cod-uo-sdk/UOTools/source_data/vehiclesettings_mp.gdt

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{
"willyjeep_mp" ( "vehicle_mp.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "4 wheel"
"steerWheels" "1"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"hasGunner" "1"
"numPassengers" "1"
"texureScrollScale" "6.5"
"maxSpeed" "40"
"accel" "20"
"rotRate" "70"
"rotAccel" "90"
"maxBodyPitch" "5"
"maxBodyRoll" "10"
"collisionDamage" "500"
"collisionSpeed" "100"
"suspensionTravel" "7"
"useHintString" "GMI_VEHICLE_JEEP_HINT"
"turretWeapon" ""
"turretAltWeapon" ""
"turretHorizSpanLeft" "0"
"turretHorizSpanRight" "0"
"turretVertSpanUp" "0"
"turretVertSpanDown" "0"
"turretRotRate" "0"
"turretGunnerWeapon" "50cal_tank_mp"
"turretGunnerHorizSpanLeft" "180"
"turretGunnerHorizSpanRight" "180"
"turretGunnerVertSpanUp" "30"
"turretGunnerVertSpanDown" "30"
"turretGunnerRotRate" "360"
"lowIdleSnd" "jeep_idle_low"
"highIdleSnd" "jeep_idle_high"
"lowEngineSnd" "jeep_engine_low"
"highEngineSnd" "jeep_engine_high"
"turretSpinSnd" "jeep_horn_loop"
"turretStopSnd" "jeep_horn_end"
"impactSnd" "vehicle_impact"
"engineSndSpeed" "100"
"dmgScaleFront" "100"
"dmgScaleSide" "90"
"dmgScaleBehind" "75"
"dmgScaleBullet" "50"
"dmgScaleUnder" "140"
"minsX" "-45"
"minsY" "-45"
"minsZ" "0"
"maxsX" "45"
"maxsY" "45"
"maxsZ" "80"
"accelFwdRollDegrees" "2.5"
"accelSideRollDegrees" "5"
"accelSpringTension" "5"
"stepsize" "25"
"collisionFrontDist" "60"
"collisionBackDist" "46"
}
"t34_mp" ( "vehicle_mp.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "tank"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "0"
"grenadeDamage" "1"
"projectileDamage" "1"
"hasGunner" "1"
"numPassengers" "0"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "25"
"rotRate" "50"
"rotAccel" "70"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"collisionDamage" "100"
"collisionSpeed" "15"
"suspensionTravel" "5"
"useHintString" "GMI_VEHICLE_T34_HINT"
"turretWeapon" "t34_turret_mp"
"turretAltWeapon" "sg43_tank_mp"
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "30"
"turretVertSpanDown" "15"
"turretRotRate" "30"
"turretGunnerWeapon" "sg43_turret_mp"
"turretGunnerHorizSpanLeft" "180"
"turretGunnerHorizSpanRight" "180"
"turretGunnerVertSpanUp" "50"
"turretGunnerVertSpanDown" "30"
"turretGunnerRotRate" "360"
"lowIdleSnd" "t34_idle_low"
"highIdleSnd" "t34_idle_high"
"lowEngineSnd" "t34_engine_low"
"highEngineSnd" "t34_engine_high"
"turretSpinSnd" "t34_turret_spin"
"turretStopSnd" "t34_turret_stop"
"impactSnd" "vehicle_impact"
"engineSndSpeed" "10"
"dmgScaleFront" "33"
"dmgScaleSide" "50"
"dmgScaleBehind" "100"
"dmgScaleBullet" "100"
"dmgScaleUnder" "140"
"minsX" "-70"
"minsY" "-70"
"minsZ" "0"
"maxsX" "70"
"maxsY" "70"
"maxsZ" "120"
"accelFwdRollDegrees" "2.5"
"accelSideRollDegrees" "2.5"
"accelSpringTension" "1.2"
"stepsize" "42"
"collisionFrontDist" "105"
"collisionBackDist" "112"
}
"t34_turret_mp" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"projectileTrail" "none"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "2: Multi-Player"
"weaponType" "projectile"
"projExplosionType" "tank"
"projImpactExplode" "1"
"worldFlashEffect" "fx\\vehicle\\muzzleflash_t34.efx"
"fireSound" "t34_fire"
"loopFireSound" ""
"stopFireSound" ""
"projectileSoundBlend1" "artillery_whiz_low"
"projectileSoundBlend2" "artillery_whiz_high"
"killIcon" "gfx\\hud\\hud@1_tank_r.dds"
"wideKillIcon" "1"
"damage" "700"
"minDamagePercent" "35"
"damageInnerRadius" "20000"
"damageOuterRadius" "20000"
"fireTime" "3"
"projectileSpeed" "10000"
"explosionRadius" "200"
"explosionInnerDamage" "400"
"explosionOuterDamage" "0"
"useHintString" ""
"projectileModel" "xmodel\\w_projectile_tank_shell"
}
"shermantank_mp" ( "vehicle_mp.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "tank"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "0"
"grenadeDamage" "1"
"projectileDamage" "1"
"hasGunner" "1"
"numPassengers" "0"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "25"
"rotRate" "50"
"rotAccel" "70"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"collisionDamage" "100"
"collisionSpeed" "15"
"suspensionTravel" "5"
"useHintString" "GMI_VEHICLE_SHERMAN_HINT"
"turretWeapon" "sherman_turret_mp"
"turretAltWeapon" "30cal_tank_mp"
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "30"
"turretVertSpanDown" "7"
"turretRotRate" "32"
"turretGunnerWeapon" "50cal_tank_mp"
"turretGunnerHorizSpanLeft" "180"
"turretGunnerHorizSpanRight" "180"
"turretGunnerVertSpanUp" "50"
"turretGunnerVertSpanDown" "30"
"turretGunnerRotRate" "360"
"lowIdleSnd" "sherman_idle_low"
"highIdleSnd" "sherman_idle_high"
"lowEngineSnd" "sherman_engine_low"
"highEngineSnd" "sherman_engine_high"
"turretSpinSnd" "sherman_turret_spin"
"turretStopSnd" "sherman_turret_stop"
"impactSnd" "vehicle_impact"
"engineSndSpeed" "6"
"dmgScaleFront" "33"
"dmgScaleSide" "50"
"dmgScaleBehind" "100"
"dmgScaleBullet" "100"
"dmgScaleUnder" "140"
"minsX" "-70"
"minsY" "-70"
"minsZ" "0"
"maxsX" "70"
"maxsY" "70"
"maxsZ" "120"
"accelFwdRollDegrees" "2.5"
"accelSideRollDegrees" "2.5"
"accelSpringTension" "1.2"
"stepsize" "42"
"collisionFrontDist" "105"
"collisionBackDist" "112"
}
"panzerIV_mp" ( "vehicle_mp.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "tank"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "0"
"grenadeDamage" "1"
"projectileDamage" "1"
"hasGunner" "1"
"numPassengers" "0"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "12.55"
"rotRate" "50"
"rotAccel" "70"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"collisionDamage" "100"
"collisionSpeed" "15"
"suspensionTravel" "7"
"useHintString" "GMI_VEHICLE_PANZERIV_HINT"
"turretWeapon" "PanzerIV_turret_mp"
"turretAltWeapon" "mg34_tank_mp"
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "30"
"turretVertSpanDown" "15"
"turretRotRate" "30"
"turretGunnerWeapon" "mg42_turret_mp"
"turretGunnerHorizSpanLeft" "180"
"turretGunnerHorizSpanRight" "180"
"turretGunnerVertSpanUp" "50"
"turretGunnerVertSpanDown" "30"
"turretGunnerRotRate" "360"
"lowIdleSnd" "panzerIV_idle_low"
"highIdleSnd" "panzerIV_idle_high"
"lowEngineSnd" "panzerIV_engine_low"
"highEngineSnd" "panzerIV_engine_high"
"turretSpinSnd" "panzerIV_turret_spin"
"turretStopSnd" "panzerIV_turret_stop"
"impactSnd" "vehicle_impact"
"engineSndSpeed" "10"
"dmgScaleFront" "33"
"dmgScaleSide" "50"
"dmgScaleBehind" "100"
"dmgScaleBullet" "100"
"dmgScaleUnder" "140"
"minsX" "-70"
"minsY" "-70"
"minsZ" "0"
"maxsX" "70"
"maxsY" "70"
"maxsZ" "120"
"accelFwdRollDegrees" "2.5"
"accelSideRollDegrees" "2.5"
"accelSpringTension" "1.2"
"stepsize" "42"
"collisionFrontDist" "105"
"collisionBackDist" "112"
}
"PanzerIV_turret_mp" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"projectileTrail" "none"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "2: Multi-Player"
"weaponType" "projectile"
"projExplosionType" "tank"
"projImpactExplode" "1"
"worldFlashEffect" "fx\\vehicle\\muzzleflash_panzerIV.efx"
"fireSound" "panzerIV_fire"
"loopFireSound" ""
"stopFireSound" ""
"projectileSoundBlend1" "artillery_whiz_low"
"projectileSoundBlend2" "artillery_whiz_high"
"killIcon" "gfx\\hud\\hud@1_tank_g.dds"
"wideKillIcon" "1"
"damage" "700"
"minDamagePercent" "35"
"damageInnerRadius" "20000"
"damageOuterRadius" "20000"
"fireTime" "3"
"projectileSpeed" "10000"
"explosionRadius" "200"
"explosionInnerDamage" "400"
"explosionOuterDamage" "0"
"useHintString" ""
"projectileModel" "xmodel\\w_projectile_tank_shell"
}
"flak88_mp" ( "vehicle_mp.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "artillery"
"steerWheels" "0"
"texureScroll" "0"
"quadBarrel" "0"
"bulletDamage" "0"
"grenadeDamage" "1"
"projectileDamage" "1"
"hasGunner" "0"
"numPassengers" "0"
"texureScrollScale" "0"
"maxSpeed" "0"
"accel" "0"
"rotRate" "0"
"rotAccel" "0"
"maxBodyPitch" "2"
"maxBodyRoll" "2"
"collisionDamage" "0"
"collisionSpeed" "0"
"suspensionTravel" "0"
"useHintString" "GMI_VEHICLE_FLAK88_HINT"
"turretWeapon" "flak88_turret_mp"
"turretAltWeapon" ""
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "60"
"turretVertSpanDown" "10"
"turretRotRate" "20"
"turretGunnerWeapon" ""
"turretGunnerHorizSpanLeft" "0"
"turretGunnerHorizSpanRight" "0"
"turretGunnerVertSpanUp" "0"
"turretGunnerVertSpanDown" "0"
"turretGunnerRotRate" "0"
"lowIdleSnd" ""
"highIdleSnd" ""
"lowEngineSnd" ""
"highEngineSnd" ""
"turretSpinSnd" "tank_turret_spin"
"turretStopSnd" "tank_turret_stop"
"impactSnd" ""
"engineSndSpeed" "10"
"dmgScaleFront" "100"
"dmgScaleSide" "100"
"dmgScaleBehind" "100"
"dmgScaleBullet" "100"
"dmgScaleUnder" "140"
"minsX" "-70"
"minsY" "-70"
"minsZ" "0"
"maxsX" "70"
"maxsY" "70"
"maxsZ" "120"
"accelFwdRollDegrees" "2.5"
"accelSideRollDegrees" "2.5"
"accelSpringTension" "1.2"
"stepsize" "42"
"collisionFrontDist" "105"
"collisionBackDist" "112"
}
"flak88_turret_mp" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"projectileTrail" "none"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "2: Multi-Player"
"weaponType" "projectile"
"projExplosionType" "tank"
"projImpactExplode" "1"
"worldFlashEffect" "fx\\vehicle\\muzzleflash_flak88.efx"
"fireSound" "flak88_fire"
"loopFireSound" ""
"stopFireSound" ""
"projectileSoundBlend1" "artillery_whiz_low"
"projectileSoundBlend2" "artillery_whiz_high"
"killIcon" "gfx\\hud\\hud@1flak88.dds"
"wideKillIcon" "1"
"damage" "2500"
"minDamagePercent" "35"
"damageInnerRadius" "20000"
"damageOuterRadius" "20000"
"fireTime" "4"
"projectileSpeed" "10000"
"explosionRadius" "512"
"explosionInnerDamage" "1000"
"explosionOuterDamage" "0"
"useHintString" "CGAME_USEflak88"
"projectileModel" "xmodel\\w_projectile_tank_shell"
}
"mg42_tank_mp" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" ""
"damage" "30"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "40"
"rightArc" "40"
"topArc" "20"
"bottomArc" "20"
"grabarc" "0"
"accuracy" "1"
"fireTime" "0.05"
"animHorRotateInc" "20"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "2.6"
"maxRange" "0"
"minSpread" "0.1"
"maxSpread" "2"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_mg42_loop"
"stopFireSound" "weap_mg42_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg42.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg42.efx"
"projectileModel" ""
"reticleCenter" ""
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" "gfx\\hud\\hud@1mg_tank_g.dds"
"wideKillIcon" "1"
"useHintString" "CGAME_USEMG42"
"turret_fov" "55"
"fireHeat" "0.02"
"cooldownRate" "0.01"
}
"50cal_tank_mp" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" ""
"damage" "88"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "40"
"rightArc" "40"
"topArc" "20"
"bottomArc" "20"
"grabarc" "0"
"accuracy" "1"
"fireTime" "0.11"
"animHorRotateInc" "20"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "2.6"
"maxRange" "0"
"minSpread" "0.1"
"maxSpread" "2"
"rifleBullet" "1"
"fireSound" "weap_50cal_box_fire"
"loopFireSound" ""
"stopFireSound" ""
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_50cal_turret_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_50cal.efx"
"projectileModel" ""
"reticleCenter" ""
"reticleCenterSize" "10"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" "gfx\\hud\\hud@1tank_mg_commander.dds"
"wideKillIcon" "1"
"useHintString" "CGAME_USEMG42"
"turret_fov" "55"
"fireHeat" "0.06"
"cooldownRate" "0.01"
}
"30cal_tank_mp" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" ""
"damage" "60"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "40"
"rightArc" "40"
"topArc" "20"
"bottomArc" "20"
"grabarc" "0"
"accuracy" "1"
"fireTime" "0.1"
"animHorRotateInc" "20"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "2.6"
"maxRange" "0"
"minSpread" "0.1"
"maxSpread" "2"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_30cal_tank_loop"
"stopFireSound" "weap_30cal_tank_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_30cal.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_30cal.efx"
"projectileModel" ""
"reticleCenter" ""
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" "gfx\\hud\\hud@1mg_tank_us.dds"
"wideKillIcon" "1"
"useHintString" "CGAME_USEMG42"
"turret_fov" "55"
"fireHeat" "0.04"
"cooldownRate" "0.01"
}
"mg34_tank_mp" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" ""
"damage" "60"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "40"
"rightArc" "40"
"topArc" "20"
"bottomArc" "20"
"grabarc" "0"
"accuracy" "1"
"fireTime" "0.1"
"animHorRotateInc" "20"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "2.6"
"maxRange" "0"
"minSpread" "0.1"
"maxSpread" "2"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_mg34_loop"
"stopFireSound" "weap_mg34_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg34.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg34.efx"
"projectileModel" ""
"reticleCenter" ""
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" "gfx\\hud\\hud@1mg_tank_g.dds"
"wideKillIcon" "1"
"useHintString" "CGAME_USEMG42"
"turret_fov" "55"
"fireHeat" "0.04"
"cooldownRate" "0.01"
}
"sherman_turret_mp" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"projectileTrail" "none"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "2: Multi-Player"
"weaponType" "projectile"
"projExplosionType" "tank"
"projImpactExplode" "1"
"worldFlashEffect" "fx\\vehicle\\muzzleflash_sherman.efx"
"fireSound" "sherman_fire"
"loopFireSound" ""
"stopFireSound" ""
"projectileSoundBlend1" "artillery_whiz_low"
"projectileSoundBlend2" "artillery_whiz_high"
"killIcon" "gfx\\hud\\hud@1_tank_us.dds"
"wideKillIcon" "1"
"damage" "700"
"minDamagePercent" "35"
"damageInnerRadius" "20000"
"damageOuterRadius" "20000"
"fireTime" "3"
"projectileSpeed" "10000"
"explosionRadius" "200"
"explosionInnerDamage" "400"
"explosionOuterDamage" "0"
"useHintString" ""
"projectileModel" "xmodel\\w_projectile_tank_shell"
}
"elefant_mp" ( "vehicle_mp.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "tank"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "0"
"grenadeDamage" "1"
"projectileDamage" "1"
"hasGunner" "0"
"numPassengers" "0"
"texureScrollScale" "5.5"
"maxSpeed" "10"
"accel" "5"
"rotRate" "20"
"rotAccel" "20"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "5"
"useHintString" "GMI_VEHICLE_ELEFANT_HINT"
"turretWeapon" "elefant_turret_mp"
"turretAltWeapon" "mg34_tank_mp"
"turretHorizSpanLeft" "0"
"turretHorizSpanRight" "0"
"turretVertSpanUp" "30"
"turretVertSpanDown" "12"
"turretRotRate" "30"
"turretGunnerWeapon" ""
"turretGunnerHorizSpanLeft" "0"
"turretGunnerHorizSpanRight" "0"
"turretGunnerVertSpanUp" "0"
"turretGunnerVertSpanDown" "0"
"turretGunnerRotRate" "0"
"lowIdleSnd" "tiger_idle_low"
"highIdleSnd" "tiger_idle_high"
"lowEngineSnd" "tiger_engine_low"
"highEngineSnd" "tiger_engine_high"
"turretSpinSnd" "tiger_turret_spin"
"turretStopSnd" "tiger_turret_stop"
"impactSnd" "vehicle_impact"
"engineSndSpeed" "6"
"dmgScaleFront" "20"
"dmgScaleSide" "40"
"dmgScaleBehind" "60"
"dmgScaleBullet" "100"
"dmgScaleUnder" "140"
"minsX" "-70"
"minsY" "-70"
"minsZ" "0"
"maxsX" "70"
"maxsY" "70"
"maxsZ" "120"
"accelFwdRollDegrees" "2.5"
"accelSideRollDegrees" "2.5"
"accelSpringTension" "1.2"
"stepsize" "42"
"collisionFrontDist" "110"
"collisionBackDist" "112"
}
"elefant_turret_mp" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"projectileTrail" "none"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "2: Multi-Player"
"weaponType" "projectile"
"projExplosionType" "tank"
"projImpactExplode" "1"
"worldFlashEffect" "fx\\vehicle\\muzzleflash_elefant.efx"
"fireSound" "flak88_fire"
"loopFireSound" ""
"stopFireSound" ""
"projectileSoundBlend1" "artillery_whiz_low"
"projectileSoundBlend2" "artillery_whiz_high"
"killIcon" "gfx\\hud\\hud@1_tank_g_heavy.dds"
"wideKillIcon" "1"
"damage" "2500"
"minDamagePercent" "35"
"damageInnerRadius" "20000"
"damageOuterRadius" "20000"
"fireTime" "4"
"projectileSpeed" "10000"
"explosionRadius" "400"
"explosionInnerDamage" "600"
"explosionOuterDamage" "0"
"useHintString" ""
"projectileModel" "xmodel\\w_projectile_tank_shell"
}
"su152_mp" ( "vehicle_mp.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "tank"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "0"
"grenadeDamage" "1"
"projectileDamage" "1"
"hasGunner" "0"
"numPassengers" "0"
"texureScrollScale" "5.5"
"maxSpeed" "10"
"accel" "5"
"rotRate" "20"
"rotAccel" "20"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "5"
"useHintString" "GMI_VEHICLE_SU152_HINT"
"turretWeapon" "su152_turret_mp"
"turretAltWeapon" "sg43_tank_mp"
"turretHorizSpanLeft" "0"
"turretHorizSpanRight" "0"
"turretVertSpanUp" "30"
"turretVertSpanDown" "12"
"turretRotRate" "30"
"turretGunnerWeapon" ""
"turretGunnerHorizSpanLeft" "0"
"turretGunnerHorizSpanRight" "0"
"turretGunnerVertSpanUp" "0"
"turretGunnerVertSpanDown" "0"
"turretGunnerRotRate" "0"
"lowIdleSnd" "tiger_idle_low"
"highIdleSnd" "tiger_idle_high"
"lowEngineSnd" "tiger_engine_low"
"highEngineSnd" "tiger_engine_high"
"turretSpinSnd" "tiger_turret_spin"
"turretStopSnd" "tiger_turret_stop"
"impactSnd" "vehicle_impact"
"engineSndSpeed" "6"
"dmgScaleFront" "20"
"dmgScaleSide" "40"
"dmgScaleBehind" "60"
"dmgScaleBullet" "100"
"dmgScaleUnder" "140"
"minsX" "-70"
"minsY" "-70"
"minsZ" "0"
"maxsX" "70"
"maxsY" "70"
"maxsZ" "120"
"accelFwdRollDegrees" "2.5"
"accelSideRollDegrees" "2.5"
"accelSpringTension" "1.2"
"stepsize" "42"
"collisionFrontDist" "125"
"collisionBackDist" "130"
}
"mg42_turret_mp" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" ""
"damage" "60"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "40"
"rightArc" "40"
"topArc" "20"
"bottomArc" "20"
"grabarc" "0"
"accuracy" "1"
"fireTime" "0.1"
"animHorRotateInc" "20"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "2.6"
"maxRange" "0"
"minSpread" "0.1"
"maxSpread" "2"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_mg42_loop"
"stopFireSound" "weap_mg42_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg42_turret_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg42.efx"
"projectileModel" ""
"reticleCenter" ""
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" "gfx\\hud\\hud@1tank_mg_commander.dds"
"wideKillIcon" "1"
"useHintString" "CGAME_USEMG42"
"turret_fov" "55"
"fireHeat" "0.04"
"cooldownRate" "0.01"
}
"sg43_tank_mp" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" ""
"damage" "60"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "40"
"rightArc" "40"
"topArc" "20"
"bottomArc" "20"
"grabarc" "0"
"accuracy" "1"
"fireTime" "0.1"
"animHorRotateInc" "20"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "2.6"
"maxRange" "0"
"minSpread" "0.1"
"maxSpread" "2"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_sg43_loop"
"stopFireSound" "weap_sg43_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_sg43.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_sg43.efx"
"projectileModel" ""
"reticleCenter" ""
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" "gfx\\hud\\hud@1mg_tank_r.dds"
"wideKillIcon" "1"
"useHintString" "CGAME_USEMG42"
"turret_fov" "55"
"fireHeat" "0.04"
"cooldownRate" "0.01"
}
"sg43_turret_mp" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" ""
"damage" "60"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "40"
"rightArc" "40"
"topArc" "20"
"bottomArc" "20"
"grabarc" "0"
"accuracy" "1"
"fireTime" "0.1"
"animHorRotateInc" "20"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "2.6"
"maxRange" "0"
"minSpread" "0.1"
"maxSpread" "2"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_sg43_loop"
"stopFireSound" "weap_sg43_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_sg43.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_sg43.efx"
"projectileModel" ""
"reticleCenter" ""
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" "gfx\\hud\\hud@1tank_mg_commander.dds"
"wideKillIcon" "1"
"useHintString" "CGAME_USEMG42"
"turret_fov" "55"
"fireHeat" "0.04"
"cooldownRate" "0.01"
}
"horch_mp" ( "vehicle_mp.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "4 wheel"
"steerWheels" "1"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"hasGunner" "1"
"numPassengers" "1"
"texureScrollScale" "6.5"
"maxSpeed" "40"
"accel" "20"
"rotRate" "70"
"rotAccel" "90"
"maxBodyPitch" "5"
"maxBodyRoll" "10"
"collisionDamage" "500"
"collisionSpeed" "100"
"suspensionTravel" "7"
"useHintString" "GMI_VEHICLE_HORCH_HINT"
"turretWeapon" ""
"turretAltWeapon" ""
"turretHorizSpanLeft" "0"
"turretHorizSpanRight" "0"
"turretVertSpanUp" "0"
"turretVertSpanDown" "0"
"turretRotRate" "0"
"turretGunnerWeapon" "mg42_turret_mp"
"turretGunnerHorizSpanLeft" "180"
"turretGunnerHorizSpanRight" "180"
"turretGunnerVertSpanUp" "30"
"turretGunnerVertSpanDown" "30"
"turretGunnerRotRate" "360"
"lowIdleSnd" "jeep_idle_low"
"highIdleSnd" "jeep_idle_high"
"lowEngineSnd" "jeep_engine_low"
"highEngineSnd" "jeep_engine_high"
"turretSpinSnd" "jeep_horn_loop"
"turretStopSnd" "jeep_horn_end"
"impactSnd" "vehicle_impact"
"engineSndSpeed" "100"
"dmgScaleFront" "100"
"dmgScaleSide" "90"
"dmgScaleBehind" "75"
"dmgScaleBullet" "50"
"dmgScaleUnder" "140"
"minsX" "-45"
"minsY" "-45"
"minsZ" "0"
"maxsX" "45"
"maxsY" "45"
"maxsZ" "80"
"accelFwdRollDegrees" "2.5"
"accelSideRollDegrees" "5"
"accelSpringTension" "5"
"stepsize" "25"
"collisionFrontDist" "60"
"collisionBackDist" "46"
}
"gaz67b_mp" ( "vehicle_mp.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "4 wheel"
"steerWheels" "1"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"hasGunner" "1"
"numPassengers" "1"
"texureScrollScale" "6.5"
"maxSpeed" "40"
"accel" "20"
"rotRate" "70"
"rotAccel" "90"
"maxBodyPitch" "5"
"maxBodyRoll" "10"
"collisionDamage" "500"
"collisionSpeed" "100"
"suspensionTravel" "7"
"useHintString" "GMI_VEHICLE_GAZ67B_HINT"
"turretWeapon" ""
"turretAltWeapon" ""
"turretHorizSpanLeft" "0"
"turretHorizSpanRight" "0"
"turretVertSpanUp" "0"
"turretVertSpanDown" "0"
"turretRotRate" "0"
"turretGunnerWeapon" "sg43_turret_mp"
"turretGunnerHorizSpanLeft" "180"
"turretGunnerHorizSpanRight" "180"
"turretGunnerVertSpanUp" "30"
"turretGunnerVertSpanDown" "30"
"turretGunnerRotRate" "360"
"lowIdleSnd" "jeep_idle_low"
"highIdleSnd" "jeep_idle_high"
"lowEngineSnd" "jeep_engine_low"
"highEngineSnd" "jeep_engine_high"
"turretSpinSnd" "jeep_horn_loop"
"turretStopSnd" "jeep_horn_end"
"impactSnd" "vehicle_impact"
"engineSndSpeed" "100"
"dmgScaleFront" "100"
"dmgScaleSide" "90"
"dmgScaleBehind" "75"
"dmgScaleBullet" "50"
"dmgScaleUnder" "140"
"minsX" "-45"
"minsY" "-45"
"minsZ" "0"
"maxsX" "45"
"maxsY" "45"
"maxsZ" "80"
"accelFwdRollDegrees" "2.5"
"accelSideRollDegrees" "5"
"accelSpringTension" "5"
"stepsize" "25"
"collisionFrontDist" "60"
"collisionBackDist" "46"
}
"su152_turret_mp" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"projectileTrail" "none"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "2: Multi-Player"
"weaponType" "projectile"
"projExplosionType" "tank"
"projImpactExplode" "1"
"worldFlashEffect" "fx\\vehicle\\muzzleflash_elefant.efx"
"fireSound" "flak88_fire"
"loopFireSound" ""
"stopFireSound" ""
"projectileSoundBlend1" "artillery_whiz_low"
"projectileSoundBlend2" "artillery_whiz_high"
"killIcon" "gfx\\hud\\hud@1_tank_r_heavy.dds"
"wideKillIcon" "1"
"damage" "2500"
"minDamagePercent" "35"
"damageInnerRadius" "20000"
"damageOuterRadius" "20000"
"fireTime" "4"
"projectileSpeed" "10000"
"explosionRadius" "400"
"explosionInnerDamage" "600"
"explosionOuterDamage" "0"
"useHintString" ""
"projectileModel" "xmodel\\w_projectile_tank_shell"
}
}