kingpin-sdk/gamesrc/G_save.c

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33 KiB
C
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2000-03-27 00:00:00 +00:00
#include "g_local.h"
#define Function(f) {#f, f}
mmove_t mmove_reloc;
field_t fields[] = {
{"classname", FOFS(classname), F_LSTRING},
{"model", FOFS(model), F_LSTRING},
{"spawnflags", FOFS(spawnflags), F_INT},
{"speed", FOFS(speed), F_FLOAT},
{"accel", FOFS(accel), F_FLOAT},
{"decel", FOFS(decel), F_FLOAT},
{"target", FOFS(target), F_LSTRING},
{"targetname", FOFS(targetname), F_LSTRING},
{"pathtarget", FOFS(pathtarget), F_LSTRING},
{"deathtarget", FOFS(deathtarget), F_LSTRING},
{"killtarget", FOFS(killtarget), F_LSTRING},
{"combattarget", FOFS(combattarget), F_LSTRING},
{"message", FOFS(message), F_LSTRING},
{"team", FOFS(team), F_LSTRING},
{"wait", FOFS(wait), F_FLOAT},
{"delay", FOFS(delay), F_FLOAT},
{"random", FOFS(random), F_FLOAT},
{"move_origin", FOFS(move_origin), F_VECTOR},
{"move_angles", FOFS(move_angles), F_VECTOR},
{"style", FOFS(style), F_INT},
{"count", FOFS(count), F_INT},
{"health", FOFS(health), F_INT},
{"sounds", FOFS(sounds), F_INT},
{"light", FOFS(light_level), F_INT}, // Ridah, used by model lighting code
{"_color", FOFS(rotate), F_VECTOR}, // Ridah, used by model lighting code
{"radius", FOFS(dmg_radius), F_VECTOR}, // Ridah, used by model lighting code
{"dmg", FOFS(dmg), F_INT},
{"mass", FOFS(mass), F_INT},
{"volume", FOFS(volume), F_FLOAT},
{"attenuation", FOFS(attenuation), F_FLOAT},
{"map", FOFS(map), F_LSTRING},
{"origin", FOFS(s.origin), F_VECTOR},
{"angles", FOFS(s.angles), F_VECTOR},
{"angle", FOFS(s.angles), F_ANGLEHACK},
{"objectbounds_filename1", FOFS(s.model_parts[0].objectbounds_filename), F_LSTRING},
{"objectbounds_filename2", FOFS(s.model_parts[1].objectbounds_filename), F_LSTRING},
{"objectbounds_filename3", FOFS(s.model_parts[2].objectbounds_filename), F_LSTRING},
{"objectbounds_filename4", FOFS(s.model_parts[3].objectbounds_filename), F_LSTRING},
{"objectbounds_filename5", FOFS(s.model_parts[4].objectbounds_filename), F_LSTRING},
{"objectbounds_filename6", FOFS(s.model_parts[5].objectbounds_filename), F_LSTRING},
{"objectbounds_filename7", FOFS(s.model_parts[6].objectbounds_filename), F_LSTRING},
{"objectbounds_filename8", FOFS(s.model_parts[7].objectbounds_filename), F_LSTRING},
// JOSEPH 19-MAR-99
{"rotate", FOFS(rotate), F_VECTOR},
{"duration", FOFS(duration), F_FLOAT},
{"alphalevel", FOFS(alphalevel), F_INT},
{"fxdensity", FOFS(fxdensity), F_INT},
{"healspeed", FOFS(healspeed), F_INT},
{"deadticks", FOFS(deadticks), F_INT},
{"missteam", FOFS(missteam), F_INT},
{"misstime", FOFS(misstime), F_INT},
{"cameraangle", FOFS(cameraangle), F_VECTOR},
{"cameraorigin", FOFS(cameraorigin), F_VECTOR},
{"cameravel", FOFS(cameravel), F_VECTOR},
{"cameravelrel", FOFS(cameravelrel), F_VECTOR},
{"debugprint", FOFS(debugprint), F_INT},
{"target2", FOFS(target2), F_LSTRING},
{"localteam", FOFS(localteam), F_LSTRING},
{"reactdelay", FOFS(reactdelay), F_FLOAT},
{"currentcash", FOFS(currentcash), F_INT},
{"type", FOFS(type), F_LSTRING},
{"head", FOFS(head), F_INT},
{"key", FOFS(key), F_INT},
{"target2_ent", FOFS(target2_ent), F_EDICT},
{"missent", FOFS(missent), F_EDICT},
{"handle", FOFS(handle), F_EDICT},
{"handle2", FOFS(handle2), F_EDICT},
{"save_self", FOFS(save_self), F_EDICT},
{"save_other", FOFS(save_other), F_EDICT},
{"deadticks", FOFS(deadticks), F_INT},
{"thudsnd", FOFS(thudsnd), F_INT},
{"head", FOFS(head), F_INT},
{"firetype", FOFS(firetype), F_INT},
{"thudsurf", FOFS(thudsurf), F_INT},
{"lightit", FOFS(lightit), F_INT},
{"option", FOFS(option), F_INT},
{"noshadow", FOFS(noshadow), F_INT},
// END JOSEPH
{"acc", FOFS (acc), F_INT},
{"cal", FOFS (cal), F_INT},
// Ridah, new stuff
{"cast_group", FOFS(cast_group), F_INT},
{"skin", FOFS(skin), F_INT},
{"moral", FOFS(moral), F_INT},
{"guard_radius", FOFS(guard_radius), F_INT},
{"guard_target", FOFS(guard_target), F_LSTRING},
{"name", FOFS(name), F_LSTRING},
{"episode", FOFS(count), F_INT}, // used by worldspawn
{"scriptname", FOFS(scriptname), F_LSTRING},
{"onfireent", FOFS(onfireent), F_EDICT},
{"leader", FOFS(leader), F_EDICT},
{"leader_target", FOFS(leader_target), F_LSTRING},
{"last_goal", FOFS(last_goal), F_EDICT},
{"order", FOFS(order), F_INT},
{"order_timestamp", FOFS(order_timestamp), F_FLOAT},
{"moveout_ent", FOFS(moveout_ent), F_EDICT},
{"character_index", FOFS(character_index), F_INT},
{"last_talk_time", FOFS(last_talk_time), F_FLOAT},
{"profanity_level", FOFS(profanity_level), F_INT},
{"guard_ent", FOFS(guard_ent), F_EDICT},
{"sight_target", FOFS(sight_target), F_LSTRING},
{"goal_ent", FOFS(goal_ent), F_EDICT},
{"combat_goalent", FOFS(combat_goalent), F_EDICT},
{"cover_ent", FOFS(cover_ent), F_EDICT},
{"episode_flags", FOFS(episode_flags), F_INT},
{"name_index", FOFS(name_index), F_INT},
{"last_territory_touched", FOFS(last_territory_touched), F_EDICT},
{"response_ent", FOFS(response_ent), F_EDICT},
{"last_response_time", FOFS(last_response_time), F_FLOAT},
{"last_response", FOFS(last_response), F_INT},
{"start_ent", FOFS(start_ent), F_EDICT},
{"holdpos_ent", FOFS(holdpos_ent), F_EDICT},
{"next_combattarget", FOFS(next_combattarget), F_LSTRING},
{"activate_flags", FOFS(activate_flags), F_INT},
{"biketime", FOFS(biketime), F_FLOAT},
{"bikestate", FOFS(bikestate), F_INT},
{"vehicle_index", FOFS(vehicle_index), F_INT},
{"art_skins", FOFS(art_skins), F_LSTRING},
{"aiflags", FOFS(cast_info.aiflags), F_INT},
{"gun_noise_delay", FOFS(gun_noise_delay), F_FLOAT},
{"scale", FOFS(cast_info.scale), F_FLOAT},
{"voice_pitch", FOFS(voice_pitch), F_FLOAT},
{"health_threshold", FOFS(health_threshold), F_INT},
{"health_target", FOFS(health_target), F_LSTRING},
{"health_threshold2", FOFS(health_threshold2), F_INT},
{"health_target2", FOFS(health_target2), F_LSTRING},
{"health_threshold3", FOFS(health_threshold3), F_INT},
{"health_target3", FOFS(health_target3), F_LSTRING},
// Ridah, done.
{"goalentity", FOFS(goalentity), F_EDICT, FFL_NOSPAWN},
{"movetarget", FOFS(movetarget), F_EDICT, FFL_NOSPAWN},
{"enemy", FOFS(enemy), F_EDICT, FFL_NOSPAWN},
{"oldenemy", FOFS(oldenemy), F_EDICT, FFL_NOSPAWN},
{"activator", FOFS(activator), F_EDICT, FFL_NOSPAWN},
{"groundentity", FOFS(groundentity), F_EDICT, FFL_NOSPAWN},
{"teamchain", FOFS(teamchain), F_EDICT, FFL_NOSPAWN},
{"teammaster", FOFS(teammaster), F_EDICT, FFL_NOSPAWN},
{"owner", FOFS(owner), F_EDICT, FFL_NOSPAWN},
{"mynoise", FOFS(mynoise), F_EDICT, FFL_NOSPAWN},
{"mynoise2", FOFS(mynoise2), F_EDICT, FFL_NOSPAWN},
{"target_ent", FOFS(target_ent), F_EDICT, FFL_NOSPAWN},
{"chain", FOFS(chain), F_EDICT, FFL_NOSPAWN},
{"prethink", FOFS(prethink), F_FUNCTION, FFL_NOSPAWN},
{"think", FOFS(think), F_FUNCTION, FFL_NOSPAWN},
{"blocked", FOFS(blocked), F_FUNCTION, FFL_NOSPAWN},
{"touch", FOFS(touch), F_FUNCTION, FFL_NOSPAWN},
{"use", FOFS(use), F_FUNCTION, FFL_NOSPAWN},
{"pain", FOFS(pain), F_FUNCTION, FFL_NOSPAWN},
{"die", FOFS(die), F_FUNCTION, FFL_NOSPAWN},
{"idle", FOFS(cast_info.idle), F_FUNCTION, FFL_NOSPAWN},
{"search", FOFS(cast_info.search), F_FUNCTION, FFL_NOSPAWN},
{"dodge", FOFS(cast_info.dodge), F_FUNCTION, FFL_NOSPAWN},
{"attack", FOFS(cast_info.attack), F_FUNCTION, FFL_NOSPAWN},
{"long_attack", FOFS(cast_info.long_attack), F_FUNCTION, FFL_NOSPAWN},
{"sight", FOFS(cast_info.sight), F_FUNCTION, FFL_NOSPAWN},
{"duck", FOFS(cast_info.duck), F_FUNCTION, FFL_NOSPAWN},
{"talk", FOFS(cast_info.talk), F_FUNCTION, FFL_NOSPAWN},
{"avoid", FOFS(cast_info.avoid), F_FUNCTION, FFL_NOSPAWN},
{"backoff", FOFS(cast_info.backoff), F_FUNCTION, FFL_NOSPAWN},
{"catch_fire", FOFS(cast_info.catch_fire), F_FUNCTION, FFL_NOSPAWN},
{"checkattack", FOFS(cast_info.checkattack), F_FUNCTION, FFL_NOSPAWN},
{"currentmove", FOFS(cast_info.currentmove), F_MMOVE, FFL_NOSPAWN},
{"oldcurrentmove", FOFS(cast_info.oldcurrentmove), F_MMOVE, FFL_NOSPAWN},
{"move_stand", FOFS(cast_info.move_stand), F_MMOVE, FFL_NOSPAWN},
{"move_crstand", FOFS(cast_info.move_crstand), F_MMOVE, FFL_NOSPAWN},
{"move_run", FOFS(cast_info.move_run), F_MMOVE, FFL_NOSPAWN},
{"move_runwalk", FOFS(cast_info.move_runwalk), F_MMOVE, FFL_NOSPAWN},
{"move_crwalk", FOFS(cast_info.move_crwalk), F_MMOVE, FFL_NOSPAWN},
{"move_jump", FOFS(cast_info.move_jump), F_MMOVE, FFL_NOSPAWN},
{"move_crouch_down", FOFS(cast_info.move_crouch_down), F_MMOVE, FFL_NOSPAWN},
{"move_stand_up", FOFS(cast_info.move_stand_up), F_MMOVE, FFL_NOSPAWN},
{"move_avoid_walk", FOFS(cast_info.move_avoid_walk), F_MMOVE, FFL_NOSPAWN},
{"move_avoid_run", FOFS(cast_info.move_avoid_run), F_MMOVE, FFL_NOSPAWN},
{"move_avoid_reverse_walk", FOFS(cast_info.move_avoid_reverse_walk), F_MMOVE, FFL_NOSPAWN},
{"move_avoid_reverse_run", FOFS(cast_info.move_avoid_reverse_run), F_MMOVE, FFL_NOSPAWN},
{"move_avoid_crwalk", FOFS(cast_info.move_avoid_crwalk), F_MMOVE, FFL_NOSPAWN},
{"move_lside_step", FOFS(cast_info.move_lside_step), F_MMOVE, FFL_NOSPAWN},
{"move_rside_step", FOFS(cast_info.move_rside_step), F_MMOVE, FFL_NOSPAWN},
{"move_start_climb", FOFS(cast_info.move_start_climb), F_MMOVE, FFL_NOSPAWN},
{"move_end_climb", FOFS(cast_info.move_end_climb), F_MMOVE, FFL_NOSPAWN},
{"move_evade", FOFS(cast_info.move_evade), F_MMOVE, FFL_NOSPAWN},
{"move_stand_evade", FOFS(cast_info.move_stand_evade), F_MMOVE, FFL_NOSPAWN},
{"avoid_ent", FOFS(cast_info.avoid_ent), F_EDICT, FFL_NOSPAWN},
{"talk_ent", FOFS(cast_info.talk_ent), F_EDICT, FFL_NOSPAWN},
{"friend_memory", FOFS(cast_info.friend_memory), F_CAST_MEMORY, FFL_NOSPAWN},
{"neutral_memory", FOFS(cast_info.neutral_memory), F_CAST_MEMORY, FFL_NOSPAWN},
{"enemy_memory", FOFS(cast_info.enemy_memory), F_CAST_MEMORY, FFL_NOSPAWN},
{"endfunc", FOFS(moveinfo.endfunc), F_FUNCTION, FFL_NOSPAWN},
// temp spawn vars -- only valid when the spawn function is called
{"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
{"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
{"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
{"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
{"pausetime", STOFS(pausetime), F_FLOAT, FFL_SPAWNTEMP},
{"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
//need for item field in edict struct, FFL_SPAWNTEMP item will be skipped on saves
{"item", FOFS(item), F_ITEM},
{"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
{"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
{"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
{"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
{"minpitch", STOFS(minpitch), F_FLOAT, FFL_SPAWNTEMP},
{"maxpitch", STOFS(maxpitch), F_FLOAT, FFL_SPAWNTEMP},
{"nextmap", STOFS(nextmap), F_LSTRING, FFL_SPAWNTEMP},
{"fogdensity", STOFS(fogdensity), F_FLOAT, FFL_SPAWNTEMP},
{"fogval", STOFS(fogval), F_VECTOR, FFL_SPAWNTEMP},
{"fogdensity2", STOFS(fogdensity2), F_FLOAT, FFL_SPAWNTEMP},
{"fogval2", STOFS(fogval2), F_VECTOR, FFL_SPAWNTEMP},
{0, 0, 0, 0}
};
field_t levelfields[] =
{
{"changemap", LLOFS(changemap), F_LSTRING},
{"sight_client", LLOFS(sight_client), F_EDICT},
{"sight_entity", LLOFS(sight_entity), F_EDICT},
{"sound_entity", LLOFS(sound_entity), F_EDICT},
{"sound2_entity", LLOFS(sound2_entity), F_EDICT},
{"characters", LLOFS(characters), F_IGNORE},
{NULL, 0, F_INT}
};
field_t clientfields[] =
{
{"pers.weapon", CLOFS(pers.weapon), F_ITEM},
{"pers.holsteredweapon", CLOFS(pers.holsteredweapon), F_ITEM},
{"pers.lastweapon", CLOFS(pers.lastweapon), F_ITEM},
{"newweapon", CLOFS(newweapon), F_ITEM},
{NULL, 0, F_INT}
};
field_t castmemoryfields[] =
{
{"response", CMOFS(response), F_FUNCTION},
{"next", CMOFS(next), F_CAST_MEMORY},
{"prev", CMOFS(prev), F_CAST_MEMORY},
{NULL, 0, F_INT}
};
/*
============
InitGame
This will be called when the dll is first loaded, which
only happens when a new game is started or a save game
is loaded.
============
*/
void InitGame (void)
{
gi.dprintf ("==== InitGame ====\n");
gun_x = gi.cvar ("gun_x", "0", 0);
gun_y = gi.cvar ("gun_y", "0", 0);
gun_z = gi.cvar ("gun_z", "0", 0);
//FIXME: sv_ prefix is wrong for these
sv_rollspeed = gi.cvar ("sv_rollspeed", "200", 0);
sv_rollangle = gi.cvar ("sv_rollangle", "0", 0);
sv_maxvelocity = gi.cvar ("sv_maxvelocity", "2000", 0);
sv_gravity = gi.cvar ("sv_gravity", "800", 0);
// noset vars
dedicated = gi.cvar ("dedicated", "0", CVAR_NOSET);
// latched vars
sv_cheats = gi.cvar ("cheats", "0", CVAR_SERVERINFO|CVAR_LATCH);
gi.cvar ("gamename", GAMEVERSION , CVAR_SERVERINFO | CVAR_LATCH);
gi.cvar ("gamedate", __DATE__ , CVAR_SERVERINFO | CVAR_LATCH);
maxclients = gi.cvar ("maxclients", "4", CVAR_SERVERINFO | CVAR_LATCH);
deathmatch = gi.cvar ("deathmatch", "0", CVAR_LATCH);
coop = gi.cvar ("coop", "0", CVAR_LATCH);
skill = gi.cvar ("skill", "1", CVAR_LATCH);
// JOSEPH 16-OCT-98
maxentities = gi.cvar ("maxentities", /*"1024"*/"2048", CVAR_LATCH);
// RAFAEL
// marines = gi.cvar ("marines", "0", CVAR_ARCHIVE);
// change anytime vars
dmflags = gi.cvar ("dmflags", "0", CVAR_SERVERINFO|CVAR_ARCHIVE);
fraglimit = gi.cvar ("fraglimit", "0", CVAR_SERVERINFO);
timelimit = gi.cvar ("timelimit", "0", CVAR_SERVERINFO);
cashlimit = gi.cvar ("cashlimit", "0", CVAR_SERVERINFO);
password = gi.cvar ("password", "", CVAR_USERINFO);
filterban = gi.cvar ("filterban", "1", 0);
g_select_empty = gi.cvar ("g_select_empty", "0", CVAR_ARCHIVE);
run_pitch = gi.cvar ("run_pitch", "0.002", 0);
run_roll = gi.cvar ("run_roll", "0.005", 0);
bob_up = gi.cvar ("bob_up", "0.005", 0);
bob_pitch = gi.cvar ("bob_pitch", "0.002", 0);
bob_roll = gi.cvar ("bob_roll", "0.002", 0);
// flood control
flood_msgs = gi.cvar ("flood_msgs", "4", 0);
flood_persecond = gi.cvar ("flood_persecond", "4", 0);
flood_waitdelay = gi.cvar ("flood_waitdelay", "10", 0);
// Ridah, new cvar's
developer = gi.cvar ("developer", "0", 0);
maxrate = gi.cvar ("maxrate", "25000", CVAR_SERVERINFO);
ai_debug_memory = gi.cvar ("ai_debug_memory", "0", 0);
g_vehicle_test = gi.cvar ("g_vehicle_test", "0", CVAR_LATCH); // Enables Hovercars for all players
dm_locational_damage = gi.cvar ("dm_locational_damage", "0", CVAR_SERVERINFO);
showlights = gi.cvar ("showlights", "0", 0);
r_directional_lighting = gi.cvar ("r_directional_lighting", "1", CVAR_ARCHIVE);
cl_captions = gi.cvar ("cl_captions", "0", CVAR_ARCHIVE); // Ridah, disabled this by default, is that cool?
sv_runscale = gi.cvar ("sv_runscale", "1.0", 0); // only effective in Deathmatch
burn_enabled = gi.cvar("burn_enabled", "0", 0);
burn_size = gi.cvar("burn_size", "48", 0);
burn_intensity = gi.cvar("burn_intensity", "0.03", 0);
burn_r = gi.cvar("burn_r", "1.0", 0);
burn_g = gi.cvar("burn_g", "1.0", 0);
burn_b = gi.cvar("burn_b", "1.0", 0);
timescale = gi.cvar("timescale", "1.0", 0);
teamplay = gi.cvar("teamplay", "0", CVAR_LATCH|CVAR_SERVERINFO);
g_cashspawndelay = gi.cvar("g_cashspawndelay", "5", CVAR_ARCHIVE|CVAR_LATCH);
// this is only used for single player games
cl_parental_lock = gi.cvar( "cl_parental_lock", "0", CVAR_NOSET);
cl_parental_override = gi.cvar( "cl_parental_override", "0", CVAR_NOSET);
dm_realmode = gi.cvar( "dm_realmode", "0", CVAR_LATCH|CVAR_SERVERINFO);
g_mapcycle_file = gi.cvar( "g_mapcycle_file", "", 0);
// Ridah, done.
// items
InitItems ();
Com_sprintf (game.helpmessage1, sizeof(game.helpmessage1), "");
Com_sprintf (game.helpmessage2, sizeof(game.helpmessage2), "");
// initialize all entities for this game
game.maxentities = maxentities->value;
g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
globals.edicts = g_edicts;
globals.max_edicts = game.maxentities;
g_cast_memory = gi.TagMalloc (MAX_CHARACTERS * MAX_CHARACTERS * sizeof(cast_memory_t), TAG_GAME );
memset( g_cast_memory, 0, MAX_CHARACTERS * MAX_CHARACTERS * sizeof(cast_memory_t) );
g_cast_groups = gi.TagMalloc (MAX_CAST_GROUPS * sizeof(cast_group_t), TAG_GAME );
memset( g_cast_groups, 0, MAX_CAST_GROUPS * sizeof(cast_group_t) );
// initialize all clients for this game
game.maxclients = maxclients->value;
game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
globals.num_edicts = game.maxclients+1;
}
//=========================================================
void WriteField1 (FILE *f, field_t *field, byte *base)
{
void *p;
int len;
int index;
if (field->flags & FFL_SPAWNTEMP)
return;
p = (void *)(base + field->ofs);
switch (field->type)
{
case F_INT:
case F_FLOAT:
case F_ANGLEHACK:
case F_VECTOR:
case F_IGNORE:
break;
case F_LSTRING:
case F_GSTRING:
if ( *(char **)p )
len = strlen(*(char **)p) + 1;
else
len = 0;
*(int *)p = len;
break;
case F_EDICT:
if ( *(edict_t **)p == NULL)
index = -1;
else
index = *(edict_t **)p - g_edicts;
*(int *)p = index;
break;
case F_CLIENT:
if ( *(gclient_t **)p == NULL)
index = -1;
else
index = *(gclient_t **)p - game.clients;
*(int *)p = index;
break;
case F_ITEM:
if ( *(edict_t **)p == NULL)
index = -1;
else
index = *(gitem_t **)p - itemlist;
*(int *)p = index;
break;
case F_CAST_MEMORY:
if ( *(cast_memory_t **)p == NULL)
index = -1;
else
index = *(cast_memory_t **)p - g_cast_memory;
*(int *)p = index;
break;
//relative to code segment
case F_FUNCTION:
if (*(byte **)p == NULL)
index = 0;
else
index = *(byte **)p - ((byte *)InitGame);
*(int *)p = index;
break;
//relative to data segment
case F_MMOVE:
if (*(byte **)p == NULL)
index = 0;
else
index = *(byte **)p - (byte *)&mmove_reloc;
*(int *)p = index;
break;
default:
gi.error ("WriteEdict: unknown field type");
}
}
void WriteField2 (FILE *f, field_t *field, byte *base)
{
int len;
void *p;
if (field->flags & FFL_SPAWNTEMP)
return;
p = (void *)(base + field->ofs);
switch (field->type)
{
case F_LSTRING:
if ( *(char **)p )
{
len = strlen(*(char **)p) + 1;
fwrite (*(char **)p, len, 1, f);
}
break;
}
}
void ReadField (FILE *f, field_t *field, byte *base)
{
void *p;
int len;
int index;
if (field->flags & FFL_SPAWNTEMP)
return;
p = (void *)(base + field->ofs);
switch (field->type)
{
case F_INT:
case F_FLOAT:
case F_ANGLEHACK:
case F_VECTOR:
case F_IGNORE:
break;
case F_LSTRING:
len = *(int *)p;
if (!len)
*(char **)p = NULL;
else
{
*(char **)p = gi.TagMalloc (len, TAG_LEVEL);
fread (*(char **)p, len, 1, f);
}
break;
case F_EDICT:
index = *(int *)p;
if ( index == -1 )
*(edict_t **)p = NULL;
else
*(edict_t **)p = &g_edicts[index];
break;
case F_CLIENT:
index = *(int *)p;
if ( index == -1 )
*(gclient_t **)p = NULL;
else
*(gclient_t **)p = &game.clients[index];
break;
case F_ITEM:
index = *(int *)p;
if ( index == -1 )
*(gitem_t **)p = NULL;
else
*(gitem_t **)p = &itemlist[index];
break;
case F_CAST_MEMORY:
index = *(int *)p;
if ( index == -1 )
*(cast_memory_t **)p = NULL;
else
*(cast_memory_t **)p = &g_cast_memory[index];
break;
//relative to code segment
case F_FUNCTION:
index = *(int *)p;
if ( index == 0 )
*(byte **)p = NULL;
else
*(byte **)p = ((byte *)InitGame) + index;
break;
//relative to data segment
case F_MMOVE:
index = *(int *)p;
if (index == 0)
*(byte **)p = NULL;
else
*(byte **)p = (byte *)&mmove_reloc + index;
break;
default:
gi.error ("ReadEdict: unknown field type");
}
}
//=========================================================
/*
==============
WriteClient
All pointer variables (except function pointers) must be handled specially.
==============
*/
void WriteClient (FILE *f, gclient_t *client)
{
field_t *field;
gclient_t temp;
// all of the ints, floats, and vectors stay as they are
temp = *client;
// change the pointers to lengths or indexes
for (field=clientfields ; field->name ; field++)
{
WriteField1 (f, field, (byte *)&temp);
}
// write the block
fwrite (&temp, sizeof(temp), 1, f);
// now write any allocated data following the edict
for (field=clientfields ; field->name ; field++)
{
WriteField2 (f, field, (byte *)client);
}
}
/*
==============
ReadClient
All pointer variables (except function pointers) must be handled specially.
==============
*/
void ReadClient (FILE *f, gclient_t *client)
{
field_t *field;
fread (client, sizeof(*client), 1, f);
for (field=clientfields ; field->name ; field++)
{
ReadField (f, field, (byte *)client);
}
}
/*
============
WriteGame
This will be called whenever the game goes to a new level,
and when the user explicitly saves the game.
Game information include cross level data, like multi level
triggers, help computer info, and all client states.
A single player death will automatically restore from the
last save position.
============
*/
void WriteGame (char *filename, qboolean autosave)
{
FILE *f;
int i;
char str[16];
if (!autosave)
SaveClientData ();
f = fopen (filename, "wb");
if (!f)
gi.error ("Couldn't open %s", filename);
memset (str, 0, sizeof(str));
strcpy (str, __DATE__);
fwrite (str, sizeof(str), 1, f);
game.autosaved = autosave;
fwrite (&game, sizeof(game), 1, f);
game.autosaved = false;
for (i=0 ; i<game.maxclients ; i++)
WriteClient (f, &game.clients[i]);
fclose (f);
}
void ReadGame (char *filename)
{
FILE *f;
int i;
char str[16];
gi.FreeTags (TAG_GAME);
f = fopen (filename, "rb");
if (!f)
gi.error ("Couldn't open %s", filename);
fread (str, sizeof(str), 1, f);
if (strcmp (str, __DATE__))
{
fclose (f);
gi.error ("Savegame from an older version.\n");
}
g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
globals.edicts = g_edicts;
g_cast_memory = gi.TagMalloc (MAX_CHARACTERS * MAX_CHARACTERS * sizeof(cast_memory_t), TAG_GAME );
memset( g_cast_memory, 0, MAX_CHARACTERS * MAX_CHARACTERS * sizeof(cast_memory_t) );
g_cast_groups = gi.TagMalloc (MAX_CAST_GROUPS * sizeof(cast_group_t), TAG_GAME );
memset( g_cast_groups, 0, MAX_CAST_GROUPS * sizeof(cast_group_t) );
fread (&game, sizeof(game), 1, f);
game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
for (i=0 ; i<game.maxclients ; i++)
ReadClient (f, &game.clients[i]);
fclose (f);
}
//==========================================================
/*
==============
WriteEdict
All pointer variables (except function pointers) must be handled specially.
==============
*/
void WriteEdict (FILE *f, edict_t *ent)
{
field_t *field;
edict_t temp;
// all of the ints, floats, and vectors stay as they are
temp = *ent;
// change the pointers to lengths or indexes
for (field=fields ; field->name ; field++)
{
WriteField1 (f, field, (byte *)&temp);
}
temp.last_voice = NULL; // this can't be saved
// write the block
fwrite (&temp, sizeof(temp), 1, f);
// now write any allocated data following the edict
for (field=fields ; field->name ; field++)
{
WriteField2 (f, field, (byte *)ent);
}
}
/*
==============
WriteLevelLocals
All pointer variables (except function pointers) must be handled specially.
==============
*/
void WriteLevelLocals (FILE *f)
{
field_t *field;
level_locals_t temp;
// all of the ints, floats, and vectors stay as they are
temp = level;
// change the pointers to lengths or indexes
for (field=levelfields ; field->name ; field++)
{
WriteField1 (f, field, (byte *)&temp);
}
// write the block
fwrite (&temp, sizeof(temp), 1, f);
// now write any allocated data following the edict
for (field=levelfields ; field->name ; field++)
{
WriteField2 (f, field, (byte *)&level);
}
}
/*
==============
WriteCastMemories
==============
*/
void WriteCastMemories (FILE *f)
{
field_t *field;
cast_memory_t temp;
int i, j, out;
for (i=0; i<MAX_CHARACTERS; i++)
{
for (j=0; j<MAX_CHARACTERS; j++)
{
if (!g_cast_memory[i * MAX_CHARACTERS + j].cast_ent)
continue;
memcpy( &temp, &(g_cast_memory[i * MAX_CHARACTERS + j]), sizeof(cast_memory_t) );
// write the index number
out = i * MAX_CHARACTERS + j;
fwrite (&out, sizeof(out), 1, f);
// change the pointers to lengths or indexes
for (field=castmemoryfields ; field->name ; field++)
{
WriteField1 (f, field, (byte *)(&temp));
}
// write the block
fwrite (&temp, sizeof(cast_memory_t), 1, f);
// now write any allocated data following the edict
for (field=castmemoryfields ; field->name ; field++)
{
WriteField2 (f, field, (byte *)(&(g_cast_memory[i * MAX_CHARACTERS + j])));
}
}
}
out = -1;
fwrite (&out, sizeof(out), 1, f);
}
/*
==============
WriteCastGroups
==============
*/
void WriteCastGroups (FILE *f)
{
// write the block
fwrite (g_cast_groups, sizeof(cast_group_t) * MAX_CAST_GROUPS, 1, f);
}
/*
==============
ReadCastGroups
==============
*/
void ReadCastGroups (FILE *f)
{
// write the block
fread (g_cast_groups, sizeof(cast_group_t) * MAX_CAST_GROUPS, 1, f);
}
/*
==============
ReadEdict
All pointer variables (except function pointers) must be handled specially.
==============
*/
void ReadEdict (FILE *f, edict_t *ent)
{
field_t *field;
// Ridah, save the object_bounds
int object_bounds[MAX_MODEL_PARTS][MAX_MODELPART_OBJECTS];
int i;
for (i=0; i<MAX_MODEL_PARTS; i++)
memcpy( object_bounds[i], ent->s.model_parts[i].object_bounds, sizeof(int)*MAX_MODELPART_OBJECTS );
fread (ent, sizeof(*ent), 1, f);
for (field=fields ; field->name ; field++)
{
ReadField (f, field, (byte *)ent);
}
// Ridah, restore object_bounds
for (i=0; i<MAX_MODEL_PARTS; i++)
memcpy( ent->s.model_parts[i].object_bounds, object_bounds[i], sizeof(int)*MAX_MODELPART_OBJECTS );
}
/*
==============
ReadLevelLocals
All pointer variables (except function pointers) must be handled specially.
==============
*/
void ReadLevelLocals (FILE *f)
{
field_t *field;
int i, j;
fread (&level, sizeof(level), 1, f);
for (field=levelfields ; field->name ; field++)
{
ReadField (f, field, (byte *)&level);
}
// setup the global cast memory
for (i=0; i<MAX_CHARACTERS; i++)
{
for (j=0; j<MAX_CHARACTERS; j++)
{
if (g_cast_memory[i * MAX_CHARACTERS + j].cast_ent)
{
level.global_cast_memory[i][j] = &(g_cast_memory[i * MAX_CHARACTERS + j]);
}
}
}
}
/*
==============
ReadCastMemories
All pointer variables (except function pointers) must be handled specially.
==============
*/
void ReadCastMemories (FILE *f)
{
field_t *field;
int i;
while (1)
{
fread (&i, sizeof(i), 1, f);
if (i < 0)
break;
fread (&(g_cast_memory[i]), sizeof(cast_memory_t), 1, f);
for (field=castmemoryfields ; field->name ; field++)
{
ReadField (f, field, (byte *)&(g_cast_memory[i]) );
}
}
}
/*
=================
WriteLevel
=================
*/
void WriteLevel (char *filename)
{
int i;
edict_t *ent;
FILE *f;
void *base;
// BEGIN: Xatrix/Ridah/Navigator/18-apr-1998
active_node_data_t *node_data;
// END: Xatrix/Ridah/Navigator/18-apr-1998
f = fopen (filename, "wb");
if (!f)
gi.error ("Couldn't open %s", filename);
// BEGIN: Xatrix/Ridah/Navigator/18-apr-1998
// don't save the nav data
node_data = level.node_data;
level.node_data = NULL;
// END: Xatrix/Ridah/Navigator/18-apr-1998
// write out edict size for checking
i = sizeof(edict_t);
fwrite (&i, sizeof(i), 1, f);
// write out a function pointer for checking
base = (void *)InitGame;
fwrite (&base, sizeof(base), 1, f);
// write the team data
WriteCastGroups (f);
// write out the cast_memory data
WriteCastMemories (f);
// write out level_locals_t
WriteLevelLocals (f);
// write out all the entities
for (i=0 ; i<globals.num_edicts ; i++)
{
ent = &g_edicts[i];
if (!ent->inuse)
continue;
fwrite (&i, sizeof(i), 1, f);
WriteEdict (f, ent);
}
i = -1;
fwrite (&i, sizeof(i), 1, f);
// write the cast_memory data
fclose (f);
// BEGIN: Xatrix/Ridah/Navigator/18-apr-1998
// restore the nav data
level.node_data = node_data;
// END: Xatrix/Ridah/Navigator/18-apr-1998
}
/*
=================
ReadLevel
SpawnEntities will allready have been called on the
level the same way it was when the level was saved.
That is necessary to get the baselines
set up identically.
The server will have cleared all of the world links before
calling ReadLevel.
No clients are connected yet.
=================
*/
qboolean changing_levels=false;
void ReadLevel (char *filename)
{
int entnum;
FILE *f;
int i;
void *base;
edict_t *ent;
// BEGIN: Xatrix/Ridah/Navigator/18-apr-1998
// restore nav data
active_node_data_t *node_data;
// END: Xatrix/Ridah/Navigator/18-apr-1998
f = fopen (filename, "rb");
if (!f)
gi.error ("Couldn't open %s", filename);
// free any dynamic memory allocated by loading the level
// base state
gi.FreeTags (TAG_LEVEL);
gi.ClearObjectBoundsCached(); // make sure we wipe the cached list
num_object_bounds = 0;
memset (g_objbnds, 0, sizeof(g_objbnds));
// wipe all the entities
memset (g_edicts, 0, game.maxentities*sizeof(g_edicts[0]));
globals.num_edicts = maxclients->value+1;
memset( g_cast_memory, 0, MAX_CHARACTERS * MAX_CHARACTERS * sizeof(cast_memory_t) );
memset( g_cast_groups, 0, MAX_CAST_GROUPS * sizeof(cast_group_t) );
// check edict size
fread (&i, sizeof(i), 1, f);
if (i != sizeof(edict_t))
{
fclose (f);
gi.error ("ReadLevel: mismatched edict size");
}
// check function pointer base address
fread (&base, sizeof(base), 1, f);
#ifdef _WIN32
if (base != (void *)InitGame)
{
fclose (f);
gi.error ("ReadLevel: function pointers have moved");
}
#else
gi.dprintf("Function offsets %d\n", ((byte *)base) - ((byte *)InitGame));
#endif
// BEGIN: Xatrix/Ridah/Navigator/18-apr-1998
// save nav data
node_data = level.node_data;
level.node_data = NULL;
// END: Xatrix/Ridah/Navigator/18-apr-1998
// read the team data
ReadCastGroups (f);
// load the cast memories
ReadCastMemories (f);
// load the level locals
ReadLevelLocals (f);
// BEGIN: Xatrix/Ridah/Navigator/18-apr-1998
// restore nav data
level.node_data = node_data;
// upon changing levels, the nav data is cleared, but when loading or starting a new game,
// the node data is loading in SpawnEntities()
if (!node_data)
{
level.node_data = gi.TagMalloc (sizeof (active_node_data_t), TAG_GAME);
NAV_ReadActiveNodes (level.node_data, level.mapname);
}
// END: Xatrix/Ridah/Navigator/18-apr-1998
// load all the entities
while (1)
{
if (fread (&entnum, sizeof(entnum), 1, f) != 1)
{
fclose (f);
gi.error ("ReadLevel: failed to read entnum");
}
if (entnum == -1)
break;
if (entnum >= globals.num_edicts)
globals.num_edicts = entnum+1;
ent = &g_edicts[entnum];
ReadEdict (f, ent);
// Ridah, restore the object bounds data
for (i=0; i<MAX_MODEL_PARTS; i++)
{
if (ent->s.model_parts[i].objectbounds_filename)
{
gi.GetObjectBounds( ent->s.model_parts[i].objectbounds_filename, &ent->s.model_parts[i] );
}
}
// BEGIN: Xatrix/Ridah/Navigator/16-apr-1998
// Init Navigational data for this entity
ent->active_node_data = level.node_data;
ent->nav_data.cache_node = -1;
ent->nav_build_data = NULL; // make sure it's null, since it'll be set in ClientConnect() anyway
// END: Xatrix/Ridah/Navigator/16-apr-1998
// let the server rebuild world links for this ent
memset (&ent->area, 0, sizeof(ent->area));
gi.linkentity (ent);
}
fclose (f);
// mark all clients as unconnected
for (i=0 ; i<maxclients->value ; i++)
{
ent = &g_edicts[i+1];
ent->client = game.clients + i;
ent->client->pers.connected = false;
}
// init the characters array (we'll set it manually
memset( level.characters, 0, 4 * MAX_CHARACTERS );
// always set the client first
level.characters[0] = &g_edicts[1];
// do any load time things at this point
for (i=0 ; i<globals.num_edicts ; i++)
{
ent = &g_edicts[i];
if (!ent->inuse)
continue;
// set the character array
if (((ent->svflags & SVF_MONSTER) && (ent->character_index > 0)) || ent->client)
{
level.characters[ent->character_index] = ent;
}
// fire any cross-level triggers
if (ent->classname)
if (strcmp(ent->classname, "target_crosslevel_target") == 0)
ent->nextthink = level.time + ent->delay;
// JOSEPH 19-JAN-99
// Restore rotating train absmax absmin
if (!strcmp(ent->classname, "func_train_rotating"))
{
float max, v;
int i;
max = 0;
for (i=0 ; i<3 ; i++)
{
v =fabs(ent->mins[i]);
if (v > max)
max = v;
v =fabs(ent->maxs[i]);
if (v > max)
max = v;
}
for (i=0 ; i<3 ; i++)
{
ent->absmin[i] = ent->s.origin[i] - max;
ent->absmax[i] = ent->s.origin[i] + max;
}
}
// END JOSEPH
// Ridah, restore nextthink times for rain/snow clouds so they send the message to clients (this is ugly, but should work)
if ( !strcmp( ent->classname, "elements_raincloud" )
|| !strcmp( ent->classname, "elements_snowcloud" ))
{
ent->nextthink = level.time + (10 * FRAMETIME);
}
}
if (changing_levels)
{
int i;
edict_t *e;
// kill any followers
for (i=0; i<level.num_characters; i++)
{
e = level.characters[i];
if (!e)
continue;
if (e->flags & FL_FOLLOWING)
{
// vanish!
AI_UnloadCastMemory( e );
G_FreeEdict( e );
}
}
}
else // clear any following flags
{
int i;
edict_t *e;
// kill any followers
for (i=0; i<level.num_characters; i++)
{
e = level.characters[i];
if (!e)
continue;
e->flags &= ~FL_FOLLOWING;
}
}
}