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Update weapon.c
3zb2-doublebarrelshotgun-aimfix
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1 changed files with 12 additions and 0 deletions
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@ -1776,6 +1776,18 @@ void weapon_supershotgun_fire (edict_t *ent)
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fire_shotgun (ent, start, forward, damage, kick, DEFAULT_SHOTGUN_HSPREAD, DEFAULT_SHOTGUN_VSPREAD, DEFAULT_SSHOTGUN_COUNT/2, MOD_SSHOTGUN);
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fire_shotgun (ent, start, forward, damage, kick, DEFAULT_SHOTGUN_HSPREAD, DEFAULT_SHOTGUN_VSPREAD, DEFAULT_SSHOTGUN_COUNT/2, MOD_SSHOTGUN);
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v[YAW] = ent->client->v_angle[YAW] + 5;
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v[YAW] = ent->client->v_angle[YAW] + 5;
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AngleVectors (v, forward, NULL, NULL);
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AngleVectors (v, forward, NULL, NULL);
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if (aimfix->value)
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{
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AngleVectors(v, forward, right, NULL);
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VectorScale(forward, -2, ent->client->kick_origin);
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ent->client->kick_angles[0] = -2;
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VectorSet(offset, 0, 8, ent->viewheight - 8);
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P_ProjectSource(ent, offset, forward, right, start);
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}
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fire_shotgun (ent, start, forward, damage, kick, DEFAULT_SHOTGUN_HSPREAD, DEFAULT_SHOTGUN_VSPREAD, DEFAULT_SSHOTGUN_COUNT/2, MOD_SSHOTGUN);
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fire_shotgun (ent, start, forward, damage, kick, DEFAULT_SHOTGUN_HSPREAD, DEFAULT_SHOTGUN_VSPREAD, DEFAULT_SSHOTGUN_COUNT/2, MOD_SSHOTGUN);
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// send muzzle flash
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// send muzzle flash
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