3rd Zigock Bot II for Yamagi Quake II
Find a file
Dremor8484 fa0927bfe7
Update weapon.c
the aimfix was working only on half of the attack, since the supershotgun shoots 2 times (half bullets left, half bullets right)

to carefully test it i tried to comment out 1 of the 2 shots while also keep yaw change to 0
in 1 case the bullets hit around the crossair, in the other case the bullets were not centered around the crossair.

i added the same fix to the shot that did not have it, and it worked.

i tested it out with yaw-5 and yaw+5 with both shots shooting at the same time and the bullets appeared to gather into 2 distinct clusters one left side of crossair, one right side of crossair like 2 eyes on the wall
2022-12-03 15:53:34 +01:00
misc Adding the rest of the known routes. 2019-06-08 20:39:56 -03:00
src Update weapon.c 2022-12-03 15:53:34 +01:00
.gitignore And add a .gitignore. 2017-11-05 14:02:32 +01:00
CMakeLists.txt Fix build issues with cmake. 2020-04-21 08:19:09 +10:00
LICENSE Add the LICENSE file. 2017-11-05 14:02:24 +01:00
Makefile Fix architecture detection on Windows in Makefile 2021-01-14 03:39:28 +01:00
README.md Add a small README. 2017-11-05 15:21:38 +01:00

3rd Zigock Bot II for Yamagi Quake II

This is a best effort port of the 3rd Zigock Bot II to Yamagi Quake II. The code is nearly unchanged from the original, just some scary compiler warning were fixes and some hard coded pathes were changed to make use of Yamagi Quake IIs enhanced, unix compatible VFS.

Installation

  • Extract the ZIP archive misc/assets.zip to your Quake II directory.
  • Build the game.so by calling make and copy it to the 3zb2/ dir.

For more informations refer to the user guide, included with the assets.