750 lines
17 KiB
C
750 lines
17 KiB
C
|
|
#include "g_local.h"
|
|
|
|
#define Function(f) {#f, f}
|
|
|
|
mmove_t mmove_reloc;
|
|
|
|
field_t fields[] = {
|
|
{"classname", FOFS(classname), F_LSTRING},
|
|
{"model", FOFS(model), F_LSTRING},
|
|
{"spawnflags", FOFS(spawnflags), F_INT},
|
|
{"speed", FOFS(speed), F_FLOAT},
|
|
{"accel", FOFS(accel), F_FLOAT},
|
|
{"decel", FOFS(decel), F_FLOAT},
|
|
{"target", FOFS(target), F_LSTRING},
|
|
{"targetname", FOFS(targetname), F_LSTRING},
|
|
{"pathtarget", FOFS(pathtarget), F_LSTRING},
|
|
{"deathtarget", FOFS(deathtarget), F_LSTRING},
|
|
{"killtarget", FOFS(killtarget), F_LSTRING},
|
|
{"combattarget", FOFS(combattarget), F_LSTRING},
|
|
{"message", FOFS(message), F_LSTRING},
|
|
{"team", FOFS(team), F_LSTRING},
|
|
{"wait", FOFS(wait), F_FLOAT},
|
|
{"delay", FOFS(delay), F_FLOAT},
|
|
{"random", FOFS(random), F_FLOAT},
|
|
{"move_origin", FOFS(move_origin), F_VECTOR},
|
|
{"move_angles", FOFS(move_angles), F_VECTOR},
|
|
{"style", FOFS(style), F_INT},
|
|
{"count", FOFS(count), F_INT},
|
|
{"health", FOFS(health), F_INT},
|
|
{"sounds", FOFS(sounds), F_INT},
|
|
{"light", 0, F_IGNORE},
|
|
{"dmg", FOFS(dmg), F_INT},
|
|
{"mass", FOFS(mass), F_INT},
|
|
{"volume", FOFS(volume), F_FLOAT},
|
|
{"attenuation", FOFS(attenuation), F_FLOAT},
|
|
{"map", FOFS(map), F_LSTRING},
|
|
{"origin", FOFS(s.origin), F_VECTOR},
|
|
{"angles", FOFS(s.angles), F_VECTOR},
|
|
{"angle", FOFS(s.angles), F_ANGLEHACK},
|
|
|
|
{"goalentity", FOFS(goalentity), F_EDICT, FFL_NOSPAWN},
|
|
{"movetarget", FOFS(movetarget), F_EDICT, FFL_NOSPAWN},
|
|
{"enemy", FOFS(enemy), F_EDICT, FFL_NOSPAWN},
|
|
{"oldenemy", FOFS(oldenemy), F_EDICT, FFL_NOSPAWN},
|
|
{"activator", FOFS(activator), F_EDICT, FFL_NOSPAWN},
|
|
{"groundentity", FOFS(groundentity), F_EDICT, FFL_NOSPAWN},
|
|
{"teamchain", FOFS(teamchain), F_EDICT, FFL_NOSPAWN},
|
|
{"teammaster", FOFS(teammaster), F_EDICT, FFL_NOSPAWN},
|
|
{"owner", FOFS(owner), F_EDICT, FFL_NOSPAWN},
|
|
{"mynoise", FOFS(mynoise), F_EDICT, FFL_NOSPAWN},
|
|
{"mynoise2", FOFS(mynoise2), F_EDICT, FFL_NOSPAWN},
|
|
{"target_ent", FOFS(target_ent), F_EDICT, FFL_NOSPAWN},
|
|
{"chain", FOFS(chain), F_EDICT, FFL_NOSPAWN},
|
|
|
|
{"prethink", FOFS(prethink), F_FUNCTION, FFL_NOSPAWN},
|
|
{"think", FOFS(think), F_FUNCTION, FFL_NOSPAWN},
|
|
{"blocked", FOFS(blocked), F_FUNCTION, FFL_NOSPAWN},
|
|
{"touch", FOFS(touch), F_FUNCTION, FFL_NOSPAWN},
|
|
{"use", FOFS(use), F_FUNCTION, FFL_NOSPAWN},
|
|
{"pain", FOFS(pain), F_FUNCTION, FFL_NOSPAWN},
|
|
{"die", FOFS(die), F_FUNCTION, FFL_NOSPAWN},
|
|
|
|
{"stand", FOFS(monsterinfo.stand), F_FUNCTION, FFL_NOSPAWN},
|
|
{"idle", FOFS(monsterinfo.idle), F_FUNCTION, FFL_NOSPAWN},
|
|
{"search", FOFS(monsterinfo.search), F_FUNCTION, FFL_NOSPAWN},
|
|
{"walk", FOFS(monsterinfo.walk), F_FUNCTION, FFL_NOSPAWN},
|
|
{"run", FOFS(monsterinfo.run), F_FUNCTION, FFL_NOSPAWN},
|
|
{"dodge", FOFS(monsterinfo.dodge), F_FUNCTION, FFL_NOSPAWN},
|
|
{"attack", FOFS(monsterinfo.attack), F_FUNCTION, FFL_NOSPAWN},
|
|
{"melee", FOFS(monsterinfo.melee), F_FUNCTION, FFL_NOSPAWN},
|
|
{"sight", FOFS(monsterinfo.sight), F_FUNCTION, FFL_NOSPAWN},
|
|
{"checkattack", FOFS(monsterinfo.checkattack), F_FUNCTION, FFL_NOSPAWN},
|
|
{"currentmove", FOFS(monsterinfo.currentmove), F_MMOVE, FFL_NOSPAWN},
|
|
|
|
{"endfunc", FOFS(moveinfo.endfunc), F_FUNCTION, FFL_NOSPAWN},
|
|
|
|
// temp spawn vars -- only valid when the spawn function is called
|
|
{"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
|
|
{"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
|
|
{"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
|
|
{"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
|
|
{"pausetime", STOFS(pausetime), F_FLOAT, FFL_SPAWNTEMP},
|
|
{"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
|
|
|
|
//need for item field in edict struct, FFL_SPAWNTEMP item will be skipped on saves
|
|
{"item", FOFS(item), F_ITEM},
|
|
|
|
{"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
|
|
{"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
|
|
{"skyrotate", STOFS(skyrotate), F_FLOAT, FFL_SPAWNTEMP},
|
|
{"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
|
|
{"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
|
|
{"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
|
|
{"minpitch", STOFS(minpitch), F_FLOAT, FFL_SPAWNTEMP},
|
|
{"maxpitch", STOFS(maxpitch), F_FLOAT, FFL_SPAWNTEMP},
|
|
{"nextmap", STOFS(nextmap), F_LSTRING, FFL_SPAWNTEMP},
|
|
|
|
{0, 0, 0, 0}
|
|
|
|
};
|
|
|
|
field_t levelfields[] =
|
|
{
|
|
{"changemap", LLOFS(changemap), F_LSTRING},
|
|
|
|
{"sight_client", LLOFS(sight_client), F_EDICT},
|
|
{"sight_entity", LLOFS(sight_entity), F_EDICT},
|
|
{"sound_entity", LLOFS(sound_entity), F_EDICT},
|
|
{"sound2_entity", LLOFS(sound2_entity), F_EDICT},
|
|
|
|
{NULL, 0, F_INT}
|
|
};
|
|
|
|
field_t clientfields[] =
|
|
{
|
|
{"pers.weapon", CLOFS(pers.weapon), F_ITEM},
|
|
{"pers.lastweapon", CLOFS(pers.lastweapon), F_ITEM},
|
|
{"newweapon", CLOFS(newweapon), F_ITEM},
|
|
|
|
{NULL, 0, F_INT}
|
|
};
|
|
|
|
/*
|
|
============
|
|
InitGame
|
|
|
|
This will be called when the dll is first loaded, which
|
|
only happens when a new game is started or a save game
|
|
is loaded.
|
|
============
|
|
*/
|
|
void InitGame (void)
|
|
{
|
|
gi.dprintf ("==== InitGame ====\n");
|
|
|
|
gun_x = gi.cvar ("gun_x", "0", 0);
|
|
gun_y = gi.cvar ("gun_y", "0", 0);
|
|
gun_z = gi.cvar ("gun_z", "0", 0);
|
|
|
|
//FIXME: sv_ prefix is wrong for these
|
|
sv_rollspeed = gi.cvar ("sv_rollspeed", "200", 0);
|
|
sv_rollangle = gi.cvar ("sv_rollangle", "2", 0);
|
|
sv_maxvelocity = gi.cvar ("sv_maxvelocity", "2000", 0);
|
|
sv_gravity = gi.cvar ("sv_gravity", "800", 0);
|
|
|
|
// noset vars
|
|
dedicated = gi.cvar ("dedicated", "0", CVAR_NOSET);
|
|
|
|
// latched vars
|
|
sv_cheats = gi.cvar ("cheats", "0", CVAR_SERVERINFO|CVAR_LATCH);
|
|
gi.cvar ("gamename", GAMEVERSION , CVAR_SERVERINFO | CVAR_LATCH);
|
|
gi.cvar ("gamedate", __DATE__ , CVAR_SERVERINFO | CVAR_LATCH);
|
|
|
|
maxclients = gi.cvar ("maxclients", "4", CVAR_SERVERINFO | CVAR_LATCH);
|
|
maxspectators = gi.cvar ("maxspectators", "4", CVAR_SERVERINFO);
|
|
deathmatch = gi.cvar ("deathmatch", "0", CVAR_LATCH);
|
|
coop = gi.cvar ("coop", "0", CVAR_LATCH);
|
|
skill = gi.cvar ("skill", "1", CVAR_LATCH);
|
|
maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH);
|
|
|
|
// change anytime vars
|
|
dmflags = gi.cvar ("dmflags", "0", CVAR_SERVERINFO);
|
|
fraglimit = gi.cvar ("fraglimit", "0", CVAR_SERVERINFO);
|
|
timelimit = gi.cvar ("timelimit", "0", CVAR_SERVERINFO);
|
|
password = gi.cvar ("password", "", CVAR_USERINFO);
|
|
spectator_password = gi.cvar ("spectator_password", "", 0);
|
|
filterban = gi.cvar ("filterban", "1", 0);
|
|
|
|
g_select_empty = gi.cvar ("g_select_empty", "0", CVAR_ARCHIVE);
|
|
|
|
run_pitch = gi.cvar ("run_pitch", "0.002", 0);
|
|
run_roll = gi.cvar ("run_roll", "0.005", 0);
|
|
bob_up = gi.cvar ("bob_up", "0.005", 0);
|
|
bob_pitch = gi.cvar ("bob_pitch", "0.002", 0);
|
|
bob_roll = gi.cvar ("bob_roll", "0.002", 0);
|
|
|
|
// flood control
|
|
flood_msgs = gi.cvar ("flood_msgs", "4", 0);
|
|
flood_persecond = gi.cvar ("flood_persecond", "4", 0);
|
|
flood_waitdelay = gi.cvar ("flood_waitdelay", "10", 0);
|
|
|
|
// dm map list
|
|
sv_maplist = gi.cvar ("sv_maplist", "", 0);
|
|
|
|
// items
|
|
InitItems ();
|
|
|
|
Com_sprintf (game.helpmessage1, sizeof(game.helpmessage1), "");
|
|
|
|
Com_sprintf (game.helpmessage2, sizeof(game.helpmessage2), "");
|
|
|
|
// initialize all entities for this game
|
|
game.maxentities = maxentities->value;
|
|
g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
|
|
globals.edicts = g_edicts;
|
|
globals.max_edicts = game.maxentities;
|
|
|
|
// initialize all clients for this game
|
|
game.maxclients = maxclients->value;
|
|
game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
|
|
globals.num_edicts = game.maxclients+1;
|
|
}
|
|
|
|
//=========================================================
|
|
|
|
void WriteField1 (FILE *f, field_t *field, byte *base)
|
|
{
|
|
void *p;
|
|
int len;
|
|
int index;
|
|
|
|
if (field->flags & FFL_SPAWNTEMP)
|
|
return;
|
|
|
|
p = (void *)(base + field->ofs);
|
|
switch (field->type)
|
|
{
|
|
case F_INT:
|
|
case F_FLOAT:
|
|
case F_ANGLEHACK:
|
|
case F_VECTOR:
|
|
case F_IGNORE:
|
|
break;
|
|
|
|
case F_LSTRING:
|
|
case F_GSTRING:
|
|
if ( *(char **)p )
|
|
len = strlen(*(char **)p) + 1;
|
|
else
|
|
len = 0;
|
|
*(int *)p = len;
|
|
break;
|
|
case F_EDICT:
|
|
if ( *(edict_t **)p == NULL)
|
|
index = -1;
|
|
else
|
|
index = *(edict_t **)p - g_edicts;
|
|
*(int *)p = index;
|
|
break;
|
|
case F_CLIENT:
|
|
if ( *(gclient_t **)p == NULL)
|
|
index = -1;
|
|
else
|
|
index = *(gclient_t **)p - game.clients;
|
|
*(int *)p = index;
|
|
break;
|
|
case F_ITEM:
|
|
if ( *(edict_t **)p == NULL)
|
|
index = -1;
|
|
else
|
|
index = *(gitem_t **)p - itemlist;
|
|
*(int *)p = index;
|
|
break;
|
|
|
|
//relative to code segment
|
|
case F_FUNCTION:
|
|
if (*(byte **)p == NULL)
|
|
index = 0;
|
|
else
|
|
index = *(byte **)p - ((byte *)InitGame);
|
|
*(int *)p = index;
|
|
break;
|
|
|
|
//relative to data segment
|
|
case F_MMOVE:
|
|
if (*(byte **)p == NULL)
|
|
index = 0;
|
|
else
|
|
index = *(byte **)p - (byte *)&mmove_reloc;
|
|
*(int *)p = index;
|
|
break;
|
|
|
|
default:
|
|
gi.error ("WriteEdict: unknown field type");
|
|
}
|
|
}
|
|
|
|
|
|
void WriteField2 (FILE *f, field_t *field, byte *base)
|
|
{
|
|
int len;
|
|
void *p;
|
|
|
|
if (field->flags & FFL_SPAWNTEMP)
|
|
return;
|
|
|
|
p = (void *)(base + field->ofs);
|
|
switch (field->type)
|
|
{
|
|
case F_LSTRING:
|
|
if ( *(char **)p )
|
|
{
|
|
len = strlen(*(char **)p) + 1;
|
|
fwrite (*(char **)p, len, 1, f);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ReadField (FILE *f, field_t *field, byte *base)
|
|
{
|
|
void *p;
|
|
int len;
|
|
int index;
|
|
|
|
if (field->flags & FFL_SPAWNTEMP)
|
|
return;
|
|
|
|
p = (void *)(base + field->ofs);
|
|
switch (field->type)
|
|
{
|
|
case F_INT:
|
|
case F_FLOAT:
|
|
case F_ANGLEHACK:
|
|
case F_VECTOR:
|
|
case F_IGNORE:
|
|
break;
|
|
|
|
case F_LSTRING:
|
|
len = *(int *)p;
|
|
if (!len)
|
|
*(char **)p = NULL;
|
|
else
|
|
{
|
|
*(char **)p = gi.TagMalloc (len, TAG_LEVEL);
|
|
fread (*(char **)p, len, 1, f);
|
|
}
|
|
break;
|
|
case F_EDICT:
|
|
index = *(int *)p;
|
|
if ( index == -1 )
|
|
*(edict_t **)p = NULL;
|
|
else
|
|
*(edict_t **)p = &g_edicts[index];
|
|
break;
|
|
case F_CLIENT:
|
|
index = *(int *)p;
|
|
if ( index == -1 )
|
|
*(gclient_t **)p = NULL;
|
|
else
|
|
*(gclient_t **)p = &game.clients[index];
|
|
break;
|
|
case F_ITEM:
|
|
index = *(int *)p;
|
|
if ( index == -1 )
|
|
*(gitem_t **)p = NULL;
|
|
else
|
|
*(gitem_t **)p = &itemlist[index];
|
|
break;
|
|
|
|
//relative to code segment
|
|
case F_FUNCTION:
|
|
index = *(int *)p;
|
|
if ( index == 0 )
|
|
*(byte **)p = NULL;
|
|
else
|
|
*(byte **)p = ((byte *)InitGame) + index;
|
|
break;
|
|
|
|
//relative to data segment
|
|
case F_MMOVE:
|
|
index = *(int *)p;
|
|
if (index == 0)
|
|
*(byte **)p = NULL;
|
|
else
|
|
*(byte **)p = (byte *)&mmove_reloc + index;
|
|
break;
|
|
|
|
default:
|
|
gi.error ("ReadEdict: unknown field type");
|
|
}
|
|
}
|
|
|
|
//=========================================================
|
|
|
|
/*
|
|
==============
|
|
WriteClient
|
|
|
|
All pointer variables (except function pointers) must be handled specially.
|
|
==============
|
|
*/
|
|
void WriteClient (FILE *f, gclient_t *client)
|
|
{
|
|
field_t *field;
|
|
gclient_t temp;
|
|
|
|
// all of the ints, floats, and vectors stay as they are
|
|
temp = *client;
|
|
|
|
// change the pointers to lengths or indexes
|
|
for (field=clientfields ; field->name ; field++)
|
|
{
|
|
WriteField1 (f, field, (byte *)&temp);
|
|
}
|
|
|
|
// write the block
|
|
fwrite (&temp, sizeof(temp), 1, f);
|
|
|
|
// now write any allocated data following the edict
|
|
for (field=clientfields ; field->name ; field++)
|
|
{
|
|
WriteField2 (f, field, (byte *)client);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
ReadClient
|
|
|
|
All pointer variables (except function pointers) must be handled specially.
|
|
==============
|
|
*/
|
|
void ReadClient (FILE *f, gclient_t *client)
|
|
{
|
|
field_t *field;
|
|
|
|
fread (client, sizeof(*client), 1, f);
|
|
|
|
for (field=clientfields ; field->name ; field++)
|
|
{
|
|
ReadField (f, field, (byte *)client);
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
WriteGame
|
|
|
|
This will be called whenever the game goes to a new level,
|
|
and when the user explicitly saves the game.
|
|
|
|
Game information include cross level data, like multi level
|
|
triggers, help computer info, and all client states.
|
|
|
|
A single player death will automatically restore from the
|
|
last save position.
|
|
============
|
|
*/
|
|
void WriteGame (char *filename, qboolean autosave)
|
|
{
|
|
FILE *f;
|
|
int i;
|
|
char str[16];
|
|
|
|
if (!autosave)
|
|
SaveClientData ();
|
|
|
|
f = fopen (filename, "wb");
|
|
if (!f)
|
|
gi.error ("Couldn't open %s", filename);
|
|
|
|
memset (str, 0, sizeof(str));
|
|
strcpy (str, __DATE__);
|
|
fwrite (str, sizeof(str), 1, f);
|
|
|
|
game.autosaved = autosave;
|
|
fwrite (&game, sizeof(game), 1, f);
|
|
game.autosaved = false;
|
|
|
|
for (i=0 ; i<game.maxclients ; i++)
|
|
WriteClient (f, &game.clients[i]);
|
|
|
|
fclose (f);
|
|
}
|
|
|
|
void ReadGame (char *filename)
|
|
{
|
|
FILE *f;
|
|
int i;
|
|
char str[16];
|
|
|
|
gi.FreeTags (TAG_GAME);
|
|
|
|
f = fopen (filename, "rb");
|
|
if (!f)
|
|
gi.error ("Couldn't open %s", filename);
|
|
|
|
fread (str, sizeof(str), 1, f);
|
|
if (strcmp (str, __DATE__))
|
|
{
|
|
fclose (f);
|
|
gi.error ("Savegame from an older version.\n");
|
|
}
|
|
|
|
g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
|
|
globals.edicts = g_edicts;
|
|
|
|
fread (&game, sizeof(game), 1, f);
|
|
game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
|
|
for (i=0 ; i<game.maxclients ; i++)
|
|
ReadClient (f, &game.clients[i]);
|
|
|
|
fclose (f);
|
|
}
|
|
|
|
//==========================================================
|
|
|
|
|
|
/*
|
|
==============
|
|
WriteEdict
|
|
|
|
All pointer variables (except function pointers) must be handled specially.
|
|
==============
|
|
*/
|
|
void WriteEdict (FILE *f, edict_t *ent)
|
|
{
|
|
field_t *field;
|
|
edict_t temp;
|
|
|
|
// all of the ints, floats, and vectors stay as they are
|
|
temp = *ent;
|
|
|
|
// change the pointers to lengths or indexes
|
|
for (field=fields ; field->name ; field++)
|
|
{
|
|
WriteField1 (f, field, (byte *)&temp);
|
|
}
|
|
|
|
// write the block
|
|
fwrite (&temp, sizeof(temp), 1, f);
|
|
|
|
// now write any allocated data following the edict
|
|
for (field=fields ; field->name ; field++)
|
|
{
|
|
WriteField2 (f, field, (byte *)ent);
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
==============
|
|
WriteLevelLocals
|
|
|
|
All pointer variables (except function pointers) must be handled specially.
|
|
==============
|
|
*/
|
|
void WriteLevelLocals (FILE *f)
|
|
{
|
|
field_t *field;
|
|
level_locals_t temp;
|
|
|
|
// all of the ints, floats, and vectors stay as they are
|
|
temp = level;
|
|
|
|
// change the pointers to lengths or indexes
|
|
for (field=levelfields ; field->name ; field++)
|
|
{
|
|
WriteField1 (f, field, (byte *)&temp);
|
|
}
|
|
|
|
// write the block
|
|
fwrite (&temp, sizeof(temp), 1, f);
|
|
|
|
// now write any allocated data following the edict
|
|
for (field=levelfields ; field->name ; field++)
|
|
{
|
|
WriteField2 (f, field, (byte *)&level);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
ReadEdict
|
|
|
|
All pointer variables (except function pointers) must be handled specially.
|
|
==============
|
|
*/
|
|
void ReadEdict (FILE *f, edict_t *ent)
|
|
{
|
|
field_t *field;
|
|
|
|
fread (ent, sizeof(*ent), 1, f);
|
|
|
|
for (field=fields ; field->name ; field++)
|
|
{
|
|
ReadField (f, field, (byte *)ent);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
ReadLevelLocals
|
|
|
|
All pointer variables (except function pointers) must be handled specially.
|
|
==============
|
|
*/
|
|
void ReadLevelLocals (FILE *f)
|
|
{
|
|
field_t *field;
|
|
|
|
fread (&level, sizeof(level), 1, f);
|
|
|
|
for (field=levelfields ; field->name ; field++)
|
|
{
|
|
ReadField (f, field, (byte *)&level);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
WriteLevel
|
|
|
|
=================
|
|
*/
|
|
void WriteLevel (char *filename)
|
|
{
|
|
int i;
|
|
edict_t *ent;
|
|
FILE *f;
|
|
void *base;
|
|
|
|
f = fopen (filename, "wb");
|
|
if (!f)
|
|
gi.error ("Couldn't open %s", filename);
|
|
|
|
// write out edict size for checking
|
|
i = sizeof(edict_t);
|
|
fwrite (&i, sizeof(i), 1, f);
|
|
|
|
// write out a function pointer for checking
|
|
base = (void *)InitGame;
|
|
fwrite (&base, sizeof(base), 1, f);
|
|
|
|
// write out level_locals_t
|
|
WriteLevelLocals (f);
|
|
|
|
// write out all the entities
|
|
for (i=0 ; i<globals.num_edicts ; i++)
|
|
{
|
|
ent = &g_edicts[i];
|
|
if (!ent->inuse)
|
|
continue;
|
|
fwrite (&i, sizeof(i), 1, f);
|
|
WriteEdict (f, ent);
|
|
}
|
|
i = -1;
|
|
fwrite (&i, sizeof(i), 1, f);
|
|
|
|
fclose (f);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
ReadLevel
|
|
|
|
SpawnEntities will allready have been called on the
|
|
level the same way it was when the level was saved.
|
|
|
|
That is necessary to get the baselines
|
|
set up identically.
|
|
|
|
The server will have cleared all of the world links before
|
|
calling ReadLevel.
|
|
|
|
No clients are connected yet.
|
|
=================
|
|
*/
|
|
void ReadLevel (char *filename)
|
|
{
|
|
int entnum;
|
|
FILE *f;
|
|
int i;
|
|
void *base;
|
|
edict_t *ent;
|
|
|
|
f = fopen (filename, "rb");
|
|
if (!f)
|
|
gi.error ("Couldn't open %s", filename);
|
|
|
|
// free any dynamic memory allocated by loading the level
|
|
// base state
|
|
gi.FreeTags (TAG_LEVEL);
|
|
|
|
// wipe all the entities
|
|
memset (g_edicts, 0, game.maxentities*sizeof(g_edicts[0]));
|
|
globals.num_edicts = maxclients->value+1;
|
|
|
|
// check edict size
|
|
fread (&i, sizeof(i), 1, f);
|
|
if (i != sizeof(edict_t))
|
|
{
|
|
fclose (f);
|
|
gi.error ("ReadLevel: mismatched edict size");
|
|
}
|
|
|
|
// check function pointer base address
|
|
fread (&base, sizeof(base), 1, f);
|
|
#ifdef _WIN32
|
|
if (base != (void *)InitGame)
|
|
{
|
|
fclose (f);
|
|
gi.error ("ReadLevel: function pointers have moved");
|
|
}
|
|
#else
|
|
gi.dprintf("Function offsets %d\n", ((byte *)base) - ((byte *)InitGame));
|
|
#endif
|
|
|
|
// load the level locals
|
|
ReadLevelLocals (f);
|
|
|
|
// load all the entities
|
|
while (1)
|
|
{
|
|
if (fread (&entnum, sizeof(entnum), 1, f) != 1)
|
|
{
|
|
fclose (f);
|
|
gi.error ("ReadLevel: failed to read entnum");
|
|
}
|
|
if (entnum == -1)
|
|
break;
|
|
if (entnum >= globals.num_edicts)
|
|
globals.num_edicts = entnum+1;
|
|
|
|
ent = &g_edicts[entnum];
|
|
ReadEdict (f, ent);
|
|
|
|
// let the server rebuild world links for this ent
|
|
memset (&ent->area, 0, sizeof(ent->area));
|
|
gi.linkentity (ent);
|
|
}
|
|
|
|
fclose (f);
|
|
|
|
// mark all clients as unconnected
|
|
for (i=0 ; i<maxclients->value ; i++)
|
|
{
|
|
ent = &g_edicts[i+1];
|
|
ent->client = game.clients + i;
|
|
ent->client->pers.connected = false;
|
|
}
|
|
|
|
// do any load time things at this point
|
|
for (i=0 ; i<globals.num_edicts ; i++)
|
|
{
|
|
ent = &g_edicts[i];
|
|
|
|
if (!ent->inuse)
|
|
continue;
|
|
|
|
// fire any cross-level triggers
|
|
if (ent->classname)
|
|
if (strcmp(ent->classname, "target_crosslevel_target") == 0)
|
|
ent->nextthink = level.time + ent->delay;
|
|
}
|
|
}
|