58 lines
1.3 KiB
C
58 lines
1.3 KiB
C
|
/*
|
||
|
==============================================================================
|
||
|
|
||
|
boss3
|
||
|
|
||
|
==============================================================================
|
||
|
*/
|
||
|
|
||
|
#include "g_local.h"
|
||
|
#include "m_boss32.h"
|
||
|
|
||
|
void Use_Boss3 (edict_t *ent, edict_t *other, edict_t *activator)
|
||
|
{
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
gi.WriteByte (TE_BOSSTPORT);
|
||
|
gi.WritePosition (ent->s.origin);
|
||
|
gi.multicast (ent->s.origin, MULTICAST_PVS);
|
||
|
G_FreeEdict (ent);
|
||
|
}
|
||
|
|
||
|
void Think_Boss3Stand (edict_t *ent)
|
||
|
{
|
||
|
if (ent->s.frame == FRAME_stand260)
|
||
|
ent->s.frame = FRAME_stand201;
|
||
|
else
|
||
|
ent->s.frame++;
|
||
|
ent->nextthink = level.time + FRAMETIME;
|
||
|
}
|
||
|
|
||
|
/*QUAKED monster_boss3_stand (1 .5 0) (-32 -32 0) (32 32 90)
|
||
|
|
||
|
Just stands and cycles in one place until targeted, then teleports away.
|
||
|
*/
|
||
|
void SP_monster_boss3_stand (edict_t *self)
|
||
|
{
|
||
|
if (deathmatch->value)
|
||
|
{
|
||
|
G_FreeEdict (self);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self->movetype = MOVETYPE_STEP;
|
||
|
self->solid = SOLID_BBOX;
|
||
|
self->model = "models/monsters/boss3/rider/tris.md2";
|
||
|
self->s.modelindex = gi.modelindex (self->model);
|
||
|
self->s.frame = FRAME_stand201;
|
||
|
|
||
|
gi.soundindex ("misc/bigtele.wav");
|
||
|
|
||
|
VectorSet (self->mins, -32, -32, 0);
|
||
|
VectorSet (self->maxs, 32, 32, 90);
|
||
|
|
||
|
self->use = Use_Boss3;
|
||
|
self->think = Think_Boss3Stand;
|
||
|
self->nextthink = level.time + FRAMETIME;
|
||
|
gi.linkentity (self);
|
||
|
}
|