1232 lines
29 KiB
C
1232 lines
29 KiB
C
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// RADIO CITY
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#include "g_local.h"
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#include "voice_punk.h"
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#include "voice_bitch.h"
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qboolean ProcessRCMomo (edict_t *self, edict_t *other);
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qboolean EP_RC_CastSight ( edict_t *self, edict_t *other, cast_memory_t *mem )
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{
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if (self->name_index == NAME_MOMO && other->client)
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{
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if (mem->timestamp < (level.time - 8))
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{ // haven't seen them for a while
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other->episode_flags &= ~EP_RC_MOMO_ASKED_MONEY;
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// mem->flags &= ~MEMORY_LASTWARNING;
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}
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if ((mem->memory_type == MEMORY_TYPE_ENEMY) /*&& !other->client->pers.weapon*/)
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{ // give them a chance to make friends if they holster
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self->enemy = NULL;
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// make them a neutral instead of enemy
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AI_RemoveFromMemory( self, mem );
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AI_AddToMemory( self, mem, MEMORY_TYPE_NEUTRAL );
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mem->flags &= ~MEMORY_HOSTILE_ENEMY;
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}
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return true;
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}
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if (self->name_index == NAME_SCALPER && other->client)
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{
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other->episode_flags &= ~EP_RC_SCALPER_ASKED_MONEY;
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mem->flags &= ~MEMORY_ASSHOLE;
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return true;
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}
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if (self->name_index == NAME_LOLA && other->client)
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{
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if ((mem->memory_type == MEMORY_TYPE_ENEMY) && !(other->client->pers.weapon))
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{ // give them a chance to make friends if they holster
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self->enemy = NULL;
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// make them a neutral instead of enemy
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AI_RemoveFromMemory( self, mem );
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AI_AddToMemory( self, mem, MEMORY_TYPE_NEUTRAL );
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mem->flags &= ~MEMORY_HOSTILE_ENEMY;
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}
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return false;
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}
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return false;
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}
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qboolean EP_RC_CastUse (edict_t *self, edict_t *other, edict_t *activator)
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{
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return false;
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}
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qboolean EP_RC_EventSpeech (edict_t *self, edict_t *other, int saywhat)
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{
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cast_memory_t *mem;
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mem = level.global_cast_memory[ self->character_index ][ other->character_index ];
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switch (saywhat)
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{
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case say_neutral:
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if ((self->name_index == NAME_MOMO)
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&& (other->client))
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{
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return (ProcessRCMomo (self, other));
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}
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if (self->name_index == NAME_SCALPER && other->client)
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{
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if(other->episode_flags & EP_RC_SCALPER_GAVE_MONEY)
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{
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if (!(other->episode_flags & EP_RC_SCALPER_RANDOM))
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{
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EP_Skidrow_Register_EPFLAG (other, EP_RC_SCALPER_RANDOM);
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Voice_Random (self, other, &rc_scalper[6], 3);
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}
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else
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{
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Voice_Specific (self, other, rc_scalper, 3);
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other->episode_flags = other->client->pers.episode_flags &= ~EP_RC_SCALPER_RANDOM;
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}
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return true;
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}
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if (!(other->episode_flags & EP_RC_SCALPER_LINE1))
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{
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EP_Skidrow_Register_EPFLAG (other, EP_RC_SCALPER_LINE1);
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Voice_Random (self, other, rc_scalper, 2);
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return true;
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}
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/*
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if (other->episode_flags & EP_RC_SCALPER_ASKED_MONEY)
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{
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Voice_Random (self, other, &rc_scalper[6], 3);
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return true;
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}
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*/
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if (!(other->episode_flags & EP_RC_TALKED_TO_SCALPER) && !(self->episode_flags & EP_RC_SCALPER_GAVE_MONEY))
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{
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mem = level.global_cast_memory[ self->character_index ][ other->character_index ];
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Voice_Random (self, other, rc_scalper, 2);
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EP_Skidrow_Register_EPFLAG (other, EP_RC_TALKED_TO_SCALPER);
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mem->response = Resp_Scalper_GotTicket;
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return true;
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}
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else if (!(other->episode_flags & EP_RC_SCALPER_ASKED_MONEY) && !(self->episode_flags & EP_RC_SCALPER_GAVE_MONEY))
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{
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if (mem = level.global_cast_memory[ self->character_index ][ other->character_index ])
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{
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Voice_Random (self, other, rc_scalper, 2);
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EP_Skidrow_Register_EPFLAG (other, EP_RC_SCALPER_ASKED_MONEY);
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EP_Skidrow_Register_EPFLAG (other, EP_RC_TALKED_TO_SCALPER);
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mem->response = Resp_Scalper_GotTicket;
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return true;
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}
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}
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// have they responded yet?
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else if ( (other->response_ent == self)
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&& (other->last_response_time > (level.time - 5)))
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{
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if (other->last_response == resp_yes)
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{
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int index;
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gitem_t *item;
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Voice_Random ( self, other, &rc_scalper[2], 2 );
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// gi.dprintf ("Scalper: here's your ticket \n");
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item = FindItem ("Ticket");
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index = ITEM_INDEX (item);
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other->client->pers.inventory[ index ] = 1;
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// show icon and name on status bar
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other->client->ps.stats[STAT_PICKUP_ICON] = gi.imageindex(item->icon);
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other->client->ps.stats[STAT_PICKUP_STRING] = CS_ITEMS+index;
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other->client->pickup_msg_time = level.time + 5.5;
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EP_Skidrow_Register_EPFLAG (other, EP_RC_SCALPER_GAVE_MONEY);
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EP_Skidrow_Register_EPFLAG (other, EP_RC_SCALPER_NOTEPAD);
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}
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else
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{
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Voice_Random (self, other, &rc_scalper[4], 2);
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mem->response = Resp_Scalper_GotTicket;
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}
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if (mem = level.global_cast_memory[ self->character_index ][ other->character_index ])
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mem->response = NULL;
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other->response_ent = NULL;
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return true;
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}
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else if ( (specific[0].last_played < (level.time - 3))
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&& (specific[1].last_played < (level.time - 4)))
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{
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Voice_Random ( self, other, rc_scalper, 2 );
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if (mem = level.global_cast_memory[ self->character_index ][ other->character_index ])
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mem->response = Resp_Scalper_GotTicket;
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return true;
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}
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else
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{
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if (!(other->episode_flags & EP_RC_SCALPER_NOTEPAD))
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{
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EP_Skidrow_Register_EPFLAG (other, EP_RC_SCALPER_NOTEPAD);
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Voice_Specific ( self, other, rc_scalper, 6);
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}
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else
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Voice_Random ( self, other, &rc_scalper[6], 3);
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return true;
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}
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return true;
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}
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if (self->name_index == NAME_LOLA && other->client)
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{
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if (!(other->episode_flags & EP_RC_LOLA_CLUE1))
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{
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EP_Skidrow_Register_EPFLAG (other, EP_RC_LOLA_CLUE1);
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EP_Skidrow_Register_EPFLAG (other, EP_RC_LOLA_NOTEBOOK);
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Voice_Specific (self, other, rc_lola, 0);
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}
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else
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{
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Voice_Random (self, other, &rc_lola[1], 3);
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other->episode_flags = other->client->pers.episode_flags &= ~EP_RC_LOLA_CLUE1;
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}
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return true;
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}
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return false;
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break;
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case say_hostile:
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if ((self->name_index == NAME_MOMO)
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&& (other->client))
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{
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return (ProcessRCMomo (self, other));
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}
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if (self->name_index == NAME_SCALPER && (other->client))
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{
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if(other->episode_flags & EP_RC_SCALPER_GAVE_MONEY)
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{
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if (!(other->episode_flags & EP_RC_SCALPER_RANDOM))
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{
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EP_Skidrow_Register_EPFLAG (other, EP_RC_SCALPER_RANDOM);
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Voice_Random (self, other, &rc_scalper[6], 3);
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}
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else
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{
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Voice_Specific (self, other, rc_scalper, 3);
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other->episode_flags = other->client->pers.episode_flags &= ~EP_RC_SCALPER_RANDOM;
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}
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return true;
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}
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if (other->client->ps.stats[STAT_HUD_SELF_TALK] == TT_POSITIVE)
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{
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mem = level.global_cast_memory [self->character_index][other->character_index];
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mem->flags &= ~MEMORY_ASSHOLE;
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Voice_Random (self, other, &rc_scalper[6], 3);
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return true;
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}
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else
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{
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Voice_Random (self, other, &rc_scalper[9], 4);
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return true;
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}
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}
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if (self->name_index == NAME_LOLA && other->client)
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{
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if (other->client->ps.stats[STAT_HUD_SELF_TALK] == TT_POSITIVE)
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{
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mem = level.global_cast_memory [self->character_index][other->character_index];
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mem->flags &= ~MEMORY_ASSHOLE;
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// Voice_Random (self, other, &rc_lola[4], 3);
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if (!(other->episode_flags & EP_RC_LOLA_CLUE1))
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{
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EP_Skidrow_Register_EPFLAG (other, EP_RC_LOLA_CLUE1);
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EP_Skidrow_Register_EPFLAG (other, EP_RC_LOLA_NOTEBOOK);
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Voice_Specific (self, other, rc_lola, 0);
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}
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else
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{
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Voice_Random (self, other, &rc_lola[1], 3);
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other->episode_flags = other->client->pers.episode_flags &= ~EP_RC_LOLA_CLUE1;
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}
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return true;
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}
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else
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{
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// just do a random curse at the player
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Voice_Random (self, other, &rc_lola[4], 3);
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return true;
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}
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return true;
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}
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return false;
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break;
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}
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return false;
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}
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void EP_RC_ItemPickup ( edict_t *self, edict_t *other )
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{
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}
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// EP_RC_Script
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void EP_RC_Script( edict_t *ent, char *scriptname )
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{
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}
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void Resp_Scalper_GotTicket ( edict_t *self, edict_t *other, response_t response )
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{
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if (response == resp_yes)
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{
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Voice_Player_Specific(self, TT_YES);
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if (!(self->episode_flags & EP_RC_SCALPER_GAVE_MONEY))
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{
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if (self->client->pers.currentcash >= 50)
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{
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self->client->pers.currentcash-=50;
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Voice_Specific( self, other, player_50bucks, 0 );
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other->episode_flags |= EP_RC_SCALPER_GAVE_MONEY;
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}
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else
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{
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// gi.cprintf( self, PRINT_HIGH, "FIXME: you don't have 50 bucks.\n" );
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Voice_Specific( self, other, player_50bucks, 1 );
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response = resp_no;
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}
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}
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else
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{
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// gi.cprintf( self, PRINT_HIGH, "FIXME: you don't have 50 bucks.\n" );
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Voice_Specific( self, other, player_50bucks, 1 );
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response = resp_no;
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}
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}
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else if (response == resp_no)
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{
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// gi.cprintf( self, PRINT_HIGH, "FIXME: you don't have 50 bucks.\n" );
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Voice_Specific( self, other, player_50bucks, 1 );
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Voice_Player_Specific(self, TT_NO);
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}
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other->cast_info.talk_ent = self;
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self->response_ent = other;
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self->last_response_time = level.time;
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self->last_response = response;
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}
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void Resp_RCMomo_GotMoney ( edict_t *self, edict_t *other, response_t response )
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{
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cast_memory_t *mem;
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if (self->episode_flags & EP_RC_MOMO_TOOK_MONEY)
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return;
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mem = level.global_cast_memory[ other->character_index ][ self->character_index ];
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if (response == resp_yes)
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{
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Voice_Player_Specific(self, TT_YES);
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Voice_Random (self, other, player_money_yes, NUM_PLAYER_MONEY_YES); // yes
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}
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else if (response == resp_no)
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{
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Voice_Player_Specific (self, TT_NO);
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Voice_Random (self, other, player_money_no, NUM_PLAYER_MONEY_NO); // no
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}
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self->response_ent = other;
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self->last_response_time = level.time;
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self->last_response = response;
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}
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// generic process for hostile or neutral momo
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qboolean ProcessRCMomo (edict_t *self, edict_t *other)
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{
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cast_memory_t *mem;
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mem = level.global_cast_memory[ self->character_index ][ other->character_index ];
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if (mem->flags & MEMORY_LASTWARNING)
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{
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Voice_Random ( self, other, &momo_specific[13], 2); // get the fuck out of my foyer
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return true;
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}
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if (other->episode_flags & EP_RC_MOMO_TOOK_MONEY)
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{
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// Ridah, 5-8-99, we've already taken their money, so say one of the following..
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if (!(mem->flags & MEMORY_ASSHOLE))
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Voice_Random ( self, other, &momo_specific[12], 2); // so what's it gonna be... in or out?
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else // they've cussed us, don't act all happy to see them
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Voice_Random ( self, other, &momo_specific[13], 2); // get the fuck out of my foyer
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return true;
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}
|
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if (!(other->episode_flags & EP_RC_MOMO_FIRST_TIME))
|
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{
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Voice_Specific (self, other, momo_specific, 20); // welcome.wav
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||
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EP_Skidrow_Register_EPFLAG (other, EP_RC_MOMO_FIRST_TIME);
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return true;
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}
|
||
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|
||
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// Ridah, 5-8-99, I changed this so it clears this flag in EP_CastSight() if Momo sees you after not having seen you for a while
|
||
|
if (!(other->episode_flags & EP_RC_MOMO_ASKED_MONEY))
|
||
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{
|
||
|
// note to Rafael: you can use "inc" for anything.. usually used to count events
|
||
|
if (!mem->inc)
|
||
|
{
|
||
|
if (!( mem->flags & MEMORY_ASSHOLE))
|
||
|
{
|
||
|
Voice_Random (self, other, &momo_specific[1], 3); // 10 dollar cover charge
|
||
|
mem->inc = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Voice_Specific (self, other, momo_specific, 5); // now it's 20 bucks!
|
||
|
mem->inc = 2;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Voice_Specific (self, other, momo_specific, 9); // your back
|
||
|
}
|
||
|
|
||
|
EP_Skidrow_Register_EPFLAG (other, EP_RC_MOMO_ASKED_MONEY);
|
||
|
|
||
|
mem->response = Resp_RCMomo_GotMoney;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// have they responded yet?
|
||
|
else if ( (other->response_ent == self)
|
||
|
&& (other->last_response_time > (level.time - 5)))
|
||
|
{
|
||
|
|
||
|
if (other->last_response == resp_yes)
|
||
|
{
|
||
|
edict_t *door = NULL;
|
||
|
int cost;
|
||
|
|
||
|
if ( mem->flags & MEMORY_ASSHOLE)
|
||
|
{
|
||
|
if (mem->inc < 3)
|
||
|
cost = 20;
|
||
|
else
|
||
|
cost = 30;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
cost = 10;
|
||
|
}
|
||
|
|
||
|
// have we really have money to give?
|
||
|
if (other->client->pers.currentcash >= cost)
|
||
|
{
|
||
|
other->client->pers.currentcash -= cost;
|
||
|
self->currentcash += cost;
|
||
|
|
||
|
EP_Skidrow_Register_EPFLAG (other, EP_RC_MOMO_TOOK_MONEY);
|
||
|
|
||
|
// TBD: at this point need to have momo walk away to a path corner cast
|
||
|
|
||
|
Voice_Specific( self, other, momo_specific, 10 ); // go on in
|
||
|
|
||
|
|
||
|
// JOSEPH 9-MAR-99
|
||
|
// in case there's more than one door
|
||
|
{ // unlock the door for player
|
||
|
// Find target door
|
||
|
edict_t *e;
|
||
|
int i;
|
||
|
|
||
|
for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++)
|
||
|
{
|
||
|
if ((e->targetname) && (!strcmp(e->targetname, "bardoor_rc")))
|
||
|
{
|
||
|
// Unlock target door
|
||
|
if (e->key == -1)
|
||
|
{
|
||
|
e->key = 0;
|
||
|
e->targetname = NULL;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
EP_Skidrow_Register_EPFLAG (other, EP_RC_MOMO_TOOK_MONEY);
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// don't have money to give
|
||
|
Voice_Random( self, other, &momo_specific[7], 2 ); // see me later when you got the money
|
||
|
}
|
||
|
}
|
||
|
else // they said no
|
||
|
{
|
||
|
Voice_Random( self, other, &momo_specific[13], 3 );
|
||
|
}
|
||
|
|
||
|
other->last_response_time = 0; // so we don't process this response again
|
||
|
|
||
|
mem->response = NULL;
|
||
|
other->response_ent = NULL;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
else
|
||
|
{
|
||
|
|
||
|
if (mem->flags & MEMORY_ASSHOLE)
|
||
|
{
|
||
|
if (!(mem->flags & MEMORY_UPSET))
|
||
|
{
|
||
|
mem->flags |= MEMORY_UPSET;
|
||
|
|
||
|
if (mem->inc < 3)
|
||
|
{
|
||
|
Voice_Specific (self, other, momo_specific, 5);
|
||
|
}
|
||
|
else // 30 bucks for you now!
|
||
|
{
|
||
|
Voice_Specific (self, other, momo_specific, 6);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Voice_Random (self, other, &momo_specific[12], 4);
|
||
|
|
||
|
// This needs to be here, or Momo will never take the money when mad
|
||
|
if (momo_specific[12].last_played == level.time)
|
||
|
{ // we just asked them if they wanna come in, so let them respond
|
||
|
mem->response = Resp_RCMomo_GotMoney;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Voice_Random (self, other, &momo_specific[12], 5);
|
||
|
|
||
|
if (momo_specific[12].last_played == level.time)
|
||
|
{ // we just asked them if they wanna come in, so let them respond
|
||
|
mem->response = Resp_RCMomo_GotMoney;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
int FindMarxBrothers (edict_t *player)
|
||
|
{
|
||
|
if (player->episode_flags & EP_RC_GROUCHO_DEAD
|
||
|
&& player->episode_flags & EP_RC_HARPO_DEAD
|
||
|
&& player->episode_flags & EP_RC_CHICO_DEAD)
|
||
|
return (1);
|
||
|
|
||
|
return (0);
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
int EP_RC_HiredGuysFlags (edict_t *player, edict_t *self)
|
||
|
{
|
||
|
int marx_brothers_defeated;
|
||
|
cast_memory_t *cast_memory;
|
||
|
|
||
|
marx_brothers_defeated = FindMarxBrothers (player);
|
||
|
|
||
|
if (self->name_index == NAME_BUTCH)
|
||
|
{
|
||
|
|
||
|
if (player->episode_flags & EP_RC_JOKERS_HIRED)
|
||
|
return (1);
|
||
|
|
||
|
if (player->episode_flags & EP_RC_PAY_500)
|
||
|
{
|
||
|
if (player->client->pers.currentcash >= 500)
|
||
|
{
|
||
|
player->client->pers.currentcash-=500;
|
||
|
EP_Skidrow_Register_EPFLAG (player, EP_RC_JOKERS_HIRED);
|
||
|
|
||
|
{
|
||
|
// auto hire butch and patrick
|
||
|
edict_t *Patrick;
|
||
|
|
||
|
Patrick = EP_GetCharacter (NAME_PATRICK);
|
||
|
|
||
|
if (Patrick)
|
||
|
{
|
||
|
cast_memory = level.global_cast_memory[Patrick->character_index][player->character_index];
|
||
|
|
||
|
cast_memory->flags |= MEMORY_HIRED;
|
||
|
cast_memory->flags |= MEMORY_HIRE_FIRST_TIME;
|
||
|
cast_memory->flags |= MEMORY_HIRE_ASK;
|
||
|
|
||
|
Patrick->leader = player;
|
||
|
Patrick->cast_info.aiflags |= AI_NOWALK_FACE;
|
||
|
Patrick->order = ORDER_FOLLOWME;
|
||
|
Patrick->order_timestamp = level.time;
|
||
|
Patrick->spawnflags &= ~2;
|
||
|
player->client->pers.friends++;
|
||
|
}
|
||
|
|
||
|
cast_memory = level.global_cast_memory[self->character_index][player->character_index];
|
||
|
cast_memory->flags |= MEMORY_HIRED;
|
||
|
cast_memory->flags |= MEMORY_HIRE_FIRST_TIME;
|
||
|
cast_memory->flags |= MEMORY_HIRE_ASK;
|
||
|
player->client->pers.friends++;
|
||
|
self->spawnflags &= ~2;
|
||
|
//gi.dprintf ("DEBUG: hired patrick and butch %d\n", player->client->pers.friends);
|
||
|
|
||
|
}
|
||
|
return(1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Voice_Specific (self, player, rc_butch, 12);
|
||
|
return (0);
|
||
|
}
|
||
|
}
|
||
|
else if (player->episode_flags & EP_RC_BUTCH_500)
|
||
|
{
|
||
|
EP_Skidrow_Register_EPFLAG (player, EP_RC_PAY_500);
|
||
|
Voice_Specific (self, player, rc_butch, 12);
|
||
|
return (0);
|
||
|
}
|
||
|
else if (player->episode_flags & EP_RC_FAILED_TEST)
|
||
|
{
|
||
|
EP_Skidrow_Register_EPFLAG (player, EP_RC_BUTCH_500);
|
||
|
Voice_Random (self, player, &rc_butch[7], 2);
|
||
|
return (0);
|
||
|
}
|
||
|
|
||
|
// the player had defeated all three
|
||
|
// and he didn't cheat
|
||
|
if (marx_brothers_defeated && !(player->episode_flags & EP_RC_FAILED_TEST))
|
||
|
{
|
||
|
EP_Skidrow_Register_EPFLAG (player, EP_RC_JOKERS_HIRED);
|
||
|
Voice_Random (self, player, &rc_butch[9], 2);
|
||
|
{
|
||
|
// need to auto hire butch and patrick
|
||
|
{
|
||
|
// auto hire butch and patrick
|
||
|
edict_t *Patrick;
|
||
|
|
||
|
Patrick = EP_GetCharacter (NAME_PATRICK);
|
||
|
|
||
|
if (Patrick)
|
||
|
{
|
||
|
cast_memory = level.global_cast_memory[Patrick->character_index][player->character_index];
|
||
|
|
||
|
cast_memory->flags |= MEMORY_HIRED;
|
||
|
cast_memory->flags |= MEMORY_HIRE_FIRST_TIME;
|
||
|
cast_memory->flags |= MEMORY_HIRE_ASK;
|
||
|
|
||
|
Patrick->leader = player;
|
||
|
Patrick->cast_info.aiflags |= AI_NOWALK_FACE;
|
||
|
Patrick->order = ORDER_FOLLOWME;
|
||
|
Patrick->order_timestamp = level.time;
|
||
|
Patrick->spawnflags &= ~2;
|
||
|
player->client->pers.friends++;
|
||
|
}
|
||
|
|
||
|
cast_memory = level.global_cast_memory[self->character_index][player->character_index];
|
||
|
cast_memory->flags |= MEMORY_HIRED;
|
||
|
cast_memory->flags |= MEMORY_HIRE_FIRST_TIME;
|
||
|
cast_memory->flags |= MEMORY_HIRE_ASK;
|
||
|
player->client->pers.friends++;
|
||
|
self->spawnflags &= ~2;
|
||
|
//gi.dprintf ("DEBUG: hired patrick and butch %d\n", player->client->pers.friends);
|
||
|
|
||
|
}
|
||
|
}
|
||
|
return (1);
|
||
|
}
|
||
|
|
||
|
if (!(player->episode_flags & EP_RC_BUTCH_FIRST))
|
||
|
{
|
||
|
EP_Skidrow_Register_EPFLAG (player, EP_RC_BUTCH_FIRST);
|
||
|
Voice_Random (self, player, rc_butch, 3);
|
||
|
}
|
||
|
else if (!(player->episode_flags & EP_RC_BUTCH_TALK1))
|
||
|
{
|
||
|
EP_Skidrow_Register_EPFLAG (player, EP_RC_BUTCH_TALK1);
|
||
|
Voice_Specific (self, player, rc_butch, 3);
|
||
|
}
|
||
|
else if (!(player->episode_flags & EP_RC_BUTCH_TALK2))
|
||
|
{
|
||
|
EP_Skidrow_Register_EPFLAG (player, EP_RC_BUTCH_TALK2);
|
||
|
Voice_Specific (self, player, rc_butch, 4);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
player->episode_flags = player->client->pers.episode_flags &= ~EP_RC_BUTCH_TALK1;
|
||
|
player->episode_flags = player->client->pers.episode_flags &= ~EP_RC_BUTCH_TALK2;
|
||
|
Voice_Specific (self, player, rc_butch, 11);
|
||
|
}
|
||
|
|
||
|
return (0);
|
||
|
}
|
||
|
|
||
|
if (self->name_index == NAME_PATRICK)
|
||
|
{
|
||
|
|
||
|
if (player->episode_flags & EP_RC_JOKERS_HIRED)
|
||
|
return (1);
|
||
|
|
||
|
if (player->episode_flags & EP_RC_PAY_500)
|
||
|
{
|
||
|
if (player->client->pers.currentcash >= 500)
|
||
|
{
|
||
|
player->client->pers.currentcash-=500;
|
||
|
EP_Skidrow_Register_EPFLAG (player, EP_RC_JOKERS_HIRED);
|
||
|
|
||
|
{
|
||
|
// auto hire butch and patrick
|
||
|
edict_t *Butch;
|
||
|
|
||
|
Butch = EP_GetCharacter (NAME_BUTCH);
|
||
|
|
||
|
if (Butch)
|
||
|
{
|
||
|
cast_memory = level.global_cast_memory[Butch->character_index][player->character_index];
|
||
|
|
||
|
cast_memory->flags |= MEMORY_HIRED;
|
||
|
cast_memory->flags |= MEMORY_HIRE_FIRST_TIME;
|
||
|
cast_memory->flags |= MEMORY_HIRE_ASK;
|
||
|
|
||
|
Butch->leader = player;
|
||
|
Butch->cast_info.aiflags |= AI_NOWALK_FACE;
|
||
|
Butch->order = ORDER_FOLLOWME;
|
||
|
Butch->order_timestamp = level.time;
|
||
|
Butch->spawnflags &= ~2;
|
||
|
player->client->pers.friends++;
|
||
|
}
|
||
|
|
||
|
cast_memory = level.global_cast_memory[self->character_index][player->character_index];
|
||
|
cast_memory->flags |= MEMORY_HIRED;
|
||
|
cast_memory->flags |= MEMORY_HIRE_FIRST_TIME;
|
||
|
cast_memory->flags |= MEMORY_HIRE_ASK;
|
||
|
player->client->pers.friends++;
|
||
|
self->spawnflags &= ~2;
|
||
|
// gi.dprintf ("DEBUG: hired patrick and butch %d\n", player->client->pers.friends);
|
||
|
|
||
|
}
|
||
|
return(1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Voice_Specific (self, player, rc_patrick, 12);
|
||
|
return (0);
|
||
|
}
|
||
|
}
|
||
|
else if (player->episode_flags & EP_RC_BUTCH_500)
|
||
|
{
|
||
|
EP_Skidrow_Register_EPFLAG (player, EP_RC_PAY_500);
|
||
|
Voice_Specific (self, player, rc_patrick, 12);
|
||
|
return (0);
|
||
|
}
|
||
|
else if (player->episode_flags & EP_RC_FAILED_TEST)
|
||
|
{
|
||
|
EP_Skidrow_Register_EPFLAG (player, EP_RC_BUTCH_500);
|
||
|
Voice_Random (self, player, &rc_patrick[7], 2);
|
||
|
return (0);
|
||
|
}
|
||
|
|
||
|
// the player had defeated all three
|
||
|
// and he didn't cheat
|
||
|
if (marx_brothers_defeated && !(player->episode_flags & EP_RC_FAILED_TEST))
|
||
|
{
|
||
|
EP_Skidrow_Register_EPFLAG (player, EP_RC_JOKERS_HIRED);
|
||
|
Voice_Random (self, player, &rc_patrick[9], 2);
|
||
|
{
|
||
|
// need to auto hire butch and patrick
|
||
|
{
|
||
|
// auto hire butch and patrick
|
||
|
edict_t *Butch;
|
||
|
|
||
|
Butch = EP_GetCharacter (NAME_BUTCH);
|
||
|
|
||
|
if (Butch)
|
||
|
{
|
||
|
cast_memory = level.global_cast_memory[Butch->character_index][player->character_index];
|
||
|
|
||
|
cast_memory->flags |= MEMORY_HIRED;
|
||
|
cast_memory->flags |= MEMORY_HIRE_FIRST_TIME;
|
||
|
cast_memory->flags |= MEMORY_HIRE_ASK;
|
||
|
|
||
|
Butch->leader = player;
|
||
|
Butch->cast_info.aiflags |= AI_NOWALK_FACE;
|
||
|
Butch->order = ORDER_FOLLOWME;
|
||
|
Butch->order_timestamp = level.time;
|
||
|
Butch->spawnflags &= ~2;
|
||
|
player->client->pers.friends++;
|
||
|
}
|
||
|
|
||
|
cast_memory = level.global_cast_memory[self->character_index][player->character_index];
|
||
|
cast_memory->flags |= MEMORY_HIRED;
|
||
|
cast_memory->flags |= MEMORY_HIRE_FIRST_TIME;
|
||
|
cast_memory->flags |= MEMORY_HIRE_ASK;
|
||
|
player->client->pers.friends++;
|
||
|
self->spawnflags &= ~2;
|
||
|
// gi.dprintf ("DEBUG: hired patrick and butch %d\n", player->client->pers.friends);
|
||
|
|
||
|
}
|
||
|
}
|
||
|
return (1);
|
||
|
}
|
||
|
|
||
|
if (!(player->episode_flags & EP_RC_BUTCH_FIRST))
|
||
|
{
|
||
|
EP_Skidrow_Register_EPFLAG (player, EP_RC_BUTCH_FIRST);
|
||
|
Voice_Random (self, player, rc_patrick, 3);
|
||
|
}
|
||
|
else if (!(player->episode_flags & EP_RC_BUTCH_TALK1))
|
||
|
{
|
||
|
EP_Skidrow_Register_EPFLAG (player, EP_RC_BUTCH_TALK1);
|
||
|
Voice_Specific (self, player, rc_patrick, 3);
|
||
|
}
|
||
|
else if (!(player->episode_flags & EP_RC_BUTCH_TALK2))
|
||
|
{
|
||
|
EP_Skidrow_Register_EPFLAG (player, EP_RC_BUTCH_TALK2);
|
||
|
Voice_Specific (self, player, rc_patrick, 4);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
player->episode_flags = player->client->pers.episode_flags &= ~EP_RC_BUTCH_TALK1;
|
||
|
player->episode_flags = player->client->pers.episode_flags &= ~EP_RC_BUTCH_TALK2;
|
||
|
Voice_Specific (self, player, rc_patrick, 11);
|
||
|
}
|
||
|
|
||
|
return (0);
|
||
|
}
|
||
|
|
||
|
if (player->episode_flags & EP_RC_JOKERS_HIRED)
|
||
|
{
|
||
|
cast_memory = level.global_cast_memory[self->character_index][player->character_index];
|
||
|
|
||
|
if (cast_memory && !(cast_memory->flags & MEMORY_HIRED))
|
||
|
{
|
||
|
if (player->client->pers.friends < 2)
|
||
|
{
|
||
|
cast_memory->flags |= MEMORY_HIRED;
|
||
|
cast_memory->flags |= MEMORY_HIRE_FIRST_TIME;
|
||
|
cast_memory->flags |= MEMORY_HIRE_ASK;
|
||
|
|
||
|
Voice_Random (self, player, rc_joker, 4);
|
||
|
|
||
|
player->client->pers.friends++;
|
||
|
self->spawnflags &= ~2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Voice_Specific (self, player, hiredguy_ask, 10);
|
||
|
return (0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return (1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Voice_Random (self, player, &rc_joker[4], 6);
|
||
|
|
||
|
if (self->gender == GENDER_MALE)
|
||
|
{
|
||
|
if (!(player->episode_flags & EP_RC_JOKERS_NOTEPAD))
|
||
|
{
|
||
|
EP_Skidrow_Register_EPFLAG (player, EP_RC_JOKERS_NOTEPAD);
|
||
|
Voice_Random (self, player, &rc_joker[6], 2);
|
||
|
}
|
||
|
else
|
||
|
Voice_Random (self, player, &rc_joker[4], 6);
|
||
|
}
|
||
|
else
|
||
|
gi.dprintf ("ERROR no female jokers\n");
|
||
|
}
|
||
|
|
||
|
|
||
|
return (0);
|
||
|
}
|
||
|
|
||
|
void EP_RCFlags (edict_t *self)
|
||
|
{
|
||
|
if (self->name_index == NAME_MOMO)
|
||
|
{
|
||
|
self->cast_info.aiflags |= AI_IMMORTAL;
|
||
|
self->s.model_parts[PART_GUN].invisible_objects = (1<<0 | 1<<1);
|
||
|
self->s.model_parts[PART_GUN2].invisible_objects = (1<<0 | 1<<1);
|
||
|
}
|
||
|
|
||
|
// David should have his weapons invisible till he gets hired
|
||
|
}
|
||
|
|
||
|
void EP_RC_CheckMomo (edict_t *ent, cast_memory_t *mem)
|
||
|
{
|
||
|
if (ent->episode_flags & EP_RC_MOMO_ASKED_MONEY)
|
||
|
mem->inc++;
|
||
|
|
||
|
}
|
||
|
|
||
|
qboolean EP_RC_DoKey (edict_t *self, edict_t *other)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
extern mmove_t punk_move_walk_dokey;
|
||
|
extern mmove_t punk_move_crch_dokey;
|
||
|
|
||
|
extern mmove_t runt_move_walk_dokey;
|
||
|
extern mmove_t runt_move_crch_dokey;
|
||
|
|
||
|
extern mmove_t bitch_move_walk_dokey;
|
||
|
|
||
|
extern mmove_t thug_move_walk_dokey;
|
||
|
extern mmove_t thug_move_crch_dokey;
|
||
|
|
||
|
void EP_RC_Check_DoKey (edict_t *self, edict_t *ent)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
void EP_RC_ReachedDoKey (edict_t *self)
|
||
|
{
|
||
|
vec3_t vec;
|
||
|
float dist;
|
||
|
|
||
|
VectorSubtract (self->s.origin, self->goal_ent->s.origin, vec);
|
||
|
dist = VectorLength (vec);
|
||
|
|
||
|
}
|
||
|
|
||
|
void EP_RC_EndDoKey (edict_t *self)
|
||
|
{
|
||
|
edict_t *dest = NULL;
|
||
|
edict_t *ent = NULL;
|
||
|
edict_t *player;
|
||
|
|
||
|
player = &g_edicts[1];
|
||
|
|
||
|
}
|
||
|
|
||
|
void EP_RC_HiredGuysRegisterFlags (edict_t *ent, edict_t *other)
|
||
|
{
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
void EP_RC_SpecialEventDeath (edict_t *self)
|
||
|
{
|
||
|
edict_t *player;
|
||
|
|
||
|
player = &g_edicts[1];
|
||
|
|
||
|
if (self->name_index == NAME_GROUCHO)
|
||
|
EP_Skidrow_Register_EPFLAG (player, EP_RC_GROUCHO_DEAD);
|
||
|
else if (self->name_index == NAME_HARPO)
|
||
|
EP_Skidrow_Register_EPFLAG (player, EP_RC_HARPO_DEAD);
|
||
|
else if (self->name_index == NAME_CHICO)
|
||
|
EP_Skidrow_Register_EPFLAG (player, EP_RC_CHICO_DEAD);
|
||
|
|
||
|
}
|
||
|
|
||
|
/*QUAKED rc_initiation_observer (.5 .5 1) (-16 -16 -24) (16 16 48)
|
||
|
will check to see if the player cheated
|
||
|
*/
|
||
|
|
||
|
void rc_observer_think (edict_t *self)
|
||
|
{
|
||
|
edict_t *player;
|
||
|
|
||
|
self->nextthink = level.time + 0.1;
|
||
|
|
||
|
player = &g_edicts[1];
|
||
|
|
||
|
if(player->episode_flags & EP_RC_JOKERS_HIRED)
|
||
|
return;
|
||
|
|
||
|
if (player->episode_flags & EP_RC_INTOBRUSH)
|
||
|
{
|
||
|
if (player->client->gun_noise)
|
||
|
{
|
||
|
{
|
||
|
edict_t *Butch = NULL;
|
||
|
edict_t *Patrick = NULL;
|
||
|
|
||
|
Patrick = EP_GetCharacter (NAME_PATRICK);
|
||
|
Butch = EP_GetCharacter (NAME_BUTCH);
|
||
|
|
||
|
if (Butch || Patrick)
|
||
|
{
|
||
|
gi.dprintf ("Hey! We heard that\n");
|
||
|
EP_Skidrow_Register_EPFLAG (player, EP_RC_FAILED_TEST);
|
||
|
|
||
|
if (Butch)
|
||
|
gi.sound(player, CHAN_VOICE, gi.soundindex("rc/actors/male/butch/hearshooting.wav"), 1, ATTN_NORM, 0);
|
||
|
else
|
||
|
gi.sound(player, CHAN_VOICE, gi.soundindex("rc/actors/male/patrick/hearshooting.wav"), 1, ATTN_NORM, 0);
|
||
|
|
||
|
|
||
|
self->nextthink = level.time + 15.0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SP_rc_initiation_observer (edict_t *self)
|
||
|
{
|
||
|
if (deathmatch->value)
|
||
|
{
|
||
|
G_FreeEdict(self);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self->movetype = MOVETYPE_NONE;
|
||
|
self->solid = SOLID_NOT;
|
||
|
VectorSet (self->mins, -16, -16, -24);
|
||
|
VectorSet (self->maxs, 16, 16, 48);
|
||
|
|
||
|
self->think = rc_observer_think;
|
||
|
self->nextthink = level.time + 0.1;
|
||
|
|
||
|
AI_Ent_droptofloor( self );
|
||
|
}
|
||
|
|
||
|
|
||
|
/*QUAKED rc_initiation_brush (.5 .5 0) ?
|
||
|
marks where the player can no longer fire his gun
|
||
|
*/
|
||
|
|
||
|
void rc_initiation_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||
|
{
|
||
|
vec3_t vec;
|
||
|
|
||
|
if (!(other->client))
|
||
|
return;
|
||
|
|
||
|
// are we going into, or out of the territory?
|
||
|
|
||
|
VectorSubtract( other->s.origin, self->pos1, vec );
|
||
|
vec[2] = 0;
|
||
|
VectorNormalize( vec );
|
||
|
|
||
|
if (DotProduct( vec, self->movedir ) > 0)
|
||
|
{ // going into
|
||
|
EP_Skidrow_Register_EPFLAG (other, EP_RC_INTOBRUSH);
|
||
|
other->episode_flags = other->client->pers.episode_flags &= ~EP_RC_OUTOFBRUSH;
|
||
|
|
||
|
if (!(other->episode_flags & EP_RC_THE_WARNING))
|
||
|
{
|
||
|
EP_Skidrow_Register_EPFLAG (other, EP_RC_THE_WARNING);
|
||
|
{
|
||
|
edict_t *Butch = NULL;
|
||
|
edict_t *Patrick = NULL;
|
||
|
|
||
|
Patrick = EP_GetCharacter (NAME_PATRICK);
|
||
|
Butch = EP_GetCharacter (NAME_BUTCH);
|
||
|
|
||
|
if (Butch || Patrick)
|
||
|
{
|
||
|
if (Butch)
|
||
|
gi.sound(other, CHAN_VOICE, gi.soundindex("rc/actors/male/butch/noshooting.wav"), 1, ATTN_NORM, 0);
|
||
|
else
|
||
|
gi.sound(other, CHAN_VOICE, gi.soundindex("rc/actors/male/patrick/noshooting.wav"), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else // going out of
|
||
|
{
|
||
|
EP_Skidrow_Register_EPFLAG (other, EP_RC_OUTOFBRUSH);
|
||
|
other->episode_flags = other->client->pers.episode_flags &= ~EP_RC_INTOBRUSH;
|
||
|
}
|
||
|
|
||
|
other->time_territory_touched = level.time;
|
||
|
|
||
|
}
|
||
|
|
||
|
void SP_rc_initiation_brush ( edict_t *ent )
|
||
|
{
|
||
|
if (deathmatch->value)
|
||
|
{
|
||
|
G_FreeEdict(ent);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ent->solid = SOLID_TRIGGER;
|
||
|
ent->touch = rc_initiation_touch;
|
||
|
|
||
|
ent->svflags |= SVF_NOCLIENT;
|
||
|
|
||
|
gi.setmodel (ent, ent->model);
|
||
|
gi.linkentity (ent);
|
||
|
|
||
|
// set the center pos
|
||
|
VectorAdd( ent->absmin, ent->absmax, ent->pos1 );
|
||
|
VectorScale( ent->pos1, 0.5, ent->pos1 );
|
||
|
|
||
|
AngleVectors( ent->s.angles, ent->movedir, NULL, NULL );
|
||
|
}
|
||
|
|
||
|
|
||
|
#include "ep_log.h"
|
||
|
|
||
|
extern int the_log_page;
|
||
|
|
||
|
void EP_RC_Player_Log (edict_t *self, int page)
|
||
|
{
|
||
|
int len;
|
||
|
int i;
|
||
|
int cnt = 0;
|
||
|
int select = 0;
|
||
|
|
||
|
len = 0;
|
||
|
|
||
|
Com_sprintf (game.helpmessage1, sizeof(game.helpmessage1), "");
|
||
|
Com_sprintf (game.helpmessage2, sizeof(game.helpmessage2), "");
|
||
|
|
||
|
the_log_page += page;
|
||
|
|
||
|
if (the_log_page < 0)
|
||
|
the_log_page = 0;
|
||
|
else if (the_log_page >= NUM_RC_PLAYER_LOG)
|
||
|
the_log_page = 0;
|
||
|
|
||
|
for (i=1; i<NUM_RC_PLAYER_LOG; i++)
|
||
|
{
|
||
|
if (self->client->pers.episode_flags & ep_rc_player_log[i].ep_flag)
|
||
|
cnt++;
|
||
|
|
||
|
if (cnt == the_log_page)
|
||
|
{
|
||
|
select = i;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!page || !the_log_page)
|
||
|
for (i=0; i<NUM_RC_PLAYER_LOG; i++)
|
||
|
{
|
||
|
if (ep_rc_player_log[i].new_clue == true)
|
||
|
{
|
||
|
select = i;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (cnt == 0)
|
||
|
{
|
||
|
the_log_page = 0;
|
||
|
strcpy (game.helpmessage1, " ");
|
||
|
|
||
|
if (ep_rc_player_log[select].new_clue)
|
||
|
strcat (game.helpmessage1, "new entry");
|
||
|
|
||
|
strcpy (game.helpmessage2, ep_rc_player_log[0].ep_text);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (select == 0)
|
||
|
the_log_page = 0;
|
||
|
strcpy (game.helpmessage1, " ");
|
||
|
|
||
|
if (ep_rc_player_log[select].new_clue)
|
||
|
strcat (game.helpmessage1, "new entry");
|
||
|
|
||
|
strcat (game.helpmessage2, ep_rc_player_log[select].ep_text);
|
||
|
if (page)
|
||
|
gi.sound(self, CHAN_VOICE, gi.soundindex("world/pageturn.wav"), 1, ATTN_NONE, 0);
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
qboolean EP_RC_Flash_Newflag (edict_t *self, int ep_flag)
|
||
|
{
|
||
|
int i;
|
||
|
qboolean gotone = false;
|
||
|
|
||
|
for (i=0; i<NUM_RC_PLAYER_LOG; i++)
|
||
|
{
|
||
|
if (ep_rc_player_log[i].ep_flag == ep_flag)
|
||
|
{
|
||
|
ep_rc_player_log[i].new_clue = true;
|
||
|
gotone = true;
|
||
|
}
|
||
|
else
|
||
|
ep_rc_player_log[i].new_clue = false;
|
||
|
}
|
||
|
|
||
|
return (gotone);
|
||
|
|
||
|
}
|