cod-uo-sdk/UOTools/source_data/weaponsettings_mp.gdt

9677 lines
258 KiB
Plaintext

{
"mp40_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "smg"
"ammoType" "smg"
"displayName" "WEAPON_MP40"
"AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER"
"modeName" ""
"gunModel" "viewmodel_mp40"
"handModel" "viewmodel_hands_sten"
"idleAnim" "viewmodel_mp40_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_mp40_fire"
"lastShotAnim" "viewmodel_mp40_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_mp40_melee"
"reloadAnim" "viewmodel_mp40_reload"
"reloadEmptyAnim" "viewmodel_mp40_reload_empty"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_mp40_pullout"
"dropAnim" "viewmodel_mp40_putaway"
"altRaiseAnim" "viewmodel_mp40_pullout"
"altDropAnim" "viewmodel_mp40_putaway"
"adsFireAnim" "viewmodel_mp40_ADS_fire"
"adsLastShotAnim" "viewmodel_mp40_idle"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_mp40_ADS_up"
"adsDownAnim" "viewmodel_mp40_ADS_down"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "primary"
"moveSpeedScale" "1.2"
"damage" "48"
"meleeDamage" "70"
"minDamagePercent" "35"
"damageInnerRadius" "1000"
"damageOuterRadius" "5000"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "2"
"reloadEmptyTime" "2.4"
"reloadAddTime" "1.6"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.12"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.6"
"dropTime" "0.25"
"raiseTime" "0.35"
"altDropTime" "0"
"altRaiseTime" "0"
"adsTransInTime" "0.22"
"adsTransOutTime" "0.4"
"adsZoomFov" "65"
"adsZoomInFrac" "0.6"
"adsZoomOutFrac" "0.4"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "150"
"adsOverlayHeight" "150"
"adsBobFactor" "0"
"adsViewBobMult" "0.2"
"hipSpreadStandMin" "1.5"
"hipSpreadDuckedMin" "1.2"
"hipSpreadProneMin" "1"
"hipSpreadMax" "8"
"hipSpreadDecayRate" "4"
"hipSpreadFireAdd" "0.5"
"hipSpreadTurnAdd" "1"
"hipSpreadMoveAdd" "7"
"hipSpreadDuckedDecay" "0.97"
"hipSpreadProneDecay" "0.95"
"hipReticleSidePos" "0"
"adsSpread" "1.25"
"adsSpreadProne" "1.25"
"adsSpreadDucked" "1.25"
"adsIdleAmount" "10"
"hipIdleAmount" "70"
"idleCrouchFactor" "0.55"
"idleProneFactor" "0.15"
"gunMaxPitch" "4"
"gunMaxYaw" "4"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-30"
"adsGunKickPitchMax" "-35"
"adsGunKickYawMin" "-30"
"adsGunKickYawMax" "55"
"adsGunKickAccel" "600"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "30"
"adsGunKickStaticDecay" "10"
"adsViewKickPitchMin" "55"
"adsViewKickPitchMax" "60"
"adsViewKickYawMin" "55"
"adsViewKickYawMax" "60"
"adsViewKickCenterSpeed" "2100"
"hipGunKickPitchMin" "-10"
"hipGunKickPitchMax" "-15"
"hipGunKickYawMin" "-15"
"hipGunKickYawMax" "15"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "500"
"hipGunKickSpeedDecay" "16"
"hipGunKickStaticDecay" "20"
"hipViewKickPitchMin" "56"
"hipViewKickPitchMax" "62"
"hipViewKickYawMin" "-30"
"hipViewKickYawMax" "30"
"hipViewKickCenterSpeed" "1700"
"swayMaxAngle" "6"
"swayLerpSpeed" "5"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.15"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "2"
"adsSwayLerpSpeed" "7"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.2"
"radiantName" "mpweapon_mp40"
"worldModel" "xmodel\\weapon_MP40"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@mp40.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo9.tga"
"ammoName" "mp40"
"maxAmmo" "320"
"startAmmo" "256"
"clipName" "mp40"
"clipSize" "32"
"dropAmmoMin" "32"
"dropAmmoMax" "64"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_mp40_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_mp40.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_mp40_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" ""
"reloadSound" "weap_mp40_reload_not_empty"
"reloadEmptySound" "weap_mp40_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\pistol.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "0"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_mp40.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "256"
"aiMissRange" "900"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "0.5"
"standMoveU" "-0.8"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "0.6"
"duckedOfsU" "0"
"duckedMoveF" "0"
"duckedMoveR" "1.2"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-1"
"proneOfsR" "1.5"
"proneOfsU" "0.8"
"proneMoveF" "-50"
"proneMoveR" "1"
"proneMoveU" "-90"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "300"
"posMoveRate" "4"
"posProneMoveRate" "25"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "5"
"posRotRate" "4"
"posProneRotRate" "30"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "5"
}
"stielhandgranate_mp" ( "grenadeweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "grenade"
"weaponClass" "grenade"
"displayName" "WEAPON_GERMANGRENADE"
"AIOverlayDescription" ""
"modeName" ""
"gunModel" "viewmodel_nebelhandgrenate"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_stielhandgrenate_idle"
"emptyIdleAnim" "viewmodel_stielhandgrenate_empty"
"fireAnim" "viewmodel_stielhandgrenate_throw"
"holdFireAnim" "viewmodel_stielhandgrenate_pull"
"lastShotAnim" "viewmodel_stielhandgrenate_lastthrow"
"meleeAnim" "viewmodel_stielhandgrenate_melee"
"raiseAnim" "viewmodel_stielhandgrenate_pullout"
"dropAnim" "viewmodel_stielhandgrenate_putaway"
"altRaiseAnim" "viewmodel_stielhandgrenate_idle"
"altDropAnim" "viewmodel_stielhandgrenate_idle"
"weaponSlot" "grenade"
"slotStackable" "0"
"moveSpeedScale" "1.2"
"damage" "0"
"meleeDamage" "50"
"minDamagePercent" "100"
"fireDelay" "0.1"
"meleeDelay" "0.1"
"fireTime" "1"
"holdFireTime" "0.5"
"meleeTime" "0.66"
"reloadTime" "2"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0.05"
"altRaiseTime" "0.05"
"fuseTime" "4"
"vehiclescale" "0.5"
"clipOnly" "1"
"takeDamage" "0"
"hipIdleAmount" "80"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"adsSensitivity" "1"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"radiantName" "mpweapon_stielhandgranate"
"worldModel" "xmodel/weapon_nebelhandgrenate"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@steilhandgrenate.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@steilhandgrenate.tga"
"ammoName" "germangrenade"
"maxAmmo" "3"
"startAmmo" "3"
"clipName" "germangrenade"
"clipSize" "3"
"sharedAmmoCapName" "grenades"
"sharedAmmoCap" "3"
"dropAmmoMin" "0"
"dropAmmoMax" "0"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"pullbackSound" ""
"fireSound" "weap_germgrenade_fire"
"lastShotSound" ""
"reloadSound" "weap_fraggrenade_reload"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"reticleCenter" "gfx\\reticle\\center_cross.tga"
"reticleSide" ""
"reticleCenterSize" "32"
"reticleSideSize" "16"
"reticleMinOfs" "4"
"altWeapon" ""
"twoHanded" "0"
"cookOffHold" "1"
"cloth" "0"
"wideListIcon" "0"
"killIcon" "gfx\\hud\\hud@death_steilhandgrenate.tga"
"wideKillIcon" "0"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "350"
"explosionInnerDamage" "120"
"explosionOuterDamage" "5"
"projectileSpeed" "960"
"projectileSpeedUp" "120"
"projectileModel" "xmodel\\projectile_GermanGrenade"
"projExplosionType" "grenade"
"projExplosionEffect" ""
"projExplosionSound" ""
"projectileTrail" "none"
"projectileTrailTime" "1"
"projectileTrailRadius" "32"
"projImpactExplode" "0"
}
"rgd-33russianfrag_mp" ( "grenadeweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "grenade"
"weaponClass" "grenade"
"displayName" "WEAPON_RUSSIANGRENADE"
"AIOverlayDescription" ""
"modeName" ""
"gunModel" "viewmodel_rgd33"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_rgd33_idle"
"emptyIdleAnim" "viewmodel_rgd33_emptyidle"
"fireAnim" "viewmodel_rgd33_throw"
"holdFireAnim" "viewmodel_rgd33_pullpin"
"lastShotAnim" "viewmodel_rgd33_lastthrow"
"meleeAnim" "viewmodel_rgd33_melee"
"raiseAnim" "viewmodel_rgd33_pullout_mp"
"dropAnim" "viewmodel_rgd33_putaway"
"altRaiseAnim" "viewmodel_rgd33_idle"
"altDropAnim" "viewmodel_rgd33_idle"
"weaponSlot" "grenade"
"slotStackable" "0"
"moveSpeedScale" "1.2"
"damage" "0"
"meleeDamage" "50"
"minDamagePercent" "100"
"fireDelay" "0.1"
"meleeDelay" "0.1"
"fireTime" "1"
"holdFireTime" "0.5"
"meleeTime" "0.66"
"reloadTime" "2"
"dropTime" "0.33"
"raiseTime" "0.33"
"altDropTime" "0.05"
"altRaiseTime" "0.05"
"fuseTime" "4"
"vehiclescale" "0.5"
"clipOnly" "1"
"takeDamage" "0"
"hipIdleAmount" "80"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"adsSensitivity" "1"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"radiantName" "mpweapon_russiangrenade"
"worldModel" "xmodel\\weapon_russian_handgrenade"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@russian_grenade.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@russian_grenade.tga"
"ammoName" "russiangrenade"
"maxAmmo" "3"
"startAmmo" "3"
"clipName" "russiangrenade"
"clipSize" "3"
"sharedAmmoCapName" "grenades"
"sharedAmmoCap" "3"
"dropAmmoMin" "0"
"dropAmmoMax" "0"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"pullbackSound" ""
"fireSound" "weap_rusgrenade_fire"
"lastShotSound" ""
"reloadSound" "weap_fraggrenade_reload"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"reticleCenter" "gfx\\reticle\\center_cross.tga"
"reticleSide" ""
"reticleCenterSize" "32"
"reticleSideSize" "16"
"reticleMinOfs" "4"
"altWeapon" ""
"twoHanded" "0"
"cookOffHold" "1"
"cloth" "0"
"wideListIcon" "0"
"killIcon" "gfx\\hud\\hud@death_russian_grenade.tga"
"wideKillIcon" "0"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "350"
"explosionInnerDamage" "120"
"explosionOuterDamage" "5"
"projectileSpeed" "960"
"projectileSpeedUp" "120"
"projectileModel" "xmodel\\projectile_RussianGrenade"
"projExplosionType" "grenade"
"projExplosionEffect" ""
"projExplosionSound" ""
"projectileTrail" "none"
"projectileTrailTime" "1"
"projectileTrailRadius" "32"
"projImpactExplode" "0"
}
"mk1britishfrag_mp" ( "grenadeweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "grenade"
"weaponClass" "grenade"
"displayName" "WEAPON_MK2FRAGGRENADE"
"AIOverlayDescription" ""
"modeName" ""
"gunModel" "viewmodel_MK1"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_mk1_idle"
"emptyIdleAnim" "viewmodel_mk1_empty"
"fireAnim" "viewmodel_mk1_throw"
"holdFireAnim" "viewmodel_mk1_pullpin"
"lastShotAnim" "viewmodel_mk1_lastthrow"
"meleeAnim" "viewmodel_mk1_melee"
"raiseAnim" "viewmodel_mk1_pullout"
"dropAnim" "viewmodel_mk1_putaway"
"altRaiseAnim" "viewmodel_mk1_idle"
"altDropAnim" "viewmodel_mk1_idle"
"weaponSlot" "grenade"
"slotStackable" "0"
"moveSpeedScale" "1.2"
"damage" "0"
"meleeDamage" "50"
"minDamagePercent" "100"
"fireDelay" "0.1"
"meleeDelay" "0.1"
"fireTime" "1"
"holdFireTime" "0.6"
"meleeTime" "0.66"
"reloadTime" "2"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0.05"
"altRaiseTime" "0.05"
"fuseTime" "4"
"vehiclescale" "0.5"
"clipOnly" "1"
"takeDamage" "0"
"hipIdleAmount" "80"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"adsSensitivity" "1"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"radiantName" "mpweapon_mk1britishfrag"
"worldModel" "xmodel/weapon_british_handgrenade"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@british_grenade.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@british_grenade.tga"
"ammoName" "britgrenade"
"maxAmmo" "3"
"startAmmo" "3"
"clipName" "britgrenade"
"clipSize" "3"
"sharedAmmoCapName" "grenades"
"sharedAmmoCap" "3"
"dropAmmoMin" "0"
"dropAmmoMax" "0"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"pullbackSound" "weap_fraggrenade_pin"
"fireSound" "weap_fraggrenade_fire"
"lastShotSound" ""
"reloadSound" "weap_fraggrenade_reload"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"reticleCenter" "gfx\\reticle\\center_cross.tga"
"reticleSide" ""
"reticleCenterSize" "32"
"reticleSideSize" "16"
"reticleMinOfs" "4"
"altWeapon" ""
"twoHanded" "0"
"cookOffHold" "1"
"cloth" "0"
"wideListIcon" "0"
"killIcon" "gfx\\hud\\hud@death_british_grenade.tga"
"wideKillIcon" "0"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "350"
"explosionInnerDamage" "120"
"explosionOuterDamage" "5"
"projectileSpeed" "960"
"projectileSpeedUp" "120"
"projectileModel" "xmodel\\projectile_BritishGrenade"
"projExplosionType" "grenade"
"projExplosionEffect" ""
"projExplosionSound" ""
"projectileTrail" "none"
"projectileTrailTime" "1"
"projectileTrailRadius" "32"
"projImpactExplode" "0"
}
"m1carbine_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"ammoType" "rifle"
"displayName" "WEAPON_M1A1CARBINE"
"AIOverlayDescription" "WEAPON_RIFLEMAN"
"modeName" ""
"gunModel" "viewmodel_m1carbine"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_m1carbine_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_m1carbine_fire"
"lastShotAnim" "viewmodel_m1carbine_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_m1carbine_melee"
"reloadAnim" "viewmodel_m1carbine_notemptyreload"
"reloadEmptyAnim" "viewmodel_m1carbine_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_m1carbine_pullout"
"dropAnim" "viewmodel_m1carbine_putaway"
"altRaiseAnim" "viewmodel_m1carbine_pullout"
"altDropAnim" "viewmodel_m1carbine_putaway"
"adsFireAnim" "viewmodel_m1carbine_ADS_fire"
"adsLastShotAnim" "viewmodel_m1carbine_ADS_fire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_m1carbine_ADS_up"
"adsDownAnim" "viewmodel_m1carbine_ADS_down"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "primary"
"moveSpeedScale" "1.18"
"damage" "50"
"meleeDamage" "70"
"minDamagePercent" "35"
"damageInnerRadius" "1500"
"damageOuterRadius" "5500"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "2.65"
"reloadEmptyTime" "3.3"
"reloadAddTime" "2.5"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.135"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.65"
"dropTime" "0.67"
"raiseTime" "0.7"
"altDropTime" "0"
"altRaiseTime" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsZoomFov" "65"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.5"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "2"
"adsViewBobMult" "0.13"
"hipSpreadStandMin" "1.5"
"hipSpreadDuckedMin" "1.3"
"hipSpreadProneMin" "1.1"
"hipSpreadMax" "5"
"hipSpreadDecayRate" "4"
"hipSpreadFireAdd" "0.7"
"hipSpreadTurnAdd" "1"
"hipSpreadMoveAdd" "7"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1.1"
"hipReticleSidePos" "0"
"adsSpread" "0.4"
"adsSpreadProne" "0.4"
"adsSpreadDucked" "0.4"
"adsIdleAmount" "7"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "5"
"gunMaxYaw" "5"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-60"
"adsGunKickPitchMax" "-60"
"adsGunKickYawMin" "-40"
"adsGunKickYawMax" "40"
"adsGunKickAccel" "800"
"adsGunKickSpeedMax" "300"
"adsGunKickSpeedDecay" "50"
"adsGunKickStaticDecay" "10"
"adsViewKickPitchMin" "30"
"adsViewKickPitchMax" "45"
"adsViewKickYawMin" "-10"
"adsViewKickYawMax" "30"
"adsViewKickCenterSpeed" "800"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "2"
"hipViewKickPitchMin" "40"
"hipViewKickPitchMax" "40"
"hipViewKickYawMin" "-15"
"hipViewKickYawMax" "15"
"hipViewKickCenterSpeed" "800"
"swayMaxAngle" "8"
"swayLerpSpeed" "5"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.15"
"swayVertScale" "0.3"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "10"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.04"
"adsSwayVertScale" "0.08"
"radiantName" "mpweapon_m1carbine"
"worldModel" "xmodel\\weapon_M1Carbine"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@m1carbine.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "m1carbine"
"maxAmmo" "400"
"startAmmo" "300"
"clipName" "m1carbine"
"clipSize" "15"
"dropAmmoMin" "30"
"dropAmmoMax" "45"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_m1carbine_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_m1carbine.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_m1carbine_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" ""
"reloadSound" "weap_m1carbine_reload_not_empty"
"reloadEmptySound" "weap_m1carbine_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_m1carbine.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "400"
"aiMissRange" "1500"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "0.4"
"standMoveU" "-0.9"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-1.5"
"duckedOfsR" "0.6"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "0.5"
"proneOfsR" "0.5"
"proneOfsU" "0.8"
"proneMoveF" "-90"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"posMoveRate" "4"
"posProneMoveRate" "20"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "30"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"colt_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "pistol"
"ammoType" "pistol"
"displayName" "WEAPON_COLT45"
"AIOverlayDescription" ""
"modeName" ""
"gunModel" "viewmodel_colt"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_colt45_idle"
"emptyIdleAnim" "viewmodel_colt45_lastfire_idle"
"fireAnim" "viewmodel_colt45_fire"
"lastShotAnim" "viewmodel_colt45_lastfire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_colt45_melee1"
"reloadAnim" "viewmodel_colt45_reload"
"reloadEmptyAnim" "viewmodel_colt45_reload_empty"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_colt45_pullout"
"dropAnim" "viewmodel_colt45_putaway"
"altRaiseAnim" "viewmodel_colt45_pullout"
"altDropAnim" "viewmodel_colt45_putaway"
"adsFireAnim" "viewmodel_colt45_ADS_fire"
"adsLastShotAnim" "viewmodel_colt45_lastfire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_colt45_ADS_up"
"adsDownAnim" "viewmodel_colt45_ADS_down"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "pistol"
"moveSpeedScale" "1.2"
"damage" "50"
"meleeDamage" "50"
"minDamagePercent" "35"
"damageInnerRadius" "500"
"damageOuterRadius" "2000"
"fireDelay" "0"
"meleeDelay" "0.1"
"reloadTime" "2.25"
"reloadEmptyTime" "2.35"
"reloadAddTime" "1.7"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.135"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.7"
"dropTime" "0.3"
"raiseTime" "0.35"
"altDropTime" "0"
"altRaiseTime" "0"
"adsTransInTime" "0.267"
"adsTransOutTime" "0.333"
"adsZoomFov" "80"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.08"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "0.5"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "4"
"hipSpreadDuckedMin" "3.3"
"hipSpreadProneMin" "2.5"
"hipSpreadMax" "7"
"hipSpreadDecayRate" "4"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0.5"
"hipSpreadMoveAdd" "6"
"hipSpreadDuckedDecay" "0.8"
"hipSpreadProneDecay" "0.8"
"hipReticleSidePos" "0"
"adsSpread" "1.9"
"adsSpreadProne" "1.9"
"adsSpreadDucked" "1.9"
"adsIdleAmount" "28"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "2"
"gunMaxYaw" "8"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-100"
"adsGunKickPitchMax" "-100"
"adsGunKickYawMin" "-20"
"adsGunKickYawMax" "18"
"adsGunKickAccel" "520"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "25"
"adsGunKickStaticDecay" "50"
"adsViewKickPitchMin" "70"
"adsViewKickPitchMax" "75"
"adsViewKickYawMin" "-8"
"adsViewKickYawMax" "8"
"adsViewKickCenterSpeed" "1200"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "2"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "70"
"hipViewKickYawMin" "-15"
"hipViewKickYawMax" "15"
"hipViewKickCenterSpeed" "1400"
"swayMaxAngle" "5"
"swayLerpSpeed" "4"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.14"
"swayVertScale" "0.5"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "6"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0"
"adsSwayYawScale" "0"
"adsSwayHorizScale" "0.16"
"adsSwayVertScale" "0.25"
"radiantName" "mpweapon_colt"
"worldModel" "xmodel\\weapon_colt45"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@colt_45.dds"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "colt"
"maxAmmo" "56"
"startAmmo" "35"
"clipName" "colt"
"clipSize" "7"
"dropAmmoMin" "14"
"dropAmmoMax" "21"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_colt_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_colt.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_colt_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" ""
"reloadSound" "weap_colt_reload_not_empty"
"reloadEmptySound" "weap_colt_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\pistol.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "0"
"rifleBullet" "0"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "0"
"killIcon" "gfx\\hud\\hud@death_colt45.tga"
"wideKillIcon" "0"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "400"
"aiMissRange" "800"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-2"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-4"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-1"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "7"
"proneMoveR" "-25"
"proneMoveU" "-95"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"posMoveRate" "5"
"posProneMoveRate" "30"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "8"
"posProneRotRate" "30"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"thompson_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "smg"
"ammoType" "smg"
"displayName" "WEAPON_THOMPSON"
"AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER"
"modeName" "WEAPON_FULLAUTO"
"gunModel" "viewmodel_thompson"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_thompson_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_thompson_fire"
"lastShotAnim" "viewmodel_thompson_lastfire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_thompson_melee"
"reloadAnim" "viewmodel_thompson_reload"
"reloadEmptyAnim" "viewmodel_thompson_reload_empty"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_thompson_pullout"
"dropAnim" "viewmodel_thompson_putaway"
"altRaiseAnim" "viewmodel_thompson_switch"
"altDropAnim" "viewmodel_thompson_switch"
"adsFireAnim" "viewmodel_thompson_ADS_fire"
"adsLastShotAnim" "viewmodel_thompson_lastfire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_thompson_ADS_up"
"adsDownAnim" "viewmodel_thompson_ADS_down"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "primary"
"moveSpeedScale" "1.17"
"damage" "50"
"meleeDamage" "100"
"minDamagePercent" "35"
"damageInnerRadius" "1000"
"damageOuterRadius" "5000"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "1.8"
"reloadEmptyTime" "2.2"
"reloadAddTime" "1.65"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.0857"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.7"
"dropTime" "0.35"
"raiseTime" "0.4"
"altDropTime" "0.7"
"altRaiseTime" "0"
"adsTransInTime" "0.22"
"adsTransOutTime" "0.4"
"adsZoomFov" "70"
"adsZoomInFrac" "0.7"
"adsZoomOutFrac" "0.4"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "0"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "1.8"
"hipSpreadDuckedMin" "1.4"
"hipSpreadProneMin" "1.2"
"hipSpreadMax" "8"
"hipSpreadDecayRate" "4"
"hipSpreadFireAdd" "0.5"
"hipSpreadTurnAdd" "1"
"hipSpreadMoveAdd" "7"
"hipSpreadDuckedDecay" "1.1"
"hipSpreadProneDecay" "1.2"
"hipReticleSidePos" "0"
"adsSpread" "1.38"
"adsSpreadProne" "1.38"
"adsSpreadDucked" "1.38"
"adsIdleAmount" "10"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "4"
"gunMaxYaw" "7"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.3"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-55"
"adsGunKickPitchMax" "-50"
"adsGunKickYawMin" "-60"
"adsGunKickYawMax" "90"
"adsGunKickAccel" "650"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "35"
"adsGunKickStaticDecay" "10"
"adsViewKickPitchMin" "60"
"adsViewKickPitchMax" "70"
"adsViewKickYawMin" "-8"
"adsViewKickYawMax" "8"
"adsViewKickCenterSpeed" "2000"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"hipViewKickPitchMin" "75"
"hipViewKickPitchMax" "80"
"hipViewKickYawMin" "-40"
"hipViewKickYawMax" "41"
"hipViewKickCenterSpeed" "2900"
"swayMaxAngle" "4"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.2"
"swayVertScale" "0.2"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "4"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0"
"adsSwayHorizScale" "0.08"
"adsSwayVertScale" "0.1"
"radiantName" "mpweapon_thompson"
"worldModel" "xmodel\\weapon_thompson"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@thompson_fullauto.dds"
"modeIcon" "gfx\\hud\\hud@weaponmode_full.tga"
"ammoIcon" "gfx\\icons\\hud@ammo9.tga"
"ammoName" "thompson"
"maxAmmo" "360"
"startAmmo" "270"
"clipName" "thompson"
"clipSize" "30"
"dropAmmoMin" "30"
"dropAmmoMax" "60"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_thompson_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_thompson.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_thompson_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" ""
"reloadSound" "weap_thompson_reload_not_empty"
"reloadEmptySound" "weap_thompson_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_thompson_altswitch"
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\pistol.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" "thompson_semi_mp"
"twoHanded" "1"
"rifleBullet" "0"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_thompson.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "256"
"aiMissRange" "1200"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-1"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "0"
"proneOfsR" "1.5"
"proneOfsU" "0"
"proneMoveF" "-50"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "280"
"proneRotR" "-300"
"posMoveRate" "4"
"posProneMoveRate" "25"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "30"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"thompson_semi_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "smg"
"ammoType" "smg"
"displayName" "WEAPON_THOMPSON"
"AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER"
"modeName" "WEAPON_SEMIAUTO"
"gunModel" "viewmodel_thompson"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_thompson_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_thompson_fire"
"lastShotAnim" "viewmodel_thompson_lastfire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_thompson_melee"
"reloadAnim" "viewmodel_thompson_reload"
"reloadEmptyAnim" "viewmodel_thompson_reload_empty"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_thompson_pullout"
"dropAnim" "viewmodel_thompson_putaway"
"altRaiseAnim" "viewmodel_thompson_switch"
"altDropAnim" "viewmodel_thompson_switch"
"adsFireAnim" "viewmodel_thompson_ADS_fire"
"adsLastShotAnim" "viewmodel_thompson_lastfire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_thompson_ADS_up"
"adsDownAnim" "viewmodel_thompson_ADS_down"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "primary"
"moveSpeedScale" "1.17"
"damage" "50"
"meleeDamage" "100"
"minDamagePercent" "35"
"damageInnerRadius" "1000"
"damageOuterRadius" "5000"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "1.8"
"reloadEmptyTime" "2.2"
"reloadAddTime" "1.65"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.135"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.7"
"dropTime" "0.35"
"raiseTime" "0.4"
"altDropTime" "0.7"
"altRaiseTime" "0"
"adsTransInTime" "0.22"
"adsTransOutTime" "0.4"
"adsZoomFov" "70"
"adsZoomInFrac" "0.6"
"adsZoomOutFrac" "0.4"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "0"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "1.8"
"hipSpreadDuckedMin" "1.4"
"hipSpreadProneMin" "1.2"
"hipSpreadMax" "8"
"hipSpreadDecayRate" "4"
"hipSpreadFireAdd" "0.5"
"hipSpreadTurnAdd" "1"
"hipSpreadMoveAdd" "7"
"hipSpreadDuckedDecay" "1.5"
"hipSpreadProneDecay" "1.55"
"hipReticleSidePos" "0"
"adsSpread" "1.38"
"adsSpreadProne" "1.38"
"adsSpreadDucked" "1.38"
"adsIdleAmount" "10"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "4"
"gunMaxYaw" "7"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.3"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-55"
"adsGunKickPitchMax" "-50"
"adsGunKickYawMin" "-60"
"adsGunKickYawMax" "90"
"adsGunKickAccel" "800"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "35"
"adsGunKickStaticDecay" "10"
"adsViewKickPitchMin" "60"
"adsViewKickPitchMax" "65"
"adsViewKickYawMin" "-8"
"adsViewKickYawMax" "8"
"adsViewKickCenterSpeed" "2000"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"hipViewKickPitchMin" "85"
"hipViewKickPitchMax" "90"
"hipViewKickYawMin" "-40"
"hipViewKickYawMax" "41"
"hipViewKickCenterSpeed" "2900"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "30"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.1"
"radiantName" ""
"worldModel" "xmodel\\weapon_thompson"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@thompson.tga"
"modeIcon" "gfx\\hud\\hud@weaponmode_semi.tga"
"ammoIcon" "gfx\\icons\\hud@ammo9.tga"
"ammoName" "thompson"
"maxAmmo" "360"
"startAmmo" "270"
"clipName" "thompson"
"clipSize" "30"
"dropAmmoMin" "30"
"dropAmmoMax" "60"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_thompson_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_thompson.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_thompson_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" ""
"reloadSound" "weap_thompson_reload_not_empty"
"reloadEmptySound" "weap_thompson_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_thompson_altswitch"
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\pistol.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" "thompson_mp"
"twoHanded" "1"
"rifleBullet" "0"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_thompson.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "350"
"aiMissRange" "1500"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-1"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "0"
"proneOfsR" "1.5"
"proneOfsU" "0"
"proneMoveF" "-50"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "280"
"proneRotR" "-300"
"posMoveRate" "4"
"posProneMoveRate" "10"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"bar_slow_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"ammoType" "rifle"
"displayName" "WEAPON_BAR"
"AIOverlayDescription" "WEAPON_SUPPORTGUNNER"
"modeName" "WEAPON_SLOWAUTO"
"gunModel" "viewmodel_BAR"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_bar_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_bar_fire"
"lastShotAnim" "viewmodel_bar_lastshot"
"rechamberAnim" ""
"meleeAnim" "viewmodel_bar_melee"
"reloadAnim" "viewmodel_bar_reload"
"reloadEmptyAnim" "viewmodel_bar_reload_empty"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_bar_pullout"
"dropAnim" "viewmodel_bar_putaway"
"altRaiseAnim" "viewmodel_bar_switch"
"altDropAnim" "viewmodel_bar_switch"
"adsFireAnim" "viewmodel_bar_ADS_fire"
"adsLastShotAnim" "viewmodel_bar_ADS_fire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_bar_ADS_up"
"adsDownAnim" "viewmodel_bar_ADS_down"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "primary"
"moveSpeedScale" "0.9"
"damage" "70"
"meleeDamage" "200"
"minDamagePercent" "35"
"damageInnerRadius" "1500"
"damageOuterRadius" "5500"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "3.4"
"reloadEmptyTime" "3.8"
"reloadAddTime" "2.33"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.17"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.95"
"dropTime" "0.33"
"raiseTime" "0.4"
"altDropTime" "0.66"
"altRaiseTime" "0"
"adsTransInTime" "0.36"
"adsTransOutTime" "0.43"
"adsZoomFov" "55"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.5"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "2"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "1.25"
"hipSpreadDuckedMin" "0.8"
"hipSpreadProneMin" "0.5"
"hipSpreadMax" "7"
"hipSpreadDecayRate" "3"
"hipSpreadFireAdd" "0.54"
"hipSpreadTurnAdd" "1"
"hipSpreadMoveAdd" "7"
"hipSpreadDuckedDecay" "1.01"
"hipSpreadProneDecay" "1.15"
"hipReticleSidePos" "0"
"adsSpread" "1"
"adsSpreadProne" "0.3"
"adsSpreadDucked" "0.6"
"adsIdleAmount" "28"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "3"
"gunMaxYaw" "3"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-35"
"adsGunKickPitchMax" "-30"
"adsGunKickYawMin" "-20"
"adsGunKickYawMax" "28"
"adsGunKickAccel" "400"
"adsGunKickSpeedMax" "1000"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "2"
"adsViewKickPitchMin" "50"
"adsViewKickPitchMax" "55"
"adsViewKickYawMin" "-55"
"adsViewKickYawMax" "-35"
"adsViewKickCenterSpeed" "1000"
"hipGunKickPitchMin" "-15"
"hipGunKickPitchMax" "15"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "65"
"hipViewKickYawMin" "-35"
"hipViewKickYawMax" "35"
"hipViewKickCenterSpeed" "1100"
"swayMaxAngle" "3"
"swayLerpSpeed" "4"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.12"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "2"
"adsSwayLerpSpeed" "5"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.09"
"radiantName" ""
"worldModel" "xmodel\\weapon_bar"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@bar.tga"
"modeIcon" "gfx\\hud\\hud@weaponmode_semi.tga"
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "BAR"
"maxAmmo" "300"
"startAmmo" "200"
"clipName" "BAR"
"clipSize" "20"
"dropAmmoMin" "20"
"dropAmmoMax" "40"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_bar_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_bar.efx"
"pickupSound" "weap_bar_pickup"
"ammoPickupSound" "weap_bar_ammopickup"
"fireSound" "weap_bar_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" ""
"reloadSound" "weap_bar_reload_not_empty"
"reloadEmptySound" "weap_bar_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_bar_altswitch"
"raiseSound" "weap_bar_raise"
"putawaySound" "weap_bar_putaway"
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" "bar_mp"
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_bar.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "512"
"aiMissRange" "1500"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "0.6"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-0.5"
"duckedOfsR" "0.6"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "0.6"
"duckedMoveU" "-1.8"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "0.1"
"proneOfsR" "1.7"
"proneOfsU" "0.1"
"proneMoveF" "-50"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "50"
"proneRotY" "290"
"proneRotR" "-300"
"posMoveRate" "4"
"posProneMoveRate" "25"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "35"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"bar_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"ammoType" "rifle"
"displayName" "WEAPON_BAR"
"AIOverlayDescription" "WEAPON_SUPPORTGUNNER"
"modeName" "WEAPON_FASTAUTO"
"gunModel" "viewmodel_BAR"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_bar_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_bar_firefast"
"lastShotAnim" "viewmodel_bar_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_bar_melee"
"reloadAnim" "viewmodel_bar_reload"
"reloadEmptyAnim" "viewmodel_bar_reload_empty"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_bar_pullout"
"dropAnim" "viewmodel_bar_putaway"
"altRaiseAnim" "viewmodel_bar_switch"
"altDropAnim" "viewmodel_bar_switch"
"adsFireAnim" "viewmodel_bar_ADS_fire"
"adsLastShotAnim" "viewmodel_bar_ADS_fire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_bar_ADS_up"
"adsDownAnim" "viewmodel_bar_ADS_down"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "primary"
"moveSpeedScale" "0.9"
"damage" "70"
"meleeDamage" "200"
"minDamagePercent" "35"
"damageInnerRadius" "1500"
"damageOuterRadius" "5500"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "3.4"
"reloadEmptyTime" "3.8"
"reloadAddTime" "2.33"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.11"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.95"
"dropTime" "0.33"
"raiseTime" "0.4"
"altDropTime" "0.66"
"altRaiseTime" "0"
"adsTransInTime" "0.36"
"adsTransOutTime" "0.43"
"adsZoomFov" "55"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.5"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "2"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "1.25"
"hipSpreadDuckedMin" "0.8"
"hipSpreadProneMin" "0.5"
"hipSpreadMax" "7"
"hipSpreadDecayRate" "3"
"hipSpreadFireAdd" "0.42"
"hipSpreadTurnAdd" "1"
"hipSpreadMoveAdd" "7"
"hipSpreadDuckedDecay" "1.005"
"hipSpreadProneDecay" "1.07"
"hipReticleSidePos" "0"
"adsSpread" "1"
"adsSpreadProne" "0.3"
"adsSpreadDucked" "0.6"
"adsIdleAmount" "28"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "3"
"gunMaxYaw" "3"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-35"
"adsGunKickPitchMax" "-30"
"adsGunKickYawMin" "-20"
"adsGunKickYawMax" "28"
"adsGunKickAccel" "400"
"adsGunKickSpeedMax" "1000"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "2"
"adsViewKickPitchMin" "60"
"adsViewKickPitchMax" "65"
"adsViewKickYawMin" "-55"
"adsViewKickYawMax" "-35"
"adsViewKickCenterSpeed" "1400"
"hipGunKickPitchMin" "-38"
"hipGunKickPitchMax" "-45"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"hipViewKickPitchMin" "70"
"hipViewKickPitchMax" "75"
"hipViewKickYawMin" "-30"
"hipViewKickYawMax" "35"
"hipViewKickCenterSpeed" "1200"
"swayMaxAngle" "3"
"swayLerpSpeed" "4"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.12"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "2"
"adsSwayLerpSpeed" "5"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.09"
"radiantName" "mpweapon_bar"
"worldModel" "xmodel\\weapon_bar"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@bar_fullauto.dds"
"modeIcon" "gfx\\hud\\hud@weaponmode_full.tga"
"ammoIcon" "gfx\\icons\\hud@ammo5.tga"
"ammoName" "BAR"
"maxAmmo" "300"
"startAmmo" "200"
"clipName" "BAR"
"clipSize" "20"
"dropAmmoMin" "20"
"dropAmmoMax" "40"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_bar_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_bar.efx"
"pickupSound" "weap_bar_pickup"
"ammoPickupSound" "weap_bar_ammopickup"
"fireSound" "weap_bar_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" ""
"reloadSound" "weap_bar_reload_not_empty"
"reloadEmptySound" "weap_bar_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_bar_altswitch"
"raiseSound" "weap_bar_raise"
"putawaySound" "weap_bar_putaway"
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" "bar_slow_mp"
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_bar.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "512"
"aiMissRange" "1500"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "0.6"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-0.5"
"duckedOfsR" "0.6"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "0.6"
"duckedMoveU" "-1.8"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "0.1"
"proneOfsR" "1.7"
"proneOfsU" "0.1"
"proneMoveF" "-50"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "50"
"proneRotY" "290"
"proneRotR" "-300"
"posMoveRate" "4"
"posProneMoveRate" "25"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "35"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"springfield_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"ammoType" "rifle"
"displayName" "WEAPON_SPRINGFIELD"
"AIOverlayDescription" "WEAPON_SNIPER"
"modeName" ""
"gunModel" "viewmodel_springfield"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_springfield_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_springfield_fire"
"lastShotAnim" "viewmodel_springfield_fire"
"rechamberAnim" "viewmodel_springfield_rechamber"
"meleeAnim" "viewmodel_springfield_melee"
"reloadAnim" "viewmodel_springfield_reload_loop"
"reloadEmptyAnim" "viewmodel_springfield_reload_loop"
"reloadStartAnim" "viewmodel_springfield_reload_start"
"reloadEndAnim" "viewmodel_springfield_reload_end"
"raiseAnim" "viewmodel_springfield_pullout"
"dropAnim" "viewmodel_springfield_putaway"
"altRaiseAnim" "viewmodel_springfield_pullout"
"altDropAnim" "viewmodel_springfield_putaway"
"adsFireAnim" "viewmodel_springfield_fire"
"adsLastShotAnim" "viewmodel_springfield_fire"
"adsRechamberAnim" "viewmodel_springfield_rechamber"
"adsUpAnim" "viewmodel_springfield_ADS_up"
"adsDownAnim" "viewmodel_springfield_ADS_down"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "primary"
"moveSpeedScale" "1.1"
"damage" "120"
"meleeDamage" "150"
"minDamagePercent" "35"
"damageInnerRadius" "4000"
"damageOuterRadius" "8000"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "0.6"
"reloadEmptyTime" "0.6"
"reloadAddTime" "0.2"
"reloadStartTime" "1.8"
"reloadStartAddTime" "1.3"
"reloadEndTime" "0.77"
"fireTime" "0.33"
"rechamberTime" "0.95"
"rechamberBoltTime" "0.4"
"meleeTime" "0.65"
"dropTime" "0.35"
"raiseTime" "0.5"
"altDropTime" "0"
"altRaiseTime" "0"
"adsTransInTime" "0.45"
"adsTransOutTime" "0.25"
"adsZoomFov" "10"
"adsZoomInFrac" "0.1"
"adsZoomOutFrac" "0.05"
"adsOverlayShader" "gfx/reticle/scope@scope_overlay_us.dds"
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "0"
"adsViewBobMult" "1"
"hipSpreadStandMin" "2"
"hipSpreadDuckedMin" "1.6"
"hipSpreadProneMin" "1.3"
"hipSpreadMax" "8"
"hipSpreadDecayRate" "3.25"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "2"
"hipSpreadMoveAdd" "7"
"hipSpreadDuckedDecay" "1.5"
"hipSpreadProneDecay" "1.2"
"hipReticleSidePos" "0"
"adsSpread" "0"
"adsSpreadProne" "0"
"adsSpreadDucked" "0"
"adsIdleAmount" "45"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.6"
"idleProneFactor" "0.2"
"gunMaxPitch" "30"
"gunMaxYaw" "15"
"adsSensitivity" "2"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-10"
"adsGunKickPitchMax" "-15"
"adsGunKickYawMin" "-5"
"adsGunKickYawMax" "5"
"adsGunKickAccel" "600"
"adsGunKickSpeedMax" "600"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "100"
"adsViewKickPitchMin" "50"
"adsViewKickPitchMax" "55"
"adsViewKickYawMin" "-20"
"adsViewKickYawMax" "-26"
"adsViewKickCenterSpeed" "600"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"hipViewKickPitchMin" "25"
"hipViewKickPitchMax" "30"
"hipViewKickYawMin" "-15"
"hipViewKickYawMax" "15"
"hipViewKickCenterSpeed" "800"
"swayMaxAngle" "3"
"swayLerpSpeed" "4"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.15"
"swayVertScale" "0.15"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "30"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.1"
"radiantName" "mpweapon_springfield"
"worldModel" "xmodel\\weapon_springfield"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@scoped_springfield.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "springfield"
"maxAmmo" "200"
"startAmmo" "100"
"clipName" "springfield"
"clipSize" "5"
"dropAmmoMin" "15"
"dropAmmoMax" "20"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_springfield_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_springfield.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_springfield_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" "weap_springfield_rechamber"
"reloadSound" "weap_springfield_reload_loop"
"reloadEmptySound" ""
"reloadStartSound" "weap_springfield_reload_start"
"reloadEndSound" "weap_springfield_reload_end"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "1"
"boltAction" "1"
"aimDownSight" "1"
"rechamberWhileAds" "0"
"adsViewErrorMin" "1.2"
"adsViewErrorMax" "1.4"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_scoped_springfield.tga"
"wideKillIcon" "1"
"noPartialReload" "1"
"segmentedReload" "1"
"reloadAmmoAdd" "1"
"reloadStartAdd" "1"
"aiEffectiveRange" "2500"
"aiMissRange" "3500"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-0.75"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-0.5"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "0.5"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-2"
"proneOfsR" "1.5"
"proneOfsU" "0.8"
"proneMoveF" "-55"
"proneMoveR" "-75"
"proneMoveU" "-145"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-200"
"posMoveRate" "4"
"posProneMoveRate" "25"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "30"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"luger_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "pistol"
"ammoType" "pistol"
"displayName" "WEAPON_LUGER"
"AIOverlayDescription" ""
"modeName" ""
"gunModel" "viewmodel_luger"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_luger_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_luger_fire"
"lastShotAnim" "viewmodel_luger_lastfire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_luger_melee1"
"reloadAnim" "viewmodel_luger_reload"
"reloadEmptyAnim" "viewmodel_luger_emptyreload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_luger_pullout"
"dropAnim" "viewmodel_luger_putaway"
"altRaiseAnim" "viewmodel_luger_pullout"
"altDropAnim" "viewmodel_luger_putaway"
"adsFireAnim" "viewmodel_luger_fire"
"adsLastShotAnim" "viewmodel_luger_lastfire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_luger_ads_up"
"adsDownAnim" "viewmodel_luger_ads_down"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "pistol"
"moveSpeedScale" "1.2"
"damage" "45"
"meleeDamage" "50"
"minDamagePercent" "35"
"damageInnerRadius" "500"
"damageOuterRadius" "2000"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "2.3"
"reloadEmptyTime" "2.7"
"reloadAddTime" "1.8"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.135"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.65"
"dropTime" "0.3"
"raiseTime" "0.35"
"altDropTime" "0"
"altRaiseTime" "0"
"adsTransInTime" "0.275"
"adsTransOutTime" "0.4"
"adsZoomFov" "80"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.08"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "0.5"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "2.6"
"hipSpreadDuckedMin" "2.4"
"hipSpreadProneMin" "2.2"
"hipSpreadMax" "4"
"hipSpreadDecayRate" "3.8"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0.5"
"hipSpreadMoveAdd" "6"
"hipSpreadDuckedDecay" "1.1"
"hipSpreadProneDecay" "1"
"hipReticleSidePos" "0"
"adsSpread" "2"
"adsSpreadProne" "2"
"adsSpreadDucked" "2"
"adsIdleAmount" "28"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "2"
"gunMaxYaw" "6"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-100"
"adsGunKickPitchMax" "-100"
"adsGunKickYawMin" "-20"
"adsGunKickYawMax" "18"
"adsGunKickAccel" "520"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "25"
"adsGunKickStaticDecay" "50"
"adsViewKickPitchMin" "65"
"adsViewKickPitchMax" "70"
"adsViewKickYawMin" "-8"
"adsViewKickYawMax" "8"
"adsViewKickCenterSpeed" "1200"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "2"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "70"
"hipViewKickYawMin" "-15"
"hipViewKickYawMax" "15"
"hipViewKickCenterSpeed" "1400"
"swayMaxAngle" "3"
"swayLerpSpeed" "7"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.16"
"swayVertScale" "0.18"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "4"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.15"
"adsSwayVertScale" "0.24"
"radiantName" "mpweapon_luger"
"worldModel" "xmodel\\weapon_luger"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@luger.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "luger"
"maxAmmo" "64"
"startAmmo" "40"
"clipName" "luger"
"clipSize" "8"
"dropAmmoMin" "16"
"dropAmmoMax" "24"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_luger_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_luger.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_luger_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" ""
"reloadSound" "weap_luger_reload_not_empty"
"reloadEmptySound" "weap_luger_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\pistol.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "0"
"rifleBullet" "0"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "0"
"killIcon" "gfx\\hud\\hud@death_luger.tga"
"wideKillIcon" "0"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "400"
"aiMissRange" "600"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.25"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "0.75"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-1"
"proneOfsR" "2.5"
"proneOfsU" "0.8"
"proneMoveF" "5"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"posMoveRate" "6"
"posProneMoveRate" "25"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "7"
"posProneRotRate" "35"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"kar98k_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"ammoType" "rifle"
"displayName" "WEAPON_KAR98K"
"AIOverlayDescription" "WEAPON_RIFLEMAN"
"modeName" ""
"gunModel" "viewmodel_kar98k"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_kar98mp_idle"
"emptyIdleAnim" "viewmodel_kar98mp_idle"
"fireAnim" "viewmodel_kar98mp_fire"
"lastShotAnim" "viewmodel_kar98mp_lastshot"
"rechamberAnim" "viewmodel_kar98mp_rechamber"
"meleeAnim" "viewmodel_kar98mp_melee"
"reloadAnim" "viewmodel_kar98mp_reload"
"reloadEmptyAnim" "viewmodel_kar98mp_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_kar98mp_pullout"
"dropAnim" "viewmodel_kar98mp_putaway"
"altRaiseAnim" "viewmodel_kar98mp_idle"
"altDropAnim" "viewmodel_kar98mp_idle"
"adsFireAnim" "viewmodel_kar98mp_fire"
"adsLastShotAnim" "viewmodel_kar98mp_lastshot"
"adsRechamberAnim" "viewmodel_kar98mp_rechamber"
"adsUpAnim" "viewmodel_kar98mp_ADS_up"
"adsDownAnim" "viewmodel_kar98mp_ADS_down"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "primary"
"moveSpeedScale" "1.15"
"damage" "120"
"meleeDamage" "150"
"minDamagePercent" "35"
"damageInnerRadius" "4000"
"damageOuterRadius" "8000"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "2.5"
"reloadEmptyTime" "2.5"
"reloadAddTime" "1.5"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.33"
"rechamberTime" "1"
"rechamberBoltTime" "0.4"
"meleeTime" "0.65"
"dropTime" "0.4"
"raiseTime" "0.5"
"altDropTime" "0"
"altRaiseTime" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsZoomFov" "50"
"adsZoomInFrac" "0.5"
"adsZoomOutFrac" "0.5"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "1"
"adsViewBobMult" "0.2"
"hipSpreadStandMin" "2"
"hipSpreadDuckedMin" "1.6"
"hipSpreadProneMin" "1.3"
"hipSpreadMax" "6"
"hipSpreadDecayRate" "3.25"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "1"
"hipSpreadMoveAdd" "7"
"hipSpreadDuckedDecay" "1.5"
"hipSpreadProneDecay" "1.2"
"hipReticleSidePos" "0"
"adsSpread" "0.1"
"adsSpreadProne" "0.1"
"adsSpreadDucked" "0.1"
"adsIdleAmount" "2"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "4"
"gunMaxYaw" "5"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.8"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-85"
"adsGunKickPitchMax" "-90"
"adsGunKickYawMin" "16"
"adsGunKickYawMax" "18"
"adsGunKickAccel" "400"
"adsGunKickSpeedMax" "300"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "100"
"adsViewKickPitchMin" "60"
"adsViewKickPitchMax" "67"
"adsViewKickYawMin" "15"
"adsViewKickYawMax" "18"
"adsViewKickCenterSpeed" "1200"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "70"
"hipViewKickYawMin" "-35"
"hipViewKickYawMax" "35"
"hipViewKickCenterSpeed" "1600"
"swayMaxAngle" "5"
"swayLerpSpeed" "5"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.08"
"swayVertScale" "0.12"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "3"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.2"
"radiantName" "mpweapon_kar98k"
"worldModel" "xmodel\\weapon_kAr98"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@kar98.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "kar98k"
"maxAmmo" "125"
"startAmmo" "60"
"clipName" "kar98k"
"clipSize" "5"
"dropAmmoMin" "15"
"dropAmmoMax" "30"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_kar98_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_kar98.efx.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_kar98k_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" "weap_kar98k_rechamber"
"reloadSound" "weap_kar98k_reload"
"reloadEmptySound" ""
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "1"
"boltAction" "1"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_kar98.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "512"
"aiMissRange" "1000"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "0.6"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "0.5"
"proneOfsR" "2"
"proneOfsU" "0.1"
"proneMoveF" "-120"
"proneMoveR" "-75"
"proneMoveU" "-80"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"posMoveRate" "4"
"posProneMoveRate" "20"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "30"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"fg42_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"ammoType" "rifle"
"displayName" "WEAPON_FG42"
"AIOverlayDescription" "WEAPON_SUPPORTGUNNER"
"modeName" "WEAPON_FULLAUTO"
"gunModel" "viewmodel_fg42"
"handModel" "viewmodel_hands_sten"
"idleAnim" "viewmodel_fg42_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_fg42_fire"
"lastShotAnim" "viewmodel_fg42_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_fg42_melee"
"reloadAnim" "viewmodel_fg42_reload"
"reloadEmptyAnim" "viewmodel_fg42_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_fg42_pullout"
"dropAnim" "viewmodel_fg42_putaway"
"altRaiseAnim" "viewmodel_fg42_switch"
"altDropAnim" "viewmodel_fg42_switch"
"adsFireAnim" "viewmodel_fg42_idle"
"adsLastShotAnim" "viewmodel_fg42_idle"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_fg42_ADS_up"
"adsDownAnim" "viewmodel_fg42_ADS_down"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "primary"
"moveSpeedScale" "0.98"
"damage" "70"
"meleeDamage" "200"
"minDamagePercent" "35"
"damageInnerRadius" "1500"
"damageOuterRadius" "5500"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "2.3"
"reloadEmptyTime" "2.3"
"reloadAddTime" "2"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.075"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.75"
"dropTime" "0.35"
"raiseTime" "0.65"
"altDropTime" "0.73"
"altRaiseTime" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsZoomFov" "10"
"adsZoomInFrac" "0.05"
"adsZoomOutFrac" "0.05"
"adsOverlayShader" "gfx/reticle/scope@scope_overlay_ge.dds"
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "0"
"adsViewBobMult" "1"
"hipSpreadStandMin" "1"
"hipSpreadDuckedMin" "0.8"
"hipSpreadProneMin" "0.6"
"hipSpreadMax" "7"
"hipSpreadDecayRate" "3"
"hipSpreadFireAdd" "0.48"
"hipSpreadTurnAdd" "1"
"hipSpreadMoveAdd" "7"
"hipSpreadDuckedDecay" "0.8"
"hipSpreadProneDecay" "1"
"hipReticleSidePos" "0"
"adsSpread" "0.3"
"adsSpreadProne" "0.1"
"adsSpreadDucked" "0.2"
"adsIdleAmount" "45"
"hipIdleAmount" "40"
"idleCrouchFactor" "0.6"
"idleProneFactor" "0.2"
"gunMaxPitch" "60"
"gunMaxYaw" "45"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-14"
"adsGunKickPitchMax" "-17"
"adsGunKickYawMin" "-10"
"adsGunKickYawMax" "16"
"adsGunKickAccel" "540"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "20"
"adsGunKickStaticDecay" "50"
"adsViewKickPitchMin" "50"
"adsViewKickPitchMax" "55"
"adsViewKickYawMin" "-60"
"adsViewKickYawMax" "20"
"adsViewKickCenterSpeed" "900"
"hipGunKickPitchMin" "40"
"hipGunKickPitchMax" "-53"
"hipGunKickYawMin" "-5"
"hipGunKickYawMax" "25"
"hipGunKickAccel" "440"
"hipGunKickSpeedMax" "200"
"hipGunKickSpeedDecay" "50"
"hipGunKickStaticDecay" "52"
"hipViewKickPitchMin" "40"
"hipViewKickPitchMax" "46"
"hipViewKickYawMin" "-80"
"hipViewKickYawMax" "40"
"hipViewKickCenterSpeed" "1250"
"swayMaxAngle" "3"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.2"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "30"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.1"
"radiantName" "mpweapon_fg42"
"worldModel" "xmodel\\weapon_FG42"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@fg42_fullauto.dds"
"modeIcon" "gfx\\hud\\hud@weaponmode_full.tga"
"ammoIcon" "gfx\\icons\\hud@ammo5.tga"
"ammoName" "fg42"
"maxAmmo" "320"
"startAmmo" "160"
"clipName" "fg42"
"clipSize" "20"
"dropAmmoMin" "20"
"dropAmmoMax" "40"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_fg42_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_fg42.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_fg42_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" ""
"reloadSound" "weap_fg42_reload_not_empty"
"reloadEmptySound" "weap_fg42_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_fg42_altswitch"
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" "fg42_semi_mp"
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "1.2"
"adsViewErrorMax" "1.4"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_fg42.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "750"
"aiMissRange" "1000"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-2"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-1"
"duckedOfsR" "0.8"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-1"
"proneOfsR" "1.8"
"proneOfsU" "0.2"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-150"
"proneRotP" "0"
"proneRotY" "300"
"proneRotR" "-200"
"posMoveRate" "4"
"posProneMoveRate" "20"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "50"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "5"
"posRotRate" "3.5"
"posProneRotRate" "35"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "5"
}
"fg42_semi_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"ammoType" "rifle"
"displayName" "WEAPON_FG42"
"AIOverlayDescription" "WEAPON_SUPPORTGUNNER"
"modeName" "WEAPON_SEMIAUTO"
"gunModel" "viewmodel_fg42"
"handModel" "viewmodel_hands_sten"
"idleAnim" "viewmodel_fg42_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_fg42_fire"
"lastShotAnim" "viewmodel_fg42_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_fg42_melee"
"reloadAnim" "viewmodel_fg42_reload"
"reloadEmptyAnim" "viewmodel_fg42_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_fg42_pullout"
"dropAnim" "viewmodel_fg42_putaway"
"altRaiseAnim" "viewmodel_fg42_switch"
"altDropAnim" "viewmodel_fg42_switch"
"adsFireAnim" "viewmodel_fg42_idle"
"adsLastShotAnim" "viewmodel_fg42_idle"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_fg42_ADS_up"
"adsDownAnim" "viewmodel_fg42_ADS_down"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "primary"
"moveSpeedScale" "0.98"
"damage" "70"
"meleeDamage" "200"
"minDamagePercent" "35"
"damageInnerRadius" "1500"
"damageOuterRadius" "5500"
"fireDelay" "0"
"meleeDelay" "0.1"
"reloadTime" "2.3"
"reloadEmptyTime" "2.3"
"reloadAddTime" "2"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.137"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.65"
"dropTime" "0.35"
"raiseTime" "0.65"
"altDropTime" "0.73"
"altRaiseTime" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsZoomFov" "10"
"adsZoomInFrac" "0.05"
"adsZoomOutFrac" "0.05"
"adsOverlayShader" "gfx/reticle/scope@scope_overlay_ge.dds"
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "0"
"adsViewBobMult" "1"
"hipSpreadStandMin" "1"
"hipSpreadDuckedMin" "0.8"
"hipSpreadProneMin" "0.6"
"hipSpreadMax" "7"
"hipSpreadDecayRate" "3"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "1"
"hipSpreadMoveAdd" "7"
"hipSpreadDuckedDecay" "1.2"
"hipSpreadProneDecay" "1"
"hipReticleSidePos" "0"
"adsSpread" "0.3"
"adsSpreadProne" "0.1"
"adsSpreadDucked" "0.2"
"adsIdleAmount" "45"
"hipIdleAmount" "40"
"idleCrouchFactor" "0.6"
"idleProneFactor" "0.2"
"gunMaxPitch" "60"
"gunMaxYaw" "45"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-14"
"adsGunKickPitchMax" "-17"
"adsGunKickYawMin" "-10"
"adsGunKickYawMax" "16"
"adsGunKickAccel" "540"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "20"
"adsGunKickStaticDecay" "50"
"adsViewKickPitchMin" "50"
"adsViewKickPitchMax" "55"
"adsViewKickYawMin" "40"
"adsViewKickYawMax" "46"
"adsViewKickCenterSpeed" "820"
"hipGunKickPitchMin" "40"
"hipGunKickPitchMax" "-53"
"hipGunKickYawMin" "-5"
"hipGunKickYawMax" "25"
"hipGunKickAccel" "440"
"hipGunKickSpeedMax" "200"
"hipGunKickSpeedDecay" "50"
"hipGunKickStaticDecay" "2"
"hipViewKickPitchMin" "36"
"hipViewKickPitchMax" "48"
"hipViewKickYawMin" "-35"
"hipViewKickYawMax" "35"
"hipViewKickCenterSpeed" "1000"
"swayMaxAngle" "3"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.2"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "30"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.1"
"radiantName" ""
"worldModel" "xmodel\\weapon_FG42"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@fg42.tga"
"modeIcon" "gfx\\hud\\hud@weaponmode_semi.tga"
"ammoIcon" "gfx\\icons\\hud@ammo5.tga"
"ammoName" "fg42"
"maxAmmo" "320"
"startAmmo" "160"
"clipName" "fg42"
"clipSize" "20"
"dropAmmoMin" "20"
"dropAmmoMax" "40"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_fg42_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_fg42.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_fg42_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" ""
"reloadSound" "weap_fg42_reload_not_empty"
"reloadEmptySound" "weap_fg42_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_fg42_altswitch"
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" "fg42_mp"
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "1.2"
"adsViewErrorMax" "1.4"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_fg42.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "800"
"aiMissRange" "1200"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-2"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-1"
"duckedOfsR" "0.8"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-1"
"proneOfsR" "1.8"
"proneOfsU" "-0.2"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-150"
"proneRotP" "0"
"proneRotY" "300"
"proneRotR" "-200"
"posMoveRate" "4"
"posProneMoveRate" "20"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "50"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "35"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
}
"panzerfaust_mp" ( "projectileweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "projectile"
"weaponClass" "rocketlauncher"
"displayName" "WEAPON_PANZERFAUST"
"AIOverlayDescription" ""
"modeName" ""
"gunModel" "viewmodel_panzerfaust"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_panzerfaust_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_panzerfaust_fire"
"lastShotAnim" "viewmodel_panzerfaust_fire"
"meleeAnim" "viewmodel_panzerfaust_melee"
"reloadAnim" "viewmodel_panzerfaust_idle"
"raiseAnim" "viewmodel_panzerfaust_pullout"
"dropAnim" "viewmodel_panzerfaust_putaway"
"altRaiseAnim" "viewmodel_panzerfaust_pullout"
"altDropAnim" "viewmodel_panzerfaust_drop"
"adsFireAnim" "viewmodel_panzerfaust_fire"
"adsLastShotAnim" "viewmodel_panzerfaust_fire"
"adsUpAnim" "viewmodel_panzerfaust_ADS_up"
"adsDownAnim" "viewmodel_panzerfaust_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "0.78"
"damage" "1000"
"meleeDamage" "70"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"fireDelay" "0"
"meleeDelay" "0.29"
"fireTime" "1"
"meleeTime" "0.8"
"reloadTime" "0"
"reloadAddTime" "0"
"dropTime" "0.33"
"raiseTime" "0.6"
"altDropTime" "0.33"
"altRaiseTime" "0.6"
"clipOnly" "1"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.6"
"adsSensitivity" "1"
"adsZoomFov" "80"
"adsZoomGunFov" "40"
"adsZoomInFrac" "0.5"
"adsZoomOutFrac" "0.1"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "240"
"adsOverlayHeight" "240"
"adsBobFactor" "1"
"adsViewBobMult" "0"
"hipSpreadStandMin" "5.5"
"hipSpreadDuckedMin" "4.5"
"hipSpreadProneMin" "3.5"
"hipSpreadMax" "7"
"hipSpreadDecayRate" "2.5"
"hipSpreadFireAdd" "0.4"
"hipSpreadTurnAdd" "1"
"hipSpreadMoveAdd" "2.3"
"hipSpreadDuckedDecay" "1.375"
"hipSpreadProneDecay" "1.6"
"hipReticleSidePos" "0"
"adsSpread" "3.5"
"adsSpreadDucked" "3"
"adsSpreadProne" "3"
"adsIdleAmount" "25"
"hipIdleAmount" "80"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"gunMaxPitch" "30"
"gunMaxYaw" "30"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-30"
"adsGunKickPitchMax" "-20"
"adsGunKickYawMin" "-17"
"adsGunKickYawMax" "17"
"adsGunKickAccel" "250"
"adsGunKickSpeedMax" "1000"
"adsGunKickSpeedDecay" "10"
"adsGunKickStaticDecay" "1"
"adsViewKickPitchMin" "20"
"adsViewKickPitchMax" "95"
"adsViewKickYawMin" "-10"
"adsViewKickYawMax" "30"
"adsViewKickCenterSpeed" "2500"
"hipGunKickPitchMin" "-5"
"hipGunKickPitchMax" "-3"
"hipGunKickYawMin" "-15"
"hipGunKickYawMax" "15"
"hipGunKickAccel" "250"
"hipGunKickSpeedMax" "500"
"hipGunKickSpeedDecay" "15"
"hipGunKickStaticDecay" "1"
"hipViewKickPitchMin" "100"
"hipViewKickPitchMax" "150"
"hipViewKickYawMin" "-50"
"hipViewKickYawMax" "-80"
"hipViewKickCenterSpeed" "1500"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "30"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.1"
"radiantName" "mpweapon_panzerfaust"
"worldModel" "xmodel\\weapon_panzerfaust_ammo"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@panzerfaust.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "panzerfaust"
"maxAmmo" "1"
"startAmmo" "1"
"clipName" "panzerfaust"
"clipSize" "1"
"dropAmmoMin" "0"
"dropAmmoMax" "0"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_panzerfaust_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_panzerfaust.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"projectileSound" "weap_panzerfaust_projectile"
"fireSound" "weap_panzerfaust_fire"
"lastShotSound" ""
"reloadSound" "weap_panzerfaust_reload"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEject" "none"
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\hud@side_small_arc.tga"
"reticleCenterSize" "32"
"reticleSideSize" "24"
"reticleMinOfs" "17"
"altWeapon" ""
"twoHanded" "1"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"adsFire" "1"
"killIcon" "gfx\\hud\\hud@death_panzerfaust.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"reloadAmmoAdd" "0"
"aiEffectiveRange" "800"
"aiMissRange" "1600"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "256"
"explosionInnerDamage" "100"
"explosionOuterDamage" "10"
"projectileSpeed" "2800"
"projectileModel" "xmodel\\weapon_panzerfaust_rocket"
"projExplosionType" "rocket"
"projExplosionEffect" ""
"projExplosionSound" ""
"projImpactExplode" "1"
"projTrailEffect" "fx\\smoke\\smoke_trail_panzerfaust.efx"
"projectileDLight" "200"
"projectileRed" "0.75"
"projectileGreen" "0.3"
"projectileBlue" "1"
}
"bren_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"ammoType" "lmg"
"displayName" "WEAPON_BREN"
"AIOverlayDescription" "WEAPON_SUPPORTGUNNER"
"modeName" ""
"gunModel" "viewmodel_bren"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_bren_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_bren_fire"
"lastShotAnim" "viewmodel_bren_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_bren_melee"
"reloadAnim" "viewmodel_bren_reload"
"reloadEmptyAnim" "viewmodel_bren_reload_empty"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_bren_pullout"
"dropAnim" "viewmodel_bren_putaway"
"altRaiseAnim" "viewmodel_bren_pullout"
"altDropAnim" "viewmodel_bren_putaway"
"adsFireAnim" "viewmodel_bren_fire"
"adsLastShotAnim" "viewmodel_bren_fire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_bren_ADS_up"
"adsDownAnim" "viewmodel_bren_ADS_down"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "primary"
"moveSpeedScale" "0.9"
"damage" "75"
"meleeDamage" "200"
"minDamagePercent" "35"
"damageInnerRadius" "1500"
"damageOuterRadius" "5500"
"fireDelay" "0"
"meleeDelay" "0.3"
"reloadTime" "2.86"
"reloadEmptyTime" "3.7"
"reloadAddTime" "2.6"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.12"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "1.23"
"dropTime" "0.38"
"raiseTime" "0.67"
"altDropTime" "0.38"
"altRaiseTime" "0.67"
"adsTransInTime" "0.5"
"adsTransOutTime" "0.6"
"adsZoomFov" "55"
"adsZoomInFrac" "0.82"
"adsZoomOutFrac" "0.5"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "2"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "1"
"hipSpreadDuckedMin" "0.8"
"hipSpreadProneMin" "0.4"
"hipSpreadMax" "7"
"hipSpreadDecayRate" "2"
"hipSpreadFireAdd" "0.27"
"hipSpreadTurnAdd" "1"
"hipSpreadMoveAdd" "6"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1.02"
"hipReticleSidePos" "0"
"adsSpread" "0.9"
"adsSpreadProne" "0.2"
"adsSpreadDucked" "0.5"
"adsIdleAmount" "28"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "2"
"gunMaxYaw" "2"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-20"
"adsGunKickPitchMax" "-25"
"adsGunKickYawMin" "-30"
"adsGunKickYawMax" "-15"
"adsGunKickAccel" "300"
"adsGunKickSpeedMax" "1000"
"adsGunKickSpeedDecay" "50"
"adsGunKickStaticDecay" "1"
"adsViewKickPitchMin" "16"
"adsViewKickPitchMax" "20"
"adsViewKickYawMin" "-17"
"adsViewKickYawMax" "15"
"adsViewKickCenterSpeed" "500"
"hipGunKickPitchMin" "-15"
"hipGunKickPitchMax" "15"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "740"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "50"
"hipGunKickStaticDecay" "51"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "65"
"hipViewKickYawMin" "-25"
"hipViewKickYawMax" "-28"
"hipViewKickCenterSpeed" "1300"
"swayMaxAngle" "5"
"swayLerpSpeed" "1.5"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.3"
"swayVertScale" "0.35"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "2"
"adsSwayLerpSpeed" "5"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.13"
"adsSwayVertScale" "0.09"
"radiantName" "mpweapon_bren"
"worldModel" "xmodel\\weapon_bren"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@bren.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo5.tga"
"ammoName" "bren"
"maxAmmo" "300"
"startAmmo" "240"
"clipName" "bren"
"clipSize" "30"
"dropAmmoMin" "30"
"dropAmmoMax" "60"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_bren_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_bren.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_bren_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" ""
"reloadSound" "weap_bren_reload_not_empty"
"reloadEmptySound" "weap_bren_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_bren_altswitch"
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_bren.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "900"
"aiMissRange" "1600"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "0.5"
"standMoveU" "-1.2"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-0.5"
"duckedOfsR" "1"
"duckedOfsU" "-1"
"duckedMoveF" "0"
"duckedMoveR" "0.6"
"duckedMoveU" "-0.7"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "0.1"
"proneOfsR" "0.4"
"proneOfsU" "0.1"
"proneMoveF" "-50"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "50"
"proneRotY" "200"
"proneRotR" "-200"
"posMoveRate" "4"
"posProneMoveRate" "20"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "20"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"sten_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "smg"
"ammoType" "smg"
"displayName" "WEAPON_STEN"
"AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER"
"modeName" ""
"gunModel" "w_br_smg_sten_view"
"handModel" "viewmodel_hands_sten"
"idleAnim" "w_br_smg_sten_view_idle"
"emptyIdleAnim" "w_br_smg_sten_view_idle"
"fireAnim" "w_br_smg_sten_fire"
"lastShotAnim" "w_br_smg_sten_fire"
"rechamberAnim" ""
"meleeAnim" "w_br_smg_sten_melle"
"reloadAnim" "w_br_smg_sten_view_reload_notempty"
"reloadEmptyAnim" "w_br_smg_sten_view_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "w_br_smg_sten_view_pullout"
"dropAnim" "w_br_smg_sten_view_putaway"
"altRaiseAnim" "w_br_smg_sten_view_pullout"
"altDropAnim" "w_br_smg_sten_view_putaway"
"adsFireAnim" "w_br_smg_sten_fire"
"adsLastShotAnim" "w_br_smg_sten_fire"
"adsRechamberAnim" ""
"adsUpAnim" "w_br_smg_sten_view_ADSup"
"adsDownAnim" "w_br_smg_sten_view_ADSdown"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "primary"
"moveSpeedScale" "1.2"
"damage" "48"
"meleeDamage" "70"
"minDamagePercent" "35"
"damageInnerRadius" "1000"
"damageOuterRadius" "5000"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "2.4"
"reloadEmptyTime" "3.2"
"reloadAddTime" "2.5"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.1"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.6"
"dropTime" "0.33"
"raiseTime" "0.35"
"altDropTime" "0.66"
"altRaiseTime" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsZoomFov" "65"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.6"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "0"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "1.5"
"hipSpreadDuckedMin" "1.3"
"hipSpreadProneMin" "1.2"
"hipSpreadMax" "8"
"hipSpreadDecayRate" "4"
"hipSpreadFireAdd" "0.5"
"hipSpreadTurnAdd" "1"
"hipSpreadMoveAdd" "7"
"hipSpreadDuckedDecay" "1.05"
"hipSpreadProneDecay" "1.1"
"hipReticleSidePos" "0"
"adsSpread" "1.2"
"adsSpreadProne" "1.2"
"adsSpreadDucked" "1.2"
"adsIdleAmount" "18"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "5"
"gunMaxYaw" "4"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-100"
"adsGunKickPitchMax" "-100"
"adsGunKickYawMin" "100"
"adsGunKickYawMax" "-10"
"adsGunKickAccel" "960"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "50"
"adsGunKickStaticDecay" "10"
"adsViewKickPitchMin" "20"
"adsViewKickPitchMax" "30"
"adsViewKickYawMin" "-40"
"adsViewKickYawMax" "-35"
"adsViewKickCenterSpeed" "1300"
"hipGunKickPitchMin" "-15"
"hipGunKickPitchMax" "15"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "740"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "50"
"hipGunKickStaticDecay" "51"
"hipViewKickPitchMin" "30"
"hipViewKickPitchMax" "40"
"hipViewKickYawMin" "-35"
"hipViewKickYawMax" "35"
"hipViewKickCenterSpeed" "1100"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "2"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.05"
"adsSwayVertScale" "0.05"
"radiantName" "mpweapon_sten"
"worldModel" "xmodel\\w_br_smg_sten_world"
"pickupModel" "xmodel\\w_br_smg_sten_drop"
"hudIcon" "gfx\\icons\\hud@sten.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo9.tga"
"ammoName" "sten"
"maxAmmo" "320"
"startAmmo" "224"
"clipName" "sten"
"clipSize" "32"
"dropAmmoMin" "32"
"dropAmmoMax" "64"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_sten_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_sten.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_sten_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" ""
"reloadSound" "weap_sten_reload_not_empty"
"reloadEmptySound" "weap_sten_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_sten_altswitch"
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\weapon\\brass\\brass_9mm.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "0"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_sten.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "256"
"aiMissRange" "1100"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "0.5"
"standMoveU" "-0.8"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-0.5"
"duckedOfsR" "0.5"
"duckedOfsU" "-0.4"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-1"
"proneOfsR" "1"
"proneOfsU" "0.8"
"proneMoveF" "-30"
"proneMoveR" "-75"
"proneMoveU" "-70"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"posMoveRate" "4"
"posProneMoveRate" "25"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "30"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"enfield_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"ammoType" "rifle"
"displayName" "WEAPON_LEEENFIELD"
"AIOverlayDescription" "WEAPON_RIFLEMAN"
"modeName" ""
"gunModel" "viewmodel_enfield"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_enfield_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_enfield_fire"
"lastShotAnim" "viewmodel_enfield_lastfire"
"rechamberAnim" "viewmodel_enfield_rechamber"
"meleeAnim" "viewmodel_enfield_melee"
"reloadAnim" "viewmodel_enfield_reload_loop"
"reloadEmptyAnim" "viewmodel_enfield_reload_loop"
"reloadStartAnim" "viewmodel_enfield_reload_intro"
"reloadEndAnim" "viewmodel_enfield_reload_outro"
"raiseAnim" "viewmodel_enfield_pullout"
"dropAnim" "viewmodel_enfield_putaway"
"altRaiseAnim" "viewmodel_enfield_pullout"
"altDropAnim" "viewmodel_enfield_putaway"
"adsFireAnim" "viewmodel_enfield_ADS_fire"
"adsLastShotAnim" "viewmodel_enfield_lastfire"
"adsRechamberAnim" "viewmodel_enfield_rechamber"
"adsUpAnim" "viewmodel_enfield_ADS_up"
"adsDownAnim" "viewmodel_enfield_ADS_down"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "primary"
"moveSpeedScale" "1.15"
"damage" "120"
"meleeDamage" "150"
"minDamagePercent" "35"
"damageInnerRadius" "4000"
"damageOuterRadius" "8000"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "0.7"
"reloadEmptyTime" "0.7"
"reloadAddTime" "0.6"
"reloadStartTime" "1.4"
"reloadStartAddTime" "1.4"
"reloadEndTime" "1.03"
"fireTime" "0.33"
"rechamberTime" "1.1"
"rechamberBoltTime" "0.4"
"meleeTime" "0.65"
"dropTime" "0.4"
"raiseTime" "0.5"
"altDropTime" "0"
"altRaiseTime" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsZoomFov" "50"
"adsZoomInFrac" "0.5"
"adsZoomOutFrac" "0.5"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "0.1"
"adsViewBobMult" "0.1"
"hipSpreadStandMin" "2"
"hipSpreadDuckedMin" "1.6"
"hipSpreadProneMin" "1.3"
"hipSpreadMax" "6"
"hipSpreadDecayRate" "3.25"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "1"
"hipSpreadMoveAdd" "7"
"hipSpreadDuckedDecay" "1.5"
"hipSpreadProneDecay" "1.2"
"hipReticleSidePos" "0"
"adsSpread" "0.1"
"adsSpreadProne" "0.1"
"adsSpreadDucked" "0.1"
"adsIdleAmount" "2"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "80"
"gunMaxYaw" "15"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-85"
"adsGunKickPitchMax" "-90"
"adsGunKickYawMin" "16"
"adsGunKickYawMax" "18"
"adsGunKickAccel" "400"
"adsGunKickSpeedMax" "300"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "100"
"adsViewKickPitchMin" "60"
"adsViewKickPitchMax" "67"
"adsViewKickYawMin" "15"
"adsViewKickYawMax" "18"
"adsViewKickCenterSpeed" "1200"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "70"
"hipViewKickYawMin" "-35"
"hipViewKickYawMax" "35"
"hipViewKickCenterSpeed" "1600"
"swayMaxAngle" "3"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.06"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "3"
"adsSwayLerpSpeed" "5"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.12"
"adsSwayVertScale" "0.2"
"radiantName" "mpweapon_enfield"
"worldModel" "xmodel\\weapon_enfield"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@enfield.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "enfield"
"maxAmmo" "160"
"startAmmo" "100"
"clipName" "enfield"
"clipSize" "10"
"dropAmmoMin" "20"
"dropAmmoMax" "30"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_enfield_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_enfield.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_enfield_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" "weap_enfield_rechamber"
"reloadSound" "weap_enfield_reload_loop"
"reloadEmptySound" ""
"reloadStartSound" "weap_enfield_reload_start"
"reloadEndSound" "weap_enfield_reload_end"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "1"
"boltAction" "1"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_enfield.tga"
"wideKillIcon" "1"
"noPartialReload" "1"
"segmentedReload" "1"
"reloadAmmoAdd" "5"
"reloadStartAdd" "5"
"aiEffectiveRange" "512"
"aiMissRange" "1800"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "-0.3"
"standMoveR" "0.7"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-0.6"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "0.5"
"duckedMoveU" "-1.2"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-0.5"
"proneOfsR" "1.2"
"proneOfsU" "0.8"
"proneMoveF" "-50"
"proneMoveR" "-75"
"proneMoveU" "-90"
"proneRotP" "50"
"proneRotY" "150"
"proneRotR" "40"
"posMoveRate" "6"
"posProneMoveRate" "20"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "7.5"
"posProneRotRate" "20"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"mosin_nagant_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"ammoType" "rifle"
"displayName" "WEAPON_MOSINNAGANT"
"AIOverlayDescription" "WEAPON_RIFLEMAN"
"modeName" ""
"gunModel" "viewmodel_nagant"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_mosinnagant_idle"
"emptyIdleAnim" "viewmodel_mosinnagant_idle"
"fireAnim" "viewmodel_mosinnagant_fire"
"lastShotAnim" "viewmodel_mosinnagant_fire"
"rechamberAnim" "viewmodel_mosinnagant_rechamber"
"meleeAnim" "viewmodel_mosinnagant_melee"
"reloadAnim" "viewmodel_mosinnagant_reload"
"reloadEmptyAnim" "viewmodel_mosinnagant_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_mosinnagant_pullout"
"dropAnim" "viewmodel_mosinnagant_putaway"
"altRaiseAnim" "viewmodel_mosinnagant_pullout"
"altDropAnim" "viewmodel_mosinnagant_putaway"
"adsFireAnim" "viewmodel_mosinnagant_fire"
"adsLastShotAnim" "viewmodel_mosinnagant_fire"
"adsRechamberAnim" "viewmodel_mosinnagant_rechamber"
"adsUpAnim" "viewmodel_mosinnagant_ADS_up"
"adsDownAnim" "viewmodel_mosinnagant_ADS_down"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "primary"
"moveSpeedScale" "1.15"
"damage" "120"
"meleeDamage" "150"
"minDamagePercent" "35"
"damageInnerRadius" "4000"
"damageOuterRadius" "8000"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "2.4"
"reloadEmptyTime" "2.4"
"reloadAddTime" "1.47"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.33"
"rechamberTime" "1"
"rechamberBoltTime" "0.4"
"meleeTime" "0.65"
"dropTime" "0.4"
"raiseTime" "0.5"
"altDropTime" "0"
"altRaiseTime" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.6"
"adsZoomFov" "50"
"adsZoomInFrac" "0.5"
"adsZoomOutFrac" "0.5"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "0.05"
"adsViewBobMult" "0.1"
"hipSpreadStandMin" "2"
"hipSpreadDuckedMin" "1.6"
"hipSpreadProneMin" "1.3"
"hipSpreadMax" "6"
"hipSpreadDecayRate" "3.25"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "1"
"hipSpreadMoveAdd" "7"
"hipSpreadDuckedDecay" "1.5"
"hipSpreadProneDecay" "1.2"
"hipReticleSidePos" "0"
"adsSpread" "0.1"
"adsSpreadProne" "0.1"
"adsSpreadDucked" "0.1"
"adsIdleAmount" "6"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "80"
"gunMaxYaw" "15"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-85"
"adsGunKickPitchMax" "-90"
"adsGunKickYawMin" "16"
"adsGunKickYawMax" "18"
"adsGunKickAccel" "400"
"adsGunKickSpeedMax" "300"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "100"
"adsViewKickPitchMin" "60"
"adsViewKickPitchMax" "67"
"adsViewKickYawMin" "15"
"adsViewKickYawMax" "18"
"adsViewKickCenterSpeed" "1200"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "70"
"hipViewKickYawMin" "-35"
"hipViewKickYawMax" "35"
"hipViewKickCenterSpeed" "1600"
"swayMaxAngle" "4"
"swayLerpSpeed" "7"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.15"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "3"
"adsSwayLerpSpeed" "5"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.12"
"adsSwayVertScale" "0.2"
"radiantName" "mpweapon_mosinnagant"
"worldModel" "xmodel\\weapon_mosinnagant"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@nagant.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "nagant"
"maxAmmo" "150"
"startAmmo" "60"
"clipName" "nagant"
"clipSize" "5"
"dropAmmoMin" "20"
"dropAmmoMax" "30"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_mosin_nagant_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_mosin_nagant.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_nagant_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" "weap_nagant_rechamber"
"reloadSound" "weap_nagant_reload"
"reloadEmptySound" ""
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_nagant_altswitch"
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "1"
"boltAction" "1"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_nagant.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "512"
"aiMissRange" "1800"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "0.5"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-1"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.6"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "0.2"
"proneOfsR" "2"
"proneOfsU" "0.4"
"proneMoveF" "-180"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"posMoveRate" "6"
"posProneMoveRate" "25"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "8"
"posProneRotRate" "30"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"ppsh_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "smg"
"ammoType" "smg"
"displayName" "WEAPON_PPSH"
"AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER"
"modeName" "WEAPON_FULLAUTO"
"gunModel" "viewmodel_ppsh"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_ppsh_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_ppsh_fire"
"lastShotAnim" "viewmodel_ppsh_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_ppsh_melee"
"reloadAnim" "viewmodel_ppsh_reload_notempty"
"reloadEmptyAnim" "viewmodel_ppsh_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_ppsh_pullout"
"dropAnim" "viewmodel_ppsh_putaway"
"altRaiseAnim" "viewmodel_ppsh_switch"
"altDropAnim" "viewmodel_ppsh_switch"
"adsFireAnim" "viewmodel_ppsh_ADS_fire"
"adsLastShotAnim" "viewmodel_ppsh_fire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_ppsh_ADS_up"
"adsDownAnim" "viewmodel_ppsh_ADS_down"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "primary"
"moveSpeedScale" "1.2"
"damage" "38"
"meleeDamage" "70"
"minDamagePercent" "35"
"damageInnerRadius" "1000"
"damageOuterRadius" "5000"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "1.83"
"reloadEmptyTime" "2.57"
"reloadAddTime" "1.33"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.067"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.75"
"dropTime" "0.33"
"raiseTime" "0.4"
"altDropTime" "0.66"
"altRaiseTime" "0"
"adsTransInTime" "0.2"
"adsTransOutTime" "0.3"
"adsZoomFov" "70"
"adsZoomInFrac" "0.7"
"adsZoomOutFrac" "0.5"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "1"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "1.3"
"hipSpreadDuckedMin" "1.35"
"hipSpreadProneMin" "1.2"
"hipSpreadMax" "8"
"hipSpreadDecayRate" "3.5"
"hipSpreadFireAdd" "0.39"
"hipSpreadTurnAdd" "1"
"hipSpreadMoveAdd" "7"
"hipSpreadDuckedDecay" "1.05"
"hipSpreadProneDecay" "1.05"
"hipReticleSidePos" "0"
"adsSpread" "1.05"
"adsSpreadProne" "1.05"
"adsSpreadDucked" "1.05"
"adsIdleAmount" "14"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "5"
"gunMaxYaw" "5"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.4"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-40"
"adsGunKickPitchMax" "-45"
"adsGunKickYawMin" "60"
"adsGunKickYawMax" "-40"
"adsGunKickAccel" "500"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "30"
"adsGunKickStaticDecay" "10"
"adsViewKickPitchMin" "35"
"adsViewKickPitchMax" "50"
"adsViewKickYawMin" "-20"
"adsViewKickYawMax" "20"
"adsViewKickCenterSpeed" "1400"
"hipGunKickPitchMin" "-15"
"hipGunKickPitchMax" "15"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "740"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "50"
"hipGunKickStaticDecay" "51"
"hipViewKickPitchMin" "50"
"hipViewKickPitchMax" "70"
"hipViewKickYawMin" "-75"
"hipViewKickYawMax" "75"
"hipViewKickCenterSpeed" "2400"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "3"
"adsSwayLerpSpeed" "5"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.12"
"adsSwayVertScale" "0.2"
"radiantName" "mpweapon_ppsh"
"worldModel" "xmodel\\weapon_ppsh"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@ppsh_fullauto.dds"
"modeIcon" "gfx\\hud\\hud@weaponmode_full.tga"
"ammoIcon" "gfx\\icons\\hud@ammo9.tga"
"ammoName" "ppsh"
"maxAmmo" "355"
"startAmmo" "284"
"clipName" "ppsh"
"clipSize" "71"
"dropAmmoMin" "35"
"dropAmmoMax" "71"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_ppsh_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_ppsh.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_ppsh_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" ""
"reloadSound" "weap_ppsh_reload_not_empty"
"reloadEmptySound" "weap_ppsh_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_ppsh_altswitch"
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\pistol.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" "ppsh_semi_mp"
"twoHanded" "1"
"rifleBullet" "0"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_ppsh.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "256"
"aiMissRange" "1000"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "1.5"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-2"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-1"
"proneOfsR" "2.2"
"proneOfsU" "0.8"
"proneMoveF" "-80"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"posMoveRate" "4"
"posProneMoveRate" "25"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "30"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"ppsh_semi_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "smg"
"ammoType" "smg"
"displayName" "WEAPON_PPSH"
"AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER"
"modeName" "WEAPON_SEMIAUTO"
"gunModel" "viewmodel_ppsh"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_ppsh_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_ppsh_fire"
"lastShotAnim" "viewmodel_ppsh_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_ppsh_melee"
"reloadAnim" "viewmodel_ppsh_reload_notempty"
"reloadEmptyAnim" "viewmodel_ppsh_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_ppsh_pullout"
"dropAnim" "viewmodel_ppsh_putaway"
"altRaiseAnim" "viewmodel_ppsh_switch"
"altDropAnim" "viewmodel_ppsh_switch"
"adsFireAnim" "viewmodel_ppsh_ADS_fire"
"adsLastShotAnim" "viewmodel_ppsh_fire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_ppsh_ADS_up"
"adsDownAnim" "viewmodel_ppsh_ADS_down"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "primary"
"moveSpeedScale" "1.2"
"damage" "38"
"meleeDamage" "70"
"minDamagePercent" "35"
"damageInnerRadius" "1000"
"damageOuterRadius" "5000"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "1.83"
"reloadEmptyTime" "2.57"
"reloadAddTime" "1.33"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.13"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.75"
"dropTime" "0.33"
"raiseTime" "0.4"
"altDropTime" "0.66"
"altRaiseTime" "0"
"adsTransInTime" "0.2"
"adsTransOutTime" "0.3"
"adsZoomFov" "70"
"adsZoomInFrac" "0.7"
"adsZoomOutFrac" "0.5"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "1"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "1.3"
"hipSpreadDuckedMin" "1.2"
"hipSpreadProneMin" "1"
"hipSpreadMax" "8"
"hipSpreadDecayRate" "3.8"
"hipSpreadFireAdd" "0.34"
"hipSpreadTurnAdd" "1"
"hipSpreadMoveAdd" "7"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1"
"hipReticleSidePos" "0"
"adsSpread" "1.2"
"adsSpreadProne" "1.2"
"adsSpreadDucked" "1.2"
"adsIdleAmount" "14"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "5"
"gunMaxYaw" "40"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.4"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-40"
"adsGunKickPitchMax" "-45"
"adsGunKickYawMin" "-60"
"adsGunKickYawMax" "70"
"adsGunKickAccel" "789"
"adsGunKickSpeedMax" "1000"
"adsGunKickSpeedDecay" "50"
"adsGunKickStaticDecay" "1"
"adsViewKickPitchMin" "25"
"adsViewKickPitchMax" "30"
"adsViewKickYawMin" "-10"
"adsViewKickYawMax" "30"
"adsViewKickCenterSpeed" "1000"
"hipGunKickPitchMin" "-15"
"hipGunKickPitchMax" "15"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "740"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "50"
"hipGunKickStaticDecay" "51"
"hipViewKickPitchMin" "40"
"hipViewKickPitchMax" "50"
"hipViewKickYawMin" "-45"
"hipViewKickYawMax" "45"
"hipViewKickCenterSpeed" "2300"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "3"
"adsSwayLerpSpeed" "5"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.12"
"adsSwayVertScale" "0.2"
"radiantName" ""
"worldModel" "xmodel\\weapon_ppsh"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@ppsh.tga"
"modeIcon" "gfx\\hud\\hud@weaponmode_semi.tga"
"ammoIcon" "gfx\\icons\\hud@ammo9.tga"
"ammoName" "ppsh"
"maxAmmo" "355"
"startAmmo" "284"
"clipName" "ppsh"
"clipSize" "71"
"dropAmmoMin" "35"
"dropAmmoMax" "71"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_ppsh_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_ppsh.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_ppsh_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" ""
"reloadSound" "weap_ppsh_reload_not_empty"
"reloadEmptySound" "weap_ppsh_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_ppsh_altswitch"
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\pistol.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" "ppsh_mp"
"twoHanded" "1"
"rifleBullet" "0"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_ppsh.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "256"
"aiMissRange" "1000"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "1.5"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-2"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-1"
"proneOfsR" "2.2"
"proneOfsU" "0.8"
"proneMoveF" "-80"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"posMoveRate" "4"
"posProneMoveRate" "25"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "30"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"mosin_nagant_sniper_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"ammoType" "rifle"
"displayName" "WEAPON_SCOPEDMOSINNAGANT"
"AIOverlayDescription" "WEAPON_SNIPER"
"modeName" ""
"gunModel" "viewmodel_nagantscoped"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_mosinnagantscoped_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_mosinnagantscoped_fire"
"lastShotAnim" "viewmodel_mosinnagantscoped_fire"
"rechamberAnim" "viewmodel_mosinnagantscoped_rechamber"
"meleeAnim" "viewmodel_mosinnagantscoped_melee"
"reloadAnim" "viewmodel_mosinnagantscoped_reloadinsert"
"reloadEmptyAnim" "viewmodel_mosinnagantscoped_reloadinsert"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_mosinnagantscoped_pullout"
"dropAnim" "viewmodel_mosinnagantscoped_putaway"
"altRaiseAnim" "viewmodel_mosinnagantscoped_idle"
"altDropAnim" "viewmodel_mosinnagantscoped_idle"
"adsFireAnim" "viewmodel_mosinnagantscoped_idle"
"adsLastShotAnim" "viewmodel_mosinnagantscoped_idle"
"adsRechamberAnim" "viewmodel_mosinnagantscoped_rechamber"
"adsUpAnim" "viewmodel_mosinnagantscoped_ADS_up"
"adsDownAnim" "viewmodel_mosinnagantscoped_ADS_down"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "primary"
"moveSpeedScale" "1.1"
"damage" "120"
"meleeDamage" "150"
"minDamagePercent" "35"
"damageInnerRadius" "4000"
"damageOuterRadius" "8000"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "2.5"
"reloadEmptyTime" "2.5"
"reloadAddTime" "1.4"
"reloadStartTime" "0.75"
"reloadStartAddTime" "0"
"reloadEndTime" "0.75"
"fireTime" "0.5"
"rechamberTime" "1"
"rechamberBoltTime" "0.4"
"meleeTime" "0.65"
"dropTime" "0.33"
"raiseTime" "0.4"
"altDropTime" "0.66"
"altRaiseTime" "0"
"adsTransInTime" "0.45"
"adsTransOutTime" "0.4"
"adsZoomFov" "10"
"adsZoomInFrac" "0.1"
"adsZoomOutFrac" "0.08"
"adsOverlayShader" "gfx/reticle/scope@scope_overlay_rs.dds"
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "0"
"adsViewBobMult" "1"
"hipSpreadStandMin" "2"
"hipSpreadDuckedMin" "1.6"
"hipSpreadProneMin" "1.3"
"hipSpreadMax" "8"
"hipSpreadDecayRate" "3.25"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "2"
"hipSpreadMoveAdd" "7"
"hipSpreadDuckedDecay" "1.5"
"hipSpreadProneDecay" "1.2"
"hipReticleSidePos" "0"
"adsSpread" "0"
"adsSpreadProne" "0"
"adsSpreadDucked" "0"
"adsIdleAmount" "45"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.6"
"idleProneFactor" "0.2"
"gunMaxPitch" "80"
"gunMaxYaw" "15"
"adsSensitivity" "2"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-10"
"adsGunKickPitchMax" "-15"
"adsGunKickYawMin" "-5"
"adsGunKickYawMax" "5"
"adsGunKickAccel" "600"
"adsGunKickSpeedMax" "600"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "100"
"adsViewKickPitchMin" "50"
"adsViewKickPitchMax" "55"
"adsViewKickYawMin" "-15"
"adsViewKickYawMax" "-20"
"adsViewKickCenterSpeed" "650"
"hipGunKickPitchMin" "-15"
"hipGunKickPitchMax" "15"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "740"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "50"
"hipGunKickStaticDecay" "51"
"hipViewKickPitchMin" "45"
"hipViewKickPitchMax" "55"
"hipViewKickYawMin" "-35"
"hipViewKickYawMax" "35"
"hipViewKickCenterSpeed" "1100"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "30"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.1"
"radiantName" "mpweapon_mosinnagantsniper"
"worldModel" "xmodel\\weapon_mosinnagantscoped"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@scoped_nagant.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "russiansniper"
"maxAmmo" "150"
"startAmmo" "60"
"clipName" "russiansniper"
"clipSize" "5"
"dropAmmoMin" "15"
"dropAmmoMax" "20"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_mosin_nagant_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_mosin_nagant.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_nagant_sniper"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" "weap_nagant_rechamber"
"reloadSound" "weap_nagant_reload"
"reloadEmptySound" ""
"reloadStartSound" "weap_nagant_altswitch"
"reloadEndSound" "weap_nagant_altswitch"
"altSwitchSound" "weap_nagant_altswitch"
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "1"
"boltAction" "1"
"aimDownSight" "1"
"rechamberWhileAds" "0"
"adsViewErrorMin" "1.2"
"adsViewErrorMax" "1.4"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_scoped_nagant.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "800"
"aiMissRange" "3500"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-0.5"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "0.5"
"duckedMoveU" "-1.8"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-2"
"proneOfsR" "1.5"
"proneOfsU" "0.8"
"proneMoveF" "-55"
"proneMoveR" "-75"
"proneMoveU" "-145"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-220"
"posMoveRate" "6"
"posProneMoveRate" "25"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "8"
"posProneRotRate" "30"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"m1garand_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"ammoType" "rifle"
"displayName" "WEAPON_M1GARAND"
"AIOverlayDescription" "WEAPON_RIFLEMAN"
"modeName" ""
"gunModel" "viewmodel_m1garand"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_m1garandfov_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_m1garandfov_fire"
"lastShotAnim" "viewmodel_m1garandfov_lastfire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_m1garandfov_melee"
"reloadAnim" "viewmodel_m1garandfov_reload"
"reloadEmptyAnim" "viewmodel_m1garandfov_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_m1garandfov_pullout"
"dropAnim" "viewmodel_m1garandfov_putaway"
"altRaiseAnim" "viewmodel_m1garandfov_pullout"
"altDropAnim" "viewmodel_m1garandfov_putaway"
"adsFireAnim" "viewmodel_m1garand_ADS_fire"
"adsLastShotAnim" "viewmodel_m1garandfov_idle"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_m1garandfov_ADS_up"
"adsDownAnim" "viewmodel_m1garandfov_ADS_down"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "primary"
"moveSpeedScale" "1.09"
"damage" "70"
"meleeDamage" "150"
"minDamagePercent" "35"
"damageInnerRadius" "2000"
"damageOuterRadius" "6000"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "1.6"
"reloadEmptyTime" "1.6"
"reloadAddTime" "0.83"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.135"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.65"
"dropTime" "0.4"
"raiseTime" "0.4"
"altDropTime" "0"
"altRaiseTime" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.6"
"adsZoomFov" "50"
"adsZoomInFrac" "0.5"
"adsZoomOutFrac" "0.4"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "0.5"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "1.3"
"hipSpreadDuckedMin" "1.1"
"hipSpreadProneMin" "0.9"
"hipSpreadMax" "6"
"hipSpreadDecayRate" "3.7"
"hipSpreadFireAdd" "0.78"
"hipSpreadTurnAdd" "1"
"hipSpreadMoveAdd" "7"
"hipSpreadDuckedDecay" "0.9"
"hipSpreadProneDecay" "1"
"hipReticleSidePos" "0"
"adsSpread" "0.3"
"adsSpreadProne" "0.1"
"adsSpreadDucked" "0.2"
"adsIdleAmount" "4"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "6"
"gunMaxYaw" "5"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.5"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-25"
"adsGunKickPitchMax" "-27"
"adsGunKickYawMin" "-35"
"adsGunKickYawMax" "45"
"adsGunKickAccel" "260"
"adsGunKickSpeedMax" "600"
"adsGunKickSpeedDecay" "50"
"adsGunKickStaticDecay" "10"
"adsViewKickPitchMin" "57"
"adsViewKickPitchMax" "78"
"adsViewKickYawMin" "-90"
"adsViewKickYawMax" "20"
"adsViewKickCenterSpeed" "1480"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "2"
"hipViewKickPitchMin" "40"
"hipViewKickPitchMax" "40"
"hipViewKickYawMin" "-15"
"hipViewKickYawMax" "15"
"hipViewKickCenterSpeed" "800"
"swayMaxAngle" "10"
"swayLerpSpeed" "5"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.05"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "8"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.04"
"adsSwayVertScale" "0.12"
"radiantName" "mpweapon_m1garand"
"worldModel" "xmodel\\weapon_M1Garand"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@m1garand.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "m1garand"
"maxAmmo" "240"
"startAmmo" "120"
"clipName" "m1garand"
"clipSize" "8"
"dropAmmoMin" "16"
"dropAmmoMax" "24"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_m1garand_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_m1garand.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_m1garand_fire"
"lastShotSound" "weap_m1garand_lastshot"
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" ""
"reloadSound" "weap_m1garand_reload"
"reloadEmptySound" ""
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_m1garand.tga"
"wideKillIcon" "1"
"noPartialReload" "1"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "512"
"aiMissRange" "1800"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "0.7"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-0.1"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "0.5"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-0.5"
"proneOfsR" "2"
"proneOfsU" "0.8"
"proneMoveF" "-100"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"posMoveRate" "6"
"posProneMoveRate" "25"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "8"
"posProneRotRate" "30"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"mp44_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"ammoType" "smg"
"displayName" "WEAPON_MP44"
"AIOverlayDescription" "WEAPON_RIFLEMAN"
"modeName" "WEAPON_FULLAUTO"
"gunModel" "viewmodel_mp44"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_mp44_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_mp44_fire"
"lastShotAnim" "viewmodel_mp44_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_mp44_melee"
"reloadAnim" "viewmodel_mp44_reload_notempty"
"reloadEmptyAnim" "viewmodel_mp44_reload_empty"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_mp44_pullout"
"dropAnim" "viewmodel_mp44_putaway"
"altRaiseAnim" "viewmodel_mp44_switch"
"altDropAnim" "viewmodel_mp44_switch"
"adsFireAnim" "viewmodel_mp44_idle"
"adsLastShotAnim" "viewmodel_mp44_idle"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_mp44_ADS_up"
"adsDownAnim" "viewmodel_mp44_ADS_down"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "primary"
"moveSpeedScale" "0.96"
"damage" "68"
"meleeDamage" "150"
"minDamagePercent" "35"
"damageInnerRadius" "1500"
"damageOuterRadius" "5500"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "2.4"
"reloadEmptyTime" "2.4"
"reloadAddTime" "1.4"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.12"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.75"
"dropTime" "0.25"
"raiseTime" "0.35"
"altDropTime" "0.75"
"altRaiseTime" "0"
"adsTransInTime" "0.35"
"adsTransOutTime" "0.4"
"adsZoomFov" "55"
"adsZoomInFrac" "0.5"
"adsZoomOutFrac" "0.4"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "150"
"adsOverlayHeight" "150"
"adsBobFactor" "1"
"adsViewBobMult" "0.2"
"hipSpreadStandMin" "1.4"
"hipSpreadDuckedMin" "1"
"hipSpreadProneMin" "0.8"
"hipSpreadMax" "7"
"hipSpreadDecayRate" "3.2"
"hipSpreadFireAdd" "0.5"
"hipSpreadTurnAdd" "1"
"hipSpreadMoveAdd" "7"
"hipSpreadDuckedDecay" "1.04"
"hipSpreadProneDecay" "1.05"
"hipReticleSidePos" "0"
"adsSpread" "0.5"
"adsSpreadProne" "0.3"
"adsSpreadDucked" "0.4"
"adsIdleAmount" "8"
"hipIdleAmount" "70"
"idleCrouchFactor" "0.55"
"idleProneFactor" "0.15"
"gunMaxPitch" "8"
"gunMaxYaw" "25"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-55"
"adsGunKickPitchMax" "-77"
"adsGunKickYawMin" "-72"
"adsGunKickYawMax" "30"
"adsGunKickAccel" "800"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "32"
"adsGunKickStaticDecay" "40"
"adsViewKickPitchMin" "50"
"adsViewKickPitchMax" "78"
"adsViewKickYawMin" "-70"
"adsViewKickYawMax" "-35"
"adsViewKickCenterSpeed" "1300"
"hipGunKickPitchMin" "-10"
"hipGunKickPitchMax" "-15"
"hipGunKickYawMin" "-15"
"hipGunKickYawMax" "15"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "500"
"hipGunKickSpeedDecay" "16"
"hipGunKickStaticDecay" "20"
"hipViewKickPitchMin" "70"
"hipViewKickPitchMax" "80"
"hipViewKickYawMin" "-30"
"hipViewKickYawMax" "30"
"hipViewKickCenterSpeed" "2300"
"swayMaxAngle" "4"
"swayLerpSpeed" "7"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.15"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "2"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.05"
"adsSwayVertScale" "0.25"
"radiantName" "mpweapon_mp44"
"worldModel" "xmodel\\weapon_mp44"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@mp44_fullauto.dds"
"modeIcon" "gfx\\hud\\hud@weaponmode_full.tga"
"ammoIcon" "gfx\\icons\\hud@ammo9.tga"
"ammoName" "mp44"
"maxAmmo" "240"
"startAmmo" "180"
"clipName" "mp44"
"clipSize" "30"
"dropAmmoMin" "30"
"dropAmmoMax" "60"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_mp44_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_mp44.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_mp44_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" ""
"reloadSound" "weap_mp44_reload_not_empty"
"reloadEmptySound" "weap_mp44_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_mp44_altswitch"
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" "mp44_semi_mp"
"twoHanded" "1"
"rifleBullet" "0"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_mp44.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "512"
"aiMissRange" "900"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.8"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "-1"
"duckedMoveR" "0"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "2.5"
"proneOfsU" "0.8"
"proneMoveF" "-150"
"proneMoveR" "-6"
"proneMoveU" "-120"
"proneRotP" "0"
"proneRotY" "250"
"proneRotR" "-300"
"posMoveRate" "4"
"posProneMoveRate" "25"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "5"
"posRotRate" "4"
"posProneRotRate" "30"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "5"
}
"mp44_semi_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"ammoType" "smg"
"displayName" "WEAPON_MP44"
"AIOverlayDescription" "WEAPON_RIFLEMAN"
"modeName" "WEAPON_SEMIAUTO"
"gunModel" "viewmodel_mp44"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_mp44_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_mp44_fire"
"lastShotAnim" "viewmodel_mp44_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_mp44_melee"
"reloadAnim" "viewmodel_mp44_reload"
"reloadEmptyAnim" "viewmodel_mp44_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_mp44_pullout"
"dropAnim" "viewmodel_mp44_putaway"
"altRaiseAnim" "viewmodel_mp44_switch"
"altDropAnim" "viewmodel_mp44_switch"
"adsFireAnim" "viewmodel_mp44_idle"
"adsLastShotAnim" "viewmodel_mp44_idle"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_mp44_ADS_up"
"adsDownAnim" "viewmodel_mp44_ADS_down"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "primary"
"moveSpeedScale" "0.96"
"damage" "68"
"meleeDamage" "150"
"minDamagePercent" "35"
"damageInnerRadius" "1500"
"damageOuterRadius" "5500"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "2.4"
"reloadEmptyTime" "2.4"
"reloadAddTime" "1.4"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.13"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.75"
"dropTime" "0.25"
"raiseTime" "0.35"
"altDropTime" "0.75"
"altRaiseTime" "0"
"adsTransInTime" "0.35"
"adsTransOutTime" "0.4"
"adsZoomFov" "55"
"adsZoomInFrac" "0.5"
"adsZoomOutFrac" "0.4"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "150"
"adsOverlayHeight" "150"
"adsBobFactor" "1"
"adsViewBobMult" "0.15"
"hipSpreadStandMin" "1.4"
"hipSpreadDuckedMin" "1.2"
"hipSpreadProneMin" "1"
"hipSpreadMax" "7"
"hipSpreadDecayRate" "3.2"
"hipSpreadFireAdd" "0.55"
"hipSpreadTurnAdd" "1"
"hipSpreadMoveAdd" "7"
"hipSpreadDuckedDecay" "1.07"
"hipSpreadProneDecay" "0.92"
"hipReticleSidePos" "0"
"adsSpread" "0.5"
"adsSpreadProne" "0.3"
"adsSpreadDucked" "0.4"
"adsIdleAmount" "8"
"hipIdleAmount" "70"
"idleCrouchFactor" "0.55"
"idleProneFactor" "0.15"
"gunMaxPitch" "8"
"gunMaxYaw" "25"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-55"
"adsGunKickPitchMax" "-77"
"adsGunKickYawMin" "-72"
"adsGunKickYawMax" "30"
"adsGunKickAccel" "800"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "32"
"adsGunKickStaticDecay" "40"
"adsViewKickPitchMin" "50"
"adsViewKickPitchMax" "78"
"adsViewKickYawMin" "-70"
"adsViewKickYawMax" "-35"
"adsViewKickCenterSpeed" "1300"
"hipGunKickPitchMin" "-10"
"hipGunKickPitchMax" "-15"
"hipGunKickYawMin" "-15"
"hipGunKickYawMax" "15"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "500"
"hipGunKickSpeedDecay" "16"
"hipGunKickStaticDecay" "20"
"hipViewKickPitchMin" "70"
"hipViewKickPitchMax" "80"
"hipViewKickYawMin" "-30"
"hipViewKickYawMax" "30"
"hipViewKickCenterSpeed" "3200"
"swayMaxAngle" "4"
"swayLerpSpeed" "7"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.15"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "2"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.05"
"adsSwayVertScale" "0.25"
"radiantName" ""
"worldModel" "xmodel\\weapon_mp44"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@mp44.tga"
"modeIcon" "gfx\\hud\\hud@weaponmode_semi.tga"
"ammoIcon" "gfx\\icons\\hud@ammo9.tga"
"ammoName" "mp44"
"maxAmmo" "240"
"startAmmo" "180"
"clipName" "mp44"
"clipSize" "30"
"dropAmmoMin" "30"
"dropAmmoMax" "60"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_mp44_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_mp44.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_mp44_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" ""
"reloadSound" "weap_mp44_reload_not_empty"
"reloadEmptySound" "weap_mp44_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_mp44_altswitch"
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" "mp44_mp"
"twoHanded" "1"
"rifleBullet" "0"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_mp44.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "512"
"aiMissRange" "1000"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.8"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "-1"
"duckedMoveR" "0"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "2.5"
"proneOfsU" "0.8"
"proneMoveF" "-150"
"proneMoveR" "-6"
"proneMoveU" "-120"
"proneRotP" "0"
"proneRotY" "250"
"proneRotR" "-300"
"posMoveRate" "4"
"posProneMoveRate" "25"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "5"
"posRotRate" "4"
"posProneRotRate" "30"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "5"
}
"kar98k_sniper_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"ammoType" "rifle"
"displayName" "WEAPON_SCOPEDKAR98K"
"AIOverlayDescription" "WEAPON_SNIPER"
"modeName" ""
"gunModel" "viewmodel_kar98kscoped"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_kar98scoped_idle"
"emptyIdleAnim" "viewmodel_kar98scoped_idle"
"fireAnim" "viewmodel_kar98scoped_fire"
"lastShotAnim" "viewmodel_kar98scoped_fire"
"rechamberAnim" "viewmodel_kar98scoped_rechamber"
"meleeAnim" "viewmodel_kar98_melee"
"reloadAnim" "viewmodel_kar98scoped_reload_loop"
"reloadEmptyAnim" "viewmodel_kar98scoped_reload_loop"
"reloadStartAnim" "viewmodel_kar98scoped_reload_start"
"reloadEndAnim" "viewmodel_kar98scoped_reload_end"
"raiseAnim" "viewmodel_kar98scoped_pullout"
"dropAnim" "viewmodel_kar98scoped_putaway"
"altRaiseAnim" "viewmodel_kar98scoped_idle"
"altDropAnim" "viewmodel_kar98scoped_idle"
"adsFireAnim" "viewmodel_kar98scoped_fire"
"adsLastShotAnim" "viewmodel_kar98scoped_fire"
"adsRechamberAnim" "viewmodel_kar98scoped_rechamber"
"adsUpAnim" "viewmodel_kar98_ADS_up"
"adsDownAnim" "viewmodel_kar98_ADS_down"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "primary"
"moveSpeedScale" "1.1"
"damage" "120"
"meleeDamage" "150"
"minDamagePercent" "35"
"damageInnerRadius" "4000"
"damageOuterRadius" "8000"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "0.6"
"reloadEmptyTime" "0.6"
"reloadAddTime" "0.2"
"reloadStartTime" "1.8"
"reloadStartAddTime" "1.4"
"reloadEndTime" "0.77"
"fireTime" "0.33"
"rechamberTime" "1"
"rechamberBoltTime" "0.4"
"meleeTime" "0.65"
"dropTime" "0.33"
"raiseTime" "0.4"
"altDropTime" "0.66"
"altRaiseTime" "0"
"adsTransInTime" "0.45"
"adsTransOutTime" "0.4"
"adsZoomFov" "10"
"adsZoomInFrac" "0.1"
"adsZoomOutFrac" "0.08"
"adsOverlayShader" "gfx/reticle/scope@scope_overlay_ge.dds"
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "0"
"adsViewBobMult" "1"
"hipSpreadStandMin" "2"
"hipSpreadDuckedMin" "1.6"
"hipSpreadProneMin" "1.3"
"hipSpreadMax" "8"
"hipSpreadDecayRate" "3.25"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "2"
"hipSpreadMoveAdd" "7"
"hipSpreadDuckedDecay" "1.5"
"hipSpreadProneDecay" "1.2"
"hipReticleSidePos" "0"
"adsSpread" "0"
"adsSpreadProne" "0"
"adsSpreadDucked" "0"
"adsIdleAmount" "45"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.6"
"idleProneFactor" "0.2"
"gunMaxPitch" "80"
"gunMaxYaw" "15"
"adsSensitivity" "2"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-10"
"adsGunKickPitchMax" "-15"
"adsGunKickYawMin" "-5"
"adsGunKickYawMax" "5"
"adsGunKickAccel" "600"
"adsGunKickSpeedMax" "600"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "100"
"adsViewKickPitchMin" "50"
"adsViewKickPitchMax" "55"
"adsViewKickYawMin" "-15"
"adsViewKickYawMax" "-20"
"adsViewKickCenterSpeed" "650"
"hipGunKickPitchMin" "-15"
"hipGunKickPitchMax" "15"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "740"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "50"
"hipGunKickStaticDecay" "51"
"hipViewKickPitchMin" "45"
"hipViewKickPitchMax" "55"
"hipViewKickYawMin" "-35"
"hipViewKickYawMax" "35"
"hipViewKickCenterSpeed" "1100"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "30"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.1"
"radiantName" "mpweapon_kar98k_scoped"
"worldModel" "xmodel\\weapon_kar98scoped"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@scoped_kar98.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "kar98ksniper"
"maxAmmo" "150"
"startAmmo" "60"
"clipName" "kar98ksniper"
"clipSize" "5"
"dropAmmoMin" "15"
"dropAmmoMax" "20"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_kar98_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_kar98.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_kar98k_sniper_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" "weap_kar98k_sniper_rechamber"
"reloadSound" "weap_kar98k_sniper_reload_loop"
"reloadEmptySound" ""
"reloadStartSound" "weap_kar98k_sniper_reload_start"
"reloadEndSound" "weap_kar98k_sniper_reload_end"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "1"
"boltAction" "1"
"aimDownSight" "1"
"rechamberWhileAds" "0"
"adsViewErrorMin" "1.2"
"adsViewErrorMax" "1.4"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_scoped_kar98.tga"
"wideKillIcon" "1"
"noPartialReload" "1"
"segmentedReload" "1"
"reloadAmmoAdd" "1"
"reloadStartAdd" "1"
"aiEffectiveRange" "800"
"aiMissRange" "3500"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-0.5"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "0.5"
"duckedMoveU" "-1.8"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-2"
"proneOfsR" "1.5"
"proneOfsU" "0.8"
"proneMoveF" "-55"
"proneMoveR" "-75"
"proneMoveU" "-145"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-220"
"posMoveRate" "6"
"posProneMoveRate" "25"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "8"
"posProneRotRate" "30"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"mg34_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "lmg"
"ammoType" "lmg"
"displayName" "GMI_WEAPON_MG34"
"AIOverlayDescription" "WEAPON_SUPPORTGUNNER"
"modeName" ""
"gunModel" "w_ge_lmg_mg34_view"
"handModel" "viewmodel_hands_new"
"idleAnim" "w_ge_mac_mg34_view_idle"
"emptyIdleAnim" ""
"fireAnim" "w_ge_mac_mg34_view_idle"
"lastShotAnim" "w_ge_mac_mg34_view_idle"
"rechamberAnim" ""
"meleeAnim" "w_ge_mac_mg34_view_melee"
"reloadAnim" "w_ge_mac_mg34_view_reload"
"reloadEmptyAnim" "w_ge_mac_mg34_view_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "w_ge_mac_mg34_view_raise"
"dropAnim" "w_ge_mac_mg34_view_drop"
"altRaiseAnim" ""
"altDropAnim" ""
"adsFireAnim" "w_ge_mac_mg34_view_ADSfire"
"adsLastShotAnim" "w_ge_mac_mg34_view_ADSfire"
"adsRechamberAnim" ""
"adsUpAnim" ""
"adsDownAnim" ""
"lmgDeployedAnim" "w_ge_mac_mg34_view_ADSidle"
"lmgDeployAnim" "w_ge_mac_mg34_view_deploy"
"lmgBreakdownAnim" "w_ge_mac_mg34_view_breakdown"
"weaponSlot" "primary"
"moveSpeedScale" "1.1"
"damage" "70"
"meleeDamage" "180"
"minDamagePercent" "35"
"damageInnerRadius" "1500"
"damageOuterRadius" "5500"
"fireDelay" "0"
"meleeDelay" "0.2"
"reloadTime" "4.9"
"reloadEmptyTime" "4.9"
"reloadAddTime" "0"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.07"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.5"
"dropTime" "0.33"
"raiseTime" "0.33"
"altDropTime" "0.38"
"altRaiseTime" "0.67"
"adsTransInTime" "1.8"
"adsTransOutTime" "1.9"
"adsZoomFov" "65"
"adsZoomInFrac" "0.82"
"adsZoomOutFrac" "0.5"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "2"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "2"
"hipSpreadDuckedMin" "2"
"hipSpreadProneMin" "2"
"hipSpreadMax" "10"
"hipSpreadDecayRate" "3"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "7"
"hipSpreadMoveAdd" "5.6"
"hipSpreadDuckedDecay" "0.2"
"hipSpreadProneDecay" "0.3"
"hipReticleSidePos" "0"
"adsSpread" "0.7"
"adsSpreadProne" "0.7"
"adsSpreadDucked" "0.7"
"adsIdleAmount" "28"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "2"
"gunMaxYaw" "2"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "0"
"adsGunKickPitchMax" "1"
"adsGunKickYawMin" "0"
"adsGunKickYawMax" "0"
"adsGunKickAccel" "300"
"adsGunKickSpeedMax" "1000"
"adsGunKickSpeedDecay" "50"
"adsGunKickStaticDecay" "1"
"adsViewKickPitchMin" "0"
"adsViewKickPitchMax" "1"
"adsViewKickYawMin" "-3"
"adsViewKickYawMax" "3"
"adsViewKickCenterSpeed" "500"
"hipGunKickPitchMin" "20"
"hipGunKickPitchMax" "90"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "940"
"hipGunKickSpeedMax" "2000"
"hipGunKickSpeedDecay" "20"
"hipGunKickStaticDecay" "20"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "85"
"hipViewKickYawMin" "-25"
"hipViewKickYawMax" "-28"
"hipViewKickCenterSpeed" "1300"
"swayMaxAngle" "5"
"swayLerpSpeed" "1.5"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.3"
"swayVertScale" "0.35"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "2"
"adsSwayLerpSpeed" "5"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.13"
"adsSwayVertScale" "0.09"
"radiantName" "mpweapon_mg34"
"worldModel" "xmodel\\w_ge_lmg_mg34_world"
"pickupModel" "xmodel\\w_ge_lmg_mg34_drop"
"hudIcon" "gfx\\icons\\hud@mg34.dds"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo5.tga"
"ammoName" "mg34"
"maxAmmo" "375"
"startAmmo" "375"
"clipName" "mg34"
"clipSize" "75"
"dropAmmoMin" "75"
"dropAmmoMax" "150"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg34_mp_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg34.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" ""
"lastShotSound" ""
"loopFireSound" "weap_mg34_loop"
"stopFireSound" "weap_mg34_cooldown"
"rechamberSound" ""
"reloadSound" "weap_mg34_reload"
"reloadEmptySound" "weap_mg34_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_bren_altswitch"
"raiseSound" ""
"putawaySound" ""
"deploySound" "weap_mg34_deploy"
"breakdownSound" "weap_mg34_undeploy"
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" ""
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"killIcon" "gfx\\icons\\hud@ge_mg34.dds"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "900"
"aiMissRange" "1600"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "0.5"
"standMoveU" "-1.2"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-0.5"
"duckedOfsR" "1"
"duckedOfsU" "-1"
"duckedMoveF" "0"
"duckedMoveR" "0.6"
"duckedMoveU" "-0.7"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "0.1"
"proneOfsR" "0.4"
"proneOfsU" "0.1"
"proneMoveF" "-50"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "50"
"proneRotY" "200"
"proneRotR" "-200"
"posMoveRate" "4"
"posProneMoveRate" "20"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "20"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"smokegrenade_mp" ( "grenadeweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "grenade"
"weaponClass" "grenade"
"displayName" "GMI_WEAPON_SMOKEGRENADE"
"AIOverlayDescription" ""
"modeName" ""
"gunModel" "w_us_grn_m18_view"
"handModel" "viewmodel_hands_new"
"idleAnim" "w_us_grn_m18_view_idle"
"emptyIdleAnim" "viewmodel_mk1_empty"
"fireAnim" "w_us_grn_m18_view_throw"
"holdFireAnim" "w_us_grn_m18_view_pullpin"
"lastShotAnim" "w_us_grn_m18_view_throw"
"meleeAnim" "w_us_grn_m18_view_melee"
"raiseAnim" "w_us_grn_m18_view_pullout"
"dropAnim" "w_us_grn_m18_view_putaway"
"altRaiseAnim" "w_us_grn_m18_view_pullout"
"altDropAnim" "w_us_grn_m18_view_putaway"
"weaponSlot" "smokegrenade"
"slotStackable" "0"
"moveSpeedScale" "1.2"
"damage" "0"
"meleeDamage" "40"
"minDamagePercent" "100"
"fireDelay" "0.1"
"meleeDelay" "0.05"
"fireTime" "0.9"
"holdFireTime" "0.6"
"meleeTime" "0.4"
"reloadTime" "2"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0.05"
"altRaiseTime" "0.05"
"fuseTime" "4"
"vehiclescale" "1"
"clipOnly" "1"
"takeDamage" "0"
"hipIdleAmount" "80"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"adsSensitivity" "1"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"radiantName" "mpweapon_smokegrenade"
"worldModel" "xmodel\\w_us_grn_m18_game"
"pickupModel" "xmodel\\w_us_grn_m18_drop_lod1"
"hudIcon" "gfx\\icons\\hud@us_smokegrenade.dds"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@us_smokegrenade.dds"
"ammoName" "smokegrenade"
"maxAmmo" "3"
"startAmmo" "3"
"clipName" "smokegrenade"
"clipSize" "3"
"sharedAmmoCapName" "smokegrenades"
"sharedAmmoCap" "3"
"dropAmmoMin" "0"
"dropAmmoMax" "0"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"pullbackSound" "weap_fraggrenade_pin"
"fireSound" "weap_fraggrenade_fire"
"lastShotSound" ""
"reloadSound" "weap_fraggrenade_reload"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"reticleCenter" "gfx\\reticle\\center_cross.tga"
"reticleSide" ""
"reticleCenterSize" "32"
"reticleSideSize" "16"
"reticleMinOfs" "4"
"altWeapon" ""
"twoHanded" "0"
"cookOffHold" "1"
"cloth" "0"
"wideListIcon" "0"
"killIcon" "gfx\\hud\\hud@death_us_grenade.tga"
"wideKillIcon" "0"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"projectileSpeed" "960"
"projectileSpeedUp" "120"
"projectileModel" "xmodel\\w_us_grn_m18_game"
"projExplosionType" "smoke"
"projExplosionEffect" ""
"projExplosionSound" "smokegrenade_explode"
"projectileTrail" "none"
"projectileTrailTime" "1"
"projectileTrailRadius" "32"
"projImpactExplode" "0"
}
"mg30Cal_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "lmg"
"ammoType" "lmg"
"displayName" "GMI_WEAPON_30CAL"
"AIOverlayDescription" "WEAPON_SUPPORTGUNNER"
"modeName" ""
"gunModel" "w_us_mac_30cal_view"
"handModel" "viewmodel_hands_new"
"idleAnim" "w_us_mac_30cal_view_idle"
"emptyIdleAnim" ""
"fireAnim" "w_us_mac_30cal_view_idle"
"lastShotAnim" "w_us_mac_30cal_view_idle"
"rechamberAnim" ""
"meleeAnim" "w_us_mac_30cal_view_melee"
"reloadAnim" "w_us_mac_30cal_view_reload"
"reloadEmptyAnim" "w_us_mac_30cal_view_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "w_us_mac_30cal_view_raise"
"dropAnim" "w_us_mac_30cal_view_drop"
"altRaiseAnim" ""
"altDropAnim" ""
"adsFireAnim" "w_us_mac_30cal_view_ADSfire"
"adsLastShotAnim" "w_us_mac_30cal_view_ADSfire"
"adsRechamberAnim" ""
"adsUpAnim" ""
"adsDownAnim" ""
"lmgDeployedAnim" "w_us_mac_30cal_view_ADSidle"
"lmgDeployAnim" "w_us_mac_30cal_view_deploy"
"lmgBreakdownAnim" "w_us_mac_30cal_view_breakdown"
"weaponSlot" "primary"
"moveSpeedScale" "1.1"
"damage" "70"
"meleeDamage" "180"
"minDamagePercent" "35"
"damageInnerRadius" "1500"
"damageOuterRadius" "5500"
"fireDelay" "0"
"meleeDelay" "0.1"
"reloadTime" "4.9"
"reloadEmptyTime" "4.9"
"reloadAddTime" "0"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.07"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.5"
"dropTime" "0.33"
"raiseTime" "0.33"
"altDropTime" "0.38"
"altRaiseTime" "0.67"
"adsTransInTime" "1.8"
"adsTransOutTime" "1.9"
"adsZoomFov" "65"
"adsZoomInFrac" "1"
"adsZoomOutFrac" "1"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "2"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "2"
"hipSpreadDuckedMin" "2"
"hipSpreadProneMin" "2"
"hipSpreadMax" "10"
"hipSpreadDecayRate" "3"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "7"
"hipSpreadMoveAdd" "5.6"
"hipSpreadDuckedDecay" "0.2"
"hipSpreadProneDecay" "0.3"
"hipReticleSidePos" "0"
"adsSpread" "0.7"
"adsSpreadProne" "0.7"
"adsSpreadDucked" "0.7"
"adsIdleAmount" "28"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "2"
"gunMaxYaw" "2"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "0"
"adsGunKickPitchMax" "1"
"adsGunKickYawMin" "0"
"adsGunKickYawMax" "0"
"adsGunKickAccel" "300"
"adsGunKickSpeedMax" "1000"
"adsGunKickSpeedDecay" "50"
"adsGunKickStaticDecay" "1"
"adsViewKickPitchMin" "0"
"adsViewKickPitchMax" "1"
"adsViewKickYawMin" "-3"
"adsViewKickYawMax" "3"
"adsViewKickCenterSpeed" "500"
"hipGunKickPitchMin" "20"
"hipGunKickPitchMax" "90"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "940"
"hipGunKickSpeedMax" "2000"
"hipGunKickSpeedDecay" "20"
"hipGunKickStaticDecay" "20"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "85"
"hipViewKickYawMin" "-25"
"hipViewKickYawMax" "-28"
"hipViewKickCenterSpeed" "1300"
"swayMaxAngle" "5"
"swayLerpSpeed" "1.5"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.3"
"swayVertScale" "0.35"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "2"
"adsSwayLerpSpeed" "5"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.13"
"adsSwayVertScale" "0.09"
"radiantName" "mpweapon_mg30cal"
"worldModel" "xmodel\\w_us_mac_30cal_game"
"pickupModel" "xmodel\\w_us_mac_30cal_drop"
"hudIcon" "gfx\\icons\\hud@30cal.dds"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo5.tga"
"ammoName" "30cal"
"maxAmmo" "375"
"startAmmo" "375"
"clipName" "30cal"
"clipSize" "75"
"dropAmmoMin" "75"
"dropAmmoMax" "150"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_30cal_mp_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_30cal.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" ""
"lastShotSound" ""
"loopFireSound" "weap_30cal_loop"
"stopFireSound" "weap_30cal_cooldown"
"rechamberSound" ""
"reloadSound" "weap_30cal_reload"
"reloadEmptySound" "weap_30cal_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_bren_altswitch"
"raiseSound" ""
"putawaySound" ""
"deploySound" "weap_mg34_deploy"
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" ""
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"killIcon" "gfx\\icons\\hud@30cal.dds"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "900"
"aiMissRange" "1600"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "0.5"
"standMoveU" "-1.2"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-0.5"
"duckedOfsR" "1"
"duckedOfsU" "-1"
"duckedMoveF" "0"
"duckedMoveR" "0.6"
"duckedMoveU" "-0.7"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "0.1"
"proneOfsR" "0.4"
"proneOfsU" "0.1"
"proneMoveF" "-50"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "50"
"proneRotY" "200"
"proneRotR" "-200"
"posMoveRate" "4"
"posProneMoveRate" "20"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "20"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"bazooka_mp" ( "projectileweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "projectile"
"weaponClass" "rocketlauncher"
"displayName" "GMI_WEAPON_BAZOOKA"
"AIOverlayDescription" ""
"modeName" ""
"gunModel" "w_us_prj_bazooka_view"
"handModel" "viewmodel_hands_new"
"idleAnim" "w_us_prj_bazooka_view_idle"
"emptyIdleAnim" ""
"fireAnim" "w_us_prj_bazooka_view_fire"
"lastShotAnim" "w_us_prj_bazooka_view_fire"
"meleeAnim" "w_us_prj_bazooka_view_melee"
"reloadAnim" "w_us_prj_bazooka_view_reload"
"raiseAnim" "w_us_prj_bazooka_view_pullout"
"dropAnim" "w_us_prj_bazooka_view_putaway"
"altRaiseAnim" "w_us_prj_bazooka_view_pullout"
"altDropAnim" "w_us_prj_bazooka_view_putaway"
"adsFireAnim" "w_us_prj_bazooka_view_ADS_fire"
"adsLastShotAnim" "w_us_prj_bazooka_view_ADS_fire"
"adsUpAnim" "w_us_prj_bazooka_view_ADS_up"
"adsDownAnim" "w_us_prj_bazooka_view_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "0.72"
"damage" "1000"
"meleeDamage" "70"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"fireDelay" "0"
"meleeDelay" "0.98"
"fireTime" "0.63"
"meleeTime" "1.45"
"reloadTime" "6"
"reloadAddTime" "0"
"dropTime" "0.33"
"raiseTime" "0.6"
"altDropTime" "0.33"
"altRaiseTime" "0.6"
"clipOnly" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.56"
"adsSensitivity" "1"
"adsZoomFov" "80"
"adsZoomGunFov" "40"
"adsZoomInFrac" "0.5"
"adsZoomOutFrac" "0.1"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "240"
"adsOverlayHeight" "240"
"adsBobFactor" "1"
"adsViewBobMult" "0"
"hipSpreadStandMin" "7"
"hipSpreadDuckedMin" "6"
"hipSpreadProneMin" "5"
"hipSpreadMax" "12"
"hipSpreadDecayRate" "2.5"
"hipSpreadFireAdd" "0.4"
"hipSpreadTurnAdd" "1"
"hipSpreadMoveAdd" "2.3"
"hipSpreadDuckedDecay" "1.375"
"hipSpreadProneDecay" "1.6"
"hipReticleSidePos" "0"
"adsSpread" "4"
"adsSpreadDucked" "3"
"adsSpreadProne" "2.8"
"adsIdleAmount" "25"
"hipIdleAmount" "80"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"gunMaxPitch" "80"
"gunMaxYaw" "30"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-50"
"adsGunKickPitchMax" "-50"
"adsGunKickYawMin" "-17"
"adsGunKickYawMax" "17"
"adsGunKickAccel" "250"
"adsGunKickSpeedMax" "1000"
"adsGunKickSpeedDecay" "10"
"adsGunKickStaticDecay" "1"
"adsViewKickPitchMin" "40"
"adsViewKickPitchMax" "80"
"adsViewKickYawMin" "-10"
"adsViewKickYawMax" "30"
"adsViewKickCenterSpeed" "400"
"hipGunKickPitchMin" "-5"
"hipGunKickPitchMax" "-3"
"hipGunKickYawMin" "-15"
"hipGunKickYawMax" "15"
"hipGunKickAccel" "250"
"hipGunKickSpeedMax" "500"
"hipGunKickSpeedDecay" "15"
"hipGunKickStaticDecay" "1"
"hipViewKickPitchMin" "100"
"hipViewKickPitchMax" "150"
"hipViewKickYawMin" "-50"
"hipViewKickYawMax" "-80"
"hipViewKickCenterSpeed" "1500"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "-0.05"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "30"
"adsSwayLerpSpeed" "10"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "-0.05"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.1"
"radiantName" "mpweapon_bazooka"
"worldModel" "xmodel\\w_us_prj_bazooka_world"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@bazooka.dds"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "bazooka"
"maxAmmo" "3"
"startAmmo" "3"
"clipName" "bazooka"
"clipSize" "1"
"dropAmmoMin" "1"
"dropAmmoMax" "3"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_bazooka_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_bazooka.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"projectileSound" "weap_panzerfaust_projectile"
"fireSound" "weap_bazooka_fire"
"lastShotSound" ""
"reloadSound" "weap_bazooka_reload"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEject" "none"
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\hud@side_small_arc.tga"
"reticleCenterSize" "32"
"reticleSideSize" "24"
"reticleMinOfs" "17"
"altWeapon" ""
"twoHanded" "1"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"adsFire" "0"
"killIcon" "gfx\\icons\\hud@bazooka.dds"
"wideKillIcon" "1"
"noPartialReload" "0"
"reloadAmmoAdd" "0"
"aiEffectiveRange" "800"
"aiMissRange" "1600"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "0"
"proneOfsR" "0"
"proneOfsU" "-0.1"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "256"
"explosionInnerDamage" "100"
"explosionOuterDamage" "10"
"projectileSpeed" "2800"
"projectileModel" "xmodel\\weapon_panzerfaust_rocket"
"projExplosionType" "rocket"
"projExplosionEffect" ""
"projExplosionSound" ""
"projImpactExplode" "1"
"projTrailEffect" "fx\\smoke\\smoke_trail_bazooka.efx"
"projectileDLight" "200"
"projectileRed" "0.75"
"projectileGreen" "0.3"
"projectileBlue" "1"
}
"binoculars_mp" ( "spotterweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"projectileTrail" "none"
"weaponType" "spotter"
"weaponClass" "spotter"
"displayName" "GMI_WEAPON_BINOCULARS"
"AIOverlayDescription" ""
"modeName" ""
"gunModel" "w_us_spw_binocular_view"
"handModel" "viewmodel_hands_new"
"idleAnim" "w_us_spw_binocular_view_idle"
"emptyIdleAnim" ""
"rechamberAnim" ""
"meleeAnim" "w_us_spw_binocular_view_melee"
"reloadAnim" ""
"reloadEmptyAnim" ""
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "w_us_spw_binocular_view_pullout"
"dropAnim" "w_us_spw_binocular_view_putaway"
"altRaiseAnim" ""
"altDropAnim" ""
"adsFireAnim" "w_us_spw_binocular_view_ADSfire"
"adsLastShotAnim" "w_us_spw_binocular_view_ADSfire"
"adsRechamberAnim" ""
"adsDeployedAnim" "w_us_spw_binocular_view_ADSdeploy"
"adsDeployAnim" "w_us_spw_binocular_view_ADSdeploy"
"adsBreakdownAnim" "w_us_spw_binocular_view_ADSbreakdown"
"weaponSlot" "binocular"
"projExplosionType" "none"
"moveSpeedScale" "1"
"damage" "0"
"meleeDamage" "50"
"adsFire" "0"
"minDamagePercent" "100"
"fireDelay" "0.1"
"meleeDelay" "0.25"
"reloadTime" "2"
"reloadEmptyTime" "2"
"reloadAddTime" "0"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.1"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.7"
"dropTime" "0.5"
"raiseTime" "0.5"
"altDropTime" "0.5"
"altRaiseTime" "0.5"
"adsTransInTime" "0.8"
"adsTransOutTime" "0.7"
"adsSensitivity" "1"
"adsZoomFov" "10"
"adsZoomInFrac" "0.1"
"adsZoomOutFrac" "0.05"
"adsOverlayShader" "gfx/reticle/scope@fieldglasses_overlay.dds"
"adsOverlayReticle" "none"
"adsOverlayWidth" "640"
"adsOverlayHeight" "480"
"adsBobFactor" "1"
"adsViewBobMult" "0"
"hipSpreadStandMin" "4"
"hipSpreadDuckedMin" "3"
"hipSpreadProneMin" "2"
"hipSpreadMax" "10"
"hipSpreadDecayRate" "1.5"
"hipSpreadFireAdd" "0.25"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "0"
"hipSpreadDuckedDecay" "1.375"
"hipSpreadProneDecay" "1.6"
"hipReticleSidePos" "0"
"adsSpread" "0"
"adsIdleAmount" "10"
"hipIdleAmount" "80"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"gunMaxPitch" "30"
"gunMaxYaw" "30"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "15"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.05"
"adsSwayVertScale" "0.25"
"radiantName" "mpweapon_binoculars"
"worldModel" "xmodel\\w_us_spw_binocular_world"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@bino.dds"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "binocular"
"maxAmmo" "0"
"startAmmo" "0"
"clipName" "binocular"
"clipSize" "10"
"clipOnly" "1"
"doNotDrop" "1"
"dropAmmoMin" "0"
"dropAmmoMax" "0"
"viewFlashEffect" ""
"worldFlashEffect" ""
"pickupSound" ""
"ammoPickupSound" ""
"projectileSound" ""
"fireSound" ""
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" ""
"reloadSound" ""
"reloadEmptySound" ""
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"reticleCenter" ""
"reticleSide" ""
"reticleCenterSize" "32"
"reticleSideSize" "16"
"reticleMinOfs" "0"
"projectileCount" "10"
"projectileSpeed" "600"
"projectileRadius" "300"
"projectileDelay" "500"
"projectileSpacingMin" "300"
"projectileSpacingMax" "1000"
"explosionRadius" "300"
"explosionInnerDamage" "10"
"explosionOuterDamage" "10"
"projExplosionEffect" ""
"projExplosionSound" ""
"altWeapon" ""
"twoHanded" "1"
"aimDownSight" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "0"
"killIcon" ""
"wideKillIcon" "0"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "800"
"aiMissRange" "1600"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
}
"binoculars_artillery_mp" ( "spotterweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"projectileTrail" "none"
"weaponType" "spotter"
"weaponClass" "spotter"
"displayName" "GMI_WEAPON_BINOCULARS_ARTILLERY"
"AIOverlayDescription" ""
"modeName" ""
"gunModel" "w_us_spw_binocular_view"
"handModel" "viewmodel_hands_new"
"idleAnim" "w_us_spw_binocular_view_idle"
"emptyIdleAnim" ""
"rechamberAnim" ""
"meleeAnim" "w_us_spw_binocular_view_melee"
"reloadAnim" ""
"reloadEmptyAnim" ""
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "w_us_spw_binocular_view_pullout"
"dropAnim" "w_us_spw_binocular_view_putaway"
"altRaiseAnim" ""
"altDropAnim" ""
"adsFireAnim" "w_us_spw_binocular_view_ADSfire"
"adsLastShotAnim" "w_us_spw_binocular_view_ADSfire"
"adsRechamberAnim" ""
"adsDeployedAnim" "w_us_spw_binocular_view_ADSdeploy"
"adsDeployAnim" "w_us_spw_binocular_view_ADSdeploy"
"adsBreakdownAnim" "w_us_spw_binocular_view_ADSbreakdown"
"weaponSlot" "binocular"
"projExplosionType" "artillery"
"moveSpeedScale" "1"
"damage" "2000"
"meleeDamage" "50"
"adsFire" "1"
"minDamagePercent" "100"
"fireDelay" "0.1"
"meleeDelay" "0.25"
"reloadTime" "2"
"reloadEmptyTime" "2"
"reloadAddTime" "0"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "5"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.7"
"dropTime" "0.5"
"raiseTime" "0.5"
"altDropTime" "0.5"
"altRaiseTime" "0.5"
"adsTransInTime" "0.8"
"adsTransOutTime" "0.7"
"adsSensitivity" "1"
"adsZoomFov" "10"
"adsZoomInFrac" "0.1"
"adsZoomOutFrac" "0.05"
"adsOverlayShader" "gfx/reticle/scope@fieldglasses_overlay.dds"
"adsOverlayReticle" "none"
"adsOverlayWidth" "640"
"adsOverlayHeight" "480"
"adsBobFactor" "1"
"adsViewBobMult" "0"
"hipSpreadStandMin" "4"
"hipSpreadDuckedMin" "3"
"hipSpreadProneMin" "2"
"hipSpreadMax" "10"
"hipSpreadDecayRate" "1.5"
"hipSpreadFireAdd" "0.25"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "0"
"hipSpreadDuckedDecay" "1.375"
"hipSpreadProneDecay" "1.6"
"hipReticleSidePos" "0"
"adsSpread" "0"
"adsIdleAmount" "10"
"hipIdleAmount" "80"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"gunMaxPitch" "30"
"gunMaxYaw" "30"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0"
"swayMaxAngle" "20"
"swayLerpSpeed" "4"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "5"
"adsSwayLerpSpeed" "2"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.05"
"adsSwayVertScale" "0.25"
"radiantName" "mpweapon_binoculars_artillery"
"worldModel" "xmodel\\w_us_spw_binocular_world"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@bino.dds"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "binocular_artillery"
"maxAmmo" "10"
"startAmmo" "10"
"clipName" "binocular_artillery"
"clipSize" "10"
"clipOnly" "1"
"doNotDrop" "1"
"dropAmmoMin" "10"
"dropAmmoMax" "10"
"viewFlashEffect" ""
"worldFlashEffect" ""
"pickupSound" ""
"ammoPickupSound" ""
"projectileSound" ""
"fireSound" ""
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" ""
"reloadSound" ""
"reloadEmptySound" ""
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"reticleCenter" ""
"reticleSide" ""
"reticleCenterSize" "32"
"reticleSideSize" "16"
"reticleMinOfs" "0"
"projectileCount" "15"
"projectileSpeed" "10000"
"projectileRadius" "850"
"projectileDelay" "6000"
"projectileSpacingMin" "300"
"projectileSpacingMax" "1800"
"explosionRadius" "500"
"explosionInnerDamage" "300"
"explosionOuterDamage" "10"
"projExplosionEffect" ""
"projExplosionSound" ""
"altWeapon" ""
"twoHanded" "1"
"aimDownSight" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "0"
"killIcon" ""
"wideKillIcon" "0"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "800"
"aiMissRange" "1600"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
}
"flamethrower_mp" ( "gasweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "gas"
"weaponClass" "flamethrower"
"displayName" "GMI_WEAPON_FLAMETHROWER"
"AIOverlayDescription" ""
"modeName" ""
"gunModel" "w_ge_prj_flamethrower_view"
"handModel" "viewmodel_hands_sten"
"attachModel" "xmodel\\c_ge_eqp_tank"
"idleAnim" "w_ge_prj_flamethrower_view_idle2"
"emptyIdleAnim" "w_ge_prj_flamethrower_view_idle2"
"fireAnim" "w_ge_prj_flamethrower_view_fire"
"lastShotAnim" "w_ge_prj_flamethrower_view_idle2"
"meleeAnim" "w_ge_prj_flamethrower_view_melee"
"reloadAnim" ""
"raiseAnim" "w_ge_prj_flamethrower_view_pullout"
"dropAnim" "w_ge_prj_flamethrower_view_putaway"
"altRaiseAnim" ""
"altDropAnim" ""
"adsFireAnim" ""
"adsLastShotAnim" ""
"adsUpAnim" "w_ge_prj_flamethrower_view_ADS_up"
"adsDownAnim" "w_ge_prj_flamethrower_view_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "1"
"damage" "2"
"meleeDamage" "150"
"fireDelay" "0"
"meleeDelay" "0.15"
"fireTime" "0.1"
"meleeTime" "0.5"
"reloadTime" "0"
"reloadAddTime" "0"
"dropTime" "0.3"
"raiseTime" "0.35"
"altDropTime" "0.33"
"altRaiseTime" "0.35"
"clipOnly" "1"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.6"
"adsZoomFov" "80"
"adsZoomGunFov" "40"
"adsZoomInFrac" "0.5"
"adsZoomOutFrac" "0.1"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "240"
"adsOverlayHeight" "240"
"adsSensitivity" "1"
"adsBobFactor" "1"
"adsViewBobMult" "0"
"hipSpreadStandMin" "0"
"hipSpreadDuckedMin" "0"
"hipSpreadProneMin" "0"
"hipSpreadMax" "0"
"hipSpreadDecayRate" "0"
"hipSpreadFireAdd" "0"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "0"
"hipSpreadDuckedDecay" "0"
"hipSpreadProneDecay" "0"
"hipReticleSidePos" "0"
"adsSpread" "1.7"
"adsIdleAmount" "25"
"hipIdleAmount" "0"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"gunMaxPitch" "30"
"gunMaxYaw" "30"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-30"
"adsGunKickPitchMax" "-20"
"adsGunKickYawMin" "-17"
"adsGunKickYawMax" "17"
"adsGunKickAccel" "250"
"adsGunKickSpeedMax" "1000"
"adsGunKickSpeedDecay" "10"
"adsGunKickStaticDecay" "1"
"adsViewKickPitchMin" "20"
"adsViewKickPitchMax" "95"
"adsViewKickYawMin" "-10"
"adsViewKickYawMax" "30"
"adsViewKickCenterSpeed" "2500"
"hipGunKickPitchMin" "0"
"hipGunKickPitchMax" "0"
"hipGunKickYawMin" "0"
"hipGunKickYawMax" "0"
"hipGunKickAccel" "0"
"hipGunKickSpeedMax" "0"
"hipGunKickSpeedDecay" "0"
"hipGunKickStaticDecay" "0"
"hipViewKickPitchMin" "0"
"hipViewKickPitchMax" "0"
"hipViewKickYawMin" "0"
"hipViewKickYawMax" "0"
"hipViewKickCenterSpeed" "10"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "30"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.1"
"radiantName" "mpweapon_flamethrower"
"worldModel" "xmodel\\w_ge_prj_flamethrower_game"
"pickupModel" "xmodel\\w_ge_prj_flamethrower_pickup"
"hudIcon" "gfx\\icons\\hud@flame_pickup.dds"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "gasammo"
"maxAmmo" "500"
"startAmmo" "300"
"clipName" "flamethrower"
"clipSize" "500"
"dropAmmoMin" "100"
"dropAmmoMax" "150"
"viewFlashEffect" ""
"worldFlashEffect" ""
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"projectileSound" ""
"fireSound" ""
"lastShotSound" ""
"reloadSound" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEject" "none"
"reticleCenter" ""
"reticleSide" ""
"reticleCenterSize" "32"
"reticleSideSize" "24"
"reticleMinOfs" "17"
"altWeapon" ""
"twoHanded" "1"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "0"
"wideListIcon" "1"
"adsFire" "0"
"killIcon" "gfx\\icons\\hud@flame.dds"
"wideKillIcon" "1"
"noPartialReload" "0"
"reloadAmmoAdd" "0"
"aiEffectiveRange" "800"
"aiMissRange" "1600"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "256"
"explosionInnerDamage" "800"
"explosionOuterDamage" "10"
"projectileSpeed" "0"
"projectileModel" ""
"projExplosionType" "none"
"projExplosionEffect" ""
"projExplosionSound" ""
"projImpactExplode" "0"
"projTrailEffect" "fx\\smoke\\emitter_panzerfaust.efx"
"projectileDLight" "200"
"projectileRed" "0.75"
"projectileGreen" "0.3"
"projectileBlue" "1"
}
"gewehr43_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"ammoType" "rifle"
"displayName" "GMI_WEAPON_GEWEHR43"
"AIOverlayDescription" "WEAPON_RIFLEMAN"
"modeName" ""
"gunModel" "w_ge_rfl_gewehr43_view"
"handModel" "viewmodel_hands_new"
"idleAnim" "w_ge_rfl_gewehr43_view_idle"
"emptyIdleAnim" ""
"fireAnim" "w_ge_rfl_gewehr43_view_fire"
"lastShotAnim" "w_ge_rfl_gewehr43_view_fire"
"rechamberAnim" ""
"meleeAnim" "w_ge_rfl_gewehr43_view_melee"
"reloadAnim" "w_ge_rfl_gewehr43_view_reload_notempty"
"reloadEmptyAnim" "w_ge_rfl_gewehr43_view_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "w_ge_rfl_gewehr43_view_pullout"
"dropAnim" "w_ge_rfl_gewehr43_view_putaway"
"altRaiseAnim" "w_ge_rfl_gewehr43_view_pullout"
"altDropAnim" "w_ge_rfl_gewehr43_view_putaway"
"adsFireAnim" "w_ge_rfl_gewehr43_view_ADSfire"
"adsLastShotAnim" "w_ge_rfl_gewehr43_view_ADSfire"
"adsRechamberAnim" ""
"adsUpAnim" "w_ge_rfl_gewehr43_view_ADSup"
"adsDownAnim" "w_ge_rfl_gewehr43_view_ADSdown"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "primary"
"moveSpeedScale" "1.09"
"damage" "66"
"meleeDamage" "150"
"minDamagePercent" "35"
"damageInnerRadius" "2000"
"damageOuterRadius" "6000"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "3.95"
"reloadEmptyTime" "3"
"reloadAddTime" "3.35"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.135"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.65"
"dropTime" "0.4"
"raiseTime" "0.5"
"altDropTime" "0"
"altRaiseTime" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsZoomFov" "50"
"adsZoomInFrac" "0.5"
"adsZoomOutFrac" "0.4"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "0.5"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "1.3"
"hipSpreadDuckedMin" "1.1"
"hipSpreadProneMin" "0.9"
"hipSpreadMax" "6"
"hipSpreadDecayRate" "3.7"
"hipSpreadFireAdd" "0.78"
"hipSpreadTurnAdd" "1"
"hipSpreadMoveAdd" "7"
"hipSpreadDuckedDecay" "0.9"
"hipSpreadProneDecay" "1"
"hipReticleSidePos" "0"
"adsSpread" "0.3"
"adsSpreadProne" "0.1"
"adsSpreadDucked" "0.2"
"adsIdleAmount" "4"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "4"
"gunMaxYaw" "5"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.8"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-25"
"adsGunKickPitchMax" "-27"
"adsGunKickYawMin" "-35"
"adsGunKickYawMax" "45"
"adsGunKickAccel" "260"
"adsGunKickSpeedMax" "600"
"adsGunKickSpeedDecay" "50"
"adsGunKickStaticDecay" "10"
"adsViewKickPitchMin" "57"
"adsViewKickPitchMax" "78"
"adsViewKickYawMin" "-90"
"adsViewKickYawMax" "20"
"adsViewKickCenterSpeed" "1480"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "2"
"hipViewKickPitchMin" "40"
"hipViewKickPitchMax" "40"
"hipViewKickYawMin" "-15"
"hipViewKickYawMax" "15"
"hipViewKickCenterSpeed" "800"
"swayMaxAngle" "5"
"swayLerpSpeed" "5"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.08"
"swayVertScale" "0.12"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "3"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.2"
"radiantName" "mpweapon_gewehr43"
"worldModel" "xmodel\\w_ge_rfl_gewehr43_world"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@gewehr43.dds"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "gewehr43"
"maxAmmo" "250"
"startAmmo" "120"
"clipName" "gewehr43"
"clipSize" "10"
"dropAmmoMin" "20"
"dropAmmoMax" "30"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_gewehr43_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_gewehr43.efx.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_gewehr43_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" ""
"reloadSound" "weap_gewehr43_reload_not_empty"
"reloadEmptySound" "weap_gewehr43_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"killIcon" "gfx\\icons\\hud@gewehr43.dds"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "512"
"aiMissRange" "1800"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "0.6"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-1.5"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "0.5"
"proneOfsR" "2"
"proneOfsU" "0.1"
"proneMoveF" "-120"
"proneMoveR" "-75"
"proneMoveU" "-80"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"posMoveRate" "4"
"posProneMoveRate" "20"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "30"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"sten_silenced_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "smg"
"ammoType" "smg"
"displayName" "GMI_WEAPON_SILENCED_STEN"
"AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER"
"modeName" ""
"gunModel" "w_br_smg_sten_silenced_view"
"handModel" "viewmodel_hands_sten"
"idleAnim" "w_br_smg_sten_view_idle"
"emptyIdleAnim" "w_br_smg_sten_view_idle"
"fireAnim" "w_br_smg_sten_fire"
"lastShotAnim" "w_br_smg_sten_fire"
"rechamberAnim" ""
"meleeAnim" "w_br_smg_sten_melle"
"reloadAnim" "w_br_smg_sten_view_reload_notempty"
"reloadEmptyAnim" "w_br_smg_sten_view_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "w_br_smg_sten_view_pullout"
"dropAnim" "w_br_smg_sten_view_putaway"
"altRaiseAnim" "w_br_smg_sten_view_pullout"
"altDropAnim" "w_br_smg_sten_view_putaway"
"adsFireAnim" "w_br_smg_sten_fire"
"adsLastShotAnim" "w_br_smg_sten_fire"
"adsRechamberAnim" ""
"adsUpAnim" "w_br_smg_sten_view_ADSup"
"adsDownAnim" "w_br_smg_sten_view_ADSdown"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "primary"
"moveSpeedScale" "1.2"
"damage" "48"
"meleeDamage" "70"
"minDamagePercent" "35"
"damageInnerRadius" "1000"
"damageOuterRadius" "5000"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "2.4"
"reloadEmptyTime" "3.2"
"reloadAddTime" "2.5"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.1"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.6"
"dropTime" "0.33"
"raiseTime" "0.35"
"altDropTime" "0.66"
"altRaiseTime" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsZoomFov" "65"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.6"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "0"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "1.5"
"hipSpreadDuckedMin" "1.3"
"hipSpreadProneMin" "1.2"
"hipSpreadMax" "8"
"hipSpreadDecayRate" "4"
"hipSpreadFireAdd" "0.5"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "9"
"hipSpreadDuckedDecay" "1.05"
"hipSpreadProneDecay" "1.1"
"hipReticleSidePos" "0"
"adsSpread" "1"
"adsSpreadProne" "1"
"adsSpreadDucked" "1"
"adsIdleAmount" "18"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "5"
"gunMaxYaw" "4"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-100"
"adsGunKickPitchMax" "-100"
"adsGunKickYawMin" "100"
"adsGunKickYawMax" "-10"
"adsGunKickAccel" "960"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "50"
"adsGunKickStaticDecay" "10"
"adsViewKickPitchMin" "20"
"adsViewKickPitchMax" "30"
"adsViewKickYawMin" "-40"
"adsViewKickYawMax" "-35"
"adsViewKickCenterSpeed" "1300"
"hipGunKickPitchMin" "-15"
"hipGunKickPitchMax" "15"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "740"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "50"
"hipGunKickStaticDecay" "51"
"hipViewKickPitchMin" "30"
"hipViewKickPitchMax" "40"
"hipViewKickYawMin" "-35"
"hipViewKickYawMax" "35"
"hipViewKickCenterSpeed" "1100"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "2"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.05"
"adsSwayVertScale" "0.05"
"radiantName" "mpweapon_sten_silenced"
"worldModel" "xmodel\\w_br_smg_sten_silenced_world"
"pickupModel" "xmodel\\w_br_smg_sten_silenced_drop"
"hudIcon" "gfx\\icons\\hud@sten_silent.dds"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo9.tga"
"ammoName" "silencedsten"
"maxAmmo" "320"
"startAmmo" "224"
"clipName" "silencedsten"
"clipSize" "32"
"dropAmmoMin" "32"
"dropAmmoMax" "64"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_sten_silenced_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_sten_silenced.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_silenced_sten_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" ""
"reloadSound" "weap_sten_reload_not_empty"
"reloadEmptySound" "weap_sten_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_sten_altswitch"
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\weapon\\brass\\brass_9mm.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "0"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"killIcon" "gfx\\icons\\hud@sten_silent.dds"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "256"
"aiMissRange" "1100"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "0.5"
"standMoveU" "-0.8"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-0.5"
"duckedOfsR" "0.5"
"duckedOfsU" "-0.4"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-1"
"proneOfsR" "1"
"proneOfsU" "0.8"
"proneMoveF" "-30"
"proneMoveR" "-75"
"proneMoveU" "-70"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"posMoveRate" "4"
"posProneMoveRate" "25"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "30"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"tt33_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "pistol"
"ammoType" "pistol"
"displayName" "GMI_WEAPON_TT33"
"AIOverlayDescription" ""
"modeName" ""
"gunModel" "w_rs_pst_tt33_view"
"handModel" "viewmodel_hands_new"
"idleAnim" "w_rs_pst_tt33_idle"
"emptyIdleAnim" "w_rs_pst_tt33_lastshotidle"
"fireAnim" "w_rs_pst_tt33_fire"
"lastShotAnim" "w_rs_pst_tt33_lastshot"
"rechamberAnim" ""
"meleeAnim" "w_rs_pst_tt33_melee"
"reloadAnim" "w_rs_pst_tt33_reloadnotempty"
"reloadEmptyAnim" "w_rs_pst_tt33_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "w_rs_pst_tt33_pullout"
"dropAnim" "w_rs_pst_tt33_putaway"
"altRaiseAnim" "w_rs_pst_tt33_pullout"
"altDropAnim" "w_rs_pst_tt33_putaway"
"adsFireAnim" "w_rs_pst_tt33_ADSfire"
"adsLastShotAnim" "w_rs_pst_tt33_ADSlastshot"
"adsRechamberAnim" ""
"adsUpAnim" "w_rs_pst_tt33_ADSup"
"adsDownAnim" "w_rs_pst_tt33_ADSdown"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "pistol"
"moveSpeedScale" "1.2"
"damage" "50"
"meleeDamage" "50"
"minDamagePercent" "35"
"damageInnerRadius" "500"
"damageOuterRadius" "2000"
"fireDelay" "0"
"meleeDelay" "0.1"
"reloadTime" "2.25"
"reloadEmptyTime" "2.35"
"reloadAddTime" "1.7"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.135"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.7"
"dropTime" "0.3"
"raiseTime" "0.35"
"altDropTime" "0"
"altRaiseTime" "0"
"adsTransInTime" "0.267"
"adsTransOutTime" "0.333"
"adsZoomFov" "80"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.08"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "0.5"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "4"
"hipSpreadDuckedMin" "3.3"
"hipSpreadProneMin" "2.5"
"hipSpreadMax" "5"
"hipSpreadDecayRate" "4"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "6"
"hipSpreadDuckedDecay" "0.8"
"hipSpreadProneDecay" "0.8"
"hipReticleSidePos" "0"
"adsSpread" "1.9"
"adsSpreadProne" "1.9"
"adsSpreadDucked" "1.9"
"adsIdleAmount" "28"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "2"
"gunMaxYaw" "8"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-100"
"adsGunKickPitchMax" "-100"
"adsGunKickYawMin" "-20"
"adsGunKickYawMax" "18"
"adsGunKickAccel" "520"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "25"
"adsGunKickStaticDecay" "50"
"adsViewKickPitchMin" "70"
"adsViewKickPitchMax" "75"
"adsViewKickYawMin" "-8"
"adsViewKickYawMax" "8"
"adsViewKickCenterSpeed" "1200"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "2"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "70"
"hipViewKickYawMin" "-15"
"hipViewKickYawMax" "15"
"hipViewKickCenterSpeed" "1400"
"swayMaxAngle" "5"
"swayLerpSpeed" "4"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.14"
"swayVertScale" "0.5"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "6"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0"
"adsSwayYawScale" "0"
"adsSwayHorizScale" "0.16"
"adsSwayVertScale" "0.25"
"radiantName" "mpweapon_tt33"
"worldModel" "xmodel\\w_ru_pst_tt33_game"
"pickupModel" "xmodel\\w_ru_pst_tt33_game"
"hudIcon" "gfx\\icons\\hud@tt33.dds"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "tt33"
"maxAmmo" "56"
"startAmmo" "35"
"clipName" "tt33"
"clipSize" "7"
"dropAmmoMin" "14"
"dropAmmoMax" "21"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_tt33_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_tt33.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_tt33_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" ""
"reloadSound" "weap_tt33_reload_not_empty"
"reloadEmptySound" "weap_tt33_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\pistol.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "0"
"rifleBullet" "0"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "0"
"killIcon" "gfx\\hud\\hud@death_colt45.tga"
"wideKillIcon" "0"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "400"
"aiMissRange" "800"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-2"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-4"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-1"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "7"
"proneMoveR" "-25"
"proneMoveU" "-95"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"posMoveRate" "5"
"posProneMoveRate" "30"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "8"
"posProneRotRate" "30"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"webley_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "pistol"
"ammoType" "pistol"
"displayName" "GMI_WEAPON_WEBLEY"
"AIOverlayDescription" ""
"modeName" ""
"gunModel" "w_br_pst_webley_view"
"handModel" "viewmodel_hands_new"
"idleAnim" "w_br_pst_webley_idle"
"emptyIdleAnim" "w_br_pst_webley_idle"
"fireAnim" "w_br_pst_webley_fire"
"lastShotAnim" "w_br_pst_webley_fire"
"rechamberAnim" ""
"meleeAnim" "w_br_pst_webley_melee1"
"reloadAnim" "w_br_pst_webley_reload"
"reloadEmptyAnim" "w_br_pst_webley_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "w_br_pst_webley_pullout"
"dropAnim" "w_br_pst_webley_putaway"
"altRaiseAnim" "w_br_pst_webley_pullout"
"altDropAnim" "w_br_pst_webley_putaway"
"adsFireAnim" "w_br_pst_webley_ADSfire"
"adsLastShotAnim" "w_br_pst_webley_ADSfire"
"adsRechamberAnim" ""
"adsUpAnim" "w_br_pst_webley_ADSup"
"adsDownAnim" "w_br_pst_webley_ADSdown"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "pistol"
"moveSpeedScale" "1.2"
"damage" "75"
"meleeDamage" "50"
"minDamagePercent" "35"
"damageInnerRadius" "500"
"damageOuterRadius" "2000"
"fireDelay" "0"
"meleeDelay" "0.2"
"reloadTime" "5.2"
"reloadEmptyTime" "5.2"
"reloadAddTime" "4.2"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.135"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.7"
"dropTime" "0.3"
"raiseTime" "0.35"
"altDropTime" "0"
"altRaiseTime" "0"
"adsTransInTime" "0.267"
"adsTransOutTime" "0.333"
"adsZoomFov" "80"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.08"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "0.5"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "4"
"hipSpreadDuckedMin" "3.3"
"hipSpreadProneMin" "2.5"
"hipSpreadMax" "5"
"hipSpreadDecayRate" "4"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "6"
"hipSpreadDuckedDecay" "0.8"
"hipSpreadProneDecay" "0.8"
"hipReticleSidePos" "0"
"adsSpread" "1.9"
"adsSpreadProne" "1.9"
"adsSpreadDucked" "1.9"
"adsIdleAmount" "28"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "2"
"gunMaxYaw" "8"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-100"
"adsGunKickPitchMax" "-100"
"adsGunKickYawMin" "-20"
"adsGunKickYawMax" "18"
"adsGunKickAccel" "520"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "25"
"adsGunKickStaticDecay" "50"
"adsViewKickPitchMin" "70"
"adsViewKickPitchMax" "75"
"adsViewKickYawMin" "-8"
"adsViewKickYawMax" "8"
"adsViewKickCenterSpeed" "1200"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "2"
"hipViewKickPitchMin" "75"
"hipViewKickPitchMax" "70"
"hipViewKickYawMin" "-15"
"hipViewKickYawMax" "15"
"hipViewKickCenterSpeed" "1400"
"swayMaxAngle" "5"
"swayLerpSpeed" "4"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.14"
"swayVertScale" "0.5"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "6"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0"
"adsSwayYawScale" "0"
"adsSwayHorizScale" "0.16"
"adsSwayVertScale" "0.25"
"radiantName" "mpweapon_webley"
"worldModel" "xmodel\\w_br_pst_webley_world"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@webly.dds"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "webley"
"maxAmmo" "56"
"startAmmo" "35"
"clipName" "webley"
"clipSize" "6"
"dropAmmoMin" "14"
"dropAmmoMax" "21"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_webley_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_webley.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_webley_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" ""
"reloadSound" "weap_webley_reload"
"reloadEmptySound" "weap_webley_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" ""
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "0"
"rifleBullet" "0"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "0"
"killIcon" "gfx\\icons\\hud@webly.dds"
"wideKillIcon" "0"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "400"
"aiMissRange" "800"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-2"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-4"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-1"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "7"
"proneMoveR" "-25"
"proneMoveU" "-95"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"posMoveRate" "5"
"posProneMoveRate" "30"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "8"
"posProneRotRate" "30"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"svt40_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"ammoType" "rifle"
"displayName" "GMI_WEAPON_SVT40"
"AIOverlayDescription" "WEAPON_RIFLEMAN"
"modeName" ""
"gunModel" "w_rs_rfl_svt40_view"
"handModel" "viewmodel_hands_new"
"idleAnim" "w_rs_rfl_svt40_view_idle"
"emptyIdleAnim" "w_rs_rfl_svt40_view_idle"
"fireAnim" "w_rs_rfl_svt40_view_fire"
"lastShotAnim" "w_rs_rfl_svt40_view_fire"
"rechamberAnim" ""
"meleeAnim" "w_rs_rfl_svt40_view_melee"
"reloadAnim" "w_rs_rfl_svt40_view_reloadnotempty"
"reloadEmptyAnim" "w_rs_rfl_svt40_view_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "w_rs_rfl_svt40_view_pullout"
"dropAnim" "w_rs_rfl_svt40_view_putaway"
"altRaiseAnim" "w_rs_rfl_svt40_view_pullout"
"altDropAnim" "w_ge_rfl_gewehr43_view_switch"
"adsFireAnim" "w_rs_rfl_svt40_view_ADSfire"
"adsLastShotAnim" "w_rs_rfl_svt40_view_ADSfire"
"adsRechamberAnim" ""
"adsUpAnim" "w_rs_rfl_svt40_view_ADSup"
"adsDownAnim" "w_rs_rfl_svt40_view_ADSdown"
"lmgDeployedAnim" ""
"lmgDeployAnim" ""
"lmgBreakdownAnim" ""
"weaponSlot" "primary"
"moveSpeedScale" "1.09"
"damage" "66"
"meleeDamage" "150"
"minDamagePercent" "35"
"damageInnerRadius" "2000"
"damageOuterRadius" "6000"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "3.6"
"reloadEmptyTime" "2.35"
"reloadAddTime" "2.7"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.135"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.65"
"dropTime" "0.4"
"raiseTime" "0.4"
"altDropTime" "0"
"altRaiseTime" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsZoomFov" "50"
"adsZoomInFrac" "0.5"
"adsZoomOutFrac" "0.4"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "0.5"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "1.3"
"hipSpreadDuckedMin" "1.1"
"hipSpreadProneMin" "0.9"
"hipSpreadMax" "6"
"hipSpreadDecayRate" "3.7"
"hipSpreadFireAdd" "0.78"
"hipSpreadTurnAdd" "1"
"hipSpreadMoveAdd" "7"
"hipSpreadDuckedDecay" "0.9"
"hipSpreadProneDecay" "1"
"hipReticleSidePos" "0"
"adsSpread" "0.3"
"adsSpreadProne" "0.1"
"adsSpreadDucked" "0.2"
"adsIdleAmount" "2"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "4"
"gunMaxYaw" "5"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.5"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-85"
"adsGunKickPitchMax" "-90"
"adsGunKickYawMin" "16"
"adsGunKickYawMax" "18"
"adsGunKickAccel" "400"
"adsGunKickSpeedMax" "300"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "100"
"adsViewKickPitchMin" "60"
"adsViewKickPitchMax" "67"
"adsViewKickYawMin" "15"
"adsViewKickYawMax" "18"
"adsViewKickCenterSpeed" "1200"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "70"
"hipViewKickYawMin" "-35"
"hipViewKickYawMax" "35"
"hipViewKickCenterSpeed" "1600"
"swayMaxAngle" "5"
"swayLerpSpeed" "5"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.08"
"swayVertScale" "0.12"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "3"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.2"
"radiantName" "mpweapon_svt40"
"worldModel" "xmodel\\w_ru_rfl_svt40_game"
"pickupModel" "xmodel\\w_ru_rfl_svt40_game"
"hudIcon" "gfx\\icons\\hud@svt40.dds"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "svt40"
"maxAmmo" "250"
"startAmmo" "120"
"clipName" "svt40"
"clipSize" "10"
"dropAmmoMin" "20"
"dropAmmoMax" "30"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_svt40_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_svt40.efx.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_svt40_fire"
"lastShotSound" ""
"loopFireSound" ""
"stopFireSound" ""
"rechamberSound" ""
"reloadSound" "weap_svt40_reload_not_empty"
"reloadEmptySound" "weap_svt40_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"deploySound" ""
"breakdownSound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"killIcon" "gfx\\icons\\hud@svt40.dds"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "512"
"aiMissRange" "1800"
"sprintMoveF" "-35"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "0.7"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-0.1"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "0.5"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-0.5"
"proneOfsR" "2"
"proneOfsU" "0.8"
"proneMoveF" "-100"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"posMoveRate" "4"
"posProneMoveRate" "25"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "30"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"dp28_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "lmg"
"ammoType" "lmg"
"displayName" "GMI_WEAPON_DP28"
"AIOverlayDescription" "WEAPON_SUPPORTGUNNER"
"modeName" ""
"gunModel" "w_rs_lmg_dp28_view"
"handModel" "viewmodel_hands_new"
"idleAnim" "w_rs_mac_dp28_view_idle"
"emptyIdleAnim" "w_rs_mac_dp28_view_idle"
"fireAnim" "w_rs_mac_dp28_view_idle"
"lastShotAnim" "w_rs_mac_dp28_view_idle"
"rechamberAnim" ""
"meleeAnim" "w_rs_mac_dp28_view_melee"
"reloadAnim" "w_rs_mac_dp28_view_reload"
"reloadEmptyAnim" "w_rs_mac_dp28_view_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "w_rs_mac_dp28_view_raise"
"dropAnim" "w_rs_mac_dp28_view_drop"
"altRaiseAnim" ""
"altDropAnim" ""
"adsFireAnim" "w_rs_mac_dp28_view_fire"
"adsLastShotAnim" "w_rs_mac_dp28_view_fire"
"adsRechamberAnim" ""
"adsUpAnim" "w_rs_mac_dp28_view_deploy"
"adsDownAnim" ""
"lmgDeployedAnim" "w_rs_mac_dp28_view_ADSidle"
"lmgDeployAnim" "w_rs_mac_dp28_view_deploy"
"lmgBreakdownAnim" "w_rs_mac_dp28_view_breakdown"
"weaponSlot" "primary"
"moveSpeedScale" "1.1"
"damage" "70"
"meleeDamage" "180"
"minDamagePercent" "35"
"damageInnerRadius" "1500"
"damageOuterRadius" "5500"
"fireDelay" "0"
"meleeDelay" "0.2"
"reloadTime" "5"
"reloadEmptyTime" "5"
"reloadAddTime" "0"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.07"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.5"
"dropTime" "0.33"
"raiseTime" "0.33"
"altDropTime" "0.38"
"altRaiseTime" "0.67"
"adsTransInTime" "1.8"
"adsTransOutTime" "1.9"
"adsZoomFov" "65"
"adsZoomInFrac" "1"
"adsZoomOutFrac" "1"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "520"
"adsOverlayHeight" "400"
"adsBobFactor" "2"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "2"
"hipSpreadDuckedMin" "2"
"hipSpreadProneMin" "2"
"hipSpreadMax" "10"
"hipSpreadDecayRate" "3"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "7"
"hipSpreadMoveAdd" "5.6"
"hipSpreadDuckedDecay" "0.2"
"hipSpreadProneDecay" "0.3"
"hipReticleSidePos" "0"
"adsSpread" "0.7"
"adsSpreadProne" "0.7"
"adsSpreadDucked" "0.7"
"adsIdleAmount" "28"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "2"
"gunMaxYaw" "2"
"adsSensitivity" "1"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "0"
"adsGunKickPitchMax" "1"
"adsGunKickYawMin" "0"
"adsGunKickYawMax" "0"
"adsGunKickAccel" "300"
"adsGunKickSpeedMax" "1000"
"adsGunKickSpeedDecay" "50"
"adsGunKickStaticDecay" "1"
"adsViewKickPitchMin" "0"
"adsViewKickPitchMax" "1"
"adsViewKickYawMin" "-3"
"adsViewKickYawMax" "3"
"adsViewKickCenterSpeed" "500"
"hipGunKickPitchMin" "20"
"hipGunKickPitchMax" "90"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "940"
"hipGunKickSpeedMax" "2000"
"hipGunKickSpeedDecay" "20"
"hipGunKickStaticDecay" "20"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "85"
"hipViewKickYawMin" "-25"
"hipViewKickYawMax" "-28"
"hipViewKickCenterSpeed" "1300"
"swayMaxAngle" "5"
"swayLerpSpeed" "1.5"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.3"
"swayVertScale" "0.35"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "2"
"adsSwayLerpSpeed" "5"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.13"
"adsSwayVertScale" "0.09"
"radiantName" "mpweapon_dp28"
"worldModel" "xmodel\\w_ru_mac_dp28_game"
"pickupModel" "xmodel\\w_ru_mac_dp28_drop"
"hudIcon" "gfx\\icons\\hud@dp28.dds"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo5.tga"
"ammoName" "dp28"
"maxAmmo" "375"
"startAmmo" "375"
"clipName" "dp28"
"clipSize" "47"
"dropAmmoMin" "75"
"dropAmmoMax" "150"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_dp28_mp_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_dp28.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" ""
"lastShotSound" ""
"loopFireSound" "weap_dp28_loop"
"stopFireSound" "weap_dp28_cooldown"
"rechamberSound" ""
"reloadSound" "weap_dp28_reload"
"reloadEmptySound" "weap_dp28_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_bren_altswitch"
"raiseSound" ""
"putawaySound" ""
"deploySound" "weap_mg34_deploy"
"breakdownSound" "weap_dp28_undeploy"
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" ""
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_mg42.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "900"
"aiMissRange" "1600"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "0.5"
"standMoveU" "-1.2"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-0.5"
"duckedOfsR" "1"
"duckedOfsU" "-1"
"duckedMoveF" "0"
"duckedMoveR" "0.6"
"duckedMoveU" "-0.7"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "0.1"
"proneOfsR" "0.4"
"proneOfsU" "0.1"
"proneMoveF" "-50"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "50"
"proneRotY" "200"
"proneRotR" "-200"
"posMoveRate" "4"
"posProneMoveRate" "20"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "20"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"panzerschreck_mp" ( "projectileweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "projectile"
"weaponClass" "rocketlauncher"
"displayName" "GMI_WEAPON_PANZERSCHRECK"
"AIOverlayDescription" ""
"modeName" ""
"gunModel" "w_ge_prj_panzerschreck_view"
"handModel" "viewmodel_hands_new"
"idleAnim" "w_ge_rfl_panzerschreck_view_idle"
"emptyIdleAnim" ""
"fireAnim" "w_ge_rfl_panzerschreck_view_fire"
"lastShotAnim" "w_ge_rfl_panzerschreck_view_fire"
"meleeAnim" "w_ge_rfl_panzerschreck_view_melee"
"reloadAnim" "w_ge_rfl_panzerschreck_view_reload"
"raiseAnim" "w_ge_rfl_panzerschreck_view_pullout"
"dropAnim" "w_ge_rfl_panzerschreck_view_putaway"
"altRaiseAnim" "w_ge_rfl_panzerschreck_view_pullout"
"altDropAnim" "w_ge_rfl_panzerschreck_view_putaway"
"adsFireAnim" "w_ge_rfl_panzerschreck_view_ADSfire"
"adsLastShotAnim" "w_ge_rfl_panzerschreck_view_ADSfire"
"adsUpAnim" "w_ge_rfl_panzerschreck_view_ADSup"
"adsDownAnim" "w_ge_rfl_panzerschreck_view_ADSdown"
"weaponSlot" "primary"
"moveSpeedScale" "0.72"
"damage" "1000"
"meleeDamage" "70"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"fireDelay" "0"
"meleeDelay" "0.32"
"fireTime" "0.63"
"meleeTime" "1.25"
"reloadTime" "6"
"reloadAddTime" "0"
"dropTime" "0.33"
"raiseTime" "0.6"
"altDropTime" "0.33"
"altRaiseTime" "0.6"
"clipOnly" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.56"
"adsSensitivity" "1"
"adsZoomFov" "80"
"adsZoomGunFov" "40"
"adsZoomInFrac" "0.5"
"adsZoomOutFrac" "0.1"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "240"
"adsOverlayHeight" "240"
"adsBobFactor" "1"
"adsViewBobMult" "0"
"hipSpreadStandMin" "7"
"hipSpreadDuckedMin" "6"
"hipSpreadProneMin" "5"
"hipSpreadMax" "12"
"hipSpreadDecayRate" "2.5"
"hipSpreadFireAdd" "0.4"
"hipSpreadTurnAdd" "1"
"hipSpreadMoveAdd" "2.3"
"hipSpreadDuckedDecay" "1.375"
"hipSpreadProneDecay" "1.6"
"hipReticleSidePos" "0"
"adsSpread" "4"
"adsSpreadDucked" "3"
"adsSpreadProne" "2.8"
"adsIdleAmount" "25"
"hipIdleAmount" "80"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"gunMaxPitch" "80"
"gunMaxYaw" "30"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-50"
"adsGunKickPitchMax" "-50"
"adsGunKickYawMin" "-17"
"adsGunKickYawMax" "17"
"adsGunKickAccel" "250"
"adsGunKickSpeedMax" "1000"
"adsGunKickSpeedDecay" "10"
"adsGunKickStaticDecay" "1"
"adsViewKickPitchMin" "40"
"adsViewKickPitchMax" "80"
"adsViewKickYawMin" "-10"
"adsViewKickYawMax" "30"
"adsViewKickCenterSpeed" "400"
"hipGunKickPitchMin" "-5"
"hipGunKickPitchMax" "-3"
"hipGunKickYawMin" "-15"
"hipGunKickYawMax" "15"
"hipGunKickAccel" "250"
"hipGunKickSpeedMax" "500"
"hipGunKickSpeedDecay" "15"
"hipGunKickStaticDecay" "1"
"hipViewKickPitchMin" "100"
"hipViewKickPitchMax" "150"
"hipViewKickYawMin" "-50"
"hipViewKickYawMax" "-80"
"hipViewKickCenterSpeed" "1500"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "-0.05"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "30"
"adsSwayLerpSpeed" "10"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "-0.05"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.1"
"radiantName" "mpweapon_panzerschreck"
"worldModel" "xmodel\\w_g_prj_panzerschreck_world"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@panzerschreck.dds"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "panzerschreck"
"maxAmmo" "3"
"startAmmo" "3"
"clipName" "panzerschreck"
"clipSize" "1"
"dropAmmoMin" "1"
"dropAmmoMax" "3"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_panzerschreck_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_panzerschreck.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"projectileSound" "weap_panzerfaust_projectile"
"fireSound" "weap_bazooka_fire"
"lastShotSound" ""
"reloadSound" "weap_panzerschreck_reload"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEject" "none"
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\hud@side_small_arc.tga"
"reticleCenterSize" "32"
"reticleSideSize" "24"
"reticleMinOfs" "17"
"altWeapon" ""
"twoHanded" "1"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"rechamberWhileAds" "1"
"adsViewErrorMin" "0"
"adsViewErrorMax" "0"
"wideListIcon" "1"
"adsFire" "0"
"killIcon" "gfx\\icons\\hud@panzerschreck.dds"
"wideKillIcon" "1"
"noPartialReload" "0"
"reloadAmmoAdd" "0"
"aiEffectiveRange" "800"
"aiMissRange" "1600"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "0"
"proneOfsR" "0"
"proneOfsU" "-0.1"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "256"
"explosionInnerDamage" "100"
"explosionOuterDamage" "10"
"projectileSpeed" "2800"
"projectileModel" "xmodel\\weapon_panzerfaust_rocket"
"projExplosionType" "rocket"
"projExplosionEffect" ""
"projExplosionSound" ""
"projImpactExplode" "1"
"projTrailEffect" "fx\\smoke\\smoke_trail_panzerschreck.efx"
"projectileDLight" "200"
"projectileRed" "0.75"
"projectileGreen" "0.3"
"projectileBlue" "1"
}
"satchelcharge_mp" ( "grenadeweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "grenade"
"weaponClass" "grenade"
"displayName" "GMI_WEAPON_SATCHEL"
"AIOverlayDescription" ""
"modeName" ""
"gunModel" "w_us_grn_satchel_view"
"handModel" "viewmodel_hands_new"
"idleAnim" "w_us_grn_satchel_view_idle"
"emptyIdleAnim" "w_us_grn_satchel_view_empty"
"fireAnim" "w_us_grn_satchel_view_throw"
"holdFireAnim" "w_us_grn_satchel_view_pullpin"
"lastShotAnim" "w_us_grn_satchel_view_throw"
"meleeAnim" "w_us_grn_satchel_view_melee"
"raiseAnim" "w_us_grn_satchel_view_pullout"
"dropAnim" "w_us_grn_satchel_view_putaway"
"altRaiseAnim" "w_us_grn_satchel_view_idle"
"altDropAnim" "w_us_grn_satchel_view_idle"
"weaponSlot" "satchel"
"slotStackable" "0"
"moveSpeedScale" "0.9"
"damage" "0"
"meleeDamage" "50"
"minDamagePercent" "100"
"fireDelay" "0.1"
"meleeDelay" "0.25"
"fireTime" "1"
"holdFireTime" "0.6"
"meleeTime" "1"
"reloadTime" "2"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0.05"
"altRaiseTime" "0.05"
"fuseTime" "6"
"vehiclescale" "1"
"clipOnly" "1"
"takeDamage" "1"
"hipIdleAmount" "80"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"adsSensitivity" "1"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"radiantName" "mpweapon_satchelcharge"
"worldModel" "xmodel\\w_us_grn_satchel_game"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@satchel.dds"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@us_grenade.tga"
"ammoName" "satchel"
"maxAmmo" "1"
"startAmmo" "1"
"clipName" "satchel"
"clipSize" "1"
"sharedAmmoCapName" ""
"sharedAmmoCap" "0"
"dropAmmoMin" "0"
"dropAmmoMax" "0"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"pullbackSound" "satchel_cord"
"fireSound" "satchel_throw"
"lastShotSound" ""
"reloadSound" "weap_fraggrenade_reload"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"reticleCenter" "gfx\\reticle\\center_cross.tga"
"reticleSide" ""
"reticleCenterSize" "32"
"reticleSideSize" "16"
"reticleMinOfs" "4"
"altWeapon" ""
"twoHanded" "0"
"cookOffHold" "1"
"cloth" "1"
"wideListIcon" "0"
"killIcon" "gfx\\icons\\hud@satchel.dds"
"wideKillIcon" "0"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "450"
"explosionInnerDamage" "500"
"explosionOuterDamage" "20"
"projectileSpeed" "550"
"projectileSpeedUp" "60"
"projectileModel" "xmodel\\w_us_grn_satchel_game"
"projExplosionType" "rocket"
"projExplosionEffect" ""
"projExplosionSound" ""
"projectileTrail" "none"
"projectileTrailTime" "1"
"projectileTrailRadius" "32"
"projImpactExplode" "0"
}
"fraggrenade_mp" ( "grenadeweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "grenade"
"weaponClass" "grenade"
"displayName" "WEAPON_M2FRAGGRENADE"
"AIOverlayDescription" ""
"modeName" ""
"gunModel" "viewmodel_MK2FragGrenade"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_grenade_idle"
"emptyIdleAnim" "viewmodel_mk1_empty"
"fireAnim" "viewmodel_grenade_throw"
"holdFireAnim" "viewmodel_grenade_pullpin"
"lastShotAnim" "viewmodel_grenade_lastthrow"
"meleeAnim" "viewmodel_grenade_melee"
"raiseAnim" "viewmodel_grenade_pullout"
"dropAnim" "viewmodel_grenade_putaway"
"altRaiseAnim" "viewmodel_grenade_idle"
"altDropAnim" "viewmodel_grenade_idle"
"weaponSlot" "grenade"
"slotStackable" "0"
"moveSpeedScale" "1.2"
"damage" "0"
"meleeDamage" "50"
"minDamagePercent" "100"
"fireDelay" "0.1"
"meleeDelay" "0.1"
"fireTime" "1"
"holdFireTime" "0.6"
"meleeTime" "0.66"
"reloadTime" "2"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0.05"
"altRaiseTime" "0.05"
"fuseTime" "4"
"vehiclescale" "0.5"
"clipOnly" "1"
"takeDamage" "0"
"hipIdleAmount" "80"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"adsSensitivity" "1"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"radiantName" "mpweapon_fraggrenade"
"worldModel" "xmodel/weapon_MK2FragGrenade"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@us_grenade.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@us_grenade.tga"
"ammoName" "usgrenade"
"maxAmmo" "3"
"startAmmo" "3"
"clipName" "usgrenade"
"clipSize" "3"
"sharedAmmoCapName" "grenades"
"sharedAmmoCap" "3"
"dropAmmoMin" "0"
"dropAmmoMax" "0"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"pullbackSound" "weap_fraggrenade_pin"
"fireSound" "weap_fraggrenade_fire"
"lastShotSound" ""
"reloadSound" "weap_fraggrenade_reload"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"reticleCenter" "gfx\\reticle\\center_cross.tga"
"reticleSide" ""
"reticleCenterSize" "32"
"reticleSideSize" "16"
"reticleMinOfs" "4"
"altWeapon" ""
"twoHanded" "0"
"cookOffHold" "1"
"cloth" "0"
"wideListIcon" "0"
"killIcon" "gfx\\hud\\hud@death_us_grenade.tga"
"wideKillIcon" "0"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "350"
"explosionInnerDamage" "120"
"explosionOuterDamage" "5"
"projectileSpeed" "960"
"projectileSpeedUp" "120"
"projectileModel" "xmodel\\projectile_USGrenade"
"projExplosionType" "grenade"
"projExplosionEffect" ""
"projExplosionSound" ""
"projectileTrail" "none"
"projectileTrailTime" "1"
"projectileTrailRadius" "32"
"projImpactExplode" "0"
}
"flashgrenade_mp" ( "grenadeweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "grenade"
"weaponClass" "grenade"
"displayName" "GMI_WEAPON_SMOKEGRENADE"
"AIOverlayDescription" ""
"modeName" ""
"gunModel" "w_us_grn_m18_view"
"handModel" "viewmodel_hands_new"
"idleAnim" "w_us_grn_m18_view_idle"
"emptyIdleAnim" "viewmodel_mk1_empty"
"fireAnim" "w_us_grn_m18_view_throw"
"holdFireAnim" "w_us_grn_m18_view_pullpin"
"lastShotAnim" "w_us_grn_m18_view_throw"
"meleeAnim" "w_us_grn_m18_view_melee"
"raiseAnim" "w_us_grn_m18_view_pullout"
"dropAnim" "w_us_grn_m18_view_putaway"
"altRaiseAnim" "w_us_grn_m18_view_idle"
"altDropAnim" "w_us_grn_m18_view_idle"
"weaponSlot" "smokegrenade"
"slotStackable" "0"
"moveSpeedScale" "1.2"
"damage" "0"
"meleeDamage" "40"
"minDamagePercent" "100"
"fireDelay" "0.1"
"meleeDelay" "0.1"
"fireTime" "0.33333"
"holdFireTime" "0.666666"
"meleeTime" "1.13333"
"reloadTime" "2"
"dropTime" "0.333333"
"raiseTime" "0.33333"
"altDropTime" "0.05"
"altRaiseTime" "0.05"
"fuseTime" "4"
"vehiclescale" "0.5"
"clipOnly" "1"
"takeDamage" "0"
"hipIdleAmount" "80"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"adsSensitivity" "1"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"radiantName" "mpweapon_flashgrenade"
"worldModel" "xmodel/weapon_MK2FragGrenade"
"pickupModel" ""
"hudIcon" "gfx\\icons\\hud@us_smokegrenade.dds"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@us_smokegrenade.dds"
"ammoName" "smokegrenade"
"maxAmmo" "3"
"startAmmo" "3"
"clipName" "smokegrenade"
"clipSize" "3"
"sharedAmmoCapName" "smokegrenades"
"sharedAmmoCap" "3"
"dropAmmoMin" "0"
"dropAmmoMax" "0"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"pullbackSound" "weap_fraggrenade_pin"
"fireSound" "weap_fraggrenade_fire"
"lastShotSound" ""
"reloadSound" "weap_fraggrenade_reload"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"reticleCenter" "gfx\\reticle\\center_cross.tga"
"reticleSide" ""
"reticleCenterSize" "32"
"reticleSideSize" "16"
"reticleMinOfs" "4"
"altWeapon" ""
"twoHanded" "0"
"cookOffHold" "1"
"cloth" "0"
"wideListIcon" "0"
"killIcon" "gfx\\hud\\hud@death_us_grenade.tga"
"wideKillIcon" "0"
"sprintMoveF" "-14"
"sprintMoveR" "-10"
"sprintMoveU" "-14"
"sprintRotP" "0"
"sprintRotY" "0"
"sprintRotR" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"sprintMoveMinSpeed" "110"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"sprintRotMinSpeed" "110"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"projectileSpeed" "960"
"projectileSpeedUp" "120"
"projectileModel" "xmodel\\w_us_grn_m18_game"
"projExplosionType" "smoke"
"projExplosionEffect" "fx/smoke/flare.efx"
"projExplosionSound" "smokegrenade_explode"
"projectileTrail" "none"
"projectileTrailTime" "1"
"projectileTrailRadius" "32"
"projImpactExplode" "0"
}
}