cod-uo-sdk/UOTools/map_source/mp_foy/script_explodes.gml

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<?xml version="1.0" encoding="ISO-8859-1"?>
<LAYER v="1">
<NAME>script_explodes</NAME>
<ENTITY v="1">
<KV>"classname" "trigger_damage"</KV>
<KV>"spawnflags" "115"</KV>
<KV>"script_exploder" "2"</KV>
<KV>"targetname" "belltower_damage"</KV>
<BRUSH v="1">
<FACE>( 650 -1472 452 ) ( 466 -1472 452 ) ( 466 -1655 452 ) common/origin -4 -124 0.25 0.25 0 0 0 0 0</FACE>
<FACE>( 458 -1655 484 ) ( 458 -1472 484 ) ( 642 -1472 484 ) common/origin -4 -124 0.25 0.25 0 0 0 0 0</FACE>
<FACE>( 443 -1520 524 ) ( 627 -1520 524 ) ( 627 -1520 404 ) common/origin -4 -48 0.25 0.25 0 0 0 0 0</FACE>
<FACE>( 508 -1668 524 ) ( 508 -1485 524 ) ( 508 -1485 404 ) common/origin 124 -48 0.25 0.25 0 0 0 0 0</FACE>
<FACE>( 666 -1496 524 ) ( 482 -1496 524 ) ( 482 -1496 404 ) common/origin -4 -48 0.25 0.25 0 0 0 0 0</FACE>
<FACE>( 482 -1472 524 ) ( 482 -1655 524 ) ( 482 -1655 404 ) common/origin 124 -48 0.25 0.25 0 0 0 0 0</FACE>
</BRUSH>
<BRUSH v="1">
<FACE>( 597 -1383 408 ) ( 370 -1383 408 ) ( 370 -1602 408 ) common/trigger 0 0 0.25 0.25 0 0 0 0 0</FACE>
<FACE>( 372 -1602 549 ) ( 372 -1383 549 ) ( 599 -1383 549 ) common/trigger 0 0 0.25 0.25 0 0 0 0 0</FACE>
<FACE>( 364 -1587 536 ) ( 591 -1587 536 ) ( 591 -1587 416 ) common/trigger 0 0 0.25 0.25 0 0 0 0 0</FACE>
<FACE>( 576 -1605 536 ) ( 576 -1386 536 ) ( 576 -1386 416 ) common/trigger 0 0 0.25 0.25 0 0 0 0 0</FACE>
<FACE>( 589 -1414 536 ) ( 362 -1414 536 ) ( 362 -1414 416 ) common/trigger 0 0 0.25 0.25 0 0 0 0 0</FACE>
<FACE>( 401 -1381 536 ) ( 401 -1600 536 ) ( 401 -1600 416 ) common/trigger 0 0 0.25 0.25 0 0 0 0 0</FACE>
</BRUSH>
</ENTITY>
<ENTITY v="1">
<KV>"script_delay" ".04"</KV>
<KV>"script_fxid" "bell_tower_exp"</KV>
<KV>"origin" "453 -1536 492"</KV>
<KV>"modelscale" "0.985956"</KV>
<KV>"angles" "357.585 203.401 1.13708"</KV>
<KV>"model" "xmodel/fx"</KV>
<KV>"classname" "script_model"</KV>
<KV>"script_exploder" "2"</KV>
</ENTITY>
</LAYER>