extractfunctions/l_memory.h

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/*
===========================================================================
Return to Castle Wolfenstein single player GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”).
RTCW SP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW SP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW SP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW SP Source Code is also subject to certain additional terms.
You should have received a copy of these additional terms immediately following the
terms and conditions of the GNU General Public License which accompanied the RTCW SP
Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms,
you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
/*****************************************************************************
* name: l_memory.h
*
* desc: memory management
*
*
*****************************************************************************/
//#define MEMDEBUG
#ifdef MEMDEBUG
#define GetMemory( size ) GetMemoryDebug( size, # size, __FILE__, __LINE__ );
#define GetClearedMemory( size ) GetClearedMemoryDebug( size, # size, __FILE__, __LINE__ );
//allocate a memory block of the given size
void *GetMemoryDebug( unsigned long size, char *label, char *file, int line );
//allocate a memory block of the given size and clear it
void *GetClearedMemoryDebug( unsigned long size, char *label, char *file, int line );
//
#define GetHunkMemory( size ) GetHunkMemoryDebug( size, # size, __FILE__, __LINE__ );
#define GetClearedHunkMemory( size ) GetClearedHunkMemoryDebug( size, # size, __FILE__, __LINE__ );
//allocate a memory block of the given size
void *GetHunkMemoryDebug( unsigned long size, char *label, char *file, int line );
//allocate a memory block of the given size and clear it
void *GetClearedHunkMemoryDebug( unsigned long size, char *label, char *file, int line );
#else
//allocate a memory block of the given size
void *GetMemory( unsigned long size );
//allocate a memory block of the given size and clear it
void *GetClearedMemory( unsigned long size );
//
#ifdef BSPC
#define GetHunkMemory GetMemory
#define GetClearedHunkMemory GetClearedMemory
#else
//allocate a memory block of the given size
void *GetHunkMemory( unsigned long size );
//allocate a memory block of the given size and clear it
void *GetClearedHunkMemory( unsigned long size );
#endif
#endif
//free the given memory block
void FreeMemory( void *ptr );
//prints the total used memory size
void PrintUsedMemorySize( void );
//print all memory blocks with label
void PrintMemoryLabels( void );
//returns the size of the memory block in bytes
int MemoryByteSize( void *ptr );
//free all allocated memory
void DumpMemory( void );