mirror of
https://github.com/yquake2/3zb2.git
synced 2024-11-22 03:41:50 +00:00
09724d90c0
This allows me to load the source into Jetbrains Clion. :)
88 lines
2.1 KiB
CMake
88 lines
2.1 KiB
CMake
cmake_minimum_required(VERSION 3.0)
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# Enforce "Debug" as standard build type
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE)
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endif(NOT CMAKE_BUILD_TYPE)
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# CMake project configuration
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project(yquake2-3zb2)
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# Enforce compiler flags (GCC / Clang compatible, yquake2
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# won't build with another compiler anyways)
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# -Wall -> More warnings
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# -fno-strict-aliasing -> Quake 2 is far away from strict aliasing
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# -fwrapv -> Make signed integer overflows defined
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -fno-strict-aliasing -fwrapv")
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# Use -O2 as maximum optimization level. -O3 has it's problems with yquake2.
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string(REPLACE "-O3" "-O2" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
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# Operating system
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add_definitions(-DOSTYPE="${CMAKE_SYSTEM_NAME}")
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# Architecture string
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string(REGEX REPLACE "amd64" "x86_64" ARCH ${CMAKE_SYSTEM_PROCESSOR})
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string(REGEX REPLACE "i.86" "i386" ARCH ${ARCH})
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string(REGEX REPLACE "^arm.*" "arm" ARCH ${ARCH})
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add_definitions(-DARCH="${ARCH}")
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# Linker Flags
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if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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list(APPEND 3zb2LinkerFlags "-lm")
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else()
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list(APPEND 3zb2LinkerFlags "-lm -rdynamic")
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endif()
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set(3zb2-Source
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src/bot_fire.c
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src/bot_func.c
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src/bot_za.c
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src/bot.c
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src/g_chase.c
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src/g_cmds.c
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src/g_combat.c
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src/g_ctf.c
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src/g_func.c
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src/g_items.c
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src/g_main.c
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src/g_misc.c
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src/g_monster.c
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src/g_phys.c
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src/g_save.c
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src/g_spawn.c
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src/g_svcmds.c
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src/g_target.c
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src/g_trigger.c
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src/g_turret.c
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src/g_utils.c
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src/g_weapon.c
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src/m_move.c
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src/p_client.c
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src/p_hud.c
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src/p_menu.c
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src/p_trail.c
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src/p_view.c
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src/p_weapon.c
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src/q_shared.c
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)
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set(3zb2-Header
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src/bot.h
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src/botstr.h
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src/g_ctf.h
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src/g_local.h
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src/game.h
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src/m_player.h
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src/p_menu.h
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src/q_shared.h
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)
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# Build the 3zb2 dynamic library
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add_library(game SHARED ${3zb2-Source} ${3zb2-Header})
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set_target_properties(game PROPERTIES
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PREFIX ""
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LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug
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LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release
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)
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target_link_libraries(game ${3zb2LinkerFlags})
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