3036 lines
77 KiB
C
3036 lines
77 KiB
C
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#include "g_local.h"
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/*
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=================
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check_dodge
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This is a support routine used when a client is firing
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a non-instant attack weapon. It checks to see if a
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monster's dodge function should be called.
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=================
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*/
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static void check_dodge (edict_t *self, vec3_t start, vec3_t dir, int speed)
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{
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vec3_t end;
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vec3_t v;
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trace_t tr;
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float eta;
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// easy mode only ducks one quarter the time
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if (skill->value == 0)
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{
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if (random() > 0.25)
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return;
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}
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VectorMA (start, 8192, dir, end);
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tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT);
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if ((tr.ent) && (tr.ent->svflags & SVF_MONSTER) && (tr.ent->health > 0) && (tr.ent->cast_info.dodge) && infront(tr.ent, self))
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{
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VectorSubtract (tr.endpos, start, v);
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eta = (VectorLength(v) - tr.ent->maxs[0]) / speed;
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tr.ent->cast_info.dodge (tr.ent, self, eta);
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}
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}
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/*
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=================
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fire_hit
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Used for all impact (hit/punch/slash) attacks
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=================
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*/
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qboolean fire_hit (edict_t *self, vec3_t aim, int damage, int kick)
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{
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trace_t tr;
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vec3_t forward, right, up;
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vec3_t v;
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vec3_t point;
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float range;
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vec3_t dir;
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//see if enemy is in range
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VectorSubtract (self->enemy->s.origin, self->s.origin, dir);
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range = VectorLength(dir);
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if (range > aim[0])
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return false;
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if (aim[1] > self->mins[0] && aim[1] < self->maxs[0])
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{
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// the hit is straight on so back the range up to the edge of their bbox
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range -= self->enemy->maxs[0];
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}
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else
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{
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// this is a side hit so adjust the "right" value out to the edge of their bbox
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if (aim[1] < 0)
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aim[1] = self->enemy->mins[0];
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else
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aim[1] = self->enemy->maxs[0];
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}
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VectorMA (self->s.origin, range, dir, point);
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tr = gi.trace (self->s.origin, NULL, NULL, point, self, MASK_SHOT);
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if (tr.fraction < 1)
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{
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if (!tr.ent->takedamage)
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return false;
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// if it will hit any client/monster then hit the one we wanted to hit
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if ((tr.ent->svflags & SVF_MONSTER) || (tr.ent->client))
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tr.ent = self->enemy;
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}
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AngleVectors(self->s.angles, forward, right, up);
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VectorMA (self->s.origin, range, forward, point);
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VectorMA (point, aim[1], right, point);
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VectorMA (point, aim[2], up, point);
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VectorSubtract (point, self->enemy->s.origin, dir);
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// do the damage
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T_Damage (tr.ent, self, self, dir, point, vec3_origin, damage, kick/2, DAMAGE_NO_KNOCKBACK, MOD_HIT);
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if (!(tr.ent->svflags & SVF_MONSTER) && (!tr.ent->client))
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return false;
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// do our special form of knockback here
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VectorMA (self->enemy->absmin, 0.5, self->enemy->size, v);
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VectorSubtract (v, point, v);
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VectorNormalize (v);
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VectorMA (self->enemy->velocity, kick, v, self->enemy->velocity);
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if (self->enemy->velocity[2] > 0)
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self->enemy->groundentity = NULL;
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return true;
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}
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void ActorDamageSimpleSkinChangeCheck (edict_t *self, vec3_t hit)
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{
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int baseskin, part, subobject;
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int rval;
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if (cl_parental_lock->value && !cl_parental_override->value)
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return;
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rval = rand()%100;
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if (rval > 75)
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{
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part = PART_HEAD;
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subobject = 0;
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}
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else if (rval > 50)
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{
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part = PART_LEGS;
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subobject = rand()%7;
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}
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else
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{
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part = PART_BODY;
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subobject = rand()%7;
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}
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if (!self->s.model_parts[part].object_bounds[subobject] && !(self->s.model_parts[part].invisible_objects & (1<<subobject)))
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{
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gi.dprintf ("invalid request\n");
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return;
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}
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// gi.dprintf ("part: %d subobject: %d\n", part, subobject);
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if (self->art_skins)
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{
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baseskin = self->s.model_parts[part].baseskin;
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if (self->health < (self->max_health * 0.5))
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{
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self->s.model_parts[part].skinnum[subobject] = baseskin + 2;
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}
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else if (self->health < (self->max_health * 0.75))
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{
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self->s.model_parts[part].skinnum[subobject] = baseskin + 1;
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}
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}
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}
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// JOSEPH 14-JAN-99
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/*
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=================
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fire_lead
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This is an internal support routine used for bullet/pellet based weapons.
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=================
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*/
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void M_ReactToDamage (edict_t *targ, edict_t *attacker, float damage);
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// JOSEPH
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static void fire_lead (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int te_impact, int hspread, int vspread, int mod)
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{
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trace_t tr, mdx_tr;
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vec3_t dir;
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vec3_t forward, right, up;
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vec3_t end;
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float r;
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float u;
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vec3_t water_start, alpha_start;
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qboolean water = false;
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int content_mask = MASK_SHOT | MASK_WATER | MASK_ALPHA;
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int len;
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//int NoBulletHole;
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int pointblank = 0;
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int nosmoke = 0;
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static float lastshotgun = 0;
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vec3_t tempvec;
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int conweap = 0;
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PlayerNoise(self, start, PNOISE_WEAPON);
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tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT );
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if (!(tr.fraction < 1.0))
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{
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vectoangles (aimdir, dir);
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AngleVectors (dir, forward, right, up);
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if (deathmatch->value && (mod == MOD_PISTOL || mod == MOD_SILENCER))
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{
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r = 0.0;
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u = 0.0;
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}
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else
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{
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r = crandom()*hspread;
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u = crandom()*vspread;
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}
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VectorMA (start, 8192, forward, end);
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VectorMA (end, r, right, end);
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VectorMA (end, u, up, end);
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if (gi.pointcontents (start) & MASK_WATER)
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{
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water = true;
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VectorCopy (start, water_start);
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content_mask &= ~MASK_WATER;
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}
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tr = gi.trace (start, NULL, NULL, end, self, content_mask);
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if (mod == MOD_BLACKJACK)
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{
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vec3_t newvec;
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VectorSubtract(start, tr.endpos, newvec);
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if (VectorLength(newvec) > 32) return;
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conweap = 1;
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}
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// JOSEPH 19-JAN-99
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if ((mod == MOD_BLACKJACK) || (mod == MOD_CROWBAR))
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{
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vec3_t newvec;
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VectorSubtract(start, tr.endpos, newvec);
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if (VectorLength(newvec) > 32) return;
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conweap = 1;
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}
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// END JOSEPH
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// JOSEPH 9-APR-99
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if ((tr.surface->flags & SURF_METAL) || (tr.surface->flags & SURF_METAL_L))
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{
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gi.WriteByte (svc_muzzleflash3);
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gi.WriteShort (self - g_edicts);
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gi.WriteByte (MZ3_LEADHIT_METAL);
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gi.multicast (start, MULTICAST_PVS);
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}
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else if (tr.surface->flags & SURF_WOOD)
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{
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switch (rand()%3)
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{
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case 0:
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gi.sound (self, CHAN_VOICE, gi.soundindex ("weapons/bullethit_wood1.wav"), 1, ATTN_NORM, 0);
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break;
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case 1:
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gi.sound (self, CHAN_VOICE, gi.soundindex ("weapons/bullethit_wood2.wav"), 1, ATTN_NORM, 0);
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break;
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case 2:
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gi.sound (self, CHAN_VOICE, gi.soundindex ("weapons/bullethit_wood3.wav"), 1, ATTN_NORM, 0);
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break;
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}
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}
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// END JOSEPH
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// JOSEPH
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// see if we hit an alpha surface
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if (((tr.ent) && (tr.ent->s.renderfx2 & RF2_SURF_ALPHA))
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|| ((tr.contents & MASK_ALPHA)))
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{
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if (crandom() < .93)
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{
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VectorCopy (tr.endpos, alpha_start);
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// Skip alpha surface
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// Ridah, don't need these
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// VectorSubtract (end, start, dir);
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// vectoangles (dir, dir);
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// AngleVectors (dir, forward, right, up);
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// VectorMA (alpha_start, 8192, forward, end);
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if (tr.ent->s.renderfx2 & RF2_SURF_ALPHA)
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{
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VectorMA (alpha_start, 4*3, aimdir, alpha_start);
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}
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else
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{
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VectorMA (alpha_start, 4, aimdir, alpha_start);
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}
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// re-trace after alpha surface
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tr = gi.trace (alpha_start, NULL, NULL, end, self, MASK_SHOT);
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}
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}
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// see if we hit water
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if (tr.contents & MASK_WATER)
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{
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int color;
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water = true;
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VectorCopy (tr.endpos, water_start);
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if (!VectorCompare (start, tr.endpos))
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{
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if (tr.contents & CONTENTS_WATER)
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{
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if (strcmp(tr.surface->name, "*brwater") == 0)
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color = SPLASH_BROWN_WATER;
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else
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color = SPLASH_BLUE_WATER;
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}
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else if (tr.contents & CONTENTS_SLIME)
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color = SPLASH_SLIME;
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// JOSEPH 6-JUN-99
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else if (tr.contents & CONTENTS_LAVA)
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color = /*SPLASH_LAVA*/SPLASH_UNKNOWN;
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// END JOSEPH
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else
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color = SPLASH_UNKNOWN;
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if (color != SPLASH_UNKNOWN)
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{
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gi.WriteByte (svc_temp_entity);
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gi.WriteByte (TE_SPLASH);
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gi.WriteByte (8);
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gi.WritePosition (tr.endpos);
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gi.WriteDir (tr.plane.normal);
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gi.WriteByte (color);
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gi.multicast (tr.endpos, MULTICAST_PVS);
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}
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// if (color == SPLASH_BLUE_WATER)
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if (water)
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{
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static float last_ripple;
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if (last_ripple > level.time)
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last_ripple = 0;
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if (last_ripple < (level.time - 0.75))
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{
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// Ripple effect
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SurfaceSpriteEffectRipple( SFX_SPRITE_SURF_RIPPLE, SFX_RIPPLE_WIDTH, SFX_RIPPLE_HEIGHT,
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tr.ent, tr.endpos, tr.plane.normal );
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if (!deathmatch->value)
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{
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SurfaceSpriteEffectRipple( SFX_SPRITE_SURF_RIPPLE, SFX_RIPPLE_WIDTH<<1, SFX_RIPPLE_HEIGHT<<1,
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tr.ent, tr.endpos, tr.plane.normal );
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SurfaceSpriteEffectRipple( SFX_SPRITE_SURF_RIPPLE, SFX_RIPPLE_WIDTH>>1, SFX_RIPPLE_HEIGHT>>1,
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tr.ent, tr.endpos, tr.plane.normal );
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}
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}
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}
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// change bullet's course when it enters water
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VectorSubtract (end, start, dir);
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vectoangles (dir, dir);
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AngleVectors (dir, forward, right, up);
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r = crandom()*hspread*2;
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u = crandom()*vspread*2;
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VectorMA (water_start, 8192, forward, end);
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VectorMA (end, r, right, end);
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VectorMA (end, u, up, end);
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}
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// re-trace ignoring water this time
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tr = gi.trace (water_start, NULL, NULL, end, self, MASK_SHOT);
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}
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}
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// send gun puff / flash
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if (!((tr.surface) && (tr.surface->flags & SURF_SKY)))
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{
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if (tr.fraction < 1.0)
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{
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// gi.dprintf ("hit: %s\n", tr.ent->classname);
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// Calculate shot distance
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VectorSubtract (tr.endpos, self->s.origin, tempvec);
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len = VectorNormalize (tempvec);
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// On smoke up close
|
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if ((te_impact == TE_GUNSHOT) && (len < 96) && (lastshotgun) && (lastshotgun > level.time))
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{
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nosmoke = 1;
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}
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else if (te_impact == TE_GUNSHOT)
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{
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lastshotgun = level.time + 0.10;
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}
|
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if (tr.ent->takedamage)
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{
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// Point blank range shot gives more damage
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if (len < 64)
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{
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damage *= 2;
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pointblank = 1;
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||
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}
|
||
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|
||
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// JOSEPH 18-FEB-99
|
||
|
if ((tr.ent->svflags & SVF_PROP) || (!strcmp(tr.ent->classname,"func_explosive")))
|
||
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{
|
||
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if (!conweap)
|
||
|
{
|
||
|
extern int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce);
|
||
|
vec3_t dir;
|
||
|
|
||
|
// Ridah, spawn metallic sparks on metal surfaces
|
||
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// JOSEPH 11-JUN-99-B
|
||
|
if ((tr.ent->svflags & SVF_PROP) && (tr.ent->surfacetype & (SURF_METAL | SURF_METAL_L)))
|
||
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{
|
||
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te_impact = TE_METAL_SPARKS;
|
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ClipVelocity( aimdir, tr.plane.normal, dir, 1.5 );
|
||
|
}
|
||
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else if (tr.surface->flags & (SURF_METAL | SURF_METAL_L))
|
||
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// END JOSEPH
|
||
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{
|
||
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te_impact = TE_METAL_SPARKS;
|
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ClipVelocity( aimdir, tr.plane.normal, dir, 1.5 );
|
||
|
}
|
||
|
else
|
||
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{
|
||
|
VectorCopy( tr.plane.normal, dir );
|
||
|
}
|
||
|
|
||
|
if (!nosmoke)
|
||
|
{
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
gi.WriteByte (te_impact);
|
||
|
gi.WritePosition (tr.endpos);
|
||
|
gi.WriteDir (dir);
|
||
|
gi.multicast (tr.endpos, MULTICAST_PVS);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (self->client)
|
||
|
PlayerNoise(self, tr.endpos, PNOISE_IMPACT);
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
// Ridah, only do MDX bbox check if it's a client firing
|
||
|
if (self->client && tr.ent->s.num_parts && (!deathmatch->value || dm_locational_damage->value))
|
||
|
{
|
||
|
// either way, react to this attempted hostility
|
||
|
// JOSEPH 9-FEB-99
|
||
|
if (!(tr.ent->svflags & SVF_PROP) && tr.ent->svflags & SVF_MONSTER)
|
||
|
// either way, react to this attempted hostility
|
||
|
M_ReactToDamage (tr.ent, self, damage );
|
||
|
// END JOSEPH
|
||
|
|
||
|
{
|
||
|
#define MAX_ITERATIONS 10
|
||
|
trace_t ignore;
|
||
|
qboolean is_mdx = false;
|
||
|
int iterations=10; // FIXME: this is a hack
|
||
|
edict_t *ignored[MAX_ITERATIONS];
|
||
|
int num_ignored;
|
||
|
|
||
|
ignore = tr;
|
||
|
num_ignored = 0;
|
||
|
|
||
|
while (iterations--)
|
||
|
{
|
||
|
mdx_tr = MDX_HitCheck (ignore.ent, self, self, aimdir, ignore.endpos, ignore.plane.normal, damage, kick, DAMAGE_BULLET, mod, end);
|
||
|
|
||
|
if (mdx_tr.ent->flags & FL_MDXBBOX) // we hit an mdx_bbox
|
||
|
{
|
||
|
is_mdx = true;
|
||
|
VectorCopy (mdx_tr.endpos, tr.endpos);
|
||
|
break;
|
||
|
}
|
||
|
else if (mdx_tr.ent->takedamage && mdx_tr.ent->s.num_parts) // we missed the mdx_bbox but hit another mdx
|
||
|
{
|
||
|
is_mdx = true;
|
||
|
ignore = mdx_tr;
|
||
|
|
||
|
// ignore this entity from now on
|
||
|
ignored[num_ignored++] = mdx_tr.ent;
|
||
|
gi.unlinkentity( mdx_tr.ent );
|
||
|
}
|
||
|
else if (mdx_tr.ent->takedamage) // we hit an md2
|
||
|
{
|
||
|
is_mdx = false;
|
||
|
VectorCopy (mdx_tr.endpos, tr.endpos);
|
||
|
VectorCopy (mdx_tr.plane.normal, tr.plane.normal);
|
||
|
tr.ent = mdx_tr.ent;
|
||
|
break;
|
||
|
}
|
||
|
// JOSEPH 5-FEB-99-B
|
||
|
else if (tr.ent->svflags & SVF_PROP)
|
||
|
{
|
||
|
// Ridah, 25-may-99, Fixes Episode 5/6 invulnerable rats & crates bug. Old code commented out.
|
||
|
/*
|
||
|
is_mdx = true;
|
||
|
VectorCopy (mdx_tr.endpos, tr.endpos);
|
||
|
break;
|
||
|
*/
|
||
|
is_mdx = false;
|
||
|
break;
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
else
|
||
|
{
|
||
|
// we missed
|
||
|
VectorCopy (mdx_tr.endpos, tr.endpos);
|
||
|
VectorCopy (mdx_tr.plane.normal, tr.plane.normal);
|
||
|
|
||
|
// set all the ignored entities back
|
||
|
for (iterations = 0; iterations < num_ignored; iterations++)
|
||
|
gi.linkentity( ignored[iterations] );
|
||
|
|
||
|
goto bolt;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// set all the ignored entities back
|
||
|
for (iterations = 0; iterations < num_ignored; iterations++)
|
||
|
gi.linkentity( ignored[iterations] );
|
||
|
|
||
|
if (is_mdx)
|
||
|
{
|
||
|
// Ridah, 18-mar-99, changed this, was causing damage to the wrong entity when dead bodies are close (gibs were spawning on wrong body)
|
||
|
T_DamageMDX (ignore.ent, self, self, aimdir, tr.endpos, tr.plane.normal, damage, kick, DAMAGE_BULLET, mod, mdx_tr.ent->count, mdx_tr.ent->dmg);
|
||
|
|
||
|
// Head shot blood on close wall
|
||
|
// JOSEPH 25-JAN-99
|
||
|
if ((mdx_tr.ent->count == PART_HEAD) && (!(tr.ent->svflags & SVF_PROP)))
|
||
|
// END JOSEPH
|
||
|
{
|
||
|
trace_t tr2;
|
||
|
vec3_t newstart, newdir, newend, travelvec;
|
||
|
|
||
|
VectorCopy (tr.endpos, newstart);
|
||
|
VectorSubtract (end, start, newdir);
|
||
|
vectoangles (newdir, newdir);
|
||
|
AngleVectors (newdir, forward, NULL, NULL);
|
||
|
|
||
|
do
|
||
|
{
|
||
|
VectorMA (newstart, 8192, forward, newend);
|
||
|
VectorMA (newstart, 4, forward, newstart);
|
||
|
|
||
|
tr2 = gi.trace (newstart, NULL, NULL, newend, self, MASK_SHOT);
|
||
|
}
|
||
|
while (tr2.ent == tr.ent);
|
||
|
|
||
|
VectorSubtract(newstart, tr2.endpos, travelvec);
|
||
|
len = VectorNormalize(travelvec);
|
||
|
|
||
|
// JOSEPH 8-JUN-99
|
||
|
if ((len < 100.0) && (!tr2.ent->takedamage) &&
|
||
|
(!((((int)(dmflags->value)) & DF_NO_FRIENDLY_FIRE))) &&
|
||
|
((strncmp (tr2.surface->name, "sky", 3) != 0)))
|
||
|
// END JOSEPH
|
||
|
{
|
||
|
if (pointblank)
|
||
|
{
|
||
|
SurfaceSpriteEffect(SFX_SPRITE_SURF_BLOOD1, SFX_BLOOD_WIDTH*4,
|
||
|
SFX_BLOOD_HEIGHT*4,
|
||
|
tr2.ent, tr2.endpos, tr2.plane.normal );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
char rnd;
|
||
|
|
||
|
rnd = (char)(1 + rand()%4);
|
||
|
|
||
|
SurfaceSpriteEffect(SFX_SPRITE_SURF_BLOOD1, (unsigned char)(SFX_BLOOD_WIDTH*rnd),
|
||
|
(unsigned char)(SFX_BLOOD_HEIGHT*rnd),
|
||
|
tr2.ent, tr2.endpos, tr2.plane.normal );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
T_Damage (tr.ent, self, self, aimdir, tr.endpos, tr.plane.normal, damage, kick, DAMAGE_BULLET, mod);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
|
||
|
qboolean check_skin_change = false;
|
||
|
|
||
|
if (self->svflags & SVF_MONSTER && tr.ent->svflags & SVF_MONSTER && self->cast_group != tr.ent->cast_group && tr.ent->cast_group != 1)
|
||
|
{ // Tweak: do more damage when AI shooting AI, more realistic
|
||
|
damage *= 2;
|
||
|
|
||
|
if (tr.ent->gender && !tr.ent->client)
|
||
|
{
|
||
|
check_skin_change = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
T_Damage (tr.ent, self, self, aimdir, tr.endpos, tr.plane.normal, damage, kick, DAMAGE_BULLET, mod);
|
||
|
|
||
|
if (check_skin_change)
|
||
|
{
|
||
|
ActorDamageSimpleSkinChangeCheck (tr.ent, tr.endpos);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// if (tr.ent->svflags & SVF_MONSTER)
|
||
|
// { // add some momentum
|
||
|
// tr.ent->velocity[2] += kick*3;
|
||
|
// }
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
bolt:
|
||
|
// JOSEPH
|
||
|
if ((strncmp (tr.surface->name, "sky", 3) != 0) /*|| NoBulletHole*/)
|
||
|
{
|
||
|
if (!conweap)
|
||
|
{
|
||
|
extern int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce);
|
||
|
vec3_t dir;
|
||
|
|
||
|
// Ridah, spawn metallic sparks on metal surfaces
|
||
|
if (tr.surface->flags & (SURF_METAL | SURF_METAL_L))
|
||
|
{
|
||
|
te_impact = TE_METAL_SPARKS;
|
||
|
ClipVelocity( aimdir, tr.plane.normal, dir, 1.5 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
VectorCopy( tr.plane.normal, dir );
|
||
|
}
|
||
|
|
||
|
if (deathmatch->value && te_impact == TE_GUNSHOT)
|
||
|
{
|
||
|
te_impact = TE_GUNSHOT_VISIBLE;
|
||
|
ClipVelocity( aimdir, tr.plane.normal, dir, 1.5 );
|
||
|
}
|
||
|
|
||
|
if (!nosmoke)
|
||
|
{
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
gi.WriteByte (te_impact);
|
||
|
gi.WritePosition (tr.endpos);
|
||
|
gi.WriteDir (dir);
|
||
|
gi.multicast (tr.endpos, MULTICAST_PVS);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (self->client)
|
||
|
PlayerNoise(self, tr.endpos, PNOISE_IMPACT);
|
||
|
|
||
|
// Ridah, surface sprites
|
||
|
if (!(self->svflags & SVF_PROP) && !deathmatch->value && !water) // Ridah, had to remove this in deathmatch, since it's bandwidth hungry
|
||
|
{
|
||
|
SurfaceSpriteEffect( SFX_SPRITE_SURF_BULLET1, SFX_BULLET_WIDTH * 5, SFX_BULLET_HEIGHT * 5,
|
||
|
tr.ent, tr.endpos, tr.plane.normal );
|
||
|
}
|
||
|
|
||
|
// SurfaceSpriteEffect( SFX_SPRITE_SURF_BLOOD1, SFX_BLOOD_WIDTH, SFX_BLOOD_HEIGHT,
|
||
|
// tr.ent, tr.endpos, tr.plane.normal );
|
||
|
|
||
|
// done.
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// if went through water, determine where the end and make a bubble trail
|
||
|
if (water)
|
||
|
{
|
||
|
vec3_t pos;
|
||
|
|
||
|
VectorSubtract (tr.endpos, water_start, dir);
|
||
|
|
||
|
VectorNormalize (dir);
|
||
|
VectorMA (tr.endpos, -2, dir, pos);
|
||
|
if (gi.pointcontents (pos) & MASK_WATER)
|
||
|
VectorCopy (pos, tr.endpos);
|
||
|
else
|
||
|
tr = gi.trace (pos, NULL, NULL, water_start, tr.ent, MASK_WATER);
|
||
|
|
||
|
VectorAdd (water_start, tr.endpos, pos);
|
||
|
VectorScale (pos, 0.5, pos);
|
||
|
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
gi.WriteByte (TE_BUBBLETRAIL);
|
||
|
gi.WritePosition (water_start);
|
||
|
gi.WritePosition (tr.endpos);
|
||
|
gi.multicast (pos, MULTICAST_PVS);
|
||
|
}
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
fire_bullet
|
||
|
|
||
|
Fires a single round. Used for machinegun and chaingun. Would be fine for
|
||
|
pistols, rifles, etc....
|
||
|
=================
|
||
|
*/
|
||
|
void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int mod)
|
||
|
{
|
||
|
fire_lead (self, start, aimdir, damage, kick, TE_GUNSHOT, hspread, vspread, mod);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
fire_shotgun
|
||
|
|
||
|
Shoots shotgun pellets. Used by shotgun and super shotgun.
|
||
|
=================
|
||
|
*/
|
||
|
void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int count, int mod)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for (i = 0; i < count; i++)
|
||
|
// fire_lead (self, start, aimdir, damage, kick, TE_SHOTGUN, hspread, vspread, mod);
|
||
|
fire_lead (self, start, aimdir, damage, kick, TE_GUNSHOT, hspread, vspread, mod);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
fire_blaster
|
||
|
|
||
|
Fires a single blaster bolt. Used by the blaster and hyper blaster.
|
||
|
=================
|
||
|
*/
|
||
|
void blaster_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||
|
{
|
||
|
int mod;
|
||
|
|
||
|
if (other == self->owner)
|
||
|
return;
|
||
|
|
||
|
if (surf && (surf->flags & SURF_SKY))
|
||
|
{
|
||
|
G_FreeEdict (self);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (self->owner->client)
|
||
|
PlayerNoise(self->owner, self->s.origin, PNOISE_IMPACT);
|
||
|
|
||
|
if (other->takedamage)
|
||
|
{
|
||
|
if (self->spawnflags & 1)
|
||
|
mod = MOD_HYPERBLASTER;
|
||
|
else
|
||
|
mod = MOD_BLASTER;
|
||
|
T_Damage (other, self, self->owner, self->velocity, self->s.origin, plane->normal, self->dmg, 1, DAMAGE_ENERGY, mod);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
// RAFAEL
|
||
|
//if (self->s.effects & TE_BLUEHYPERBLASTER)
|
||
|
// gi.WriteByte (TE_BLUEHYPERBLASTER);
|
||
|
//else
|
||
|
gi.WriteByte (TE_BLASTER);
|
||
|
gi.WritePosition (self->s.origin);
|
||
|
if (!plane)
|
||
|
gi.WriteDir (vec3_origin);
|
||
|
else
|
||
|
gi.WriteDir (plane->normal);
|
||
|
gi.multicast (self->s.origin, MULTICAST_PVS);
|
||
|
}
|
||
|
|
||
|
G_FreeEdict (self);
|
||
|
}
|
||
|
|
||
|
void fire_blaster (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, int effect, qboolean hyper)
|
||
|
{
|
||
|
edict_t *bolt;
|
||
|
trace_t tr;
|
||
|
|
||
|
VectorNormalize (dir);
|
||
|
|
||
|
bolt = G_Spawn();
|
||
|
bolt->svflags = SVF_DEADMONSTER;
|
||
|
// yes, I know it looks weird that projectiles are deadmonsters
|
||
|
// what this means is that when prediction is used against the object
|
||
|
// (blaster/hyperblaster shots), the player won't be solid clipped against
|
||
|
// the object. Right now trying to run into a firing hyperblaster
|
||
|
// is very jerky since you are predicted 'against' the shots.
|
||
|
VectorCopy (start, bolt->s.origin);
|
||
|
VectorCopy (start, bolt->s.old_origin);
|
||
|
vectoangles (dir, bolt->s.angles);
|
||
|
VectorScale (dir, speed, bolt->velocity);
|
||
|
bolt->movetype = MOVETYPE_FLYMISSILE;
|
||
|
bolt->clipmask = MASK_SHOT;
|
||
|
bolt->solid = SOLID_BBOX;
|
||
|
bolt->s.effects |= effect;
|
||
|
VectorClear (bolt->mins);
|
||
|
VectorClear (bolt->maxs);
|
||
|
bolt->s.modelindex = gi.modelindex ("models/objects/laser/tris.md2");
|
||
|
bolt->s.sound = gi.soundindex ("misc/lasfly.wav");
|
||
|
bolt->owner = self;
|
||
|
bolt->touch = blaster_touch;
|
||
|
bolt->nextthink = level.time + 2;
|
||
|
bolt->think = G_FreeEdict;
|
||
|
bolt->dmg = damage;
|
||
|
bolt->classname = "bolt";
|
||
|
if (hyper)
|
||
|
bolt->spawnflags = 1;
|
||
|
gi.linkentity (bolt);
|
||
|
|
||
|
if (self->client)
|
||
|
check_dodge (self, bolt->s.origin, dir, speed);
|
||
|
|
||
|
tr = gi.trace (self->s.origin, NULL, NULL, bolt->s.origin, bolt, MASK_SHOT);
|
||
|
if (tr.fraction < 1.0)
|
||
|
{
|
||
|
VectorMA (bolt->s.origin, -10, dir, bolt->s.origin);
|
||
|
bolt->touch (bolt, tr.ent, NULL, NULL);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// RAFAEL
|
||
|
void fire_blueblaster (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, int effect)
|
||
|
{
|
||
|
edict_t *bolt;
|
||
|
trace_t tr;
|
||
|
|
||
|
VectorNormalize (dir);
|
||
|
|
||
|
bolt = G_Spawn ();
|
||
|
VectorCopy (start, bolt->s.origin);
|
||
|
VectorCopy (start, bolt->s.old_origin);
|
||
|
vectoangles (dir, bolt->s.angles);
|
||
|
VectorScale (dir, speed, bolt->velocity);
|
||
|
bolt->movetype = MOVETYPE_FLYMISSILE;
|
||
|
bolt->clipmask = MASK_SHOT;
|
||
|
bolt->solid = SOLID_BBOX;
|
||
|
bolt->s.effects |= effect;
|
||
|
VectorClear (bolt->mins);
|
||
|
VectorClear (bolt->maxs);
|
||
|
|
||
|
bolt->s.modelindex = gi.modelindex ("models/objects/blaser/tris.md2");
|
||
|
bolt->s.sound = gi.soundindex ("misc/lasfly.wav");
|
||
|
bolt->owner = self;
|
||
|
bolt->touch = blaster_touch;
|
||
|
bolt->nextthink = level.time + 2;
|
||
|
bolt->think = G_FreeEdict;
|
||
|
bolt->dmg = damage;
|
||
|
bolt->classname = "bolt";
|
||
|
gi.linkentity (bolt);
|
||
|
|
||
|
if (self->client)
|
||
|
check_dodge (self, bolt->s.origin, dir, speed);
|
||
|
|
||
|
tr = gi.trace (self->s.origin, NULL, NULL, bolt->s.origin, bolt, MASK_SHOT);
|
||
|
|
||
|
if (tr.fraction < 1.0)
|
||
|
{
|
||
|
VectorMA (bolt->s.origin, -10, dir, bolt->s.origin);
|
||
|
bolt->touch (bolt, tr.ent, NULL, NULL);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
/*
|
||
|
// JOSEPH
|
||
|
void fire_fire (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, int effect, qboolean hyper)
|
||
|
{
|
||
|
//fire_fire (ent, start, forward, damage, 50, EF_BLASTER, false);
|
||
|
|
||
|
VectorNormalize (dir);
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
gi.WriteByte (TE_SFXFIREGO);
|
||
|
gi.WritePosition (start);
|
||
|
// gi.WriteDir (dir);
|
||
|
gi.multicast (start, MULTICAST_PVS);
|
||
|
}
|
||
|
//END JOSEPH
|
||
|
*/
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
// JOSEPH 20-JAN-99
|
||
|
/*
|
||
|
=================
|
||
|
Grenade_Explode
|
||
|
=================
|
||
|
*/
|
||
|
/*static void Grenade_Explode (edict_t *ent)
|
||
|
{
|
||
|
vec3_t origin;
|
||
|
int mod;
|
||
|
|
||
|
if (ent->owner->client)
|
||
|
PlayerNoise(ent->owner, ent->s.origin, PNOISE_IMPACT);
|
||
|
|
||
|
//FIXME: if we are onground then raise our Z just a bit since we are a point?
|
||
|
if (ent->enemy)
|
||
|
{
|
||
|
float points;
|
||
|
vec3_t v;
|
||
|
vec3_t dir;
|
||
|
|
||
|
VectorAdd (ent->enemy->mins, ent->enemy->maxs, v);
|
||
|
VectorMA (ent->enemy->s.origin, 0.5, v, v);
|
||
|
VectorSubtract (ent->s.origin, v, v);
|
||
|
points = ent->dmg - 0.5 * VectorLength (v);
|
||
|
VectorSubtract (ent->enemy->s.origin, ent->s.origin, dir);
|
||
|
if (ent->spawnflags & 1)
|
||
|
mod = MOD_HANDGRENADE;
|
||
|
else
|
||
|
mod = MOD_GRENADE;
|
||
|
T_Damage (ent->enemy, ent, ent->owner, dir, ent->s.origin, vec3_origin, (int)points, (int)points, DAMAGE_RADIUS, mod);
|
||
|
}
|
||
|
|
||
|
if (ent->spawnflags & 2)
|
||
|
mod = MOD_HELD_GRENADE;
|
||
|
else if (ent->spawnflags & 1)
|
||
|
mod = MOD_HG_SPLASH;
|
||
|
else
|
||
|
mod = MOD_G_SPLASH;
|
||
|
T_RadiusDamage(ent, ent->owner, ent->dmg, ent->enemy, ent->dmg_radius, mod);
|
||
|
|
||
|
VectorMA (ent->s.origin, -0.02, ent->velocity, origin);
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
if (ent->waterlevel)
|
||
|
{
|
||
|
if (ent->groundentity)
|
||
|
gi.WriteByte (TE_GRENADE_EXPLOSION_WATER);
|
||
|
else
|
||
|
gi.WriteByte (TE_ROCKET_EXPLOSION_WATER);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (ent->groundentity)
|
||
|
gi.WriteByte (TE_GRENADE_EXPLOSION);
|
||
|
else
|
||
|
gi.WriteByte (TE_ROCKET_EXPLOSION);
|
||
|
}
|
||
|
gi.WritePosition (origin);
|
||
|
gi.multicast (ent->s.origin, MULTICAST_PHS);
|
||
|
|
||
|
G_FreeEdict (ent);
|
||
|
}*/
|
||
|
|
||
|
static void Grenade_Explode (edict_t *ent)
|
||
|
{
|
||
|
vec3_t origin, vec;
|
||
|
int mod;
|
||
|
trace_t tr;
|
||
|
|
||
|
if (ent->owner->client)
|
||
|
PlayerNoise(ent->owner, ent->s.origin, PNOISE_IMPACT);
|
||
|
|
||
|
if (ent->enemy == ent->owner)
|
||
|
ent->enemy = NULL;
|
||
|
|
||
|
//FIXME: if we are onground then raise our Z just a bit since we are a point?
|
||
|
/*
|
||
|
if (ent->enemy)
|
||
|
{
|
||
|
float points;
|
||
|
vec3_t v;
|
||
|
vec3_t dir;
|
||
|
|
||
|
VectorAdd (ent->enemy->mins, ent->enemy->maxs, v);
|
||
|
VectorMA (ent->enemy->s.origin, 0.5, v, v);
|
||
|
VectorSubtract (ent->s.origin, v, v);
|
||
|
points = ent->dmg - 0.5 * VectorLength (v);
|
||
|
VectorSubtract (ent->enemy->s.origin, ent->s.origin, dir);
|
||
|
if (ent->spawnflags & 1)
|
||
|
mod = MOD_HANDGRENADE;
|
||
|
else
|
||
|
mod = MOD_GRENADE;
|
||
|
T_Damage (ent->enemy, ent, ent->owner, dir, ent->s.origin, vec3_origin, (int)points, (int)points, DAMAGE_RADIUS, mod);
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
if (ent->spawnflags & 2)
|
||
|
mod = MOD_HELD_GRENADE;
|
||
|
else if (ent->spawnflags & 1)
|
||
|
mod = MOD_HG_SPLASH;
|
||
|
else
|
||
|
mod = MOD_G_SPLASH;
|
||
|
|
||
|
T_RadiusDamage(ent, ent->owner, ent->dmg, ent->enemy, ent->dmg_radius, mod);
|
||
|
|
||
|
VectorMA (ent->s.origin, -0.02, ent->velocity, origin);
|
||
|
|
||
|
// Ridah, trace a line to this "origin" to make sure it isn't in a solid (in which case the explosion won't show)
|
||
|
if (!VectorCompare( ent->velocity, vec3_origin))
|
||
|
{
|
||
|
tr = gi.trace( ent->s.origin, NULL, NULL, origin, ent, MASK_SOLID );
|
||
|
if (tr.fraction < 1)
|
||
|
VectorCopy(ent->s.origin, origin);
|
||
|
}
|
||
|
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
|
||
|
if (!ent->enemy)
|
||
|
{
|
||
|
VectorClear( vec );
|
||
|
vec[2] = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
VectorSubtract( ent->s.origin, ent->enemy->s.origin, vec );
|
||
|
VectorNormalize( vec );
|
||
|
}
|
||
|
|
||
|
if (ent->waterlevel)
|
||
|
{
|
||
|
gi.WriteByte (TE_CONCUSSION_EXPLOSION_WATER);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gi.WriteByte (TE_CONCUSSION_EXPLOSION_BIG);
|
||
|
}
|
||
|
gi.WritePosition (origin);
|
||
|
gi.WriteDir( vec );
|
||
|
gi.WriteByte( (int)(ent->dmg) );
|
||
|
gi.multicast (ent->s.origin, MULTICAST_PHS);
|
||
|
|
||
|
G_FreeEdict (ent);
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
|
||
|
// JOSEPH
|
||
|
static void Grenade_Touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||
|
{
|
||
|
|
||
|
if (other == ent->owner)
|
||
|
return;
|
||
|
|
||
|
if (other->takedamage)
|
||
|
return;
|
||
|
|
||
|
if (surf && (surf->flags & SURF_SKY))
|
||
|
{
|
||
|
G_FreeEdict (ent);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (surf && (surf->flags & SURF_ALPHA))
|
||
|
{
|
||
|
// Grenade gets stuck in alpha surface
|
||
|
if (!(crandom() < .85))
|
||
|
{
|
||
|
ent->gravity = 0;
|
||
|
VectorClear (ent->velocity);
|
||
|
VectorClear (ent->avelocity);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!other->takedamage)
|
||
|
{
|
||
|
VectorSet (ent->avelocity, crandom()*1000, crandom()*1000, crandom()*1000);
|
||
|
|
||
|
if ((rand()%100) > 66)
|
||
|
gi.sound (ent, CHAN_VOICE, gi.soundindex ("weapons/grenade_launcher/grenade bounce1.wav"), 1, ATTN_NORM, 0);
|
||
|
else if ((rand()%100) > 50)
|
||
|
gi.sound (ent, CHAN_VOICE, gi.soundindex ("weapons/grenade_launcher/grenade bounce2.wav"), 1, ATTN_NORM, 0);
|
||
|
else
|
||
|
gi.sound (ent, CHAN_VOICE, gi.soundindex ("weapons/grenade_launcher/grenade bounce3.wav"), 1, ATTN_NORM, 0);
|
||
|
|
||
|
// Ridah, Grenade Avoidance: notify AI of our existance
|
||
|
AI_AvoidDangerousEntity( ent );
|
||
|
// done.
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
ent->enemy = other;
|
||
|
Grenade_Explode (ent);
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
|
||
|
void fire_grenade (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius)
|
||
|
{
|
||
|
edict_t *grenade;
|
||
|
vec3_t dir;
|
||
|
vec3_t forward, right, up;
|
||
|
|
||
|
vectoangles (aimdir, dir);
|
||
|
AngleVectors (dir, forward, right, up);
|
||
|
|
||
|
grenade = G_Spawn();
|
||
|
VectorCopy (start, grenade->s.origin);
|
||
|
VectorScale (aimdir, speed, grenade->velocity);
|
||
|
VectorMA (grenade->velocity, 200 + crandom() * 10.0, up, grenade->velocity);
|
||
|
VectorMA (grenade->velocity, crandom() * 10.0, right, grenade->velocity);
|
||
|
VectorSet (grenade->avelocity, 150*(-1 + 2*(rand()%2)), 150*crandom(), 800);
|
||
|
VectorCopy( dir, grenade->s.angles );
|
||
|
|
||
|
// grenade->movetype = MOVETYPE_TOSS_SLIDE;//MOVETYPE_BOUNCE;
|
||
|
|
||
|
// the movetype_toss_slide is crashing the game
|
||
|
grenade->movetype = MOVETYPE_BOUNCE;
|
||
|
|
||
|
grenade->clipmask = MASK_SHOT;
|
||
|
grenade->solid = SOLID_BBOX;
|
||
|
grenade->s.effects |= EF_GRENADE;
|
||
|
VectorClear (grenade->mins);
|
||
|
VectorClear (grenade->maxs);
|
||
|
|
||
|
// JOSEPH 30-APR-99
|
||
|
grenade->s.modelindex = gi.modelindex ("models/weapons/grenade/tris.md2");
|
||
|
// END JOSEPH
|
||
|
|
||
|
grenade->owner = self;
|
||
|
grenade->touch = Grenade_Touch;
|
||
|
grenade->nextthink = level.time + timer;
|
||
|
grenade->think = Grenade_Explode;
|
||
|
grenade->dmg = damage;
|
||
|
grenade->dmg_radius = damage_radius;
|
||
|
grenade->classname = "grenade";
|
||
|
|
||
|
grenade->s.renderfx2 |= RF2_NOSHADOW;
|
||
|
grenade->s.renderfx |= RF_REFL_MAP;
|
||
|
// END JOSEPH
|
||
|
|
||
|
// Ridah, Grenade Avoidance: notify AI of our existance
|
||
|
/*
|
||
|
{
|
||
|
trace_t tr;
|
||
|
|
||
|
VectorMA( grenade->s.origin, 800, forward, dir );
|
||
|
|
||
|
tr = gi.trace( grenade->s.origin, NULL, NULL, dir, self, MASK_SHOT );
|
||
|
|
||
|
VectorCopy( grenade->s.origin, dir );
|
||
|
VectorCopy( tr.endpos, grenade->s.origin );
|
||
|
VectorMA( grenade->s.origin, -16, forward, grenade->s.origin );
|
||
|
*/
|
||
|
AI_AvoidDangerousEntity( self/*grenade*/ );
|
||
|
/*
|
||
|
VectorCopy( dir, grenade->s.origin );
|
||
|
}
|
||
|
*/
|
||
|
// done.
|
||
|
|
||
|
gi.linkentity (grenade);
|
||
|
}
|
||
|
|
||
|
|
||
|
// JOSEPH 19-MAY-99
|
||
|
void fire_dynamite (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius)
|
||
|
{
|
||
|
edict_t *grenade;
|
||
|
vec3_t dir;
|
||
|
vec3_t forward, right, up;
|
||
|
|
||
|
vectoangles (aimdir, dir);
|
||
|
AngleVectors (dir, forward, right, up);
|
||
|
|
||
|
grenade = G_Spawn();
|
||
|
VectorCopy (start, grenade->s.origin);
|
||
|
VectorScale (aimdir, speed, grenade->velocity);
|
||
|
VectorMA (grenade->velocity, 200 + crandom() * 10.0, up, grenade->velocity);
|
||
|
VectorMA (grenade->velocity, crandom() * 10.0, right, grenade->velocity);
|
||
|
|
||
|
// the movetype_toss_slide is crashing the game
|
||
|
grenade->movetype = MOVETYPE_BOUNCE;
|
||
|
|
||
|
grenade->clipmask = MASK_SHOT;
|
||
|
grenade->solid = SOLID_BBOX;
|
||
|
grenade->s.effects |= EF_GRENADE;
|
||
|
VectorClear (grenade->mins);
|
||
|
VectorClear (grenade->maxs);
|
||
|
|
||
|
grenade->s.modelindex = gi.modelindex ("models/props/dynomite/tris.md2");
|
||
|
|
||
|
grenade->owner = self;
|
||
|
grenade->touch = Grenade_Touch;
|
||
|
grenade->nextthink = level.time + timer;
|
||
|
grenade->think = Grenade_Explode;
|
||
|
grenade->dmg = damage;
|
||
|
grenade->dmg_radius = damage_radius;
|
||
|
grenade->classname = "grenade";
|
||
|
|
||
|
grenade->s.renderfx2 |= RF2_NOSHADOW;
|
||
|
grenade->s.renderfx |= RF_REFL_MAP;
|
||
|
|
||
|
AI_AvoidDangerousEntity( self);
|
||
|
|
||
|
gi.linkentity (grenade);
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
void fire_grenade2 (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held)
|
||
|
{
|
||
|
edict_t *grenade;
|
||
|
vec3_t dir;
|
||
|
vec3_t forward, right, up;
|
||
|
|
||
|
vectoangles (aimdir, dir);
|
||
|
AngleVectors (dir, forward, right, up);
|
||
|
|
||
|
grenade = G_Spawn();
|
||
|
VectorCopy (start, grenade->s.origin);
|
||
|
VectorScale (aimdir, speed, grenade->velocity);
|
||
|
VectorMA (grenade->velocity, 200 + crandom() * 10.0, up, grenade->velocity);
|
||
|
VectorMA (grenade->velocity, crandom() * 10.0, right, grenade->velocity);
|
||
|
VectorSet (grenade->avelocity, 300, 300, 300);
|
||
|
grenade->movetype = MOVETYPE_BOUNCE;
|
||
|
grenade->clipmask = MASK_SHOT;
|
||
|
grenade->solid = SOLID_BBOX;
|
||
|
grenade->s.effects |= EF_GRENADE;
|
||
|
VectorClear (grenade->mins);
|
||
|
VectorClear (grenade->maxs);
|
||
|
grenade->s.modelindex = gi.modelindex ("models/objects/grenade2/tris.md2");
|
||
|
grenade->owner = self;
|
||
|
grenade->touch = Grenade_Touch;
|
||
|
grenade->nextthink = level.time + timer;
|
||
|
grenade->think = Grenade_Explode;
|
||
|
grenade->dmg = damage;
|
||
|
grenade->dmg_radius = damage_radius;
|
||
|
grenade->classname = "hgrenade";
|
||
|
if (held)
|
||
|
grenade->spawnflags = 3;
|
||
|
else
|
||
|
grenade->spawnflags = 1;
|
||
|
grenade->s.sound = gi.soundindex("weapons/grenade_launcher/hgrenc1b.wav");
|
||
|
|
||
|
if (timer <= 0.0)
|
||
|
Grenade_Explode (grenade);
|
||
|
else
|
||
|
{
|
||
|
gi.sound (self, CHAN_WEAPON, gi.soundindex ("weapons/grenade_launcher/hgrent1a.wav"), 1, ATTN_NORM, 0);
|
||
|
gi.linkentity (grenade);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
fire_rocket
|
||
|
=================
|
||
|
*/
|
||
|
void rocket_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||
|
{
|
||
|
vec3_t origin, vec;
|
||
|
|
||
|
if (other == ent->owner)
|
||
|
return;
|
||
|
|
||
|
if (surf && (surf->flags & SURF_SKY))
|
||
|
{
|
||
|
G_FreeEdict (ent);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (ent->owner->client)
|
||
|
PlayerNoise(ent->owner, ent->s.origin, PNOISE_IMPACT);
|
||
|
|
||
|
// calculate position for the explosion entity
|
||
|
VectorMA (ent->s.origin, -0.02, ent->velocity, origin);
|
||
|
|
||
|
if (other->takedamage)
|
||
|
{
|
||
|
T_Damage (other, ent, ent->owner, ent->velocity, ent->s.origin, plane->normal, ent->dmg, ent->dmg, 0, MOD_ROCKET);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
/*
|
||
|
// don't throw any debris in net games
|
||
|
if (!deathmatch->value && !coop->value)
|
||
|
{
|
||
|
if ((surf) && !(surf->flags & (SURF_WARP|SURF_TRANS33|SURF_TRANS66|SURF_FLOWING)))
|
||
|
{
|
||
|
n = rand() % 5;
|
||
|
while(n--)
|
||
|
ThrowDebris (ent, "models/props/glass/glass2.md2", 2, ent->s.origin);
|
||
|
}
|
||
|
}
|
||
|
*/
|
||
|
}
|
||
|
|
||
|
T_RadiusDamage(ent, ent->owner, ent->radius_dmg, other, ent->dmg_radius, MOD_R_SPLASH);
|
||
|
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
|
||
|
if (other->takedamage || !plane)
|
||
|
{
|
||
|
VectorSubtract( ent->s.origin, other->s.origin, vec );
|
||
|
VectorNormalize( vec );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
VectorCopy( plane->normal, vec );
|
||
|
}
|
||
|
|
||
|
if (ent->waterlevel)
|
||
|
{
|
||
|
gi.WriteByte (TE_CONCUSSION_EXPLOSION_WATER);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gi.WriteByte (TE_CONCUSSION_EXPLOSION);
|
||
|
}
|
||
|
gi.WritePosition (origin);
|
||
|
gi.WriteDir( vec );
|
||
|
gi.WriteByte( (int)(ent->dmg / 2) );
|
||
|
gi.multicast (ent->s.origin, MULTICAST_PHS);
|
||
|
/*
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
if (ent->waterlevel)
|
||
|
gi.WriteByte (TE_ROCKET_EXPLOSION_WATER);
|
||
|
else
|
||
|
gi.WriteByte (TE_ROCKET_EXPLOSION);
|
||
|
gi.WritePosition (origin);
|
||
|
gi.multicast (ent->s.origin, MULTICAST_PHS);
|
||
|
*/
|
||
|
G_FreeEdict (ent);
|
||
|
}
|
||
|
|
||
|
void rocket_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point, int mdx_part, int mdx_subobject)
|
||
|
{
|
||
|
self->takedamage = DAMAGE_NO;
|
||
|
rocket_touch( self, self, NULL, NULL );
|
||
|
}
|
||
|
|
||
|
|
||
|
void fire_rocket (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage)
|
||
|
{
|
||
|
edict_t *rocket;
|
||
|
|
||
|
rocket = G_Spawn();
|
||
|
VectorCopy (start, rocket->s.origin);
|
||
|
VectorCopy (dir, rocket->movedir);
|
||
|
vectoangles (dir, rocket->s.angles);
|
||
|
VectorScale (dir, speed, rocket->velocity);
|
||
|
rocket->movetype = MOVETYPE_FLYMISSILE;
|
||
|
rocket->clipmask = MASK_SHOT;
|
||
|
rocket->solid = SOLID_BBOX;
|
||
|
rocket->s.effects |= EF_ROCKET;
|
||
|
VectorClear (rocket->mins);
|
||
|
VectorClear (rocket->maxs);
|
||
|
// JOSEPH 24-FEB-99
|
||
|
rocket->s.modelindex = gi.modelindex ("models/weapons/shella/tris.md2");
|
||
|
rocket->s.renderfx2 |= RF2_NOSHADOW;
|
||
|
// END JOSEPH
|
||
|
rocket->owner = self;
|
||
|
rocket->touch = rocket_touch;
|
||
|
rocket->nextthink = level.time + 8000/speed;
|
||
|
rocket->think = G_FreeEdict;
|
||
|
rocket->dmg = damage;
|
||
|
rocket->radius_dmg = radius_damage;
|
||
|
rocket->dmg_radius = damage_radius;
|
||
|
// JOSEPH 29-MAR-99
|
||
|
//rocket->s.sound = gi.soundindex ("weapons/bazooka/rockfly.wav");
|
||
|
// END JOSEPH
|
||
|
rocket->classname = "rocket";
|
||
|
|
||
|
rocket->health = 10;
|
||
|
rocket->takedamage = DAMAGE_YES;
|
||
|
rocket->die = rocket_die;
|
||
|
|
||
|
PlayerNoise(self, start, PNOISE_WEAPON);
|
||
|
|
||
|
// gi.sound (self, CHAN_WEAPON, gi.soundindex ("weapons/bazooka/baz_fire.wav"), 1, ATTN_NORM, 0);
|
||
|
|
||
|
if (self->client)
|
||
|
check_dodge (self, rocket->s.origin, dir, speed);
|
||
|
|
||
|
gi.linkentity (rocket);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
fire_rail
|
||
|
=================
|
||
|
*/
|
||
|
void fire_rail (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick)
|
||
|
{
|
||
|
vec3_t from;
|
||
|
vec3_t end;
|
||
|
trace_t tr;
|
||
|
edict_t *ignore;
|
||
|
int mask;
|
||
|
qboolean water;
|
||
|
|
||
|
VectorMA (start, 8192, aimdir, end);
|
||
|
VectorCopy (start, from);
|
||
|
ignore = self;
|
||
|
water = false;
|
||
|
mask = MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA;
|
||
|
while (ignore)
|
||
|
{
|
||
|
tr = gi.trace (from, NULL, NULL, end, ignore, mask);
|
||
|
|
||
|
if (tr.contents & (CONTENTS_SLIME|CONTENTS_LAVA))
|
||
|
{
|
||
|
mask &= ~(CONTENTS_SLIME|CONTENTS_LAVA);
|
||
|
water = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ((tr.ent->svflags & SVF_MONSTER) || (tr.ent->client))
|
||
|
ignore = tr.ent;
|
||
|
else
|
||
|
ignore = NULL;
|
||
|
|
||
|
if ((tr.ent != self) && (tr.ent->takedamage))
|
||
|
T_Damage (tr.ent, self, self, aimdir, tr.endpos, tr.plane.normal, damage, kick, 0, MOD_RAILGUN);
|
||
|
}
|
||
|
|
||
|
VectorCopy (tr.endpos, from);
|
||
|
}
|
||
|
|
||
|
// send gun puff / flash
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
gi.WriteByte (TE_RAILTRAIL);
|
||
|
gi.WritePosition (start);
|
||
|
gi.WritePosition (tr.endpos);
|
||
|
gi.WriteDir (tr.plane.normal);
|
||
|
gi.multicast (self->s.origin, MULTICAST_PHS);
|
||
|
|
||
|
if (self->client)
|
||
|
PlayerNoise(self, tr.endpos, PNOISE_IMPACT);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
fire_bfg
|
||
|
=================
|
||
|
*/
|
||
|
void bfg_explode (edict_t *self)
|
||
|
{
|
||
|
edict_t *ent;
|
||
|
float points;
|
||
|
vec3_t v;
|
||
|
float dist;
|
||
|
|
||
|
if (self->s.frame == 0)
|
||
|
{
|
||
|
// the BFG effect
|
||
|
ent = NULL;
|
||
|
while ((ent = findradius(ent, self->s.origin, self->dmg_radius)) != NULL)
|
||
|
{
|
||
|
if (!ent->takedamage)
|
||
|
continue;
|
||
|
if (ent == self->owner)
|
||
|
continue;
|
||
|
if (!CanDamage (ent, self))
|
||
|
continue;
|
||
|
if (!CanDamage (ent, self->owner))
|
||
|
continue;
|
||
|
|
||
|
VectorAdd (ent->mins, ent->maxs, v);
|
||
|
VectorMA (ent->s.origin, 0.5, v, v);
|
||
|
VectorSubtract (self->s.origin, v, v);
|
||
|
dist = VectorLength(v);
|
||
|
points = self->radius_dmg * (1.0 - sqrt(dist/self->dmg_radius));
|
||
|
if (ent == self->owner)
|
||
|
points = points * 0.5;
|
||
|
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
gi.WriteByte (TE_BFG_EXPLOSION);
|
||
|
gi.WritePosition (ent->s.origin);
|
||
|
gi.multicast (ent->s.origin, MULTICAST_PHS);
|
||
|
T_Damage (ent, self, self->owner, self->velocity, ent->s.origin, vec3_origin, (int)points, 0, DAMAGE_ENERGY, MOD_BFG_EFFECT);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
self->nextthink = level.time + FRAMETIME;
|
||
|
self->s.frame++;
|
||
|
if (self->s.frame == 5)
|
||
|
self->think = G_FreeEdict;
|
||
|
}
|
||
|
|
||
|
void bfg_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||
|
{
|
||
|
if (other == self->owner)
|
||
|
return;
|
||
|
|
||
|
if (surf && (surf->flags & SURF_SKY))
|
||
|
{
|
||
|
G_FreeEdict (self);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (self->owner->client)
|
||
|
PlayerNoise(self->owner, self->s.origin, PNOISE_IMPACT);
|
||
|
|
||
|
// core explosion - prevents firing it into the wall/floor
|
||
|
if (other->takedamage)
|
||
|
T_Damage (other, self, self->owner, self->velocity, self->s.origin, plane->normal, 200, 0, 0, MOD_BFG_BLAST);
|
||
|
T_RadiusDamage(self, self->owner, 200, other, 100, MOD_BFG_BLAST);
|
||
|
|
||
|
gi.sound (self, CHAN_VOICE, gi.soundindex ("weapons/bfg__x1b.wav"), 1, ATTN_NORM, 0);
|
||
|
self->solid = SOLID_NOT;
|
||
|
self->touch = NULL;
|
||
|
VectorMA (self->s.origin, -1 * FRAMETIME, self->velocity, self->s.origin);
|
||
|
VectorClear (self->velocity);
|
||
|
self->s.modelindex = gi.modelindex ("sprites/s_bfg3.sp2");
|
||
|
self->s.frame = 0;
|
||
|
self->s.sound = 0;
|
||
|
self->s.effects &= ~EF_ANIM_ALLFAST;
|
||
|
self->think = bfg_explode;
|
||
|
self->nextthink = level.time + FRAMETIME;
|
||
|
self->enemy = other;
|
||
|
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
gi.WriteByte (TE_BFG_BIGEXPLOSION);
|
||
|
gi.WritePosition (self->s.origin);
|
||
|
gi.multicast (self->s.origin, MULTICAST_PVS);
|
||
|
}
|
||
|
|
||
|
|
||
|
void bfg_think (edict_t *self)
|
||
|
{
|
||
|
edict_t *ent;
|
||
|
edict_t *ignore;
|
||
|
vec3_t point;
|
||
|
vec3_t dir;
|
||
|
vec3_t start;
|
||
|
vec3_t end;
|
||
|
int dmg;
|
||
|
trace_t tr;
|
||
|
|
||
|
if (deathmatch->value)
|
||
|
dmg = 5;
|
||
|
else
|
||
|
dmg = 10;
|
||
|
|
||
|
ent = NULL;
|
||
|
while ((ent = findradius(ent, self->s.origin, 256)) != NULL)
|
||
|
{
|
||
|
if (ent == self)
|
||
|
continue;
|
||
|
|
||
|
if (ent == self->owner)
|
||
|
continue;
|
||
|
|
||
|
if (!ent->takedamage)
|
||
|
continue;
|
||
|
|
||
|
if (!(ent->svflags & SVF_MONSTER) && (!ent->client) && (strcmp(ent->classname, "misc_explobox") != 0))
|
||
|
continue;
|
||
|
|
||
|
VectorMA (ent->absmin, 0.5, ent->size, point);
|
||
|
|
||
|
VectorSubtract (point, self->s.origin, dir);
|
||
|
VectorNormalize (dir);
|
||
|
|
||
|
ignore = self;
|
||
|
VectorCopy (self->s.origin, start);
|
||
|
VectorMA (start, 2048, dir, end);
|
||
|
while(1)
|
||
|
{
|
||
|
tr = gi.trace (start, NULL, NULL, end, ignore, CONTENTS_SOLID|CONTENTS_MONSTER|CONTENTS_DEADMONSTER);
|
||
|
|
||
|
if (!tr.ent)
|
||
|
break;
|
||
|
|
||
|
// hurt it if we can
|
||
|
if ((tr.ent->takedamage) && !(tr.ent->flags & FL_IMMUNE_LASER) && (tr.ent != self->owner))
|
||
|
T_Damage (tr.ent, self, self->owner, dir, tr.endpos, vec3_origin, dmg, 1, DAMAGE_ENERGY, MOD_BFG_LASER);
|
||
|
|
||
|
// if we hit something that's not a monster or player we're done
|
||
|
if (!(tr.ent->svflags & SVF_MONSTER) && (!tr.ent->client))
|
||
|
{
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
gi.WriteByte (TE_LASER_SPARKS);
|
||
|
gi.WriteByte (4);
|
||
|
gi.WritePosition (tr.endpos);
|
||
|
gi.WriteDir (tr.plane.normal);
|
||
|
gi.WriteByte (self->s.skinnum);
|
||
|
gi.multicast (tr.endpos, MULTICAST_PVS);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
ignore = tr.ent;
|
||
|
VectorCopy (tr.endpos, start);
|
||
|
}
|
||
|
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
gi.WriteByte (TE_BFG_LASER);
|
||
|
gi.WritePosition (self->s.origin);
|
||
|
gi.WritePosition (tr.endpos);
|
||
|
gi.multicast (self->s.origin, MULTICAST_PHS);
|
||
|
}
|
||
|
|
||
|
self->nextthink = level.time + FRAMETIME;
|
||
|
}
|
||
|
|
||
|
|
||
|
void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius)
|
||
|
{
|
||
|
edict_t *bfg;
|
||
|
|
||
|
bfg = G_Spawn();
|
||
|
VectorCopy (start, bfg->s.origin);
|
||
|
VectorCopy (dir, bfg->movedir);
|
||
|
vectoangles (dir, bfg->s.angles);
|
||
|
VectorScale (dir, speed, bfg->velocity);
|
||
|
bfg->movetype = MOVETYPE_FLYMISSILE;
|
||
|
bfg->clipmask = MASK_SHOT;
|
||
|
bfg->solid = SOLID_BBOX;
|
||
|
bfg->s.effects |= EF_BFG | EF_ANIM_ALLFAST;
|
||
|
VectorClear (bfg->mins);
|
||
|
VectorClear (bfg->maxs);
|
||
|
bfg->s.modelindex = gi.modelindex ("sprites/s_bfg1.sp2");
|
||
|
bfg->owner = self;
|
||
|
bfg->touch = bfg_touch;
|
||
|
bfg->nextthink = level.time + 8000/speed;
|
||
|
bfg->think = G_FreeEdict;
|
||
|
bfg->radius_dmg = damage;
|
||
|
bfg->dmg_radius = damage_radius;
|
||
|
bfg->classname = "bfg blast";
|
||
|
bfg->s.sound = gi.soundindex ("weapons/bfg__l1a.wav");
|
||
|
|
||
|
bfg->think = bfg_think;
|
||
|
bfg->nextthink = level.time + FRAMETIME;
|
||
|
bfg->teammaster = bfg;
|
||
|
bfg->teamchain = NULL;
|
||
|
|
||
|
if (self->client)
|
||
|
check_dodge (self, bfg->s.origin, dir, speed);
|
||
|
|
||
|
gi.linkentity (bfg);
|
||
|
}
|
||
|
|
||
|
|
||
|
// RAFAEL
|
||
|
|
||
|
/*
|
||
|
fire_ionripper
|
||
|
*/
|
||
|
|
||
|
void ionripper_sparks (edict_t *self)
|
||
|
{
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
gi.WriteByte (TE_WELDING_SPARKS);
|
||
|
gi.WriteByte (0);
|
||
|
gi.WritePosition (self->s.origin);
|
||
|
gi.WriteDir (vec3_origin);
|
||
|
gi.WriteByte (0xe4 + (rand()&3));
|
||
|
gi.multicast (self->s.origin, MULTICAST_PVS);
|
||
|
|
||
|
G_FreeEdict (self);
|
||
|
}
|
||
|
|
||
|
// RAFAEL
|
||
|
void ionripper_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||
|
{
|
||
|
if (other == self->owner)
|
||
|
return;
|
||
|
|
||
|
if (surf && (surf->flags & SURF_SKY))
|
||
|
{
|
||
|
G_FreeEdict (self);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (self->owner->client)
|
||
|
PlayerNoise (self->owner, self->s.origin, PNOISE_IMPACT);
|
||
|
|
||
|
if (other->takedamage)
|
||
|
{
|
||
|
T_Damage (other, self, self->owner, self->velocity, self->s.origin, plane->normal, self->dmg, 1, DAMAGE_ENERGY, MOD_RIPPER);
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
G_FreeEdict (self);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
// RAFAEL
|
||
|
void fire_ionripper (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, int effect)
|
||
|
{
|
||
|
edict_t *ion;
|
||
|
trace_t tr;
|
||
|
|
||
|
VectorNormalize (dir);
|
||
|
|
||
|
ion = G_Spawn ();
|
||
|
VectorCopy (start, ion->s.origin);
|
||
|
VectorCopy (start, ion->s.old_origin);
|
||
|
vectoangles (dir, ion->s.angles);
|
||
|
VectorScale (dir, speed, ion->velocity);
|
||
|
|
||
|
ion->movetype = MOVETYPE_WALLBOUNCE;
|
||
|
ion->clipmask = MASK_SHOT;
|
||
|
ion->solid = SOLID_BBOX;
|
||
|
ion->s.effects |= effect;
|
||
|
|
||
|
ion->s.renderfx |= RF_FULLBRIGHT;
|
||
|
|
||
|
VectorClear (ion->mins);
|
||
|
VectorClear (ion->maxs);
|
||
|
ion->s.modelindex = gi.modelindex ("models/objects/boomrang/tris.md2");
|
||
|
ion->s.sound = gi.soundindex ("misc/lasfly.wav");
|
||
|
ion->owner = self;
|
||
|
ion->touch = ionripper_touch;
|
||
|
ion->nextthink = level.time + 3;
|
||
|
ion->think = ionripper_sparks;
|
||
|
ion->dmg = damage;
|
||
|
ion->dmg_radius = 100;
|
||
|
gi.linkentity (ion);
|
||
|
|
||
|
if (self->client)
|
||
|
check_dodge (self, ion->s.origin, dir, speed);
|
||
|
|
||
|
tr = gi.trace (self->s.origin, NULL, NULL, ion->s.origin, ion, MASK_SHOT);
|
||
|
if (tr.fraction < 1.0)
|
||
|
{
|
||
|
VectorMA (ion->s.origin, -10, dir, ion->s.origin);
|
||
|
ion->touch (ion, tr.ent, NULL, NULL);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
// RAFAEL
|
||
|
/*
|
||
|
fire_heat
|
||
|
*/
|
||
|
|
||
|
|
||
|
void heat_think (edict_t *self)
|
||
|
{
|
||
|
edict_t *target = NULL;
|
||
|
edict_t *aquire = NULL;
|
||
|
vec3_t vec;
|
||
|
vec3_t oldang;
|
||
|
int len;
|
||
|
int oldlen = 0;
|
||
|
|
||
|
VectorClear (vec);
|
||
|
|
||
|
// aquire new target
|
||
|
while (( target = findradius (target, self->s.origin, 1024)) != NULL)
|
||
|
{
|
||
|
|
||
|
if (self->owner == target)
|
||
|
continue;
|
||
|
// JOSEPH 14-MAY-99
|
||
|
if (!(target->svflags & SVF_MONSTER))
|
||
|
continue;
|
||
|
// END JOSEPH
|
||
|
if (!target->client)
|
||
|
continue;
|
||
|
if (target->health <= 0)
|
||
|
continue;
|
||
|
if (!visible (self, target))
|
||
|
continue;
|
||
|
|
||
|
// if we need to reduce the tracking cone
|
||
|
/*
|
||
|
{
|
||
|
vec3_t vec;
|
||
|
float dot;
|
||
|
vec3_t forward;
|
||
|
|
||
|
AngleVectors (self->s.angles, forward, NULL, NULL);
|
||
|
VectorSubtract (target->s.origin, self->s.origin, vec);
|
||
|
VectorNormalize (vec);
|
||
|
dot = DotProduct (vec, forward);
|
||
|
|
||
|
if (dot > 0.6)
|
||
|
continue;
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
if (!infront (self, target))
|
||
|
continue;
|
||
|
|
||
|
VectorSubtract (self->s.origin, target->s.origin, vec);
|
||
|
len = VectorLength (vec);
|
||
|
|
||
|
if (aquire == NULL || len < oldlen)
|
||
|
{
|
||
|
aquire = target;
|
||
|
self->target_ent = aquire;
|
||
|
oldlen = len;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (aquire != NULL)
|
||
|
{
|
||
|
VectorCopy (self->s.angles, oldang);
|
||
|
VectorSubtract (aquire->s.origin, self->s.origin, vec);
|
||
|
|
||
|
vectoangles (vec, self->s.angles);
|
||
|
|
||
|
VectorNormalize (vec);
|
||
|
VectorCopy (vec, self->movedir);
|
||
|
VectorScale (vec, 500, self->velocity);
|
||
|
}
|
||
|
|
||
|
self->nextthink = level.time + 0.1;
|
||
|
}
|
||
|
|
||
|
// RAFAEL
|
||
|
void fire_heat (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage)
|
||
|
{
|
||
|
edict_t *heat;
|
||
|
|
||
|
heat = G_Spawn();
|
||
|
VectorCopy (start, heat->s.origin);
|
||
|
VectorCopy (dir, heat->movedir);
|
||
|
vectoangles (dir, heat->s.angles);
|
||
|
VectorScale (dir, speed, heat->velocity);
|
||
|
heat->movetype = MOVETYPE_FLYMISSILE;
|
||
|
heat->clipmask = MASK_SHOT;
|
||
|
heat->solid = SOLID_BBOX;
|
||
|
heat->s.effects |= EF_ROCKET;
|
||
|
VectorClear (heat->mins);
|
||
|
VectorClear (heat->maxs);
|
||
|
heat->s.modelindex = gi.modelindex ("models/objects/rocket/tris.md2");
|
||
|
heat->owner = self;
|
||
|
heat->touch = rocket_touch;
|
||
|
|
||
|
heat->nextthink = level.time + 0.1;
|
||
|
heat->think = heat_think;
|
||
|
|
||
|
heat->dmg = damage;
|
||
|
heat->radius_dmg = radius_damage;
|
||
|
heat->dmg_radius = damage_radius;
|
||
|
// JOSEPH 29-MAR-99
|
||
|
//heat->s.sound = gi.soundindex ("weapons/rocket_launcher/rockfly.wav");
|
||
|
// END JOSEPH
|
||
|
|
||
|
if (self->client)
|
||
|
check_dodge (self, heat->s.origin, dir, speed);
|
||
|
|
||
|
gi.linkentity (heat);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
// RAFAEL
|
||
|
|
||
|
/*
|
||
|
fire_plasma
|
||
|
*/
|
||
|
|
||
|
void plasma_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||
|
{
|
||
|
vec3_t origin;
|
||
|
|
||
|
if (other == ent->owner)
|
||
|
return;
|
||
|
|
||
|
if (surf && (surf->flags & SURF_SKY))
|
||
|
{
|
||
|
G_FreeEdict (ent);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (ent->owner->client)
|
||
|
PlayerNoise(ent->owner, ent->s.origin, PNOISE_IMPACT);
|
||
|
|
||
|
// calculate position for the explosion entity
|
||
|
VectorMA (ent->s.origin, -0.02, ent->velocity, origin);
|
||
|
|
||
|
if (other->takedamage)
|
||
|
{
|
||
|
T_Damage (other, ent, ent->owner, ent->velocity, ent->s.origin, plane->normal, ent->dmg, 0, 0, MOD_PHALANX);
|
||
|
}
|
||
|
|
||
|
T_RadiusDamage(ent, ent->owner, ent->radius_dmg, other, ent->dmg_radius, MOD_PHALANX);
|
||
|
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
gi.WriteByte (TE_PLASMA_EXPLOSION);
|
||
|
gi.WritePosition (origin);
|
||
|
gi.multicast (ent->s.origin, MULTICAST_PVS);
|
||
|
|
||
|
G_FreeEdict (ent);
|
||
|
}
|
||
|
|
||
|
|
||
|
// RAFAEL
|
||
|
void fire_plasma (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage)
|
||
|
{
|
||
|
edict_t *plasma;
|
||
|
|
||
|
plasma = G_Spawn();
|
||
|
VectorCopy (start, plasma->s.origin);
|
||
|
VectorCopy (dir, plasma->movedir);
|
||
|
vectoangles (dir, plasma->s.angles);
|
||
|
VectorScale (dir, speed, plasma->velocity);
|
||
|
plasma->movetype = MOVETYPE_FLYMISSILE;
|
||
|
plasma->clipmask = MASK_SHOT;
|
||
|
plasma->solid = SOLID_BBOX;
|
||
|
|
||
|
VectorClear (plasma->mins);
|
||
|
VectorClear (plasma->maxs);
|
||
|
|
||
|
plasma->owner = self;
|
||
|
plasma->touch = plasma_touch;
|
||
|
plasma->nextthink = level.time + 8000/speed;
|
||
|
plasma->think = G_FreeEdict;
|
||
|
plasma->dmg = damage;
|
||
|
plasma->radius_dmg = radius_damage;
|
||
|
plasma->dmg_radius = damage_radius;
|
||
|
// JOSEPH 29-MAR-99
|
||
|
//plasma->s.sound = gi.soundindex ("weapons/rocket_launcher/rockfly.wav");
|
||
|
// END JOSEPH
|
||
|
|
||
|
plasma->s.modelindex = gi.modelindex ("sprites/s_photon.sp2");
|
||
|
plasma->s.effects |= EF_PLASMA | EF_ANIM_ALLFAST;
|
||
|
|
||
|
if (self->client)
|
||
|
check_dodge (self, plasma->s.origin, dir, speed);
|
||
|
|
||
|
gi.linkentity (plasma);
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
// RAFAEL
|
||
|
extern void SP_item_foodcube (edict_t *best);
|
||
|
// RAFAEL
|
||
|
static void Trap_Think (edict_t *ent)
|
||
|
{
|
||
|
edict_t *target = NULL;
|
||
|
edict_t *best = NULL;
|
||
|
vec3_t vec;
|
||
|
int len, i;
|
||
|
int oldlen = 8000;
|
||
|
vec3_t forward, right, up;
|
||
|
|
||
|
if (ent->timestamp < level.time)
|
||
|
{
|
||
|
BecomeExplosion1(ent);
|
||
|
// note to self
|
||
|
// cause explosion damage???
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ent->nextthink = level.time + 0.1;
|
||
|
|
||
|
if (!ent->groundentity)
|
||
|
return;
|
||
|
|
||
|
// ok lets do the blood effect
|
||
|
if (ent->s.frame > 4)
|
||
|
{
|
||
|
if (ent->s.frame == 5)
|
||
|
{
|
||
|
if (ent->wait == 64)
|
||
|
gi.sound(ent, CHAN_VOICE, gi.soundindex ("weapons/trapdown.wav"), 1, ATTN_IDLE, 0);
|
||
|
|
||
|
ent->wait -= 2;
|
||
|
ent->delay += level.time;
|
||
|
|
||
|
for (i=0; i<3; i++)
|
||
|
{
|
||
|
|
||
|
best = G_Spawn();
|
||
|
|
||
|
if (strcmp (ent->enemy->classname, "monster_gekk") == 0)
|
||
|
{
|
||
|
best->s.modelindex = gi.modelindex ("models/objects/gekkgib/torso/tris.md2");
|
||
|
best->s.effects |= TE_GREENBLOOD;
|
||
|
}
|
||
|
else if (ent->mass > 200)
|
||
|
{
|
||
|
best->s.modelindex = gi.modelindex ("models/objects/gibs/chest/tris.md2");
|
||
|
best->s.effects |= TE_BLOOD;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
best->s.modelindex = gi.modelindex ("models/objects/gibs/sm_meat/tris.md2");
|
||
|
best->s.effects |= TE_BLOOD;
|
||
|
}
|
||
|
|
||
|
AngleVectors (ent->s.angles, forward, right, up);
|
||
|
|
||
|
RotatePointAroundVector( vec, up, right, ((360.0/3)* i)+ent->delay);
|
||
|
VectorMA (vec, ent->wait/2, vec, vec);
|
||
|
VectorAdd(vec, ent->s.origin, vec);
|
||
|
VectorAdd(vec, forward, best->s.origin);
|
||
|
|
||
|
best->s.origin[2] = ent->s.origin[2] + ent->wait;
|
||
|
|
||
|
VectorCopy (ent->s.angles, best->s.angles);
|
||
|
|
||
|
best->solid = SOLID_NOT;
|
||
|
best->s.effects |= EF_GIB;
|
||
|
best->takedamage = DAMAGE_YES;
|
||
|
|
||
|
best->movetype = MOVETYPE_TOSS;
|
||
|
best->svflags |= SVF_MONSTER;
|
||
|
best->deadflag = DEAD_DEAD;
|
||
|
|
||
|
VectorClear (best->mins);
|
||
|
VectorClear (best->maxs);
|
||
|
|
||
|
best->watertype = gi.pointcontents(best->s.origin);
|
||
|
if (best->watertype & MASK_WATER)
|
||
|
best->waterlevel = 1;
|
||
|
|
||
|
best->nextthink = level.time + 0.1;
|
||
|
best->think = G_FreeEdict;
|
||
|
gi.linkentity (best);
|
||
|
}
|
||
|
|
||
|
if (ent->wait < 19)
|
||
|
ent->s.frame ++;
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
ent->s.frame ++;
|
||
|
if (ent->s.frame == 8)
|
||
|
{
|
||
|
ent->nextthink = level.time + 1.0;
|
||
|
ent->think = G_FreeEdict;
|
||
|
|
||
|
best = G_Spawn ();
|
||
|
SP_item_foodcube (best);
|
||
|
VectorCopy (ent->s.origin, best->s.origin);
|
||
|
best->s.origin[2]+= 16;
|
||
|
best->velocity[2] = 400;
|
||
|
best->count = ent->mass;
|
||
|
gi.linkentity (best);
|
||
|
return;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ent->s.effects &= ~EF_TRAP;
|
||
|
if (ent->s.frame >= 4)
|
||
|
{
|
||
|
ent->s.effects |= EF_TRAP;
|
||
|
VectorClear (ent->mins);
|
||
|
VectorClear (ent->maxs);
|
||
|
|
||
|
}
|
||
|
|
||
|
if (ent->s.frame < 4)
|
||
|
ent->s.frame++;
|
||
|
|
||
|
while ((target = findradius(target, ent->s.origin, 256)) != NULL)
|
||
|
{
|
||
|
if (target == ent)
|
||
|
continue;
|
||
|
if (!(target->svflags & SVF_MONSTER) && !target->client)
|
||
|
continue;
|
||
|
if (target == ent->owner)
|
||
|
continue;
|
||
|
if (target->health <= 0)
|
||
|
continue;
|
||
|
if (!visible (ent, target))
|
||
|
continue;
|
||
|
if (!best)
|
||
|
{
|
||
|
best = target;
|
||
|
continue;
|
||
|
}
|
||
|
VectorSubtract (ent->s.origin, target->s.origin, vec);
|
||
|
len = VectorLength (vec);
|
||
|
if (len < oldlen)
|
||
|
{
|
||
|
oldlen = len;
|
||
|
best = target;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// pull the enemy in
|
||
|
if (best)
|
||
|
{
|
||
|
vec3_t forward;
|
||
|
|
||
|
if (best->groundentity)
|
||
|
{
|
||
|
best->s.origin[2] += 1;
|
||
|
best->groundentity = NULL;
|
||
|
}
|
||
|
VectorSubtract (ent->s.origin, best->s.origin, vec);
|
||
|
len = VectorLength (vec);
|
||
|
if (best->client)
|
||
|
{
|
||
|
VectorNormalize (vec);
|
||
|
VectorMA (best->velocity, 250, vec, best->velocity);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
best->ideal_yaw = vectoyaw(vec);
|
||
|
M_ChangeYaw (best);
|
||
|
AngleVectors (best->s.angles, forward, NULL, NULL);
|
||
|
VectorScale (forward, 256, best->velocity);
|
||
|
}
|
||
|
|
||
|
gi.sound(ent, CHAN_VOICE, gi.soundindex ("weapons/trapsuck.wav"), 1, ATTN_IDLE, 0);
|
||
|
|
||
|
if (len < 32)
|
||
|
{
|
||
|
if (best->mass < 400)
|
||
|
{
|
||
|
T_Damage (best, ent, ent, vec3_origin, best->s.origin, vec3_origin, 100000, 1, 0, MOD_TRAP);
|
||
|
ent->enemy = best;
|
||
|
ent->wait = 64;
|
||
|
VectorCopy (ent->s.origin, ent->s.old_origin);
|
||
|
ent->timestamp = level.time + 30;
|
||
|
ent->mass = best->mass/4;
|
||
|
// ok spawn the food cube
|
||
|
ent->s.frame = 5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BecomeExplosion1(ent);
|
||
|
// note to self
|
||
|
// cause explosion damage???
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
// RAFAEL
|
||
|
void fire_trap (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held)
|
||
|
{
|
||
|
edict_t *trap;
|
||
|
vec3_t dir;
|
||
|
vec3_t forward, right, up;
|
||
|
|
||
|
vectoangles (aimdir, dir);
|
||
|
AngleVectors (dir, forward, right, up);
|
||
|
|
||
|
trap = G_Spawn();
|
||
|
VectorCopy (start, trap->s.origin);
|
||
|
VectorScale (aimdir, speed, trap->velocity);
|
||
|
VectorMA (trap->velocity, 200 + crandom() * 10.0, up, trap->velocity);
|
||
|
VectorMA (trap->velocity, crandom() * 10.0, right, trap->velocity);
|
||
|
VectorSet (trap->avelocity, 0, 300, 0);
|
||
|
trap->movetype = MOVETYPE_BOUNCE;
|
||
|
trap->clipmask = MASK_SHOT;
|
||
|
trap->solid = SOLID_BBOX;
|
||
|
// VectorClear (trap->mins);
|
||
|
// VectorClear (trap->maxs);
|
||
|
VectorSet (trap->mins, -4, -4, 0);
|
||
|
VectorSet (trap->maxs, 4, 4, 8);
|
||
|
trap->s.modelindex = gi.modelindex ("models/weapons/z_trap/tris.md2");
|
||
|
trap->owner = self;
|
||
|
trap->nextthink = level.time + 1.0;
|
||
|
trap->think = Trap_Think;
|
||
|
trap->dmg = damage;
|
||
|
trap->dmg_radius = damage_radius;
|
||
|
trap->classname = "htrap";
|
||
|
// RAFAEL 16-APR-98
|
||
|
trap->s.sound = gi.soundindex ("weapons/traploop.wav");
|
||
|
// END 16-APR-98
|
||
|
if (held)
|
||
|
trap->spawnflags = 3;
|
||
|
else
|
||
|
trap->spawnflags = 1;
|
||
|
|
||
|
if (timer <= 0.0)
|
||
|
Grenade_Explode (trap);
|
||
|
else
|
||
|
{
|
||
|
// gi.sound (self, CHAN_WEAPON, gi.soundindex ("weapons/trapdown.wav"), 1, ATTN_NORM, 0);
|
||
|
gi.linkentity (trap);
|
||
|
}
|
||
|
|
||
|
trap->timestamp = level.time + 30;
|
||
|
|
||
|
}
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------
|
||
|
// Flame-Thrower
|
||
|
|
||
|
// copied from CL_FlameEffects()
|
||
|
#define FLAME_SPEED 750.0 // increase to make it longer
|
||
|
#define FLAME_INC 0.6 // decrease to spawn more flame sprites (more overlapping)
|
||
|
#define FLAME_RAND_SIZE 0.3 // range from 0.0 -> 2.0
|
||
|
#define FLAME_RAND_ALPHA 0.3 // range from 0.0 -> 2.0
|
||
|
#define FLAME_START_OFFSET 24.0
|
||
|
#define FLAME_LIFETIME 0.8
|
||
|
#define FLAME_BLUE_LENGTH 42.0
|
||
|
|
||
|
static vec3_t jmins = {-16, -16, 0};
|
||
|
static vec3_t jmaxs = { 16, 16, 24};
|
||
|
|
||
|
void FlameJunc_Think( edict_t *self )
|
||
|
{
|
||
|
vec3_t oldorg;
|
||
|
trace_t tr;
|
||
|
|
||
|
VectorCopy( self->s.origin, oldorg );
|
||
|
|
||
|
// move it
|
||
|
VectorMA( self->s.origin, FRAMETIME, self->velocity, self->s.origin );
|
||
|
|
||
|
tr = gi.trace( oldorg, jmins, jmaxs, self->s.origin, NULL, MASK_SOLID );
|
||
|
|
||
|
if (tr.fraction < 1)
|
||
|
{ // copied from ClipVelocity()
|
||
|
#define STOP_EPSILON 0.1
|
||
|
|
||
|
float backoff;
|
||
|
float change;
|
||
|
int i;
|
||
|
|
||
|
// go through alpha surfaces
|
||
|
if (tr.contents & MASK_ALPHA)
|
||
|
{
|
||
|
vec3_t start, unitvel;
|
||
|
float maxdist, dist;
|
||
|
|
||
|
if (tr.startsolid)
|
||
|
maxdist = VectorLength( self->velocity ) * FRAMETIME;
|
||
|
else
|
||
|
maxdist = VectorLength( self->velocity ) * (1 - tr.fraction) * FRAMETIME;
|
||
|
|
||
|
VectorNormalize2( self->velocity, unitvel );
|
||
|
|
||
|
VectorCopy( tr.endpos, start );
|
||
|
dist = 4;
|
||
|
VectorMA( start, dist, unitvel, start );
|
||
|
tr.startsolid = 1; // to get us started
|
||
|
|
||
|
while ((dist < maxdist) && tr.startsolid && (tr.contents & MASK_ALPHA))
|
||
|
{
|
||
|
tr = gi.trace ( start, jmins, jmaxs, self->s.origin, NULL, MASK_SOLID );
|
||
|
|
||
|
dist += 4;
|
||
|
VectorMA( start, 4, unitvel, start );
|
||
|
}
|
||
|
|
||
|
if (dist >= maxdist || tr.fraction == 1)
|
||
|
{
|
||
|
tr.fraction = 1;
|
||
|
goto skip_clip;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
backoff = DotProduct (self->velocity, tr.plane.normal) * 1.5; //slide
|
||
|
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
{
|
||
|
change = tr.plane.normal[i]*backoff;
|
||
|
self->velocity[i] = self->velocity[i] - change;
|
||
|
if (self->velocity[i] > -STOP_EPSILON && self->velocity[i] < STOP_EPSILON)
|
||
|
self->velocity[i] = 0;
|
||
|
}
|
||
|
|
||
|
VectorCopy( tr.endpos, self->s.origin );
|
||
|
VectorMA( self->s.origin, 4, tr.plane.normal, self->s.origin );
|
||
|
VectorNormalize2( self->velocity, self->last_step_pos );
|
||
|
|
||
|
if (!self->acc)
|
||
|
{
|
||
|
// slow it down
|
||
|
VectorScale( self->velocity, 0.5, self->velocity );
|
||
|
}
|
||
|
|
||
|
self->acc = true;
|
||
|
|
||
|
if (strstr(tr.surface->name, "wood")) // spawn some smoke
|
||
|
{
|
||
|
static vec3_t last_pos;
|
||
|
static float last_time;
|
||
|
vec3_t sm_pos;
|
||
|
|
||
|
// so we don't spawn too many sprites over each other
|
||
|
if (last_time > (level.time - 0.5))
|
||
|
{
|
||
|
if (VectorDistance( last_pos, tr.endpos ) < (32 * (deathmatch->value+1)))
|
||
|
goto skip_smoke;
|
||
|
}
|
||
|
|
||
|
last_time = level.time;
|
||
|
VectorCopy( tr.endpos, last_pos );
|
||
|
|
||
|
VectorMA( tr.endpos, 16, tr.plane.normal, sm_pos );
|
||
|
sm_pos[2] -= 12;
|
||
|
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
gi.WriteByte (TE_SFXSMOKE);
|
||
|
gi.WritePosition (sm_pos);
|
||
|
gi.WriteByte (48);
|
||
|
gi.WriteByte (0);
|
||
|
gi.multicast (tr.endpos, MULTICAST_PVS);
|
||
|
}
|
||
|
|
||
|
skip_smoke:;
|
||
|
|
||
|
}
|
||
|
|
||
|
skip_clip:
|
||
|
|
||
|
//NAV_DrawLine( self->s.old_origin, self->s.origin );
|
||
|
|
||
|
|
||
|
// Now do the damage
|
||
|
|
||
|
// if (self->biketime < level.time)
|
||
|
{
|
||
|
T_RadiusDamage( self, self->owner, self->dmg * (deathmatch->value ? 3 : 1), NULL, 128, MOD_FLAMETHROWER );
|
||
|
self->biketime = level.time;
|
||
|
}
|
||
|
|
||
|
if (self->timestamp <= level.time)
|
||
|
{
|
||
|
G_FreeEdict( self );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self->nextthink = level.time + 0.1;
|
||
|
}
|
||
|
|
||
|
// JOSEPH 23-OCT-98
|
||
|
void fire_flamethrower (edict_t *self, vec3_t start, vec3_t forward, int damage, int kick, int mod)
|
||
|
{
|
||
|
|
||
|
trace_t tr;
|
||
|
vec3_t end, xforward, xright, xup, dir;
|
||
|
vec3_t org, oldorg;
|
||
|
// float r, u;
|
||
|
edict_t *junc;
|
||
|
|
||
|
static vec3_t mins = {-2, -2, -4};
|
||
|
static vec3_t maxs = { 2, 2, 4};
|
||
|
|
||
|
|
||
|
if (self->waterlevel > 1)
|
||
|
{
|
||
|
// gi.dprintf( "SOUND TODO: Flamethrower under water\n" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
vectoangles (forward, dir);
|
||
|
AngleVectors (dir, xforward, xright, xup);
|
||
|
|
||
|
// find the start position (using same as CL_FlameEffects() )
|
||
|
VectorCopy( self->s.origin, org );
|
||
|
org[2] -= 32;
|
||
|
VectorMA ( org, FLAME_START_OFFSET, forward, org );
|
||
|
VectorMA ( org, 7, xright, org );
|
||
|
org[2] += 64.5;
|
||
|
VectorMA ( org, -5.5, xup, org );
|
||
|
|
||
|
VectorCopy( org, start );
|
||
|
VectorMA( start, 8, xup, start );
|
||
|
VectorMA ( start, (FLAME_SPEED*FLAME_LIFETIME), xforward, end );
|
||
|
|
||
|
|
||
|
tr = gi.trace (start, mins, maxs, end, self, MASK_SOLID);
|
||
|
|
||
|
PlayerNoise(self, start, PNOISE_WEAPON);
|
||
|
|
||
|
if (!(self->svflags & SVF_MONSTER))
|
||
|
{
|
||
|
if (tr.startsolid || tr.fraction * FLAME_SPEED * FLAME_LIFETIME < 32) // hurt self
|
||
|
{
|
||
|
if (tr.ent->takedamage)
|
||
|
T_Damage (tr.ent, self, self, forward, self->s.origin, vec3_origin, damage, kick, 10, mod);
|
||
|
|
||
|
T_Damage (self, self, self, forward, self->s.origin, vec3_origin, damage, kick, 10, mod);
|
||
|
gi.sound (self, CHAN_BODY, gi.soundindex ("world/fire.wav"), 1, ATTN_NORM, 0);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Spawn a junction
|
||
|
junc = G_Spawn();
|
||
|
VectorMA( org, 0, forward, junc->s.origin );
|
||
|
VectorMA( junc->s.origin, -4, xup, junc->s.origin );
|
||
|
VectorMA( junc->s.origin, 3, xright, junc->s.origin );
|
||
|
VectorScale( forward, FLAME_SPEED, junc->velocity );
|
||
|
VectorCopy( forward, junc->last_step_pos ); // last_step_pos is unit vel
|
||
|
|
||
|
// move it to the fadein position
|
||
|
VectorCopy( junc->s.origin, oldorg );
|
||
|
VectorMA( junc->s.origin, (FLAME_BLUE_LENGTH/FLAME_SPEED) * 2.5, junc->velocity, junc->s.origin );
|
||
|
|
||
|
// trace the spawning location
|
||
|
tr = gi.trace ( oldorg, jmins, jmaxs, junc->s.origin, self, MASK_SOLID );
|
||
|
|
||
|
VectorCopy( tr.endpos, junc->s.origin );
|
||
|
|
||
|
junc->dmg = damage;
|
||
|
junc->acc = 0; // hit wall flag
|
||
|
junc->biketime = 0;
|
||
|
junc->owner = self;
|
||
|
VectorCopy( junc->s.origin, junc->s.old_origin );
|
||
|
|
||
|
junc->timestamp = level.time + FLAME_LIFETIME;
|
||
|
|
||
|
junc->think = FlameJunc_Think;
|
||
|
junc->nextthink = level.time + 0.1;
|
||
|
|
||
|
|
||
|
if (self->svflags & SVF_MONSTER)
|
||
|
{
|
||
|
if (self->enemy)
|
||
|
{
|
||
|
{
|
||
|
float dist;
|
||
|
vec3_t vec;
|
||
|
|
||
|
VectorSubtract (self->s.origin, self->enemy->s.origin, vec);
|
||
|
dist = VectorLength (vec);
|
||
|
|
||
|
if (dist < 64)
|
||
|
T_Damage (self->enemy, self, self, forward, self->s.origin, vec3_origin, 2, kick, 10, mod);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
/*
|
||
|
if (!tr.ent->takedamage && (tr.fraction > 0.1))
|
||
|
{
|
||
|
trace_t tr;
|
||
|
vec3_t mins, maxs;
|
||
|
vec3_t temp;
|
||
|
|
||
|
VectorSet (mins, -16,-16,-16);
|
||
|
VectorSet (maxs, 16,16,16);
|
||
|
VectorCopy (self->s.origin, temp);
|
||
|
temp[2] += 36;
|
||
|
|
||
|
tr = gi.trace (temp, mins, maxs, end, self, MASK_SHOT);
|
||
|
|
||
|
if (strstr(tr.surface->name, "wood")) // spawn some smoke
|
||
|
{
|
||
|
static vec3_t last_pos;
|
||
|
static float last_time;
|
||
|
|
||
|
// so we don't spawn too many sprites over each other
|
||
|
if (last_time > (level.time - 0.5))
|
||
|
{
|
||
|
if (VectorDistance( last_pos, tr.endpos ) < 32)
|
||
|
goto skip_smoke;
|
||
|
}
|
||
|
|
||
|
last_time = level.time;
|
||
|
VectorCopy( tr.endpos, last_pos );
|
||
|
|
||
|
VectorMA( tr.endpos, 16, tr.plane.normal, sm_pos );
|
||
|
sm_pos[2] -= 12;
|
||
|
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
gi.WriteByte (TE_SFXSMOKE);
|
||
|
gi.WritePosition (sm_pos);
|
||
|
// gi.WriteDir (tr.ent->s.angles);
|
||
|
gi.WriteByte (48);
|
||
|
gi.WriteByte (0);
|
||
|
gi.multicast (tr.endpos, MULTICAST_PVS);
|
||
|
}
|
||
|
|
||
|
skip_smoke:
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gi.sound (self, CHAN_VOICE, gi.soundindex ("weapons/flame_thrower/flame_thr.wav"), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
|
||
|
if (tr.ent->health <= 0)
|
||
|
return;
|
||
|
|
||
|
// Ridah, no need to do area-based damage with Flamethrower (uses CPU and isn't as precise as a bullet is anyway)
|
||
|
|
||
|
T_Damage (tr.ent, self, self, forward, tr.endpos, tr.plane.normal, damage, kick, 10, mod);
|
||
|
|
||
|
if (tr.ent->svflags & SVF_MONSTER)
|
||
|
{
|
||
|
if (tr.ent->cast_info.catch_fire)
|
||
|
tr.ent->cast_info.catch_fire( tr.ent, self );
|
||
|
|
||
|
if (tr.ent->onfiretime < -20)
|
||
|
{
|
||
|
tr.ent->onfiretime = 1;
|
||
|
|
||
|
if (!(strcmp (tr.ent->classname, "cast_bitch")))
|
||
|
gi.sound(tr.ent, CHAN_VOICE, gi.soundindex("actors/bitch/death.wav"), 1, ATTN_NORM, 0);
|
||
|
else
|
||
|
gi.sound(tr.ent, CHAN_VOICE, gi.soundindex("actors/flamedeath2.wav"), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
|
||
|
if (tr.ent->onfiretime > 0)
|
||
|
{
|
||
|
if (self->client || self->svflags & SVF_MONSTER)
|
||
|
tr.ent->onfireent = self;
|
||
|
else
|
||
|
tr.ent->onfireent = NULL;
|
||
|
|
||
|
tr.ent->onfiretime = 100;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
tr.ent->onfiretime -= 5;
|
||
|
}
|
||
|
}
|
||
|
*/
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
static qboolean fire_concussion (edict_t *self, vec3_t start, vec3_t aimdir, float dist, int damage, int kick, int te_impact, int hspread, int vspread, int mod)
|
||
|
{
|
||
|
trace_t tr, mdx_tr;
|
||
|
vec3_t dir;
|
||
|
vec3_t forward, right, up;
|
||
|
vec3_t end;
|
||
|
float r;
|
||
|
float u;
|
||
|
vec3_t water_start/*, alpha_start*/;
|
||
|
qboolean water = false;
|
||
|
// JOSEPH 10-JUN-99
|
||
|
qboolean water2 = false;
|
||
|
// END JOSEPH
|
||
|
int content_mask = MASK_SHOT | MASK_WATER | MASK_ALPHA;
|
||
|
int len;
|
||
|
//int NoBulletHole;
|
||
|
int pointblank = 0;
|
||
|
// vec3_t tempvec;
|
||
|
int conweap = 0;
|
||
|
qboolean is_mdx = false;
|
||
|
|
||
|
tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT );
|
||
|
if (!(tr.fraction < 1.0))
|
||
|
{
|
||
|
vectoangles (aimdir, dir);
|
||
|
AngleVectors (dir, forward, right, up);
|
||
|
|
||
|
r = crandom()*hspread;
|
||
|
u = fabs(crandom()*vspread);
|
||
|
|
||
|
VectorMA (start, dist, forward, end);
|
||
|
VectorMA (end, r, right, end);
|
||
|
VectorMA (end, u, up, end);
|
||
|
|
||
|
if (gi.pointcontents (start) & MASK_WATER)
|
||
|
{
|
||
|
water = true;
|
||
|
VectorCopy (start, water_start);
|
||
|
content_mask &= ~MASK_WATER;
|
||
|
}
|
||
|
|
||
|
tr = gi.trace (start, NULL, NULL, end, self, content_mask);
|
||
|
|
||
|
if (mod == MOD_BLACKJACK)
|
||
|
{
|
||
|
conweap = 1;
|
||
|
|
||
|
if (tr.ent->client)
|
||
|
{
|
||
|
if (infront( tr.ent, self ))
|
||
|
tr.ent->client->kick_angles[0] = -damage;
|
||
|
else /// hit from behind
|
||
|
tr.ent->client->kick_angles[0] = damage;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// JOSEPH 19-JAN-99
|
||
|
if ((mod == MOD_BLACKJACK) || (mod == MOD_CROWBAR))
|
||
|
{
|
||
|
conweap = 1;
|
||
|
|
||
|
if (tr.ent->client)
|
||
|
{
|
||
|
if (infront( tr.ent, self ))
|
||
|
tr.ent->client->kick_angles[0] = -damage;
|
||
|
else /// hit from behind
|
||
|
tr.ent->client->kick_angles[0] = damage;
|
||
|
}
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
// see if we hit water
|
||
|
if (tr.contents & MASK_WATER)
|
||
|
{
|
||
|
int color;
|
||
|
|
||
|
water = true;
|
||
|
|
||
|
VectorCopy (tr.endpos, water_start);
|
||
|
|
||
|
if (!VectorCompare (start, tr.endpos))
|
||
|
{
|
||
|
// JOSEPH 10-JUN-99
|
||
|
water2 = true;
|
||
|
// END JOSEPH
|
||
|
|
||
|
if (tr.contents & CONTENTS_WATER)
|
||
|
{
|
||
|
if (strcmp(tr.surface->name, "*brwater") == 0)
|
||
|
color = SPLASH_BROWN_WATER;
|
||
|
else
|
||
|
color = SPLASH_BLUE_WATER;
|
||
|
}
|
||
|
else if (tr.contents & CONTENTS_SLIME)
|
||
|
color = SPLASH_SLIME;
|
||
|
else if (tr.contents & CONTENTS_LAVA)
|
||
|
color = SPLASH_LAVA;
|
||
|
else
|
||
|
color = SPLASH_UNKNOWN;
|
||
|
|
||
|
if (color != SPLASH_UNKNOWN)
|
||
|
{
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
gi.WriteByte (TE_SPLASH);
|
||
|
gi.WriteByte (8);
|
||
|
gi.WritePosition (tr.endpos);
|
||
|
gi.WriteDir (tr.plane.normal);
|
||
|
gi.WriteByte (color);
|
||
|
gi.multicast (tr.endpos, MULTICAST_PVS);
|
||
|
|
||
|
}
|
||
|
|
||
|
if (color == SPLASH_BLUE_WATER)
|
||
|
{
|
||
|
// Ripple effect
|
||
|
SurfaceSpriteEffect( SFX_SPRITE_SURF_RIPPLE, SFX_RIPPLE_WIDTH, SFX_RIPPLE_HEIGHT,
|
||
|
tr.ent, tr.endpos, tr.plane.normal );
|
||
|
SurfaceSpriteEffect( SFX_SPRITE_SURF_RIPPLE, SFX_RIPPLE_WIDTH<<1, SFX_RIPPLE_HEIGHT<<1,
|
||
|
tr.ent, tr.endpos, tr.plane.normal );
|
||
|
SurfaceSpriteEffect( SFX_SPRITE_SURF_RIPPLE, SFX_RIPPLE_WIDTH>>1, SFX_RIPPLE_HEIGHT>>1,
|
||
|
tr.ent, tr.endpos, tr.plane.normal );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// send gun puff / flash
|
||
|
if (!((tr.surface) && (tr.surface->flags & SURF_SKY)))
|
||
|
{
|
||
|
if (tr.fraction < 1.0)
|
||
|
{
|
||
|
|
||
|
// JOSEPH 4-DEC-98
|
||
|
if (tr.ent->svflags & SVF_MONSTER || tr.ent->client)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
else if (mod != MOD_DOGBITE)
|
||
|
{
|
||
|
// JOSEPH 6-MAY-99
|
||
|
if (tr.ent->svflags & SVF_PROP)
|
||
|
{
|
||
|
tr.surface->flags = tr.ent->surfacetype;
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
// JOSEPH 10-JUN-99
|
||
|
if (water2)
|
||
|
{
|
||
|
gi.sound (self, CHAN_AUTO, gi.soundindex ("actors/player/male/watr_in.wav"), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
else if (tr.surface->flags & SURF_CONCRETE)
|
||
|
// END JOSEPH
|
||
|
{
|
||
|
gi.sound (self, CHAN_AUTO, gi.soundindex ("weapons/melee/pipehitcement.wav"), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
else if (tr.surface->flags & SURF_FABRIC)
|
||
|
{
|
||
|
gi.sound (self, CHAN_AUTO, gi.soundindex ("weapons/melee/pipehitbody.wav"), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
else if (tr.surface->flags & SURF_GRAVEL)
|
||
|
{
|
||
|
gi.sound (self, CHAN_AUTO, gi.soundindex ("weapons/melee/pipehitgravel.wav"), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
else if (tr.surface->flags & SURF_METAL)
|
||
|
{
|
||
|
gi.sound (self, CHAN_AUTO, gi.soundindex ("weapons/melee/pipehittin.wav"), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
else if (tr.surface->flags & SURF_METAL_L)
|
||
|
{
|
||
|
gi.sound (self, CHAN_AUTO, gi.soundindex ("weapons/melee/pipehittin.wav"), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
else if (tr.surface->flags & SURF_SNOW)
|
||
|
{
|
||
|
gi.sound (self, CHAN_AUTO, gi.soundindex ("weapons/melee/pipehittin.wav"), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
else if (tr.surface->flags & SURF_TILE)
|
||
|
{
|
||
|
gi.sound (self, CHAN_AUTO, gi.soundindex ("weapons/melee/pipehittile.wav"), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
else if (tr.surface->flags & SURF_WOOD)
|
||
|
{
|
||
|
gi.sound (self, CHAN_AUTO, gi.soundindex ("weapons/melee/pipehitwood.wav"), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gi.sound (self, CHAN_VOICE, gi.soundindex ("weapons/melee/pipehitcement.wav"), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
|
||
|
PlayerNoise(self, start, PNOISE_WEAPON);
|
||
|
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
|
||
|
// NAV_DrawLine(start, tr.endpos);
|
||
|
// gi.dprintf ("hit: %s\n", tr.ent->classname);
|
||
|
|
||
|
if (tr.ent->takedamage)
|
||
|
{
|
||
|
// Point blank range shot gives more damage
|
||
|
/*
|
||
|
VectorSubtract (tr.endpos, self->s.origin, tempvec);
|
||
|
len = VectorNormalize (tempvec);
|
||
|
if (len < 64)
|
||
|
{
|
||
|
damage *= 2;
|
||
|
pointblank = 1;
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
// JOSEPH 11-APR-99
|
||
|
if ((tr.ent->svflags & SVF_PROP) || (!strcmp(tr.ent->classname,"func_explosive")))
|
||
|
{
|
||
|
extern int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce);
|
||
|
vec3_t dir;
|
||
|
|
||
|
VectorCopy( tr.plane.normal, dir );
|
||
|
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
gi.WriteByte (TE_IMPACT_CONCUSSION);
|
||
|
gi.WritePosition (tr.endpos);
|
||
|
gi.WriteDir (dir);
|
||
|
gi.multicast (tr.endpos, MULTICAST_PVS);
|
||
|
|
||
|
if (self->client)
|
||
|
PlayerNoise(self, tr.endpos, PNOISE_IMPACT);
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
// RAFAEL 7-30-98
|
||
|
if (tr.ent->s.num_parts && !(tr.ent->client) && !(self->svflags & SVF_MONSTER))
|
||
|
{
|
||
|
// either way, react to this attempted hostility
|
||
|
// JOSEPH 9-FEB-99
|
||
|
if (!(tr.ent->svflags & SVF_PROP))
|
||
|
M_ReactToDamage (tr.ent, self, damage );
|
||
|
// END JOSEPH
|
||
|
|
||
|
{
|
||
|
trace_t ignore;
|
||
|
int max_iterations=1;
|
||
|
|
||
|
ignore = tr;
|
||
|
|
||
|
while (max_iterations--)
|
||
|
{
|
||
|
|
||
|
mdx_tr = MDX_HitCheck (ignore.ent, self, self, aimdir, ignore.endpos, ignore.plane.normal, damage, kick, DAMAGE_BULLET, mod, end);
|
||
|
|
||
|
if (mdx_tr.ent->flags & FL_MDXBBOX) // we hit an mdx_bbox
|
||
|
{
|
||
|
is_mdx = true;
|
||
|
break;
|
||
|
}
|
||
|
else if (mdx_tr.ent->takedamage && mdx_tr.ent->s.num_parts) // we missed the mdx_bbox but hit another mdx
|
||
|
{
|
||
|
is_mdx = true;
|
||
|
ignore = mdx_tr;
|
||
|
}
|
||
|
else if (mdx_tr.ent->takedamage) // we hit an md2
|
||
|
{
|
||
|
is_mdx = false;
|
||
|
VectorCopy (mdx_tr.endpos, tr.endpos);
|
||
|
VectorCopy (mdx_tr.plane.normal, tr.plane.normal);
|
||
|
tr.ent = mdx_tr.ent;
|
||
|
break;
|
||
|
}
|
||
|
// JOSEPH 5-FEB-99-B
|
||
|
else if (tr.ent->svflags & SVF_PROP)
|
||
|
{
|
||
|
// this should fix the box episode 5/6 bug
|
||
|
is_mdx = false;
|
||
|
break;
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
else
|
||
|
{
|
||
|
// we missed
|
||
|
VectorCopy (mdx_tr.endpos, tr.endpos);
|
||
|
VectorCopy (mdx_tr.plane.normal, tr.plane.normal);
|
||
|
goto bolt;
|
||
|
}
|
||
|
}
|
||
|
if (is_mdx)
|
||
|
{
|
||
|
T_DamageMDX (tr.ent, self, self, aimdir, tr.endpos, tr.plane.normal, damage, kick, DAMAGE_BULLET, mod, mdx_tr.ent->count, mdx_tr.ent->dmg);
|
||
|
|
||
|
gi.WriteByte (svc_muzzleflash);
|
||
|
gi.WriteShort (self-g_edicts);
|
||
|
gi.WriteByte (MZ_BLACKJACK_HIT);
|
||
|
gi.multicast (self->s.origin, MULTICAST_PVS);
|
||
|
|
||
|
// Head shot blood on close wall
|
||
|
// JOSEPH 25-JAN-99
|
||
|
if ((mdx_tr.ent->count == PART_HEAD) && (!(tr.ent->svflags & SVF_PROP)))
|
||
|
// END JOSEPH
|
||
|
{
|
||
|
trace_t tr2;
|
||
|
vec3_t newstart, newdir, newend, travelvec;
|
||
|
|
||
|
VectorCopy (tr.endpos, newstart);
|
||
|
VectorSubtract (end, start, newdir);
|
||
|
vectoangles (newdir, newdir);
|
||
|
AngleVectors (newdir, forward, NULL, NULL);
|
||
|
|
||
|
do
|
||
|
{
|
||
|
VectorMA (newstart, 8192, forward, newend);
|
||
|
VectorMA (newstart, 4, forward, newstart);
|
||
|
|
||
|
tr2 = gi.trace (newstart, NULL, NULL, newend, self, MASK_SHOT);
|
||
|
}
|
||
|
while (tr2.ent == tr.ent);
|
||
|
|
||
|
VectorSubtract(newstart, tr2.endpos, travelvec);
|
||
|
len = VectorNormalize(travelvec);
|
||
|
|
||
|
// this should be flaged not all concussion weapons will do this
|
||
|
|
||
|
if ((len < 100.0) && (!tr2.ent->takedamage) &&
|
||
|
((strncmp (tr2.surface->name, "sky", 3) != 0)))
|
||
|
{
|
||
|
if (pointblank)
|
||
|
{
|
||
|
SurfaceSpriteEffect(SFX_SPRITE_SURF_BLOOD1, SFX_BLOOD_WIDTH*4,
|
||
|
SFX_BLOOD_HEIGHT*4,
|
||
|
tr2.ent, tr2.endpos, tr2.plane.normal );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SurfaceSpriteEffect(SFX_SPRITE_SURF_BLOOD1, SFX_BLOOD_WIDTH,
|
||
|
SFX_BLOOD_HEIGHT,
|
||
|
tr2.ent, tr2.endpos, tr2.plane.normal );
|
||
|
}
|
||
|
}
|
||
|
// JOSEPH 4-DEC-98
|
||
|
gi.sound (self, CHAN_AUTO, gi.soundindex ("weapons/melee/pipehithead.wav"), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gi.sound (self, CHAN_AUTO, gi.soundindex ("weapons/melee/pipehitbody.wav"), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
}
|
||
|
else
|
||
|
T_Damage (tr.ent, self, self, aimdir, tr.endpos, tr.plane.normal, damage, kick, DAMAGE_BULLET, mod);
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
|
||
|
qboolean check_skin_change = false;
|
||
|
|
||
|
if (self->svflags & SVF_MONSTER && tr.ent->svflags & SVF_MONSTER && self->cast_group != tr.ent->cast_group)
|
||
|
{ // Tweak: do more damage when AI shooting AI, more realistic
|
||
|
damage *= 2;
|
||
|
|
||
|
if (tr.ent->gender && !tr.ent->client)
|
||
|
{
|
||
|
check_skin_change = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
T_Damage (tr.ent, self, self, aimdir, tr.endpos, tr.plane.normal, damage, kick, DAMAGE_BULLET, mod);
|
||
|
|
||
|
if (check_skin_change)
|
||
|
{
|
||
|
ActorDamageSimpleSkinChangeCheck (tr.ent, tr.endpos);
|
||
|
}
|
||
|
|
||
|
if ((tr.ent->svflags & SVF_MONSTER || tr.ent->client))
|
||
|
{
|
||
|
if (mod != MOD_DOGBITE)
|
||
|
gi.sound (self, CHAN_AUTO, gi.soundindex ("weapons/melee/pipehitbody.wav"), 1, ATTN_NORM, 0);
|
||
|
// Ridah, 7-5-99, commented out for demo
|
||
|
// else
|
||
|
// gi.dprintf( "SOUND TODO: dog bite (flesh sound, not voice)\n" );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
bolt:
|
||
|
// JOSEPH
|
||
|
if ((strncmp (tr.surface->name, "sky", 3) != 0) /*|| NoBulletHole*/)
|
||
|
{
|
||
|
|
||
|
// JOSEPH 2-APR-99
|
||
|
if (!is_mdx)
|
||
|
{
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
gi.WriteByte (TE_IMPACT_CONCUSSION);
|
||
|
gi.WritePosition (tr.endpos);
|
||
|
gi.WriteDir (tr.plane.normal);
|
||
|
gi.multicast (tr.endpos, MULTICAST_PVS);
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
if (self->client)
|
||
|
PlayerNoise(self, tr.endpos, PNOISE_IMPACT);
|
||
|
|
||
|
// Ridah, surface sprites
|
||
|
|
||
|
// SurfaceSpriteEffect( SFX_SPRITE_SURF_BULLET1, SFX_BULLET_WIDTH * 5, SFX_BULLET_HEIGHT * 5,
|
||
|
// tr.ent, tr.endpos, tr.plane.normal );
|
||
|
|
||
|
// SurfaceSpriteEffect( SFX_SPRITE_SURF_BLOOD1, SFX_BLOOD_WIDTH, SFX_BLOOD_HEIGHT,
|
||
|
// tr.ent, tr.endpos, tr.plane.normal );
|
||
|
|
||
|
// we should leave a mark if it was the tire iron
|
||
|
|
||
|
// done.
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// concussion can't possibly go through water rem out for now
|
||
|
|
||
|
|
||
|
// if went through water, determine where the end and make a bubble trail
|
||
|
|
||
|
/*
|
||
|
if (water)
|
||
|
{
|
||
|
vec3_t pos;
|
||
|
|
||
|
VectorSubtract (tr.endpos, water_start, dir);
|
||
|
|
||
|
VectorNormalize (dir);
|
||
|
VectorMA (tr.endpos, -2, dir, pos);
|
||
|
if (gi.pointcontents (pos) & MASK_WATER)
|
||
|
VectorCopy (pos, tr.endpos);
|
||
|
else
|
||
|
tr = gi.trace (pos, NULL, NULL, water_start, tr.ent, MASK_WATER);
|
||
|
|
||
|
VectorAdd (water_start, tr.endpos, pos);
|
||
|
VectorScale (pos, 0.5, pos);
|
||
|
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
gi.WriteByte (TE_BUBBLETRAIL);
|
||
|
gi.WritePosition (water_start);
|
||
|
gi.WritePosition (tr.endpos);
|
||
|
gi.multicast (pos, MULTICAST_PVS);
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
if (is_mdx)
|
||
|
return true;
|
||
|
else
|
||
|
return false;
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
fire_dogbite
|
||
|
================
|
||
|
*/
|
||
|
qboolean fire_dogbite (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int mod)
|
||
|
{
|
||
|
qboolean rval;
|
||
|
|
||
|
if (self->client)
|
||
|
rval = fire_concussion (self, start, aimdir, 40, damage, kick, TE_GUNSHOT, 0, 0, mod);
|
||
|
else
|
||
|
rval = fire_concussion (self, start, aimdir, 40, damage, kick, TE_GUNSHOT, 0, 0, mod);
|
||
|
|
||
|
return (rval);
|
||
|
}
|
||
|
|
||
|
// JOSEPH 30-APR-99
|
||
|
/*
|
||
|
=================
|
||
|
fire_rat
|
||
|
================
|
||
|
*/
|
||
|
void fire_rat (edict_t *self, vec3_t start, vec3_t aimdir, int damage)
|
||
|
{
|
||
|
fire_concussion (self, start, aimdir, 40, damage, 1, TE_GUNSHOT, 0, 0, MOD_DOGBITE);
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
fire_blackjack
|
||
|
================
|
||
|
*/
|
||
|
qboolean fire_blackjack (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int mod)
|
||
|
{
|
||
|
qboolean rval;
|
||
|
|
||
|
if (self->client)
|
||
|
rval = fire_concussion (self, start, aimdir, 48, damage, kick, TE_GUNSHOT, 0, 0, mod);
|
||
|
else
|
||
|
rval = fire_concussion (self, start, aimdir, 48, damage, kick, TE_GUNSHOT, 0, 0, mod);
|
||
|
|
||
|
return (rval);
|
||
|
}
|
||
|
|
||
|
// JOSEPH 19-JAN-99
|
||
|
/*
|
||
|
=================
|
||
|
fire_crowbar
|
||
|
================
|
||
|
*/
|
||
|
qboolean fire_crowbar (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int mod)
|
||
|
{
|
||
|
qboolean rval;
|
||
|
float dist=48;
|
||
|
|
||
|
if (deathmatch->value) // Ridah, give it more range in deathmatch
|
||
|
dist *= 1.5;
|
||
|
|
||
|
if (self->client)
|
||
|
rval = fire_concussion (self, start, aimdir, dist, damage, kick, TE_GUNSHOT, 0, 0, mod);
|
||
|
else
|
||
|
rval = fire_concussion (self, start, aimdir, dist, damage, kick, TE_GUNSHOT, 0, 0, mod);
|
||
|
|
||
|
return (rval);
|
||
|
}
|
||
|
// END JOSEPH
|