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Fix architecture detection on Windows in Makefile
$PROCESSOR_ARCHITECTURE seems to contain the architecture of the host, but we need the architecture the current MinGW shell is targeting. $MINGW_CHOST seems to be just that, and on my system it's either i686-w64-mingw32 (mingw32.exe) or x86_64-w64-mingw32 (mingw64.exe) (No idea what it looks like for Windows on ARM...) Also enforce usage of SSE math on i386 and rename OSTYPE to YQ2_OSTYPE and ARCH to YQ2_ARCH in the Makefile for a little more consistence with the other Makefiles.
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1 changed files with 35 additions and 17 deletions
52
Makefile
52
Makefile
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@ -19,28 +19,36 @@
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# Detect the OS
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ifdef SystemRoot
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OSTYPE := Windows
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YQ2_OSTYPE := Windows
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else
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OSTYPE := $(shell uname -s)
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YQ2_OSTYPE := $(shell uname -s)
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endif
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# Special case for MinGW
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ifneq (,$(findstring MINGW,$(OSTYPE)))
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OSTYPE := Windows
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ifneq (,$(findstring MINGW,$(YQ2_OSTYPE)))
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YQ2_OSTYPE := Windows
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endif
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# Detect the architecture
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ifeq ($(OSTYPE), Windows)
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ifeq ($(YQ2_OSTYPE), Windows)
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ifdef MINGW_CHOST
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ifeq ($(MINGW_CHOST), x86_64-w64-mingw32)
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YQ2_ARCH ?= x86_64
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else # i686-w64-mingw32
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YQ2_ARCH ?= i386
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endif
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else # windows, but MINGW_CHOST not defined
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ifdef PROCESSOR_ARCHITEW6432
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# 64 bit Windows
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ARCH := $(PROCESSOR_ARCHITEW6432)
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YQ2_ARCH ?= $(PROCESSOR_ARCHITEW6432)
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else
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# 32 bit Windows
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ARCH := $(PROCESSOR_ARCHITECTURE)
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YQ2_ARCH ?= $(PROCESSOR_ARCHITECTURE)
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endif
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endif # windows but MINGW_CHOST not defined
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else
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# Normalize some abiguous ARCH strings
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ARCH := $(shell uname -m | sed -e 's/i.86/i386/' -e 's/amd64/x86_64/' -e 's/^arm.*/arm/')
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# Normalize some abiguous YQ2_ARCH strings
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YQ2_ARCH ?= $(shell uname -m | sed -e 's/i.86/i386/' -e 's/amd64/x86_64/' -e 's/^arm.*/arm/')
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endif
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# Detect the compiler
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@ -74,7 +82,7 @@ endif
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# -fPIC for position independend code.
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#
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# -MMD to generate header dependencies.
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ifeq ($(OSTYPE), Darwin)
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ifeq ($(YQ2_OSTYPE), Darwin)
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CFLAGS := -O2 -fno-strict-aliasing -fomit-frame-pointer \
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-Wall -pipe -g -fwrapv -arch i386 -arch x86_64
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else
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@ -100,15 +108,25 @@ endif
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# ----------
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# Using the default x87 float math on 32bit x86 causes rounding trouble
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# -ffloat-store could work around that, but the better solution is to
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# just enforce SSE - every x86 CPU since Pentium3 supports that
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# and this should even improve the performance on old CPUs
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ifeq ($(YQ2_ARCH), i386)
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override CFLAGS += -msse -mfpmath=sse
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endif
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# ----------
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# Defines the operating system and architecture
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CFLAGS += -DOSTYPE=\"$(OSTYPE)\" -DARCH=\"$(ARCH)\"
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CFLAGS += -DOSTYPE=\"$(YQ2_OSTYPE)\" -DARCH=\"$(YQ2_ARCH)\"
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# ----------
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# Base LDFLAGS.
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ifeq ($(OSTYPE), Darwin)
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ifeq ($(YQ2_OSTYPE), Darwin)
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LDFLAGS := -shared -arch i386 -arch x86_64
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else ifeq ($(OSTYPE), Windows)
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else ifeq ($(YQ2_OSTYPE), Windows)
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LDFLAGS := -shared -static-libgcc
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else
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LDFLAGS := -shared -lm
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@ -145,12 +163,12 @@ clean:
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# ----------
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# The 3zb2 game
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ifeq ($(OSTYPE), Windows)
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ifeq ($(YQ2_OSTYPE), Windows)
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3zb2:
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@echo "===> Building game.dll"
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${Q}mkdir -p release
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$(MAKE) release/game.dll
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else ifeq ($(OSTYPE), Darwin)
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else ifeq ($(YQ2_OSTYPE), Darwin)
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3zb2:
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@echo "===> Building game.dylib"
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${Q}mkdir -p release
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@ -219,11 +237,11 @@ build/%.o: %.c
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# ----------
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ifeq ($(OSTYPE), Windows)
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ifeq ($(YQ2_OSTYPE), Windows)
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release/game.dll : $(3ZB2_OBJS)
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@echo "===> LD $@"
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${Q}$(CC) $(LDFLAGS) -o $@ $(3ZB2_OBJS)
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else ifeq ($(OSTYPE), Darwin)
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else ifeq ($(YQ2_OSTYPE), Darwin)
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release/game.dylib : $(3ZB2_OBJS)
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@echo "===> LD $@"
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${Q}$(CC) $(LDFLAGS) -o $@ $(3ZB2_OBJS)
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