quake2-xatrix/m_brain.h
1998-11-29 00:00:00 +00:00

228 lines
7.6 KiB
C

// G:\quake2\baseq2\models/monsters/brain
// This file generated by ModelGen - Do NOT Modify
#define FRAME_walk101 0
#define FRAME_walk102 1
#define FRAME_walk103 2
#define FRAME_walk104 3
#define FRAME_walk105 4
#define FRAME_walk106 5
#define FRAME_walk107 6
#define FRAME_walk108 7
#define FRAME_walk109 8
#define FRAME_walk110 9
#define FRAME_walk111 10
#define FRAME_walk112 11
#define FRAME_walk113 12
#define FRAME_walk201 13
#define FRAME_walk202 14
#define FRAME_walk203 15
#define FRAME_walk204 16
#define FRAME_walk205 17
#define FRAME_walk206 18
#define FRAME_walk207 19
#define FRAME_walk208 20
#define FRAME_walk209 21
#define FRAME_walk210 22
#define FRAME_walk211 23
#define FRAME_walk212 24
#define FRAME_walk213 25
#define FRAME_walk214 26
#define FRAME_walk215 27
#define FRAME_walk216 28
#define FRAME_walk217 29
#define FRAME_walk218 30
#define FRAME_walk219 31
#define FRAME_walk220 32
#define FRAME_walk221 33
#define FRAME_walk222 34
#define FRAME_walk223 35
#define FRAME_walk224 36
#define FRAME_walk225 37
#define FRAME_walk226 38
#define FRAME_walk227 39
#define FRAME_walk228 40
#define FRAME_walk229 41
#define FRAME_walk230 42
#define FRAME_walk231 43
#define FRAME_walk232 44
#define FRAME_walk233 45
#define FRAME_walk234 46
#define FRAME_walk235 47
#define FRAME_walk236 48
#define FRAME_walk237 49
#define FRAME_walk238 50
#define FRAME_walk239 51
#define FRAME_walk240 52
#define FRAME_attak101 53
#define FRAME_attak102 54
#define FRAME_attak103 55
#define FRAME_attak104 56
#define FRAME_attak105 57
#define FRAME_attak106 58
#define FRAME_attak107 59
#define FRAME_attak108 60
#define FRAME_attak109 61
#define FRAME_attak110 62
#define FRAME_attak111 63
#define FRAME_attak112 64
#define FRAME_attak113 65
#define FRAME_attak114 66
#define FRAME_attak115 67
#define FRAME_attak116 68
#define FRAME_attak117 69
#define FRAME_attak118 70
#define FRAME_attak201 71
#define FRAME_attak202 72
#define FRAME_attak203 73
#define FRAME_attak204 74
#define FRAME_attak205 75
#define FRAME_attak206 76
#define FRAME_attak207 77
#define FRAME_attak208 78
#define FRAME_attak209 79
#define FRAME_attak210 80
#define FRAME_attak211 81
#define FRAME_attak212 82
#define FRAME_attak213 83
#define FRAME_attak214 84
#define FRAME_attak215 85
#define FRAME_attak216 86
#define FRAME_attak217 87
#define FRAME_pain101 88
#define FRAME_pain102 89
#define FRAME_pain103 90
#define FRAME_pain104 91
#define FRAME_pain105 92
#define FRAME_pain106 93
#define FRAME_pain107 94
#define FRAME_pain108 95
#define FRAME_pain109 96
#define FRAME_pain110 97
#define FRAME_pain111 98
#define FRAME_pain112 99
#define FRAME_pain113 100
#define FRAME_pain114 101
#define FRAME_pain115 102
#define FRAME_pain116 103
#define FRAME_pain117 104
#define FRAME_pain118 105
#define FRAME_pain119 106
#define FRAME_pain120 107
#define FRAME_pain121 108
#define FRAME_pain201 109
#define FRAME_pain202 110
#define FRAME_pain203 111
#define FRAME_pain204 112
#define FRAME_pain205 113
#define FRAME_pain206 114
#define FRAME_pain207 115
#define FRAME_pain208 116
#define FRAME_pain301 117
#define FRAME_pain302 118
#define FRAME_pain303 119
#define FRAME_pain304 120
#define FRAME_pain305 121
#define FRAME_pain306 122
#define FRAME_death101 123
#define FRAME_death102 124
#define FRAME_death103 125
#define FRAME_death104 126
#define FRAME_death105 127
#define FRAME_death106 128
#define FRAME_death107 129
#define FRAME_death108 130
#define FRAME_death109 131
#define FRAME_death110 132
#define FRAME_death111 133
#define FRAME_death112 134
#define FRAME_death113 135
#define FRAME_death114 136
#define FRAME_death115 137
#define FRAME_death116 138
#define FRAME_death117 139
#define FRAME_death118 140
#define FRAME_death201 141
#define FRAME_death202 142
#define FRAME_death203 143
#define FRAME_death204 144
#define FRAME_death205 145
#define FRAME_duck01 146
#define FRAME_duck02 147
#define FRAME_duck03 148
#define FRAME_duck04 149
#define FRAME_duck05 150
#define FRAME_duck06 151
#define FRAME_duck07 152
#define FRAME_duck08 153
#define FRAME_defens01 154
#define FRAME_defens02 155
#define FRAME_defens03 156
#define FRAME_defens04 157
#define FRAME_defens05 158
#define FRAME_defens06 159
#define FRAME_defens07 160
#define FRAME_defens08 161
#define FRAME_stand01 162
#define FRAME_stand02 163
#define FRAME_stand03 164
#define FRAME_stand04 165
#define FRAME_stand05 166
#define FRAME_stand06 167
#define FRAME_stand07 168
#define FRAME_stand08 169
#define FRAME_stand09 170
#define FRAME_stand10 171
#define FRAME_stand11 172
#define FRAME_stand12 173
#define FRAME_stand13 174
#define FRAME_stand14 175
#define FRAME_stand15 176
#define FRAME_stand16 177
#define FRAME_stand17 178
#define FRAME_stand18 179
#define FRAME_stand19 180
#define FRAME_stand20 181
#define FRAME_stand21 182
#define FRAME_stand22 183
#define FRAME_stand23 184
#define FRAME_stand24 185
#define FRAME_stand25 186
#define FRAME_stand26 187
#define FRAME_stand27 188
#define FRAME_stand28 189
#define FRAME_stand29 190
#define FRAME_stand30 191
#define FRAME_stand31 192
#define FRAME_stand32 193
#define FRAME_stand33 194
#define FRAME_stand34 195
#define FRAME_stand35 196
#define FRAME_stand36 197
#define FRAME_stand37 198
#define FRAME_stand38 199
#define FRAME_stand39 200
#define FRAME_stand40 201
#define FRAME_stand41 202
#define FRAME_stand42 203
#define FRAME_stand43 204
#define FRAME_stand44 205
#define FRAME_stand45 206
#define FRAME_stand46 207
#define FRAME_stand47 208
#define FRAME_stand48 209
#define FRAME_stand49 210
#define FRAME_stand50 211
#define FRAME_stand51 212
#define FRAME_stand52 213
#define FRAME_stand53 214
#define FRAME_stand54 215
#define FRAME_stand55 216
#define FRAME_stand56 217
#define FRAME_stand57 218
#define FRAME_stand58 219
#define FRAME_stand59 220
#define FRAME_stand60 221
#define MODEL_SCALE 1.000000