1129 lines
24 KiB
C
1129 lines
24 KiB
C
|
#include "g_local.h"
|
||
|
|
||
|
|
||
|
void InitTrigger (edict_t *self)
|
||
|
{
|
||
|
if (!VectorCompare (self->s.angles, vec3_origin))
|
||
|
G_SetMovedir (self->s.angles, self->movedir);
|
||
|
|
||
|
self->solid = SOLID_TRIGGER;
|
||
|
self->movetype = MOVETYPE_NONE;
|
||
|
gi.setmodel (self, self->model);
|
||
|
self->svflags = SVF_NOCLIENT;
|
||
|
}
|
||
|
|
||
|
|
||
|
// the wait time has passed, so set back up for another activation
|
||
|
void multi_wait (edict_t *ent)
|
||
|
{
|
||
|
ent->nextthink = 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
// the trigger was just activated
|
||
|
// ent->activator should be set to the activator so it can be held through a delay
|
||
|
// so wait for the delay time before firing
|
||
|
void multi_trigger (edict_t *ent)
|
||
|
{
|
||
|
if (ent->nextthink)
|
||
|
return; // already been triggered
|
||
|
|
||
|
G_UseTargets (ent, ent->activator);
|
||
|
|
||
|
if (ent->wait > 0)
|
||
|
{
|
||
|
ent->think = multi_wait;
|
||
|
ent->nextthink = level.time + ent->wait;
|
||
|
}
|
||
|
else
|
||
|
{ // we can't just remove (self) here, because this is a touch function
|
||
|
// called while looping through area links...
|
||
|
ent->touch = NULL;
|
||
|
ent->nextthink = level.time + FRAMETIME;
|
||
|
ent->think = G_FreeEdict;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Use_Multi (edict_t *ent, edict_t *other, edict_t *activator)
|
||
|
{
|
||
|
ent->activator = activator;
|
||
|
multi_trigger (ent);
|
||
|
}
|
||
|
|
||
|
void Touch_Multi (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||
|
{
|
||
|
if(other->client)
|
||
|
{
|
||
|
if (self->spawnflags & 2)
|
||
|
return;
|
||
|
}
|
||
|
else if (other->svflags & SVF_MONSTER)
|
||
|
{
|
||
|
if (!(self->spawnflags & 1))
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
return;
|
||
|
|
||
|
if (!VectorCompare(self->movedir, vec3_origin))
|
||
|
{
|
||
|
vec3_t forward;
|
||
|
|
||
|
AngleVectors(other->s.angles, forward, NULL, NULL);
|
||
|
if (_DotProduct(forward, self->movedir) < 0)
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self->activator = other;
|
||
|
multi_trigger (self);
|
||
|
}
|
||
|
|
||
|
void Touch_Multi2 (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||
|
{
|
||
|
if(other->client)
|
||
|
{
|
||
|
if (!(other->client->pers.holsteredweapon))
|
||
|
return;
|
||
|
|
||
|
if (self->spawnflags & 2)
|
||
|
return;
|
||
|
}
|
||
|
else if (other->svflags & SVF_MONSTER)
|
||
|
{
|
||
|
if (!(self->spawnflags & 1))
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
return;
|
||
|
|
||
|
if (!VectorCompare(self->movedir, vec3_origin))
|
||
|
{
|
||
|
vec3_t forward;
|
||
|
|
||
|
AngleVectors(other->s.angles, forward, NULL, NULL);
|
||
|
if (_DotProduct(forward, self->movedir) < 0)
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self->activator = other;
|
||
|
multi_trigger (self);
|
||
|
}
|
||
|
|
||
|
/*QUAKED trigger_multiple (.5 .5 .5) ? MONSTER NOT_PLAYER TRIGGERED
|
||
|
Variable sized repeatable trigger. Must be targeted at one or more entities.
|
||
|
If "delay" is set, the trigger waits some time after activating before firing.
|
||
|
"wait" : Seconds between triggerings. (.2 default)
|
||
|
sounds
|
||
|
1) secret
|
||
|
2) beep beep
|
||
|
3) large switch
|
||
|
4)
|
||
|
set "message" to text string
|
||
|
*/
|
||
|
void trigger_enable (edict_t *self, edict_t *other, edict_t *activator)
|
||
|
{
|
||
|
self->solid = SOLID_TRIGGER;
|
||
|
self->use = Use_Multi;
|
||
|
gi.linkentity (self);
|
||
|
}
|
||
|
|
||
|
void SP_trigger_multiple (edict_t *ent)
|
||
|
{
|
||
|
if (ent->sounds == 1)
|
||
|
ent->noise_index = gi.soundindex ("misc/secret.wav");
|
||
|
else if (ent->sounds == 2)
|
||
|
ent->noise_index = gi.soundindex ("misc/talk.wav");
|
||
|
else if (ent->sounds == 3)
|
||
|
ent->noise_index = gi.soundindex ("misc/trigger1.wav");
|
||
|
|
||
|
if (!ent->wait)
|
||
|
ent->wait = 0.2;
|
||
|
ent->touch = Touch_Multi;
|
||
|
ent->movetype = MOVETYPE_NONE;
|
||
|
ent->svflags |= SVF_NOCLIENT;
|
||
|
|
||
|
|
||
|
if (ent->spawnflags & 4)
|
||
|
{
|
||
|
ent->solid = SOLID_NOT;
|
||
|
ent->use = trigger_enable;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ent->solid = SOLID_TRIGGER;
|
||
|
ent->use = Use_Multi;
|
||
|
}
|
||
|
|
||
|
if (!VectorCompare(ent->s.angles, vec3_origin))
|
||
|
G_SetMovedir (ent->s.angles, ent->movedir);
|
||
|
|
||
|
gi.setmodel (ent, ent->model);
|
||
|
gi.linkentity (ent);
|
||
|
}
|
||
|
|
||
|
void SP_trigger_multiple2 (edict_t *ent)
|
||
|
{
|
||
|
if (ent->sounds == 1)
|
||
|
ent->noise_index = gi.soundindex ("misc/secret.wav");
|
||
|
else if (ent->sounds == 2)
|
||
|
ent->noise_index = gi.soundindex ("misc/talk.wav");
|
||
|
else if (ent->sounds == 3)
|
||
|
ent->noise_index = gi.soundindex ("misc/trigger1.wav");
|
||
|
|
||
|
if (!ent->wait)
|
||
|
ent->wait = 0.2;
|
||
|
ent->touch = Touch_Multi2;
|
||
|
ent->movetype = MOVETYPE_NONE;
|
||
|
ent->svflags |= SVF_NOCLIENT;
|
||
|
|
||
|
|
||
|
if (ent->spawnflags & 4)
|
||
|
{
|
||
|
ent->solid = SOLID_NOT;
|
||
|
ent->use = trigger_enable;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ent->solid = SOLID_TRIGGER;
|
||
|
ent->use = Use_Multi;
|
||
|
}
|
||
|
|
||
|
if (!VectorCompare(ent->s.angles, vec3_origin))
|
||
|
G_SetMovedir (ent->s.angles, ent->movedir);
|
||
|
|
||
|
gi.setmodel (ent, ent->model);
|
||
|
gi.linkentity (ent);
|
||
|
}
|
||
|
|
||
|
/*QUAKED trigger_once (.5 .5 .5) ? x x TRIGGERED SCENERIC
|
||
|
Triggers once, then removes itself.
|
||
|
You must set the key "target" to the name of another object in the level that has a matching "targetname".
|
||
|
|
||
|
If TRIGGERED, this trigger must be triggered before it is live.
|
||
|
|
||
|
sounds
|
||
|
1) secret
|
||
|
2) beep beep
|
||
|
3) large switch
|
||
|
4)
|
||
|
|
||
|
"message" string to be displayed when triggered
|
||
|
*/
|
||
|
|
||
|
void SP_trigger_once(edict_t *ent)
|
||
|
{
|
||
|
// make old maps work because I messed up on flag assignments here
|
||
|
// triggered was on bit 1 when it should have been on bit 4
|
||
|
if (ent->spawnflags & 1)
|
||
|
{
|
||
|
vec3_t v;
|
||
|
|
||
|
VectorMA (ent->mins, 0.5, ent->size, v);
|
||
|
ent->spawnflags &= ~1;
|
||
|
ent->spawnflags |= 4;
|
||
|
gi.dprintf("fixed TRIGGERED flag on %s at %s\n", ent->classname, vtos(v));
|
||
|
}
|
||
|
|
||
|
ent->wait = -1;
|
||
|
|
||
|
if (ent->spawnflags & 8)
|
||
|
SP_trigger_multiple2 (ent);
|
||
|
else
|
||
|
SP_trigger_multiple (ent);
|
||
|
}
|
||
|
|
||
|
/*QUAKED trigger_relay (.5 .5 .5) (-8 -8 -8) (8 8 8)
|
||
|
This fixed size trigger cannot be touched, it can only be fired by other events.
|
||
|
*/
|
||
|
void trigger_relay_use (edict_t *self, edict_t *other, edict_t *activator)
|
||
|
{
|
||
|
G_UseTargets (self, activator);
|
||
|
}
|
||
|
|
||
|
void SP_trigger_relay (edict_t *self)
|
||
|
{
|
||
|
self->use = trigger_relay_use;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
==============================================================================
|
||
|
|
||
|
trigger_key
|
||
|
|
||
|
==============================================================================
|
||
|
*/
|
||
|
|
||
|
/*QUAKED trigger_key (.5 .5 .5) (-8 -8 -8) (8 8 8)
|
||
|
A relay trigger that only fires it's targets if player has the proper key.
|
||
|
Use "item" to specify the required key, for example "key_data_cd"
|
||
|
*/
|
||
|
void trigger_key_use (edict_t *self, edict_t *other, edict_t *activator)
|
||
|
{
|
||
|
int index;
|
||
|
|
||
|
if (!self->item)
|
||
|
return;
|
||
|
if (!activator->client)
|
||
|
return;
|
||
|
|
||
|
index = ITEM_INDEX(self->item);
|
||
|
if (!activator->client->pers.inventory[index])
|
||
|
{
|
||
|
if (level.time < self->touch_debounce_time)
|
||
|
return;
|
||
|
self->touch_debounce_time = level.time + 5.0;
|
||
|
// JOSEPH 4-JUN-99
|
||
|
if (!strcmp(self->item->pickup_name, "Fuse"))
|
||
|
{
|
||
|
//gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/fusetry.wav"), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
else if (!strcmp(self->item->pickup_name, "Oil Can"))
|
||
|
{
|
||
|
//gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/fusetry.wav"), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
else if (!strcmp(self->item->pickup_name, "Valve"))
|
||
|
{
|
||
|
//gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/fusetry.wav"), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gi.centerprintf (activator, "You need the %s", self->item->pickup_name);
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// JOSEPH 13-MAY-99
|
||
|
//gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/keyuse.wav"), 1, ATTN_NORM, 0);
|
||
|
// END JOSEPH
|
||
|
if (coop->value)
|
||
|
{
|
||
|
int player;
|
||
|
edict_t *ent;
|
||
|
|
||
|
if (strcmp(self->item->classname, "key_fuse") == 0)
|
||
|
{
|
||
|
int cube;
|
||
|
|
||
|
for (cube = 0; cube < 8; cube++)
|
||
|
if (activator->client->pers.power_cubes & (1 << cube))
|
||
|
break;
|
||
|
for (player = 1; player <= game.maxclients; player++)
|
||
|
{
|
||
|
ent = &g_edicts[player];
|
||
|
if (!ent->inuse)
|
||
|
continue;
|
||
|
if (!ent->client)
|
||
|
continue;
|
||
|
if (ent->client->pers.power_cubes & (1 << cube))
|
||
|
{
|
||
|
ent->client->pers.inventory[index]--;
|
||
|
ent->client->pers.power_cubes &= ~(1 << cube);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for (player = 1; player <= game.maxclients; player++)
|
||
|
{
|
||
|
ent = &g_edicts[player];
|
||
|
if (!ent->inuse)
|
||
|
continue;
|
||
|
if (!ent->client)
|
||
|
continue;
|
||
|
ent->client->pers.inventory[index] = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
activator->client->pers.inventory[index]--;
|
||
|
}
|
||
|
|
||
|
G_UseTargets (self, activator);
|
||
|
|
||
|
self->use = NULL;
|
||
|
}
|
||
|
|
||
|
void SP_trigger_key (edict_t *self)
|
||
|
{
|
||
|
if (!st.item)
|
||
|
{
|
||
|
gi.dprintf("no key item for trigger_key at %s\n", vtos(self->s.origin));
|
||
|
return;
|
||
|
}
|
||
|
self->item = FindItemByClassname (st.item);
|
||
|
|
||
|
if (!self->item)
|
||
|
{
|
||
|
gi.dprintf("item %s not found for trigger_key at %s\n", st.item, vtos(self->s.origin));
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (!self->target)
|
||
|
{
|
||
|
gi.dprintf("%s at %s has no target\n", self->classname, vtos(self->s.origin));
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// JOSEPH 13-MAY-99
|
||
|
//gi.soundindex ("misc/keytry.wav");
|
||
|
//gi.soundindex ("misc/keyuse.wav");
|
||
|
// END JOSEPH
|
||
|
|
||
|
self->use = trigger_key_use;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
==============================================================================
|
||
|
|
||
|
trigger_counter
|
||
|
|
||
|
==============================================================================
|
||
|
*/
|
||
|
|
||
|
/*QUAKED trigger_counter (.5 .5 .5) ? nomessage
|
||
|
Acts as an intermediary for an action that takes multiple inputs.
|
||
|
|
||
|
If nomessage is not set, t will print "1 more.. " etc when triggered and "sequence complete" when finished.
|
||
|
|
||
|
After the counter has been triggered "count" times (default 2), it will fire all of it's targets and remove itself.
|
||
|
*/
|
||
|
|
||
|
void trigger_counter_use(edict_t *self, edict_t *other, edict_t *activator)
|
||
|
{
|
||
|
if (self->count == 0)
|
||
|
return;
|
||
|
|
||
|
self->count--;
|
||
|
|
||
|
if (self->count)
|
||
|
{
|
||
|
if (! (self->spawnflags & 1))
|
||
|
{
|
||
|
if (developer->value)
|
||
|
gi.centerprintf(activator, "%i more to go...", self->count);
|
||
|
// JOSEPH 29-MAR-99
|
||
|
//gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
|
||
|
// END JOSEPH
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (! (self->spawnflags & 1))
|
||
|
{
|
||
|
if (developer->value)
|
||
|
{
|
||
|
// gi.centerprintf(activator, "Sequence completed!");
|
||
|
gi.centerprintf (activator, "Armagedon virus installed successfully");
|
||
|
}
|
||
|
|
||
|
// JOSEPH 29-MAR-99
|
||
|
//gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
|
||
|
// END JOSEPH
|
||
|
}
|
||
|
self->activator = activator;
|
||
|
multi_trigger (self);
|
||
|
}
|
||
|
|
||
|
void SP_trigger_counter (edict_t *self)
|
||
|
{
|
||
|
self->wait = -1;
|
||
|
if (!self->count)
|
||
|
self->count = 2;
|
||
|
|
||
|
self->use = trigger_counter_use;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
==============================================================================
|
||
|
|
||
|
trigger_always
|
||
|
|
||
|
==============================================================================
|
||
|
*/
|
||
|
|
||
|
/*QUAKED trigger_always (.5 .5 .5) (-8 -8 -8) (8 8 8)
|
||
|
This trigger will always fire. It is activated by the world.
|
||
|
*/
|
||
|
void SP_trigger_always (edict_t *ent)
|
||
|
{
|
||
|
// we must have some delay to make sure our use targets are present
|
||
|
if (ent->delay < 0.2)
|
||
|
ent->delay = 0.2;
|
||
|
G_UseTargets(ent, ent);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
==============================================================================
|
||
|
|
||
|
trigger_push
|
||
|
|
||
|
==============================================================================
|
||
|
*/
|
||
|
//#if 0
|
||
|
#define PUSH_ONCE 1
|
||
|
|
||
|
static int windsound;
|
||
|
|
||
|
void trigger_push_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||
|
{
|
||
|
if (strcmp(other->classname, "grenade") == 0)
|
||
|
{
|
||
|
VectorScale (self->movedir, self->speed * 10, other->velocity);
|
||
|
}
|
||
|
else if (other->health > 0)
|
||
|
{
|
||
|
VectorScale (self->movedir, self->speed * 10, other->velocity);
|
||
|
|
||
|
if (other->client)
|
||
|
{
|
||
|
// don't take falling damage immediately from this
|
||
|
VectorCopy (other->velocity, other->client->oldvelocity);
|
||
|
if (other->fly_sound_debounce_time < level.time)
|
||
|
{
|
||
|
other->fly_sound_debounce_time = level.time + 1.5;
|
||
|
gi.sound (other, CHAN_AUTO, windsound, 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (self->spawnflags & PUSH_ONCE)
|
||
|
G_FreeEdict (self);
|
||
|
}
|
||
|
|
||
|
void SP_trigger_push (edict_t *self)
|
||
|
{
|
||
|
InitTrigger (self);
|
||
|
windsound = gi.soundindex ("misc/windfly.wav");
|
||
|
self->touch = trigger_push_touch;
|
||
|
if (!self->speed)
|
||
|
self->speed = 1000;
|
||
|
gi.linkentity (self);
|
||
|
}
|
||
|
//#endif
|
||
|
#if 0
|
||
|
// RAFAEL
|
||
|
#define PUSH_ONCE 1
|
||
|
|
||
|
static int windsound;
|
||
|
|
||
|
void trigger_push_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||
|
{
|
||
|
if (strcmp(other->classname, "grenade") == 0)
|
||
|
{
|
||
|
VectorScale (self->movedir, self->speed * 10, other->velocity);
|
||
|
}
|
||
|
else if (other->health > 0)
|
||
|
{
|
||
|
VectorScale (self->movedir, self->speed * 10, other->velocity);
|
||
|
|
||
|
if (other->client)
|
||
|
{
|
||
|
// don't take falling damage immediately from this
|
||
|
VectorCopy (other->velocity, other->client->oldvelocity);
|
||
|
if (other->fly_sound_debounce_time < level.time)
|
||
|
{
|
||
|
other->fly_sound_debounce_time = level.time + 1.5;
|
||
|
gi.sound (other, CHAN_AUTO, windsound, 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (self->spawnflags & PUSH_ONCE)
|
||
|
G_FreeEdict (self);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*QUAKED trigger_push (.5 .5 .5) ? PUSH_ONCE PUSH_PLUS PUSH_RAMP
|
||
|
Pushes the player
|
||
|
"speed" defaults to 1000
|
||
|
"wait" defaults to 10 must use PUSH_PLUS used for on
|
||
|
*/
|
||
|
|
||
|
void trigger_push_active (edict_t *self);
|
||
|
|
||
|
void trigger_effect (edict_t *self)
|
||
|
{
|
||
|
vec3_t origin;
|
||
|
vec3_t size;
|
||
|
int i;
|
||
|
|
||
|
VectorScale (self->size, 0.5, size);
|
||
|
VectorAdd (self->absmin, size, origin);
|
||
|
|
||
|
}
|
||
|
|
||
|
void trigger_push_inactive (edict_t *self)
|
||
|
{
|
||
|
if (self->delay > level.time)
|
||
|
{
|
||
|
self->nextthink = level.time + 0.1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
self->touch = trigger_push_touch;
|
||
|
self->think = trigger_push_active;
|
||
|
self->nextthink = level.time + 0.1;
|
||
|
self->delay = self->nextthink + self->wait;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void trigger_push_active (edict_t *self)
|
||
|
{
|
||
|
if (self->delay > level.time)
|
||
|
{
|
||
|
self->nextthink = level.time + 0.1;
|
||
|
trigger_effect (self);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
self->touch = NULL;
|
||
|
self->think = trigger_push_inactive;
|
||
|
self->nextthink = level.time + 0.1;
|
||
|
self->delay = self->nextthink + self->wait;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SP_trigger_push (edict_t *self)
|
||
|
{
|
||
|
InitTrigger (self);
|
||
|
windsound = gi.soundindex ("misc/windfly.wav");
|
||
|
self->touch = trigger_push_touch;
|
||
|
|
||
|
if (self->spawnflags & 2)
|
||
|
{
|
||
|
if (!self->wait)
|
||
|
self->wait = 10;
|
||
|
|
||
|
self->think = trigger_push_active;
|
||
|
self->nextthink = level.time + 0.1;
|
||
|
self->delay = self->nextthink + self->wait;
|
||
|
}
|
||
|
|
||
|
if (!self->speed)
|
||
|
self->speed = 1000;
|
||
|
|
||
|
gi.linkentity (self);
|
||
|
|
||
|
}
|
||
|
#endif
|
||
|
/*
|
||
|
==============================================================================
|
||
|
|
||
|
trigger_hurt
|
||
|
|
||
|
==============================================================================
|
||
|
*/
|
||
|
|
||
|
/*QUAKED trigger_hurt (.5 .5 .5) ? START_OFF TOGGLE SILENT NO_PROTECTION SLOW
|
||
|
Any entity that touches this will be hurt.
|
||
|
|
||
|
It does dmg points of damage each server frame
|
||
|
|
||
|
SILENT supresses playing the sound
|
||
|
SLOW changes the damage rate to once per second
|
||
|
NO_PROTECTION *nothing* stops the damage
|
||
|
|
||
|
"dmg" default 5 (whole numbers only)
|
||
|
|
||
|
*/
|
||
|
void hurt_use (edict_t *self, edict_t *other, edict_t *activator)
|
||
|
{
|
||
|
if (self->solid == SOLID_NOT)
|
||
|
self->solid = SOLID_TRIGGER;
|
||
|
else
|
||
|
self->solid = SOLID_NOT;
|
||
|
gi.linkentity (self);
|
||
|
|
||
|
if (!(self->spawnflags & 2))
|
||
|
self->use = NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
void hurt_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||
|
{
|
||
|
int dflags;
|
||
|
|
||
|
if (!other->takedamage)
|
||
|
return;
|
||
|
|
||
|
if (self->timestamp > level.time)
|
||
|
return;
|
||
|
|
||
|
if (self->spawnflags & 16)
|
||
|
self->timestamp = level.time + 1;
|
||
|
else
|
||
|
self->timestamp = level.time + FRAMETIME;
|
||
|
|
||
|
if (!(self->spawnflags & 4))
|
||
|
{
|
||
|
if ((level.framenum % 10) == 0)
|
||
|
gi.sound (other, CHAN_AUTO, self->noise_index, 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
|
||
|
if (self->spawnflags & 8)
|
||
|
dflags = DAMAGE_NO_PROTECTION;
|
||
|
else
|
||
|
dflags = 0;
|
||
|
T_Damage (other, self, self, vec3_origin, other->s.origin, vec3_origin, self->dmg, self->dmg, dflags, MOD_TRIGGER_HURT);
|
||
|
}
|
||
|
|
||
|
void SP_trigger_hurt (edict_t *self)
|
||
|
{
|
||
|
InitTrigger (self);
|
||
|
|
||
|
// JOSEPH 29-MAR-99
|
||
|
//self->noise_index = gi.soundindex ("world/electro.wav");
|
||
|
// END JOSEPH
|
||
|
self->touch = hurt_touch;
|
||
|
|
||
|
if (!self->dmg)
|
||
|
self->dmg = 5;
|
||
|
|
||
|
if (self->spawnflags & 1)
|
||
|
self->solid = SOLID_NOT;
|
||
|
else
|
||
|
self->solid = SOLID_TRIGGER;
|
||
|
|
||
|
if (self->spawnflags & 2)
|
||
|
self->use = hurt_use;
|
||
|
|
||
|
gi.linkentity (self);
|
||
|
}
|
||
|
|
||
|
// JOSEPH 23-MAR-99
|
||
|
/*
|
||
|
==============================================================================
|
||
|
|
||
|
trigger_hurt_fire
|
||
|
|
||
|
==============================================================================
|
||
|
*/
|
||
|
|
||
|
/*QUAKED trigger_hurt_fire (.5 .5 .5) ? START_OFF TOGGLE SILENT NO_PROTECTION SLOW
|
||
|
Any entity that touches this will be hurt.
|
||
|
|
||
|
It does dmg points of damage each server frame and burns the player
|
||
|
|
||
|
SILENT supresses playing the sound
|
||
|
SLOW changes the damage rate to once per second
|
||
|
NO_PROTECTION *nothing* stops the damage
|
||
|
|
||
|
"dmg" default 5 (whole numbers only)
|
||
|
|
||
|
*/
|
||
|
void hurt_use_fire (edict_t *self, edict_t *other, edict_t *activator)
|
||
|
{
|
||
|
if (self->solid == SOLID_NOT)
|
||
|
self->solid = SOLID_TRIGGER;
|
||
|
else
|
||
|
self->solid = SOLID_NOT;
|
||
|
gi.linkentity (self);
|
||
|
|
||
|
if (!(self->spawnflags & 2))
|
||
|
self->use = NULL;
|
||
|
}
|
||
|
|
||
|
void hurt_touch_fire (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||
|
{
|
||
|
int dflags;
|
||
|
|
||
|
// JOSEPH 11-APR-99
|
||
|
//if (!other->client)
|
||
|
// return;
|
||
|
// END JOSEPH
|
||
|
|
||
|
if (self->timestamp > level.time)
|
||
|
return;
|
||
|
|
||
|
if (self->spawnflags & 16)
|
||
|
self->timestamp = level.time + 1;
|
||
|
else
|
||
|
self->timestamp = level.time + FRAMETIME;
|
||
|
|
||
|
if (!(self->spawnflags & 4))
|
||
|
{
|
||
|
if ((level.framenum % 10) == 0)
|
||
|
gi.sound (other, CHAN_AUTO, self->noise_index, 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
|
||
|
if (self->spawnflags & 8)
|
||
|
dflags = DAMAGE_NO_PROTECTION;
|
||
|
else
|
||
|
dflags = 0;
|
||
|
|
||
|
T_Damage (other, other, other, vec3_origin, other->s.origin, vec3_origin, self->dmg, self->dmg, dflags, MOD_FLAMETHROWER);
|
||
|
// JOSEPH 29-MAR-99
|
||
|
//gi.sound (other, CHAN_BODY, gi.soundindex ("misc/fhit3.wav"), 1, ATTN_NORM, 0);
|
||
|
// END JOSEPH
|
||
|
}
|
||
|
|
||
|
void SP_trigger_hurt_fire (edict_t *self)
|
||
|
{
|
||
|
InitTrigger (self);
|
||
|
|
||
|
// JOSEPH 29-MAR-99
|
||
|
//self->noise_index = gi.soundindex ("world/electro.wav");
|
||
|
// END JOSEPH
|
||
|
self->touch = hurt_touch_fire;
|
||
|
|
||
|
if (!self->dmg)
|
||
|
self->dmg = 5;
|
||
|
|
||
|
if (self->spawnflags & 1)
|
||
|
self->solid = SOLID_NOT;
|
||
|
else
|
||
|
self->solid = SOLID_TRIGGER;
|
||
|
|
||
|
if (self->spawnflags & 2)
|
||
|
self->use = hurt_use_fire;
|
||
|
|
||
|
gi.linkentity (self);
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
/*
|
||
|
==============================================================================
|
||
|
|
||
|
trigger_gravity
|
||
|
|
||
|
==============================================================================
|
||
|
*/
|
||
|
|
||
|
/*QUAKED trigger_gravity (.5 .5 .5) ?
|
||
|
Changes the touching entites gravity to
|
||
|
the value of "gravity". 1.0 is standard
|
||
|
gravity for the level.
|
||
|
*/
|
||
|
|
||
|
void trigger_gravity_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||
|
{
|
||
|
other->gravity = self->gravity;
|
||
|
}
|
||
|
|
||
|
void SP_trigger_gravity (edict_t *self)
|
||
|
{
|
||
|
if (st.gravity == 0)
|
||
|
{
|
||
|
gi.dprintf("trigger_gravity without gravity set at %s\n", vtos(self->s.origin));
|
||
|
G_FreeEdict (self);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
InitTrigger (self);
|
||
|
self->gravity = atoi(st.gravity);
|
||
|
self->touch = trigger_gravity_touch;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
==============================================================================
|
||
|
|
||
|
trigger_monsterjump
|
||
|
|
||
|
==============================================================================
|
||
|
*/
|
||
|
|
||
|
/*QUAKED trigger_monsterjump (.5 .5 .5) ?
|
||
|
Walking monsters that touch this will jump in the direction of the trigger's angle
|
||
|
"speed" default to 200, the speed thrown forward
|
||
|
"height" default to 200, the speed thrown upwards
|
||
|
*/
|
||
|
|
||
|
void trigger_monsterjump_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||
|
{
|
||
|
if (other->flags & (FL_FLY | FL_SWIM) )
|
||
|
return;
|
||
|
if (other->svflags & SVF_DEADMONSTER)
|
||
|
return;
|
||
|
if ( !(other->svflags & SVF_MONSTER))
|
||
|
return;
|
||
|
|
||
|
// set XY even if not on ground, so the jump will clear lips
|
||
|
other->velocity[0] = self->movedir[0] * self->speed;
|
||
|
other->velocity[1] = self->movedir[1] * self->speed;
|
||
|
|
||
|
if (!other->groundentity)
|
||
|
return;
|
||
|
|
||
|
other->groundentity = NULL;
|
||
|
other->velocity[2] = self->movedir[2];
|
||
|
}
|
||
|
|
||
|
void SP_trigger_monsterjump (edict_t *self)
|
||
|
{
|
||
|
if (!self->speed)
|
||
|
self->speed = 200;
|
||
|
if (!st.height)
|
||
|
st.height = 200;
|
||
|
if (self->s.angles[YAW] == 0)
|
||
|
self->s.angles[YAW] = 360;
|
||
|
InitTrigger (self);
|
||
|
self->touch = trigger_monsterjump_touch;
|
||
|
self->movedir[2] = st.height;
|
||
|
}
|
||
|
|
||
|
void unlock_sound (edict_t *self)
|
||
|
{
|
||
|
gi.sound (self, CHAN_VOICE, gi.soundindex("world/doors/dr_unlock.wav"), 1, ATTN_NORM, 0);
|
||
|
self->think = G_FreeEdict;
|
||
|
self->nextthink = level.time + 1.0;
|
||
|
}
|
||
|
|
||
|
|
||
|
// JOSEPH 1-MAR-99
|
||
|
/*QUAKED trigger_unlock (.5 .5 .5) ?
|
||
|
Player will unlock a targeted door when this brush is touched
|
||
|
Can be triggered also!
|
||
|
door's "key" should equal -1
|
||
|
"target" target ID to match door
|
||
|
*/
|
||
|
|
||
|
void Touch_unlock (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||
|
{
|
||
|
edict_t *e;
|
||
|
int i;
|
||
|
|
||
|
// Make sure player triggered brush
|
||
|
if (!((other->classname) && (strcmp(other->classname, "player") == 0)))
|
||
|
return;
|
||
|
|
||
|
// Find target entity
|
||
|
self->target_ent = 0;
|
||
|
|
||
|
if (self->target)
|
||
|
{
|
||
|
for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++)
|
||
|
{
|
||
|
if ((e->targetname) && (!strcmp(e->targetname, self->target)))
|
||
|
{
|
||
|
self->target_ent = e;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// No target found
|
||
|
if (self->target_ent)
|
||
|
{
|
||
|
// Unlock target door
|
||
|
if (self->target_ent->key == -1)
|
||
|
{
|
||
|
self->target_ent->key = 0;
|
||
|
self->target_ent->targetname = NULL;
|
||
|
// JOSEPH 24-JAN-99
|
||
|
{
|
||
|
edict_t *unlock;
|
||
|
|
||
|
unlock = G_Spawn();
|
||
|
unlock->think = unlock_sound;
|
||
|
unlock->nextthink = level.time + 0.1;
|
||
|
if (other)
|
||
|
VectorCopy (other->s.origin, unlock->s.origin);
|
||
|
gi.linkentity(unlock);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
G_FreeEdict(self);
|
||
|
}
|
||
|
|
||
|
void Use_unlock (edict_t *self, edict_t *other, edict_t *activator)
|
||
|
{
|
||
|
edict_t *e;
|
||
|
int i;
|
||
|
|
||
|
// Make sure player triggered brush
|
||
|
// if (!((activator->classname) && (strcmp(activator->classname, "player") == 0)) || !(other->cast_info.aiflags & AI_DOKEY))
|
||
|
// return;
|
||
|
|
||
|
// Find target entity
|
||
|
self->target_ent = 0;
|
||
|
|
||
|
if (self->target)
|
||
|
{
|
||
|
for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++)
|
||
|
{
|
||
|
if ((e->targetname) && (!strcmp(e->targetname, self->target)))
|
||
|
{
|
||
|
self->target_ent = e;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// No target found
|
||
|
if (self->target_ent)
|
||
|
{
|
||
|
// Unlock target door
|
||
|
if (self->target_ent->key == -1)
|
||
|
{
|
||
|
self->target_ent->key = 0;
|
||
|
// Don't tigger door
|
||
|
self->target = NULL;
|
||
|
self->target_ent->targetname = NULL;
|
||
|
// JOSEPH 24-JAN-99
|
||
|
{
|
||
|
edict_t *unlock;
|
||
|
|
||
|
unlock = G_Spawn();
|
||
|
unlock->think = unlock_sound;
|
||
|
unlock->nextthink = level.time + 0.1;
|
||
|
if (activator)
|
||
|
VectorCopy (other->s.origin, unlock->s.origin);
|
||
|
gi.linkentity(unlock);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
G_FreeEdict(self);
|
||
|
}
|
||
|
|
||
|
void SP_trigger_unlock (edict_t *self)
|
||
|
{
|
||
|
self->solid = SOLID_TRIGGER;
|
||
|
gi.setmodel (self, self->model);
|
||
|
self->svflags |= SVF_NOCLIENT;
|
||
|
self->touch = Touch_unlock;
|
||
|
self->use = Use_unlock;
|
||
|
gi.linkentity (self);
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
// JOSEPH 16-MAR-99
|
||
|
/*QUAKED trigger_motorcycle (.5 .5 .5) ?
|
||
|
Will trigger the motorcycle
|
||
|
*/
|
||
|
extern int EP_skidrow_touch_motorcycle_that_needs_battery_to_start (edict_t *self, edict_t *trigger);
|
||
|
|
||
|
void Touch_motorcycle (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||
|
{
|
||
|
// Make sure player triggered brush
|
||
|
if (!((other->classname) && (strcmp(other->classname, "player") == 0)))
|
||
|
return;
|
||
|
|
||
|
// Call motorcycle episode function
|
||
|
if (EP_skidrow_touch_motorcycle_that_needs_battery_to_start (other, self))
|
||
|
G_FreeEdict(self);
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
void SP_trigger_motorcycle (edict_t *self)
|
||
|
{
|
||
|
self->solid = SOLID_TRIGGER;
|
||
|
gi.setmodel (self, self->model);
|
||
|
self->svflags |= SVF_NOCLIENT;
|
||
|
self->touch = Touch_motorcycle;
|
||
|
gi.linkentity (self);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*QUAKED trigger_hurt_electric (.5 .5 .5) ? START_OFF TOGGLE SILENT NO_PROTECTION SLOW
|
||
|
Any entity that touches this will be hurt.
|
||
|
|
||
|
it does dmg of electric damage
|
||
|
|
||
|
SILENT supresses playing the sound
|
||
|
SLOW changes the damage rate to once per second
|
||
|
NO_PROTECTION *nothing* stops the damage
|
||
|
|
||
|
"dmg" default 5 (whole numbers only)
|
||
|
|
||
|
"count" is the number of sparks
|
||
|
|
||
|
*/
|
||
|
void hurt_use_electric (edict_t *self, edict_t *other, edict_t *activator)
|
||
|
{
|
||
|
if (self->solid == SOLID_NOT)
|
||
|
self->solid = SOLID_TRIGGER;
|
||
|
else
|
||
|
self->solid = SOLID_NOT;
|
||
|
|
||
|
//if (!(self->spawnflags & 2))
|
||
|
// self->use = NULL;
|
||
|
}
|
||
|
|
||
|
void hurt_touch_electric (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||
|
{
|
||
|
int dflags;
|
||
|
|
||
|
if (self->timestamp > level.time)
|
||
|
return;
|
||
|
|
||
|
if (self->spawnflags & 16)
|
||
|
self->timestamp = level.time + 1;
|
||
|
else
|
||
|
self->timestamp = level.time + FRAMETIME;
|
||
|
|
||
|
if (!(self->spawnflags & 4))
|
||
|
{
|
||
|
if ((level.framenum % 10) == 0)
|
||
|
gi.sound (other, CHAN_AUTO, self->noise_index, 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
|
||
|
if (self->spawnflags & 8)
|
||
|
dflags = DAMAGE_NO_PROTECTION;
|
||
|
else
|
||
|
dflags = 0;
|
||
|
|
||
|
{
|
||
|
vec3_t startpos;
|
||
|
int i;
|
||
|
|
||
|
VectorCopy (other->s.origin, startpos);
|
||
|
|
||
|
for (i=0 ; i<4; i++)
|
||
|
{
|
||
|
startpos[2] += other->viewheight + ((crandom() * 16) - 8);
|
||
|
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
gi.WriteByte (TE_SPLASH);
|
||
|
gi.WriteByte (self->count);
|
||
|
gi.WritePosition (startpos);
|
||
|
gi.WriteDir (self->movedir);
|
||
|
// JOSEPH 17-MAY-99
|
||
|
if (other->client)
|
||
|
gi.WriteByte (SPLASH_SPARKS_P);
|
||
|
else
|
||
|
gi.WriteByte (1);
|
||
|
// END JOSEPH
|
||
|
gi.multicast (other->s.origin, MULTICAST_PVS);
|
||
|
|
||
|
}
|
||
|
|
||
|
if (other->client)
|
||
|
{
|
||
|
VectorScale (self->movedir, self->speed, other->velocity);
|
||
|
gi.sound(other, CHAN_VOICE, gi.soundindex("world/shock.wav"), 1, ATTN_NORM, 0);
|
||
|
T_Damage (other, other, other, vec3_origin, other->s.origin, vec3_origin, self->dmg, self->dmg, dflags, MOD_FALLING);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
void SP_trigger_hurt_electric (edict_t *self)
|
||
|
{
|
||
|
InitTrigger (self);
|
||
|
|
||
|
self->touch = hurt_touch_electric;
|
||
|
|
||
|
if (!self->dmg)
|
||
|
self->dmg = 5;
|
||
|
|
||
|
if (self->spawnflags & 1)
|
||
|
self->solid = SOLID_NOT;
|
||
|
else
|
||
|
self->solid = SOLID_TRIGGER;
|
||
|
|
||
|
if (self->spawnflags & 2)
|
||
|
self->use = hurt_use_electric;
|
||
|
|
||
|
//if (!self->count)
|
||
|
self->count = 5;
|
||
|
|
||
|
gi.linkentity (self);
|
||
|
}
|