mirror of
https://github.com/yquake2/3zb2.git
synced 2024-11-22 03:41:50 +00:00
Merge pull request #5 from NeonKnightOA/cleanup
Refactoring to match the current yq2 projects.
This commit is contained in:
commit
7b46fb5269
39 changed files with 143 additions and 116 deletions
|
@ -22,9 +22,9 @@ string(REPLACE "-O3" "-O2" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
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add_definitions(-DOSTYPE="${CMAKE_SYSTEM_NAME}")
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# Architecture string
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string(REGEX REPLACE "amd64" "x86_64" ARCH ${CMAKE_SYSTEM_PROCESSOR})
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string(REGEX REPLACE "i.86" "i386" ARCH ${ARCH})
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string(REGEX REPLACE "^arm.*" "arm" ARCH ${ARCH})
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string(REGEX REPLACE "amd64" "x86_64" ARCH "${CMAKE_SYSTEM_PROCESSOR}")
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string(REGEX REPLACE "i.86" "i386" ARCH "${ARCH}")
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string(REGEX REPLACE "^arm.*" "arm" ARCH "${ARCH}")
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add_definitions(-DARCH="${ARCH}")
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# Linker Flags
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@ -35,10 +35,10 @@ else()
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endif()
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set(3zb2-Source
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src/bot_fire.c
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src/bot_func.c
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src/bot_za.c
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src/bot.c
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src/bot/fire.c
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src/bot/func.c
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src/bot/za.c
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src/bot/bot.c
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src/g_chase.c
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src/g_cmds.c
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src/g_combat.c
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@ -57,25 +57,25 @@ set(3zb2-Source
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src/g_turret.c
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src/g_utils.c
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src/g_weapon.c
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src/m_move.c
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src/p_client.c
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src/p_hud.c
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src/p_menu.c
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src/p_trail.c
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src/p_view.c
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src/p_weapon.c
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src/q_shared.c
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src/monster/move.c
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src/player/client.c
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src/player/hud.c
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src/player/menu.c
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src/player/trail.c
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src/player/view.c
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src/player/weapon.c
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src/shared/shared.c
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)
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set(3zb2-Header
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src/bot.h
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src/botstr.h
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src/g_ctf.h
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src/g_local.h
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src/game.h
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src/m_player.h
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src/p_menu.h
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src/q_shared.h
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src/header/bot.h
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src/header/botstr.h
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src/header/ctf.h
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src/header/game.h
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src/header/local.h
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src/header/menu.h
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src/header/player.h
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src/header/shared.h
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)
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# Build the 3zb2 dynamic library
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|
|
77
Makefile
77
Makefile
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@ -1,12 +1,12 @@
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# ----------------------------------------------------- #
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# Makefile for the 3zb2game module for Quake II #
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# Makefile for the 3zb2 game module for Quake II #
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# #
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# Just type "make" to compile the #
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# - The Reckoning Game (game.so / game.dll) #
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# - 3rd. Zigock Bot Game (game.so) #
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# #
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# Dependencies: #
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# - None, but you need a Quake II to play. #
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# While in theorie every one should work #
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# While in theorie every client should work #
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# Yamagi Quake II ist recommended. #
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# #
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# Platforms: #
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@ -43,6 +43,17 @@ else
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ARCH := $(shell uname -m | sed -e 's/i.86/i386/' -e 's/amd64/x86_64/' -e 's/^arm.*/arm/')
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endif
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# Detect the compiler
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ifeq ($(shell $(CC) -v 2>&1 | grep -c "clang version"), 1)
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COMPILER := clang
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COMPILERVER := $(shell $(CC) -dumpversion | sed -e 's/\.\([0-9][0-9]\)/\1/g' -e 's/\.\([0-9]\)/0\1/g' -e 's/^[0-9]\{3,4\}$$/&00/')
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else ifeq ($(shell $(CC) -v 2>&1 | grep -c -E "(gcc version|gcc-Version)"), 1)
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COMPILER := gcc
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COMPILERVER := $(shell $(CC) -dumpversion | sed -e 's/\.\([0-9][0-9]\)/\1/g' -e 's/\.\([0-9]\)/0\1/g' -e 's/^[0-9]\{3,4\}$$/&00/')
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else
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COMPILER := unknown
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endif
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# ----------
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# Base CFLAGS.
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@ -73,6 +84,22 @@ endif
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# ----------
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# Switch of some annoying warnings.
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ifeq ($(COMPILER), clang)
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# -Wno-missing-braces because otherwise clang complains
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# about totally valid 'vec3_t bla = {0}' constructs.
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CFLAGS += -Wno-missing-braces
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else ifeq ($(COMPILER), gcc)
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# GCC 8.0 or higher.
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ifeq ($(shell test $(COMPILERVER) -ge 80000; echo $$?),0)
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# -Wno-format-truncation and -Wno-format-overflow
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# because GCC spams about 50 false positives.
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CFLAGS += -Wno-format-truncation -Wno-format-overflow
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endif
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endif
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# ----------
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# Defines the operating system and architecture
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CFLAGS += -DOSTYPE=\"$(OSTYPE)\" -DARCH=\"$(ARCH)\"
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@ -84,7 +111,7 @@ LDFLAGS := -shared -arch i386 -arch x86_64
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else ifeq ($(OSTYPE), Windows)
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LDFLAGS := -shared -static-libgcc
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else
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LDFLAGS := -shared
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LDFLAGS := -shared -lm
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endif
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# ----------
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@ -122,33 +149,33 @@ ifeq ($(OSTYPE), Windows)
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3zb2:
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@echo "===> Building game.dll"
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${Q}mkdir -p release
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${MAKE} release/game.dll
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build/%.o: %.c
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) -o $@ $<
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$(MAKE) release/game.dll
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else ifeq ($(OSTYPE), Darwin)
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3zb2:
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@echo "===> Building game.dylib"
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${Q}mkdir -p release
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$(MAKE) release/game.dylib
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else
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3zb2:
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@echo "===> Building game.so"
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${Q}mkdir -p release
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$(MAKE) release/game.so
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release/game.so : CFLAGS += -fPIC
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endif
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build/%.o: %.c
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) -o $@ $<
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release/game.so : CFLAGS += -fPIC
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endif
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# ----------
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3ZB2_OBJS_ = \
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src/bot.o \
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src/bot_fire.o \
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src/bot_func.o \
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src/bot_za.o \
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src/bot/bot.o \
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src/bot/fire.o \
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src/bot/func.o \
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src/bot/za.o \
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src/g_chase.o \
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src/g_cmds.o \
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src/g_combat.o \
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@ -166,14 +193,14 @@ endif
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src/g_trigger.o \
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src/g_utils.o \
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src/g_weapon.o \
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src/m_move.o \
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src/p_client.o \
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src/p_hud.o \
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src/p_menu.o \
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src/p_trail.o \
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src/p_view.o \
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src/p_weapon.o \
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src/q_shared.o
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src/monster/move.o \
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src/player/client.o \
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src/player/hud.o \
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src/player/menu.o \
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src/player/trail.o \
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src/player/view.o \
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src/player/weapon.o \
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src/shared/shared.o
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# ----------
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@ -1,6 +1,6 @@
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#include "g_local.h"
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#include "m_player.h"
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#include "bot.h"
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#include "../header/local.h"
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#include "../header/player.h"
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#include "../header/bot.h"
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void droptofloor (edict_t *ent);
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@ -1,6 +1,6 @@
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#include "bot.h"
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#include "q_shared.h"
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#include "m_player.h"
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#include "../header/bot.h"
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#include "../header/shared.h"
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#include "../header/player.h"
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//======================================================================
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//aim決定
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@ -1,5 +1,5 @@
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#include "bot.h"
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#include "m_player.h"
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#include "../header/bot.h"
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#include "../header/player.h"
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qboolean Get_YenPos(char *Buff,int *curr)
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@ -1,6 +1,6 @@
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#include "bot.h"
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#include "q_shared.h"
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#include "m_player.h"
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#include "../header/bot.h"
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#include "../header/shared.h"
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#include "../header/player.h"
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qboolean pickup_pri;
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@ -1,4 +1,4 @@
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#include "g_local.h"
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#include "header/local.h"
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void UpdateChaseCam(edict_t *ent)
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{
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|
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@ -1,6 +1,6 @@
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#include "g_local.h"
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#include "m_player.h"
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#include "bot.h"
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#include "header/local.h"
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#include "header/player.h"
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#include "header/bot.h"
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char *ClientTeam (edict_t *ent)
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{
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|
|
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@ -1,7 +1,7 @@
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// g_combat.c
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#include "g_local.h"
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#include "bot.h"
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#include "header/local.h"
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#include "header/bot.h"
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/*
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============
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CanDamage
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|
|
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@ -1,5 +1,5 @@
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#include "g_local.h"
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#include "bot.h"
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#include "header/local.h"
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#include "header/bot.h"
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typedef struct ctfgame_s
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{
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|
|
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@ -1,5 +1,5 @@
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#include "g_local.h"
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#include "bot.h"
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#include "header/local.h"
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#include "header/bot.h"
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void SpawnItem3 (edict_t *ent, gitem_t *item);
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/*
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|
|
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@ -1,6 +1,6 @@
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#include "g_local.h"
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#include "bot.h"
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#include "g_ctf.h"
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#include "header/local.h"
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#include "header/bot.h"
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#include "header/ctf.h"
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qboolean Pickup_Weapon (edict_t *ent, edict_t *other);
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void Use_Weapon (edict_t *ent, gitem_t *inv);
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|
|
|
@ -1,6 +1,6 @@
|
|||
|
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#include "g_local.h"
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#include "bot.h"
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#include "header/local.h"
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#include "header/bot.h"
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game_locals_t game;
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level_locals_t level;
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|
|
|
@ -1,7 +1,7 @@
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// g_misc.c
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#include "g_local.h"
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#include "bot.h"
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#include "header/local.h"
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#include "header/bot.h"
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|
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/*QUAKED func_group (0 0 0) ?
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Used to group brushes together just for editor convenience.
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|
|
|
@ -1,5 +1,5 @@
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#include "g_local.h"
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#include "bot.h"
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#include "header/local.h"
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#include "header/bot.h"
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|
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//
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// monster weapons
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|
|
|
@ -1,6 +1,6 @@
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// g_phys.c
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#include "g_local.h"
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#include "header/local.h"
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/*
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||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
#include "g_local.h"
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#include "bot.h"
|
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#include "header/local.h"
|
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#include "header/bot.h"
|
||||
|
||||
field_t fields[] = {
|
||||
{"classname", FOFS(classname), F_LSTRING},
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
#include "g_local.h"
|
||||
#include "bot.h"
|
||||
#include "header/local.h"
|
||||
#include "header/bot.h"
|
||||
typedef struct
|
||||
{
|
||||
char *name;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
#include "g_local.h"
|
||||
#include "bot.h"
|
||||
#include "header/local.h"
|
||||
#include "header/bot.h"
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "g_local.h"
|
||||
#include "header/local.h"
|
||||
|
||||
/*QUAKED target_temp_entity (1 0 0) (-8 -8 -8) (8 8 8)
|
||||
Fire an origin based temp entity event to the clients.
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "g_local.h"
|
||||
#include "header/local.h"
|
||||
|
||||
|
||||
void InitTrigger (edict_t *self)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// g_utils.c -- misc utility functions for game module
|
||||
|
||||
#include "g_local.h"
|
||||
#include "header/local.h"
|
||||
|
||||
|
||||
void G_ProjectSource (vec3_t point, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include "g_local.h"
|
||||
#include "bot.h"
|
||||
#include "header/local.h"
|
||||
#include "header/bot.h"
|
||||
|
||||
|
||||
/*
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#ifndef BOTHEAD
|
||||
#define BOTHEAD
|
||||
#include "g_local.h"
|
||||
#include "../header/local.h"
|
||||
|
||||
//general func
|
||||
void player_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point);
|
|
@ -1,6 +1,6 @@
|
|||
// g_local.h -- local definitions for game module
|
||||
|
||||
#include "q_shared.h"
|
||||
#include "shared.h"
|
||||
|
||||
#ifndef G_LOCAL
|
||||
#define G_LOCAL
|
||||
|
@ -12,7 +12,7 @@
|
|||
#include "game.h"
|
||||
|
||||
//ZOID
|
||||
#include "p_menu.h"
|
||||
#include "menu.h"
|
||||
//ZOID
|
||||
|
||||
// the "gameversion" client command will print this plus compile date
|
||||
|
@ -1252,6 +1252,6 @@ struct edict_s
|
|||
};
|
||||
|
||||
//ZOID
|
||||
#include "g_ctf.h"
|
||||
#include "ctf.h"
|
||||
//ZOID
|
||||
#endif
|
|
@ -1,6 +1,6 @@
|
|||
// m_move.c -- monster movement
|
||||
|
||||
#include "g_local.h"
|
||||
#include "../header/local.h"
|
||||
|
||||
#define STEPSIZE 18
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
#include "g_local.h"
|
||||
#include "m_player.h"
|
||||
#include "bot.h"
|
||||
#include "../header/local.h"
|
||||
#include "../header/player.h"
|
||||
#include "../header/bot.h"
|
||||
|
||||
int cumsindex;
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
#include "g_local.h"
|
||||
#include "bot.h"
|
||||
#include "../header/local.h"
|
||||
#include "../header/bot.h"
|
||||
|
||||
/*
|
||||
======================================================================
|
|
@ -1,4 +1,4 @@
|
|||
#include "g_local.h"
|
||||
#include "../header/local.h"
|
||||
|
||||
void PMenu_Open(edict_t *ent, pmenu_t *entries, int cur, int num)
|
||||
{
|
|
@ -1,4 +1,4 @@
|
|||
#include "g_local.h"
|
||||
#include "../header/local.h"
|
||||
|
||||
|
||||
/*
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
#include "g_local.h"
|
||||
#include "m_player.h"
|
||||
#include "bot.h"
|
||||
#include "../header/local.h"
|
||||
#include "../header/player.h"
|
||||
#include "../header/bot.h"
|
||||
|
||||
|
||||
static edict_t *current_player;
|
|
@ -1,8 +1,8 @@
|
|||
// g_weapon.c
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_player.h"
|
||||
#include "bot.h"
|
||||
#include "../header/local.h"
|
||||
#include "../header/player.h"
|
||||
#include "../header/bot.h"
|
||||
|
||||
qboolean is_quad;
|
||||
// RAFAEL
|
|
@ -1,4 +1,4 @@
|
|||
#include "q_shared.h"
|
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#include "../header/shared.h"
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||||
|
||||
#define DEG2RAD( a ) ( a * M_PI ) / 180.0F
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||||
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Reference in a new issue