cod-uo-sdk/UOTools/source_data/vehiclesettings.gdt
2004-09-30 00:00:00 +00:00

1093 lines
27 KiB
Text

{
"RussianGazaaa" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "4 wheel"
"steerWheels" "1"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"hasGunner" "0"
"texureScrollScale" "8"
"maxSpeed" "50"
"accel" "30"
"rotRate" "70"
"rotAccel" "90"
"maxBodyPitch" "5"
"maxBodyRoll" "10"
"collisionDamage" "500"
"collisionSpeed" "100"
"suspensionTravel" "10"
"turretWeapon" ""
"turretHorizSpanLeft" "0"
"turretHorizSpanRight" "0"
"turretVertSpanUp" "0"
"turretVertSpanDown" "0"
"turretRotRate" "0"
"lowIdleSnd" "truck_idle_low"
"highIdleSnd" "truck_idle_high"
"lowEngineSnd" "truck_engine_low"
"highEngineSnd" "truck_engine_high"
"turretSpinSnd" ""
"turretStopSnd" ""
"engineSndSpeed" "10"
}
"Elefant" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "tank"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "0"
"grenadeDamage" "0"
"projectileDamage" "1"
"hasGunner" "0"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "12.55"
"rotRate" "30"
"rotAccel" "100"
"maxBodyPitch" "2"
"maxBodyRoll" "2"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" "Elefant_Turret"
"turretHorizSpanLeft" "60"
"turretHorizSpanRight" "60"
"turretVertSpanUp" "60"
"turretVertSpanDown" "60"
"turretRotRate" "30"
"lowIdleSnd" "tiger_idle_low"
"highIdleSnd" "tiger_idle_high"
"lowEngineSnd" "tiger_engine_low"
"highEngineSnd" "tiger_engine_high"
"turretSpinSnd" "tiger_turret_spin"
"turretStopSnd" "tiger_turret_stop"
"engineSndSpeed" "10"
}
"Elefant_Turret" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"projectileTrail" "none"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "projectile"
"projExplosionType" "tank"
"projImpactExplode" "1"
"worldFlashEffect" "fx\\vehicle\\muzzleflash_elefant.efx"
"fireSound" "panzerIV_fire"
"loopFireSound" ""
"stopFireSound" ""
"projectileSoundBlend1" ""
"projectileSoundBlend2" ""
"killIcon" ""
"wideKillIcon" "1"
"damage" "1000"
"minDamagePercent" "35"
"damageInnerRadius" "20000"
"damageOuterRadius" "20000"
"fireTime" "2"
"projectileSpeed" "10000"
"explosionRadius" "200"
"explosionInnerDamage" "800"
"explosionOuterDamage" "400"
"useHintString" ""
"projectileModel" ""
}
"BF109" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "plane"
"steerWheels" "0"
"texureScroll" "0"
"quadBarrel" "0"
"bulletDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"hasGunner" "0"
"texureScrollScale" "0"
"maxSpeed" "100"
"accel" "50"
"rotRate" "0"
"rotAccel" "0"
"maxBodyPitch" "0"
"maxBodyRoll" "0"
"collisionDamage" "0"
"collisionSpeed" "0"
"suspensionTravel" "0.35"
"turretWeapon" ""
"turretHorizSpanLeft" "0"
"turretHorizSpanRight" "0"
"turretVertSpanUp" "0"
"turretVertSpanDown" "0"
"turretRotRate" "0"
"lowIdleSnd" ""
"highIdleSnd" ""
"lowEngineSnd" ""
"highEngineSnd" ""
"turretSpinSnd" ""
"turretStopSnd" ""
"engineSndSpeed" "10"
}
"ShermanTank" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "tank"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "0"
"grenadeDamage" "0"
"projectileDamage" "1"
"hasGunner" "0"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "25"
"rotRate" "60"
"rotAccel" "100"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "5"
"turretWeapon" "sherman_Turret"
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "30"
"turretVertSpanDown" "7"
"turretRotRate" "32"
"lowIdleSnd" "sherman_idle_low"
"highIdleSnd" "sherman_idle_high"
"lowEngineSnd" "sherman_engine_low"
"highEngineSnd" "sherman_engine_high"
"turretSpinSnd" "sherman_turret_spin"
"turretStopSnd" "sherman_turret_stop"
"engineSndSpeed" "6"
}
"Flak88_Turret" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"projectileTrail" "none"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "projectile"
"projExplosionType" "rocket"
"projImpactExplode" "1"
"worldFlashEffect" "fx\\vehicle\\muzzleflash_flak88.efx"
"fireSound" "flak88_fire"
"loopFireSound" ""
"stopFireSound" ""
"projectileSoundBlend1" ""
"projectileSoundBlend2" ""
"killIcon" ""
"wideKillIcon" "1"
"damage" "2000"
"minDamagePercent" "35"
"damageInnerRadius" "20000"
"damageOuterRadius" "20000"
"fireTime" "4"
"projectileSpeed" "10000"
"explosionRadius" "512"
"explosionInnerDamage" "1000"
"explosionOuterDamage" "100"
"useHintString" "CGAME_USEFLAK88"
"projectileModel" ""
}
"PanzerIV_Turret" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"projectileTrail" "none"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "projectile"
"projExplosionType" "tank"
"projImpactExplode" "1"
"worldFlashEffect" "fx\\vehicle\\muzzleflash_panzerIV.efx"
"fireSound" "panzerIV_fire"
"loopFireSound" ""
"stopFireSound" ""
"projectileSoundBlend1" ""
"projectileSoundBlend2" ""
"killIcon" ""
"wideKillIcon" "1"
"damage" "1000"
"minDamagePercent" "35"
"damageInnerRadius" "20000"
"damageOuterRadius" "20000"
"fireTime" "2"
"projectileSpeed" "10000"
"explosionRadius" "200"
"explosionInnerDamage" "800"
"explosionOuterDamage" "400"
"useHintString" ""
"projectileModel" ""
}
"FlakVierling_Turret" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"projectileTrail" "none"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "projectile"
"projExplosionType" "none"
"projImpactExplode" "0"
"worldFlashEffect" "fx\\vehicle\\muzzleflash_flakvierling.efx"
"fireSound" "flak_singleshot"
"loopFireSound" ""
"stopFireSound" ""
"projectileSoundBlend1" ""
"projectileSoundBlend2" ""
"killIcon" ""
"wideKillIcon" "1"
"damage" "300"
"minDamagePercent" "35"
"damageInnerRadius" "20000"
"damageOuterRadius" "20000"
"fireTime" "0.2"
"projectileSpeed" "20000"
"explosionRadius" "150"
"explosionInnerDamage" "150"
"explosionOuterDamage" "150"
"useHintString" "CGAME_USEFLAKVIERLING"
"projectileModel" ""
}
"tiger_Turret" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"projectileTrail" "none"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "projectile"
"projExplosionType" "tank"
"projImpactExplode" "1"
"worldFlashEffect" "fx\\vehicle\\muzzleflash_tiger.efx"
"fireSound" "tiger_fire"
"loopFireSound" ""
"stopFireSound" ""
"projectileSoundBlend1" ""
"projectileSoundBlend2" ""
"killIcon" ""
"wideKillIcon" "1"
"damage" "1000"
"minDamagePercent" "35"
"damageInnerRadius" "20000"
"damageOuterRadius" "20000"
"fireTime" "2"
"projectileSpeed" "10000"
"explosionRadius" "200"
"explosionInnerDamage" "800"
"explosionOuterDamage" "400"
"useHintString" ""
"projectileModel" ""
}
"t34_Turret" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"projectileTrail" "none"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "projectile"
"projExplosionType" "tank"
"projImpactExplode" "1"
"worldFlashEffect" "fx\\vehicle\\muzzleflash_t34.efx"
"fireSound" "t34_fire"
"loopFireSound" ""
"stopFireSound" ""
"projectileSoundBlend1" ""
"projectileSoundBlend2" ""
"killIcon" ""
"wideKillIcon" "1"
"damage" "1000"
"minDamagePercent" "35"
"damageInnerRadius" "20000"
"damageOuterRadius" "20000"
"fireTime" "2"
"projectileSpeed" "10000"
"explosionRadius" "200"
"explosionInnerDamage" "800"
"explosionOuterDamage" "400"
"useHintString" ""
"projectileModel" ""
}
"willyjeep" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "4 wheel"
"steerWheels" "1"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"hasGunner" "1"
"texureScrollScale" "1"
"maxSpeed" "50"
"accel" "30"
"rotRate" "70"
"rotAccel" "90"
"maxBodyPitch" "5"
"maxBodyRoll" "10"
"collisionDamage" "500"
"collisionSpeed" "100"
"suspensionTravel" "10"
"turretWeapon" "mg50cal_tank"
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "50"
"turretVertSpanDown" "30"
"turretRotRate" "360"
"lowIdleSnd" "jeep_idle_low"
"highIdleSnd" "jeep_idle_high"
"lowEngineSnd" "jeep_engine_low"
"highEngineSnd" "jeep_engine_high"
"turretSpinSnd" ""
"turretStopSnd" ""
"engineSndSpeed" "10"
}
"Pak43" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "artillery"
"steerWheels" "0"
"texureScroll" "0"
"quadBarrel" "0"
"bulletDamage" "0"
"grenadeDamage" "0"
"projectileDamage" "1"
"hasGunner" "0"
"texureScrollScale" "0"
"maxSpeed" "0"
"accel" "0"
"rotRate" "0"
"rotAccel" "0"
"maxBodyPitch" "2"
"maxBodyRoll" "2"
"collisionDamage" "0"
"collisionSpeed" "0"
"suspensionTravel" "0"
"turretWeapon" "Pak43_Turret"
"turretHorizSpanLeft" "15"
"turretHorizSpanRight" "15"
"turretVertSpanUp" "25"
"turretVertSpanDown" "20"
"turretRotRate" "10"
"lowIdleSnd" ""
"highIdleSnd" ""
"lowEngineSnd" ""
"highEngineSnd" ""
"turretSpinSnd" ""
"turretStopSnd" "tank_turret_spin"
"engineSndSpeed" "10"
}
"Pak43_Turret" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"projectileTrail" "none"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "projectile"
"projExplosionType" "artillery"
"projImpactExplode" "1"
"worldFlashEffect" "fx\\vehicle\\muzzleflash_pak43.efx"
"fireSound" "flak88_fire"
"loopFireSound" ""
"stopFireSound" ""
"projectileSoundBlend1" ""
"projectileSoundBlend2" ""
"killIcon" ""
"wideKillIcon" "1"
"damage" "2000"
"minDamagePercent" "35"
"damageInnerRadius" "20000"
"damageOuterRadius" "20000"
"fireTime" "4"
"projectileSpeed" "10000"
"explosionRadius" "512"
"explosionInnerDamage" "1000"
"explosionOuterDamage" "100"
"useHintString" "CGAME_USEFLAK88"
"projectileModel" ""
}
"mg30cal_sherman_tank" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "lmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" ""
"damage" "30"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "40"
"rightArc" "40"
"topArc" "20"
"bottomArc" "20"
"grabarc" "0"
"accuracy" "0.34"
"fireTime" "0.05"
"animHorRotateInc" "20"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "2.6"
"maxRange" "0"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_30cal_tank_loop"
"stopFireSound" "weap_30cal_tank_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_30cal.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_30cal.efx"
"projectileModel" ""
"reticleCenter" ""
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" "CGAME_USEMG42"
"turret_fov" "55"
"fireHeat" "0"
"cooldownRate" "0"
}
"mg50cal_tank" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" ""
"damage" "1000"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "40"
"rightArc" "40"
"topArc" "20"
"bottomArc" "20"
"grabarc" "0"
"accuracy" "0.34"
"fireTime" "0.11"
"animHorRotateInc" "20"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "2.6"
"maxRange" "0"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" "weap_50cal_box_fire"
"loopFireSound" ""
"stopFireSound" ""
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_50cal_turret_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_50cal.efx"
"projectileModel" ""
"reticleCenter" ""
"reticleCenterSize" "32"
"idleAnim" "bastogne_jeep_gun_idle"
"fireAnim" "bastogne_jeep_firing"
"playerPositionDist" "46"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" "GMI_CGAME_USE50CAL"
"turret_fov" "55"
"fireHeat" "0"
"cooldownRate" "0"
}
"Halftrack" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "4 wheel"
"steerWheels" "1"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "0"
"grenadeDamage" "0"
"projectileDamage" "1"
"hasGunner" "0"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "25"
"rotRate" "60"
"rotAccel" "100"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "5"
"turretWeapon" ""
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "30"
"turretVertSpanDown" "7"
"turretRotRate" "32"
"lowIdleSnd" "truck_idle_low"
"highIdleSnd" "truck_idle_high"
"lowEngineSnd" "truck_engine_low"
"highEngineSnd" "truck_engine_high"
"turretSpinSnd" ""
"turretStopSnd" ""
"engineSndSpeed" "6"
}
"mg34_german_tank" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "lmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" ""
"damage" "30"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "40"
"rightArc" "40"
"topArc" "20"
"bottomArc" "20"
"grabarc" "0"
"accuracy" "0.34"
"fireTime" "0.05"
"animHorRotateInc" "20"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "2.6"
"maxRange" "0"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_mg34_loop"
"stopFireSound" "weap_mg34_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg34_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg34.efx"
"projectileModel" ""
"reticleCenter" ""
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" "CGAME_USEMG42"
"turret_fov" "55"
"fireHeat" "0"
"cooldownRate" "0"
}
"sg43_t34_tank" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "lmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" ""
"damage" "30"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "40"
"rightArc" "40"
"topArc" "20"
"bottomArc" "20"
"grabarc" "0"
"accuracy" "0.34"
"fireTime" "0.05"
"animHorRotateInc" "20"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "2.6"
"maxRange" "0"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_sg43_loop"
"stopFireSound" "weap_sg43_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_sg43_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_sg43.efx"
"projectileModel" ""
"reticleCenter" ""
"reticleCenterSize" "32"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "46"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" "CGAME_USEMG42"
"turret_fov" "55"
"fireHeat" "0"
"cooldownRate" "0"
}
"boat" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "boat"
"steerWheels" "0"
"texureScroll" "0"
"quadBarrel" "0"
"bulletDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"hasGunner" "0"
"texureScrollScale" "0"
"maxSpeed" "100"
"accel" "50"
"rotRate" "0"
"rotAccel" "0"
"maxBodyPitch" "0"
"maxBodyRoll" "0"
"collisionDamage" "0"
"collisionSpeed" "0"
"suspensionTravel" "0.35"
"turretWeapon" ""
"turretHorizSpanLeft" "0"
"turretHorizSpanRight" "0"
"turretVertSpanUp" "0"
"turretVertSpanDown" "0"
"turretRotRate" "0"
"lowIdleSnd" ""
"highIdleSnd" ""
"lowEngineSnd" ""
"highEngineSnd" ""
"turretSpinSnd" ""
"turretStopSnd" ""
"engineSndSpeed" "10"
}
"ptboat" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "boat"
"steerWheels" "0"
"texureScroll" "0"
"quadBarrel" "0"
"bulletDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"hasGunner" "1"
"texureScrollScale" "0"
"maxSpeed" "40"
"accel" "10.05"
"rotRate" "21.3"
"rotAccel" "23.3"
"maxBodyPitch" "32.9"
"maxBodyRoll" "20.4"
"collisionDamage" "0"
"collisionSpeed" "0"
"suspensionTravel" "0.35"
"turretWeapon" "ptboat_turret"
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "30"
"turretVertSpanDown" "40"
"turretRotRate" "360"
"lowIdleSnd" "ptboat_idle_low"
"highIdleSnd" "ptboat_idle_high"
"lowEngineSnd" "ptboat_engine_low"
"highEngineSnd" "ptboat_engine_high"
"turretSpinSnd" ""
"turretStopSnd" ""
"engineSndSpeed" "0"
}
"Sherman_Turret" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"projectileTrail" "none"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "projectile"
"projExplosionType" "tank"
"projImpactExplode" "1"
"worldFlashEffect" "fx\\vehicle\\muzzleflash_t34.efx"
"fireSound" "sherman_fire"
"loopFireSound" ""
"stopFireSound" ""
"projectileSoundBlend1" ""
"projectileSoundBlend2" ""
"killIcon" ""
"wideKillIcon" "1"
"damage" "1000"
"minDamagePercent" "35"
"damageInnerRadius" "20000"
"damageOuterRadius" "20000"
"fireTime" "2"
"projectileSpeed" "10000"
"explosionRadius" "200"
"explosionInnerDamage" "800"
"explosionOuterDamage" "400"
"useHintString" ""
"projectileModel" ""
}
"T34" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "tank"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "0"
"grenadeDamage" "0"
"projectileDamage" "1"
"hasGunner" "0"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "25"
"rotRate" "60"
"rotAccel" "100"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "5"
"turretWeapon" "t34_Turret"
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "30"
"turretVertSpanDown" "7"
"turretRotRate" "32"
"lowIdleSnd" "t34_idle_low"
"highIdleSnd" "t34_idle_high"
"lowEngineSnd" "t34_engine_low"
"highEngineSnd" "t34_engine_high"
"turretSpinSnd" "t34_turret_spin"
"turretStopSnd" "t34_turret_stop"
"engineSndSpeed" "10"
}
"ptboat_player" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "boat"
"steerWheels" "0"
"texureScroll" "0"
"quadBarrel" "0"
"bulletDamage" "1"
"grenadeDamage" "1"
"projectileDamage" "1"
"hasGunner" "1"
"texureScrollScale" "0"
"maxSpeed" "40"
"accel" "20"
"rotRate" "0"
"rotAccel" "0"
"maxBodyPitch" "0"
"maxBodyRoll" "0"
"collisionDamage" "0"
"collisionSpeed" "0"
"suspensionTravel" "0.35"
"turretWeapon" "ptboat_turret"
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "30"
"turretVertSpanDown" "40"
"turretRotRate" "80"
"lowIdleSnd" "ptboat_idle_low"
"highIdleSnd" "ptboat_idle_high"
"lowEngineSnd" "ptboat_engine_low"
"highEngineSnd" "ptboat_engine_high"
"turretSpinSnd" "tank_turret_spin"
"turretStopSnd" "tank_turret_stop"
"engineSndSpeed" "10"
}
"ptboat_turret" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "1: Single-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" ""
"damage" "1000"
"minDamagePercent" "100"
"damageInnerRadius" "800"
"damageOuterRadius" "800"
"leftArc" "180"
"rightArc" "180"
"topArc" "180"
"bottomArc" "180"
"grabarc" "0"
"accuracy" "0.34"
"fireTime" "0.6"
"animHorRotateInc" "20"
"horTurnSpeed" "360"
"vertTurnSpeed" "360"
"convergenceTime" "0"
"maxRange" "0"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" "weap_ptboat_fire"
"loopFireSound" "weap_ptboat_loop"
"stopFireSound" "weap_ptboat_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_50cal_turret_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_50cal.efx"
"projectileModel" ""
"reticleCenter" ""
"reticleCenterSize" "64"
"idleAnim" ""
"fireAnim" ""
"playerPositionDist" "128"
"killIcon" ""
"wideKillIcon" "1"
"useHintString" "GMI_CGAME_USE50CAL"
"turret_fov" "30"
"fireHeat" "0"
"cooldownRate" "0"
}
"PanzerIV_nodam" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "tank"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "0"
"grenadeDamage" "0"
"projectileDamage" "1"
"hasGunner" "0"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "12.55"
"rotRate" "60"
"rotAccel" "100"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" "PanzerIV_Turret_nodam"
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "30"
"turretVertSpanDown" "15"
"turretRotRate" "30"
"lowIdleSnd" "panzerIV_idle_low"
"highIdleSnd" "panzerIV_idle_high"
"lowEngineSnd" "panzerIV_engine_low"
"highEngineSnd" "panzerIV_engine_high"
"turretSpinSnd" "panzerIV_turret_spin"
"turretStopSnd" "panzerIV_turret_stop"
"engineSndSpeed" "10"
}
"PanzerIV_Turret_nodam" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"projectileTrail" "none"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "projectile"
"projExplosionType" "tank"
"projImpactExplode" "1"
"worldFlashEffect" "fx\\vehicle\\muzzleflash_panzerIV.efx"
"fireSound" "panzerIV_fire"
"loopFireSound" ""
"stopFireSound" ""
"projectileSoundBlend1" ""
"projectileSoundBlend2" ""
"killIcon" ""
"wideKillIcon" "1"
"damage" "0"
"minDamagePercent" "35"
"damageInnerRadius" "0"
"damageOuterRadius" "0"
"fireTime" "2"
"projectileSpeed" "10000"
"explosionRadius" "200"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"useHintString" ""
"projectileModel" ""
}
"tiger_nodam" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "tank"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "0"
"grenadeDamage" "0"
"projectileDamage" "1"
"hasGunner" "0"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "12.55"
"rotRate" "60"
"rotAccel" "100"
"maxBodyPitch" "5"
"maxBodyRoll" "5"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" "tiger_Turret_nodam"
"turretHorizSpanLeft" "180"
"turretHorizSpanRight" "180"
"turretVertSpanUp" "30"
"turretVertSpanDown" "15"
"turretRotRate" "30"
"lowIdleSnd" "tiger_idle_low"
"highIdleSnd" "tiger_idle_high"
"lowEngineSnd" "tiger_engine_low"
"highEngineSnd" "tiger_engine_high"
"turretSpinSnd" "tiger_turret_spin"
"turretStopSnd" "tiger_turret_stop"
"engineSndSpeed" "10"
}
"tiger_Turret_nodam" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"projectileTrail" "none"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "projectile"
"projExplosionType" "tank"
"projImpactExplode" "1"
"worldFlashEffect" "fx\\vehicle\\muzzleflash_tiger.efx"
"fireSound" "tiger_fire"
"loopFireSound" ""
"stopFireSound" ""
"projectileSoundBlend1" ""
"projectileSoundBlend2" ""
"killIcon" ""
"wideKillIcon" "1"
"damage" "0"
"minDamagePercent" "35"
"damageInnerRadius" "0"
"damageOuterRadius" "0"
"fireTime" "2"
"projectileSpeed" "10000"
"explosionRadius" "200"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"useHintString" ""
"projectileModel" ""
}
"Su152" ( "vehicle.gdf" )
{
"configstringFileType" "VEHICLEFILE"
"type" "tank"
"steerWheels" "0"
"texureScroll" "1"
"quadBarrel" "0"
"bulletDamage" "0"
"grenadeDamage" "0"
"projectileDamage" "1"
"hasGunner" "0"
"texureScrollScale" "5.5"
"maxSpeed" "15"
"accel" "12.55"
"rotRate" "30"
"rotAccel" "100"
"maxBodyPitch" "2"
"maxBodyRoll" "2"
"collisionDamage" "200"
"collisionSpeed" "15"
"suspensionTravel" "7"
"turretWeapon" "Su152_Turret"
"turretHorizSpanLeft" "60"
"turretHorizSpanRight" "60"
"turretVertSpanUp" "60"
"turretVertSpanDown" "60"
"turretRotRate" "30"
"lowIdleSnd" "tiger_idle_low"
"highIdleSnd" "tiger_idle_high"
"lowEngineSnd" "tiger_engine_low"
"highEngineSnd" "tiger_engine_high"
"turretSpinSnd" "tiger_turret_spin"
"turretStopSnd" "tiger_turret_stop"
"engineSndSpeed" "10"
}
"Su152_Turret" ( "vehicleweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"projectileTrail" "none"
"weaponClass" "non-player"
"weaponSlot" "none"
"targetFolder" "1: Single-Player"
"weaponType" "projectile"
"projExplosionType" "tank"
"projImpactExplode" "1"
"worldFlashEffect" "fx\\vehicle\\muzzleflash_elefant.efx"
"fireSound" "panzerIV_fire"
"loopFireSound" ""
"stopFireSound" ""
"projectileSoundBlend1" ""
"projectileSoundBlend2" ""
"killIcon" ""
"wideKillIcon" "1"
"damage" "1000"
"minDamagePercent" "35"
"damageInnerRadius" "20000"
"damageOuterRadius" "20000"
"fireTime" "2"
"projectileSpeed" "10000"
"explosionRadius" "200"
"explosionInnerDamage" "800"
"explosionOuterDamage" "400"
"useHintString" ""
"projectileModel" ""
}
}