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85 lines
3.5 KiB
C
85 lines
3.5 KiB
C
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/*
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===========================================================================
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Return to Castle Wolfenstein single player GPL Source Code
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Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
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This file is part of the Return to Castle Wolfenstein single player GPL Source Code (RTCW SP Source Code).
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RTCW SP Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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RTCW SP Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with RTCW SP Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the RTCW SP Source Code is also subject to certain additional terms.
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You should have received a copy of these additional terms immediately following the
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terms and conditions of the GNU General Public License which accompanied the RTCW SP
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Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms,
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you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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/*****************************************************************************
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* name: l_memory.h
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*
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* desc: memory management
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*
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*
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*****************************************************************************/
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//#define MEMDEBUG
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#ifdef MEMDEBUG
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#define GetMemory( size ) GetMemoryDebug( size, # size, __FILE__, __LINE__ );
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#define GetClearedMemory( size ) GetClearedMemoryDebug( size, # size, __FILE__, __LINE__ );
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//allocate a memory block of the given size
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void *GetMemoryDebug( unsigned long size, char *label, char *file, int line );
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//allocate a memory block of the given size and clear it
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void *GetClearedMemoryDebug( unsigned long size, char *label, char *file, int line );
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//
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#define GetHunkMemory( size ) GetHunkMemoryDebug( size, # size, __FILE__, __LINE__ );
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#define GetClearedHunkMemory( size ) GetClearedHunkMemoryDebug( size, # size, __FILE__, __LINE__ );
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//allocate a memory block of the given size
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void *GetHunkMemoryDebug( unsigned long size, char *label, char *file, int line );
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//allocate a memory block of the given size and clear it
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void *GetClearedHunkMemoryDebug( unsigned long size, char *label, char *file, int line );
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#else
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//allocate a memory block of the given size
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void *GetMemory( unsigned long size );
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//allocate a memory block of the given size and clear it
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void *GetClearedMemory( unsigned long size );
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//
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#ifdef BSPC
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#define GetHunkMemory GetMemory
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#define GetClearedHunkMemory GetClearedMemory
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#else
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//allocate a memory block of the given size
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void *GetHunkMemory( unsigned long size );
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//allocate a memory block of the given size and clear it
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void *GetClearedHunkMemory( unsigned long size );
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#endif
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#endif
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//free the given memory block
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void FreeMemory( void *ptr );
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//prints the total used memory size
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void PrintUsedMemorySize( void );
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//print all memory blocks with label
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void PrintMemoryLabels( void );
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//returns the size of the memory block in bytes
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int MemoryByteSize( void *ptr );
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//free all allocated memory
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void DumpMemory( void );
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