Merge pull request #5 from NeonKnightOA/cleanup

Refactoring to match the current yq2 projects.
This commit is contained in:
Yamagi 2019-06-11 11:50:40 +02:00 committed by GitHub
commit 7b46fb5269
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GPG key ID: 4AEE18F83AFDEB23
39 changed files with 143 additions and 116 deletions

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@ -22,9 +22,9 @@ string(REPLACE "-O3" "-O2" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
add_definitions(-DOSTYPE="${CMAKE_SYSTEM_NAME}")
# Architecture string
string(REGEX REPLACE "amd64" "x86_64" ARCH ${CMAKE_SYSTEM_PROCESSOR})
string(REGEX REPLACE "i.86" "i386" ARCH ${ARCH})
string(REGEX REPLACE "^arm.*" "arm" ARCH ${ARCH})
string(REGEX REPLACE "amd64" "x86_64" ARCH "${CMAKE_SYSTEM_PROCESSOR}")
string(REGEX REPLACE "i.86" "i386" ARCH "${ARCH}")
string(REGEX REPLACE "^arm.*" "arm" ARCH "${ARCH}")
add_definitions(-DARCH="${ARCH}")
# Linker Flags
@ -35,10 +35,10 @@ else()
endif()
set(3zb2-Source
src/bot_fire.c
src/bot_func.c
src/bot_za.c
src/bot.c
src/bot/fire.c
src/bot/func.c
src/bot/za.c
src/bot/bot.c
src/g_chase.c
src/g_cmds.c
src/g_combat.c
@ -57,25 +57,25 @@ set(3zb2-Source
src/g_turret.c
src/g_utils.c
src/g_weapon.c
src/m_move.c
src/p_client.c
src/p_hud.c
src/p_menu.c
src/p_trail.c
src/p_view.c
src/p_weapon.c
src/q_shared.c
src/monster/move.c
src/player/client.c
src/player/hud.c
src/player/menu.c
src/player/trail.c
src/player/view.c
src/player/weapon.c
src/shared/shared.c
)
set(3zb2-Header
src/bot.h
src/botstr.h
src/g_ctf.h
src/g_local.h
src/game.h
src/m_player.h
src/p_menu.h
src/q_shared.h
src/header/bot.h
src/header/botstr.h
src/header/ctf.h
src/header/game.h
src/header/local.h
src/header/menu.h
src/header/player.h
src/header/shared.h
)
# Build the 3zb2 dynamic library

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@ -1,12 +1,12 @@
# ----------------------------------------------------- #
# Makefile for the 3zb2game module for Quake II #
# Makefile for the 3zb2 game module for Quake II #
# #
# Just type "make" to compile the #
# - The Reckoning Game (game.so / game.dll) #
# - 3rd. Zigock Bot Game (game.so) #
# #
# Dependencies: #
# - None, but you need a Quake II to play. #
# While in theorie every one should work #
# While in theorie every client should work #
# Yamagi Quake II ist recommended. #
# #
# Platforms: #
@ -43,6 +43,17 @@ else
ARCH := $(shell uname -m | sed -e 's/i.86/i386/' -e 's/amd64/x86_64/' -e 's/^arm.*/arm/')
endif
# Detect the compiler
ifeq ($(shell $(CC) -v 2>&1 | grep -c "clang version"), 1)
COMPILER := clang
COMPILERVER := $(shell $(CC) -dumpversion | sed -e 's/\.\([0-9][0-9]\)/\1/g' -e 's/\.\([0-9]\)/0\1/g' -e 's/^[0-9]\{3,4\}$$/&00/')
else ifeq ($(shell $(CC) -v 2>&1 | grep -c -E "(gcc version|gcc-Version)"), 1)
COMPILER := gcc
COMPILERVER := $(shell $(CC) -dumpversion | sed -e 's/\.\([0-9][0-9]\)/\1/g' -e 's/\.\([0-9]\)/0\1/g' -e 's/^[0-9]\{3,4\}$$/&00/')
else
COMPILER := unknown
endif
# ----------
# Base CFLAGS.
@ -73,6 +84,22 @@ endif
# ----------
# Switch of some annoying warnings.
ifeq ($(COMPILER), clang)
# -Wno-missing-braces because otherwise clang complains
# about totally valid 'vec3_t bla = {0}' constructs.
CFLAGS += -Wno-missing-braces
else ifeq ($(COMPILER), gcc)
# GCC 8.0 or higher.
ifeq ($(shell test $(COMPILERVER) -ge 80000; echo $$?),0)
# -Wno-format-truncation and -Wno-format-overflow
# because GCC spams about 50 false positives.
CFLAGS += -Wno-format-truncation -Wno-format-overflow
endif
endif
# ----------
# Defines the operating system and architecture
CFLAGS += -DOSTYPE=\"$(OSTYPE)\" -DARCH=\"$(ARCH)\"
@ -84,7 +111,7 @@ LDFLAGS := -shared -arch i386 -arch x86_64
else ifeq ($(OSTYPE), Windows)
LDFLAGS := -shared -static-libgcc
else
LDFLAGS := -shared
LDFLAGS := -shared -lm
endif
# ----------
@ -122,33 +149,33 @@ ifeq ($(OSTYPE), Windows)
3zb2:
@echo "===> Building game.dll"
${Q}mkdir -p release
${MAKE} release/game.dll
build/%.o: %.c
@echo "===> CC $<"
${Q}mkdir -p $(@D)
${Q}$(CC) -c $(CFLAGS) -o $@ $<
$(MAKE) release/game.dll
else ifeq ($(OSTYPE), Darwin)
3zb2:
@echo "===> Building game.dylib"
${Q}mkdir -p release
$(MAKE) release/game.dylib
else
3zb2:
@echo "===> Building game.so"
${Q}mkdir -p release
$(MAKE) release/game.so
release/game.so : CFLAGS += -fPIC
endif
build/%.o: %.c
@echo "===> CC $<"
${Q}mkdir -p $(@D)
${Q}$(CC) -c $(CFLAGS) -o $@ $<
release/game.so : CFLAGS += -fPIC
endif
# ----------
3ZB2_OBJS_ = \
src/bot.o \
src/bot_fire.o \
src/bot_func.o \
src/bot_za.o \
src/bot/bot.o \
src/bot/fire.o \
src/bot/func.o \
src/bot/za.o \
src/g_chase.o \
src/g_cmds.o \
src/g_combat.o \
@ -166,14 +193,14 @@ endif
src/g_trigger.o \
src/g_utils.o \
src/g_weapon.o \
src/m_move.o \
src/p_client.o \
src/p_hud.o \
src/p_menu.o \
src/p_trail.o \
src/p_view.o \
src/p_weapon.o \
src/q_shared.o
src/monster/move.o \
src/player/client.o \
src/player/hud.o \
src/player/menu.o \
src/player/trail.o \
src/player/view.o \
src/player/weapon.o \
src/shared/shared.o
# ----------

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@ -1,6 +1,6 @@
#include "g_local.h"
#include "m_player.h"
#include "bot.h"
#include "../header/local.h"
#include "../header/player.h"
#include "../header/bot.h"
void droptofloor (edict_t *ent);

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@ -1,6 +1,6 @@
#include "bot.h"
#include "q_shared.h"
#include "m_player.h"
#include "../header/bot.h"
#include "../header/shared.h"
#include "../header/player.h"
//======================================================================
//aim決定

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@ -1,5 +1,5 @@
#include "bot.h"
#include "m_player.h"
#include "../header/bot.h"
#include "../header/player.h"
qboolean Get_YenPos(char *Buff,int *curr)

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@ -1,6 +1,6 @@
#include "bot.h"
#include "q_shared.h"
#include "m_player.h"
#include "../header/bot.h"
#include "../header/shared.h"
#include "../header/player.h"
qboolean pickup_pri;

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@ -1,4 +1,4 @@
#include "g_local.h"
#include "header/local.h"
void UpdateChaseCam(edict_t *ent)
{

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@ -1,6 +1,6 @@
#include "g_local.h"
#include "m_player.h"
#include "bot.h"
#include "header/local.h"
#include "header/player.h"
#include "header/bot.h"
char *ClientTeam (edict_t *ent)
{

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@ -1,7 +1,7 @@
// g_combat.c
#include "g_local.h"
#include "bot.h"
#include "header/local.h"
#include "header/bot.h"
/*
============
CanDamage

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@ -1,5 +1,5 @@
#include "g_local.h"
#include "bot.h"
#include "header/local.h"
#include "header/bot.h"
typedef struct ctfgame_s
{

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@ -1,5 +1,5 @@
#include "g_local.h"
#include "bot.h"
#include "header/local.h"
#include "header/bot.h"
void SpawnItem3 (edict_t *ent, gitem_t *item);
/*

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@ -1,6 +1,6 @@
#include "g_local.h"
#include "bot.h"
#include "g_ctf.h"
#include "header/local.h"
#include "header/bot.h"
#include "header/ctf.h"
qboolean Pickup_Weapon (edict_t *ent, edict_t *other);
void Use_Weapon (edict_t *ent, gitem_t *inv);

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@ -1,6 +1,6 @@
#include "g_local.h"
#include "bot.h"
#include "header/local.h"
#include "header/bot.h"
game_locals_t game;
level_locals_t level;

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@ -1,7 +1,7 @@
// g_misc.c
#include "g_local.h"
#include "bot.h"
#include "header/local.h"
#include "header/bot.h"
/*QUAKED func_group (0 0 0) ?
Used to group brushes together just for editor convenience.

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@ -1,5 +1,5 @@
#include "g_local.h"
#include "bot.h"
#include "header/local.h"
#include "header/bot.h"
//
// monster weapons

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@ -1,6 +1,6 @@
// g_phys.c
#include "g_local.h"
#include "header/local.h"
/*

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@ -1,6 +1,6 @@
#include "g_local.h"
#include "bot.h"
#include "header/local.h"
#include "header/bot.h"
field_t fields[] = {
{"classname", FOFS(classname), F_LSTRING},

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@ -1,6 +1,6 @@
#include "g_local.h"
#include "bot.h"
#include "header/local.h"
#include "header/bot.h"
typedef struct
{
char *name;

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@ -1,6 +1,6 @@
#include "g_local.h"
#include "bot.h"
#include "header/local.h"
#include "header/bot.h"

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@ -1,4 +1,4 @@
#include "g_local.h"
#include "header/local.h"
/*QUAKED target_temp_entity (1 0 0) (-8 -8 -8) (8 8 8)
Fire an origin based temp entity event to the clients.

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@ -1,4 +1,4 @@
#include "g_local.h"
#include "header/local.h"
void InitTrigger (edict_t *self)

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@ -1,6 +1,6 @@
// g_utils.c -- misc utility functions for game module
#include "g_local.h"
#include "header/local.h"
void G_ProjectSource (vec3_t point, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result)

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@ -1,5 +1,5 @@
#include "g_local.h"
#include "bot.h"
#include "header/local.h"
#include "header/bot.h"
/*

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@ -1,6 +1,6 @@
#ifndef BOTHEAD
#define BOTHEAD
#include "g_local.h"
#include "../header/local.h"
//general func
void player_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point);

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@ -1,6 +1,6 @@
// g_local.h -- local definitions for game module
#include "q_shared.h"
#include "shared.h"
#ifndef G_LOCAL
#define G_LOCAL
@ -12,7 +12,7 @@
#include "game.h"
//ZOID
#include "p_menu.h"
#include "menu.h"
//ZOID
// the "gameversion" client command will print this plus compile date
@ -1252,6 +1252,6 @@ struct edict_s
};
//ZOID
#include "g_ctf.h"
#include "ctf.h"
//ZOID
#endif

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@ -1,6 +1,6 @@
// m_move.c -- monster movement
#include "g_local.h"
#include "../header/local.h"
#define STEPSIZE 18

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@ -1,6 +1,6 @@
#include "g_local.h"
#include "m_player.h"
#include "bot.h"
#include "../header/local.h"
#include "../header/player.h"
#include "../header/bot.h"
int cumsindex;

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@ -1,5 +1,5 @@
#include "g_local.h"
#include "bot.h"
#include "../header/local.h"
#include "../header/bot.h"
/*
======================================================================

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@ -1,4 +1,4 @@
#include "g_local.h"
#include "../header/local.h"
void PMenu_Open(edict_t *ent, pmenu_t *entries, int cur, int num)
{

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@ -1,4 +1,4 @@
#include "g_local.h"
#include "../header/local.h"
/*

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@ -1,7 +1,7 @@
#include "g_local.h"
#include "m_player.h"
#include "bot.h"
#include "../header/local.h"
#include "../header/player.h"
#include "../header/bot.h"
static edict_t *current_player;

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@ -1,8 +1,8 @@
// g_weapon.c
#include "g_local.h"
#include "m_player.h"
#include "bot.h"
#include "../header/local.h"
#include "../header/player.h"
#include "../header/bot.h"
qboolean is_quad;
// RAFAEL

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@ -1,4 +1,4 @@
#include "q_shared.h"
#include "../header/shared.h"
#define DEG2RAD( a ) ( a * M_PI ) / 180.0F