cod-uo-sdk/UOTools/source_data/turretsettings_mp.gdt
2004-09-30 00:00:00 +00:00

327 lines
8.4 KiB
Text

{
"mg42_bipod_prone_mp" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "prone"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" "mg42/prone"
"damage" "60"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "45"
"rightArc" "45"
"topArc" "20"
"bottomArc" "20"
"grabarc" "0"
"accuracy" "0.5"
"fireTime" "0.05"
"animHorRotateInc" "20"
"horTurnSpeed" "20"
"vertTurnSpeed" "100"
"convergenceTime" "1.5"
"maxRange" "0"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_mg42_loop"
"stopFireSound" "weap_mg42_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg42_turret_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg42.efx"
"projectileModel" ""
"reticleCenter" "gfx\\reticle\\mg42_cross.tga"
"reticleCenterSize" "32"
"idleAnim" "proneMG42gun_aim_forward_medium"
"fireAnim" "proneMG42gun_fire_forward_medium"
"playerPositionDist" "46"
"killIcon" "gfx\\hud\\hud@death_mg42.tga"
"wideKillIcon" "1"
"useHintString" "CGAME_USEMG42"
"turret_fov" "55"
"fireHeat" "0.02"
"cooldownRate" "0.01"
}
"mg42_bipod_stand_mp" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" "mg42/stand"
"damage" "60"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "45"
"rightArc" "45"
"topArc" "40"
"bottomArc" "40"
"grabarc" "0"
"accuracy" "0.5"
"fireTime" "0.05"
"animHorRotateInc" "15"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "1.5"
"maxRange" "0"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_mg42_loop"
"stopFireSound" "weap_mg42_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg42_turret_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg42.efx"
"projectileModel" ""
"reticleCenter" "gfx\\reticle\\mg42_cross.tga"
"reticleCenterSize" "32"
"idleAnim" "standMG42gun_aim_foward"
"fireAnim" "standMG42gun_fire_foward"
"playerPositionDist" "46"
"killIcon" "gfx\\hud\\hud@death_mg42.tga"
"wideKillIcon" "1"
"useHintString" "CGAME_USEMG42"
"turret_fov" "55"
"fireHeat" "0.02"
"cooldownRate" "0.01"
}
"mg42_bipod_duck_mp" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "duck"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" "mg42/stand"
"damage" "60"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "45"
"rightArc" "45"
"topArc" "30"
"bottomArc" "30"
"grabarc" "0"
"accuracy" "0.5"
"fireTime" "0.05"
"animHorRotateInc" "15"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "1.5"
"maxRange" "0"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_mg42_loop"
"stopFireSound" "weap_mg42_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg42_turret_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg42.efx"
"projectileModel" ""
"reticleCenter" "gfx\\reticle\\mg42_cross.tga"
"reticleCenterSize" "32"
"idleAnim" "standMG42gun_aim_foward"
"fireAnim" "standMG42gun_fire_foward"
"playerPositionDist" "46"
"killIcon" "gfx\\hud\\hud@death_mg42.tga"
"wideKillIcon" "1"
"useHintString" "CGAME_USEMG42"
"turret_fov" "55"
"fireHeat" "0.02"
"cooldownRate" "0.01"
}
"PTRS41_Antitank_Rifle_mp" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "projectile"
"stance" "prone"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "1"
"projectileSpeed" "10000"
"explosionRadius" "64"
"explosionInnerDamage" "300"
"explosionOuterDamage" "25"
"script" ""
"damage" "300"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "45"
"rightArc" "45"
"topArc" "30"
"bottomArc" "30"
"grabarc" "0"
"accuracy" "1"
"fireTime" "0.5"
"animHorRotateInc" "20"
"horTurnSpeed" "100"
"vertTurnSpeed" "100"
"convergenceTime" "0"
"maxRange" "0"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "0"
"fireSound" "antitank_rifle_fire"
"loopFireSound" ""
"stopFireSound" ""
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_ptrs41_turret_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_ptrs41.efx"
"projectileModel" ""
"reticleCenter" "gfx\\reticle\\mg42_cross.tga"
"reticleCenterSize" "32"
"idleAnim" "proneMG42gun_aim_forward_medium"
"fireAnim" "proneMG42gun_fire_forward_medium"
"playerPositionDist" "46"
"killIcon" "gfx\\hud\\hud@death_antitank.dds"
"wideKillIcon" "1"
"useHintString" "CGAME_USEPTRS41"
"turret_fov" "45"
"fireHeat" "0"
"cooldownRate" "0"
}
"mg50cal_tripod_stand_mp" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" "mg42/stand"
"damage" "60"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "45"
"rightArc" "45"
"topArc" "40"
"bottomArc" "40"
"grabarc" "0"
"accuracy" "0.5"
"fireTime" "0.12"
"animHorRotateInc" "15"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "1.5"
"maxRange" "0"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" "weap_50cal_box_fire"
"loopFireSound" ""
"stopFireSound" ""
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_50cal_turret_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_50cal.efx"
"projectileModel" ""
"reticleCenter" "gfx\\reticle\\mg42_cross.tga"
"reticleCenterSize" "32"
"idleAnim" "standMG42gun_aim_foward"
"fireAnim" "standMG42gun_fire_foward"
"playerPositionDist" "46"
"killIcon" "gfx\\hud\\hud@death_mg42.tga"
"wideKillIcon" "1"
"useHintString" "GMI_CGAME_USE50CAL"
"turret_fov" "55"
"fireHeat" "0.04"
"cooldownRate" "0.01"
}
"mg_sg43_stand_mp" ( "turretweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"projectileTrail" "none"
"weaponClass" "turret"
"weaponSlot" "none"
"weaponType" "bullet"
"stance" "stand"
"ammoType" "hmg"
"projExplosionType" "none"
"projImpactExplode" "0"
"projectileSpeed" "0"
"explosionRadius" "0"
"explosionInnerDamage" "0"
"explosionOuterDamage" "0"
"script" "mg42/stand"
"damage" "60"
"minDamagePercent" "35"
"damageInnerRadius" "8000"
"damageOuterRadius" "10000"
"leftArc" "45"
"rightArc" "45"
"topArc" "40"
"bottomArc" "40"
"grabarc" "0"
"accuracy" "0.5"
"fireTime" "0.05"
"animHorRotateInc" "15"
"horTurnSpeed" "40"
"vertTurnSpeed" "40"
"convergenceTime" "1.5"
"maxRange" "0"
"minSpread" "0"
"maxSpread" "0"
"rifleBullet" "1"
"fireSound" ""
"loopFireSound" "weap_mg42_loop"
"stopFireSound" "weap_mg42_cooldown"
"viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_sg43_turret_v.efx"
"worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_sg43.efx"
"projectileModel" ""
"reticleCenter" "gfx\\reticle\\mg42_cross.tga"
"reticleCenterSize" "32"
"idleAnim" "standMG42gun_aim_foward"
"fireAnim" "standMG42gun_fire_foward"
"playerPositionDist" "46"
"killIcon" "gfx\\hud\\hud@death_mg42.tga"
"wideKillIcon" "1"
"useHintString" "GMI_CGAME_USESG43"
"turret_fov" "55"
"fireHeat" "0.04"
"cooldownRate" "0.01"
}
}