258 lines
5.2 KiB
Makefile
258 lines
5.2 KiB
Makefile
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BUILD_DEBUG_DIR=debug
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BUILD_RELEASE_DIR=release
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CC=gcc
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BASE_CFLAGS=-Dstricmp=strcasecmp
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RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
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-fomit-frame-pointer -fexpensive-optimizations
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DEBUG_CFLAGS=$(BASE_CFLAGS) -g
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LDFLAGS=-ldl -lm
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SHLIBEXT=so
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SHLIBCFLAGS=-fPIC
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SHLIBLDFLAGS=-shared
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DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
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DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
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TARGETS=$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \
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build_debug:
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@-mkdir $(BUILD_DEBUG_DIR)
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$(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
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build_release:
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@-mkdir $(BUILD_RELEASE_DIR)
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$(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)"
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all: build_debug build_release
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targets: $(TARGETS)
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XATRIX_OBJS = \
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$(BUILDDIR)/g_ai.o \
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$(BUILDDIR)/g_cmds.o \
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$(BUILDDIR)/g_chase.o \
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$(BUILDDIR)/g_combat.o \
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$(BUILDDIR)/g_func.o \
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$(BUILDDIR)/g_items.o \
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$(BUILDDIR)/g_main.o \
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$(BUILDDIR)/g_misc.o \
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$(BUILDDIR)/g_monster.o \
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$(BUILDDIR)/g_phys.o \
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$(BUILDDIR)/g_save.o \
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$(BUILDDIR)/g_spawn.o \
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$(BUILDDIR)/g_svcmds.o \
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$(BUILDDIR)/g_target.o \
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$(BUILDDIR)/g_trigger.o \
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$(BUILDDIR)/g_turret.o \
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$(BUILDDIR)/g_utils.o \
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$(BUILDDIR)/g_weapon.o \
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$(BUILDDIR)/m_actor.o \
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$(BUILDDIR)/m_berserk.o \
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$(BUILDDIR)/m_boss2.o \
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$(BUILDDIR)/m_boss3.o \
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$(BUILDDIR)/m_boss31.o \
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$(BUILDDIR)/m_boss32.o \
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$(BUILDDIR)/m_boss5.o \
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$(BUILDDIR)/m_brain.o \
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$(BUILDDIR)/m_chick.o \
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$(BUILDDIR)/m_fixbot.o \
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$(BUILDDIR)/m_flash.o \
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$(BUILDDIR)/m_flipper.o \
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$(BUILDDIR)/m_float.o \
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$(BUILDDIR)/m_flyer.o \
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$(BUILDDIR)/m_gekk.o \
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$(BUILDDIR)/m_gladb.o \
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$(BUILDDIR)/m_gladiator.o \
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$(BUILDDIR)/m_gunner.o \
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$(BUILDDIR)/m_hover.o \
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$(BUILDDIR)/m_infantry.o \
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$(BUILDDIR)/m_insane.o \
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$(BUILDDIR)/m_medic.o \
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$(BUILDDIR)/m_move.o \
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$(BUILDDIR)/m_mutant.o \
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$(BUILDDIR)/m_parasite.o \
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$(BUILDDIR)/m_soldier.o \
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$(BUILDDIR)/m_supertank.o \
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$(BUILDDIR)/m_tank.o \
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$(BUILDDIR)/p_client.o \
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$(BUILDDIR)/p_hud.o \
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$(BUILDDIR)/p_trail.o \
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$(BUILDDIR)/p_view.o \
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$(BUILDDIR)/p_weapon.o \
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$(BUILDDIR)/q_shared.o
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$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS)
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$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS)
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$(BUILDDIR)/g_ai.o : g_ai.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/g_cmds.o : g_cmds.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/g_chase.o : g_chase.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/g_combat.o : g_combat.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/g_func.o : g_func.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/g_items.o : g_items.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/g_main.o : g_main.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/g_misc.o : g_misc.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/g_monster.o : g_monster.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/g_phys.o : g_phys.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/g_save.o : g_save.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/g_spawn.o : g_spawn.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/g_svcmds.o : g_svcmds.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/g_target.o : g_target.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/g_trigger.o : g_trigger.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/g_turret.o : g_turret.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/g_utils.o : g_utils.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/g_weapon.o : g_weapon.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_actor.o : m_actor.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_berserk.o : m_berserk.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_boss2.o : m_boss2.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_boss3.o : m_boss3.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_boss31.o : m_boss31.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_boss32.o : m_boss32.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_boss5.o : m_boss5.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_brain.o : m_brain.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_chick.o : m_chick.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_fixbot.o : m_fixbot.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_flash.o : m_flash.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_flipper.o : m_flipper.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_float.o : m_float.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_flyer.o : m_flyer.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_gekk.o : m_gekk.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_gladb.o : m_gladb.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_gladiator.o : m_gladiator.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_gunner.o : m_gunner.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_hover.o : m_hover.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_infantry.o : m_infantry.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_insane.o : m_insane.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_medic.o : m_medic.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_move.o : m_move.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_mutant.o : m_mutant.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_parasite.o : m_parasite.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_soldier.o : m_soldier.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_supertank.o : m_supertank.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/m_tank.o : m_tank.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/p_client.o : p_client.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/p_hud.o : p_hud.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/p_trail.o : p_trail.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/p_view.o : p_view.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/p_weapon.o : p_weapon.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/q_shared.o : q_shared.c
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$(DO_SHLIB_CC)
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#################
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clean: clean-debug clean-release
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clean-debug:
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$(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
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clean-release:
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$(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(DEBUG_CFLAGS)"
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clean2:
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-rm -f $(XATRIX_OBJS)
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