3875 lines
78 KiB
C
3875 lines
78 KiB
C
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#include "g_local.h"
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qboolean Pickup_Weapon (edict_t *ent, edict_t *other);
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void Use_Weapon (edict_t *ent, gitem_t *inv);
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void Use_Weapon2 (edict_t *ent, gitem_t *inv);
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void Drop_Weapon (edict_t *ent, gitem_t *inv);
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// JOSEPH 12-OCT-98
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void Weapon_Blackjack (edict_t *ent);
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// JOSEPH 19-JAN-99
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void Weapon_Crowbar (edict_t *ent);
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// RAFAEL
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void Weapon_SPistol (edict_t *ent);
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void Weapon_Pistol (edict_t *ent);
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void Weapon_Tommygun (edict_t *ent);
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void Weapon_Blaster (edict_t *ent);
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void Weapon_Shotgun (edict_t *ent);
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void Weapon_SuperShotgun (edict_t *ent);
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void Weapon_Machinegun (edict_t *ent);
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void Weapon_Chaingun (edict_t *ent);
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void Weapon_HyperBlaster (edict_t *ent);
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void Weapon_RocketLauncher (edict_t *ent);
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void Weapon_Grenade (edict_t *ent);
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void Weapon_GrenadeLauncher (edict_t *ent);
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void Weapon_Railgun (edict_t *ent);
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void Weapon_BFG (edict_t *ent);
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// RAFAEL
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void Weapon_Ionripper (edict_t *ent);
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void Weapon_Phalanx (edict_t *ent);
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void Weapon_Trap (edict_t *ent);
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void Weapon_FlameThrower (edict_t *ent);
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void Weapon_Barmachinegun (edict_t *ent);
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gitem_armor_t jacketarmor_info = { 25, 50, .30, .00, ARMOR_JACKET};
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gitem_armor_t combatarmor_info = { 50, 100, .60, .30, ARMOR_COMBAT};
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gitem_armor_t bodyarmor_info = {100, 200, .80, .60, ARMOR_BODY};
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static int jacket_armor_index;
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static int combat_armor_index;
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static int body_armor_index;
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static int power_screen_index;
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static int power_shield_index;
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#define HEALTH_IGNORE_MAX 1
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#define HEALTH_TIMED 2
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void Use_Quad (edict_t *ent, gitem_t *item);
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// RAFAEL
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void Use_QuadFire (edict_t *ent, gitem_t *item);
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static int quad_drop_timeout_hack;
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// RAFAEL
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static int quad_fire_drop_timeout_hack;
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//======================================================================
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/*
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===============
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GetItemByIndex
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===============
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*/
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gitem_t *GetItemByIndex (int index)
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{
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if (index == 0 || index >= game.num_items)
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return NULL;
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return &itemlist[index];
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}
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/*
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===============
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FindItemByClassname
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===============
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*/
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gitem_t *FindItemByClassname (char *classname)
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{
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int i;
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gitem_t *it;
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it = itemlist;
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for (i=0 ; i<game.num_items ; i++, it++)
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{
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if (!it->classname)
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continue;
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if (!Q_stricmp(it->classname, classname))
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return it;
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}
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return NULL;
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}
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/*
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===============
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FindItem
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===============
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*/
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gitem_t *FindItem (char *pickup_name)
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{
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int i;
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gitem_t *it;
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it = itemlist;
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for (i=0 ; i<game.num_items ; i++, it++)
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{
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if (!it->pickup_name)
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continue;
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if (!Q_stricmp(it->pickup_name, pickup_name))
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return it;
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}
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return NULL;
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}
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//======================================================================
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void DoRespawn (edict_t *ent)
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{
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if (ent->team)
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{
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edict_t *master;
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int count;
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int choice;
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master = ent->teammaster;
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for (count = 0, ent = master; ent; ent = ent->chain, count++)
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;
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choice = rand() % count;
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for (count = 0, ent = master; count < choice; ent = ent->chain, count++)
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;
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}
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ent->svflags &= ~SVF_NOCLIENT;
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ent->solid = SOLID_TRIGGER;
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gi.linkentity (ent);
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// send an effect
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ent->s.event = EV_ITEM_RESPAWN;
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}
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void SetRespawn (edict_t *ent, float delay)
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{
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ent->flags |= FL_RESPAWN;
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ent->svflags |= SVF_NOCLIENT;
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ent->solid = SOLID_NOT;
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ent->nextthink = level.time + delay;
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ent->think = DoRespawn;
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gi.linkentity (ent);
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}
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//======================================================================
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qboolean Pickup_Powerup (edict_t *ent, edict_t *other)
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{
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int quantity;
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quantity = other->client->pers.inventory[ITEM_INDEX(ent->item)];
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if ((skill->value == 1 && quantity >= 2) || (skill->value >= 2 && quantity >= 1))
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return false;
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// Rafael no coop
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if ((coop->value) && (ent->item->flags & IT_STAY_COOP) && (quantity > 0))
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return false;
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other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
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if (deathmatch->value)
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{
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if (!(ent->spawnflags & DROPPED_ITEM) )
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SetRespawn (ent, ent->item->quantity);
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// Ridah, 27-may-99, not used
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/*
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if (((int)dmflags->value & DF_INSTANT_ITEMS) || ((ent->item->use == Use_Quad) && (ent->spawnflags & DROPPED_PLAYER_ITEM)))
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{
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if ((ent->item->use == Use_Quad) && (ent->spawnflags & DROPPED_PLAYER_ITEM))
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quad_drop_timeout_hack = (ent->nextthink - level.time) / FRAMETIME;
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ent->item->use (other, ent->item);
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}
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// RAFAEL
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else if (((int)dmflags->value & DF_INSTANT_ITEMS) || ((ent->item->use == Use_QuadFire) && (ent->spawnflags & DROPPED_PLAYER_ITEM)))
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{
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if ((ent->item->use == Use_QuadFire) && (ent->spawnflags & DROPPED_PLAYER_ITEM))
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quad_fire_drop_timeout_hack = (ent->nextthink - level.time) / FRAMETIME;
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ent->item->use (other, ent->item);
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}
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*/
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}
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return true;
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}
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void Drop_General (edict_t *ent, gitem_t *item)
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{
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Drop_Item (ent, item);
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ent->client->pers.inventory[ITEM_INDEX(item)]--;
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ValidateSelectedItem (ent);
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}
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//======================================================================
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// JOSEPH 23-APR-99
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qboolean Pickup_Adrenaline (edict_t *ent, edict_t *other)
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{
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//if (!deathmatch->value)
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// other->max_health += 1;
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if (other->health < other->max_health)
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other->health = other->max_health;
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if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
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SetRespawn (ent, ent->item->quantity);
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return true;
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}
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// END JOSEPH
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qboolean Pickup_AncientHead (edict_t *ent, edict_t *other)
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{
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other->max_health += 2;
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if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
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SetRespawn (ent, ent->item->quantity);
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return true;
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}
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qboolean Pickup_Bandolier (edict_t *ent, edict_t *other)
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{
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gitem_t *item;
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int index;
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if (other->client->pers.max_bullets < 250)
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other->client->pers.max_bullets = 250;
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if (other->client->pers.max_shells < 150)
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other->client->pers.max_shells = 150;
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if (other->client->pers.max_cells < 250)
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other->client->pers.max_cells = 250;
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if (other->client->pers.max_slugs < 120)
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other->client->pers.max_slugs = 120;
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// RAFAEL
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if (other->client->pers.max_magslug < 75)
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other->client->pers.max_magslug = 75;
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item = FindItem("Bullets");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] > other->client->pers.max_bullets)
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other->client->pers.inventory[index] = other->client->pers.max_bullets;
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}
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item = FindItem("Shells");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] > other->client->pers.max_shells)
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other->client->pers.inventory[index] = other->client->pers.max_shells;
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}
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if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
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SetRespawn (ent, ent->item->quantity);
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return true;
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}
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qboolean Pickup_Pack (edict_t *ent, edict_t *other)
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{
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gitem_t *item;
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int index;
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if (other->client->pers.max_bullets < 300)
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other->client->pers.max_bullets = 300;
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if (other->client->pers.max_shells < 200)
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other->client->pers.max_shells = 200;
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if (other->client->pers.max_rockets < 100)
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other->client->pers.max_rockets = 100;
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if (other->client->pers.max_grenades < 15)
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other->client->pers.max_grenades = 15;
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if (other->client->pers.max_cells < 300)
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other->client->pers.max_cells = 300;
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if (other->client->pers.max_slugs < 120)
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other->client->pers.max_slugs = 120;
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// RAFAEL
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if (other->client->pers.max_magslug < 100)
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other->client->pers.max_magslug = 100;
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item = FindItem("Bullets");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] > other->client->pers.max_bullets)
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other->client->pers.inventory[index] = other->client->pers.max_bullets;
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}
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item = FindItem("Shells");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] > other->client->pers.max_shells)
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other->client->pers.inventory[index] = other->client->pers.max_shells;
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}
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item = FindItem("Gas");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] > other->client->pers.max_cells)
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other->client->pers.inventory[index] = other->client->pers.max_cells;
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}
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item = FindItem("Grenades");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] > other->client->pers.max_grenades)
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other->client->pers.inventory[index] = other->client->pers.max_grenades;
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}
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item = FindItem("Rockets");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] > other->client->pers.max_rockets)
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other->client->pers.inventory[index] = other->client->pers.max_rockets;
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}
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// JOSEPH 11-APR-99
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item = FindItem("308cal");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] > other->client->pers.max_slugs)
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other->client->pers.inventory[index] = other->client->pers.max_slugs;
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}
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// END JOSEPH
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// RAFAEL
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item = FindItem ("Mag Slug");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] > other->client->pers.max_magslug)
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other->client->pers.inventory[index] = other->client->pers.max_magslug;
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}
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if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
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SetRespawn (ent, ent->item->quantity);
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return true;
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}
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//======================================================================
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void Use_Quad (edict_t *ent, gitem_t *item)
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{
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int timeout;
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ent->client->pers.inventory[ITEM_INDEX(item)]--;
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ValidateSelectedItem (ent);
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if (quad_drop_timeout_hack)
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{
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timeout = quad_drop_timeout_hack;
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quad_drop_timeout_hack = 0;
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}
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else
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{
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timeout = 300;
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}
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if (ent->client->quad_framenum > level.framenum)
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ent->client->quad_framenum += timeout;
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else
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ent->client->quad_framenum = level.framenum + timeout;
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// JOSEPH 29-MAR-99
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//gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
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// END JOSEPH
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}
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||
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// =====================================================================
|
||
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||
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// RAFAEL
|
||
|
void Use_QuadFire (edict_t *ent, gitem_t *item)
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{
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||
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int timeout;
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|
||
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ent->client->pers.inventory[ITEM_INDEX(item)]--;
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ValidateSelectedItem (ent);
|
||
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|
||
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if (quad_fire_drop_timeout_hack)
|
||
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{
|
||
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timeout = quad_fire_drop_timeout_hack;
|
||
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quad_fire_drop_timeout_hack = 0;
|
||
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}
|
||
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else
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||
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{
|
||
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timeout = 300;
|
||
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}
|
||
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|
||
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if (ent->client->quadfire_framenum > level.framenum)
|
||
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ent->client->quadfire_framenum += timeout;
|
||
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else
|
||
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ent->client->quadfire_framenum = level.framenum + timeout;
|
||
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|
||
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// JOSEPH 29-MAR-99
|
||
|
//gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
|
||
|
// END JOSEPH
|
||
|
}
|
||
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||
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|
||
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//======================================================================
|
||
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|
||
|
void Use_Breather (edict_t *ent, gitem_t *item)
|
||
|
{
|
||
|
ent->client->pers.inventory[ITEM_INDEX(item)]--;
|
||
|
ValidateSelectedItem (ent);
|
||
|
|
||
|
if (ent->client->breather_framenum > level.framenum)
|
||
|
ent->client->breather_framenum += 300;
|
||
|
else
|
||
|
ent->client->breather_framenum = level.framenum + 300;
|
||
|
|
||
|
// gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
|
||
|
//======================================================================
|
||
|
|
||
|
void Use_Envirosuit (edict_t *ent, gitem_t *item)
|
||
|
{
|
||
|
ent->client->pers.inventory[ITEM_INDEX(item)]--;
|
||
|
ValidateSelectedItem (ent);
|
||
|
|
||
|
if (ent->client->enviro_framenum > level.framenum)
|
||
|
ent->client->enviro_framenum += 300;
|
||
|
else
|
||
|
ent->client->enviro_framenum = level.framenum + 300;
|
||
|
|
||
|
// gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
|
||
|
//======================================================================
|
||
|
|
||
|
void Use_Invulnerability (edict_t *ent, gitem_t *item)
|
||
|
{
|
||
|
ent->client->pers.inventory[ITEM_INDEX(item)]--;
|
||
|
ValidateSelectedItem (ent);
|
||
|
|
||
|
if (ent->client->invincible_framenum > level.framenum)
|
||
|
ent->client->invincible_framenum += 300;
|
||
|
else
|
||
|
ent->client->invincible_framenum = level.framenum + 300;
|
||
|
|
||
|
// JOSEPH 29-MAR-99
|
||
|
//gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect.wav"), 1, ATTN_NORM, 0);
|
||
|
// END JOSEPH
|
||
|
}
|
||
|
|
||
|
//======================================================================
|
||
|
|
||
|
void Use_Silencer (edict_t *ent, gitem_t *item)
|
||
|
{
|
||
|
// do not use anymore
|
||
|
return;
|
||
|
|
||
|
// ent->client->pers.inventory[ITEM_INDEX(item)]--;
|
||
|
// ValidateSelectedItem (ent);
|
||
|
// ent->client->pers.silencer_shots += 30;
|
||
|
|
||
|
// gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
|
||
|
//======================================================================
|
||
|
|
||
|
qboolean Pickup_Key (edict_t *ent, edict_t *other)
|
||
|
{
|
||
|
// JOSEPH 26-JAN-99
|
||
|
//ent->item->pickup_sound = "world/pickups/keys.wav";
|
||
|
// END JOSEPH
|
||
|
|
||
|
// Rafael no coop
|
||
|
if (coop->value)
|
||
|
{
|
||
|
if (strcmp(ent->classname, "key_fuse") == 0)
|
||
|
{
|
||
|
if (other->client->pers.power_cubes & ((ent->spawnflags & 0x0000ff00)>> 8))
|
||
|
return false;
|
||
|
other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
|
||
|
other->client->pers.power_cubes |= ((ent->spawnflags & 0x0000ff00) >> 8);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (other->client->pers.inventory[ITEM_INDEX(ent->item)])
|
||
|
return false;
|
||
|
other->client->pers.inventory[ITEM_INDEX(ent->item)] = 1;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//======================================================================
|
||
|
|
||
|
qboolean Add_Ammo (edict_t *ent, gitem_t *item, int count)
|
||
|
{
|
||
|
int index;
|
||
|
int max;
|
||
|
|
||
|
if (!ent->client)
|
||
|
return false;
|
||
|
|
||
|
if (item->tag == AMMO_BULLETS)
|
||
|
max = ent->client->pers.max_bullets;
|
||
|
else if (item->tag == AMMO_SHELLS)
|
||
|
max = ent->client->pers.max_shells;
|
||
|
else if (item->tag == AMMO_ROCKETS)
|
||
|
max = ent->client->pers.max_rockets;
|
||
|
else if (item->tag == AMMO_GRENADES)
|
||
|
max = ent->client->pers.max_grenades;
|
||
|
else if (item->tag == AMMO_CELLS)
|
||
|
max = ent->client->pers.max_cells;
|
||
|
else if (item->tag == AMMO_SLUGS)
|
||
|
max = ent->client->pers.max_slugs;
|
||
|
else if (item->tag == AMMO_MAGSLUG)
|
||
|
max = ent->client->pers.max_magslug;
|
||
|
else if (item->tag == AMMO_TRAP)
|
||
|
max = ent->client->pers.max_trap;
|
||
|
else
|
||
|
return false;
|
||
|
|
||
|
index = ITEM_INDEX(item);
|
||
|
|
||
|
if (ent->client->pers.inventory[index] == max)
|
||
|
return false;
|
||
|
|
||
|
ent->client->pers.inventory[index] += count;
|
||
|
|
||
|
if (ent->client->pers.inventory[index] > max)
|
||
|
ent->client->pers.inventory[index] = max;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
qboolean Pickup_Ammo_Cylinder (edict_t *ent, edict_t *other)
|
||
|
{
|
||
|
gitem_t *it;
|
||
|
int index;
|
||
|
|
||
|
it = FindItem("Bullets");
|
||
|
if (it)
|
||
|
{
|
||
|
index = ITEM_INDEX(it);
|
||
|
if (other->client->pers.inventory[index] >= other->client->pers.max_bullets)
|
||
|
return false;
|
||
|
|
||
|
other->client->pers.inventory[index] += ent->item->quantity; // get the cylinder quantity
|
||
|
if (other->client->pers.inventory[index] > other->client->pers.max_bullets)
|
||
|
other->client->pers.inventory[index] = other->client->pers.max_bullets;
|
||
|
}
|
||
|
|
||
|
if (!(ent->spawnflags & (DROPPED_ITEM | DROPPED_PLAYER_ITEM)) && (deathmatch->value))
|
||
|
SetRespawn (ent, 30);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
qboolean Pickup_Ammo (edict_t *ent, edict_t *other)
|
||
|
{
|
||
|
int oldcount;
|
||
|
int count;
|
||
|
qboolean weapon;
|
||
|
|
||
|
weapon = (ent->item->flags & IT_WEAPON);
|
||
|
if ( (weapon) && deathmatch->value && ( (int)dmflags->value & DF_INFINITE_AMMO ) )
|
||
|
count = 1000;
|
||
|
else if (ent->count)
|
||
|
count = ent->count;
|
||
|
else
|
||
|
count = ent->item->quantity;
|
||
|
|
||
|
oldcount = other->client->pers.inventory[ITEM_INDEX(ent->item)];
|
||
|
|
||
|
if (!Add_Ammo (other, ent->item, count))
|
||
|
return false;
|
||
|
|
||
|
if (weapon && !oldcount)
|
||
|
{
|
||
|
if (other->client->pers.weapon != ent->item && ( !deathmatch->value || other->client->pers.weapon == FindItem("blaster") ) )
|
||
|
other->client->newweapon = ent->item;
|
||
|
}
|
||
|
|
||
|
if (!(ent->spawnflags & (DROPPED_ITEM | DROPPED_PLAYER_ITEM)) && (deathmatch->value))
|
||
|
SetRespawn (ent, 30);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void Drop_Ammo (edict_t *ent, gitem_t *item)
|
||
|
{
|
||
|
edict_t *dropped;
|
||
|
int index;
|
||
|
|
||
|
index = ITEM_INDEX(item);
|
||
|
|
||
|
if (ent->client->pers.inventory[index] <= 0)
|
||
|
return;
|
||
|
|
||
|
dropped = Drop_Item (ent, item);
|
||
|
if (ent->client->pers.inventory[index] >= item->quantity)
|
||
|
dropped->count = item->quantity;
|
||
|
else
|
||
|
dropped->count = ent->client->pers.inventory[index];
|
||
|
|
||
|
if (ent->client->pers.weapon &&
|
||
|
ent->client->pers.weapon->tag == AMMO_GRENADES &&
|
||
|
item->tag == AMMO_GRENADES &&
|
||
|
ent->client->pers.inventory[index] - dropped->count <= 0) {
|
||
|
gi.cprintf (ent, PRINT_HIGH, "Can't drop current weapon\n");
|
||
|
G_FreeEdict(dropped);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ent->client->pers.inventory[index] -= dropped->count;
|
||
|
ValidateSelectedItem (ent);
|
||
|
}
|
||
|
|
||
|
|
||
|
// JOSEPH 18-MAR-99
|
||
|
qboolean Pickup_Cash (edict_t *ent, edict_t *other)
|
||
|
{
|
||
|
|
||
|
if (!ent->currentcash)
|
||
|
// gi.cprintf (other, PRINT_HIGH, "%i dollars found\n", ent->currentcash);
|
||
|
//else
|
||
|
gi.cprintf (other, PRINT_HIGH, "Counterfeit money! 0 dollars found\n", ent->currentcash);
|
||
|
|
||
|
|
||
|
if (ent->currentcash > 0)
|
||
|
{
|
||
|
if (teamplay->value && (teamplay_mode == TM_GRABDALOOT))
|
||
|
{
|
||
|
if (other->client->pers.currentcash > MAX_CASH_PLAYER)
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
other->client->ps.stats[STAT_CASH_PICKUP] = ent->currentcash;
|
||
|
other->client->pers.currentcash += ent->currentcash;
|
||
|
|
||
|
if (teamplay->value && (teamplay_mode == TM_GRABDALOOT))
|
||
|
{
|
||
|
if (other->client->pers.currentcash > MAX_CASH_PLAYER)
|
||
|
other->client->pers.currentcash = MAX_CASH_PLAYER;
|
||
|
}
|
||
|
}
|
||
|
else // negative money is bagged money (used in Teamplay)
|
||
|
{
|
||
|
if (teamplay->value && (teamplay_mode == TM_GRABDALOOT))
|
||
|
{
|
||
|
if (other->client->pers.bagcash > MAX_BAGCASH_PLAYER)
|
||
|
other->client->pers.bagcash = MAX_BAGCASH_PLAYER;
|
||
|
}
|
||
|
|
||
|
ent->currentcash = -ent->currentcash;
|
||
|
other->client->pers.bagcash += ent->currentcash;
|
||
|
|
||
|
if (teamplay->value && (teamplay_mode == TM_GRABDALOOT))
|
||
|
{
|
||
|
if (other->client->pers.bagcash > MAX_BAGCASH_PLAYER)
|
||
|
{
|
||
|
edict_t *cash;
|
||
|
|
||
|
// leave the left-over money here in a smaller bag
|
||
|
if ((other->client->pers.bagcash - MAX_BAGCASH_PLAYER) > 100)
|
||
|
cash = SpawnTheWeapon( other, "item_cashbaglarge" );
|
||
|
else
|
||
|
cash = SpawnTheWeapon( other, "item_cashbagsmall" );
|
||
|
|
||
|
cash->currentcash = -(other->client->pers.bagcash - MAX_BAGCASH_PLAYER);
|
||
|
|
||
|
other->client->pers.bagcash = MAX_BAGCASH_PLAYER;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// flash the screen green
|
||
|
other->client->bonus_alpha_color = 2;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
//======================================================================
|
||
|
|
||
|
void MegaHealth_think (edict_t *self)
|
||
|
{
|
||
|
if (self->owner->health > self->owner->max_health)
|
||
|
{
|
||
|
self->nextthink = level.time + 1;
|
||
|
self->owner->health -= 1;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (!(self->spawnflags & DROPPED_ITEM) && (deathmatch->value))
|
||
|
SetRespawn (self, 20);
|
||
|
else
|
||
|
G_FreeEdict (self);
|
||
|
}
|
||
|
|
||
|
qboolean Pickup_Pistol_Mods (edict_t *ent, edict_t *other)
|
||
|
{
|
||
|
|
||
|
if (ent->count == 1)
|
||
|
{
|
||
|
other->client->pers.pistol_mods |= WEAPON_MOD_ROF;
|
||
|
//gi.dprintf ("Pistol Mod: Faster ROF\n");
|
||
|
}
|
||
|
else if (ent->count == 2)
|
||
|
{
|
||
|
other->client->pers.pistol_mods |= WEAPON_MOD_RELOAD;
|
||
|
//gi.dprintf ("Pistol Mod: Faster Reload\n");
|
||
|
}
|
||
|
else if (ent->count == 3)
|
||
|
{
|
||
|
other->client->pers.pistol_mods |= WEAPON_MOD_DAMAGE;
|
||
|
//gi.dprintf ("Pistol Mod: Damage x 2\n");
|
||
|
|
||
|
}
|
||
|
else if (ent->count == 4)
|
||
|
{
|
||
|
other->client->pers.pistol_mods |= WEAPON_MOD_COOLING_JACKET;
|
||
|
other->client->pers.hmg_shots = 30;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gi.dprintf ("error in pickup pistol mods\n");
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if (ent->count <= 3)
|
||
|
{
|
||
|
if (other->client->pers.weapon == FindItem ("SPistol") || other->client->pers.weapon == FindItem("Pistol"))
|
||
|
{
|
||
|
other->client->newweapon = other->client->pers.weapon;
|
||
|
ChangeWeapon (other);
|
||
|
}
|
||
|
}
|
||
|
else if (ent->count == 4)
|
||
|
{
|
||
|
if (other->client->pers.weapon == FindItem ("Heavy machinegun") )
|
||
|
{
|
||
|
other->client->newweapon = other->client->pers.weapon;
|
||
|
ChangeWeapon (other);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// ent->item->pickup_sound = "items/pistolmod1.wav";
|
||
|
|
||
|
if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
|
||
|
SetRespawn (ent, 30);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
qboolean Pickup_Health (edict_t *ent, edict_t *other)
|
||
|
{
|
||
|
if (!(ent->style & HEALTH_IGNORE_MAX))
|
||
|
if (other->health >= other->max_health)
|
||
|
return false;
|
||
|
|
||
|
other->health += ent->count;
|
||
|
|
||
|
if (ent->count == 2)
|
||
|
ent->item->pickup_sound = "items/s_health.wav";
|
||
|
else if (ent->count == 10)
|
||
|
ent->item->pickup_sound = "items/n_health.wav";
|
||
|
else if (ent->count == 25)
|
||
|
ent->item->pickup_sound = "items/l_health.wav";
|
||
|
else // (ent->count == 100)
|
||
|
ent->item->pickup_sound = "items/m_health.wav";
|
||
|
|
||
|
if (!(ent->style & HEALTH_IGNORE_MAX))
|
||
|
{
|
||
|
if (other->health > other->max_health)
|
||
|
other->health = other->max_health;
|
||
|
}
|
||
|
|
||
|
if (ent->style & HEALTH_TIMED)
|
||
|
{
|
||
|
ent->think = MegaHealth_think;
|
||
|
ent->nextthink = level.time + 5;
|
||
|
ent->owner = other;
|
||
|
ent->flags |= FL_RESPAWN;
|
||
|
ent->svflags |= SVF_NOCLIENT;
|
||
|
ent->solid = SOLID_NOT;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
|
||
|
SetRespawn (ent, 30);
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//======================================================================
|
||
|
|
||
|
int ArmorIndex (edict_t *ent)
|
||
|
{
|
||
|
// JOSEPH 1-APR-99
|
||
|
/*if (!ent->client)
|
||
|
return 0;
|
||
|
|
||
|
if (ent->client->pers.inventory[jacket_armor_index] > 0)
|
||
|
return jacket_armor_index;
|
||
|
|
||
|
if (ent->client->pers.inventory[combat_armor_index] > 0)
|
||
|
return combat_armor_index;
|
||
|
|
||
|
if (ent->client->pers.inventory[body_armor_index] > 0)
|
||
|
return body_armor_index;*/
|
||
|
// END JOSEPH
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
// JOSEPH 2-APR-99
|
||
|
qboolean Pickup_Armor (edict_t *ent, edict_t *other)
|
||
|
{
|
||
|
if (strcmp(ent->classname, "item_armor_helmet") == 0)
|
||
|
{
|
||
|
gitem_t *itemh = FindItem("Helmet Armor");
|
||
|
gitem_t *itemhh = FindItem("Helmet Armor Heavy");
|
||
|
|
||
|
if ((other->client->pers.inventory[ITEM_INDEX(itemh)] == 100) ||
|
||
|
(other->client->pers.inventory[ITEM_INDEX(itemhh)] == 100))
|
||
|
return false;
|
||
|
|
||
|
if (other->client->pers.inventory[ITEM_INDEX(itemhh)])
|
||
|
{
|
||
|
other->client->pers.inventory[ITEM_INDEX(itemhh)] += 25;
|
||
|
if (other->client->pers.inventory[ITEM_INDEX(itemhh)] > 100)
|
||
|
other->client->pers.inventory[ITEM_INDEX(itemhh)] = 100;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
other->client->pers.inventory[ITEM_INDEX(itemh)] += 50;
|
||
|
if (other->client->pers.inventory[ITEM_INDEX(itemh)] > 100)
|
||
|
other->client->pers.inventory[ITEM_INDEX(itemh)] = 100;
|
||
|
}
|
||
|
}
|
||
|
else if (strcmp(ent->classname, "item_armor_jacket") == 0)
|
||
|
{
|
||
|
gitem_t *itemj = FindItem("Jacket Armor");
|
||
|
gitem_t *itemjh = FindItem("Jacket Armor Heavy");
|
||
|
|
||
|
if ((other->client->pers.inventory[ITEM_INDEX(itemj)] == 100) ||
|
||
|
(other->client->pers.inventory[ITEM_INDEX(itemjh)] == 100))
|
||
|
return false;
|
||
|
|
||
|
if (other->client->pers.inventory[ITEM_INDEX(itemjh)])
|
||
|
{
|
||
|
other->client->pers.inventory[ITEM_INDEX(itemjh)] += 25;
|
||
|
if (other->client->pers.inventory[ITEM_INDEX(itemjh)] > 100)
|
||
|
other->client->pers.inventory[ITEM_INDEX(itemjh)] = 100;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
other->client->pers.inventory[ITEM_INDEX(itemj)] += 50;
|
||
|
if (other->client->pers.inventory[ITEM_INDEX(itemj)] > 100)
|
||
|
other->client->pers.inventory[ITEM_INDEX(itemj)] = 100;
|
||
|
}
|
||
|
}
|
||
|
else if (strcmp(ent->classname, "item_armor_legs") == 0)
|
||
|
{
|
||
|
gitem_t *iteml = FindItem("Legs Armor");
|
||
|
gitem_t *itemlh = FindItem("Legs Armor Heavy");
|
||
|
|
||
|
if ((other->client->pers.inventory[ITEM_INDEX(iteml)] == 100) ||
|
||
|
(other->client->pers.inventory[ITEM_INDEX(itemlh)] == 100))
|
||
|
return false;
|
||
|
|
||
|
if (other->client->pers.inventory[ITEM_INDEX(itemlh)])
|
||
|
{
|
||
|
other->client->pers.inventory[ITEM_INDEX(itemlh)] += 25;
|
||
|
if (other->client->pers.inventory[ITEM_INDEX(itemlh)] > 100)
|
||
|
other->client->pers.inventory[ITEM_INDEX(itemlh)] = 100;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
other->client->pers.inventory[ITEM_INDEX(iteml)] += 50;
|
||
|
if (other->client->pers.inventory[ITEM_INDEX(iteml)] > 100)
|
||
|
other->client->pers.inventory[ITEM_INDEX(iteml)] = 100;
|
||
|
}
|
||
|
}
|
||
|
else if (strcmp(ent->classname, "item_armor_helmet_heavy") == 0)
|
||
|
{
|
||
|
gitem_t *itemh = FindItem("Helmet Armor");
|
||
|
gitem_t *itemhh = FindItem("Helmet Armor Heavy");
|
||
|
|
||
|
if (other->client->pers.inventory[ITEM_INDEX(itemhh)] == 100)
|
||
|
return false;
|
||
|
|
||
|
if (other->client->pers.inventory[ITEM_INDEX(itemh)])
|
||
|
other->client->pers.inventory[ITEM_INDEX(itemh)] = 0;
|
||
|
|
||
|
other->client->pers.inventory[ITEM_INDEX(itemhh)] = 100;
|
||
|
}
|
||
|
else if (strcmp(ent->classname, "item_armor_jacket_heavy") == 0)
|
||
|
{
|
||
|
gitem_t *itemj = FindItem("Jacket Armor");
|
||
|
gitem_t *itemjh = FindItem("Jacket Armor Heavy");
|
||
|
|
||
|
if (other->client->pers.inventory[ITEM_INDEX(itemjh)] == 100)
|
||
|
return false;
|
||
|
|
||
|
if (other->client->pers.inventory[ITEM_INDEX(itemj)])
|
||
|
other->client->pers.inventory[ITEM_INDEX(itemj)] = 0;
|
||
|
|
||
|
other->client->pers.inventory[ITEM_INDEX(itemjh)] = 100;
|
||
|
}
|
||
|
else if (strcmp(ent->classname, "item_armor_legs_heavy") == 0)
|
||
|
{
|
||
|
gitem_t *iteml = FindItem("Legs Armor");
|
||
|
gitem_t *itemlh = FindItem("Legs Armor Heavy");
|
||
|
|
||
|
if (other->client->pers.inventory[ITEM_INDEX(itemlh)] == 100)
|
||
|
return false;
|
||
|
|
||
|
if (other->client->pers.inventory[ITEM_INDEX(iteml)])
|
||
|
other->client->pers.inventory[ITEM_INDEX(iteml)] = 0;
|
||
|
|
||
|
other->client->pers.inventory[ITEM_INDEX(itemlh)] = 100;
|
||
|
}
|
||
|
|
||
|
|
||
|
if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
|
||
|
SetRespawn (ent, 45); // Ridah, armor shouldn't respawn so often
|
||
|
|
||
|
/* int old_armor_index;
|
||
|
gitem_armor_t *oldinfo;
|
||
|
gitem_armor_t *newinfo;
|
||
|
int newcount;
|
||
|
float salvage;
|
||
|
int salvagecount;
|
||
|
|
||
|
// get info on new armor
|
||
|
newinfo = (gitem_armor_t *)ent->item->info;
|
||
|
|
||
|
old_armor_index = ArmorIndex (other);
|
||
|
|
||
|
// handle armor shards specially
|
||
|
if (ent->item->tag == ARMOR_SHARD)
|
||
|
{
|
||
|
if (!old_armor_index)
|
||
|
other->client->pers.inventory[jacket_armor_index] = 2;
|
||
|
else
|
||
|
other->client->pers.inventory[old_armor_index] += 2;
|
||
|
}
|
||
|
|
||
|
// if player has no armor, just use it
|
||
|
else if (!old_armor_index)
|
||
|
{
|
||
|
other->client->pers.inventory[ITEM_INDEX(ent->item)] = newinfo->base_count;
|
||
|
}
|
||
|
|
||
|
// use the better armor
|
||
|
else
|
||
|
{
|
||
|
// get info on old armor
|
||
|
if (old_armor_index == jacket_armor_index)
|
||
|
oldinfo = &jacketarmor_info;
|
||
|
else if (old_armor_index == combat_armor_index)
|
||
|
oldinfo = &combatarmor_info;
|
||
|
else // (old_armor_index == body_armor_index)
|
||
|
oldinfo = &bodyarmor_info;
|
||
|
|
||
|
if (newinfo->normal_protection > oldinfo->normal_protection)
|
||
|
{
|
||
|
// calc new armor values
|
||
|
salvage = oldinfo->normal_protection / newinfo->normal_protection;
|
||
|
salvagecount = salvage * other->client->pers.inventory[old_armor_index];
|
||
|
newcount = newinfo->base_count + salvagecount;
|
||
|
if (newcount > newinfo->max_count)
|
||
|
newcount = newinfo->max_count;
|
||
|
|
||
|
// zero count of old armor so it goes away
|
||
|
other->client->pers.inventory[old_armor_index] = 0;
|
||
|
|
||
|
// change armor to new item with computed value
|
||
|
other->client->pers.inventory[ITEM_INDEX(ent->item)] = newcount;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// calc new armor values
|
||
|
salvage = newinfo->normal_protection / oldinfo->normal_protection;
|
||
|
salvagecount = salvage * newinfo->base_count;
|
||
|
newcount = other->client->pers.inventory[old_armor_index] + salvagecount;
|
||
|
if (newcount > oldinfo->max_count)
|
||
|
newcount = oldinfo->max_count;
|
||
|
|
||
|
// if we're already maxed out then we don't need the new armor
|
||
|
if (other->client->pers.inventory[old_armor_index] >= newcount)
|
||
|
return false;
|
||
|
|
||
|
// update current armor value
|
||
|
other->client->pers.inventory[old_armor_index] = newcount;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
|
||
|
SetRespawn (ent, 20);*/
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
//======================================================================
|
||
|
|
||
|
int PowerArmorType (edict_t *ent)
|
||
|
{
|
||
|
if (!ent->client)
|
||
|
return POWER_ARMOR_NONE;
|
||
|
|
||
|
if (!(ent->flags & FL_POWER_ARMOR))
|
||
|
return POWER_ARMOR_NONE;
|
||
|
|
||
|
if (ent->client->pers.inventory[power_shield_index] > 0)
|
||
|
return POWER_ARMOR_SHIELD;
|
||
|
|
||
|
if (ent->client->pers.inventory[power_screen_index] > 0)
|
||
|
return POWER_ARMOR_SCREEN;
|
||
|
|
||
|
return POWER_ARMOR_NONE;
|
||
|
}
|
||
|
|
||
|
void Use_PowerArmor (edict_t *ent, gitem_t *item)
|
||
|
{
|
||
|
int index;
|
||
|
|
||
|
if (ent->flags & FL_POWER_ARMOR)
|
||
|
{
|
||
|
ent->flags &= ~FL_POWER_ARMOR;
|
||
|
gi.sound(ent, CHAN_AUTO, gi.soundindex("misc/power2.wav"), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
index = ITEM_INDEX(FindItem("gas"));
|
||
|
if (!ent->client->pers.inventory[index])
|
||
|
{
|
||
|
gi.cprintf (ent, PRINT_HIGH, "No cells for power armor.\n");
|
||
|
return;
|
||
|
}
|
||
|
ent->flags |= FL_POWER_ARMOR;
|
||
|
gi.sound(ent, CHAN_AUTO, gi.soundindex("misc/power1.wav"), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
qboolean Pickup_PowerArmor (edict_t *ent, edict_t *other)
|
||
|
{
|
||
|
int quantity;
|
||
|
|
||
|
quantity = other->client->pers.inventory[ITEM_INDEX(ent->item)];
|
||
|
|
||
|
other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
|
||
|
|
||
|
if (deathmatch->value)
|
||
|
{
|
||
|
if (!(ent->spawnflags & DROPPED_ITEM) )
|
||
|
SetRespawn (ent, ent->item->quantity);
|
||
|
// auto-use for DM only if we didn't already have one
|
||
|
if (!quantity)
|
||
|
ent->item->use (other, ent->item);
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void Drop_PowerArmor (edict_t *ent, gitem_t *item)
|
||
|
{
|
||
|
if ((ent->flags & FL_POWER_ARMOR) && (ent->client->pers.inventory[ITEM_INDEX(item)] == 1))
|
||
|
Use_PowerArmor (ent, item);
|
||
|
Drop_General (ent, item);
|
||
|
}
|
||
|
|
||
|
//======================================================================
|
||
|
|
||
|
void Use_JetPack (edict_t *ent, gitem_t *item)
|
||
|
{
|
||
|
if (ent->flags & FL_JETPACK)
|
||
|
{
|
||
|
ent->flags &= ~FL_JETPACK;
|
||
|
|
||
|
gi.dprintf( "SOUND TODO: JetPack disabled\n" );
|
||
|
gi.sound(ent, CHAN_AUTO, gi.soundindex("misc/jetpack_off.wav"), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ent->flags |= FL_JETPACK;
|
||
|
|
||
|
gi.dprintf( "SOUND TODO: JetPack enabled\n" );
|
||
|
gi.sound(ent, CHAN_AUTO, gi.soundindex("misc/jetpack_on.wav"), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
qboolean Pickup_JetPack (edict_t *ent, edict_t *other)
|
||
|
{
|
||
|
int quantity;
|
||
|
|
||
|
quantity = other->client->pers.inventory[ITEM_INDEX(ent->item)];
|
||
|
|
||
|
other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
|
||
|
|
||
|
if (deathmatch->value)
|
||
|
{
|
||
|
if (!(ent->spawnflags & DROPPED_ITEM) )
|
||
|
SetRespawn (ent, ent->item->quantity);
|
||
|
// auto-use for DM only if we didn't already have one
|
||
|
if (!quantity)
|
||
|
ent->item->use (other, ent->item);
|
||
|
}
|
||
|
|
||
|
other->client->jetpack_power = 2.5;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// JOSEPH 12-MAR-99-B
|
||
|
qboolean Pickup_Health_Large (edict_t *ent, edict_t *other)
|
||
|
{
|
||
|
|
||
|
if (other->health >= other->max_health)
|
||
|
return false;
|
||
|
|
||
|
other->health += 25;
|
||
|
|
||
|
if (other->health > other->max_health)
|
||
|
other->health = other->max_health;
|
||
|
|
||
|
if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
|
||
|
SetRespawn (ent, 30);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
qboolean Pickup_Health_Small (edict_t *ent, edict_t *other)
|
||
|
{
|
||
|
if (other->health >= other->max_health)
|
||
|
return false;
|
||
|
|
||
|
other->health += 15;
|
||
|
|
||
|
if (other->health > other->max_health)
|
||
|
other->health = other->max_health;
|
||
|
|
||
|
if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
|
||
|
SetRespawn (ent, 30);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
|
||
|
//======================================================================
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
Touch_Item
|
||
|
===============
|
||
|
*/
|
||
|
void Touch_Item (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||
|
{
|
||
|
qboolean taken;
|
||
|
|
||
|
if (!(other->client))
|
||
|
return;
|
||
|
if (other->health < 1)
|
||
|
return; // dead people can't pickup
|
||
|
if (!ent->item->pickup)
|
||
|
return; // not a grabbable item?
|
||
|
|
||
|
taken = ent->item->pickup(ent, other);
|
||
|
|
||
|
// Do Episode specific handling
|
||
|
EP_ItemPickup( ent, other );
|
||
|
|
||
|
|
||
|
if (taken)
|
||
|
{
|
||
|
// flash the screen
|
||
|
other->client->bonus_alpha = 0.25;
|
||
|
|
||
|
// JOSEPH 2-MAR-99
|
||
|
if (!Q_stricmp(ent->item->pickup_name, "Pistol_Mods"))
|
||
|
{
|
||
|
if (ent->count == 1)
|
||
|
{
|
||
|
ent->item->icon = "/pics/h_pistol_rof.tga";
|
||
|
}
|
||
|
else if (ent->count == 2)
|
||
|
{
|
||
|
ent->item->icon = "/pics/h_pistol_rl.tga";
|
||
|
}
|
||
|
else if (ent->count == 3)
|
||
|
{
|
||
|
ent->item->icon = "/pics/h_pistol_mag.tga";
|
||
|
}
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
// show icon and name on status bar
|
||
|
other->client->ps.stats[STAT_PICKUP_ICON] = gi.imageindex(ent->item->icon);
|
||
|
other->client->ps.stats[STAT_PICKUP_STRING] = CS_ITEMS+ITEM_INDEX(ent->item);
|
||
|
// JOSEPH 25-JAN-99
|
||
|
other->client->pickup_msg_time = level.time + 5.5;
|
||
|
// END JOSEPH
|
||
|
// change selected item
|
||
|
if (ent->item->use)
|
||
|
other->client->pers.selected_item = other->client->ps.stats[STAT_SELECTED_ITEM] = ITEM_INDEX(ent->item);
|
||
|
|
||
|
gi.sound(other, CHAN_ITEM, gi.soundindex(ent->item->pickup_sound), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
|
||
|
if (!(ent->spawnflags & ITEM_TARGETS_USED))
|
||
|
{
|
||
|
G_UseTargets (ent, other);
|
||
|
ent->spawnflags |= ITEM_TARGETS_USED;
|
||
|
}
|
||
|
|
||
|
if (!taken)
|
||
|
return;
|
||
|
|
||
|
if (!((coop->value) && (ent->item->flags & IT_STAY_COOP)) || (ent->spawnflags & (DROPPED_ITEM | DROPPED_PLAYER_ITEM)))
|
||
|
{
|
||
|
if (ent->flags & FL_RESPAWN)
|
||
|
ent->flags &= ~FL_RESPAWN;
|
||
|
else
|
||
|
G_FreeEdict (ent);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
//======================================================================
|
||
|
|
||
|
static void drop_temp_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||
|
{
|
||
|
if (other == ent->owner)
|
||
|
return;
|
||
|
|
||
|
Touch_Item (ent, other, plane, surf);
|
||
|
}
|
||
|
|
||
|
static void drop_make_touchable (edict_t *ent)
|
||
|
{
|
||
|
ent->touch = Touch_Item;
|
||
|
if (deathmatch->value)
|
||
|
{
|
||
|
ent->nextthink = level.time + 30;
|
||
|
ent->think = G_FreeEdict;
|
||
|
}
|
||
|
// Xatrix/Ridah/Navigator/17-mar-1998
|
||
|
ent->nav_data.flags |= ND_STATIC;
|
||
|
// END: Xatrix/Ridah/Navigator/17-mar-1998
|
||
|
|
||
|
}
|
||
|
|
||
|
edict_t *Drop_Item (edict_t *ent, gitem_t *item)
|
||
|
{
|
||
|
edict_t *dropped;
|
||
|
vec3_t forward, right;
|
||
|
vec3_t offset;
|
||
|
|
||
|
dropped = G_Spawn();
|
||
|
|
||
|
dropped->classname = item->classname;
|
||
|
dropped->item = item;
|
||
|
dropped->spawnflags = DROPPED_ITEM;
|
||
|
dropped->s.effects = item->world_model_flags;
|
||
|
dropped->s.renderfx = RF_GLOW;
|
||
|
// JOSEPH 15-MAR-99
|
||
|
dropped->s.renderfx2 = RF2_NOSHADOW;
|
||
|
// END JOSEPH
|
||
|
VectorSet (dropped->mins, -15, -15, -15);
|
||
|
VectorSet (dropped->maxs, 15, 15, 15);
|
||
|
gi.setmodel (dropped, dropped->item->world_model);
|
||
|
dropped->solid = SOLID_TRIGGER;
|
||
|
dropped->movetype = MOVETYPE_TOSS;
|
||
|
dropped->touch = drop_temp_touch;
|
||
|
dropped->owner = ent;
|
||
|
|
||
|
if (ent->client)
|
||
|
{
|
||
|
trace_t trace;
|
||
|
|
||
|
AngleVectors (ent->client->v_angle, forward, right, NULL);
|
||
|
VectorSet(offset, 24, 0, -16);
|
||
|
G_ProjectSource (ent->s.origin, offset, forward, right, dropped->s.origin);
|
||
|
trace = gi.trace (ent->s.origin, dropped->mins, dropped->maxs,
|
||
|
dropped->s.origin, ent, CONTENTS_SOLID);
|
||
|
VectorCopy (trace.endpos, dropped->s.origin);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AngleVectors (ent->s.angles, forward, right, NULL);
|
||
|
VectorCopy (ent->s.origin, dropped->s.origin);
|
||
|
}
|
||
|
|
||
|
// JOSEPH 28-APR-99
|
||
|
if (!(ent->svflags & SVF_PROP))
|
||
|
{
|
||
|
VectorScale (forward, 100, dropped->velocity);
|
||
|
dropped->velocity[2] = 300;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dropped->s.origin[2] += 8;
|
||
|
dropped->velocity[2] = 200;
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
dropped->think = drop_make_touchable;
|
||
|
dropped->nextthink = level.time + 1;
|
||
|
|
||
|
gi.linkentity (dropped);
|
||
|
|
||
|
return dropped;
|
||
|
}
|
||
|
|
||
|
void Use_Item (edict_t *ent, edict_t *other, edict_t *activator)
|
||
|
{
|
||
|
ent->svflags &= ~SVF_NOCLIENT;
|
||
|
ent->use = NULL;
|
||
|
|
||
|
if (ent->spawnflags & ITEM_NO_TOUCH)
|
||
|
{
|
||
|
ent->solid = SOLID_BBOX;
|
||
|
ent->touch = NULL;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ent->solid = SOLID_TRIGGER;
|
||
|
ent->touch = Touch_Item;
|
||
|
}
|
||
|
|
||
|
gi.linkentity (ent);
|
||
|
}
|
||
|
|
||
|
//======================================================================
|
||
|
|
||
|
// JOSEPH 7-DEC-98
|
||
|
edict_t *Shot_Drop_Item (edict_t *ent, gitem_t *item, char* modeloverride)
|
||
|
{
|
||
|
edict_t *dropped;
|
||
|
vec3_t forward, right;
|
||
|
vec3_t offset;
|
||
|
|
||
|
dropped = G_Spawn();
|
||
|
|
||
|
dropped->classname = item->classname;
|
||
|
dropped->item = item;
|
||
|
dropped->spawnflags = DROPPED_ITEM;
|
||
|
dropped->s.effects = item->world_model_flags;
|
||
|
dropped->s.renderfx = RF_GLOW;
|
||
|
VectorSet (dropped->mins, -15, -15, -15);
|
||
|
VectorSet (dropped->maxs, 15, 15, 15);
|
||
|
|
||
|
if (modeloverride)
|
||
|
{
|
||
|
gi.setmodel (dropped, modeloverride);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gi.setmodel (dropped, dropped->item->world_model);
|
||
|
}
|
||
|
|
||
|
dropped->solid = SOLID_TRIGGER;
|
||
|
dropped->movetype = MOVETYPE_TOSS;
|
||
|
dropped->touch = drop_temp_touch;
|
||
|
dropped->owner = ent;
|
||
|
|
||
|
if (ent->client)
|
||
|
{
|
||
|
trace_t trace;
|
||
|
|
||
|
AngleVectors (ent->client->v_angle, forward, right, NULL);
|
||
|
VectorSet(offset, 24, 0, -16);
|
||
|
G_ProjectSource (ent->s.origin, offset, forward, right, dropped->s.origin);
|
||
|
trace = gi.trace (ent->s.origin, dropped->mins, dropped->maxs,
|
||
|
dropped->s.origin, ent, CONTENTS_SOLID);
|
||
|
VectorCopy (trace.endpos, dropped->s.origin);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AngleVectors (ent->s.angles, forward, right, NULL);
|
||
|
VectorCopy (ent->s.origin, dropped->s.origin);
|
||
|
}
|
||
|
|
||
|
VectorScale (forward, 250, dropped->velocity);
|
||
|
|
||
|
if ((rand()&1) == 1)
|
||
|
{
|
||
|
VectorScale (right, 150, dropped->velocity);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
VectorScale (right, -150, dropped->velocity);
|
||
|
}
|
||
|
|
||
|
dropped->velocity[2] = 350;
|
||
|
|
||
|
dropped->think = drop_make_touchable;
|
||
|
dropped->nextthink = level.time + 1;
|
||
|
|
||
|
gi.linkentity (dropped);
|
||
|
|
||
|
return dropped;
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
droptofloor
|
||
|
================
|
||
|
*/
|
||
|
void droptofloor (edict_t *ent)
|
||
|
{
|
||
|
trace_t tr;
|
||
|
vec3_t dest;
|
||
|
float *v;
|
||
|
|
||
|
v = tv(-15,-15,-15);
|
||
|
VectorCopy (v, ent->mins);
|
||
|
v = tv(15,15,15);
|
||
|
VectorCopy (v, ent->maxs);
|
||
|
|
||
|
if (ent->model)
|
||
|
gi.setmodel (ent, ent->model);
|
||
|
else
|
||
|
gi.setmodel (ent, ent->item->world_model);
|
||
|
ent->solid = SOLID_TRIGGER;
|
||
|
ent->movetype = MOVETYPE_TOSS;
|
||
|
ent->touch = Touch_Item;
|
||
|
|
||
|
v = tv(0,0,-128);
|
||
|
VectorAdd (ent->s.origin, v, dest);
|
||
|
|
||
|
tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, dest, ent, MASK_SOLID);
|
||
|
if (tr.startsolid)
|
||
|
{
|
||
|
// RAFAEL
|
||
|
if (strcmp (ent->classname, "foodcube") == 0)
|
||
|
{
|
||
|
VectorCopy (ent->s.origin, tr.endpos);
|
||
|
ent->velocity[2] = 0;
|
||
|
}
|
||
|
// JOSEPH 7-MAY-99
|
||
|
else if (strcmp(ent->classname, "key_fuse") == 0)
|
||
|
{
|
||
|
v = tv(-7,-7,-16);
|
||
|
VectorCopy (v, ent->mins);
|
||
|
v = tv(7, 7, 16);
|
||
|
VectorCopy (v, ent->maxs);
|
||
|
ent->movetype = MOVETYPE_NONE;
|
||
|
ent->velocity[2] = 0;
|
||
|
ent->s.origin[2] += 1;
|
||
|
goto SkipFall;
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
else
|
||
|
{
|
||
|
gi.dprintf ("droptofloor: %s startsolid at %s\n", ent->classname, vtos(ent->s.origin));
|
||
|
G_FreeEdict (ent);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
VectorCopy (tr.endpos, ent->s.origin);
|
||
|
|
||
|
// JOSEPH 7-MAY-99
|
||
|
SkipFall:
|
||
|
// END JOSEPH
|
||
|
|
||
|
if (ent->team)
|
||
|
{
|
||
|
ent->flags &= ~FL_TEAMSLAVE;
|
||
|
ent->chain = ent->teamchain;
|
||
|
ent->teamchain = NULL;
|
||
|
|
||
|
ent->svflags |= SVF_NOCLIENT;
|
||
|
ent->solid = SOLID_NOT;
|
||
|
if (ent == ent->teammaster)
|
||
|
{
|
||
|
ent->nextthink = level.time + FRAMETIME;
|
||
|
ent->think = DoRespawn;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (ent->spawnflags & ITEM_NO_TOUCH)
|
||
|
{
|
||
|
ent->solid = SOLID_BBOX;
|
||
|
ent->touch = NULL;
|
||
|
ent->s.effects &= ~EF_ROTATE;
|
||
|
ent->s.renderfx &= ~RF_GLOW;
|
||
|
}
|
||
|
|
||
|
if (ent->spawnflags & ITEM_TRIGGER_SPAWN)
|
||
|
{
|
||
|
ent->svflags |= SVF_NOCLIENT;
|
||
|
ent->solid = SOLID_NOT;
|
||
|
ent->use = Use_Item;
|
||
|
}
|
||
|
|
||
|
gi.linkentity (ent);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
PrecacheItem
|
||
|
|
||
|
Precaches all data needed for a given item.
|
||
|
This will be called for each item spawned in a level,
|
||
|
and for each item in each client's inventory.
|
||
|
===============
|
||
|
*/
|
||
|
void PrecacheItem (gitem_t *it)
|
||
|
{
|
||
|
char *s, *start;
|
||
|
char data[MAX_QPATH];
|
||
|
int len;
|
||
|
gitem_t *ammo;
|
||
|
|
||
|
if (!it)
|
||
|
return;
|
||
|
|
||
|
if (it->pickup_sound)
|
||
|
gi.soundindex (it->pickup_sound);
|
||
|
if (it->world_model)
|
||
|
gi.modelindex (it->world_model);
|
||
|
if (it->view_model)
|
||
|
gi.modelindex (it->view_model);
|
||
|
if (it->icon)
|
||
|
gi.imageindex (it->icon);
|
||
|
|
||
|
// parse everything for its ammo
|
||
|
if (it->ammo && it->ammo[0])
|
||
|
{
|
||
|
ammo = FindItem (it->ammo);
|
||
|
if (ammo != it)
|
||
|
PrecacheItem (ammo);
|
||
|
}
|
||
|
|
||
|
// parse the space seperated precache string for other items
|
||
|
s = it->precaches;
|
||
|
if (!s || !s[0])
|
||
|
return;
|
||
|
|
||
|
while (*s)
|
||
|
{
|
||
|
start = s;
|
||
|
while (*s && *s != ' ')
|
||
|
s++;
|
||
|
|
||
|
len = s-start;
|
||
|
if (len >= MAX_QPATH || len < 5)
|
||
|
gi.error ("PrecacheItem: %s has bad precache string", it->classname);
|
||
|
memcpy (data, start, len);
|
||
|
data[len] = 0;
|
||
|
if (*s)
|
||
|
s++;
|
||
|
|
||
|
// determine type based on extension
|
||
|
if (!strcmp(data+len-3, "md2"))
|
||
|
gi.modelindex (data);
|
||
|
|
||
|
// RAFAEL
|
||
|
// weapon mdx
|
||
|
else if (!strcmp (data+len-3, "mdx"))
|
||
|
{
|
||
|
gi.modelindex (data);
|
||
|
}
|
||
|
else if (!strcmp(data+len-3, "sp2"))
|
||
|
gi.modelindex (data);
|
||
|
else if (!strcmp(data+len-3, "wav"))
|
||
|
gi.soundindex (data);
|
||
|
if (!strcmp(data+len-3, "pcx"))
|
||
|
gi.imageindex (data);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
SpawnItem
|
||
|
|
||
|
Sets the clipping size and plants the object on the floor.
|
||
|
|
||
|
Items can't be immediately dropped to floor, because they might
|
||
|
be on an entity that hasn't spawned yet.
|
||
|
============
|
||
|
*/
|
||
|
void SpawnItem (edict_t *ent, gitem_t *item)
|
||
|
{
|
||
|
if (!item)
|
||
|
return;
|
||
|
|
||
|
PrecacheItem (item);
|
||
|
|
||
|
if (ent->spawnflags)
|
||
|
{
|
||
|
if (strcmp(ent->classname, "key_fuse") != 0)
|
||
|
{
|
||
|
ent->spawnflags = 0;
|
||
|
gi.dprintf("%s at %s has invalid spawnflags set\n", ent->classname, vtos(ent->s.origin));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// some items will be prevented in deathmatch
|
||
|
if (deathmatch->value)
|
||
|
{
|
||
|
if ( (int)dmflags->value & DF_NO_ARMOR )
|
||
|
{
|
||
|
if (item->pickup == Pickup_Armor || item->pickup == Pickup_PowerArmor)
|
||
|
{
|
||
|
G_FreeEdict (ent);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
/*
|
||
|
if ( (int)dmflags->value & DF_NO_ITEMS )
|
||
|
{
|
||
|
if (item->pickup == Pickup_Powerup)
|
||
|
{
|
||
|
G_FreeEdict (ent);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
*/
|
||
|
if ( (int)dmflags->value & DF_NO_HEALTH )
|
||
|
{
|
||
|
if (item->pickup == Pickup_Health || item->pickup == Pickup_Adrenaline || item->pickup == Pickup_AncientHead
|
||
|
|| item->pickup == Pickup_Health_Large || item->pickup == Pickup_Health_Small)
|
||
|
{
|
||
|
G_FreeEdict (ent);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
if ( (int)dmflags->value & DF_INFINITE_AMMO && deathmatch->value )
|
||
|
{
|
||
|
if ( (item->flags == IT_AMMO) || (strcmp(ent->classname, "ammo_cylinder") == 0) )
|
||
|
{
|
||
|
G_FreeEdict (ent);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Ridah, realmode only has pistol, tommy and shotgun
|
||
|
if (deathmatch->value && dm_realmode->value && item->classname)
|
||
|
{
|
||
|
if ( (item->pickup == Pickup_Weapon)
|
||
|
// && (strstr(item->classname, "weapon") == item->classname)
|
||
|
&& (item->ammo && strcmp(item->ammo, "Bullets") && strcmp(item->ammo, "Shells")))
|
||
|
{
|
||
|
int y;
|
||
|
|
||
|
y = ((int)item->classname[7]) % 3;
|
||
|
|
||
|
// select another valid weapon to use here
|
||
|
if (y == 0)
|
||
|
{
|
||
|
item = FindItem("Shotgun");
|
||
|
}
|
||
|
else if (y == 1)
|
||
|
{
|
||
|
item = FindItem("Tommygun");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
item = FindItem("Pistol_Mods");
|
||
|
ent->model = "models/pu_icon/magmod/tris.md2";
|
||
|
ent->count = 3; //magnum mod
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else if ( (item->pickup == Pickup_Ammo)
|
||
|
&& ((item->tag != AMMO_BULLETS) && (item->tag != AMMO_SHELLS)))
|
||
|
{
|
||
|
// select another valid weapon to use here
|
||
|
if (((int)item->classname[5]) % 2)
|
||
|
{
|
||
|
item = FindItem("Bullets");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
item = FindItem("Shells");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// no armor
|
||
|
if (item->classname && strstr(item->classname, "item_armor") == item->classname)
|
||
|
{
|
||
|
G_FreeEdict (ent);
|
||
|
return;
|
||
|
}
|
||
|
/*
|
||
|
// no health
|
||
|
if (strstr(item->classname, "item_health") == item->classname)
|
||
|
{
|
||
|
G_FreeEdict (ent);
|
||
|
return;
|
||
|
}
|
||
|
*/
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Ridah, no coop
|
||
|
/*
|
||
|
if (coop->value && (strcmp(ent->classname, "key_power_cube") == 0))
|
||
|
{
|
||
|
ent->spawnflags |= (1 << (8 + level.power_cubes));
|
||
|
level.power_cubes++;
|
||
|
}
|
||
|
|
||
|
// don't let them drop items that stay in a coop game
|
||
|
if ((coop->value) && (item->flags & IT_STAY_COOP))
|
||
|
{
|
||
|
item->drop = NULL;
|
||
|
}
|
||
|
*/
|
||
|
// JOSEPH 22-JAN-99
|
||
|
ent->item = item;
|
||
|
ent->nextthink = level.time + 2 * FRAMETIME; // items start after other solids
|
||
|
ent->think = droptofloor;
|
||
|
ent->s.effects = item->world_model_flags;
|
||
|
ent->s.renderfx = RF_GLOW;
|
||
|
ent->s.renderfx2 = RF2_NOSHADOW;
|
||
|
// END JOSEPH
|
||
|
|
||
|
|
||
|
if (!(strcmp(ent->classname, "item_lizzyhead")))
|
||
|
{
|
||
|
int i;
|
||
|
memset(&(ent->s.model_parts[0]), 0, sizeof(model_part_t) * MAX_MODEL_PARTS);
|
||
|
ent->s.model_parts[PART_HEAD].modelindex = gi.modelindex("models/pu_icon/head/head.mdx");
|
||
|
ent->s.num_parts++;
|
||
|
for (i=0; i<MAX_MODELPART_OBJECTS; i++)
|
||
|
ent->s.model_parts[PART_HEAD].baseskin = ent->s.model_parts[PART_HEAD].skinnum[i] = 0;
|
||
|
gi.GetObjectBounds( "models/pu_icon/head/head.mdx", &ent->s.model_parts[PART_HEAD] );
|
||
|
}
|
||
|
else if (ent->model)
|
||
|
gi.modelindex (ent->model);
|
||
|
|
||
|
// Xatrix/Ridah/Navigator/17-mar-1998
|
||
|
ent->nav_data.flags |= ND_STATIC;
|
||
|
// END: Xatrix/Ridah/Navigator/17-mar-1998
|
||
|
|
||
|
}
|
||
|
|
||
|
// JOSEPH 13-FEB-99
|
||
|
void Use_Null (edict_t *ent, gitem_t *item)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
//======================================================================
|
||
|
|
||
|
// JOSEPH 21-APR-99
|
||
|
gitem_t itemlist[] =
|
||
|
{
|
||
|
{
|
||
|
NULL
|
||
|
}, // leave index 0 alone
|
||
|
|
||
|
//
|
||
|
// ARMOR
|
||
|
//
|
||
|
|
||
|
|
||
|
// JOSEPH 19-APR-99
|
||
|
/*QUAKED item_armor_helmet (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/pu_icon/armor_head/armor_head.md2"
|
||
|
*/
|
||
|
{
|
||
|
"item_armor_helmet",
|
||
|
Pickup_Armor,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/generic.wav",
|
||
|
"models/pu_icon/armor_head/armor_head.md2", 0,
|
||
|
NULL,
|
||
|
/* icon */ "/pics/h_helmet_lt.tga",
|
||
|
/* pickup */ "Helmet Armor",
|
||
|
/* width */ 3,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_ARMOR,
|
||
|
&bodyarmor_info,
|
||
|
ARMOR_COMBAT,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
/*QUAKED item_armor_jacket (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/pu_icon/armor/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"item_armor_jacket",
|
||
|
Pickup_Armor,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/generic.wav",
|
||
|
"models/pu_icon/armor/tris.md2", 0,
|
||
|
NULL,
|
||
|
/* icon */ "/pics/h_chest_lt.tga",
|
||
|
/* pickup */ "Jacket Armor",
|
||
|
/* width */ 3,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_ARMOR,
|
||
|
&combatarmor_info,
|
||
|
ARMOR_JACKET,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
/*QUAKED item_armor_legs (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/pu_icon/armor_lo/armor_lo.md2"
|
||
|
*/
|
||
|
{
|
||
|
"item_armor_legs",
|
||
|
Pickup_Armor,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/generic.wav",
|
||
|
"models/pu_icon/armor_lo/armor_lo.md2", 0,
|
||
|
NULL,
|
||
|
/* icon */ "/pics/h_pants_lt.tga",
|
||
|
/* pickup */ "Legs Armor",
|
||
|
/* width */ 3,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_ARMOR,
|
||
|
&jacketarmor_info,
|
||
|
ARMOR_BODY,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
|
||
|
/*QUAKED item_armor_helmet_heavy (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/pu_icon/armor_head/armor_head_hd.md2"
|
||
|
*/
|
||
|
{
|
||
|
"item_armor_helmet_heavy",
|
||
|
Pickup_Armor,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/generic.wav",
|
||
|
"models/pu_icon/armor_head/armor_head_hd.md2", 0,
|
||
|
NULL,
|
||
|
/* icon */ "/pics/h_helmet_hvy.tga",
|
||
|
/* pickup */ "Helmet Armor Heavy",
|
||
|
/* width */ 3,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_ARMOR,
|
||
|
&bodyarmor_info,
|
||
|
ARMOR_COMBAT,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
/*QUAKED item_armor_jacket_heavy (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/pu_icon/armor/armorhdtop.md2"
|
||
|
*/
|
||
|
{
|
||
|
"item_armor_jacket_heavy",
|
||
|
Pickup_Armor,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/generic.wav",
|
||
|
"models/pu_icon/armor/armorhdtop.md2", 0,
|
||
|
NULL,
|
||
|
/* icon */ "/pics/h_chest_hvy.tga",
|
||
|
/* pickup */ "Jacket Armor Heavy",
|
||
|
/* width */ 3,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_ARMOR,
|
||
|
&combatarmor_info,
|
||
|
ARMOR_JACKET,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
/*QUAKED item_armor_legs_heavy (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/pu_icon/armor_lo/armor_lo_hd.md2"
|
||
|
*/
|
||
|
{
|
||
|
"item_armor_legs_heavy",
|
||
|
Pickup_Armor,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/generic.wav",
|
||
|
"models/pu_icon/armor_lo/armor_lo_hd.md2", 0,
|
||
|
NULL,
|
||
|
/* icon */ "/pics/h_pants_hvy.tga",
|
||
|
/* pickup */ "Legs Armor Heavy",
|
||
|
/* width */ 3,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_ARMOR,
|
||
|
&jacketarmor_info,
|
||
|
ARMOR_BODY,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
//
|
||
|
// WEAPONS
|
||
|
//
|
||
|
|
||
|
/* weapon_blackjack (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
always owned, never in the world
|
||
|
*/
|
||
|
{
|
||
|
"weapon_blackjack",
|
||
|
NULL,
|
||
|
Use_Weapon2,
|
||
|
NULL,
|
||
|
Weapon_Blackjack,
|
||
|
"misc/w_pkup.wav",
|
||
|
NULL, 0,
|
||
|
"models/weapons/blakjak/blakjak.mdx",
|
||
|
/* icon */ "h_pipe",
|
||
|
/* pickup */ "Pipe",
|
||
|
0,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_WEAPON|IT_STAY_COOP,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ "weapons/melee/swing.wav"
|
||
|
},
|
||
|
|
||
|
// JOSEPH 14-APR-99
|
||
|
/*QUAKED weapon_crowbar (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
|
||
|
model="models/weapons/g_crowbar/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"weapon_crowbar",
|
||
|
Pickup_Weapon,
|
||
|
Use_Weapon2,
|
||
|
Drop_Weapon,
|
||
|
Weapon_Crowbar,
|
||
|
"misc/w_pkup.wav",
|
||
|
"models/weapons/g_crowbar/tris.md2", EF_REFL,
|
||
|
"models/weapons/crowbar/crowbar.mdx",
|
||
|
/* icon */ "/pics/h_cbar.tga",
|
||
|
/* pickup */ "Crowbar",
|
||
|
0,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_WEAPON|IT_STAY_COOP,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ "weapons/melee/swing.wav"
|
||
|
},
|
||
|
// END JOSEPH
|
||
|
|
||
|
/*QUAKED weapon_pistol (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/weapons/g_pistol/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"weapon_pistol",
|
||
|
Pickup_Weapon,
|
||
|
Use_Weapon2,
|
||
|
Drop_Weapon,
|
||
|
Weapon_Pistol,
|
||
|
"misc/w_pkup.wav",
|
||
|
// note to Jason
|
||
|
// we need a pistol pickup icon
|
||
|
"models/weapons/g_pistol/tris.md2", EF_REFL,
|
||
|
"models/weapons/v_colt/pistol.mdx",
|
||
|
/* icon */ "/pics/h_pistol.tga",
|
||
|
/* pickup */ "Pistol",
|
||
|
0,
|
||
|
1,
|
||
|
"Bullets",
|
||
|
IT_WEAPON|IT_STAY_COOP,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
/* weapon_pistol_s (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/weapons/silencer_mdx/pistol.mdx"
|
||
|
*/
|
||
|
{
|
||
|
"weapon_spistol",
|
||
|
Pickup_Weapon,
|
||
|
Use_Weapon2,
|
||
|
Drop_Weapon,
|
||
|
Weapon_SPistol,
|
||
|
"misc/w_pkup.wav",
|
||
|
// note to Jason
|
||
|
// we need a pistol pickup icon
|
||
|
"models/weapons/silencer_mdx/pistol.mdx", EF_REFL,
|
||
|
"models/weapons/silencer_mdx/pistol.mdx",
|
||
|
/* icon */ "/pics/h_silencer.tga",
|
||
|
/* pickup */ "SPistol",
|
||
|
0,
|
||
|
1,
|
||
|
"Bullets",
|
||
|
IT_WEAPON|IT_STAY_COOP|IT_SILENCER,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ "weapons/pistol/silencer.wav weapons/pistol/silencerattatch.wav"
|
||
|
},
|
||
|
|
||
|
/*QUAKED weapon_shotgun (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/weapons/g_shotgun/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"weapon_shotgun",
|
||
|
Pickup_Weapon,
|
||
|
Use_Weapon,
|
||
|
Drop_Weapon,
|
||
|
Weapon_Shotgun,
|
||
|
"misc/w_pkup.wav",
|
||
|
"models/weapons/g_shotgun/tris.md2", EF_REFL,
|
||
|
"models/weapons/shotgun/shotgun.mdx",
|
||
|
/* icon */ "/pics/h_shotgun.tga",
|
||
|
/* pickup */ "Shotgun",
|
||
|
0,
|
||
|
1,
|
||
|
"Shells",
|
||
|
IT_WEAPON|IT_STAY_COOP,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ "weapons/shotgun/shotgf1b.wav weapons/shotgun/shotgr1b.wav"
|
||
|
},
|
||
|
|
||
|
/*QUAKED weapon_tommygun (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/weapons/g_tomgun/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"weapon_tommygun",
|
||
|
Pickup_Weapon,
|
||
|
Use_Weapon,
|
||
|
Drop_Weapon,
|
||
|
Weapon_Tommygun,
|
||
|
"misc/w_pkup.wav",
|
||
|
"models/weapons/g_tomgun/tris.md2", EF_REFL,
|
||
|
"models/weapons/v_tomgun/tomgun.mdx",
|
||
|
/* icon */ "/pics/h_tgun.tga",
|
||
|
/* pickup */ "Tommygun",
|
||
|
0,
|
||
|
1,
|
||
|
"Bullets",
|
||
|
IT_WEAPON|IT_STAY_COOP,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ "weapons/machinegun/machgf1b.wav"
|
||
|
},
|
||
|
|
||
|
// JOSEPH 16-APR-99
|
||
|
/*QUAKED weapon_heavymachinegun (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/weapons/g_hmg/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"weapon_heavymachinegun",
|
||
|
Pickup_Weapon,
|
||
|
Use_Weapon,
|
||
|
Drop_Weapon,
|
||
|
Weapon_Barmachinegun,
|
||
|
"misc/w_pkup.wav",
|
||
|
"models/weapons/g_hmg/tris.md2", EF_REFL,
|
||
|
"models/weapons/v_hmg/hmg.mdx",
|
||
|
/* icon */ "/pics/h_hmg.tga",
|
||
|
/* pickup */ "Heavy machinegun",
|
||
|
0,
|
||
|
1,
|
||
|
"308cal",
|
||
|
IT_WEAPON|IT_STAY_COOP,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
// END JOSEPH
|
||
|
|
||
|
/*QUAKED weapon_grenadelauncher (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/weapons/g_grenade_launcher/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"weapon_grenadelauncher",
|
||
|
Pickup_Weapon,
|
||
|
Use_Weapon,
|
||
|
Drop_Weapon,
|
||
|
Weapon_GrenadeLauncher,
|
||
|
"misc/w_pkup.wav",
|
||
|
"models/weapons/g_grenade_launcher/tris.md2", EF_REFL,
|
||
|
"models/weapons/v_grenade_launcher/grenade_launcher.mdx",
|
||
|
/* icon */ "/pics/h_grenade_l.tga",
|
||
|
/* pickup */ "Grenade Launcher",
|
||
|
0,
|
||
|
1,
|
||
|
"Grenades",
|
||
|
IT_WEAPON|IT_STAY_COOP,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
// JOSEPH 28-APR-99
|
||
|
/*QUAKED weapon_bazooka (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/weapons/g_rocket_launcher/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"weapon_bazooka",
|
||
|
Pickup_Weapon,
|
||
|
Use_Weapon,
|
||
|
Drop_Weapon,
|
||
|
Weapon_RocketLauncher,
|
||
|
"misc/w_pkup.wav",
|
||
|
"models/weapons/g_rocket_launcher/tris.md2", EF_REFL,
|
||
|
"models/weapons/v_rocket_launcher/rlaunch.mdx",
|
||
|
/* icon */ "/pics/h_bazooka.tga",
|
||
|
/* pickup */ "Bazooka",
|
||
|
0,
|
||
|
1,
|
||
|
"Rockets",
|
||
|
IT_WEAPON|IT_STAY_COOP,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ "models/props/glass/glass2.md2"
|
||
|
},
|
||
|
// END JOSEPH
|
||
|
|
||
|
/*QUAKED weapon_flamethrower (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/pu_icon/flame_shell/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"weapon_flamethrower",
|
||
|
Pickup_Weapon,
|
||
|
Use_Weapon,
|
||
|
Drop_Weapon,
|
||
|
Weapon_FlameThrower,
|
||
|
"misc/w_pkup.wav",
|
||
|
//"models/weapons/g_shotg2/tris.md2", EF_ROTATE,
|
||
|
"models/pu_icon/flame_shell/tris.md2", EF_REFL,
|
||
|
"models/weapons/v_flamegun/flamegun.mdx",
|
||
|
/* icon */ "/pics/h_flamethrower.tga",
|
||
|
/* pickup */ "FlameThrower",
|
||
|
0,
|
||
|
2,
|
||
|
"Gas",
|
||
|
IT_WEAPON|IT_STAY_COOP,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
// END JOSEPH
|
||
|
|
||
|
#if 0
|
||
|
// JOSEPH 7-MAY-99
|
||
|
// ENEMY WEAPONS
|
||
|
{
|
||
|
"weapon_shotgun_e",
|
||
|
Pickup_Weapon,
|
||
|
Use_Weapon,
|
||
|
Drop_Weapon,
|
||
|
Weapon_Shotgun,
|
||
|
"misc/w_pkup.wav",
|
||
|
"models/weapons/e_shtgun/tris.md2", EF_REFL,
|
||
|
"models/weapons/shotgun/shotgun.mdx",
|
||
|
/* icon */ "/pics/h_shotgun.tga",
|
||
|
/* pickup */ "Shotgun",
|
||
|
0,
|
||
|
1,
|
||
|
"Shells",
|
||
|
IT_WEAPON|IT_STAY_COOP,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ "weapons/shotgun/shotgf1b.wav weapons/shotgun/shotgr1b.wav"
|
||
|
},
|
||
|
|
||
|
{
|
||
|
"weapon_heavymachinegun_e",
|
||
|
Pickup_Weapon,
|
||
|
Use_Weapon,
|
||
|
Drop_Weapon,
|
||
|
Weapon_Barmachinegun,
|
||
|
"misc/w_pkup.wav",
|
||
|
"models/weapons/e_hmg/tris.md2", EF_REFL,
|
||
|
"models/weapons/v_hmg/hmg.mdx",
|
||
|
/* icon */ "/pics/h_hmg.tga",
|
||
|
/* pickup */ "Heavy machinegun",
|
||
|
0,
|
||
|
1,
|
||
|
"308cal",
|
||
|
IT_WEAPON|IT_STAY_COOP,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
{
|
||
|
"weapon_bazooka_e",
|
||
|
Pickup_Weapon,
|
||
|
Use_Weapon,
|
||
|
Drop_Weapon,
|
||
|
Weapon_RocketLauncher,
|
||
|
"misc/w_pkup.wav",
|
||
|
"models/weapons/e_rocket_launcher/tris.md2", EF_REFL,
|
||
|
"models/weapons/v_rocket_launcher/rlaunch.mdx",
|
||
|
/* icon */ "/pics/h_bazooka.tga",
|
||
|
/* pickup */ "Bazooka",
|
||
|
0,
|
||
|
1,
|
||
|
"Rockets",
|
||
|
IT_WEAPON|IT_STAY_COOP,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ "models/props/glass/glass2.md2"
|
||
|
},
|
||
|
|
||
|
{
|
||
|
"weapon_flamethrower_e",
|
||
|
Pickup_Weapon,
|
||
|
Use_Weapon,
|
||
|
Drop_Weapon,
|
||
|
Weapon_FlameThrower,
|
||
|
"misc/w_pkup.wav",
|
||
|
"models/weapons/e_flamegun/tris.md2", EF_REFL,
|
||
|
"models/weapons/v_flamegun/flamegun.mdx",
|
||
|
/* icon */ "/pics/h_flamethrower.tga",
|
||
|
/* pickup */ "FlameThrower",
|
||
|
0,
|
||
|
2,
|
||
|
"Gas",
|
||
|
IT_WEAPON|IT_STAY_COOP,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
{
|
||
|
"weapon_grenadelauncher_e",
|
||
|
Pickup_Weapon,
|
||
|
Use_Weapon,
|
||
|
Drop_Weapon,
|
||
|
Weapon_GrenadeLauncher,
|
||
|
"misc/w_pkup.wav",
|
||
|
"models/weapons/e_grenade_launcher/tris.md2", EF_REFL,
|
||
|
"models/weapons/v_grenade_launcher/grenade_launcher.mdx",
|
||
|
/* icon */ "/pics/h_grenade_l.tga",
|
||
|
/* pickup */ "Grenade Launcher",
|
||
|
0,
|
||
|
1,
|
||
|
"Grenades",
|
||
|
IT_WEAPON|IT_STAY_COOP,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
{
|
||
|
"weapon_pistol_e",
|
||
|
Pickup_Weapon,
|
||
|
Use_Weapon2,
|
||
|
Drop_Weapon,
|
||
|
Weapon_Pistol,
|
||
|
"misc/w_pkup.wav",
|
||
|
"models/weapons/e_pistol/tris.md2", EF_REFL,
|
||
|
"models/weapons/v_colt/pistol.mdx",
|
||
|
/* icon */ "/pics/h_pistol.tga",
|
||
|
/* pickup */ "Pistol",
|
||
|
0,
|
||
|
1,
|
||
|
"Bullets",
|
||
|
IT_WEAPON|IT_STAY_COOP,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
{
|
||
|
"weapon_tommygun_e",
|
||
|
Pickup_Weapon,
|
||
|
Use_Weapon,
|
||
|
Drop_Weapon,
|
||
|
Weapon_Tommygun,
|
||
|
"misc/w_pkup.wav",
|
||
|
"models/weapons/e_tomgun/tris.md2", EF_REFL,
|
||
|
"models/weapons/v_tomgun/tomgun.mdx",
|
||
|
/* icon */ "/pics/h_tgun.tga",
|
||
|
/* pickup */ "Tommygun",
|
||
|
0,
|
||
|
1,
|
||
|
"Bullets",
|
||
|
IT_WEAPON|IT_STAY_COOP,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ "weapons/machinegun/machgf1b.wav"
|
||
|
},
|
||
|
// END JOSEPH
|
||
|
#endif
|
||
|
|
||
|
//
|
||
|
// AMMO ITEMS
|
||
|
//
|
||
|
|
||
|
/*QUAKED ammo_grenades (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/pu_icon/grenade/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"ammo_grenades",
|
||
|
Pickup_Ammo,
|
||
|
Use_Null,
|
||
|
Drop_Ammo,
|
||
|
NULL,
|
||
|
"world/pickups/ammo.wav",
|
||
|
"models/pu_icon/grenade/tris.md2", 0,
|
||
|
NULL,
|
||
|
/* icon */ "/pics/h_grenade.tga",
|
||
|
/* pickup */ "Grenades",
|
||
|
/* width */ 3,
|
||
|
3,
|
||
|
NULL,
|
||
|
IT_AMMO,
|
||
|
NULL,
|
||
|
AMMO_GRENADES,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
/*QUAKED ammo_shells (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/pu_icon/shotgun_shell/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"ammo_shells",
|
||
|
Pickup_Ammo,
|
||
|
Use_Null,
|
||
|
Drop_Ammo,
|
||
|
NULL,
|
||
|
"world/pickups/ammo.wav",
|
||
|
"models/pu_icon/shotgun_shell/tris.md2", 0,
|
||
|
NULL,
|
||
|
/* icon */ "/pics/h_shots.tga",
|
||
|
/* pickup */ "Shells",
|
||
|
/* width */ 3,
|
||
|
10,
|
||
|
NULL,
|
||
|
IT_AMMO,
|
||
|
NULL,
|
||
|
AMMO_SHELLS,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
// JOSEPH 3-MAR-99
|
||
|
/*QUAKED ammo_bullets (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/pu_icon/pclip/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"ammo_bullets",
|
||
|
Pickup_Ammo,
|
||
|
Use_Null,
|
||
|
Drop_Ammo,
|
||
|
NULL,
|
||
|
"world/pickups/ammo.wav",
|
||
|
"models/pu_icon/pclip/tris.md2", 0,
|
||
|
NULL,
|
||
|
/* icon */ "/pics/h_bullet.tga",
|
||
|
/* pickup */ "Bullets",
|
||
|
/* width */ 3,
|
||
|
20,
|
||
|
NULL,
|
||
|
IT_AMMO,
|
||
|
NULL,
|
||
|
AMMO_BULLETS,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
// END JOSEPH
|
||
|
|
||
|
|
||
|
// JOSEPH 1-APR-99
|
||
|
/*QUAKED ammo_rockets (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/pu_icon/rocket/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"ammo_rockets",
|
||
|
Pickup_Ammo,
|
||
|
Use_Null,
|
||
|
Drop_Ammo,
|
||
|
NULL,
|
||
|
"world/pickups/ammo.wav",
|
||
|
"models/pu_icon/rocket/tris.md2", 0,
|
||
|
NULL,
|
||
|
/* icon */ "/pics/h_missle.tga",
|
||
|
/* pickup */ "Rockets",
|
||
|
/* width */ 3,
|
||
|
5,
|
||
|
NULL,
|
||
|
IT_AMMO,
|
||
|
NULL,
|
||
|
AMMO_ROCKETS,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
// END JOSEPH
|
||
|
|
||
|
// JOSEPH 28-APR-99
|
||
|
/*QUAKED ammo_308 (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/pu_icon/hmgclip/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"ammo_308",
|
||
|
Pickup_Ammo,
|
||
|
Use_Null,
|
||
|
Drop_Ammo,
|
||
|
NULL,
|
||
|
"misc/w_pkup.wav",
|
||
|
"models/pu_icon/hmgclip/tris.md2", 0,
|
||
|
NULL,
|
||
|
/* icon */ "/pics/h_hmg_clip.tga",
|
||
|
/* pickup */ "308cal",
|
||
|
/* width */ 3,
|
||
|
30,
|
||
|
NULL,
|
||
|
IT_AMMO,
|
||
|
NULL,
|
||
|
AMMO_SLUGS,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
// END JOSEPH
|
||
|
|
||
|
/*QUAKED ammo_cylinder (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/pu_icon/tgclip/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"ammo_cylinder",
|
||
|
Pickup_Ammo_Cylinder,
|
||
|
Use_Null,
|
||
|
Drop_Ammo,
|
||
|
NULL,
|
||
|
"world/pickups/ammo.wav",
|
||
|
"models/pu_icon/tgclip/tris.md2", 0,
|
||
|
NULL,
|
||
|
/* icon */ "/pics/h_tclip.tga",
|
||
|
/* pickup */ "Cylinder",
|
||
|
/* width */ 3,
|
||
|
50,
|
||
|
NULL,
|
||
|
IT_AMMO|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
AMMO_BULLETS,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
/*QUAKED ammo_flametank (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/pu_icon/flametank/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"ammo_flametank",
|
||
|
Pickup_Ammo,
|
||
|
Use_Null,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/ammo.wav",
|
||
|
"models/pu_icon/flametank/tris.md2", 0,
|
||
|
NULL,
|
||
|
"/pics/h_ftank.tga",
|
||
|
"Gas",
|
||
|
2,
|
||
|
50,
|
||
|
NULL,
|
||
|
IT_AMMO,
|
||
|
NULL,
|
||
|
AMMO_CELLS,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
//
|
||
|
// KINGPIN items
|
||
|
//
|
||
|
|
||
|
|
||
|
// JOSEPH 22-FEB-99
|
||
|
/*QUAKED item_coil (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/pu_icon/coil/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"item_coil",
|
||
|
Pickup_Key,
|
||
|
Use_Null,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/coil.wav",
|
||
|
"models/pu_icon/coil/tris.md2", 0,
|
||
|
NULL,
|
||
|
"/pics/h_coil.tga",
|
||
|
"Coil",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
// END JOSEPH
|
||
|
|
||
|
// JOSEPH 5-JUN-99
|
||
|
/*QUAKED item_lizzyhead (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/pu_icon/head/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"item_lizzyhead",
|
||
|
Pickup_Key,
|
||
|
Use_Null,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/lizzyhead.wav",
|
||
|
"models/pu_icon/head/head.mdx", 0,
|
||
|
NULL,
|
||
|
"/pics/h_lizzyhead.tga",
|
||
|
"Lizzy Head",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
// END JOSEPH
|
||
|
|
||
|
/*QUAKED item_cashroll (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
currentcash - set amount of cash in roll
|
||
|
model="models/pu_icon/cash/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"item_cashroll",
|
||
|
Pickup_Cash,
|
||
|
Use_Null,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/cash.wav",
|
||
|
"models/pu_icon/cash/tris.md2", 0,
|
||
|
NULL,
|
||
|
// JOSEPH 26-JAN-99-C
|
||
|
"/pics/hh_money.tga",
|
||
|
"Cash",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
// JOSEPH 2-MAR-99
|
||
|
/*QUAKED item_cashbaglarge (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
currentcash - set amount of cash in the bag
|
||
|
model="models/pu_icon/money/money_lg.md2"
|
||
|
*/
|
||
|
{
|
||
|
"item_cashbaglarge",
|
||
|
Pickup_Cash,
|
||
|
Use_Null,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/cash.wav",
|
||
|
"models/pu_icon/money/money_lg.md2", 0,
|
||
|
NULL,
|
||
|
// JOSEPH 26-JAN-99-C
|
||
|
"/pics/hh_money.tga",
|
||
|
"Large Cash Bag",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
/*QUAKED item_cashbagsmall (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
currentcash - set amount of cash in the bag
|
||
|
model="models/pu_icon/money/money_sm.md2"
|
||
|
*/
|
||
|
{
|
||
|
"item_cashbagsmall",
|
||
|
Pickup_Cash,
|
||
|
Use_Null,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/cash.wav",
|
||
|
"models/pu_icon/money/money_sm.md2", 0,
|
||
|
NULL,
|
||
|
// JOSEPH 26-JAN-99-C
|
||
|
"/pics/hh_money.tga",
|
||
|
"Small Cash Bag",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
// END JOSEPH
|
||
|
|
||
|
|
||
|
/*QUAKED item_battery (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/pu_icon/battery/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"item_battery",
|
||
|
Pickup_Key,
|
||
|
Use_Null,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/generic.wav",
|
||
|
"models/pu_icon/battery/tris.md2", 0,
|
||
|
NULL,
|
||
|
"/pics/h_bat.tga",
|
||
|
"Battery",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
|
||
|
// JOSEPH 2-MAR-99
|
||
|
/*QUAKED item_jetpack (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/items/misc/jetpack/jetpack.mdx"
|
||
|
*/
|
||
|
{
|
||
|
"item_jetpack",
|
||
|
Pickup_JetPack,
|
||
|
Use_JetPack,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/generic.wav",
|
||
|
"models/items/misc/jetpack/jetpack.mdx", 0,
|
||
|
NULL,
|
||
|
/* icon */ "/pics/h_jetpack.tga",
|
||
|
"Jet Pack",
|
||
|
0,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
// END JOSEPH
|
||
|
|
||
|
// JOSEPH 10-FEB-99
|
||
|
/*QUAKED item_health_sm (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/pu_icon/health_s/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"item_health_sm",
|
||
|
Pickup_Health_Small,
|
||
|
Use_Null,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/health.wav",
|
||
|
"models/pu_icon/health_s/tris.md2", 0,
|
||
|
NULL,
|
||
|
"/pics/h_smed.tga",
|
||
|
"Small Health",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
/*QUAKED item_health_lg (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/pu_icon/health/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"item_health_lg",
|
||
|
Pickup_Health_Large,
|
||
|
Use_Null,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/health.wav",
|
||
|
"models/pu_icon/health/tris.md2", 0,
|
||
|
NULL,
|
||
|
"/pics/h_lmed.tga",
|
||
|
"Large Health",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
// END JOSEPH
|
||
|
|
||
|
|
||
|
/*QUAKED item_flashlight (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/pu_icon/f_light/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"item_flashlight",
|
||
|
Pickup_Key,
|
||
|
Use_Null,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/generic.wav",
|
||
|
"models/pu_icon/f_light/tris.md2", 0,
|
||
|
NULL,
|
||
|
"/pics/h_flashl.tga",
|
||
|
"Flashlight",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_FLASHLIGHT,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
// JOSEPH 12-MAR-99
|
||
|
/*QUAKED item_watch (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
|
||
|
Watch for Lenny
|
||
|
|
||
|
model="models/pu_icon/watch/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"item_watch",
|
||
|
Pickup_Key,
|
||
|
Use_Null,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/generic.wav",
|
||
|
"models/pu_icon/watch/tris.md2", 0,
|
||
|
NULL,
|
||
|
"/pics/h_watch.tga",
|
||
|
"Watch",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
// END JOSEPH
|
||
|
|
||
|
// JOSEPH 24-MAR-99
|
||
|
/*QUAKED item_whiskey (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
|
||
|
model="models/pu_icon/whiskey/tris.md2"
|
||
|
|
||
|
Whiskey for the bum
|
||
|
|
||
|
*/
|
||
|
{
|
||
|
"item_whiskey",
|
||
|
Pickup_Key,
|
||
|
Use_Null,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/generic.wav",
|
||
|
"models/pu_icon/whiskey/tris.md2", 0,
|
||
|
NULL,
|
||
|
"/pics/h_bottle.tga",
|
||
|
"Whiskey",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
// END JOSEPH
|
||
|
|
||
|
// JOSEPH 30-MAY-99
|
||
|
/*QUAKED item_pack (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
model="models/pu_icon/backpack/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"item_pack",
|
||
|
Pickup_Pack,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/generic.wav",
|
||
|
"models/pu_icon/backpack/tris.md2", 0,
|
||
|
NULL,
|
||
|
/* icon */ "/pics/h_backpack.tga",
|
||
|
/* pickup */ "Ammo Pack",
|
||
|
/* width */ 2,
|
||
|
180,
|
||
|
NULL,
|
||
|
IT_NOCHEATS|IT_FLASHLIGHT,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
// END JOSEPH
|
||
|
|
||
|
// JOSEPH 29-MAY-99
|
||
|
/*QUAKED item_adrenaline (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
gives +1 to maximum health
|
||
|
model="models/pu_icon/adrenaline/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"item_adrenaline",
|
||
|
Pickup_Adrenaline,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/health.wav",
|
||
|
"models/pu_icon/adrenaline/tris.md2", 0,
|
||
|
NULL,
|
||
|
"/pics/h_smed.tga",
|
||
|
/* pickup */ "Adrenaline",
|
||
|
/* width */ 2,
|
||
|
60,
|
||
|
NULL,
|
||
|
IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
// END JOSEPH
|
||
|
|
||
|
// JOSEPH 7-MAY-99
|
||
|
/*QUAKED key_fuse (0 .5 .8) (-8 -8 -16) (8 8 16) TRIGGER_SPAWN NO_TOUCH
|
||
|
*/
|
||
|
{
|
||
|
"key_fuse",
|
||
|
Pickup_Key,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/coil.wav",
|
||
|
"models/pu_icon/fuse/tris.md2", 0,
|
||
|
NULL,
|
||
|
"/pics/h_fuse.tga",
|
||
|
"Fuse",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
// END JOSEPH
|
||
|
|
||
|
// JOSEPH 4-MAY-99
|
||
|
/*QUAKED item_safedocs (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
Safe docs for the louie in PV
|
||
|
model="models/pu_icon/folder/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"item_safedocs",
|
||
|
Pickup_Key,
|
||
|
Use_Null,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/generic.wav",
|
||
|
"models/pu_icon/folder/tris.md2", 0,
|
||
|
NULL,
|
||
|
"/pics/h_safedocs.tga",
|
||
|
"Safe docs",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
// END JOSEPH
|
||
|
|
||
|
/*QUAKED item_valve (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
A valve dial turn key
|
||
|
model="models/pu_icon/valve/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"item_valve",
|
||
|
Pickup_Key,
|
||
|
Use_Null,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/generic.wav",
|
||
|
"models/pu_icon/valve/tris.md2", 0,
|
||
|
NULL,
|
||
|
"/pics/h_valve.tga",
|
||
|
"Valve",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
// END JOSEPH
|
||
|
|
||
|
// JOSEPH 25-MAY-99
|
||
|
/*QUAKED item_oilcan (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
An oil can
|
||
|
model="models/pu_icon/oilcan/tris.md2"
|
||
|
*/
|
||
|
{
|
||
|
"item_oilcan",
|
||
|
Pickup_Key,
|
||
|
Use_Null,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/generic.wav",
|
||
|
"models/pu_icon/oilcan/tris.md2", 0,
|
||
|
NULL,
|
||
|
"/pics/h_oilcan.tga",
|
||
|
"Oil Can",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
// END JOSEPH
|
||
|
|
||
|
// Kingpin keys
|
||
|
|
||
|
|
||
|
// JOSEPH 16-MAR-99
|
||
|
|
||
|
/*QUAKED key_key1 (0 .5 .8) (-16 -16 -16) (16 16 16)
|
||
|
key 1
|
||
|
model="models/pu_icon/key/key_a.md2"
|
||
|
*/
|
||
|
{
|
||
|
"key_key1",
|
||
|
Pickup_Key,
|
||
|
Use_Null,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/keys.wav",
|
||
|
"models/pu_icon/key/key_a.md2", 0,
|
||
|
NULL,
|
||
|
"/pics/h_key.tga",
|
||
|
"StoreRoomKey",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
/*QUAKED key_key2 (0 .5 .8) (-16 -16 -16) (16 16 16)
|
||
|
key 2
|
||
|
model="models/pu_icon/key/key_b.md2"
|
||
|
*/
|
||
|
{
|
||
|
"key_key2",
|
||
|
Pickup_Key,
|
||
|
Use_Null,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/keys.wav",
|
||
|
"models/pu_icon/key/key_b.md2", 0,
|
||
|
NULL,
|
||
|
"/pics/h_key.tga",
|
||
|
"Electrical_Room",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
/*QUAKED key_key3 (0 .5 .8) (-16 -16 -16) (16 16 16)
|
||
|
key 3
|
||
|
model="models/pu_icon/key/key_c.md2"
|
||
|
*/
|
||
|
{
|
||
|
"key_key3",
|
||
|
Pickup_Key,
|
||
|
Use_Null,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/keys.wav",
|
||
|
"models/pu_icon/key/key_c.md2", 0,
|
||
|
NULL,
|
||
|
"/pics/h_key.tga",
|
||
|
"Chem_Plant_Key",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
/*QUAKED key_key4 (0 .5 .8) (-16 -16 -16) (16 16 16)
|
||
|
key 4
|
||
|
model="models/pu_icon/key/key_c.md2"
|
||
|
*/
|
||
|
{
|
||
|
"key_key4",
|
||
|
Pickup_Key,
|
||
|
Use_Null,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/keys.wav",
|
||
|
"models/pu_icon/key/key_c.md2", 0,
|
||
|
NULL,
|
||
|
"/pics/h_key.tga",
|
||
|
"Bridge_Key",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
/*QUAKED key_key5 (0 .5 .8) (-16 -16 -16) (16 16 16)
|
||
|
key 5
|
||
|
model="models/pu_icon/key/key_c.md2"
|
||
|
*/
|
||
|
{
|
||
|
"key_key5",
|
||
|
Pickup_Key,
|
||
|
Use_Null,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/keys.wav",
|
||
|
"models/pu_icon/key/key_c.md2", 0,
|
||
|
NULL,
|
||
|
"/pics/h_key.tga",
|
||
|
"Shipyard_Key",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
/*QUAKED key_key6 (0 .5 .8) (-16 -16 -16) (16 16 16)
|
||
|
key 6
|
||
|
model="models/pu_icon/key/key_c.md2"
|
||
|
*/
|
||
|
{
|
||
|
"key_key6",
|
||
|
Pickup_Key,
|
||
|
Use_Null,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/keys.wav",
|
||
|
"models/pu_icon/key/key_c.md2", 0,
|
||
|
NULL,
|
||
|
"/pics/h_key.tga",
|
||
|
"Warehouse_Key",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
/*QUAKED key_key7 (0 .5 .8) (-16 -16 -16) (16 16 16)
|
||
|
key 7
|
||
|
model="models/pu_icon/key/key_c.md2"
|
||
|
*/
|
||
|
{
|
||
|
"key_key7",
|
||
|
Pickup_Key,
|
||
|
Use_Null,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/keys.wav",
|
||
|
"models/pu_icon/key/key_c.md2", 0,
|
||
|
NULL,
|
||
|
"/pics/h_key.tga",
|
||
|
"Shop_Key",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
// JOSEPH 6-JUN-99
|
||
|
/*QUAKED key_key8 (0 .5 .8) (-16 -16 -16) (16 16 16)
|
||
|
key 8
|
||
|
model="models/pu_icon/key/key_c.md2"
|
||
|
*/
|
||
|
{
|
||
|
"key_key8",
|
||
|
Pickup_Key,
|
||
|
Use_Null,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/keys.wav",
|
||
|
"models/pu_icon/key/key_c.md2", 0,
|
||
|
NULL,
|
||
|
"/pics/h_ticket.tga",
|
||
|
"Ticket",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
// END JOSEPH
|
||
|
|
||
|
/*QUAKED key_key9 (0 .5 .8) (-16 -16 -16) (16 16 16)
|
||
|
key 9
|
||
|
model="models/pu_icon/key/key_c.md2"
|
||
|
*/
|
||
|
{
|
||
|
"key_key9",
|
||
|
Pickup_Key,
|
||
|
Use_Null,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/keys.wav",
|
||
|
"models/pu_icon/key/key_c.md2", 0,
|
||
|
NULL,
|
||
|
"/pics/h_key.tga",
|
||
|
"Office_Key",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
/*QUAKED key_key10 (0 .5 .8) (-16 -16 -16) (16 16 16)
|
||
|
key 10
|
||
|
model="models/pu_icon/key/key_c.md2"
|
||
|
*/
|
||
|
{
|
||
|
"key_key10",
|
||
|
Pickup_Key,
|
||
|
Use_Null,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"world/pickups/keys.wav",
|
||
|
"models/pu_icon/key/key_c.md2", 0,
|
||
|
NULL,
|
||
|
"/pics/h_key.tga",
|
||
|
"Key10",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
// END JOSEPH
|
||
|
|
||
|
|
||
|
//==========================================================================================
|
||
|
// OLD QUAKE2 ITEMS
|
||
|
|
||
|
//
|
||
|
// POWERUP ITEMS
|
||
|
//
|
||
|
#if 0
|
||
|
/*UAKED item_quad (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
*/
|
||
|
{
|
||
|
"item_quad",
|
||
|
Pickup_Powerup,
|
||
|
Use_Quad,
|
||
|
Drop_General,
|
||
|
NULL,
|
||
|
"items/pkup.wav",
|
||
|
"models/items/quaddama/tris.md2", EF_ROTATE,
|
||
|
NULL,
|
||
|
/* icon */ "p_quad",
|
||
|
/* pickup */ "Quad Damage",
|
||
|
/* width */ 2,
|
||
|
60,
|
||
|
NULL,
|
||
|
IT_POWERUP,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ "items/damage.wav items/damage2.wav items/damage3.wav"
|
||
|
},
|
||
|
|
||
|
/*UAKED item_quadfire (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
*/
|
||
|
{
|
||
|
"item_quadfire",
|
||
|
Pickup_Powerup,
|
||
|
Use_QuadFire,
|
||
|
Drop_General,
|
||
|
NULL,
|
||
|
"items/pkup.wav",
|
||
|
"models/items/quadfire/tris.md2", EF_ROTATE,
|
||
|
NULL,
|
||
|
/* icon */ "p_quadfire",
|
||
|
/* pickup */ "QuadFire Damage",
|
||
|
/* width */ 2,
|
||
|
60,
|
||
|
NULL,
|
||
|
IT_POWERUP,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ "items/damage.wav items/damage2.wav items/damage3.wav"
|
||
|
},
|
||
|
|
||
|
|
||
|
/*UAKED item_invulnerability (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
*/
|
||
|
{
|
||
|
"item_invulnerability",
|
||
|
Pickup_Powerup,
|
||
|
Use_Invulnerability,
|
||
|
Drop_General,
|
||
|
NULL,
|
||
|
"items/pkup.wav",
|
||
|
"models/items/invulner/tris.md2", EF_ROTATE,
|
||
|
NULL,
|
||
|
/* icon */ "p_invulnerability",
|
||
|
/* pickup */ "Invulnerability",
|
||
|
/* width */ 2,
|
||
|
300,
|
||
|
NULL,
|
||
|
IT_POWERUP,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ "items/protect.wav items/protect2.wav items/protect4.wav"
|
||
|
},
|
||
|
|
||
|
/*UAKED item_silencer (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
*/
|
||
|
{
|
||
|
"item_silencer",
|
||
|
Pickup_Powerup,
|
||
|
Use_Silencer,
|
||
|
Drop_General,
|
||
|
NULL,
|
||
|
"items/pkup.wav",
|
||
|
"models/pu_icon/silencer/tris.md2", 0,
|
||
|
NULL,
|
||
|
/* icon */ "p_silencer",
|
||
|
/* pickup */ "Silencer",
|
||
|
/* width */ 2,
|
||
|
60,
|
||
|
NULL,
|
||
|
IT_POWERUP,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
/*UAKED item_breather (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
*/
|
||
|
{
|
||
|
"item_breather",
|
||
|
Pickup_Powerup,
|
||
|
Use_Breather,
|
||
|
Drop_General,
|
||
|
NULL,
|
||
|
"items/pkup.wav",
|
||
|
"models/items/breather/tris.md2", EF_ROTATE,
|
||
|
NULL,
|
||
|
/* icon */ "p_rebreather",
|
||
|
/* pickup */ "Rebreather",
|
||
|
/* width */ 2,
|
||
|
60,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_POWERUP,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ "items/airout.wav"
|
||
|
},
|
||
|
|
||
|
/*UAKED item_enviro (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
*/
|
||
|
{
|
||
|
"item_enviro",
|
||
|
Pickup_Powerup,
|
||
|
Use_Envirosuit,
|
||
|
Drop_General,
|
||
|
NULL,
|
||
|
"items/pkup.wav",
|
||
|
"models/items/enviro/tris.md2", EF_ROTATE,
|
||
|
NULL,
|
||
|
/* icon */ "p_envirosuit",
|
||
|
/* pickup */ "Environment Suit",
|
||
|
/* width */ 2,
|
||
|
60,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_POWERUP,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ "items/airout.wav"
|
||
|
},
|
||
|
|
||
|
/*UAKED item_ancient_head (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
Special item that gives +2 to maximum health
|
||
|
*/
|
||
|
{
|
||
|
"item_ancient_head",
|
||
|
Pickup_AncientHead,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"items/pkup.wav",
|
||
|
"models/items/c_head/tris.md2", EF_ROTATE,
|
||
|
NULL,
|
||
|
/* icon */ "i_fixme",
|
||
|
/* pickup */ "Ancient Head",
|
||
|
/* width */ 2,
|
||
|
60,
|
||
|
NULL,
|
||
|
0,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
/*UAKED item_bandolier (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
*/
|
||
|
{
|
||
|
"item_bandolier",
|
||
|
Pickup_Bandolier,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"items/pkup.wav",
|
||
|
"models/items/band/tris.md2", EF_ROTATE,
|
||
|
NULL,
|
||
|
/* icon */ "p_bandolier",
|
||
|
/* pickup */ "Bandolier",
|
||
|
/* width */ 2,
|
||
|
60,
|
||
|
NULL,
|
||
|
0,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
/*UAKED item_pack (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
*/
|
||
|
{
|
||
|
"item_pack",
|
||
|
Pickup_Pack,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"items/pkup.wav",
|
||
|
"models/items/pack/tris.md2", EF_ROTATE,
|
||
|
NULL,
|
||
|
/* icon */ "i_pack",
|
||
|
/* pickup */ "Ammo Pack",
|
||
|
/* width */ 2,
|
||
|
180,
|
||
|
NULL,
|
||
|
0,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
//
|
||
|
// KEYS
|
||
|
//
|
||
|
/*UAKED key_data_cd (0 .5 .8) (-16 -16 -16) (16 16 16)
|
||
|
key for computer centers
|
||
|
*/
|
||
|
{
|
||
|
"key_data_cd",
|
||
|
Pickup_Key,
|
||
|
NULL,
|
||
|
Drop_General,
|
||
|
NULL,
|
||
|
"items/pkup.wav",
|
||
|
"models/items/keys/data_cd/tris.md2", EF_ROTATE,
|
||
|
NULL,
|
||
|
"k_datacd",
|
||
|
"Data CD",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
// JOSEPH 30-APR-99
|
||
|
/*UAKED key_fuse (0 .5 .8) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN NO_TOUCH
|
||
|
warehouse circuits
|
||
|
*/
|
||
|
// END JOSEPH
|
||
|
{
|
||
|
"key_fuse",
|
||
|
Pickup_Key,
|
||
|
NULL,
|
||
|
Drop_General,
|
||
|
NULL,
|
||
|
"world/pickups/coil.wav",
|
||
|
"models/pu_icon/coil/tris.md2", EF_ROTATE,
|
||
|
NULL,
|
||
|
"/pics/h_coil.tga",
|
||
|
"Fuse",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
/*UAKED key_pyramid (0 .5 .8) (-16 -16 -16) (16 16 16)
|
||
|
key for the entrance of jail3
|
||
|
*/
|
||
|
{
|
||
|
"key_pyramid",
|
||
|
Pickup_Key,
|
||
|
NULL,
|
||
|
Drop_General,
|
||
|
NULL,
|
||
|
"items/pkup.wav",
|
||
|
"models/items/keys/pyramid/tris.md2", EF_ROTATE,
|
||
|
NULL,
|
||
|
"k_pyramid",
|
||
|
"Pyramid Key",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
/*UAKED key_data_spinner (0 .5 .8) (-16 -16 -16) (16 16 16)
|
||
|
key for the city computer
|
||
|
*/
|
||
|
{
|
||
|
"key_data_spinner",
|
||
|
Pickup_Key,
|
||
|
NULL,
|
||
|
Drop_General,
|
||
|
NULL,
|
||
|
"items/pkup.wav",
|
||
|
"models/items/keys/spinner/tris.md2", EF_ROTATE,
|
||
|
NULL,
|
||
|
"k_dataspin",
|
||
|
"Data Spinner",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
/*UAKED key_pass (0 .5 .8) (-16 -16 -16) (16 16 16)
|
||
|
security pass for the security level
|
||
|
*/
|
||
|
{
|
||
|
"key_pass",
|
||
|
Pickup_Key,
|
||
|
NULL,
|
||
|
Drop_General,
|
||
|
NULL,
|
||
|
"items/pkup.wav",
|
||
|
"models/items/keys/pass/tris.md2", EF_ROTATE,
|
||
|
NULL,
|
||
|
"k_security",
|
||
|
"Security Pass",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
/*UAKED key_blue_key (0 .5 .8) (-16 -16 -16) (16 16 16)
|
||
|
normal door key - blue
|
||
|
*/
|
||
|
{
|
||
|
"key_blue_key",
|
||
|
Pickup_Key,
|
||
|
NULL,
|
||
|
Drop_General,
|
||
|
NULL,
|
||
|
"items/pkup.wav",
|
||
|
"models/items/keys/key/tris.md2", EF_ROTATE,
|
||
|
NULL,
|
||
|
"k_bluekey",
|
||
|
"Blue Key",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
|
||
|
/*UAKED key_red_key (0 .5 .8) (-16 -16 -16) (16 16 16)
|
||
|
normal door key - red
|
||
|
*/
|
||
|
{
|
||
|
"key_red_key",
|
||
|
Pickup_Key,
|
||
|
NULL,
|
||
|
Drop_General,
|
||
|
NULL,
|
||
|
"items/pkup.wav",
|
||
|
"models/items/keys/red_key/tris.md2", EF_ROTATE,
|
||
|
NULL,
|
||
|
"k_redkey",
|
||
|
"Red Key",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
|
||
|
// RAFAEL
|
||
|
/*UAKED key_green_key (0 .5 .8) (-16 -16 -16) (16 16 16)
|
||
|
normal door key - blue
|
||
|
*/
|
||
|
{
|
||
|
"key_green_key",
|
||
|
Pickup_Key,
|
||
|
NULL,
|
||
|
Drop_General,
|
||
|
NULL,
|
||
|
"items/pkup.wav",
|
||
|
"models/items/keys/green_key/tris.md2", EF_ROTATE,
|
||
|
NULL,
|
||
|
"k_green",
|
||
|
"Green Key",
|
||
|
2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
/*UAKED key_commander_head (0 .5 .8) (-16 -16 -16) (16 16 16)
|
||
|
tank commander's head
|
||
|
*/
|
||
|
{
|
||
|
"key_commander_head",
|
||
|
Pickup_Key,
|
||
|
NULL,
|
||
|
Drop_General,
|
||
|
NULL,
|
||
|
"items/pkup.wav",
|
||
|
"models/monsters/commandr/head/tris.md2", EF_GIB,
|
||
|
NULL,
|
||
|
/* icon */ "k_comhead",
|
||
|
/* pickup */ "Commander's Head",
|
||
|
/* width */ 2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
/*UAKED key_airstrike_target (0 .5 .8) (-16 -16 -16) (16 16 16)
|
||
|
tank commander's head
|
||
|
*/
|
||
|
{
|
||
|
"key_airstrike_target",
|
||
|
Pickup_Key,
|
||
|
NULL,
|
||
|
Drop_General,
|
||
|
NULL,
|
||
|
"items/pkup.wav",
|
||
|
"models/items/keys/target/tris.md2", EF_ROTATE,
|
||
|
NULL,
|
||
|
/* icon */ "i_airstrike",
|
||
|
/* pickup */ "Airstrike Marker",
|
||
|
/* width */ 2,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_STAY_COOP|IT_KEY,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
{
|
||
|
NULL,
|
||
|
Pickup_Health,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"items/pkup.wav",
|
||
|
NULL, 0,
|
||
|
NULL,
|
||
|
/* icon */ "i_health",
|
||
|
/* pickup */ "Health",
|
||
|
/* width */ 3,
|
||
|
0,
|
||
|
NULL,
|
||
|
0,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
#endif
|
||
|
{
|
||
|
NULL,
|
||
|
Pickup_Pistol_Mods,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
"misc/w_pkup.wav",
|
||
|
NULL, 0,
|
||
|
NULL,
|
||
|
/* icon */ NULL,//"i_pistol_mods",
|
||
|
/* pickup */ "Pistol_Mods",
|
||
|
/* width */ 3,
|
||
|
0,
|
||
|
NULL,
|
||
|
IT_NOCHEATS,
|
||
|
NULL,
|
||
|
0,
|
||
|
/* precache */ ""
|
||
|
},
|
||
|
|
||
|
// end of list marker
|
||
|
{NULL}
|
||
|
};
|
||
|
// END JOSEPH
|
||
|
|
||
|
|
||
|
// JOSEPH 13-JUN-99
|
||
|
/*QUAKED hmg_mod_cooling (.7 .3 .4) (-16 -16 -16) (16 16 16)
|
||
|
model="models/pu_icon/modcool/tris.md2"
|
||
|
*/
|
||
|
void SP_hmg_mod_cooling (edict_t *self)
|
||
|
{
|
||
|
self->model = "models/pu_icon/coolmod/tris.md2";
|
||
|
self->count = 4;
|
||
|
SpawnItem (self, FindItem ("Pistol_Mods"));
|
||
|
self->item->icon = "/pics/h_heavymachinegun_cooling.tga";
|
||
|
//gi.soundindex ("items/pistol_mods.wav");
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
// JOSEPH 1-APR-99
|
||
|
/*QUAKED pistol_mod_rof (.7 .3 .4) (-16 -16 -16) (16 16 16)
|
||
|
model="models/pu_icon/ro_fire_mod/tris.md2"
|
||
|
*/
|
||
|
void SP_pistol_mod_rof (edict_t *self)
|
||
|
{
|
||
|
self->model = "models/pu_icon/ro_fire_mod/tris.md2";
|
||
|
self->count = 1;
|
||
|
SpawnItem (self, FindItem ("Pistol_Mods"));
|
||
|
//gi.soundindex ("items/pistol_mods.wav");
|
||
|
}
|
||
|
|
||
|
/*QUAKED pistol_mod_reload (.7 .3 .4) (-16 -16 -16) (16 16 16)
|
||
|
model="models/pu_icon/reload_mod/tris.md2"
|
||
|
model="models/pu_icon/reload_mod/tris.md2"
|
||
|
*/
|
||
|
void SP_pistol_mod_reload (edict_t *self)
|
||
|
{
|
||
|
self->model = "models/pu_icon/reload_mod/tris.md2";
|
||
|
self->count = 2;
|
||
|
SpawnItem (self, FindItem ("Pistol_Mods"));
|
||
|
//gi.soundindex ("items/pistol_mods.wav");
|
||
|
}
|
||
|
|
||
|
/*QUAKED pistol_mod_damage (.7 .3 .4) (-16 -16 -16) (16 16 16)
|
||
|
model="models/pu_icon/magmod/tris.md2"
|
||
|
*/
|
||
|
void SP_pistol_mod_damage (edict_t *self)
|
||
|
{
|
||
|
self->model = "models/pu_icon/magmod/tris.md2";
|
||
|
self->count = 3;
|
||
|
SpawnItem (self, FindItem ("Pistol_Mods"));
|
||
|
//gi.soundindex ("items/pistol_mods.wav");
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
/*UAKED item_health (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
*/
|
||
|
void SP_item_health (edict_t *self)
|
||
|
{
|
||
|
if ( deathmatch->value && ((int)dmflags->value & DF_NO_HEALTH) )
|
||
|
{
|
||
|
G_FreeEdict (self);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self->model = "models/items/healing/medium/tris.md2";
|
||
|
self->count = 10;
|
||
|
SpawnItem (self, FindItem ("Health"));
|
||
|
gi.soundindex ("items/n_health.wav");
|
||
|
}
|
||
|
|
||
|
/*UAKED item_health_small (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
*/
|
||
|
void SP_item_health_small (edict_t *self)
|
||
|
{
|
||
|
if ( deathmatch->value && ((int)dmflags->value & DF_NO_HEALTH) )
|
||
|
{
|
||
|
G_FreeEdict (self);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self->model = "models/items/healing/stimpack/tris.md2";
|
||
|
self->count = 2;
|
||
|
SpawnItem (self, FindItem ("Health"));
|
||
|
self->style = HEALTH_IGNORE_MAX;
|
||
|
gi.soundindex ("items/s_health.wav");
|
||
|
}
|
||
|
|
||
|
/*UAKED item_health_large (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
*/
|
||
|
void SP_item_health_large (edict_t *self)
|
||
|
{
|
||
|
if ( deathmatch->value && ((int)dmflags->value & DF_NO_HEALTH) )
|
||
|
{
|
||
|
G_FreeEdict (self);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self->model = "models/items/healing/large/tris.md2";
|
||
|
self->count = 25;
|
||
|
SpawnItem (self, FindItem ("Health"));
|
||
|
gi.soundindex ("items/l_health.wav");
|
||
|
}
|
||
|
|
||
|
/*UAKED item_health_mega (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
*/
|
||
|
void SP_item_health_mega (edict_t *self)
|
||
|
{
|
||
|
if ( deathmatch->value && ((int)dmflags->value & DF_NO_HEALTH) )
|
||
|
{
|
||
|
G_FreeEdict (self);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self->model = "models/items/mega_h/tris.md2";
|
||
|
self->count = 100;
|
||
|
SpawnItem (self, FindItem ("Health"));
|
||
|
gi.soundindex ("items/m_health.wav");
|
||
|
self->style = HEALTH_IGNORE_MAX|HEALTH_TIMED;
|
||
|
}
|
||
|
|
||
|
// RAFAEL
|
||
|
void SP_item_foodcube (edict_t *self)
|
||
|
{
|
||
|
if ( deathmatch->value && ((int)dmflags->value & DF_NO_HEALTH) )
|
||
|
{
|
||
|
G_FreeEdict (self);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self->model = "models/objects/trapfx/tris.md2";
|
||
|
SpawnItem (self, FindItem ("Health"));
|
||
|
self->spawnflags |= DROPPED_ITEM;
|
||
|
self->style = HEALTH_IGNORE_MAX;
|
||
|
gi.soundindex ("items/s_health.wav");
|
||
|
self->classname = "foodcube";
|
||
|
}
|
||
|
|
||
|
void InitItems (void)
|
||
|
{
|
||
|
game.num_items = sizeof(itemlist)/sizeof(itemlist[0]) - 1;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
SetItemNames
|
||
|
|
||
|
Called by worldspawn
|
||
|
===============
|
||
|
*/
|
||
|
void SetItemNames (void)
|
||
|
{
|
||
|
int i;
|
||
|
gitem_t *it;
|
||
|
|
||
|
for (i=0 ; i<game.num_items ; i++)
|
||
|
{
|
||
|
it = &itemlist[i];
|
||
|
gi.configstring (CS_ITEMS+i, it->pickup_name);
|
||
|
}
|
||
|
|
||
|
jacket_armor_index = ITEM_INDEX(FindItem("Jacket Armor"));
|
||
|
combat_armor_index = ITEM_INDEX(FindItem("Combat Armor"));
|
||
|
body_armor_index = ITEM_INDEX(FindItem("Body Armor"));
|
||
|
power_screen_index = ITEM_INDEX(FindItem("Power Screen"));
|
||
|
power_shield_index = ITEM_INDEX(FindItem("Power Shield"));
|
||
|
}
|