ref_vk/shaders/polygon_lmap.frag

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#version 450
layout(set = 0, binding = 0) uniform sampler2D sTexture;
layout(set = 2, binding = 0) uniform sampler2D sLightmap;
layout(location = 0) in vec2 texCoord;
layout(location = 1) in vec2 texCoordLmap;
layout(location = 2) in float viewLightmaps;
layout(location = 0) out vec4 fragmentColor;
void main()
{
vec4 color = texture(sTexture, texCoord);
vec4 light = texture(sLightmap, texCoordLmap);
fragmentColor = (1.0 - viewLightmaps) * color * light + viewLightmaps * light;
}