Quake II 3.21 'Capture The Flag' for Yamagi Quake II
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Yamagi 95852c466c Normalize arm64 to aarch 64 on not MacOS and Windows.
This makes sure that 64 bit and 32 bit aren't endig up as `arm`, making
it possible to load 32 bit savegames on 64 bit binaries and vise versa.
This is a theoretical issue with ctf, because the mod doesn't support
savegames.

For MacOS just use what the system calls itself.

Closes #18.
2023-11-04 14:05:02 +01:00
src Update weapon.c 2022-12-03 15:50:57 +01:00
.gitignore Add a simple .gitignore. 2020-02-24 17:00:09 +01:00
CHANGELOG Update the CHANGELOG for 1.09. 2022-12-03 17:14:30 +01:00
CMakeLists.txt Add a warning that the CMakeLists.txt is unmaintained. 2021-07-23 08:28:35 +02:00
LICENSE Add LICENSE files 2011-10-10 19:40:18 +00:00
Makefile Normalize arm64 to aarch 64 on not MacOS and Windows. 2023-11-04 14:05:02 +01:00
README Add OS X installation guide 2012-11-05 21:31:43 +01:00

This is a 64 bit clean and bugfixed version of id Software's Quake II
addon pack "Capture The Flag", developed by David 'Zoid' Kirsch. Hundred
of type errors and strange constructs were fixed, thus this version
should run much more stable than the old SDK version. While it may work
with every Quake II client, the "Yamagi Quake II" client is highly
recommended. For more Information visit http://www.yamagi.org/quake2.

Installation for FreeBSD, Linux and OpenBSD:
--------------------------------------------
1. Type "make" or "gmake" to compile the game.so.
2. Copy release/game.so to the ctf/ subfolder of your Quake II
   installation. The CTF gamedata is part of the 3.20 point release.
3. Start the game with "./quake2 +set game ctf".

Installation for OS X:
---------------------- 
1. Copy game.dll from the zip-archive to ctf/.
2. Start the game with "quake2 +set game ctf"

If you want to compile 'ctf' for OS X from source, please take a look at
the "Installation" section of the README of the Yamagi Quake II client.
In the same file the integration into an app-bundle is explained.

Installation for Windows:
-------------------------
1. Copy the game.dll to the ctf\ subfolder of your Quake II
   installation. The CTF gamedata is part of the 3.20 point release.
2. Start the game with "quake2.exe +set game ctf".

If you want to compile 'ctf' for Windows from source, please take a
look at the "Installation" section of the README of the Yamagi Quake 
II client. There's descripted how to setup the build environment.