR_ARCHIVE);
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r_modulate = ri.Cvar_Get("r_modulate", "1", CVAR_ARCHIVE);
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vk_shadows = ri.Cvar_Get("r_shadows", "0", CVAR_ARCHIVE);
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vk_shadows = ri.Cvar_Get("r_shadows", "0", CVAR_ARCHIVE);
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vk_pixel_size = ri.Cvar_Get("vk_pixel_size", "1", CVAR_ARCHIVE);
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vk_pixel_size = ri.Cvar_Get("vk_pixel_size", "1", CVAR_ARCHIVE);
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