ctf/CMakeLists.txt

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cmake_minimum_required(VERSION 3.0)
# Enforce "Debug" as standard build type
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE)
endif(NOT CMAKE_BUILD_TYPE)
# CMake project configuration
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project(yquake2-ctf)
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# Enforce compiler flags (GCC / Clang compatible, yquake2
# won't build with another compiler anyways)
# -Wall -> More warnings
# -fno-strict-aliasing -> Quake 2 is far away from strict aliasing
# -fwrapv -> Make signed integer overflows defined
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -fno-strict-aliasing -fwrapv")
# Use -O2 as maximum optimization level. -O3 has it's problems with yquake2.
string(REPLACE "-O3" "-O2" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
# Linker Flags
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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list(APPEND CtfLinkerFlags "-lm")
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else()
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list(APPEND CtfLinkerFlags "-lm -rdynamic")
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endif()
set(Ctf-Source
src/menu/menu.c
src/monster/move.c
src/player/client.c
src/player/hud.c
src/player/trail.c
src/player/view.c
src/player/weapon.c
src/shared/shared.c
src/g_ai.c
src/g_chase.c
src/g_cmds.c
src/g_combat.c
src/g_ctf.c
src/g_func.c
src/g_items.c
src/g_main.c
src/g_misc.c
src/g_monster.c
src/g_phys.c
src/g_save.c
src/g_spawn.c
src/g_svcmds.c
src/g_target.c
src/g_trigger.c
src/g_utils.c
src/g_weapon.c
)
set(Ctf-Header
src/header/ctf.h
src/header/game.h
src/header/local.h
src/header/menu.h
src/header/shared.h
src/monster/player.h
)
# Build the ctf dynamic library
add_library(game SHARED ${Ctf-Source} ${Ctf-Header})
set_target_properties(game PROPERTIES
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug
LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release
)
target_link_libraries(game ${CtfLinkerFlags})