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abe6536eba
structtables for his savegame system
162 lines
6.4 KiB
C
162 lines
6.4 KiB
C
/*
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===========================================================================
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Return to Castle Wolfenstein single player GPL Source Code
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Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
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This file is part of the Return to Castle Wolfenstein single player GPL Source Code (RTCW SP Source Code).
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RTCW SP Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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RTCW SP Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with RTCW SP Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the RTCW SP Source Code is also subject to certain additional terms.
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You should have received a copy of these additional terms immediately following the
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terms and conditions of the GNU General Public License which accompanied the RTCW SP
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Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms,
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you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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/*****************************************************************************
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* name: l_precomp.h
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*
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* desc: pre compiler
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*
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*
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*****************************************************************************/
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#ifndef _MAX_PATH
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#define MAX_PATH MAX_QPATH
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#endif
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#ifndef PATH_SEPERATORSTR
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#if defined( WIN32 ) | defined( _WIN32 ) | defined( __NT__ ) | defined( __WINDOWS__ ) | defined( __WINDOWS_386__ )
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#define PATHSEPERATOR_STR "\\"
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#else
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#define PATHSEPERATOR_STR "/"
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#endif
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#endif
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#ifndef PATH_SEPERATORCHAR
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#if defined( WIN32 ) | defined( _WIN32 ) | defined( __NT__ ) | defined( __WINDOWS__ ) | defined( __WINDOWS_386__ )
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#define PATHSEPERATOR_CHAR '\\'
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#else
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#define PATHSEPERATOR_CHAR '/'
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#endif
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#endif
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#define DEFINE_FIXED 0x0001
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#define BUILTIN_LINE 1
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#define BUILTIN_FILE 2
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#define BUILTIN_DATE 3
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#define BUILTIN_TIME 4
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#define BUILTIN_STDC 5
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#define INDENT_IF 0x0001
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#define INDENT_ELSE 0x0002
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#define INDENT_ELIF 0x0004
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#define INDENT_IFDEF 0x0008
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#define INDENT_IFNDEF 0x0010
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//macro definitions
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typedef struct define_s
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{
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char *name; //define name
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int flags; //define flags
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int builtin; // > 0 if builtin define
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int numparms; //number of define parameters
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token_t *parms; //define parameters
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token_t *tokens; //macro tokens (possibly containing parm tokens)
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struct define_s *next; //next defined macro in a list
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struct define_s *hashnext; //next define in the hash chain
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} define_t;
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//indents
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//used for conditional compilation directives:
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//#if, #else, #elif, #ifdef, #ifndef
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typedef struct indent_s
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{
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int type; //indent type
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int skip; //true if skipping current indent
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script_t *script; //script the indent was in
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struct indent_s *next; //next indent on the indent stack
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} indent_t;
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//source file
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typedef struct source_s
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{
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char filename[_MAX_PATH]; //file name of the script
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char includepath[_MAX_PATH]; //path to include files
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punctuation_t *punctuations; //punctuations to use
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script_t *scriptstack; //stack with scripts of the source
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token_t *tokens; //tokens to read first
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define_t *defines; //list with macro definitions
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define_t **definehash; //hash chain with defines
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indent_t *indentstack; //stack with indents
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int skip; // > 0 if skipping conditional code
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token_t token; //last read token
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} source_t;
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//read a token from the source
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int PC_ReadToken( source_t *source, token_t *token );
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//expect a certain token
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int PC_ExpectTokenString( source_t *source, char *string );
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//expect a certain token type
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int PC_ExpectTokenType( source_t *source, int type, int subtype, token_t *token );
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//expect a token
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int PC_ExpectAnyToken( source_t *source, token_t *token );
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//returns true when the token is available
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int PC_CheckTokenString( source_t *source, char *string );
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//returns true an reads the token when a token with the given type is available
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int PC_CheckTokenType( source_t *source, int type, int subtype, token_t *token );
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//skip tokens until the given token string is read
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int PC_SkipUntilString( source_t *source, char *string );
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//unread the last token read from the script
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void PC_UnreadLastToken( source_t *source );
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//unread the given token
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void PC_UnreadToken( source_t *source, token_t *token );
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//read a token only if on the same line, lines are concatenated with a slash
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int PC_ReadLine( source_t *source, token_t *token );
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//returns true if there was a white space in front of the token
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int PC_WhiteSpaceBeforeToken( token_t *token );
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//add a define to the source
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int PC_AddDefine( source_t *source, char *string );
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//add a globals define that will be added to all opened sources
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int PC_AddGlobalDefine( char *string );
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//remove the given global define
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int PC_RemoveGlobalDefine( char *name );
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//remove all globals defines
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void PC_RemoveAllGlobalDefines( void );
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//add builtin defines
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void PC_AddBuiltinDefines( source_t *source );
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//set the source include path
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void PC_SetIncludePath( source_t *source, char *path );
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//set the punction set
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void PC_SetPunctuations( source_t *source, punctuation_t *p );
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//load a source file
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source_t *LoadSourceFile( char *filename );
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//load a source from memory
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source_t *LoadSourceMemory( char *ptr, int length, char *name );
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//free the given source
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void FreeSource( source_t *source );
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//print a source error
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void QDECL SourceError( source_t *source, char *str, ... );
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//print a source warning
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void QDECL SourceWarning( source_t *source, char *str, ... );
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