939 lines
25 KiB
Makefile
939 lines
25 KiB
Makefile
#
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# Quake2 Makefile for Linux 2.0
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#
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# Nov '97 by Zoid <zoid@idsoftware.com>
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#
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# Kingpin-ized, July '99 by Ridah <ridah@frag.com>
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#
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# ELF only
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#
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VERSION=1.21_
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VERSION_FN=$(VERSION)beta_glibc#$(GLIBC)
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RPM_RELEASE=1
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ifneq (,$(findstring libc6,$(shell if [ -e /lib/libc.so.6* ];then echo libc6;fi)))
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GLIBC=-glibc
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else
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GLIBC=
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endif
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ifneq (,$(findstring alpha,$(shell uname -m)))
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ARCH=axp
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RPMARCH=alpha
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else
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ARCH=i386
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RPMARCH=i386
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endif
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MOUNT_DIR=/disks/f/kingpin/source
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BUILD_DEBUG_DIR=debug$(ARCH)$(GLIBC)
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BUILD_RELEASE_DIR=release$(ARCH)$(GLIBC)
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CLIENT_DIR=$(MOUNT_DIR)/client
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SERVER_DIR=$(MOUNT_DIR)/server
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REF_GL_DIR=$(MOUNT_DIR)/ref_gl
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COMMON_DIR=$(MOUNT_DIR)/qcommon
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LINUX_DIR=$(MOUNT_DIR)/linux
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GAME_DIR=$(MOUNT_DIR)/game
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NULL_DIR=$(MOUNT_DIR)/null
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MESA_DIR=/usr/local/src/Mesa-3.1
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#CC=i386-glibc20-linux-gcc
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CC=gcc
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CPP=g++
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BASE_CFLAGS=-Dstricmp=strcasecmp
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ifeq ($(ARCH),axp)
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RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
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-fomit-frame-pointer -fexpensive-optimizations
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else
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RELEASE_CFLAGS=$(BASE_CFLAGS) -m486 -O6 -ffast-math -funroll-loops \
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-fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \
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-malign-jumps=2 -malign-functions=2
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endif
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DEBUG_CFLAGS=$(BASE_CFLAGS) -g
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LDFLAGS=-ldl -lm
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SVGALDFLAGS=-lvga -lm
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XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext
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XCFLAGS=
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GLLDFLAGS=-L/usr/X11R6/lib -L/usr/local/lib \
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-L$(MESA_DIR)/lib -lX11 -lXext -lvga -lm
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GLXLDFLAGS=-L/usr/X11R6/lib -L/usr/local/lib \
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-L$(MESA_DIR)/lib -lX11 -lXext -lm
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GLCFLAGS=-I$(MESA_DIR)/include -I/usr/include/glide
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SHLIBEXT=so
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SHLIBCFLAGS=-fPIC
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SHLIBLDFLAGS=-shared
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# Enable the following line to enable the CD copy protection
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DO_CC=$(CC) $(CFLAGS) -DCOPYPROTECT -o $@ -c $<
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#DO_NORMAL_CC=$(CC) $(CFLAGS) -o $@ -c $<
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DO_DED_CC=$(CC) $(CFLAGS) -DDEDICATED_ONLY -o $@ -c $<
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DO_O_CC=$(CC) $(CFLAGS) -O -o $@ -c $<
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DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
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DO_SHLIB_O_CC=$(CC) $(CFLAGS) -O $(SHLIBCFLAGS) -o $@ -c $<
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DO_GL_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) $(GLCFLAGS) -o $@ -c $<
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DO_GL_SHLIB_CPP=$(CPP) $(CFLAGS) $(SHLIBCFLAGS) $(GLCFLAGS) -o $@ -c $<
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DO_GL_SHLIB_O_CC=$(CC) $(CFLAGS) -O $(SHLIBCFLAGS) $(GLCFLAGS) -o $@ -c $<
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DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
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DO_SHLIB_AS=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
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#############################################################################
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# SETUP AND BUILD
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#############################################################################
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TARGETS=$(BUILDDIR)/kingpin \
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$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \
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$(BUILDDIR)/ref_gl.$(SHLIBEXT) \
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$(BUILDDIR)/ref_glx.$(SHLIBEXT)
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TARGETS_DED=$(BUILDDIR)/kpded \
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$(BUILDDIR)/game$(ARCH).$(SHLIBEXT)
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build_debug:
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@-mkdir $(BUILD_DEBUG_DIR) \
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$(BUILD_DEBUG_DIR)/client \
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$(BUILD_DEBUG_DIR)/ded \
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$(BUILD_DEBUG_DIR)/ref_gl \
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$(BUILD_DEBUG_DIR)/game
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$(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
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build_release:
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@-mkdir $(BUILD_RELEASE_DIR) \
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$(BUILD_RELEASE_DIR)/client \
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$(BUILD_RELEASE_DIR)/ded \
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$(BUILD_RELEASE_DIR)/ref_gl \
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$(BUILD_RELEASE_DIR)/game
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$(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)"
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build_release_ded:
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@-mkdir $(BUILD_RELEASE_DIR) \
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$(BUILD_RELEASE_DIR)/ded \
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$(BUILD_RELEASE_DIR)/game
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$(MAKE) targets_ded BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)"
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all: build_debug build_release build_releas_ded
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egcs egcs_release:
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$(MAKE) build_release CC=egcs GLIBC=-glibc-egcs \
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RELEASE_CFLAGS="$(BASE_CFLAGS) -mpentium -O6 -ffast-math \
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-fomit-frame-pointer -fexpensive-optimizations"
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egcs_debug:
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$(MAKE) build_debug CC=egcs GLIBC=-glibc-egcs \
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DEBUG_CFLAGS="$(BASE_CFLAGS) -g"
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targets: $(TARGETS)
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targets_ded: $(TARGETS_DED)
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#############################################################################
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# CLIENT/SERVER
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#############################################################################
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QUAKE2_OBJS = \
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$(BUILDDIR)/client/cl_cin.o \
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$(BUILDDIR)/client/cl_ents.o \
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$(BUILDDIR)/client/cl_fx.o \
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$(BUILDDIR)/client/cl_input.o \
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$(BUILDDIR)/client/cl_inv.o \
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$(BUILDDIR)/client/cl_main.o \
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$(BUILDDIR)/client/cl_parse.o \
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$(BUILDDIR)/client/cl_pred.o \
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$(BUILDDIR)/client/cl_tent.o \
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$(BUILDDIR)/client/cl_scrn.o \
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$(BUILDDIR)/client/cl_view.o \
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$(BUILDDIR)/client/console.o \
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$(BUILDDIR)/client/keys.o \
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$(BUILDDIR)/client/menu.o \
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$(BUILDDIR)/client/snd_dma.o \
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$(BUILDDIR)/client/snd_mem.o \
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$(BUILDDIR)/client/snd_mix.o \
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$(BUILDDIR)/client/qmenu.o \
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\
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$(BUILDDIR)/client/cmd.o \
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$(BUILDDIR)/client/cmodel.o \
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$(BUILDDIR)/client/common.o \
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$(BUILDDIR)/client/cvar.o \
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$(BUILDDIR)/client/files.o \
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$(BUILDDIR)/client/md4.o \
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$(BUILDDIR)/client/net_chan.o \
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\
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$(BUILDDIR)/client/sv_ccmds.o \
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$(BUILDDIR)/client/sv_ents.o \
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$(BUILDDIR)/client/sv_game.o \
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$(BUILDDIR)/client/sv_init.o \
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$(BUILDDIR)/client/sv_main.o \
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$(BUILDDIR)/client/sv_send.o \
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$(BUILDDIR)/client/sv_user.o \
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$(BUILDDIR)/client/sv_world.o \
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\
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$(BUILDDIR)/client/cd_linux.o \
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$(BUILDDIR)/client/q_shlinux.o \
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$(BUILDDIR)/client/vid_menu.o \
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$(BUILDDIR)/client/vid_so.o \
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$(BUILDDIR)/client/snd_linux.o \
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$(BUILDDIR)/client/sys_linux.o \
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$(BUILDDIR)/client/glob.o \
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$(BUILDDIR)/client/net_udp.o \
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\
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$(BUILDDIR)/client/q_shared.o \
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$(BUILDDIR)/client/pmove.o \
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\
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$(BUILDDIR)/client/goautil.o \
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$(BUILDDIR)/client/nonport.o \
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\
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$(BUILDDIR)/client/crc.o
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ifeq ($(ARCH),axp)
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QUAKE2_AS_OBJS = #blank
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else
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QUAKE2_AS_OBJS = \
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$(BUILDDIR)/client/snd_mixa.o
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endif
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$(BUILDDIR)/kingpin : $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS)
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$(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS)
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$(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_ents.o : $(CLIENT_DIR)/cl_ents.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_fx.o : $(CLIENT_DIR)/cl_fx.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_input.o : $(CLIENT_DIR)/cl_input.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_inv.o : $(CLIENT_DIR)/cl_inv.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_main.o : $(CLIENT_DIR)/cl_main.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_parse.o : $(CLIENT_DIR)/cl_parse.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_pred.o : $(CLIENT_DIR)/cl_pred.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_tent.o : $(CLIENT_DIR)/cl_tent.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_scrn.o : $(CLIENT_DIR)/cl_scrn.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_view.o : $(CLIENT_DIR)/cl_view.c
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$(DO_CC)
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$(BUILDDIR)/client/console.o : $(CLIENT_DIR)/console.c
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$(DO_CC)
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$(BUILDDIR)/client/keys.o : $(CLIENT_DIR)/keys.c
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$(DO_CC)
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$(BUILDDIR)/client/menu.o : $(CLIENT_DIR)/menu.c
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$(DO_CC)
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$(BUILDDIR)/client/snd_dma.o : $(CLIENT_DIR)/snd_dma.c
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$(DO_CC)
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$(BUILDDIR)/client/snd_mem.o : $(CLIENT_DIR)/snd_mem.c
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$(DO_CC)
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$(BUILDDIR)/client/snd_mix.o : $(CLIENT_DIR)/snd_mix.c
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$(DO_CC)
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$(BUILDDIR)/client/qmenu.o : $(CLIENT_DIR)/qmenu.c
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$(DO_CC)
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$(BUILDDIR)/client/cmd.o : $(COMMON_DIR)/cmd.c
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$(DO_CC)
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$(BUILDDIR)/client/cmodel.o : $(COMMON_DIR)/cmodel.c
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$(DO_CC)
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$(BUILDDIR)/client/common.o : $(COMMON_DIR)/common.c
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$(DO_CC)
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$(BUILDDIR)/client/crc.o : $(COMMON_DIR)/crc.c
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$(DO_CC)
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$(BUILDDIR)/client/cvar.o : $(COMMON_DIR)/cvar.c
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$(DO_CC)
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$(BUILDDIR)/client/files.o : $(COMMON_DIR)/files.c
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$(DO_CC)
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$(BUILDDIR)/client/md4.o : $(COMMON_DIR)/md4.c
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$(DO_CC)
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$(BUILDDIR)/client/net_chan.o : $(COMMON_DIR)/net_chan.c
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$(DO_CC)
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$(BUILDDIR)/client/q_shared.o : $(GAME_DIR)/q_shared.c
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$(CC) $(DEBUG_CFLAGS) -o $@ -c $<
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$(BUILDDIR)/client/pmove.o : $(COMMON_DIR)/pmove.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_ents.o : $(SERVER_DIR)/sv_ents.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_game.o : $(SERVER_DIR)/sv_game.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_init.o : $(SERVER_DIR)/sv_init.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_main.o : $(SERVER_DIR)/sv_main.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_send.o : $(SERVER_DIR)/sv_send.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_user.o : $(SERVER_DIR)/sv_user.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_world.o : $(SERVER_DIR)/sv_world.c
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$(DO_CC)
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$(BUILDDIR)/client/cd_linux.o : $(LINUX_DIR)/cd_linux.c
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$(DO_CC)
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$(BUILDDIR)/client/q_shlinux.o : $(LINUX_DIR)/q_shlinux.c
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$(DO_O_CC)
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$(BUILDDIR)/client/vid_menu.o : $(LINUX_DIR)/vid_menu.c
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$(DO_CC)
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$(BUILDDIR)/client/vid_so.o : $(LINUX_DIR)/vid_so.c
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$(DO_CC)
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$(BUILDDIR)/client/snd_linux.o : $(LINUX_DIR)/snd_linux.c
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$(DO_CC)
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$(BUILDDIR)/client/snd_mixa.o : $(LINUX_DIR)/snd_mixa.s
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$(DO_AS)
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$(BUILDDIR)/client/sys_linux.o : $(LINUX_DIR)/sys_linux.c
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$(DO_CC)
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$(BUILDDIR)/client/glob.o : $(LINUX_DIR)/glob.c
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$(DO_CC)
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$(BUILDDIR)/client/net_udp.o : $(LINUX_DIR)/net_udp.c
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$(DO_CC)
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$(BUILDDIR)/client/goautil.o : $(SERVER_DIR)/goautil.c
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$(DO_CC)
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$(BUILDDIR)/client/nonport.o : $(SERVER_DIR)/nonport.c
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$(DO_CC)
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#############################################################################
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# DEDICATED SERVER
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#############################################################################
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Q2DED_OBJS = \
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\
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$(BUILDDIR)/ded/cmd.o \
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$(BUILDDIR)/ded/cmodel.o \
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$(BUILDDIR)/ded/common.o \
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$(BUILDDIR)/ded/cvar.o \
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$(BUILDDIR)/ded/files.o \
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$(BUILDDIR)/ded/md4.o \
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$(BUILDDIR)/ded/net_chan.o \
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\
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$(BUILDDIR)/ded/sv_ccmds.o \
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$(BUILDDIR)/ded/sv_ents.o \
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$(BUILDDIR)/ded/sv_game.o \
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$(BUILDDIR)/ded/sv_init.o \
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$(BUILDDIR)/ded/sv_main.o \
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$(BUILDDIR)/ded/sv_send.o \
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$(BUILDDIR)/ded/sv_user.o \
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$(BUILDDIR)/ded/sv_world.o \
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\
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$(BUILDDIR)/ded/q_shlinux.o \
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$(BUILDDIR)/ded/sys_linux.o \
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$(BUILDDIR)/ded/glob.o \
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$(BUILDDIR)/ded/net_udp.o \
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\
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$(BUILDDIR)/ded/q_shared.o \
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$(BUILDDIR)/ded/pmove.o \
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\
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$(BUILDDIR)/ded/cl_null.o \
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$(BUILDDIR)/ded/cd_null.o \
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\
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$(BUILDDIR)/ded/goautil.o \
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$(BUILDDIR)/ded/nonport.o \
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\
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$(BUILDDIR)/ded/crc.o
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$(BUILDDIR)/kpded : $(Q2DED_OBJS)
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$(CC) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDFLAGS)
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|
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$(BUILDDIR)/ded/cmd.o : $(COMMON_DIR)/cmd.c
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$(DO_DED_CC)
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|
|
|
$(BUILDDIR)/ded/cmodel.o : $(COMMON_DIR)/cmodel.c
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$(DO_DED_CC)
|
|
|
|
$(BUILDDIR)/ded/common.o : $(COMMON_DIR)/common.c
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$(DO_DED_CC)
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|
|
|
$(BUILDDIR)/ded/cvar.o : $(COMMON_DIR)/cvar.c
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$(DO_DED_CC)
|
|
|
|
$(BUILDDIR)/ded/files.o : $(COMMON_DIR)/files.c
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|
$(DO_DED_CC)
|
|
|
|
$(BUILDDIR)/ded/md4.o : $(COMMON_DIR)/md4.c
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|
$(DO_DED_CC)
|
|
|
|
$(BUILDDIR)/ded/net_chan.o : $(COMMON_DIR)/net_chan.c
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|
$(DO_DED_CC)
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|
|
|
$(BUILDDIR)/ded/q_shared.o : $(GAME_DIR)/q_shared.c
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|
$(DO_DED_CC)
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|
|
|
$(BUILDDIR)/ded/pmove.o : $(COMMON_DIR)/pmove.c
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$(DO_DED_CC)
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|
|
|
$(BUILDDIR)/ded/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c
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|
$(DO_DED_CC)
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|
|
|
$(BUILDDIR)/ded/sv_ents.o : $(SERVER_DIR)/sv_ents.c
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$(DO_DED_CC)
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|
|
|
$(BUILDDIR)/ded/sv_game.o : $(SERVER_DIR)/sv_game.c
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$(DO_DED_CC)
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|
|
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$(BUILDDIR)/ded/sv_init.o : $(SERVER_DIR)/sv_init.c
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$(DO_DED_CC)
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|
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$(BUILDDIR)/ded/sv_main.o : $(SERVER_DIR)/sv_main.c
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$(DO_DED_CC)
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|
|
|
$(BUILDDIR)/ded/sv_send.o : $(SERVER_DIR)/sv_send.c
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$(DO_DED_CC)
|
|
|
|
$(BUILDDIR)/ded/sv_user.o : $(SERVER_DIR)/sv_user.c
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$(DO_DED_CC)
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|
|
|
$(BUILDDIR)/ded/sv_world.o : $(SERVER_DIR)/sv_world.c
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$(DO_DED_CC)
|
|
|
|
$(BUILDDIR)/ded/q_shlinux.o : $(LINUX_DIR)/q_shlinux.c
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$(DO_DED_CC)
|
|
|
|
$(BUILDDIR)/ded/sys_linux.o : $(LINUX_DIR)/sys_linux.c
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$(DO_DED_CC)
|
|
|
|
$(BUILDDIR)/ded/glob.o : $(LINUX_DIR)/glob.c
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|
$(DO_DED_CC)
|
|
|
|
$(BUILDDIR)/ded/net_udp.o : $(LINUX_DIR)/net_udp.c
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|
$(DO_DED_CC)
|
|
|
|
$(BUILDDIR)/ded/cd_null.o : $(NULL_DIR)/cd_null.c
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|
$(DO_DED_CC)
|
|
|
|
$(BUILDDIR)/ded/cl_null.o : $(NULL_DIR)/cl_null.c
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|
$(DO_DED_CC)
|
|
|
|
$(BUILDDIR)/ded/goautil.o : $(SERVER_DIR)/goautil.c
|
|
$(DO_DED_CC)
|
|
|
|
$(BUILDDIR)/ded/nonport.o : $(SERVER_DIR)/nonport.c
|
|
$(DO_DED_CC)
|
|
|
|
$(BUILDDIR)/ded/crc.o : $(COMMON_DIR)/crc.c
|
|
$(DO_DED_CC)
|
|
|
|
|
|
#############################################################################
|
|
# GAME
|
|
#############################################################################
|
|
|
|
GAME_OBJS = \
|
|
$(BUILDDIR)/game/ai_bitch.o \
|
|
$(BUILDDIR)/game/ai_bum_sit.o \
|
|
$(BUILDDIR)/game/ai_dog.o \
|
|
$(BUILDDIR)/game/ai_punk.o \
|
|
$(BUILDDIR)/game/ai_runt.o \
|
|
$(BUILDDIR)/game/ai_shorty.o \
|
|
$(BUILDDIR)/game/ai_skinny.o \
|
|
$(BUILDDIR)/game/ai_thug.o \
|
|
$(BUILDDIR)/game/ai_thug_sit.o \
|
|
$(BUILDDIR)/game/ai_whore.o \
|
|
$(BUILDDIR)/game/ep_all.o \
|
|
$(BUILDDIR)/game/ep_crystalpalace.o \
|
|
$(BUILDDIR)/game/ep_log.o \
|
|
$(BUILDDIR)/game/ep_posionville.o \
|
|
$(BUILDDIR)/game/ep_radiocity.o \
|
|
$(BUILDDIR)/game/ep_shipyards.o \
|
|
$(BUILDDIR)/game/ep_skidrow.o \
|
|
$(BUILDDIR)/game/ep_steeltown.o \
|
|
$(BUILDDIR)/game/ep_trainyard.o \
|
|
$(BUILDDIR)/game/g_ai.o \
|
|
$(BUILDDIR)/game/g_ai_ents.o \
|
|
$(BUILDDIR)/game/g_ai_fight.o \
|
|
$(BUILDDIR)/game/g_ai_memory.o \
|
|
$(BUILDDIR)/game/g_cast.o \
|
|
$(BUILDDIR)/game/g_chase.o \
|
|
$(BUILDDIR)/game/g_cmds.o \
|
|
$(BUILDDIR)/game/g_combat.o \
|
|
$(BUILDDIR)/game/g_fog.o \
|
|
$(BUILDDIR)/game/g_func.o \
|
|
$(BUILDDIR)/game/g_items.o \
|
|
$(BUILDDIR)/game/g_joe_misc.o \
|
|
$(BUILDDIR)/game/g_main.o \
|
|
$(BUILDDIR)/game/g_misc.o \
|
|
$(BUILDDIR)/game/g_nav.o \
|
|
$(BUILDDIR)/game/g_nav_cells.o \
|
|
$(BUILDDIR)/game/g_nav_io.o \
|
|
$(BUILDDIR)/game/g_nav_misc.o \
|
|
$(BUILDDIR)/game/g_pawn.o \
|
|
$(BUILDDIR)/game/g_phys.o \
|
|
$(BUILDDIR)/game/g_save.o \
|
|
$(BUILDDIR)/game/g_spawn.o \
|
|
$(BUILDDIR)/game/g_svcmds.o \
|
|
$(BUILDDIR)/game/g_target.o \
|
|
$(BUILDDIR)/game/g_teamplay.o \
|
|
$(BUILDDIR)/game/g_trigger.o \
|
|
$(BUILDDIR)/game/g_utils.o \
|
|
$(BUILDDIR)/game/g_weapon.o \
|
|
$(BUILDDIR)/game/lateral.o \
|
|
$(BUILDDIR)/game/m_bbox.o \
|
|
$(BUILDDIR)/game/m_flash.o \
|
|
$(BUILDDIR)/game/m_move.o \
|
|
$(BUILDDIR)/game/p_client.o \
|
|
$(BUILDDIR)/game/p_hud.o \
|
|
$(BUILDDIR)/game/p_trail.o \
|
|
$(BUILDDIR)/game/p_view.o \
|
|
$(BUILDDIR)/game/p_weapon.o \
|
|
$(BUILDDIR)/game/q_shared.o \
|
|
$(BUILDDIR)/game/vehicles.o \
|
|
$(BUILDDIR)/game/voice.o \
|
|
$(BUILDDIR)/game/voice_bitch.o \
|
|
$(BUILDDIR)/game/voice_punk.o
|
|
# $(BUILDDIR)/game/g_so.o
|
|
|
|
$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS)
|
|
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
|
|
|
|
$(BUILDDIR)/game/ai_bitch.o : $(GAME_DIR)/ai_bitch.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/ai_bum_sit.o : $(GAME_DIR)/ai_bum_sit.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/ai_dog.o : $(GAME_DIR)/ai_dog.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/ai_punk.o : $(GAME_DIR)/ai_punk.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/ai_runt.o : $(GAME_DIR)/ai_runt.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/ai_shorty.o : $(GAME_DIR)/ai_shorty.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/ai_skinny.o : $(GAME_DIR)/ai_skinny.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/ai_thug.o : $(GAME_DIR)/ai_thug.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/ai_thug_sit.o : $(GAME_DIR)/ai_thug_sit.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/ai_whore.o : $(GAME_DIR)/ai_whore.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/ep_all.o : $(GAME_DIR)/ep_all.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/ep_crystalpalace.o : $(GAME_DIR)/ep_crystalpalace.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/ep_log.o : $(GAME_DIR)/ep_log.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/ep_posionville.o : $(GAME_DIR)/ep_posionville.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/ep_radiocity.o : $(GAME_DIR)/ep_radiocity.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/ep_shipyards.o : $(GAME_DIR)/ep_shipyards.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/ep_skidrow.o : $(GAME_DIR)/ep_skidrow.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/ep_steeltown.o : $(GAME_DIR)/ep_steeltown.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/ep_trainyard.o : $(GAME_DIR)/ep_trainyard.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_ai_ents.o : $(GAME_DIR)/g_ai_ents.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_ai_fight.o : $(GAME_DIR)/g_ai_fight.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_ai_memory.o : $(GAME_DIR)/g_ai_memory.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_cast.o : $(GAME_DIR)/g_cast.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_cmds.o : $(GAME_DIR)/g_cmds.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_chase.o : $(GAME_DIR)/g_chase.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_combat.o : $(GAME_DIR)/g_combat.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_fog.o : $(GAME_DIR)/g_fog.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_func.o : $(GAME_DIR)/g_func.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_items.o : $(GAME_DIR)/g_items.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_joe_misc.o : $(GAME_DIR)/g_joe_misc.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_main.o : $(GAME_DIR)/g_main.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_misc.o : $(GAME_DIR)/g_misc.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_nav.o : $(GAME_DIR)/g_nav.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_nav_cells.o : $(GAME_DIR)/g_nav_cells.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_nav_io.o : $(GAME_DIR)/g_nav_io.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_nav_misc.o : $(GAME_DIR)/g_nav_misc.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_pawn.o : $(GAME_DIR)/g_pawn.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_phys.o : $(GAME_DIR)/g_phys.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_save.o : $(GAME_DIR)/g_save.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_spawn.o : $(GAME_DIR)/g_spawn.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_svcmds.o : $(GAME_DIR)/g_svcmds.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_target.o : $(GAME_DIR)/g_target.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_teamplay.o : $(GAME_DIR)/g_teamplay.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_trigger.o : $(GAME_DIR)/g_trigger.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_utils.o : $(GAME_DIR)/g_utils.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/g_weapon.o : $(GAME_DIR)/g_weapon.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/lateral.o : $(GAME_DIR)/lateral.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_bbox.o : $(GAME_DIR)/m_bbox.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_flash.o : $(GAME_DIR)/m_flash.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_move.o : $(GAME_DIR)/m_move.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/p_client.o : $(GAME_DIR)/p_client.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/p_hud.o : $(GAME_DIR)/p_hud.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/p_trail.o : $(GAME_DIR)/p_trail.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/p_view.o : $(GAME_DIR)/p_view.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/p_weapon.o : $(GAME_DIR)/p_weapon.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/q_shared.o : $(GAME_DIR)/q_shared.c
|
|
$(CC) $(DEBUG_CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
|
|
|
|
$(BUILDDIR)/game/vehicles.o : $(GAME_DIR)/vehicles.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/voice.o : $(GAME_DIR)/voice.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/voice_bitch.o : $(GAME_DIR)/voice_bitch.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/voice_punk.o : $(GAME_DIR)/voice_punk.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
#############################################################################
|
|
# REF_GL
|
|
#############################################################################
|
|
|
|
REF_GL_OBJS = \
|
|
$(BUILDDIR)/ref_gl/gl_draw.o \
|
|
$(BUILDDIR)/ref_gl/gl_image.o \
|
|
$(BUILDDIR)/ref_gl/gl_light.o \
|
|
$(BUILDDIR)/ref_gl/gl_mesh.o \
|
|
$(BUILDDIR)/ref_gl/gl_model.o \
|
|
$(BUILDDIR)/ref_gl/gl_rmain.o \
|
|
$(BUILDDIR)/ref_gl/gl_rmisc.o \
|
|
$(BUILDDIR)/ref_gl/gl_rsurf.o \
|
|
$(BUILDDIR)/ref_gl/gl_warp.o \
|
|
\
|
|
$(BUILDDIR)/ref_gl/qgl_linux.o \
|
|
$(BUILDDIR)/ref_gl/q_shared.o \
|
|
$(BUILDDIR)/ref_gl/q_shlinux.o \
|
|
$(BUILDDIR)/ref_gl/glob.o \
|
|
$(BUILDDIR)/ref_gl/xatrixtxrmap.o
|
|
|
|
REF_GL_FXMESA_OBJS = \
|
|
$(BUILDDIR)/ref_gl/gl_fxmesa.o \
|
|
$(BUILDDIR)/ref_gl/rw_in_svgalib.o
|
|
|
|
REF_GL_GLX_OBJS = \
|
|
$(BUILDDIR)/ref_gl/gl_glx.o
|
|
|
|
$(BUILDDIR)/ref_gl.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS)
|
|
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS)
|
|
|
|
$(BUILDDIR)/ref_glx.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_GLX_OBJS)
|
|
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_draw.o : $(REF_GL_DIR)/gl_draw.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_image.o : $(REF_GL_DIR)/gl_image.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_light.o : $(REF_GL_DIR)/gl_light.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_mesh.o : $(REF_GL_DIR)/gl_mesh.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_model.o : $(REF_GL_DIR)/gl_model.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_rmain.o : $(REF_GL_DIR)/gl_rmain.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_rmisc.o : $(REF_GL_DIR)/gl_rmisc.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_rsurf.o : $(REF_GL_DIR)/gl_rsurf.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_warp.o : $(REF_GL_DIR)/gl_warp.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/qgl_linux.o : $(LINUX_DIR)/qgl_linux.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_fxmesa.o : $(LINUX_DIR)/gl_fxmesa.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_glx.o : $(LINUX_DIR)/gl_glx.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/rw_in_svgalib.o : $(LINUX_DIR)/rw_in_svgalib.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/q_shared.o : $(GAME_DIR)/q_shared.c
|
|
$(CC) $(DEBUG_CFLAGS) $(SHLIBCFLAGS) $(GLCFLAGS) -o $@ -c $<
|
|
|
|
$(BUILDDIR)/ref_gl/q_shlinux.o : $(LINUX_DIR)/q_shlinux.c
|
|
$(DO_GL_SHLIB_O_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/glob.o : $(LINUX_DIR)/glob.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/xatrixtxrmap.o : $(REF_GL_DIR)/xatrixtxrmap.cpp
|
|
$(DO_GL_SHLIB_CPP)
|
|
|
|
|
|
#############################################################################
|
|
# RPM
|
|
#############################################################################
|
|
|
|
# Make RPMs. You need to be root to make this work
|
|
RPMROOT=/usr/src/RPM
|
|
RPM = rpm
|
|
RPMFLAGS = -bb
|
|
INSTALLDIR = /usr/local/games/kingpin
|
|
QUAKE2_DIR = /usr/local/games/quake2
|
|
DESTDIR= $(RPMDIR)/$(INSTALLDIR)
|
|
|
|
|
|
RPMDIR = /var/tmp/kingpin-$(VERSION_FN)
|
|
|
|
rpm: kingpin.spec
|
|
# touch $(RPMROOT)/SOURCES/kingpin-$(VERSION_FN).tar.gz
|
|
if [ ! -d archives ];then mkdir archives;fi
|
|
$(MAKE) copyfiles COPYDIR=$(DESTDIR)
|
|
cd $(MOUNT_DIR)
|
|
-mkdir $(RPMDIR)/etc
|
|
cp $(MOUNT_DIR)/linux/kingpin.conf $(RPMDIR)/etc/kingpin.conf
|
|
cp kingpin.spec $(RPMROOT)/SPECS/.
|
|
cd $(RPMROOT)/SPECS/.; $(RPM) $(RPMFLAGS) kingpin.spec
|
|
rm -rf $(RPMDIR)
|
|
mv $(RPMROOT)/RPMS/$(ARCH)/kingpin-$(VERSION_FN)-$(RPM_RELEASE).$(RPMARCH).rpm /pub
|
|
|
|
tar:
|
|
if [ ! -d archives ];then mkdir archives;fi
|
|
$(MAKE) copyfiles COPYDIR=$(RPMDIR)
|
|
cp $(MOUNT_DIR)/linux/kingpin.conf $(RPMDIR)/kingpin.conf
|
|
cd $(RPMDIR); sh $(MOUNT_DIR)/linux/fixperms.sh
|
|
cd $(RPMDIR); tar czvf kingpin-$(VERSION_FN)-$(ARCH)-linux2.0.tar.gz *
|
|
mv $(RPMDIR)/*.tar.gz /pub
|
|
rm -rf $(RPMDIR)
|
|
|
|
|
|
copyfiles:
|
|
-mkdirhier $(COPYDIR)
|
|
cp $(BUILD_RELEASE_DIR)/kingpin $(COPYDIR)/kingpin
|
|
strip $(COPYDIR)/kingpin
|
|
-mkdir $(COPYDIR)/main
|
|
-mkdir $(COPYDIR)/main/maps
|
|
for x in `find $(COPYDIR)/main -type d`; do chmod 755 $$x;done
|
|
for x in `find $(COPYDIR)/main -type f`; do chmod 644 $$x;done
|
|
chmod 1777 $(COPYDIR)/main
|
|
chmod 1777 $(COPYDIR)/main/maps
|
|
|
|
# Swap these over when debugging process is complete
|
|
# cp $(BUILD_DEBUG_DIR)/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/main
|
|
cp $(BUILD_RELEASE_DIR)/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/main
|
|
|
|
cp $(BUILD_RELEASE_DIR)/ref_gl.$(SHLIBEXT) $(COPYDIR)
|
|
cp $(BUILD_RELEASE_DIR)/ref_glx.$(SHLIBEXT) $(COPYDIR)
|
|
cp $(QUAKE2_DIR)/lib3dfxgl.so $(COPYDIR)
|
|
cp $(QUAKE2_DIR)/libTNTgl.so $(COPYDIR)
|
|
cp $(QUAKE2_DIR)/libMesaGL.so.2.6 $(COPYDIR)
|
|
cd $(COPYDIR); ln -sf libMesaGL.so.2.6 libMesaGL.so.2
|
|
cd $(COPYDIR); ln -sf libMesaGL.so.2 libMesaGL.so
|
|
cd $(COPYDIR); ln -sf libMesaGL.so libGL.so
|
|
cp $(MOUNT_DIR)/linux/README $(COPYDIR)
|
|
cp ccase $(COPYDIR)/main
|
|
cp $(MOUNT_DIR)/../patch12.txt $(COPYDIR)
|
|
cp $(MOUNT_DIR)/../main/server.cfg $(COPYDIR)/main
|
|
cp $(MOUNT_DIR)/../main/teammaps.lst $(COPYDIR)/main
|
|
cp $(MOUNT_DIR)/../main/maps/team_rival.bsp $(COPYDIR)/main/maps
|
|
cp $(MOUNT_DIR)/../main/maps/team_towers.bsp $(COPYDIR)/main/maps
|
|
|
|
kingpin.spec : $(MOUNT_DIR)/linux/kingpin.spec.sh makefile
|
|
sh $< $(VERSION_FN) $(RPM_RELEASE) $(ARCH) $(INSTALLDIR) > $@
|
|
|
|
tar_ded:
|
|
if [ ! -d archives ];then mkdir archives;fi
|
|
$(MAKE) copyfiles_ded COPYDIR=$(RPMDIR)
|
|
cp $(MOUNT_DIR)/linux/kingpin.conf $(RPMDIR)/kingpin.conf
|
|
cd $(RPMDIR); sh $(MOUNT_DIR)/linux/fixperms.sh
|
|
cd $(RPMDIR); tar czvf kpded-$(VERSION_FN)-$(ARCH)-linux2.0.tar.gz *
|
|
mv $(RPMDIR)/*.tar.gz /pub
|
|
rm -rf $(RPMDIR)
|
|
|
|
|
|
copyfiles_ded:
|
|
-mkdirhier $(COPYDIR)
|
|
cp $(BUILD_RELEASE_DIR)/kingpin $(COPYDIR)/kingpin
|
|
strip $(COPYDIR)/kingpin
|
|
-mkdir $(COPYDIR)/main
|
|
-mkdir $(COPYDIR)/main/maps
|
|
for x in `find $(COPYDIR)/main -type d`; do chmod 755 $$x;done
|
|
for x in `find $(COPYDIR)/main -type f`; do chmod 644 $$x;done
|
|
chmod 1777 $(COPYDIR)/main
|
|
chmod 1777 $(COPYDIR)/main/maps
|
|
|
|
# Swap these over when debugging process is complete
|
|
cp $(BUILD_DEBUG_DIR)/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/main
|
|
# cp $(BUILD_RELEASE_DIR)/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/main
|
|
|
|
cp $(MOUNT_DIR)/linux/README $(COPYDIR)
|
|
cp ccase $(COPYDIR)/main
|
|
cp $(MOUNT_DIR)/../patch12.txt $(COPYDIR)
|
|
cp $(MOUNT_DIR)/../main/server.cfg $(COPYDIR)/main
|
|
cp $(MOUNT_DIR)/../main/teammaps.lst $(COPYDIR)/main
|
|
cp $(MOUNT_DIR)/../main/maps/team_rival.bsp $(COPYDIR)/main/maps
|
|
cp $(MOUNT_DIR)/../main/maps/team_towers.bsp $(COPYDIR)/main/maps
|
|
|
|
|
|
#############################################################################
|
|
# MISC
|
|
#############################################################################
|
|
|
|
clean: clean-debug clean-release
|
|
|
|
clean-debug:
|
|
$(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
|
|
|
|
clean-release:
|
|
$(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(DEBUG_CFLAGS)"
|
|
|
|
clean2:
|
|
-rm -f \
|
|
$(QUAKE2_OBJS) \
|
|
$(Q2DED_OBJS) \
|
|
$(QUAKE2_AS_OBJS) \
|
|
$(GAME_OBJS) \
|
|
$(CTF_OBJS) \
|
|
$(XATRIX_OBJS) \
|
|
$(ROGUE_OBJS) \
|
|
$(REF_SOFT_OBJS) \
|
|
$(REF_SOFT_SVGA_OBJS) \
|
|
$(REF_SOFT_X11_OBJS) \
|
|
$(REF_GL_OBJS) \
|
|
$(REF_GL_FXMESA_OBJS) \
|
|
$(REF_GL_GLX_OBJS)
|