2015-08-23 17:17:53 +00:00
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cmake_minimum_required(VERSION 3.0)
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# Enforce "Debug" as standard build type
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE)
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endif(NOT CMAKE_BUILD_TYPE)
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# CMake project configuration
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2016-03-05 21:48:05 +00:00
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project(yquake2-ctf)
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2015-08-23 17:17:53 +00:00
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# Enforce compiler flags (GCC / Clang compatible, yquake2
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# won't build with another compiler anyways)
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# -Wall -> More warnings
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# -fno-strict-aliasing -> Quake 2 is far away from strict aliasing
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# -fwrapv -> Make signed integer overflows defined
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -fno-strict-aliasing -fwrapv")
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# Use -O2 as maximum optimization level. -O3 has it's problems with yquake2.
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string(REPLACE "-O3" "-O2" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
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# Linker Flags
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if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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2016-03-05 21:48:05 +00:00
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list(APPEND CtfLinkerFlags "-lm")
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2015-08-23 17:17:53 +00:00
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else()
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2016-03-05 21:48:05 +00:00
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list(APPEND CtfLinkerFlags "-lm -rdynamic")
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2015-08-23 17:17:53 +00:00
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endif()
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set(Ctf-Source
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src/menu/menu.c
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src/monster/move.c
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src/player/client.c
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src/player/hud.c
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src/player/trail.c
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src/player/view.c
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src/player/weapon.c
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src/shared/shared.c
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src/g_ai.c
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src/g_chase.c
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src/g_cmds.c
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src/g_combat.c
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src/g_ctf.c
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src/g_func.c
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src/g_items.c
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src/g_main.c
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src/g_misc.c
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src/g_monster.c
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src/g_phys.c
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src/g_save.c
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src/g_spawn.c
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src/g_svcmds.c
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src/g_target.c
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src/g_trigger.c
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src/g_utils.c
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src/g_weapon.c
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)
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set(Ctf-Header
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src/header/ctf.h
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src/header/game.h
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src/header/local.h
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src/header/menu.h
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src/header/shared.h
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src/monster/player.h
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)
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# Build the ctf dynamic library
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add_library(game SHARED ${Ctf-Source} ${Ctf-Header})
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set_target_properties(game PROPERTIES
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PREFIX ""
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LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug
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LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release
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)
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target_link_libraries(game ${CtfLinkerFlags})
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