Fix compiler warnings (no operational changes)

This commit is contained in:
Yamagi Burmeister 2012-07-01 09:44:33 +02:00
parent 46090d9665
commit d83a257bef
5 changed files with 0 additions and 41 deletions

View File

@ -34,7 +34,6 @@ UpdateChaseCam(edict_t *ent)
vec3_t forward, right;
trace_t trace;
int i;
vec3_t oldgoal;
vec3_t angles;
/* is our chase target gone? */
@ -47,10 +46,7 @@ UpdateChaseCam(edict_t *ent)
targ = ent->client->chase_target;
VectorCopy(targ->s.origin, ownerv);
VectorCopy(ent->s.origin, oldgoal);
ownerv[2] += targ->viewheight;
VectorCopy(targ->client->v_angle, angles);
if (angles[PITCH] > 56)

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@ -484,10 +484,7 @@ plat_blocked(edict_t *self, edict_t *other)
if (other)
{
/* Hack for entity without it's origin near the model */
vec3_t save;
VectorCopy(other->s.origin, save);
VectorMA(other->absmin, 0.5, other->size, other->s.origin);
BecomeExplosion1(other);
}
@ -1394,10 +1391,7 @@ door_blocked(edict_t *self, edict_t *other)
if (other)
{
/* Hack for entitiy without their origin near the model */
vec3_t save;
VectorCopy(other->s.origin, save);
VectorMA(other->absmin, 0.5, other->size, other->s.origin);
BecomeExplosion1(other);
}
@ -1881,10 +1875,7 @@ train_blocked(edict_t *self, edict_t *other)
if (other)
{
/* Hack for entity without an origin near the model */
vec3_t save;
VectorCopy(other->s.origin, save);
VectorMA(other->absmin, 0.5, other->size, other->s.origin);
BecomeExplosion1(other);
}
@ -2454,10 +2445,7 @@ door_secret_blocked(edict_t *self, edict_t *other)
if (other)
{
/* Hack for entities without their origin near the model */
vec3_t save;
VectorCopy(other->s.origin, save);
VectorMA(other->absmin, 0.5, other->size, other->s.origin);
BecomeExplosion1(other);
}

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@ -539,7 +539,6 @@ SV_Push(edict_t *pusher, vec3_t move, vec3_t amove)
{
int i, e;
edict_t *check, *block;
vec3_t mins, maxs;
pushed_t *p;
vec3_t org, org2, move2, forward, right, up;
vec3_t realmins, realmaxs;
@ -563,13 +562,6 @@ SV_Push(edict_t *pusher, vec3_t move, vec3_t amove)
move[i] = 0.125 * (int)temp;
}
/* find the bounding box */
for (i = 0; i < 3; i++)
{
mins[i] = pusher->absmin[i] + move[i];
maxs[i] = pusher->absmax[i] + move[i];
}
/* we need this for pushing things later */
VectorSubtract(vec3_origin, amove, org);
AngleVectors(org, forward, right, up);

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@ -523,21 +523,6 @@ SP_target_spawner(edict_t *self)
void
use_target_blaster(edict_t *self, edict_t *other, edict_t *activator)
{
int effect;
if (self->spawnflags & 2)
{
effect = 0;
}
else if (self->spawnflags & 1)
{
effect = EF_HYPERBLASTER;
}
else
{
effect = EF_BLASTER;
}
fire_blaster(self, self->s.origin, self->movedir, self->dmg,
self->speed, EF_BLASTER, MOD_TARGET_BLASTER);
gi.sound(self, CHAN_VOICE, self->noise_index, 1, ATTN_NORM, 0);

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@ -206,7 +206,6 @@ DeathmatchScoreboardMessage(edict_t *ent, edict_t *killer)
int sorted[MAX_CLIENTS];
int sortedscores[MAX_CLIENTS];
int score, total;
int picnum;
int x, y;
gclient_t *cl;
edict_t *cl_ent;
@ -267,7 +266,6 @@ DeathmatchScoreboardMessage(edict_t *ent, edict_t *killer)
cl = &game.clients[sorted[i]];
cl_ent = g_edicts + 1 + sorted[i];
picnum = gi.imageindex("i_fixme");
x = (i >= 6) ? 160 : 0;
y = 32 + 32 * (i % 6);