43 lines
1.4 KiB
C
43 lines
1.4 KiB
C
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// Voice System defines
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typedef struct voice_table_s voice_table_t;
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// JOSEPH 11-MAR-99
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struct voice_table_s
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{
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voice_table_t *response_table; // match responses to this table
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char *text;
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char *text2;
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char *filename;
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int num_responses; // 0 for anything
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int responses[5]; // list of indexes of sounds that would possibly match this comment
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// NOTE: these could reference sounds in other tables!
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float last_played;
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qboolean response; // set if this "response" can only be played after another comment
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int type;
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int soundindex; // for faster playing of sounds that have already been played this level
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int gameinc_soundindex; // so we can reset soundindexes on a new level
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};
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// END JOSEPH
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extern int gameinc;
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#define TALK_SELF_DELAY 9
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#define TALK_OTHER_DELAY 1.6
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#define TALK_FIGHTING_DELAY 4
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float last_client_talk; // records the last time the client was spoken to, so AI characters don't all respond at once
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// this list is kept so we can make sure the soundindex of each voice item is cleared when starting a new level
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voice_table_t *precached_voices[MAX_SOUNDS];
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extern int num_precached_voices;
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void Voice_Random( edict_t *self, edict_t *other, voice_table_t *voice_table, int num_entries );
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void Voice_Specific( edict_t *self, edict_t *other, voice_table_t *voice_table, int entry );
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// JOSEPH 13-FEB-99
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void Voice_Player_Specific( edict_t *player, int entry );
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// END JOSEPH
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