Merge pull request #19 from abalfoort/issue-18

Issue 18: cleanup
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Yamagi 2023-06-17 17:07:06 +02:00 committed by GitHub
commit 47b93a284e
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15 changed files with 14 additions and 82 deletions

View file

@ -536,11 +536,9 @@ qboolean B_UseBfg(edict_t *ent,edict_t *target,int enewep,float aim,float distan
qboolean B_UseHyperBlaster(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill)
{
int mywep;
zgcl_t *zc;
gclient_t *client;
client = ent->client;
zc = &client->zc;
if(CanUsewep(ent,WEAP_HYPERBLASTER))
{
@ -721,11 +719,9 @@ qboolean B_UseRocket(edict_t *ent,edict_t *target,int enewep,float aim,float dis
qboolean B_UseBoomer(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill)
{
int mywep;
zgcl_t *zc;
gclient_t *client;
client = ent->client;
zc = &client->zc;
if(CanUsewep(ent,WEAP_BOOMER))
{
@ -746,11 +742,9 @@ qboolean B_UseBoomer(edict_t *ent,edict_t *target,int enewep,float aim,float dis
qboolean B_UseRailgun(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill)
{
int mywep;
zgcl_t *zc;
gclient_t *client;
client = ent->client;
zc = &client->zc;
if(CanUsewep(ent,WEAP_RAILGUN))
{
@ -824,11 +818,9 @@ qboolean B_UseGrenadeLauncher(edict_t *ent,edict_t *target,int enewep,float aim,
qboolean B_UseChainGun(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill)
{
int mywep;
zgcl_t *zc;
gclient_t *client;
client = ent->client;
zc = &client->zc;
if(CanUsewep(ent,WEAP_CHAINGUN))
{
@ -850,11 +842,9 @@ qboolean B_UseChainGun(edict_t *ent,edict_t *target,int enewep,float aim,float d
qboolean B_UseMachineGun(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill)
{
int k,mywep;
zgcl_t *zc;
gclient_t *client;
client = ent->client;
zc = &client->zc;
if((k = CanUsewep(ent,WEAP_MACHINEGUN)))
{
@ -875,11 +865,9 @@ qboolean B_UseMachineGun(edict_t *ent,edict_t *target,int enewep,float aim,float
qboolean B_UseSuperShotgun(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill)
{
int mywep;
zgcl_t *zc;
gclient_t *client;
client = ent->client;
zc = &client->zc;
if(CanUsewep(ent,WEAP_SUPERSHOTGUN))
{
@ -900,11 +888,9 @@ qboolean B_UseSuperShotgun(edict_t *ent,edict_t *target,int enewep,float aim,flo
qboolean B_UseShotgun(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill)
{
int mywep;
zgcl_t *zc;
gclient_t *client;
client = ent->client;
zc = &client->zc;
if(CanUsewep(ent,WEAP_SHOTGUN))
{
@ -925,11 +911,9 @@ qboolean B_UseShotgun(edict_t *ent,edict_t *target,int enewep,float aim,float di
qboolean B_UseHandGrenade(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill)
{
int mywep;
zgcl_t *zc;
gclient_t *client;
client = ent->client;
zc = &client->zc;
if(CanUsewep(ent,WEAP_GRENADES))
{
@ -950,11 +934,9 @@ qboolean B_UseHandGrenade(edict_t *ent,edict_t *target,int enewep,float aim,floa
qboolean B_UseTrap(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill)
{
int mywep;
zgcl_t *zc;
gclient_t *client;
client = ent->client;
zc = &client->zc;
if(CanUsewep(ent,WEAP_TRAP))
{
@ -976,11 +958,9 @@ qboolean B_UseTrap(edict_t *ent,edict_t *target,int enewep,float aim,float dista
qboolean B_UseBlaster(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill)
{
int mywep;
zgcl_t *zc;
gclient_t *client;
client = ent->client;
zc = &client->zc;
if(CanUsewep(ent,WEAP_BLASTER))
{

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@ -278,8 +278,6 @@ edict_t *Get_NewClient (void)
//----------------------------------------------------------------
void Bot_Think (edict_t *self)
{
gclient_t *client;
if (self->linkcount != self->monsterinfo.linkcount)
{
// self->monsterinfo.linkcount = self->linkcount;
@ -313,8 +311,6 @@ void Bot_Think (edict_t *self)
Bots_Move_NORM (self);
if(!self->inuse) return; //removed botself
client = self->client;
ClientBeginServerFrame (self);
}
if (self->linkcount != self->monsterinfo.linkcount)

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@ -1205,7 +1205,7 @@ int Bot_Watermove ( edict_t *ent,vec3_t pos,float dist,float upd)
vec3_t trmin,trmax,touchmin;
float i,j;
float max,vec;
float vec;
VectorCopy(ent->s.origin,trmax);
@ -1230,7 +1230,6 @@ int Bot_Watermove ( edict_t *ent,vec3_t pos,float dist,float upd)
trmin[2] += upd;
vec = -1;
max = 0;
for(i = 0;i < 360; i += 10)
{
if(i && upd > -13 && upd < 0/*13*/) break;
@ -1862,12 +1861,10 @@ JMPCHK:
qboolean TargetJump(edict_t *ent,vec3_t tpos)
{
zgcl_t *zc;
float x,l,grav,vel,ypos,yori;
vec3_t v,vv;
int mf = false;
zc = &ent->client->zc;
grav = ent->gravity * sv_gravity->value * FRAMETIME;
vel = ent->velocity[2] + VEL_BOT_JUMP;
@ -1929,13 +1926,11 @@ qboolean TargetJump(edict_t *ent,vec3_t tpos)
qboolean TargetJump_Turbo(edict_t *ent,vec3_t tpos)
{
zgcl_t *zc;
float x,l,grav,vel,ypos,yori;
vec3_t v,vv;
int mf = false;
float jvel;
zc = &ent->client->zc;
grav = ent->gravity * sv_gravity->value * FRAMETIME;
vel = ent->velocity[2] + VEL_BOT_JUMP;
@ -2005,12 +2000,10 @@ qboolean TargetJump_Turbo(edict_t *ent,vec3_t tpos)
}
qboolean TargetJump_Chk(edict_t *ent,vec3_t tpos,float defvel)
{
zgcl_t *zc;
float x,l,grav,vel,ypos,yori;
vec3_t v,vv;
int mf = false;
zc = &ent->client->zc;
grav = ent->gravity * sv_gravity->value * FRAMETIME;
vel = defvel + VEL_BOT_JUMP;
@ -2299,7 +2292,7 @@ void Bots_Move_NORM (edict_t *ent)
edict_t *it_ent;
gitem_t *it;
edict_t *front,*left,*right,*e;
edict_t *e;
char *string;
@ -5639,7 +5632,6 @@ GOMOVE:
VCHCANSEL:
//--------------------------------------------------------------------------------------
//ladder check
front = NULL, left = NULL, right = NULL;
k = false;
if(zc->route_trace && (zc->routeindex + 1) < CurrentIndex)
{
@ -5667,7 +5659,6 @@ VCHCANSEL:
VectorAdd(ent->s.origin,touchmin,touchmax);
rs_trace = gi.trace (ent->s.origin, trmin,ent->maxs, touchmax,ent, MASK_BOTSOLID );
front = rs_trace.ent;
if(rs_trace.contents & CONTENTS_LADDER) tempflag = true;
@ -5698,7 +5689,6 @@ VCHCANSEL:
VectorAdd(ent->s.origin,touchmin,touchmax);
rs_trace = gi.trace (ent->s.origin, trmin,ent->maxs, touchmax,ent, MASK_BOTSOLID );
right = rs_trace.ent;
if(rs_trace.contents & CONTENTS_LADDER) tempflag = true;
}
@ -5714,7 +5704,6 @@ VCHCANSEL:
VectorAdd(ent->s.origin,touchmin,touchmax);
rs_trace = gi.trace (ent->s.origin, trmin,ent->maxs, touchmax,ent, MASK_BOTSOLID );
left = rs_trace.ent;
if(rs_trace.contents & CONTENTS_LADDER) tempflag = true;
}

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@ -7,7 +7,6 @@ void UpdateChaseCam(edict_t *ent)
vec3_t forward, right;
trace_t trace;
int i;
vec3_t oldgoal;
vec3_t angles;
// is our chase target gone?
@ -25,7 +24,6 @@ void UpdateChaseCam(edict_t *ent)
targ = ent->client->chase_target;
VectorCopy(targ->s.origin, ownerv);
VectorCopy(ent->s.origin, oldgoal);
ownerv[2] += targ->viewheight;

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@ -1030,8 +1030,6 @@ void SetCTFStats(edict_t *ent)
e = G_Find(NULL, FOFS(classname), "item_flag_team1");
if (e != NULL) {
if (e->solid == SOLID_NOT) {
int i;
// not at base
// check if on player
p1 = gi.imageindex ("i_ctf1d"); // default to dropped
@ -1049,8 +1047,6 @@ void SetCTFStats(edict_t *ent)
e = G_Find(NULL, FOFS(classname), "item_flag_team2");
if (e != NULL) {
if (e->solid == SOLID_NOT) {
int i;
// not at base
// check if on player
p2 = gi.imageindex ("i_ctf2d"); // default to dropped

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@ -1197,7 +1197,7 @@ droptofloor
void droptofloor (edict_t *ent)
{
vec3_t trmin,trmax,min,mins,maxs;
float i,j,k,yaw;
float i,j,yaw;
gitem_t *it; //j
edict_t *it_ent; //j
@ -1282,7 +1282,6 @@ void droptofloor (edict_t *ent)
if(ent->classname[0] == 'w' || ent->classname[0] == 'i' || ent->classname[0] == 'a')
{
k = 0;
VectorCopy(ent->s.origin,min);
VectorSet (mins, -16, -16, -16);
VectorSet (maxs, 16, 16, 16);
@ -1318,7 +1317,6 @@ void droptofloor (edict_t *ent)
trx = gi.trace (trmax, mins, maxs, trmin,ent, CONTENTS_WATER );
VectorCopy(trx.endpos,it_ent->s.origin);
SpawnItem3 (it_ent, it);
k = -1;
}
if(tr.endpos[2] < ent->s.origin[2] - 16
&& tr.endpos[2] > min[2] && !tr.allsolid && !tr.startsolid)

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@ -928,17 +928,13 @@ health (80), and dmg (150).
*/
void barrel_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
{
float ratio;
vec3_t v;
if ((!other->groundentity) || (other->groundentity == self))
return;
ratio = (float)other->mass / (float)self->mass;
VectorSubtract (self->s.origin, other->s.origin, v);
// M_walkmove (self, vectoyaw(v), 20 * ratio * FRAMETIME);
}
void barrel_explode (edict_t *self)

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@ -855,7 +855,6 @@ void P_FallingDamage (edict_t *ent);
void SV_Physics_Step (edict_t *ent)
{
qboolean wasonground;
qboolean hitsound = false;
float *vel;
float speed, newspeed, control;
float friction;
@ -887,8 +886,6 @@ void SV_Physics_Step (edict_t *ent)
if (!(ent->flags & FL_FLY))
if (!((ent->flags & FL_SWIM) && (ent->waterlevel > 2)))
{
if (ent->velocity[2] < sv_gravity->value*-0.1)
hitsound = true;
if (ent->waterlevel == 0)
SV_AddGravity (ent);
}

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@ -782,7 +782,6 @@ void G_FindRouteLink(edict_t *ent)
{
trace_t rs_trace;
gitem_t *item;
qboolean tpbool;
int i,j,k,l,total = 0;
@ -793,7 +792,6 @@ void G_FindRouteLink(edict_t *ent)
//旗を発生させる
if(!ctf->value && zigmode->value == 1)
{
item = FindItem("Zig Flag");
SelectSpawnPoint (ent, v, vv);
// VectorCopy (v, ent->s.origin);
if(ZIGDrop_Flag(ent,zflag_item))

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@ -396,15 +396,6 @@ speed default is 1000
void use_target_blaster (edict_t *self, edict_t *other, edict_t *activator)
{
int effect;
if (self->spawnflags & 2)
effect = 0;
else if (self->spawnflags & 1)
effect = EF_HYPERBLASTER;
else
effect = EF_BLASTER;
fire_blaster (self, self->s.origin, self->movedir, self->dmg, self->speed, EF_BLASTER, MOD_TARGET_BLASTER);
gi.sound (self, CHAN_VOICE, self->noise_index, 1, ATTN_NORM, 0);
}

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@ -534,10 +534,10 @@ extern int meansOfDeath;
extern edict_t *g_edicts;
#define FOFS(x) (int)&(((edict_t *)0)->x)
#define STOFS(x) (int)&(((spawn_temp_t *)0)->x)
#define LLOFS(x) (int)&(((level_locals_t *)0)->x)
#define CLOFS(x) (int)&(((gclient_t *)0)->x)
#define FOFS(x) (size_t)&(((edict_t *)NULL)->x)
#define STOFS(x) (size_t)&(((spawn_temp_t *)NULL)->x)
#define LLOFS(x) (size_t)&(((level_locals_t *)NULL)->x)
#define CLOFS(x) (size_t)&(((gclient_t *)NULL)->x)
#define random() ((rand () & 0x7fff) / ((float)0x7fff))
#define crandom() (2.0 * (random() - 0.5))

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@ -147,7 +147,6 @@ void DeathmatchScoreboardMessage (edict_t *ent, edict_t *killer)
int sorted[MAX_CLIENTS];
int sortedscores[MAX_CLIENTS];
int score, total;
int picnum;
int x, y;
gclient_t *cl;
edict_t *cl_ent;
@ -197,7 +196,6 @@ void DeathmatchScoreboardMessage (edict_t *ent, edict_t *killer)
cl = &game.clients[sorted[i]];
cl_ent = g_edicts + 1 + sorted[i];
picnum = gi.imageindex ("i_fixme");
x = (i>=6) ? 160 : 0;
y = 32 + 32 * (i%6);

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@ -1321,7 +1321,7 @@ Handles color blends and view kicks
void B_DamageFeedback (edict_t *player)
{
gclient_t *client;
float realcount, count;
float count;
int r, l;
client = player->client;
@ -1364,7 +1364,6 @@ void B_DamageFeedback (edict_t *player)
}
}
realcount = count;
if (count < 10)
count = 10; // always make a visible effect

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@ -257,10 +257,6 @@ float anglemod(float a)
return a;
}
int i;
vec3_t corners[2];
// this is the slow, general version
int BoxOnPlaneSide2 (vec3_t emins, vec3_t emaxs, struct cplane_s *p)
{