1862 lines
48 KiB
C
1862 lines
48 KiB
C
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#include "g_local.h"
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typedef struct
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{
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char *name;
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void (*spawn)(edict_t *ent);
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} spawn_t;
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void SP_item_health (edict_t *self);
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void SP_item_health_small (edict_t *self);
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void SP_item_health_large (edict_t *self);
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void SP_item_health_mega (edict_t *self);
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void SP_info_player_start (edict_t *ent);
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void SP_info_player_deathmatch (edict_t *ent);
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void SP_info_player_coop (edict_t *ent);
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void SP_info_player_intermission (edict_t *ent);
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void SP_func_plat (edict_t *ent);
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void SP_func_rotating (edict_t *ent);
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void SP_func_button (edict_t *ent);
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void SP_func_door (edict_t *ent);
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void SP_func_door_secret (edict_t *ent);
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void SP_func_door_rotating (edict_t *ent);
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void SP_func_water (edict_t *ent);
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void SP_func_train (edict_t *ent);
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void SP_func_conveyor (edict_t *self);
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void SP_func_wall (edict_t *self);
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void SP_func_object (edict_t *self);
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void SP_func_explosive (edict_t *self);
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void SP_func_timer (edict_t *self);
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void SP_func_areaportal (edict_t *ent);
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void SP_func_clock (edict_t *ent);
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void SP_func_killbox (edict_t *ent);
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void SP_trigger_always (edict_t *ent);
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void SP_trigger_once (edict_t *ent);
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void SP_trigger_multiple (edict_t *ent);
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void SP_trigger_relay (edict_t *ent);
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void SP_trigger_push (edict_t *ent);
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void SP_trigger_hurt (edict_t *ent);
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void SP_trigger_key (edict_t *ent);
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void SP_trigger_counter (edict_t *ent);
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void SP_trigger_elevator (edict_t *ent);
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void SP_trigger_gravity (edict_t *ent);
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void SP_trigger_monsterjump (edict_t *ent);
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void SP_target_temp_entity (edict_t *ent);
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void SP_target_speaker (edict_t *ent);
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void SP_target_explosion (edict_t *ent);
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// JOSEPH 9-APR-99
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void SP_target_fire (edict_t *ent);
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// END JOSEPH
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void SP_target_changelevel (edict_t *ent);
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void SP_target_secret (edict_t *ent);
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void SP_target_goal (edict_t *ent);
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void SP_target_splash (edict_t *ent);
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void SP_target_spawner (edict_t *ent);
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void SP_target_blaster (edict_t *ent);
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void SP_target_crosslevel_trigger (edict_t *ent);
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void SP_target_crosslevel_target (edict_t *ent);
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void SP_target_laser (edict_t *self);
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// void SP_target_help (edict_t *ent);
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void SP_target_lightramp (edict_t *self);
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void SP_target_earthquake (edict_t *ent);
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void SP_target_character (edict_t *ent);
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void SP_target_string (edict_t *ent);
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void SP_worldspawn (edict_t *ent);
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void SP_viewthing (edict_t *ent);
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void SP_light (edict_t *self);
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void SP_light_mine1 (edict_t *ent);
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void SP_light_mine2 (edict_t *ent);
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void SP_info_null (edict_t *self);
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void SP_info_notnull (edict_t *self);
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void SP_path_corner (edict_t *self);
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void SP_misc_explobox (edict_t *self);
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void SP_misc_gib_arm (edict_t *self);
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void SP_misc_gib_leg (edict_t *self);
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void SP_misc_gib_head (edict_t *self);
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void SP_misc_teleporter (edict_t *self);
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void SP_misc_teleporter_dest (edict_t *self);
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void SP_turret_breach (edict_t *self);
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void SP_turret_base (edict_t *self);
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void SP_turret_driver (edict_t *self);
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// RAFAEL 14-APR-98
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void SP_rotating_light (edict_t *self);
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void SP_object_repair (edict_t *self);
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void SP_misc_crashviper (edict_t *ent);
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void SP_misc_viper_missile (edict_t *self);
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void SP_misc_amb4 (edict_t *ent);
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void SP_target_mal_laser (edict_t *ent);
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// END 14-APR-98
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// cast spawns
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void SP_cast_punk(edict_t *self);
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void SP_cast_thug(edict_t *self);
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void SP_cast_runt (edict_t *self);
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void SP_cast_thug2(edict_t *self);
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void SP_cast_bitch (edict_t *ent);
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void SP_cast_dog (edict_t *ent);
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void SP_cast_shorty (edict_t *ent);
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void SP_cast_whore (edict_t *ent);
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// AI stuff
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void SP_ai_boundary (edict_t *ent);
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void SP_ai_event_hostile (edict_t *ent);
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void SP_ai_event_follow (edict_t *ent);
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void SP_ai_guard (edict_t *self);
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void SP_ai_territory ( edict_t *ent );
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void SP_ai_trigger_character (edict_t *ent);
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void SP_ai_locked_door (edict_t *ent);
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// Episode specific entities
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void SP_misc_skidrow_radio (edict_t *self);
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void SP_misc_skidrow_ambush (edict_t *self);
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// Rafael's entities
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void SP_misc_smoke (edict_t *ent);
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// done.
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// testing models
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void SP_misc_fidelA (edict_t *ent);
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//void SP_misc_fidelC (edict_t *ent);
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void SP_elps (edict_t *self);
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void SP_misc_car (edict_t *ent);
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//void SP_misc_caustic (edict_t *ent);
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// done.
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void SP_cast_punk_window (edict_t *ent);
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void SP_refl (edict_t *ent);
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//void SP_misc_fidelseg (edict_t *ent);
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// JOSEPH 4-MAY-99
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void SP_light_fire_esm (edict_t *ent);
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void SP_light_fire_sm (edict_t *ent);
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void SP_light_fire_med (edict_t *ent);
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void SP_light_fire_lg (edict_t *ent);
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void SP_smoke_esm (edict_t *ent);
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void SP_smoke_sm (edict_t *ent);
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void SP_smoke_med (edict_t *ent);
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void SP_smoke_lg (edict_t *ent);
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void SP_func_train_rotating (edict_t *ent);
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void SP_func_subdoor_base (edict_t *ent);
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void SP_func_subdoor_handle1 (edict_t *ent);
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void SP_func_subdoor_handle2 (edict_t *ent);
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//void SP_light_sun (edict_t *ent);
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void SP_props_trashcanA (edict_t *ent);
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void SP_props_trashcan_fall (edict_t *ent);
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void SP_props_hydrant (edict_t *ent);
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void SP_props_antenna1a (edict_t *self);
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void SP_props_antenna2a (edict_t *self);
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void SP_props_antenna3a (edict_t *self);
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void SP_props_antenna1b (edict_t *self);
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void SP_props_antenna2b (edict_t *self);
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void SP_props_antenna3b (edict_t *self);
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void SP_props_antenna1c (edict_t *self);
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void SP_props_antenna2c (edict_t *self);
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void SP_props_antenna3c (edict_t *self);
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void SP_props_phone (edict_t *self);
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void SP_props_aircon (edict_t *self);
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void SP_props_fan (edict_t *self);
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void SP_props_tablesetA (edict_t *self);
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void SP_props_radio (edict_t *self);
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void SP_cast_buma (edict_t *self);
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void SP_cast_bumb (edict_t *self);
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void SP_elements_raincloud (edict_t *self);
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void SP_elements_snowcloud (edict_t *self);
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void SP_misc_cutscene_trigger (edict_t *self);
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void SP_misc_cutscene_camera (edict_t *self);
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//void SP_props_crate (edict_t *self);
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//void SP_props_crate_32 (edict_t *self);
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//void SP_props_crate_48 (edict_t *self);
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void SP_props_chair (edict_t *self);
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void SP_props_extinguisherA (edict_t *self);
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void SP_props_extinguisherB (edict_t *self);
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void SP_light_sconce (edict_t *self);
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void SP_props_motorcycle (edict_t *self);
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void SP_props_ammocrate_bust (edict_t *self);
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void SP_props_shelf (edict_t *self);
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void SP_props_mattressA (edict_t *self);
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void SP_props_mattressB (edict_t *self);
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void SP_props_mattressC (edict_t *self);
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void SP_trigger_motorcycle (edict_t *self);
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void SP_props_tv (edict_t *self);
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void SP_props_steam_machine (edict_t *ent);
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void SP_light_bulb (edict_t *self);
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void SP_props_trash (edict_t *self);
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void SP_props_wall_fall (edict_t *self);
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void SP_props_trashbottle (edict_t *self);
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void SP_props_trashpaper (edict_t *self);
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void SP_props_trashwall (edict_t *self);
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void SP_props_trashcorner (edict_t *self);
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void SP_props_trashbottle_vert (edict_t *self);
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void SP_props_blimp (edict_t *self);
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void SP_misc_use_cutscene (edict_t *self);
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void SP_props_motorcycle_runaway (edict_t *self);
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void SP_trigger_hurt_fire (edict_t *self);
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void SP_props_shelf_fall (edict_t *self);
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void SP_target_fire (edict_t *self);
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void SP_props_rat (edict_t *self);
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void SP_props_rat_spawner (edict_t *self);
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void SP_props_rat_spawner_node (edict_t *self);
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void SP_target_flamethrower (edict_t *ent);
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void SP_light_pendant (edict_t *self);
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void SP_light_deco_sconce (edict_t *self);
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void SP_props_shelfB_fall (edict_t *self);
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//void SP_props_crate_bust_sm (edict_t *self);
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void SP_func_lift (edict_t *self);
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void SP_props_roof_vent (edict_t *self);
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void SP_props_rat_trigger (edict_t *self);
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void SP_props2_truck_die (edict_t *self);
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void SP_props_cola_machine (edict_t *self);
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void SP_props_cig_machine (edict_t *self);
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void SP_props2_barrels_fallA (edict_t *self);
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void SP_props2_barrels_fallB (edict_t *self);
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void SP_props2_clubcouch (edict_t *self);
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void SP_props2_clubchair (edict_t *self);
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void SP_props2_vaseA (edict_t *self);
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void SP_props2_vaseB (edict_t *self);
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void SP_props2_chair_conf (edict_t *self);
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void SP_props2_shelf_metal_A_fall (edict_t *self);
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void SP_props2_shelf_metal_B_fall (edict_t *self);
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void SP_props2_deadguy (edict_t *self);
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void SP_props2_chair_push (edict_t *self);
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void SP_props_crate_bust_32 (edict_t *self);
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void SP_props_crate_bust_48 (edict_t *self);
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void SP_props_crate_bust_64 (edict_t *self);
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// JOSEPH 8-JUN-99
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void SP_props2_flag (edict_t *self);
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void SP_props2_fish (edict_t *self);
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void SP_props2_fish_trigger (edict_t *self);
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void SP_props2_fish_spawner (edict_t *self);
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void SP_props2_fish_spawner_node (edict_t *self);
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void SP_props2_wall_fish (edict_t *self);
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void SP_props2_barrels_fall_ST (edict_t *self);
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void SP_props2_sign (edict_t *self);
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void SP_props2_lighthouse_beam (edict_t *self);
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void SP_props2_boat (edict_t *self);
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void SP_props2_buoy (edict_t *self);
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void SP_props2_buoy_side (edict_t *self);
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void SP_props2_deadguy_underwater (edict_t *self);
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void SP_props2_buoy_animate (edict_t *self);
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void SP_props2_gargoyle (edict_t *self);
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void SP_props2_clothesline (edict_t *self);
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void SP_props2_plant_XL (edict_t *self);
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void SP_props2_plant_SM (edict_t *self);
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void SP_props2_boatphone (edict_t *self);
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void SP_props2_ashtray (edict_t *self);
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void SP_props2_lunch (edict_t *self);
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void SP_props2_deadgal_headless (edict_t *self);
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void SP_props2_plant_bush (edict_t *self);
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void SP_props2_boat_animate (edict_t *self);
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void SP_props2_helicopter_animate (edict_t *self);
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void SP_props2_car_animate (edict_t *self);
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void SP_props2_car_topup (edict_t *self);
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void SP_props2_car_topdown (edict_t *self);
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void SP_props2_plant_fern (edict_t *self);
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void SP_props2_pinball_machine (edict_t *self);
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void SP_props2_barrels_PV_A (edict_t *self);
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void SP_props2_barrels_PV_C (edict_t *self);
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void SP_props2_barrels_PV_D (edict_t *self);
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void SP_props2_barrels_PV_E (edict_t *self);
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void SP_props2_barrels_PV_F (edict_t *self);
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void SP_light_chandelier (edict_t *self);
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void SP_props2_air_train (edict_t *self);
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void SP_props3_dead_louie (edict_t *self);
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void SP_props3_cut_boss_player_animate (edict_t *self);
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void SP_props3_deco_fixture (edict_t *self);
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void SP_props3_cut_boss_chick_animate (edict_t *self);
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void SP_props3_cut_train_run_animate (edict_t *self);
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void SP_props3_cut_A_animate (edict_t *self);
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void SP_props3_cut_B_animate (edict_t *self);
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void SP_props3_cut_C_animate (edict_t *self);
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void SP_props3_cut_D_animate (edict_t *self);
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void SP_props3_cash_counter_animate (edict_t *self);
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// JOSEPH 11-JUN-99-C
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void SP_props2_barrels_PV_B (edict_t *self);
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void SP_props3_decanter (edict_t *self);
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void SP_props3_whiskey_glass (edict_t *self);
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void SP_props3_barrels_fall_nikki_A (edict_t *self);
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void SP_props3_barrels_fall_nikki_B (edict_t *self);
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void SP_props3_cut_run_to_car_animate (edict_t *self);
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void SP_props3_cut_final_animate (edict_t *self);
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void SP_props3_cash (edict_t *self);
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void SP_props3_cut_truck_driver (edict_t *self);
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void SP_props3_cut_pinball_guy_animate (edict_t *self);
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// END JOSEPH
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void SP_path_corner_cast (edict_t *self);
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void SP_misc_alarm (edict_t *ent);
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void SP_ai_safespot (edict_t *ent);
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void SP_ai_reset (edict_t *ent);
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void SP_ai_combat_spot (edict_t *self);
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void SP_junior (edict_t *ent);
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void SP_misc_skidrow_afraid (edict_t *self);
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void SP_misc_steeltown_afraid (edict_t *self);
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void SP_misc_barry_fidelc_maya (edict_t *self);
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void SP_misc_corky_fidel_mdx_pcx (edict_t *self);
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void SP_misc_corky_fidel_mdx_tga (edict_t *self);
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void SP_misc_cut_scene (edict_t *self);
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void SP_pawn_o_matic (edict_t *self);
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// weapon mods
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void SP_pistol_mod_damage (edict_t *self);
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void SP_pistol_mod_rof (edict_t *self);
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void SP_pistol_mod_reload (edict_t *self);
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void SP_trigger_unlock (edict_t *self);
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void SP_sfx_beacon (edict_t *self);
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|
void SP_misc_skidrow_radio_repeater (edict_t *self);
|
||
|
|
||
|
// void SP_immortal_hostility (edict_t *self);
|
||
|
|
||
|
void SP_cast_bum_sit (edict_t *self);
|
||
|
void SP_trigger_hurt_electric (edict_t *self);
|
||
|
void SP_hmg_mod_cooling (edict_t *self);
|
||
|
|
||
|
void SP_misc_pv_afraid (edict_t *self);
|
||
|
|
||
|
void SP_misc_ty_afraid (edict_t *self);
|
||
|
void SP_ty_mo_boundry (edict_t *self);
|
||
|
void SP_sy_dykes_boundry (edict_t *ent);
|
||
|
void SP_misc_sy_afraid (edict_t *self);
|
||
|
|
||
|
void SP_misc_kroker_afraid (edict_t *self);
|
||
|
|
||
|
void SP_rc_initiation_observer (edict_t *self);
|
||
|
void SP_rc_initiation_brush ( edict_t *ent );
|
||
|
void SP_ty_fuseblown ( edict_t *ent );
|
||
|
void SP_moker_notinoffice ( edict_t *ent );
|
||
|
|
||
|
void SP_ep_skidrow_flag (edict_t *ent);
|
||
|
void SP_sy_oilcan ( edict_t *ent );
|
||
|
void SP_ty_valvehandle ( edict_t *ent );
|
||
|
|
||
|
void SP_pv_fuse_blown1 (edict_t *ent);
|
||
|
void SP_pv_fuse_blown2 (edict_t *ent);
|
||
|
void SP_pv_deadlouie (edict_t *ent);
|
||
|
void SP_sy_blefty (edict_t *ent);
|
||
|
|
||
|
spawn_t spawns[] = {
|
||
|
{"item_health", SP_item_health},
|
||
|
{"item_health_small", SP_item_health_small},
|
||
|
{"item_health_large", SP_item_health_large},
|
||
|
{"item_health_mega", SP_item_health_mega},
|
||
|
|
||
|
{"info_player_start", SP_info_player_start},
|
||
|
{"info_player_deathmatch", SP_info_player_deathmatch},
|
||
|
{"info_player_coop", SP_info_player_coop},
|
||
|
{"info_player_intermission", SP_info_player_intermission},
|
||
|
|
||
|
{"func_plat", SP_func_plat},
|
||
|
{"func_button", SP_func_button},
|
||
|
{"func_door", SP_func_door},
|
||
|
{"func_door_secret", SP_func_door_secret},
|
||
|
{"func_door_rotating", SP_func_door_rotating},
|
||
|
{"func_rotating", SP_func_rotating},
|
||
|
{"func_train", SP_func_train},
|
||
|
{"func_water", SP_func_water},
|
||
|
{"func_conveyor", SP_func_conveyor},
|
||
|
{"func_areaportal", SP_func_areaportal},
|
||
|
{"func_clock", SP_func_clock},
|
||
|
{"func_wall", SP_func_wall},
|
||
|
{"func_object", SP_func_object},
|
||
|
{"func_timer", SP_func_timer},
|
||
|
{"func_explosive", SP_func_explosive},
|
||
|
{"func_killbox", SP_func_killbox},
|
||
|
|
||
|
// RAFAEL
|
||
|
{"func_object_repair", SP_object_repair},
|
||
|
{"rotating_light", SP_rotating_light},
|
||
|
|
||
|
{"trigger_always", SP_trigger_always},
|
||
|
{"trigger_once", SP_trigger_once},
|
||
|
{"trigger_multiple", SP_trigger_multiple},
|
||
|
{"trigger_relay", SP_trigger_relay},
|
||
|
{"trigger_push", SP_trigger_push},
|
||
|
{"trigger_hurt", SP_trigger_hurt},
|
||
|
{"trigger_key", SP_trigger_key},
|
||
|
{"trigger_counter", SP_trigger_counter},
|
||
|
{"trigger_elevator", SP_trigger_elevator},
|
||
|
{"trigger_gravity", SP_trigger_gravity},
|
||
|
{"trigger_monsterjump", SP_trigger_monsterjump},
|
||
|
|
||
|
{"target_temp_entity", SP_target_temp_entity},
|
||
|
{"target_speaker", SP_target_speaker},
|
||
|
{"target_explosion", SP_target_explosion},
|
||
|
{"target_changelevel", SP_target_changelevel},
|
||
|
{"target_secret", SP_target_secret},
|
||
|
{"target_goal", SP_target_goal},
|
||
|
{"target_splash", SP_target_splash},
|
||
|
{"target_spawner", SP_target_spawner},
|
||
|
{"target_blaster", SP_target_blaster},
|
||
|
{"target_crosslevel_trigger", SP_target_crosslevel_trigger},
|
||
|
{"target_crosslevel_target", SP_target_crosslevel_target},
|
||
|
{"target_laser", SP_target_laser},
|
||
|
// {"target_help", SP_target_help},
|
||
|
{"target_lightramp", SP_target_lightramp},
|
||
|
{"target_earthquake", SP_target_earthquake},
|
||
|
{"target_character", SP_target_character},
|
||
|
{"target_string", SP_target_string},
|
||
|
|
||
|
// RAFAEL 15-APR-98
|
||
|
{"target_mal_laser", SP_target_mal_laser},
|
||
|
|
||
|
|
||
|
{"worldspawn", SP_worldspawn},
|
||
|
{"viewthing", SP_viewthing},
|
||
|
|
||
|
{"light", SP_light},
|
||
|
{"light_mine1", SP_light_mine1},
|
||
|
{"light_mine2", SP_light_mine2},
|
||
|
{"info_null", SP_info_null},
|
||
|
{"func_group", SP_info_null},
|
||
|
{"info_notnull", SP_info_notnull},
|
||
|
{"path_corner", SP_path_corner},
|
||
|
|
||
|
// RAFAEL 11-05-98
|
||
|
{"junior", SP_junior},
|
||
|
// END 11-05-98
|
||
|
|
||
|
{"misc_explobox", SP_misc_explobox},
|
||
|
{"misc_gib_arm", SP_misc_gib_arm},
|
||
|
{"misc_gib_leg", SP_misc_gib_leg},
|
||
|
{"misc_gib_head", SP_misc_gib_head},
|
||
|
{"misc_teleporter", SP_misc_teleporter},
|
||
|
{"misc_teleporter_dest", SP_misc_teleporter_dest},
|
||
|
{"misc_amb4", SP_misc_amb4},
|
||
|
|
||
|
// Ridah, character spawns
|
||
|
{"cast_punk", SP_cast_punk},
|
||
|
{"cast_thug", SP_cast_thug},
|
||
|
{"cast_thug_sit", SP_cast_thug2},
|
||
|
{"cast_bitch", SP_cast_bitch},
|
||
|
{"cast_dog", SP_cast_dog},
|
||
|
// Ridah, done.
|
||
|
|
||
|
{"cast_runt", SP_cast_runt},
|
||
|
{"cast_bum_sit", SP_cast_bum_sit},
|
||
|
{"cast_shorty", SP_cast_shorty},
|
||
|
{"cast_whore", SP_cast_whore},
|
||
|
|
||
|
{"cast_punk_window", SP_cast_punk_window},
|
||
|
{"cast_punk2", SP_cast_thug}, // just for backwards compatibility
|
||
|
{"cast_rosie", SP_cast_bitch},
|
||
|
|
||
|
// AI stuff
|
||
|
{"ai_boundary", SP_ai_boundary},
|
||
|
{"ai_event_hostile", SP_ai_event_hostile},
|
||
|
{"ai_event_follow", SP_ai_event_follow},
|
||
|
{"ai_guard", SP_ai_guard},
|
||
|
{"ai_territory", SP_ai_territory},
|
||
|
{"ai_trigger_character", SP_ai_trigger_character},
|
||
|
{"ai_locked_door", SP_ai_locked_door},
|
||
|
|
||
|
// Episode specific entities
|
||
|
{"misc_skidrow_radio", SP_misc_skidrow_radio},
|
||
|
{"misc_skidrow_ambush", SP_misc_skidrow_ambush},
|
||
|
|
||
|
{"misc_skidrow_radio_repeater", SP_misc_skidrow_radio_repeater},
|
||
|
{"ai_ty_fuseblown", SP_ty_fuseblown},
|
||
|
{"ai_moker_notinoffice", SP_moker_notinoffice},
|
||
|
// Ridah, for testing purposes only!!
|
||
|
{"misc_grunt", SP_cast_thug},
|
||
|
{"misc_fidelA", SP_misc_fidelA},
|
||
|
{"misc_car", SP_misc_car},
|
||
|
// Ridah done.
|
||
|
|
||
|
// Rafael's entities
|
||
|
{"misc_smoke", SP_misc_smoke},
|
||
|
{"elps", SP_elps},
|
||
|
// {"misc_caustic", SP_misc_caustic},
|
||
|
{"misc_alarm", SP_misc_alarm},
|
||
|
// done.
|
||
|
|
||
|
{"trigger_hurt_electric",SP_trigger_hurt_electric},
|
||
|
|
||
|
// {"immortal_hostility",SP_immortal_hostility},
|
||
|
|
||
|
{"pawn_o_matic", SP_pawn_o_matic},
|
||
|
|
||
|
{"ai_safespot", SP_ai_safespot},
|
||
|
{"misc_skidrow_ai_reset", SP_ai_reset},
|
||
|
{"ai_combat_spot",SP_ai_combat_spot},
|
||
|
{"misc_skidrow_afraid", SP_misc_skidrow_afraid},
|
||
|
{"misc_steeltown_afraid", SP_misc_steeltown_afraid},
|
||
|
{"misc_kroker_afraid", SP_misc_kroker_afraid},
|
||
|
|
||
|
{"rc_initiation_observer", SP_rc_initiation_observer},
|
||
|
{"rc_initiation_brush", SP_rc_initiation_brush},
|
||
|
|
||
|
{"misc_pv_afraid", SP_misc_pv_afraid},
|
||
|
{"misc_ty_afraid", SP_misc_ty_afraid},
|
||
|
{"ai_ty_mo_boundry", SP_ty_mo_boundry},
|
||
|
{"ai_sy_dykes_boundry", SP_sy_dykes_boundry},
|
||
|
{"misc_sy_afraid", SP_misc_sy_afraid},
|
||
|
|
||
|
{"ep_skidrow_flag", SP_ep_skidrow_flag},
|
||
|
{"ai_sy_oilcan", SP_sy_oilcan},
|
||
|
{"ai_ty_valvehandle", SP_ty_valvehandle},
|
||
|
{"ai_pv_fuseblown1", SP_pv_fuse_blown1},
|
||
|
{"ai_pv_fuseblown2", SP_pv_fuse_blown2},
|
||
|
{"ai_pv_deadlouie", SP_pv_deadlouie},
|
||
|
|
||
|
{"ai_sy_blefty", SP_sy_blefty},
|
||
|
|
||
|
{"misc_barry_bitch", SP_misc_barry_fidelc_maya},
|
||
|
|
||
|
|
||
|
{"misc_corky_fidel_mdx_pcx", SP_misc_corky_fidel_mdx_pcx},
|
||
|
{"misc_corky_fidel_mdx_tga", SP_misc_corky_fidel_mdx_tga},
|
||
|
|
||
|
{"misc_cut_scene", SP_misc_cut_scene},
|
||
|
|
||
|
// Joseph's entities
|
||
|
// JOSEPH 4-MAY-99
|
||
|
{"light_fire_esm",SP_light_fire_esm},
|
||
|
{"light_fire_sm",SP_light_fire_sm},
|
||
|
{"light_fire_med",SP_light_fire_med},
|
||
|
{"light_fire_lg",SP_light_fire_lg},
|
||
|
{"smoke_esm",SP_smoke_esm},
|
||
|
{"smoke_sm",SP_smoke_sm},
|
||
|
{"smoke_med",SP_smoke_med},
|
||
|
{"smoke_lg",SP_smoke_lg},
|
||
|
{"func_train_rotating", SP_func_train_rotating},
|
||
|
{"func_subdoor_base", SP_func_subdoor_base},
|
||
|
{"func_subdoor_handle1", SP_func_subdoor_handle1},
|
||
|
{"func_subdoor_handle2", SP_func_subdoor_handle2},
|
||
|
{"props_trashcanA", SP_props_trashcanA},
|
||
|
{"props_trashcan_fall", SP_props_trashcan_fall},
|
||
|
{"props_hydrant", SP_props_hydrant},
|
||
|
{"props_antenna1a", SP_props_antenna1a},
|
||
|
{"props_antenna1b", SP_props_antenna1b},
|
||
|
{"props_antenna1c", SP_props_antenna1c},
|
||
|
{"props_antenna2a", SP_props_antenna2a},
|
||
|
{"props_antenna2b", SP_props_antenna2b},
|
||
|
{"props_antenna2c", SP_props_antenna2c},
|
||
|
{"props_antenna3a", SP_props_antenna3a},
|
||
|
{"props_antenna3b", SP_props_antenna3b},
|
||
|
{"props_antenna3c", SP_props_antenna3c},
|
||
|
{"props_fan", SP_props_fan},
|
||
|
{"props_phone", SP_props_phone},
|
||
|
{"props_aircon", SP_props_aircon},
|
||
|
{"props_tablesetA", SP_props_tablesetA},
|
||
|
{"props_radio", SP_props_radio},
|
||
|
{"cast_buma", SP_cast_buma},
|
||
|
{"cast_bumb", SP_cast_bumb},
|
||
|
{"elements_raincloud", SP_elements_raincloud},
|
||
|
{"elements_snowcloud", SP_elements_snowcloud},
|
||
|
{"misc_cutscene_trigger", SP_misc_cutscene_trigger},
|
||
|
{"misc_cutscene_camera", SP_misc_cutscene_camera},
|
||
|
//{"props_crate", SP_props_crate},
|
||
|
//{"props_crate_32", SP_props_crate_32},
|
||
|
//{"props_crate_48", SP_props_crate_48},
|
||
|
{"trigger_unlock", SP_trigger_unlock},
|
||
|
{"props_chair", SP_props_chair},
|
||
|
{"props_extinguisherA", SP_props_extinguisherA},
|
||
|
{"props_extinguisherB", SP_props_extinguisherB},
|
||
|
{"light_sconce", SP_light_sconce},
|
||
|
{"props_motorcycle", SP_props_motorcycle},
|
||
|
{"props_ammocrate_bust", SP_props_ammocrate_bust},
|
||
|
{"props_shelf", SP_props_shelf},
|
||
|
{"props_mattressA", SP_props_mattressA},
|
||
|
{"props_mattressB", SP_props_mattressB},
|
||
|
{"props_mattressC", SP_props_mattressC},
|
||
|
{"trigger_motorcycle", SP_trigger_motorcycle},
|
||
|
{"props_tv", SP_props_tv},
|
||
|
{"props_steam_machine", SP_props_steam_machine},
|
||
|
{"light_bulb", SP_light_bulb},
|
||
|
{"props_trash", SP_props_trash},
|
||
|
{"props_wall_fall", SP_props_wall_fall},
|
||
|
{"props_trashbottle", SP_props_trashbottle},
|
||
|
{"props_trashwall", SP_props_trashwall},
|
||
|
{"props_trashpaper", SP_props_trashpaper},
|
||
|
{"props_trashcorner", SP_props_trashcorner},
|
||
|
{"props_trashbottle_vert", SP_props_trashbottle_vert},
|
||
|
{"props_blimp", SP_props_blimp},
|
||
|
{"misc_use_cutscene", SP_misc_use_cutscene},
|
||
|
{"props_motorcycle_runaway", SP_props_motorcycle_runaway},
|
||
|
{"trigger_hurt_fire", SP_trigger_hurt_fire},
|
||
|
{"props_shelf_fall", SP_props_shelf_fall},
|
||
|
{"target_fire", SP_target_fire},
|
||
|
{"props_rat", SP_props_rat},
|
||
|
{"props_rat_spawner", SP_props_rat_spawner},
|
||
|
{"props_rat_spawner_node", SP_props_rat_spawner_node},
|
||
|
{"target_flamethrower", SP_target_flamethrower},
|
||
|
{"light_deco_sconce", SP_light_deco_sconce},
|
||
|
{"light_pendant", SP_light_pendant},
|
||
|
{"props_shelfB_fall", SP_props_shelfB_fall},
|
||
|
//{"props_crate_bust_sm", SP_props_crate_bust_sm},
|
||
|
{"func_lift", SP_func_lift},
|
||
|
{"props_roof_vent", SP_props_roof_vent},
|
||
|
{"props_rat_trigger", SP_props_rat_trigger},
|
||
|
{"props2_truck_die", SP_props2_truck_die},
|
||
|
{"props_cola_machine", SP_props_cola_machine},
|
||
|
{"props_cig_machine", SP_props_cig_machine},
|
||
|
{"props2_barrels_fallA", SP_props2_barrels_fallA},
|
||
|
{"props2_barrels_fallB", SP_props2_barrels_fallB},
|
||
|
{"props2_clubcouch", SP_props2_clubcouch},
|
||
|
{"props2_clubchair", SP_props2_clubchair},
|
||
|
{"props2_vaseA", SP_props2_vaseA},
|
||
|
{"props2_vaseB", SP_props2_vaseB},
|
||
|
{"props2_chair_conf", SP_props2_chair_conf},
|
||
|
{"props2_shelf_metal_A_fall", SP_props2_shelf_metal_A_fall},
|
||
|
{"props2_shelf_metal_B_fall", SP_props2_shelf_metal_B_fall},
|
||
|
{"props2_deadguy", SP_props2_deadguy},
|
||
|
{"props2_chair_push", SP_props2_chair_push},
|
||
|
{"props_crate_bust_32", SP_props_crate_bust_32},
|
||
|
{"props_crate_bust_48", SP_props_crate_bust_48},
|
||
|
{"props_crate_bust_64", SP_props_crate_bust_64},
|
||
|
// JOSEPH 8-JUN-99
|
||
|
{"props2_flag", SP_props2_flag},
|
||
|
{"props2_fish", SP_props2_fish},
|
||
|
{"props2_fish_trigger", SP_props2_fish_trigger},
|
||
|
{"props2_fish_spawner", SP_props2_fish_spawner},
|
||
|
{"props2_fish_spawner_node", SP_props2_fish_spawner_node},
|
||
|
{"props2_wall_fish", SP_props2_wall_fish},
|
||
|
{"props2_barrels_fall_ST", SP_props2_barrels_fall_ST},
|
||
|
{"props2_sign", SP_props2_sign},
|
||
|
{"props2_lighthouse_beam", SP_props2_lighthouse_beam},
|
||
|
{"props2_boat", SP_props2_boat},
|
||
|
{"props2_buoy", SP_props2_buoy},
|
||
|
{"props2_buoy_side", SP_props2_buoy_side},
|
||
|
{"props2_deadguy_underwater", SP_props2_deadguy_underwater},
|
||
|
{"props2_buoy_animate", SP_props2_buoy_animate},
|
||
|
{"props2_gargoyle", SP_props2_gargoyle},
|
||
|
{"props2_clothesline", SP_props2_clothesline},
|
||
|
{"props2_plant_XL", SP_props2_plant_XL},
|
||
|
{"props2_plant_SM", SP_props2_plant_SM},
|
||
|
{"props2_boatphone", SP_props2_boatphone},
|
||
|
{"props2_ashtray", SP_props2_ashtray},
|
||
|
{"props2_lunch", SP_props2_lunch},
|
||
|
{"props2_deadgal_headless", SP_props2_deadgal_headless},
|
||
|
{"props2_plant_bush", SP_props2_plant_bush},
|
||
|
{"props2_boat_animate", SP_props2_boat_animate},
|
||
|
{"props2_helicopter_animate", SP_props2_helicopter_animate},
|
||
|
{"props2_car_animate", SP_props2_car_animate},
|
||
|
{"props2_car_topdown", SP_props2_car_topdown},
|
||
|
{"props2_car_topup", SP_props2_car_topup},
|
||
|
{"props2_plant_fern", SP_props2_plant_fern},
|
||
|
{"props2_pinball_machine", SP_props2_pinball_machine},
|
||
|
{"props2_barrels_PV_A", SP_props2_barrels_PV_A},
|
||
|
{"props2_barrels_PV_C", SP_props2_barrels_PV_C},
|
||
|
{"props2_barrels_PV_D", SP_props2_barrels_PV_D},
|
||
|
{"props2_barrels_PV_E", SP_props2_barrels_PV_E},
|
||
|
{"props2_barrels_PV_F", SP_props2_barrels_PV_F},
|
||
|
{"light_chandelier", SP_light_chandelier},
|
||
|
{"props2_air_train", SP_props2_air_train},
|
||
|
{"props3_dead_louie", SP_props3_dead_louie},
|
||
|
{"props3_cut_boss_player_animate", SP_props3_cut_boss_player_animate},
|
||
|
{"props3_deco_fixture", SP_props3_deco_fixture},
|
||
|
{"props3_cut_boss_chick_animate", SP_props3_cut_boss_chick_animate},
|
||
|
{"props3_cut_train_run_animate", SP_props3_cut_train_run_animate},
|
||
|
{"props3_cut_A_animate", SP_props3_cut_A_animate},
|
||
|
{"props3_cut_B_animate", SP_props3_cut_B_animate},
|
||
|
{"props3_cut_C_animate", SP_props3_cut_C_animate},
|
||
|
{"props3_cut_D_animate", SP_props3_cut_D_animate},
|
||
|
{"props3_cash_counter_animate", SP_props3_cash_counter_animate},
|
||
|
// JOSEPH 11-JUN-99-C
|
||
|
{"props2_barrels_PV_B", SP_props2_barrels_PV_B},
|
||
|
{"props3_decanter", SP_props3_decanter},
|
||
|
{"props3_whiskey_glass", SP_props3_whiskey_glass},
|
||
|
{"props3_barrels_fall_nikki_A", SP_props3_barrels_fall_nikki_A},
|
||
|
{"props3_barrels_fall_nikki_B", SP_props3_barrels_fall_nikki_B},
|
||
|
{"props3_cut_run_to_car_animate", SP_props3_cut_run_to_car_animate},
|
||
|
{"props3_cut_final_animate", SP_props3_cut_final_animate},
|
||
|
{"props3_cash", SP_props3_cash},
|
||
|
{"props3_cut_truck_driver", SP_props3_cut_truck_driver},
|
||
|
{"props3_cut_pinball_guy_animate", SP_props3_cut_pinball_guy_animate},
|
||
|
// END JOSEPH
|
||
|
|
||
|
{"lightflare", SP_light},
|
||
|
{"path_corner_cast", SP_path_corner_cast},
|
||
|
|
||
|
// weapon mods
|
||
|
{"pistol_mod_damage",SP_pistol_mod_damage},
|
||
|
{"pistol_mod_rof",SP_pistol_mod_rof},
|
||
|
{"pistol_mod_reload",SP_pistol_mod_reload},
|
||
|
{"hmg_mod_cooling",SP_hmg_mod_cooling},
|
||
|
|
||
|
{"sfx_beacon", SP_sfx_beacon},
|
||
|
|
||
|
{"refl", SP_refl},
|
||
|
|
||
|
// Teamplay spawns
|
||
|
{"dm_cashspawn", SP_dm_cashspawn},
|
||
|
{"dm_safebag", SP_dm_safebag},
|
||
|
{"dm_props_banner", SP_dm_props_banner},
|
||
|
|
||
|
{NULL, NULL}
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
ED_CallSpawn
|
||
|
|
||
|
Finds the spawn function for the entity and calls it
|
||
|
===============
|
||
|
*/
|
||
|
void ED_CallSpawn (edict_t *ent)
|
||
|
{
|
||
|
spawn_t *s;
|
||
|
gitem_t *item;
|
||
|
int i;
|
||
|
|
||
|
if (!ent->classname)
|
||
|
{
|
||
|
gi.dprintf ("ED_CallSpawn: NULL classname\n");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (!stricmp( ent->classname, "weapon_barmachinegun" ))
|
||
|
{
|
||
|
gi.dprintf("Hacking old BAR machine gun to grenade launcher for KPDM1-cash.bsp\n" );
|
||
|
sprintf( ent->classname, "weapon_grenadelauncher" );
|
||
|
}
|
||
|
|
||
|
|
||
|
// Ridah: hack, KPDM1 has "item_flametank" which are now "ammo_flametank"
|
||
|
if (!strcmp( ent->classname, "item_flametank" ))
|
||
|
strcpy( ent->classname, "ammo_flametank" );
|
||
|
|
||
|
|
||
|
// check item spawn functions
|
||
|
for (i=0,item=itemlist ; i<game.num_items ; i++,item++)
|
||
|
{
|
||
|
if (!item->classname)
|
||
|
continue;
|
||
|
if (!strcmp(item->classname, ent->classname))
|
||
|
{ // found it
|
||
|
SpawnItem (ent, item);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// check normal spawn functions
|
||
|
// JOSEPH 17-MAR-99-B
|
||
|
for (s=spawns ; s->name ; s++)
|
||
|
{
|
||
|
if (!strcmp(s->name, ent->classname))
|
||
|
{ // found it
|
||
|
|
||
|
cvar_t *props;
|
||
|
|
||
|
s->spawn (ent);
|
||
|
|
||
|
// Special light
|
||
|
if ((ent->lightit > 0) && (ent->lightit < 32) && (!(ent->s.renderfx2&31)))
|
||
|
{
|
||
|
ent->s.renderfx2 &= ~RF2_DIR_LIGHTS;
|
||
|
ent->s.renderfx2 |= RF2_PASSLIGHT;
|
||
|
ent->s.renderfx2 |= ent->lightit;
|
||
|
}
|
||
|
|
||
|
props = gi.cvar("props", "1", CVAR_ARCHIVE);
|
||
|
|
||
|
// JOSEPH 13-APR-99
|
||
|
ent->savesolid = ent->solid;
|
||
|
|
||
|
if ((ent->option) && (!props->value))
|
||
|
{
|
||
|
ent->svflags |= SVF_NOCLIENT;
|
||
|
ent->solid = SOLID_NOT;
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
// JOSEPH 19-MAR-99
|
||
|
if (ent->noshadow)
|
||
|
{
|
||
|
ent->s.renderfx2 &= ~RF2_NOSHADOW;
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
gi.dprintf ("%s doesn't have a spawn function\n", ent->classname);
|
||
|
|
||
|
G_FreeEdict(ent);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
ED_NewString
|
||
|
=============
|
||
|
*/
|
||
|
char *ED_NewString (char *string)
|
||
|
{
|
||
|
char *newb, *new_p;
|
||
|
int i,l;
|
||
|
|
||
|
l = strlen(string) + 1;
|
||
|
|
||
|
newb = gi.TagMalloc (l, TAG_LEVEL);
|
||
|
|
||
|
new_p = newb;
|
||
|
|
||
|
for (i=0 ; i< l ; i++)
|
||
|
{
|
||
|
if (string[i] == '\\' && i < l-1)
|
||
|
{
|
||
|
i++;
|
||
|
if (string[i] == 'n')
|
||
|
*new_p++ = '\n';
|
||
|
else
|
||
|
*new_p++ = '\\';
|
||
|
}
|
||
|
else
|
||
|
*new_p++ = string[i];
|
||
|
}
|
||
|
|
||
|
return newb;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
ED_ParseField
|
||
|
|
||
|
Takes a key/value pair and sets the binary values
|
||
|
in an edict
|
||
|
===============
|
||
|
*/
|
||
|
void ED_ParseField (char *key, char *value, edict_t *ent)
|
||
|
{
|
||
|
field_t *f;
|
||
|
byte *b;
|
||
|
float v;
|
||
|
vec3_t vec;
|
||
|
|
||
|
for (f=fields ; f->name ; f++)
|
||
|
{
|
||
|
if (!(f->flags & FFL_NOSPAWN) && !Q_stricmp(f->name, key))
|
||
|
{ // found it
|
||
|
if (f->flags & FFL_SPAWNTEMP)
|
||
|
b = (byte *)&st;
|
||
|
else
|
||
|
b = (byte *)ent;
|
||
|
|
||
|
switch (f->type)
|
||
|
{
|
||
|
case F_LSTRING:
|
||
|
*(char **)(b+f->ofs) = ED_NewString (value);
|
||
|
break;
|
||
|
case F_VECTOR:
|
||
|
sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
|
||
|
((float *)(b+f->ofs))[0] = vec[0];
|
||
|
((float *)(b+f->ofs))[1] = vec[1];
|
||
|
((float *)(b+f->ofs))[2] = vec[2];
|
||
|
break;
|
||
|
case F_INT:
|
||
|
*(int *)(b+f->ofs) = atoi(value);
|
||
|
break;
|
||
|
case F_FLOAT:
|
||
|
*(float *)(b+f->ofs) = atof(value);
|
||
|
break;
|
||
|
case F_ANGLEHACK:
|
||
|
v = atof(value);
|
||
|
((float *)(b+f->ofs))[0] = 0;
|
||
|
((float *)(b+f->ofs))[1] = v;
|
||
|
((float *)(b+f->ofs))[2] = 0;
|
||
|
break;
|
||
|
case F_IGNORE:
|
||
|
break;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
gi.dprintf ("%s is not a field\n", key);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
====================
|
||
|
ED_ParseEdict
|
||
|
|
||
|
Parses an edict out of the given string, returning the new position
|
||
|
ed should be a properly initialized empty edict.
|
||
|
====================
|
||
|
*/
|
||
|
char *ED_ParseEdict (char *data, edict_t *ent)
|
||
|
{
|
||
|
qboolean init;
|
||
|
char keyname[256];
|
||
|
char *com_token;
|
||
|
|
||
|
init = false;
|
||
|
memset (&st, 0, sizeof(st));
|
||
|
|
||
|
// go through all the dictionary pairs
|
||
|
while (1)
|
||
|
{
|
||
|
// parse key
|
||
|
com_token = COM_Parse (&data);
|
||
|
if (com_token[0] == '}')
|
||
|
break;
|
||
|
if (!data)
|
||
|
gi.error ("ED_ParseEntity: EOF without closing brace");
|
||
|
|
||
|
strncpy (keyname, com_token, sizeof(keyname)-1);
|
||
|
|
||
|
// parse value
|
||
|
com_token = COM_Parse (&data);
|
||
|
if (!data)
|
||
|
gi.error ("ED_ParseEntity: EOF without closing brace");
|
||
|
|
||
|
if (com_token[0] == '}')
|
||
|
gi.error ("ED_ParseEntity: closing brace without data");
|
||
|
|
||
|
init = true;
|
||
|
|
||
|
// keynames with a leading underscore are used for utility comments,
|
||
|
// and are immediately discarded by quake
|
||
|
|
||
|
if (keyname[0] == '_')
|
||
|
if (strcmp(keyname, "_color")) // Ridah, let color through for model lighting
|
||
|
continue;
|
||
|
|
||
|
ED_ParseField (keyname, com_token, ent);
|
||
|
}
|
||
|
|
||
|
if (!init)
|
||
|
memset (ent, 0, sizeof(*ent));
|
||
|
|
||
|
return data;
|
||
|
}
|
||
|
|
||
|
|
||
|
// JOSEPH 20-NOV-98
|
||
|
/*
|
||
|
================
|
||
|
G_FindTeams
|
||
|
|
||
|
Chain together all entities with a matching team field.
|
||
|
|
||
|
All but the first will have the FL_TEAMSLAVE flag set.
|
||
|
All but the last will have the teamchain field set to the next one
|
||
|
================
|
||
|
*/
|
||
|
void G_FindTeams (void)
|
||
|
{
|
||
|
edict_t *e, *e2, *chain;
|
||
|
int i, j;
|
||
|
int c, c2;
|
||
|
|
||
|
c = 0;
|
||
|
c2 = 0;
|
||
|
for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++)
|
||
|
{
|
||
|
if (!e->inuse)
|
||
|
continue;
|
||
|
if (!e->team)
|
||
|
continue;
|
||
|
if (e->flags & FL_TEAMSLAVE)
|
||
|
continue;
|
||
|
chain = e;
|
||
|
e->teammaster = e;
|
||
|
c++;
|
||
|
c2++;
|
||
|
for (j=i+1, e2=e+1 ; j < globals.num_edicts ; j++,e2++)
|
||
|
{
|
||
|
if (!e2->inuse)
|
||
|
continue;
|
||
|
if (!e2->team)
|
||
|
continue;
|
||
|
if (e2->flags & FL_TEAMSLAVE)
|
||
|
continue;
|
||
|
if (!strcmp(e->team, e2->team))
|
||
|
{
|
||
|
c2++;
|
||
|
chain->teamchain = e2;
|
||
|
e2->teammaster = e;
|
||
|
chain = e2;
|
||
|
e2->flags |= FL_TEAMSLAVE;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
gi.dprintf ("%i teams with %i entities\n", c, c2);
|
||
|
|
||
|
c = 0;
|
||
|
for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++)
|
||
|
{
|
||
|
if (!e->inuse)
|
||
|
continue;
|
||
|
if (!e->missteam)
|
||
|
continue;
|
||
|
if (!e->misstime)
|
||
|
continue;
|
||
|
for (j=1, e2=g_edicts+j ; j < globals.num_edicts ; j++,e2++)
|
||
|
{
|
||
|
if (!e2->inuse)
|
||
|
continue;
|
||
|
if (!e2->missteam)
|
||
|
continue;
|
||
|
if (e2->misstime)
|
||
|
continue;
|
||
|
e->missent = e2;
|
||
|
c++;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
gi.dprintf ("%i special teams\n", c);
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
SpawnEntities
|
||
|
|
||
|
Creates a server's entity / program execution context by
|
||
|
parsing textual entity definitions out of an ent file.
|
||
|
==============
|
||
|
*/
|
||
|
|
||
|
// Ridah 5-8-99
|
||
|
char last_changelevel[64];
|
||
|
extern void LightConfigstrings ();
|
||
|
|
||
|
void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
|
||
|
{
|
||
|
edict_t *ent;
|
||
|
int inhibit;
|
||
|
char *com_token;
|
||
|
int i;
|
||
|
float skill_level;
|
||
|
|
||
|
skill_level = floor (skill->value);
|
||
|
if (skill_level < 0)
|
||
|
skill_level = 0;
|
||
|
if (skill_level > 4)
|
||
|
skill_level = 4;
|
||
|
if (skill->value != skill_level)
|
||
|
gi.cvar_forceset("skill", va("%f", skill_level));
|
||
|
|
||
|
SaveClientData ();
|
||
|
|
||
|
// BEGIN: Xatrix/Ridah/Navigator/21-mar-1998
|
||
|
NAV_PurgeActiveNodes (level.node_data);
|
||
|
// END: Xatrix/Ridah/Navigator/21-mar-1998
|
||
|
|
||
|
gi.FreeTags (TAG_LEVEL);
|
||
|
gi.ClearObjectBoundsCached(); // make sure we wipe the cached list
|
||
|
|
||
|
memset (&level, 0, sizeof(level));
|
||
|
memset (g_edicts, 0, game.maxentities * sizeof (g_edicts[0]));
|
||
|
|
||
|
strncpy (level.mapname, mapname, sizeof(level.mapname)-1);
|
||
|
strncpy (game.spawnpoint, spawnpoint, sizeof(game.spawnpoint)-1);
|
||
|
|
||
|
// Ridah 5-8-99, if the spawnpoint starts with "pawn_" only retain it if we have just come from a "pawn_" level
|
||
|
// ie. not if we just died
|
||
|
if ( (strstr(game.spawnpoint, "pawn_") == game.spawnpoint)
|
||
|
&& (!last_changelevel || strstr(last_changelevel, "pawn_") != last_changelevel))
|
||
|
{ // clear it
|
||
|
game.spawnpoint[0] = '\0';
|
||
|
}
|
||
|
|
||
|
// now clear the changelevel string for next time
|
||
|
last_changelevel[0] = '\0';
|
||
|
// done.
|
||
|
|
||
|
num_object_bounds = 0;
|
||
|
memset (g_objbnds, 0, sizeof(g_objbnds));
|
||
|
|
||
|
// BEGIN: Xatrix/Ridah/Navigator/19-mar-1998
|
||
|
// create the node data structure
|
||
|
level.node_data = gi.TagMalloc (sizeof (active_node_data_t), TAG_GAME);
|
||
|
// END: Xatrix/Ridah/Navigator/19-mar-1998
|
||
|
|
||
|
// set client fields on player ents
|
||
|
for (i=0 ; i<game.maxclients ; i++)
|
||
|
g_edicts[i+1].client = game.clients + i;
|
||
|
|
||
|
ent = NULL;
|
||
|
inhibit = 0;
|
||
|
|
||
|
// parse ents
|
||
|
while (1)
|
||
|
{
|
||
|
// parse the opening brace
|
||
|
com_token = COM_Parse (&entities);
|
||
|
if (!entities)
|
||
|
break;
|
||
|
if (com_token[0] != '{')
|
||
|
gi.error ("ED_LoadFromFile: found %s when expecting {",com_token);
|
||
|
|
||
|
if (!ent)
|
||
|
ent = g_edicts;
|
||
|
else
|
||
|
ent = G_Spawn ();
|
||
|
entities = ED_ParseEdict (entities, ent);
|
||
|
|
||
|
// yet another map hack
|
||
|
if (!stricmp(level.mapname, "command") && !stricmp(ent->classname, "trigger_once") && !stricmp(ent->model, "*27"))
|
||
|
ent->spawnflags &= ~SPAWNFLAG_NOT_HARD;
|
||
|
|
||
|
// remove things (except the world) from different skill levels or deathmatch
|
||
|
if (ent != g_edicts)
|
||
|
{
|
||
|
if (deathmatch->value)
|
||
|
{
|
||
|
if ( ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH )
|
||
|
{
|
||
|
G_FreeEdict (ent);
|
||
|
inhibit++;
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( /* ((coop->value) && (ent->spawnflags & SPAWNFLAG_NOT_COOP)) || */
|
||
|
((skill->value == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
|
||
|
((skill->value == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
|
||
|
(((skill->value == 2) || (skill->value >= 3)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD))
|
||
|
)
|
||
|
{
|
||
|
G_FreeEdict (ent);
|
||
|
inhibit++;
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY|SPAWNFLAG_NOT_MEDIUM|SPAWNFLAG_NOT_HARD|SPAWNFLAG_NOT_COOP|SPAWNFLAG_NOT_DEATHMATCH);
|
||
|
}
|
||
|
|
||
|
ED_CallSpawn (ent);
|
||
|
}
|
||
|
|
||
|
|
||
|
// Ridah, HACK, fix spawn spots in team_towers
|
||
|
if (!strcmp( level.mapname, "team_towers" ))
|
||
|
{
|
||
|
edict_t *sp;
|
||
|
|
||
|
sp = G_Spawn();
|
||
|
sp->classname = G_CopyString( "info_player_deathmatch" );
|
||
|
VectorSet( sp->s.origin, 928, -96, 32 );
|
||
|
sp->s.angles[YAW] = 90;
|
||
|
ED_CallSpawn( sp );
|
||
|
|
||
|
sp = G_Spawn();
|
||
|
sp->classname = G_CopyString( "info_player_deathmatch" );
|
||
|
VectorSet( sp->s.origin, -944, -944, -32 );
|
||
|
sp->s.angles[YAW] = 180;
|
||
|
ED_CallSpawn( sp );
|
||
|
|
||
|
sp = G_Spawn();
|
||
|
sp->classname = G_CopyString( "info_player_deathmatch" );
|
||
|
VectorSet( sp->s.origin, 320, 936, -32 );
|
||
|
sp->s.angles[YAW] = 90;
|
||
|
ED_CallSpawn( sp );
|
||
|
|
||
|
sp = G_Spawn();
|
||
|
sp->classname = G_CopyString( "info_player_deathmatch" );
|
||
|
VectorSet( sp->s.origin, -1232, -944, -32 );
|
||
|
sp->s.angles[YAW] = 0;
|
||
|
ED_CallSpawn( sp );
|
||
|
|
||
|
sp = G_Spawn();
|
||
|
sp->classname = G_CopyString( "info_player_deathmatch" );
|
||
|
VectorSet( sp->s.origin, 416, 1344, -32 );
|
||
|
sp->s.angles[YAW] = 180;
|
||
|
ED_CallSpawn( sp );
|
||
|
|
||
|
sp = G_Spawn();
|
||
|
sp->classname = G_CopyString( "info_player_deathmatch" );
|
||
|
VectorSet( sp->s.origin, 1184, -672, 40 );
|
||
|
sp->s.angles[YAW] = 180;
|
||
|
ED_CallSpawn( sp );
|
||
|
|
||
|
sp = G_Spawn();
|
||
|
sp->classname = G_CopyString( "info_player_deathmatch" );
|
||
|
VectorSet( sp->s.origin, -1184, -288, 256 );
|
||
|
sp->s.angles[YAW] = 270;
|
||
|
ED_CallSpawn( sp );
|
||
|
|
||
|
// modifications
|
||
|
sp = NULL;
|
||
|
while (sp = G_Find( sp, FOFS(classname), "info_player_deathmatch" ))
|
||
|
{
|
||
|
if (VectorDistance( sp->s.origin, tv(552, -1704, 216) ) < 1)
|
||
|
{
|
||
|
sp->style = 2;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (!strcmp( level.mapname, "team_rival" ))
|
||
|
{
|
||
|
edict_t *sp;
|
||
|
|
||
|
// modifications
|
||
|
sp = NULL;
|
||
|
while (sp = G_Find( sp, FOFS(classname), "info_player_deathmatch" ))
|
||
|
{
|
||
|
if (VectorDistance( sp->s.origin, tv(-736, 2272, 288) ) < 1)
|
||
|
{
|
||
|
sp->style = 2;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
// done.
|
||
|
|
||
|
gi.dprintf ("%i entities inhibited\n", inhibit);
|
||
|
|
||
|
#ifdef DEBUG
|
||
|
i = 1;
|
||
|
ent = EDICT_NUM(i);
|
||
|
while (i < globals.num_edicts) {
|
||
|
if (ent->inuse != 0 && ent->inuse != 1)
|
||
|
Com_DPrintf("Invalid entity %d\n", i);
|
||
|
i++, ent++;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
// Ridah, setup client-side Juniors
|
||
|
LightConfigstrings ();
|
||
|
|
||
|
G_FindTeams ();
|
||
|
|
||
|
// BEGIN: Xatrix/Ridah/Navigator/19-mar-1998
|
||
|
NAV_ReadActiveNodes (level.node_data, level.mapname);
|
||
|
// END: Xatrix/Ridah/Navigator/19-mar-1998
|
||
|
|
||
|
// RAFAEL
|
||
|
MDX_Bbox_Init ();
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
//===================================================================
|
||
|
|
||
|
#if 0
|
||
|
// cursor positioning
|
||
|
xl <value>
|
||
|
xr <value>
|
||
|
yb <value>
|
||
|
yt <value>
|
||
|
xv <value>
|
||
|
yv <value>
|
||
|
|
||
|
// drawing
|
||
|
statpic <name>
|
||
|
pic <stat>
|
||
|
num <fieldwidth> <stat>
|
||
|
string <stat>
|
||
|
|
||
|
// control
|
||
|
if <stat>
|
||
|
ifeq <stat> <value>
|
||
|
ifbit <stat> <value>
|
||
|
endif
|
||
|
|
||
|
#endif
|
||
|
|
||
|
// JOSEPH 15-FEB-99
|
||
|
char *single_statusbar =
|
||
|
"yb -24 "
|
||
|
|
||
|
// health
|
||
|
"xv 0 "
|
||
|
"hnum "
|
||
|
"xv 50 "
|
||
|
"pic 0 "
|
||
|
|
||
|
// ammo
|
||
|
// JOSEPH 25-JAN-99
|
||
|
"if 2 "
|
||
|
" xv 100 "
|
||
|
" anum 2 "
|
||
|
" xv 150 "
|
||
|
" pic 2 "
|
||
|
"endif "
|
||
|
// END JOSEPH
|
||
|
|
||
|
|
||
|
// RAFAEL
|
||
|
// weapon clip
|
||
|
"if 2 "
|
||
|
" xv 160 "
|
||
|
" wanum "
|
||
|
"endif "
|
||
|
|
||
|
// JOSEPH 23-JAN-99-B
|
||
|
// cash
|
||
|
"xv 350 "
|
||
|
"cnum "
|
||
|
"xv 400 "
|
||
|
"pic 0 "
|
||
|
// END JOSEPH
|
||
|
|
||
|
// JOSEPH 2-FEB-99
|
||
|
"talk "
|
||
|
// END JOSEPH
|
||
|
|
||
|
"hire "
|
||
|
|
||
|
// armor
|
||
|
"if 4 "
|
||
|
" xv 200 "
|
||
|
" rnum "
|
||
|
" xv 250 "
|
||
|
" pic 4 "
|
||
|
"endif "
|
||
|
|
||
|
// selected item
|
||
|
"if 6 "
|
||
|
" xv 296 "
|
||
|
" pic 6 "
|
||
|
"endif "
|
||
|
|
||
|
"yb -50 "
|
||
|
|
||
|
// JOSEPH 25-JAN-99
|
||
|
// picked up item
|
||
|
"if 17 "
|
||
|
" xv 0 "
|
||
|
" pic 7 "
|
||
|
" xv 26 "
|
||
|
" yb -42 "
|
||
|
" stat_string 8 7 "
|
||
|
" yb -50 "
|
||
|
"endif "
|
||
|
// END JOSEPH
|
||
|
|
||
|
// Ridah, 26-may-99, disabled this since it's listed above also (duplicated, so it's being drawn twice)
|
||
|
#if 0
|
||
|
// JOSEPH 11-APR-99
|
||
|
// cash
|
||
|
"xv 350 "
|
||
|
"cnum "
|
||
|
"xv 400 "
|
||
|
"pic 0 "
|
||
|
// END JOSEPH
|
||
|
#endif
|
||
|
|
||
|
// timer
|
||
|
"if 9 "
|
||
|
" xv 262 "
|
||
|
" num 2 10 "
|
||
|
" xv 296 "
|
||
|
" pic 9 "
|
||
|
"endif "
|
||
|
|
||
|
// help / weapon icon
|
||
|
"if 11 "
|
||
|
" xv 148 "
|
||
|
" pic 11 "
|
||
|
"endif "
|
||
|
;
|
||
|
|
||
|
char *dm_statusbar =
|
||
|
"yb -24 "
|
||
|
|
||
|
// health
|
||
|
"xv 0 "
|
||
|
"hnum "
|
||
|
"xv 50 "
|
||
|
"pic 0 "
|
||
|
|
||
|
// ammo
|
||
|
// JOSEPH 25-JAN-99
|
||
|
"if 2 "
|
||
|
" xv 100 "
|
||
|
" anum 2 "
|
||
|
" xv 150 "
|
||
|
" pic 2 "
|
||
|
"endif "
|
||
|
// END JOSEPH
|
||
|
|
||
|
|
||
|
// RAFAEL
|
||
|
// weapon clip
|
||
|
"if 2 "
|
||
|
" xv 160 "
|
||
|
" wanum "
|
||
|
"endif "
|
||
|
|
||
|
// Ridah, 26-may-99, show frag count
|
||
|
"xv 350 "
|
||
|
"frags "
|
||
|
|
||
|
// JOSEPH 2-FEB-99
|
||
|
"talk "
|
||
|
// END JOSEPH
|
||
|
|
||
|
"hire "
|
||
|
|
||
|
"if 4 "
|
||
|
" xv 200 "
|
||
|
" rnum "
|
||
|
" xv 250 "
|
||
|
" pic 4 "
|
||
|
"endif "
|
||
|
|
||
|
// selected item
|
||
|
"if 6 "
|
||
|
" xv 296 "
|
||
|
" pic 6 "
|
||
|
"endif "
|
||
|
|
||
|
"yb -50 "
|
||
|
|
||
|
// picked up item
|
||
|
"if 17 "
|
||
|
" xv 0 "
|
||
|
" pic 7 "
|
||
|
" xv 26 "
|
||
|
" yb -42 "
|
||
|
" stat_string 8 7 "
|
||
|
" yb -50 "
|
||
|
"endif "
|
||
|
|
||
|
// timer
|
||
|
"if 9 "
|
||
|
" xv 262 "
|
||
|
" num 2 10 "
|
||
|
" xv 296 "
|
||
|
" pic 9 "
|
||
|
"endif "
|
||
|
|
||
|
// help / weapon icon
|
||
|
"if 11 "
|
||
|
" xv 148 "
|
||
|
" pic 11 "
|
||
|
"endif "
|
||
|
;
|
||
|
|
||
|
char *teamplay_statusbar =
|
||
|
"yb -24 "
|
||
|
|
||
|
// health
|
||
|
"xv 0 "
|
||
|
"hnum "
|
||
|
"xv 50 "
|
||
|
"pic 0 "
|
||
|
|
||
|
// ammo
|
||
|
"if 2 "
|
||
|
" xv 100 "
|
||
|
" anum 2 "
|
||
|
" xv 150 "
|
||
|
" pic 2 "
|
||
|
"endif "
|
||
|
|
||
|
// weapon clip
|
||
|
"if 2 "
|
||
|
" xv 160 "
|
||
|
" wanum "
|
||
|
"endif "
|
||
|
|
||
|
// cash
|
||
|
"xv 350 "
|
||
|
"cnum "
|
||
|
"xv 400 "
|
||
|
"pic 0 "
|
||
|
|
||
|
"if 4 "
|
||
|
" xv 200 "
|
||
|
" rnum "
|
||
|
" xv 250 "
|
||
|
" pic 4 "
|
||
|
"endif "
|
||
|
|
||
|
// selected item
|
||
|
"if 6 "
|
||
|
" xv 296 "
|
||
|
" pic 6 "
|
||
|
"endif "
|
||
|
|
||
|
"yb -50 "
|
||
|
|
||
|
// picked up item
|
||
|
"if 17 "
|
||
|
" xv 0 "
|
||
|
" pic 7 "
|
||
|
" xv 26 "
|
||
|
" yb -42 "
|
||
|
" stat_string 8 7 "
|
||
|
" yb -50 "
|
||
|
"endif "
|
||
|
|
||
|
// timer
|
||
|
"if 9 "
|
||
|
" xv 262 "
|
||
|
" num 2 10 "
|
||
|
" xv 296 "
|
||
|
" pic 9 "
|
||
|
"endif "
|
||
|
|
||
|
// help / weapon icon
|
||
|
"if 11 "
|
||
|
" xv 148 "
|
||
|
" pic 11 "
|
||
|
"endif "
|
||
|
|
||
|
// Bagged cash
|
||
|
"bagcash "
|
||
|
|
||
|
// Ridah, teamplay scores (NOTE: THIS MUST BE LAST!!)
|
||
|
"teams "
|
||
|
//"%s " disabled, since they get added dynamically according to the team-name strings
|
||
|
//"%s "
|
||
|
|
||
|
;
|
||
|
|
||
|
|
||
|
/*QUAKED worldspawn (0 0 0) ?
|
||
|
|
||
|
Only used for the world.
|
||
|
"episode" Kingpin episode number
|
||
|
"sky" environment map name
|
||
|
"sounds" music cd track number
|
||
|
"gravity" 800 is default gravity
|
||
|
"message" text to print at user logon
|
||
|
*/
|
||
|
int client_connected;
|
||
|
|
||
|
void SP_worldspawn (edict_t *ent)
|
||
|
{
|
||
|
|
||
|
// Ridah, don't allow deathmatching in single player maps
|
||
|
if (ent->count && deathmatch->value)
|
||
|
{
|
||
|
gi.error("\nCannot play this map in DEATHMATCH mode.\n");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (!deathmatch->value)
|
||
|
{
|
||
|
// stop them from screwing up single player
|
||
|
gi.cvar_forceset( "dmflags", "784" );
|
||
|
}
|
||
|
|
||
|
// Ridah, so we can init soundindex's for voice_table's
|
||
|
gameinc++;
|
||
|
|
||
|
client_connected = 0;
|
||
|
|
||
|
ent->movetype = MOVETYPE_PUSH;
|
||
|
ent->solid = SOLID_BSP;
|
||
|
ent->inuse = true; // since the world doesn't use G_Spawn()
|
||
|
ent->s.modelindex = 1; // world model is always index 1
|
||
|
|
||
|
//---------------
|
||
|
|
||
|
// clear all precached voices
|
||
|
if (num_precached_voices)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for (i=0; i<num_precached_voices; i++)
|
||
|
precached_voices[i]->soundindex = 0;
|
||
|
|
||
|
num_precached_voices = 0;
|
||
|
}
|
||
|
|
||
|
memset( g_cast_memory, 0, MAX_CHARACTERS * MAX_CHARACTERS * sizeof(cast_memory_t) );
|
||
|
memset( g_cast_groups, 0, MAX_CAST_GROUPS * sizeof(cast_group_t) );
|
||
|
|
||
|
num_flares = 0;
|
||
|
level.num_light_sources = 0;
|
||
|
|
||
|
level.episode = ent->count;
|
||
|
|
||
|
// Teamplay
|
||
|
Teamplay_InitTeamplay();
|
||
|
|
||
|
// Ridah, hack, since the bar doesn't have an episode value set
|
||
|
// if (!level.episode)
|
||
|
// level.episode = 1;
|
||
|
|
||
|
// Ridah, init the lightpaint buffers
|
||
|
memset( lpbuf, 0, sizeof(lpbuf) );
|
||
|
num_lpbuf = 0;
|
||
|
|
||
|
// reserve some spots for dead player bodies for coop / deathmatch
|
||
|
InitBodyQue ();
|
||
|
|
||
|
// set configstrings for items
|
||
|
SetItemNames ();
|
||
|
|
||
|
if (st.nextmap)
|
||
|
strcpy (level.nextmap, st.nextmap);
|
||
|
|
||
|
// make some data visible to the server
|
||
|
|
||
|
if (ent->message && ent->message[0])
|
||
|
{
|
||
|
gi.configstring (CS_NAME, ent->message);
|
||
|
strncpy (level.level_name, ent->message, sizeof(level.level_name));
|
||
|
}
|
||
|
else
|
||
|
strncpy (level.level_name, level.mapname, sizeof(level.level_name));
|
||
|
|
||
|
gi.configstring (CS_DENSITY, va("%f", st.fogdensity));
|
||
|
gi.configstring (CS_FOGVAL, va("%f %f %f", st.fogval[0], st.fogval[1], st.fogval[2]));
|
||
|
|
||
|
|
||
|
gi.configstring (CS_DENSITY2, va("%f", st.fogdensity2));
|
||
|
gi.configstring (CS_FOGVAL2, va("%f %f %f", st.fogval2[0], st.fogval2[1], st.fogval2[2]));
|
||
|
|
||
|
if (st.sky && st.sky[0])
|
||
|
gi.configstring (CS_SKY, st.sky);
|
||
|
else
|
||
|
gi.configstring (CS_SKY, "sr");
|
||
|
|
||
|
gi.configstring (CS_CDTRACK, va("%i", ent->sounds) );
|
||
|
|
||
|
gi.configstring (CS_MAXCLIENTS, va("%i", (int)(maxclients->value) ) );
|
||
|
|
||
|
// status bar program
|
||
|
if (teamplay->value && deathmatch->value)
|
||
|
{
|
||
|
char str[1024];
|
||
|
|
||
|
// add the team names
|
||
|
strcpy( str, teamplay_statusbar );
|
||
|
strcat( str, "\"" );
|
||
|
strcat( str, team_names[1] );
|
||
|
strcat( str, "\" \"" );
|
||
|
strcat( str, team_names[2] );
|
||
|
strcat( str, "\" " );
|
||
|
gi.configstring (CS_STATUSBAR, str);
|
||
|
}
|
||
|
else if (deathmatch->value)
|
||
|
{
|
||
|
gi.configstring (CS_STATUSBAR, dm_statusbar);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gi.configstring (CS_STATUSBAR, single_statusbar);
|
||
|
}
|
||
|
|
||
|
//---------------
|
||
|
|
||
|
// help icon for statusbar
|
||
|
/*
|
||
|
// Rafael: not in demo
|
||
|
|
||
|
// we will be using this in the demo when Maxx makes the artwork
|
||
|
|
||
|
gi.imageindex ("i_help");
|
||
|
level.pic_health = gi.imageindex ("i_health");
|
||
|
gi.imageindex ("help");
|
||
|
gi.imageindex ("field_3");
|
||
|
*/
|
||
|
|
||
|
if (!st.gravity)
|
||
|
gi.cvar_set("sv_gravity", "800");
|
||
|
else
|
||
|
gi.cvar_set("sv_gravity", st.gravity);
|
||
|
|
||
|
// JOSEPH 29-MAR-99
|
||
|
snd_fry = gi.soundindex ("actors/player/male/fry.wav"); // standing in lava / slime
|
||
|
// END JOSEPH
|
||
|
|
||
|
// PrecacheItem (FindItem ("Blaster"));
|
||
|
|
||
|
|
||
|
// Ridah, in-game effects
|
||
|
// sp_blood1 = gi.modelindex("sprites/blood/blood1.sp2");
|
||
|
|
||
|
|
||
|
// JOSEPH 29-MAR-99
|
||
|
//gi.soundindex ("actors/player/lava1.wav");
|
||
|
//gi.soundindex ("actors/player/lava2.wav");
|
||
|
//gi.soundindex ("misc/pc_up.wav");
|
||
|
//gi.soundindex ("misc/talk1.wav");
|
||
|
//gi.soundindex ("misc/udeath.wav");
|
||
|
|
||
|
// gibs
|
||
|
//gi.soundindex ("items/respawn1.wav");
|
||
|
// END JOSEPH
|
||
|
|
||
|
// sexed sounds
|
||
|
|
||
|
gi.soundindex ("*death1.wav");
|
||
|
gi.soundindex ("*death2.wav");
|
||
|
gi.soundindex ("*death3.wav");
|
||
|
gi.soundindex ("*death4.wav");
|
||
|
//gi.soundindex ("*fall1.wav");
|
||
|
//gi.soundindex ("*fall2.wav");
|
||
|
gi.soundindex ("*gurp1.wav"); // drowning damage
|
||
|
gi.soundindex ("*gurp2.wav");
|
||
|
gi.soundindex ("*jump1.wav"); // player jump
|
||
|
gi.soundindex ("*jump2.wav"); // player jump
|
||
|
gi.soundindex ("*jump3.wav"); // player jump
|
||
|
gi.soundindex ("*pain25_1.wav");
|
||
|
gi.soundindex ("*pain25_2.wav");
|
||
|
gi.soundindex ("*pain50_1.wav");
|
||
|
gi.soundindex ("*pain50_2.wav");
|
||
|
gi.soundindex ("*pain75_1.wav");
|
||
|
gi.soundindex ("*pain75_2.wav");
|
||
|
gi.soundindex ("*pain100_1.wav");
|
||
|
gi.soundindex ("*pain100_2.wav");
|
||
|
|
||
|
//-------------------
|
||
|
|
||
|
// JOSEPH 29-MAR-99
|
||
|
gi.soundindex ("actors/player/male/gasp1.wav"); // gasping for air
|
||
|
gi.soundindex ("actors/player/male/gasp2.wav"); // head breaking surface, not gasping
|
||
|
|
||
|
//gi.soundindex ("actors/player/watr_in.wav"); // feet hitting water
|
||
|
//gi.soundindex ("actors/player/step water/step water.wav"); // feet leaving water
|
||
|
|
||
|
//gi.soundindex ("actors/player/watr_un.wav"); // head going underwater
|
||
|
|
||
|
//gi.soundindex ("actors/player/u_breath1.wav");
|
||
|
//gi.soundindex ("actors/player/u_breath2.wav");
|
||
|
//gi.soundindex ("items/pkup.wav"); // bonus item pickup
|
||
|
|
||
|
//gi.soundindex ("world/land.wav"); // landing thud
|
||
|
//gi.soundindex ("misc/h2ohit1.wav"); // landing splash
|
||
|
|
||
|
//gi.soundindex ("items/damage.wav");
|
||
|
|
||
|
//gi.soundindex ("items/protect.wav");
|
||
|
//gi.soundindex ("items/protect4.wav");
|
||
|
//gi.soundindex ("weapons/noammo.wav");
|
||
|
// END JOSEPH
|
||
|
|
||
|
// gi.soundindex ("infantry/inflies1.wav");
|
||
|
|
||
|
// JOSEPH 22-JAN-99
|
||
|
gi.soundindex ("world/trash1.wav");
|
||
|
gi.soundindex ("world/trash2.wav");
|
||
|
gi.soundindex ("world/trash3.wav");
|
||
|
gi.soundindex ("world/crate1.wav");
|
||
|
gi.soundindex ("world/crate2.wav");
|
||
|
gi.soundindex ("world/crate3.wav");
|
||
|
gi.soundindex ("weapons/bullethit_tin.wav");
|
||
|
gi.soundindex ("weapons/bullethit_tin2.wav");
|
||
|
gi.soundindex ("weapons/bullethit_tin3.wav");
|
||
|
// END JOSEPH
|
||
|
|
||
|
gi.soundindex ("weapons/ric1.wav");
|
||
|
gi.soundindex ("weapons/ric2.wav");
|
||
|
gi.soundindex ("weapons/ric3.wav");
|
||
|
|
||
|
// ----------------------------------------------------------------------------------
|
||
|
// Vweap weapon models
|
||
|
//
|
||
|
// !!!!!!!!!!!!!!!
|
||
|
// These must be defined in the same order as the corresponding CLIP_* in gl_locals.h, so that
|
||
|
// the client knows which model to use
|
||
|
// !!!!!!!!!!!!!!!
|
||
|
|
||
|
gi.modelindex ("#w_pipe.mdx"); // CLIP_NONE
|
||
|
gi.modelindex ("#w_pistol.mdx"); // CLIP_PISTOL
|
||
|
gi.modelindex ("#w_shotgun.mdx"); // CLIP_SHOTGUN
|
||
|
gi.modelindex ("#w_tommygun.mdx"); // CLIP_TOMMGUN
|
||
|
gi.modelindex ("#w_heavy machinegun.mdx"); // CLIP_SLUGS
|
||
|
gi.modelindex ("#w_grenade launcher.mdx"); // CLIP_GRENADES
|
||
|
gi.modelindex ("#w_bazooka.mdx"); // CLIP_ROCKETS
|
||
|
gi.modelindex ("#w_flamethrower.mdx"); // CLIP_FLAMEGUN
|
||
|
// ----------------------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
//
|
||
|
// Setup light animation tables. 'a' is total darkness, 'z' is doublebright.
|
||
|
//
|
||
|
|
||
|
// DAN 28-OCT-98
|
||
|
// 0 normal
|
||
|
gi.configstring(CS_LIGHTS+0, "m");
|
||
|
|
||
|
// 1 FIRE FLICKER (first variety)
|
||
|
gi.configstring(CS_LIGHTS+1, "mmnmmommommnonmmonqnmmo");
|
||
|
|
||
|
// 2 SLOW STRONG PULSE
|
||
|
gi.configstring(CS_LIGHTS+2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
|
||
|
|
||
|
// 3 CANDLE (first variety)
|
||
|
gi.configstring(CS_LIGHTS+3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
|
||
|
|
||
|
// 4 FAST STROBE
|
||
|
gi.configstring(CS_LIGHTS+4, "mamamamamama");
|
||
|
|
||
|
// 5 GENTLE PULSE 1
|
||
|
gi.configstring(CS_LIGHTS+5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
|
||
|
|
||
|
// 6 FIRE FLICKER (second variety)
|
||
|
gi.configstring(CS_LIGHTS+6, "nmonqnmomnmomomno");
|
||
|
|
||
|
// 7 CANDLE (second variety)
|
||
|
gi.configstring(CS_LIGHTS+7, "mmmaaaabcdefgmmmmaaaammmaamm");
|
||
|
|
||
|
// 8 CANDLE (third variety)
|
||
|
gi.configstring(CS_LIGHTS+8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
|
||
|
|
||
|
// 9 SLOW STRONG STROBE
|
||
|
gi.configstring(CS_LIGHTS+9, "aaaaaaaazzzzzzzz");
|
||
|
|
||
|
// 10 FLUORESCENT FLICKER (first variety)
|
||
|
gi.configstring(CS_LIGHTS+10, "mmamammmmammamamaaamammma");
|
||
|
|
||
|
// 11 SLOW PULSE FADES TO BLACK
|
||
|
gi.configstring(CS_LIGHTS+11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
|
||
|
|
||
|
// new kingpin light styles (these are still temp)
|
||
|
// 12 FIRE FLICKER (third variety)
|
||
|
gi.configstring(CS_LIGHTS+12, "mmnommomhkmmomnonmmonqnmmo");
|
||
|
|
||
|
// 13 FLUORESCENT FLICKER (second variety)
|
||
|
gi.configstring(CS_LIGHTS+13, "kmamaamakmmmaakmamakmakmmmma");
|
||
|
|
||
|
// 14 FLUORESCENT FLICKER (third variety)
|
||
|
gi.configstring(CS_LIGHTS+14, "kmmmakakmmaaamammamkmamakmmmma");
|
||
|
|
||
|
// 15 REALISTIC FADE (first variety)
|
||
|
gi.configstring(CS_LIGHTS+15, "mmnnoonnmmmmmmmmmnmmmmnonmmmmmmm");
|
||
|
|
||
|
// 16 REALISTIC FADE (second variety)
|
||
|
gi.configstring(CS_LIGHTS+16, "mmmmnonmmmmnmmmmmnonmmmmmnmmmmmmm");
|
||
|
|
||
|
// 17 SLOW STRONG STROBE (out of phase with 9)
|
||
|
gi.configstring(CS_LIGHTS+17, "zzzzzzzzaaaaaaaa");
|
||
|
|
||
|
// 18 THREE CYCLE STROBE (cycle 1)
|
||
|
gi.configstring(CS_LIGHTS+18, "zzzzzzzzaaaaaaaaaaaaaaaa");
|
||
|
|
||
|
// 19 THREE CYCLE STROBE (cycle 2)
|
||
|
gi.configstring(CS_LIGHTS+19, "aaaaaaaazzzzzzzzaaaaaaaa");
|
||
|
|
||
|
// 20 THREE CYCLE STROBE (cycle 3)
|
||
|
gi.configstring(CS_LIGHTS+20, "aaaaaaaaaaaaaaaazzzzzzzz");
|
||
|
// END 28-OCT-98
|
||
|
|
||
|
// styles 32-62 are assigned by the light program for switchable lights
|
||
|
// styles 32-62 are assigned by the light program for switchable lights
|
||
|
|
||
|
// 63 testing
|
||
|
gi.configstring(CS_LIGHTS+63, "a");
|
||
|
|
||
|
}
|
||
|
|