48 lines
1.2 KiB
C
48 lines
1.2 KiB
C
// ....................................................................
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// teamplay.h - teamplay defines
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typedef enum
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{
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TM_NONE,
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TM_AUTO,
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TM_CASHMATCH,
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TM_GRABDALOOT,
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TM_GANGBANG // Ridah, 27-may-99, just normal deathmatch, but with Kings/Pins teams
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} teamplay_mode_t;
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typedef enum
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{
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TEAM_NONE,
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TEAM_1,
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TEAM_2,
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} teams_t;
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#define MAX_CASH_PLAYER 150 // make this a cvar?
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#define MAX_BAGCASH_PLAYER 200 // make this a cvar?
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// ....................................................................
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extern char *team_names[];
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extern teamplay_mode_t teamplay_mode;
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extern int num_cash_items;
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extern int team_cash[3]; // cash per team, 0 is neutral so just ignore
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extern float last_safe_withdrawal[3];
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extern float last_safe_deposit[3];
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// ....................................................................
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// Spawn functions
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void SP_dm_cashspawn( edict_t *self );
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void SP_dm_safebag( edict_t *self );
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void SP_dm_props_banner (edict_t *self);
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// ....................................................................
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// Other declarations
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void Teamplay_ValidateSkin( edict_t *self );
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qboolean Teamplay_ValidateJoinTeam( edict_t *self, int teamindex );
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void Teamplay_InitTeamplay (void);
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