Reformat g_svcmds.c

This commit is contained in:
Yamagi Burmeister 2011-10-15 07:52:57 +00:00
parent dcc29861ae
commit a9ff185e0d
1 changed files with 217 additions and 173 deletions

View File

@ -1,60 +1,74 @@
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* Game side of server CMDs. At this time only the ipfilter.
*
* =======================================================================
*/
#include "header/local.h"
void Svcmd_Test_f (void)
void
Svcmd_Test_f(void)
{
gi.cprintf(NULL, PRINT_HIGH, "Svcmd_Test_f()\n");
}
/*
==============================================================================
PACKET FILTERING
You can add or remove addresses from the filter list with:
addip <ip>
removeip <ip>
The ip address is specified in dot format, and any unspecified digits will match any value, so you can specify an entire class C network with "addip 192.246.40".
Removeip will only remove an address specified exactly the same way. You cannot addip a subnet, then removeip a single host.
listip
Prints the current list of filters.
writeip
Dumps "addip <ip>" commands to listip.cfg so it can be execed at a later date. The filter lists are not saved and restored by default, because I beleive it would cause too much confusion.
filterban <0 or 1>
If 1 (the default), then ip addresses matching the current list will be prohibited from entering the game. This is the default setting.
If 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that only allows players from your local network.
==============================================================================
* ==============================================================================
*
* PACKET FILTERING
*
*
* You can add or remove addresses from the filter list with:
*
* addip <ip>
* removeip <ip>
*
* The ip address is specified in dot format, and any unspecified
* digits will match any value, so you can specify an entire class C
* network with "addip 192.246.40".
*
* Removeip will only remove an address specified exactly the same way.
* You cannot addip a subnet, then removeip a single host.
*
* listip
* Prints the current list of filters.
*
* writeip
* Dumps "addip <ip>" commands to listip.cfg so it can be execed at a
* later date. The filter lists are not saved and restored by default,
* because I beleive it would cause too much confusion.
*
* filterban <0 or 1>
*
* If 1 (the default), then ip addresses matching the current list will
* be prohibited from entering the game. This is the default setting.
*
* If 0, then only addresses matching the list will be allowed. This lets
* you easily set up a private game, or a game that only allows players
* from your local network.
*
*
* ==============================================================================
*/
typedef struct
@ -68,12 +82,8 @@ typedef struct
ipfilter_t ipfilters[MAX_IPFILTERS];
int numipfilters;
/*
=================
StringToFilter
=================
*/
static qboolean StringToFilter (char *s, ipfilter_t *f)
static qboolean
StringToFilter(char *s, ipfilter_t *f)
{
char num[128];
int i, j;
@ -88,24 +98,32 @@ static qboolean StringToFilter (char *s, ipfilter_t *f)
for (i = 0; i < 4; i++)
{
if (*s < '0' || *s > '9')
if ((*s < '0') || (*s > '9'))
{
gi.cprintf(NULL, PRINT_HIGH, "Bad filter address: %s\n", s);
return false;
}
j = 0;
while (*s >= '0' && *s <= '9')
{
num[j++] = *s++;
}
num[j] = 0;
b[i] = atoi(num);
if (b[i] != 0)
{
m[i] = 255;
}
if (!*s)
{
break;
}
s++;
}
@ -115,12 +133,8 @@ static qboolean StringToFilter (char *s, ipfilter_t *f)
return true;
}
/*
=================
SV_FilterPacket
=================
*/
qboolean SV_FilterPacket (char *from)
qboolean
SV_FilterPacket(char *from)
{
int i;
unsigned in;
@ -129,44 +143,57 @@ qboolean SV_FilterPacket (char *from)
i = 0;
p = from;
while (*p && i < 4) {
while (*p && i < 4)
{
m[i] = 0;
while (*p >= '0' && *p <= '9') {
while (*p >= '0' && *p <= '9')
{
m[i] = m[i] * 10 + (*p - '0');
p++;
}
if (!*p || *p == ':')
if (!*p || (*p == ':'))
{
break;
}
i++, p++;
}
in = *(unsigned *)m;
for (i = 0; i < numipfilters; i++)
{
if ((in & ipfilters[i].mask) == ipfilters[i].compare)
{
return (int)filterban->value;
}
}
return (int)!filterban->value;
}
/*
=================
SV_AddIP_f
=================
*/
void SVCmd_AddIP_f (void)
void
SVCmd_AddIP_f(void)
{
int i;
if (gi.argc() < 3) {
if (gi.argc() < 3)
{
gi.cprintf(NULL, PRINT_HIGH, "Usage: addip <ip-mask>\n");
return;
}
for (i = 0; i < numipfilters; i++)
{
if (ipfilters[i].compare == 0xffffffff)
break; // free spot
{
break; /* free spot */
}
}
if (i == numipfilters)
{
if (numipfilters == MAX_IPFILTERS)
@ -174,68 +201,70 @@ void SVCmd_AddIP_f (void)
gi.cprintf(NULL, PRINT_HIGH, "IP filter list is full\n");
return;
}
numipfilters++;
}
if (!StringToFilter(gi.argv(2), &ipfilters[i]))
{
ipfilters[i].compare = 0xffffffff;
}
}
/*
=================
SV_RemoveIP_f
=================
*/
void SVCmd_RemoveIP_f (void)
void
SVCmd_RemoveIP_f(void)
{
ipfilter_t f;
int i, j;
if (gi.argc() < 3) {
if (gi.argc() < 3)
{
gi.cprintf(NULL, PRINT_HIGH, "Usage: sv removeip <ip-mask>\n");
return;
}
if (!StringToFilter(gi.argv(2), &f))
{
return;
}
for (i = 0; i < numipfilters; i++)
if (ipfilters[i].mask == f.mask
&& ipfilters[i].compare == f.compare)
{
if ((ipfilters[i].mask == f.mask) &&
(ipfilters[i].compare == f.compare))
{
for (j = i + 1; j < numipfilters; j++)
{
ipfilters[j - 1] = ipfilters[j];
}
numipfilters--;
gi.cprintf(NULL, PRINT_HIGH, "Removed.\n");
return;
}
}
gi.cprintf(NULL, PRINT_HIGH, "Didn't find %s.\n", gi.argv(2));
}
/*
=================
SV_ListIP_f
=================
*/
void SVCmd_ListIP_f (void)
void
SVCmd_ListIP_f(void)
{
int i;
byte b[4];
gi.cprintf(NULL, PRINT_HIGH, "Filter list:\n");
for (i = 0; i < numipfilters; i++)
{
*(unsigned *)b = ipfilters[i].compare;
gi.cprintf (NULL, PRINT_HIGH, "%3i.%3i.%3i.%3i\n", b[0], b[1], b[2], b[3]);
gi.cprintf(NULL, PRINT_HIGH, "%3i.%3i.%3i.%3i\n", b[0],
b[1], b[2], b[3]);
}
}
/*
=================
SV_WriteIP_f
=================
*/
void SVCmd_WriteIP_f (void)
void
SVCmd_WriteIP_f(void)
{
FILE *f;
char name[MAX_OSPATH];
@ -246,13 +275,18 @@ void SVCmd_WriteIP_f (void)
game = gi.cvar("game", "", 0);
if (!*game->string)
{
sprintf(name, "%s/listip.cfg", GAMEVERSION);
}
else
{
sprintf(name, "%s/listip.cfg", game->string);
}
gi.cprintf(NULL, PRINT_HIGH, "Writing %s.\n", name);
f = fopen(name, "wb");
if (!f)
{
gi.cprintf(NULL, PRINT_HIGH, "Couldn't open %s\n", name);
@ -271,30 +305,40 @@ void SVCmd_WriteIP_f (void)
}
/*
=================
ServerCommand
ServerCommand will be called when an "sv" command is issued.
The game can issue gi.argc() / gi.argv() commands to get the rest
of the parameters
=================
* ServerCommand will be called when an "sv" command is issued.
* The game can issue gi.argc() / gi.argv() commands to get the rest
* of the parameters
*/
void ServerCommand (void)
void
ServerCommand(void)
{
char *cmd;
cmd = gi.argv(1);
if (Q_stricmp(cmd, "test") == 0)
{
Svcmd_Test_f();
}
else if (Q_stricmp(cmd, "addip") == 0)
{
SVCmd_AddIP_f();
}
else if (Q_stricmp(cmd, "removeip") == 0)
{
SVCmd_RemoveIP_f();
}
else if (Q_stricmp(cmd, "listip") == 0)
{
SVCmd_ListIP_f();
}
else if (Q_stricmp(cmd, "writeip") == 0)
{
SVCmd_WriteIP_f();
}
else
{
gi.cprintf(NULL, PRINT_HIGH, "Unknown server command \"%s\"\n", cmd);
}
}