1192 lines
24 KiB
Text
1192 lines
24 KiB
Text
# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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# TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
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CFG=game - Win32 Debug Alpha
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "game.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Alpha"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "game - Win32 Debug Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
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!MESSAGE "game - Win32 Release Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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!IF "$(CFG)" == "game - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\Release"
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# PROP BASE Intermediate_Dir ".\Release"
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# PROP BASE Target_Dir "."
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\Release"
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# PROP Intermediate_Dir ".\Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir "."
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CPP=cl.exe
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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MTL=midl.exe
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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RSC=rc.exe
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 navlib\navlib.lib kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:I386 /out:".\Debug\gamex86.dll"
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# SUBTRACT LINK32 /incremental:yes /nodefaultlib
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!ELSEIF "$(CFG)" == "game - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\Debug"
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# PROP BASE Intermediate_Dir ".\Debug"
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# PROP BASE Target_Dir "."
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "\kingpin"
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# PROP Intermediate_Dir ".\Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir "."
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CPP=cl.exe
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "MAKE_ALPHAS" /YX /FD /c
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# SUBTRACT CPP /Fr
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MTL=midl.exe
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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RSC=rc.exe
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
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# ADD LINK32 navlib\navlib.lib kernel32.lib user32.lib winmm.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\Debug/gamex86.pdb" /debug /machine:I386 /out:".\Debug\gamex86.dll"
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# SUBTRACT LINK32 /pdb:none /map
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!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug Alpha"
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# PROP BASE Intermediate_Dir "Debug Alpha"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\DebugAxp"
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# PROP Intermediate_Dir ".\DebugAxp"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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CPP=cl.exe
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# ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /MTd /c
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# ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /QA21164 /MTd /c
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MTL=midl.exe
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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RSC=rc.exe
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA /out:"..\DebugAxp/gameaxp.dll"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "game___W"
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# PROP BASE Intermediate_Dir "game___W"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\ReleaseAXP"
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# PROP Intermediate_Dir ".\ReleaseAXP"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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CPP=cl.exe
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# ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /QA21164 /c
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MTL=midl.exe
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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RSC=rc.exe
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\Release/gamex86.dll"
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\ReleaseAXP/gameaxp.dll"
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!ENDIF
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# Begin Target
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# Name "game - Win32 Release"
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# Name "game - Win32 Debug"
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# Name "game - Win32 Debug Alpha"
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# Name "game - Win32 Release Alpha"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
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# Begin Source File
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SOURCE=.\ai_bitch.c
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!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Debug"
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!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ai_bum_sit.c
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!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Debug"
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!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ai_dog.c
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!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Debug"
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!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ai_punk.c
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!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Debug"
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!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ai_runt.c
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!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Debug"
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!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ai_shorty.c
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!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Debug"
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!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ai_thug.c
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!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Debug"
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!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ai_thug_sit.c
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!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Debug"
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!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ai_whore.c
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!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Debug"
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!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ep_all.c
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!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Debug"
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!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ep_crystalpalace.c
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!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Debug"
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!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ep_log.c
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!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Debug"
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!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ep_posionville.c
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!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Debug"
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!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ep_radiocity.c
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!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Debug"
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!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ep_shipyards.c
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!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Debug"
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!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ENDIF
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|
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# End Source File
|
|
# Begin Source File
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SOURCE=.\ep_skidrow.c
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|
|
!IF "$(CFG)" == "game - Win32 Release"
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|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ep_steeltown.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
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|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ep_trainyard.c
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|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_ai.c
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|
|
|
!IF "$(CFG)" == "game - Win32 Release"
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|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_AI_=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
|
|
NODEP_CPP_G_AI_=\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_ai_ents.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_ai_fight.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_ai_memory.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_cast.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\G_chase.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_cmds.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_CMD=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
|
|
NODEP_CPP_G_CMD=\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_combat.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_COM=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
|
|
NODEP_CPP_G_COM=\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_func.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_FUN=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
|
|
NODEP_CPP_G_FUN=\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_items.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_ITE=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
|
|
NODEP_CPP_G_ITE=\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_joe_misc.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_main.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_MAI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
|
|
NODEP_CPP_G_MAI=\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_misc.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_MIS=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
|
|
NODEP_CPP_G_MIS=\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_pawn.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_phys.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_save.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_spawn.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_svcmds.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_target.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_TAR=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
|
|
NODEP_CPP_G_TAR=\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_teamplay.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_trigger.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_TRI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
|
|
NODEP_CPP_G_TRI=\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_utils.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_UTI=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
|
|
NODEP_CPP_G_UTI=\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_weapon.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_G_WEA=\
|
|
".\g_local.h"\
|
|
".\game.h"\
|
|
|
|
NODEP_CPP_G_WEA=\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\game.def
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_bbox.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_move.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\p_client.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\p_hud.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\p_view.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\p_weapon.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\q_shared.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vehicles.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\voice.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\voice_bitch.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\voice_punk.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_bitch.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_bitch_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_bum_sit.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_dog.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_dog_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_punk.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_punk_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_runt.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_runt_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_shorty.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_shorty_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_thug.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_thug2.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_thug2_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_thug_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_whore.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai_whore_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ep_all.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ep_log.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_ai.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_func.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_teamplay.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\game.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\m_player.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\q_shared.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\veh_defs.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vehicles.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\voice.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\voice_bitch.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\voice_punk.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
|
|
# End Group
|
|
# End Target
|
|
# End Project
|