kingpin-sdk/gamesrc/ep_shipyards.c

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28 KiB
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2000-03-27 00:00:00 +00:00
/******************************************************************************
SHIPYARDS - Episode specific code
*******************************************************************************/
#include "g_local.h"
#include "voice_punk.h"
#include "voice_bitch.h"
qboolean ProcessSYMomo (edict_t *self, edict_t *other);
qboolean ProcessMoe (edict_t *self, edict_t *player, cast_memory_t *mem);
void misc_sy_afraid_think (edict_t *self);
qboolean EP_SY_CastSight ( edict_t *self, edict_t *other, cast_memory_t *mem )
{
if (self->name_index == NAME_MOE && other->client)
{
if (mem->timestamp < (level.time - 8))
{ // haven't seen them for a while
other->episode_flags &= ~EP_SY_MOE_FIRST_SIGHT;
}
return false;
}
if (self->name_index == NAME_MOMO && other->client)
{
if (mem->timestamp < (level.time - 8))
{ // haven't seen them for a while
other->episode_flags &= ~EP_SY_MOMO_ASKED_MONEY;
// mem->flags &= ~MEMORY_LASTWARNING;
}
if ((mem->memory_type == MEMORY_TYPE_ENEMY) /*&& !other->client->pers.weapon*/)
{ // give them a chance to make friends if they holster
self->enemy = NULL;
// make them a neutral instead of enemy
AI_RemoveFromMemory( self, mem );
AI_AddToMemory( self, mem, MEMORY_TYPE_NEUTRAL );
mem->flags &= ~MEMORY_HOSTILE_ENEMY;
}
return true;
}
if (self->name_index == NAME_POPEYE && other->client)
{
if ((mem->memory_type == MEMORY_TYPE_ENEMY) && !(other->client->pers.weapon))
{ // give them a chance to make friends if they holster
self->enemy = NULL;
// make them a neutral instead of enemy
AI_RemoveFromMemory( self, mem );
AI_AddToMemory( self, mem, MEMORY_TYPE_NEUTRAL );
mem->flags &= ~MEMORY_HOSTILE_ENEMY;
}
return false;
}
return false;
}
qboolean EP_SY_CastUse (edict_t *self, edict_t *other, edict_t *activator)
{
return false;
}
qboolean EP_SY_EventSpeech (edict_t *self, edict_t *other, int saywhat)
{
cast_memory_t *mem;
mem = level.global_cast_memory[ self->character_index ][ other->character_index ];
switch (saywhat)
{
case say_neutral:
if (self->name_index == NAME_MOE && other->client)
{
if (!(other->episode_flags & EP_SY_MOE_FIRST_SIGHT))
{
// HEY WHAT ARE YOU DOING HERE
EP_Skidrow_Register_EPFLAG (other, EP_SY_MOE_FIRST_SIGHT);
Voice_Specific (self, other, ty_mo, 0);
mem->flags |= MEMORY_UPSET;
return true;
}
if (other->client->ps.stats[STAT_HUD_SELF_TALK] == TT_POSITIVE || mem->flags & MEMORY_UPSET)
{
mem->flags |= MEMORY_UPSET;
return (ProcessMoe (self, other, mem));
}
else
return true;
}
if (self->name_index == NAME_BWILLIE && other->client)
{
Voice_Random (self, other, sy_bigwillie, 5);
return true;
}
if (self->name_index == NAME_DOGG && other->client)
{
Voice_Random (self, other, sy_dogg, 5);
return true;
}
if ((self->name_index == NAME_MOMO)
&& (other->client))
{
return (ProcessSYMomo (self, other));
}
if (self->name_index == NAME_POPEYE && other->client)
{
{
float dist;
vec3_t vec;
VectorSubtract (self->s.origin, other->s.origin, vec);
dist = VectorLength (vec);
if (dist > 192)
{
Voice_Specific (self, other, sy_popeye, 22);
return true;
}
}
if (!(other->episode_flags & EP_SY_SCREAMING_BITCH))
{
// tell player about the bigwillie's girl
EP_Skidrow_Register_EPFLAG (other, EP_SY_SCREAMING_BITCH);
Voice_Specific (self, other, sy_popeye, 0);
}
else if (!(other->episode_flags & EP_SY_TACKLE))
{
EP_Skidrow_Register_EPFLAG (other, EP_SY_TACKLE);
Voice_Specific (self, other, sy_popeye, 1);
}
else if (!(other->client->pers.friends) && !(other->episode_flags & EP_SY_GOTO_SALTYDOG))
{
// tell them to go to the bar
EP_Skidrow_Register_EPFLAG (other, EP_SY_GOTO_SALTYDOG);
Voice_Specific (self, other, sy_popeye, 2);
}
else if (other->episode_flags & EP_SY_FOUND_BITCH)
{
// player found the remains so just say ambient
if (!(other->episode_flags & EP_SY_POPEYE_LASTLINE))
{
EP_Skidrow_Register_EPFLAG (other, EP_SY_POPEYE_LASTLINE);
Voice_Specific (self, other, sy_popeye, 12);
}
else
Voice_Random (self, other, &sy_popeye[9], 7);
}
else
{
Voice_Random (self, other, &sy_popeye[3], 6);
}
return true;
}
return false;
break;
case say_hostile:
if (self->name_index == NAME_MOE && other->client)
{
mem->flags &= ~MEMORY_UPSET;
return (ProcessMoe (self, other, mem));
}
if (self->name_index == NAME_BWILLIE && other->client)
{
Voice_Random (self, other, sy_bigwillie, 5);
return true;
}
if (self->name_index == NAME_DOGG && other->client)
{
Voice_Random (self, other, sy_dogg, 5);
return true;
}
if (self->name_index == NAME_MOMO && other->client)
{
return (ProcessSYMomo (self, other));
}
if (self->name_index == NAME_POPEYE && other->client)
{
if (other->client->ps.stats[STAT_HUD_SELF_TALK] == TT_POSITIVE)
{
mem = level.global_cast_memory [self->character_index][other->character_index];
mem->flags &= ~MEMORY_ASSHOLE;
if (other->episode_flags & EP_SY_FOUND_BITCH)
{
// player found the remains so just say ambient
// Voice_Random (self, other, &sy_popeye[9], 7);
if (!(other->episode_flags & EP_SY_POPEYE_LASTLINE))
{
EP_Skidrow_Register_EPFLAG (other, EP_SY_POPEYE_LASTLINE);
Voice_Specific (self, other, sy_popeye, 12);
}
else
Voice_Random (self, other, &sy_popeye[9], 7);
}
else
Voice_Random (self, other, &sy_popeye[3], 6);
return true;
}
else
{
// just do a random speech
Voice_Random (self, other, &sy_popeye[16], 3);
return true;
}
}
return false;
break;
}
return false;
}
void EP_SY_ItemPickup ( edict_t *self, edict_t *other )
{
/*
if (!Q_strcasecmp( self->classname, "item_lure" ))
{
EP_Skidrow_Register_EPFLAG (other, EP_SY_GOT_LURE);
}
*/
if (!Q_strcasecmp( self->classname, "item_lizzyhead" ))
{
// EP_Skidrow_Register_EPFLAG (other, EP_SY_FOUND_BITCH);
if (!(other->episode_flags & EP_SY_FOUND_BITCH))
{
//edict_t *Sal;
EP_Skidrow_Register_EPFLAG (other, EP_SY_FOUND_BITCH);
//Sal = EP_GetCharacter (NAME_SAL);
//if (Sal)
//{
// Voice_Specific (Sal, other, sy_sal, 3);
//}
//else
gi.sound(other, CHAN_VOICE, gi.soundindex("scenaric/tellwilly.wav"), 1, ATTN_NORM, 0);
}
}
}
void EP_SY_Script( edict_t *ent, char *scriptname )
{
}
void Resp_SYMomo_GotMoney ( edict_t *self, edict_t *other, response_t response )
{
cast_memory_t *mem;
if (self->episode_flags & EP_SY_MOMO_TOOK_MONEY)
return;
mem = level.global_cast_memory[ other->character_index ][ self->character_index ];
if (response == resp_yes)
{
Voice_Player_Specific(self, TT_YES);
Voice_Random (self, other, player_money_yes, NUM_PLAYER_MONEY_YES); // yes
}
else if (response == resp_no)
{
Voice_Player_Specific (self, TT_NO);
Voice_Random (self, other, player_money_no, NUM_PLAYER_MONEY_NO); // no
}
self->response_ent = other;
self->last_response_time = level.time;
self->last_response = response;
}
qboolean ProcessMoe (edict_t *self, edict_t *player, cast_memory_t *mem)
{
if (player->episode_flags & EP_SY_MOE_RUNAWAY)
return false;
if (player->client->ps.stats[STAT_HUD_SELF_TALK] == TT_POSITIVE || mem->flags & MEMORY_UPSET)
{
mem->flags &= ~MEMORY_ASSHOLE;
if (!(player->episode_flags & EP_SY_MOE_ESCALATE1))
{
player->episode_flags = player->client->pers.episode_flags &= ~EP_SY_MOE_FEAR3;
player->episode_flags = player->client->pers.episode_flags &= ~EP_SY_MOE_FEAR2;
player->episode_flags = player->client->pers.episode_flags &= ~EP_SY_MOE_FEAR1;
EP_Skidrow_Register_EPFLAG (player, EP_SY_MOE_ESCALATE1);
Voice_Random (self, player, &ty_mo[1], 4);
}
else if (!(player->episode_flags & EP_SY_MOE_ESCALATE2))
{
EP_Skidrow_Register_EPFLAG (player, EP_SY_MOE_ESCALATE2);
Voice_Random (self, player, &ty_mo[1], 4);
}
else if (!(player->episode_flags & EP_SY_MOE_ESCALATE3))
{
EP_Skidrow_Register_EPFLAG (player, EP_SY_MOE_ESCALATE3);
Voice_Random (self, player, &ty_mo[1], 4);
}
else
{
// Moe is brave enough to attack the player now
{
edict_t *Larry;
edict_t *Curly;
// MO ATTACK THE PLAYER LINE
Voice_Specific (self, player, ty_mo, 8);
AI_MakeEnemy(self, self->cast_info.talk_ent, 0);
Larry = EP_GetCharacter (NAME_LARRY);
Curly = EP_GetCharacter (NAME_CURLY);
if (Larry)
{
// make larry hostile
AI_MakeEnemy(Larry, self->cast_info.talk_ent, 0);
}
if (Curly)
{
// make curly hostile
AI_MakeEnemy(Curly, self->cast_info.talk_ent, 0);
}
}
}
}
else
{
if (!(player->episode_flags & EP_SY_MOE_FEAR1))
{
// GENERIC MOE CURSE AFRAID
player->episode_flags = player->client->pers.episode_flags &= ~EP_SY_MOE_ESCALATE1;
player->episode_flags = player->client->pers.episode_flags &= ~EP_SY_MOE_ESCALATE2;
player->episode_flags = player->client->pers.episode_flags &= ~EP_SY_MOE_ESCALATE3;
EP_Skidrow_Register_EPFLAG (player, EP_SY_MOE_FEAR1);
EP_Skidrow_Register_EPFLAG (player, EP_SY_MOE_LASTLINE);
Voice_Specific (self, player, ty_mo, 5);
}
else if (!(player->episode_flags & EP_SY_MOE_FEAR2))
{
// GENERIC MOE CURSE AFRAID
EP_Skidrow_Register_EPFLAG (player, EP_SY_MOE_FEAR2);
Voice_Specific (self, player, ty_mo, 6);
}
else if (!(player->episode_flags & EP_SY_MOE_FEAR3))
{
// GENERIC MOE CURSE AFRAID
EP_Skidrow_Register_EPFLAG (player, EP_SY_MOE_FEAR3);
Voice_Specific (self, player, ty_mo, 7);
}
else
{
// make Moe run off to misc_sy_afraid
{
edict_t *ent = NULL;
ent = G_Find (ent, FOFS(classname), "misc_sy_afraid");
if (ent)
{
self->goal_ent = ent;
ent->cast_info.aiflags |= AI_GOAL_RUN;
ent->think = misc_sy_afraid_think;
ent->nextthink = level.time + 0.1;
self->cast_info.aiflags &= ~AI_TALK;
EP_Skidrow_Register_EPFLAG (player, EP_SY_MOE_RUNAWAY);
}
else
gi.dprintf ("moe missing misc_sy_afraid marker\n");
}
}
last_client_talk = level.time + 2;
return true;
}
return true;
}
// generic process for hostile or neutral momo
qboolean ProcessSYMomo (edict_t *self, edict_t *other)
{
cast_memory_t *mem;
mem = level.global_cast_memory[ self->character_index ][ other->character_index ];
if (mem->flags & MEMORY_LASTWARNING)
{
Voice_Random ( self, other, &momo_specific[13], 2); // get the fuck out of my foyer
return true;
}
if (other->episode_flags & EP_SY_MOMO_TOOK_MONEY)
{
// Ridah, 5-8-99, we've already taken their money, so say one of the following..
if (!(mem->flags & MEMORY_ASSHOLE))
Voice_Random ( self, other, &momo_specific[12], 2); // so what's it gonna be... in or out?
else // they've cussed us, don't act all happy to see them
Voice_Random ( self, other, &momo_specific[13], 2); // get the fuck out of my foyer
return true;
}
if (!(other->episode_flags & EP_SY_MOMO_FIRST_TIME))
{
Voice_Specific (self, other, momo_specific, 19); // welcome.wav
EP_Skidrow_Register_EPFLAG (other, EP_SY_MOMO_FIRST_TIME);
return true;
}
// Ridah, 5-8-99, I changed this so it clears this flag in EP_CastSight() if Momo sees you after not having seen you for a while
if (!(other->episode_flags & EP_SY_MOMO_ASKED_MONEY))
{
// note to Rafael: you can use "inc" for anything.. usually used to count events
if (!mem->inc)
{
if (!( mem->flags & MEMORY_ASSHOLE))
{
Voice_Random (self, other, &momo_specific[1], 3); // 10 dollar cover charge
mem->inc = 1;
}
else
{
Voice_Specific (self, other, momo_specific, 5); // now it's 20 bucks!
mem->inc = 2;
}
}
else
{
Voice_Specific (self, other, momo_specific, 9); // your back
}
EP_Skidrow_Register_EPFLAG (other, EP_SY_MOMO_ASKED_MONEY);
mem->response = Resp_SYMomo_GotMoney;
return true;
}
// have they responded yet?
else if ( (other->response_ent == self)
&& (other->last_response_time > (level.time - 5)))
{
if (other->last_response == resp_yes)
{
edict_t *door = NULL;
int cost;
if ( mem->flags & MEMORY_ASSHOLE)
{
if (mem->inc < 3)
cost = 20;
else
cost = 30;
}
else
{
cost = 10;
}
// have we really have money to give?
if (other->client->pers.currentcash >= cost)
{
other->client->pers.currentcash -= cost;
self->currentcash += cost;
EP_Skidrow_Register_EPFLAG (other, EP_SY_MOMO_TOOK_MONEY);
// TBD: at this point need to have momo walk away to a path corner cast
Voice_Specific( self, other, momo_specific, 10 ); // go on in
// JOSEPH 9-MAR-99
// in case there's more than one door
{ // unlock the door for player
// Find target door
edict_t *e;
int i;
for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++)
{
if ((e->targetname) && (!strcmp(e->targetname, "bardoor_sy")))
{
// Unlock target door
if (e->key == -1)
{
e->key = 0;
e->targetname = NULL;
}
}
}
EP_Skidrow_Register_EPFLAG (other, EP_SY_MOMO_TOOK_MONEY);
}
// END JOSEPH
}
else
{
// don't have money to give
Voice_Random( self, other, &momo_specific[7], 2 ); // see me later when you got the money
}
}
else // they said no
{
Voice_Random( self, other, &momo_specific[13], 3 );
}
other->last_response_time = 0; // so we don't process this response again
mem->response = NULL;
other->response_ent = NULL;
return true;
}
else
{
if (mem->flags & MEMORY_ASSHOLE)
{
if (!(mem->flags & MEMORY_UPSET))
{
mem->flags |= MEMORY_UPSET;
if (mem->inc < 3)
{
Voice_Specific (self, other, momo_specific, 5);
}
else // 30 bucks for you now!
{
Voice_Specific (self, other, momo_specific, 6);
}
}
else
{
Voice_Random (self, other, &momo_specific[12], 4);
// This needs to be here, or Momo will never take the money when mad
if (momo_specific[12].last_played == level.time)
{ // we just asked them if they wanna come in, so let them respond
mem->response = Resp_SYMomo_GotMoney;
}
}
}
else
{
Voice_Random (self, other, &momo_specific[12], 5);
if (momo_specific[12].last_played == level.time)
{ // we just asked them if they wanna come in, so let them respond
mem->response = Resp_SYMomo_GotMoney;
}
}
}
return true;
}
int EP_SY_HiredGuysFlags (edict_t *player, edict_t *self)
{
cast_memory_t *cast_memory;
if (self->name_index == NAME_BIGWILLIE)
{
if (player->episode_flags & EP_SY_BW_HIRED)
return (1);
if (player->episode_flags & EP_SY_FOUND_BITCH && !(player->episode_flags & EP_SY_BIGWILLIE_REVENGE))
{
EP_Skidrow_Register_EPFLAG (player, EP_SY_BIGWILLIE_REVENGE);
Voice_Specific (self, player, sy_bigwillie, 5);
return (0);
}
if (!(player->episode_flags & EP_SY_BW_HIRED) && player->episode_flags & EP_SY_FOUND_BITCH)
{
edict_t *Lefty;
Lefty = EP_GetCharacter (NAME_LEFTY);
EP_Skidrow_Register_EPFLAG (player, EP_SY_BW_HIRED);
{
int index;
gitem_t *item;
item = FindItem ("Lizzy Head");
index = ITEM_INDEX (item);
player->client->pers.inventory[ index ] = 0;
}
switch (player->client->pers.friends)
{
case 0: // Big Willie and Lefty will join
{
if (Lefty)
{
//cast_memory = level.global_cast_memory[Lefty->character_index][player->character_index];
//cast_memory->flags |= MEMORY_HIRED;
//cast_memory->flags |= MEMORY_HIRE_FIRST_TIME;
//cast_memory->flags |= MEMORY_HIRE_ASK;
//player->client->pers.friends++;
cast_memory = level.global_cast_memory[Lefty->character_index][player->character_index];
cast_memory->flags |= MEMORY_HIRED;
cast_memory->flags |= MEMORY_HIRE_FIRST_TIME;
cast_memory->flags |= MEMORY_HIRE_ASK;
Lefty->leader = player;
Lefty->cast_info.aiflags |= AI_NOWALK_FACE;
Lefty->order = ORDER_FOLLOWME;
Lefty->order_timestamp = level.time;
// hack to fix trigger spawn problem
Lefty->spawnflags &= ~2;
player->client->pers.friends++;
EP_Skidrow_Register_EPFLAG (player, EP_SY_LEFTY_HIRED);
}
cast_memory = level.global_cast_memory[self->character_index][player->character_index];
cast_memory->flags |= MEMORY_HIRED;
cast_memory->flags |= MEMORY_HIRE_FIRST_TIME;
cast_memory->flags |= MEMORY_HIRE_ASK;
player->client->pers.friends++;
// hack to fix trigger spawn problem
self->spawnflags &= ~2;
// Voice_Specific (self, player, sy_bigwillie, 5);
{
int index;
gitem_t *item;
item = FindItem ("Shipyard_Key");
index = ITEM_INDEX (item);
player->client->pers.inventory[ index ] = 1;
// show icon and name on status bar
player->client->ps.stats[STAT_PICKUP_ICON] = gi.imageindex(item->icon);
player->client->ps.stats[STAT_PICKUP_STRING] = CS_ITEMS+index;
player->client->pickup_msg_time = level.time + 5.5;
}
}
return (1);
break;
case 1: // Big Willie will join
cast_memory = level.global_cast_memory[self->character_index][player->character_index];
cast_memory->flags |= MEMORY_HIRED;
cast_memory->flags |= MEMORY_HIRE_FIRST_TIME;
cast_memory->flags |= MEMORY_HIRE_ASK;
player->client->pers.friends++;
// hack to fix trigger spawn problem
self->spawnflags &= ~2;
// Voice_Specific (self, player, sy_bigwillie, 5);
{
int index;
gitem_t *item;
item = FindItem ("Shipyard_Key");
index = ITEM_INDEX (item);
player->client->pers.inventory[ index ] = 1;
// show icon and name on status bar
player->client->ps.stats[STAT_PICKUP_ICON] = gi.imageindex(item->icon);
player->client->ps.stats[STAT_PICKUP_STRING] = CS_ITEMS+index;
player->client->pickup_msg_time = level.time + 5.5;
}
return (1);
break;
case 2: // no one can join
gi.dprintf ("FIXME: level problem with Bigwillie\n");
return (1);
break;
}
}
}
if (self->name_index == NAME_SAL)
{
if (!(player->episode_flags & EP_SY_GOFIND_BITCH_SAL))
{
EP_Skidrow_Register_EPFLAG (player, EP_SY_GOFIND_BITCH_SAL);
Voice_Specific (self, player, sy_sal, 0);
return (0);
}
if (!(player->episode_flags & EP_SY_SAL_SECONDLINE))
{
Voice_Specific (self, player, sy_sal, 2);
EP_Skidrow_Register_EPFLAG (player, EP_SY_SAL_SECONDLINE);
return (0);
}
else if (!(player->episode_flags & EP_SY_HIRED_SAL))
{
if (player->client->pers.friends < 2)
{
// Voice_Specific (self, player, sy_sal, 2);
EP_Skidrow_Register_EPFLAG (player, EP_SY_HIRED_SAL);
cast_memory = level.global_cast_memory[self->character_index][player->character_index];
cast_memory->flags |= MEMORY_HIRED;
cast_memory->flags |= MEMORY_HIRE_FIRST_TIME;
cast_memory->flags |= MEMORY_HIRE_ASK;
self->leader = player;
self->cast_info.aiflags |= AI_NOWALK_FACE;
self->order = ORDER_FOLLOWME;
self->order_timestamp = level.time;
self->spawnflags &= ~2;
player->client->pers.friends++;
{
int index;
gitem_t *item;
item = FindItem ("Warehouse_Key");
index = ITEM_INDEX (item);
player->client->pers.inventory[ index ] = 1;
// show icon and name on status bar
player->client->ps.stats[STAT_PICKUP_ICON] = gi.imageindex(item->icon);
player->client->ps.stats[STAT_PICKUP_STRING] = CS_ITEMS+index;
player->client->pickup_msg_time = level.time + 5.5;
}
return (1);
}
else
{
Voice_Random (self, player, sy_sal, 2);
return (0);
}
}
else // note to self this may be a problem
return (1);
}
if (self->name_index == NAME_BLEFTY)
{
if (!(player->episode_flags & EP_SY_GOFIND_BITCH))
{
EP_Skidrow_Register_EPFLAG (player, EP_SY_GOFIND_BITCH);
Voice_Specific (self, player, sy_lefty, 3);
}
else if (!(player->episode_flags & EP_SY_FOUND_BITCH))
{
// hey your back without lizzy
Voice_Random (self, player, sy_lefty, 3);
}
else if (player->episode_flags & EP_SY_FOUND_BITCH)
{
Voice_Random (self, player, &sy_lefty[3], 2);
}
return (0);
}
if (self->name_index == NAME_LEFTY)
{
if (player->episode_flags & EP_SY_LEFTY_HIRED)
return (1);
if (player->episode_flags & EP_SY_BW_HIRED)
{
if (player->client->pers.episode_flags & EP_SY_BIGWILLIE_DEAD || player->client->pers.episode_flags & EP_SY_SAL_DEAD)
{
// gi.dprintf ("hires: %d\n", player->client->pers.friends);
if (player->client->pers.friends < 2)
{
cast_memory = level.global_cast_memory[self->character_index][player->character_index];
cast_memory->flags |= MEMORY_HIRED;
cast_memory->flags |= MEMORY_HIRE_FIRST_TIME;
cast_memory->flags |= MEMORY_HIRE_ASK;
self->leader = player;
self->cast_info.aiflags |= AI_NOWALK_FACE;
self->order = ORDER_FOLLOWME;
self->order_timestamp = level.time;
player->client->pers.friends++;
self->spawnflags &= ~2;
EP_Skidrow_Register_EPFLAG (player, EP_SY_LEFTY_HIRED);
return (1);
}
else
Voice_Random (self, player, sy_lefty, 2);
}
else
Voice_Random (self, player, sy_lefty, 2);
return (0);
}
if (!(player->episode_flags & EP_SY_GOFIND_BITCH))
{
EP_Skidrow_Register_EPFLAG (player, EP_SY_GOFIND_BITCH);
Voice_Specific (self, player, sy_lefty, 3);
}
else if (!(player->episode_flags & EP_SY_FOUND_BITCH))
{
// hey your back without lizzy
Voice_Random (self, player, sy_lefty, 3);
}
else if (player->episode_flags & EP_SY_FOUND_BITCH)
{
Voice_Random (self, player, &sy_lefty[3], 2);
}
return (0);
}
return (1);
}
void EP_SYFlags (edict_t *self)
{
if (self->name_index == NAME_MOMO)
{
self->cast_info.aiflags |= AI_IMMORTAL;
self->s.model_parts[PART_GUN].invisible_objects = (1<<0 | 1<<1);
self->s.model_parts[PART_GUN2].invisible_objects = (1<<0 | 1<<1);
}
}
qboolean EP_SY_DoKey (edict_t *self, edict_t *other)
{
return false;
}
void EP_SY_Check_DoKey (edict_t *self, edict_t *ent)
{
}
void EP_SY_ReachedDoKey (edict_t *self)
{
}
void EP_SY_EndDoKey (edict_t *self)
{
}
qboolean EP_SY_UnlockDoorFlag (edict_t *ent)
{
return false;
}
void EP_SY_HiredGuysRegisterFlags (edict_t *ent, edict_t *other)
{
}
/*QUAKED ai_sy_dykes_boundry (.5 .5 1) ?
touching this brush will cause mo larry and curly to attack
*/
void ai_sy_boundry_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
{
edict_t *Moe;
if (!(other->client))
return;
Moe = EP_GetCharacter (NAME_MOE);
if (Moe)
{
edict_t *Larry;
edict_t *Curly;
Larry = EP_GetCharacter (NAME_LARRY);
Curly = EP_GetCharacter (NAME_CURLY);
if (Larry)
{
AI_MakeEnemy(Larry, other, 0);
}
if (Curly)
{
AI_MakeEnemy(Curly, other, 0);
}
}
}
void SP_sy_dykes_boundry ( edict_t *ent )
{
if (deathmatch->value)
{
G_FreeEdict(ent);
return;
}
ent->solid = SOLID_TRIGGER;
ent->touch = ai_sy_boundry_touch;
ent->svflags |= SVF_NOCLIENT;
gi.setmodel (ent, ent->model);
gi.linkentity (ent);
}
void EP_SY_CheckMomo (edict_t *ent, cast_memory_t *mem)
{
if (ent->episode_flags & EP_SY_MOMO_ASKED_MONEY)
mem->inc++;
}
extern mmove_t runt_move_walk_dokey;
/*QUAKED misc_sy_afraid (.5 .5 1) (-16 -16 -24) (16 16 48)
used as the location mo will run to before larry and curly attack him
*/
void misc_sy_afraid_think (edict_t *self)
{
edict_t *Moe;
edict_t *Larry;
edict_t *Curly;
edict_t *Player;
vec3_t vec;
float dist;
extern void AI_CreateCharacterMemory(edict_t *src, edict_t *dest);
Player = &g_edicts[1];
Moe = EP_GetCharacter (NAME_MOE);
if (Moe)
{
VectorSubtract (Moe->s.origin, self->s.origin, vec);
dist = VectorLength (vec);
// gi.dprintf ("dist: %5.3f\n", dist);
if (dist < 256)
{
Moe->cast_info.currentmove = &runt_move_walk_dokey;
Moe->cast_info.aiflags &= ~AI_TALK;
Larry = EP_GetCharacter (NAME_LARRY);
Curly = EP_GetCharacter (NAME_CURLY);
if (Larry)
{
{
cast_memory_t *mem;
mem = level.global_cast_memory[ Larry->character_index ][ Moe->character_index ];
if (mem)
AI_MakeEnemy(Larry, Moe, 0);
else
{
AI_CreateCharacterMemory(Larry, Moe);
AI_MakeEnemy(Larry, Moe, 0);
}
}
}
if (Curly)
{
{
cast_memory_t *mem;
mem = level.global_cast_memory[ Curly->character_index ][ Moe->character_index ];
if (mem)
AI_MakeEnemy(Curly, Moe, 0);
else
{
AI_CreateCharacterMemory(Curly, Moe);
AI_MakeEnemy(Curly, Moe, 0);
}
}
}
}
else
self->nextthink = level.time + 0.1;
}
}
void SP_misc_sy_afraid (edict_t *self)
{
if (deathmatch->value)
{
G_FreeEdict(self);
return;
}
self->movetype = MOVETYPE_NONE;
self->solid = SOLID_NOT;
VectorSet (self->mins, -16, -16, -24);
VectorSet (self->maxs, 16, 16, 48);
self->cast_info.aiflags |= AI_RUN_LIKE_HELL;
AI_Ent_droptofloor( self );
gi.linkentity (self);
}
void larry_say (edict_t *self)
{
edict_t *Larry;
edict_t *Player;
Player = &g_edicts[1];
Larry = EP_GetCharacter (NAME_LARRY);
Voice_Specific (Larry, Player, ty_larry, 0);
}
void EP_SY_SpecialEventDeath (edict_t *self)
{
edict_t *Player;
Player = &g_edicts[1];
if (self->name_index == NAME_MOE)
{
{
edict_t *Larry;
Larry = EP_GetCharacter (NAME_LARRY);
if (Larry)
{
{
edict_t *larry_noise;
larry_noise = G_Spawn ();
larry_noise->think = larry_say;
larry_noise->nextthink = level.time + 1.5;
gi.linkentity (larry_noise);
}
}
}
}
if (self->name_index == NAME_BIGWILLIE)
{
EP_Skidrow_Register_EPFLAG (Player, EP_SY_BIGWILLIE_DEAD);
}
if (self->name_index == NAME_SAL)
{
EP_Skidrow_Register_EPFLAG (Player, EP_SY_SAL_DEAD);
}
}
/*QUAKED ai_sy_oilcan (.5 .5 1) ?
set EP_SY_GOTO_DOORSHUT flag
*/
void ai_sy_oilcan_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
{
if (!(other->client))
return;
if (!(other->episode_flags & EP_SY_GOTO_DOORSHUT))
{
EP_Skidrow_Register_EPFLAG (other, EP_SY_GOTO_DOORSHUT);
// gi.sound(ent, CHAN_VOICE, gi.soundindex("need_oilcan.wav"), 1, ATTN_NORM, 0);
}
// FIXME
// we need to play a wav file
}
void SP_sy_oilcan ( edict_t *ent )
{
if (deathmatch->value)
{
G_FreeEdict(ent);
return;
}
ent->solid = SOLID_TRIGGER;
ent->touch = ai_sy_oilcan_touch;
ent->svflags |= SVF_NOCLIENT;
gi.setmodel (ent, ent->model);
gi.linkentity (ent);
}
/*QUAKED ai_sy_blefty (.5 .5 1) ?
blefty unlink
*/
void ai_sy_blefty_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
{
edict_t *BLefty;
if (!(other->client))
return;
if (other->episode_flags & EP_SY_FOUND_BITCH)
{
BLefty = EP_GetCharacter (NAME_BLEFTY);
if (BLefty)
gi.unlinkentity (BLefty);
self->touch = NULL;
}
}
void SP_sy_blefty ( edict_t *ent )
{
if (deathmatch->value)
{
G_FreeEdict(ent);
return;
}
ent->solid = SOLID_TRIGGER;
ent->touch = ai_sy_blefty_touch;
ent->svflags |= SVF_NOCLIENT;
gi.setmodel (ent, ent->model);
gi.linkentity (ent);
}
#include "ep_log.h"
extern int the_log_page;
void EP_SY_Player_Log (edict_t *self, int page)
{
int len;
int i;
int cnt = 0;
int select = 0;
len = 0;
Com_sprintf (game.helpmessage1, sizeof(game.helpmessage1), "");
Com_sprintf (game.helpmessage2, sizeof(game.helpmessage2), "");
the_log_page += page;
if (the_log_page < 0)
the_log_page = 0;
else if (the_log_page >= NUM_SY_PLAYER_LOG)
the_log_page = 0;
for (i=1; i<NUM_SY_PLAYER_LOG; i++)
{
if (self->client->pers.episode_flags & ep_sy_player_log[i].ep_flag)
cnt++;
if (cnt == the_log_page)
{
select = i;
break;
}
}
if (!page || !the_log_page)
for (i=0; i<NUM_SY_PLAYER_LOG; i++)
{
if (ep_sy_player_log[i].new_clue == true)
{
select = i;
break;
}
}
if (cnt == 0)
{
the_log_page = 0;
strcpy (game.helpmessage1, " ");
if (ep_sy_player_log[select].new_clue)
strcat (game.helpmessage1, "new entry");
strcpy (game.helpmessage2, ep_sy_player_log[0].ep_text);
}
else
{
if (select == 0)
the_log_page = 0;
strcpy (game.helpmessage1, " ");
if (ep_sy_player_log[select].new_clue)
strcat (game.helpmessage1, "new entry");
strcat (game.helpmessage2, ep_sy_player_log[select].ep_text);
if (page)
gi.sound(self, CHAN_VOICE, gi.soundindex("world/pageturn.wav"), 1, ATTN_NONE, 0);
}
}
qboolean EP_SY_Flash_Newflag (edict_t *self, int ep_flag)
{
int i;
qboolean gotone = false;
for (i=0; i<NUM_SY_PLAYER_LOG; i++)
{
if (ep_sy_player_log[i].ep_flag == ep_flag)
{
ep_sy_player_log[i].new_clue = true;
gotone = true;
}
else
ep_sy_player_log[i].new_clue = false;
}
return (gotone);
}